Category: Video Games
Wonder Woman Video Game Details and Artwork Reportedly Emerge Online After Apparent Online Survey Leak
Warner Bros. Games’ long in-development Wonder Woman game appears to have suffered a leak stemming from an online marketing survey.
Users on Reddit and ResetEra posted concept art and a synopsis of the Wonder Woman game, currently in development at Middle-earth: Shadow of Mordor maker Monolith Productions, based on this apparent survey. The concept art was subsequently removed from Imgur and various social media posts “in response to a report from the copyright holder.” It is unclear when the marketing survey was released. Warner Bros. declined to comment when contacted by IGN.
NEW look and concept art from Monolith’s WONDER WOMAN game pic.twitter.com/GH3IIyPqTY
— Wonder Woman Game Updates (@WWGameUpdates) June 16, 2024
IGN will not publish the leaked artwork or details, but the leak is worth being aware of if you’re hoping to go into the game completely fresh when it eventually comes out.
Monolith Productions is famous for Shadow of Mordor’s Nemesis System, which in that game generates seemingly endless possibilities for the enemies you face, the way they act, and the stories that emerge as they face you again and again. The Nemesis System returns for Wonder Woman, Warner Bros. has confirmed.
Wonder Woman was announced in December 2021 with a brief teaser trailer and description. Warner Bros. has remained largely quiet on the project in the years since, although we do know Wonder Woman is a single-player action adventure set in a “dynamic” open-world, is played in third-person, and lets players become Diana of Themyscira in an original story set within the DC universe. Based on what we know of the game and what we’re hearing now, Wonder Woman sounds like a mix between the Batman Arkham games and Monolith’s own Shadow of Mordor.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
A Quiet Place video game resurfaces with a new name, first look at gameplay and 2024 release date

A Quiet Place is a very solid horror movie that seemed primed for a video game adaptation from the off. After all, it already had all the ingredients of a video game right there: the whole film is essentially one overlong stealth mission with a punishing fail state – any crunchy glass or other noise would immediately draw the attention of deadly alien monsters – and at one point there’s a whiteboard with the narrative equivalent of Dead Space’s “CUT OFF THEIR LIMBS” graffiti scrawled on it. Lo and behold, we’re getting a Quiet Place video game.
Random: People Are Still Discovering Secrets About BOTW’s DLC Blight Battles
A forgiving rematch.
You probably thought we had emptied the well of Breath of the Wild secrets, didn’t you? We did too. As it turns out, there were still features we didn’t know about.
One such fact has recently been exposed by the YouTube channel Gaming Reinvented, which explained in a recent video that the Champion’s Ballad‘s Blight battles actually get easier with repeated attempts. Who would have thought that Calamity Ganon would be so forgiving?
Read the full article on nintendolife.com
Forza Motorsport: Update 9 Brings Endurance Races, the Iconic Sebring Track, and More
The post Forza Motorsport: Update 9 Brings Endurance Races, the Iconic Sebring Track, and More appeared first on Xbox Wire.
Lords of the Fallen reboot Lords of the Fallen is getting a sequel in 2026, probably called Lords of the Fallen

Remember Lords of the Fallen? No, not that one. This one. Last year’s reboot of the 2014 game of exactly the same name – despite the successor originally being a numbered sequel, then at least having a ‘The’ at the start of its title to help tell them apart a little – will now get its own follow-up in a third Lords of the Fallen game. The upcoming sequel doesn’t have a name yet, but I really hope they stick with the bit and just call it “Lords of the Fallen” again.
As Starfield Steam Reviews Plunge to ‘Mostly Negative,’ Todd Howard Responds to Paid Mods Backlash
Bethesda Game Studios chief Todd Howard has responded to a backlash over Starfield paid mods, confirming the developer will look at its pricing model for Creations content.
On Steam, Starfield’s recent user reviews are now on ‘Mostly Negative’ after disgruntled players hit out at Bethesda for charging $7 for a single Starfield mission. The second mission of the recently released Trackers Alliance is only available as a Starfield Creation and costs $7, or 700 credits.
Creations are built via Starfield’s Creation Kit, and include free and paid-for mods. Creations include new missions, gear, skins, and weapons. Here’s the official blurb from Bethesda:
Trackers Alliance establishes the first of several missions enabling you to live your best bounty-hunting life. The first mission, The Starjacker will have you in contact with a mysterious Tracker located in settlements throughout the Settled Systems. From there, let the hunts begin!
The second Trackers Alliance mission, The Vulture is available within the new Creations menu. And what bounty hunter is without their trusted methods to get the job done?
While this latest backlash revolves around The Vulture mission, Bethesda has faced criticism over paid mods before. Indeed it’s the studio’s continued effort to enable paid mods for its games that has rubbed some players up the wrong way.
“Really? Another push for curated paid mods no one asked for?” reads one negative Steam review. “There is a simple reason why many players and modders enjoy modding their games for decades: it is done as a hobby, for players by players, without corporate responsibilites and apart from donation opportunities, without asking for or expecting monetary compensation.
“You are not aiding modding in the slightest. You are trying to turn modding into a business opportunity, to be a parasite that profits from underpaid work you do not want to do yourselves.”
In an interview with YouTube channel MrMattyPlays, Todd Howard responded directly to the criticism, and confirmed plans to look again at Bethesda’s pricing for Creations content.
“We hear that feedback, too,” Howard said. “First of all I’ll say that stuff gets priced based on things that we’ve done before both in Creation Club and then Fallout 76, and we’re always trying to be looking at what else is out there, really make sure we’re giving value to everybody and where we’re not, hey you know, we definitely will adjust.
“The one thing I want to say on The Trackers Alliance, that was really an attempt to something we did in Creation Club where we’d say, hey you get this special outfit and you get this special weapon, we wanted to put them together, and then thought, let’s go the extra mile and wrap those around a quest.
“But now we definitely see the feedback right? And that’s not what we want at all in terms of, oh no, this looks like a faction that we’re chopping up and then selling for 700 credits at a time. And so I do think we are going to take a look at that and how we deliver content like that, and whether we’re changing pricing or breaking it up or what we should do there. So, great feedback from the community.”
Howard insisted, however, that Bethesda’s policy on paid mods has the health of the modding community at heart.
“As it comes to, particularly the creators out there, look, our view is, a lot of them have gone from hobbyists to professionals. And it’s part of our job to make sure they can do that and they do get paid and they see the monetary rewards if they make awesome content,” Howard said.
Elsewhere, Howard has confirmed plans to release a second story expansion for Starfield following this year’s Shattered Space, and commented on the long development of The Elder Scrolls 6.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Embracer shut down Alone In The Dark rebooters Pieces Interactive, creators of Magicka and Titan Quest DLCs

