New Horus Heresy Book Era of Ruin Gets Warhammer 40,000 Lore Fans Talking With Tantalizing Insight Into the Carrion Emperor and the Golden Throne’s True Nature

A new Horus Heresy book has left Warhammer 40,000 lore fans debating the true nature of the carrion Emperor and the Golden Throne — and the possibility that two classic pieces of early art work may well offer a canon look into the setting.

Era of Ruin (the special edition of which forced Warhammer.com offline when preorders went online) is an anthology of short stories designed to bookend the Horus Heresy, the galaxy-spanning civil war between loyalist and traitor Space Marines that occurred 10,000 years before the current Warhammer 40,000 setting. The Horus Heresy saw the Emperor finally defeat his Chaos-fueled primarch son, Horus Lupercal, and save the Imperium of Man from destruction, but at a terrible cost: the near-death Master of Mankind was interred upon the Golden Throne as a carrion Emperor sustained by the daily sacrifice of thousands of psykers.

The iconic art of the God-Emperor by John Blanche, below, is seared into every Warhammer 40,000 lore fan’s mind. This is how the Emperor looks in the 41st millennium: grim, dark, and barely there at all.

But is this actually how the Emperor looks in the setting? Era of Ruin’s final short story, The Carrion Lord of the Imperium by Aaron Dembski-Bowden, is also its most interesting. It suggests the image of the God-Emperor we see in John Blanche’s art is just that in the setting: an image.

Towards the end of The Carrion Lord of the Imperium, Diocletian Coros, a Prefect of the Legio Custodesan (the Emperor’s ultra powerful and ultra loyal bodyguard), visits the Emperor at some non