The perpetually scarlet-faced and jovially maladroit folk of Embracer have done their usual vaudeville comedy routine of spinning around with negative-dollar signs in their eyes and trampling on another game development studio – in this case, Pieces Interactive, creators of the recent Alone In The Dark reboot. The Swedish studio’s website is now a tombstone, bearing the dates 2007-2024. Oopsy-daisy!
Elden Ring Director Hidetaka Miyazaki May Consider ‘Beginning to End, Total Co-Op’ in Future FromSoftware Games
FromSoftware president Hidetaka Miyazaki has said the studio may consider including “beginning to end, total co-op” in future games.
Elden Ring’s co-op summoning system can be a lifesaver for tarnished in need of a little help to take down a troublesome boss. However, its design leaves some pretty significant barriers to players hoping to enjoy a sustained co-op experience. For example, players are booted back to their own world rune arc in hand the moment the area boss is defeated, or as soon as they unceremoniously bite the dust. Summoning also prevents you from riding atop your trusty steed Torrent, which can make Elden Ring’s expansive open world seem a little too expansive on occasion.
To get around these limitations, Elden Ring’s modding community created the seamless co-op mod for the PC version of the game, which theoretically allows a band of up to five tarnished to complete the entire game from tutorial to conclusion in a single uninterrupted session. It’s a pretty significant overhaul of FromSoftware’s vanilla Elden Ring co-op experience, which removes the fog walls that ordinarily restrict a party’s movement, while ensuring that the death of a boss, or player, won’t boot your compatriots back to their respective worlds.
In a recent interview with PC Gamer ahead of htis month’s launch of Elden Ring’s first and only DLC, Shadow of the Erdtree, Miyazaki revealed that he has no hard feelings over the unsanctioned multiplayer overhaul, or its burgeoning popularity.
“It’s definitely not something we actively oppose or want to downplay, wanting to go through the whole game together,” explained Miyazaki. “In terms of where we were with Elden Ring, it was simply a case of wanting that more loose, casual style — drop in, defeat a boss, drop out. It doesn’t put any technical restrictions on the player, it just sort of lets them complete this focus and then move on, so to speak.”
During the interview, Miyazaki revealed that FromSoftware may consider taking a more comprehensive approach to cooperative play in subsequent titles, which would prove to be a popular decision among the over 3.7 million PC gamers who have already downloaded the unofficial mod. “That’s not to say we won’t consider other ways, like you and your friend played, from beginning to end, total co-op — that’s not to say we won’t consider ideas like that with our future games,” said the FromSoftware president.
Shadow of the Erdtree is set to expand on Miquella’s story, and introduce a host of new enemies, bosses, weapons and fighting styles to FromSoftware’s hit RPG when it releases on June 21. Be sure to check out IGN’s comprehensive guide detailing how to get your tarnished warrior ready for everything that the DLC has to throw at you, and be wary of spoilers that have emerged online.
Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer
Nintendo Direct June 2024: Time, Where To Watch, What To Expect
Bring on the news!
Nintendo has today announced that the next Nintendo Direct Showcase will be kicking off tomorrow (18th June 2024).
The June 2024 Nintendo Direct will be broadcast on YouTube and is set to last for approximately 40 minutes with a focus on games coming in the second half of 2024. According to the statement that Nintendo president Shuntaro Furukawa made earlier this year, the June 2024 Direct will contain “no mention of the Nintendo Switch successor”.
Read the full article on nintendolife.com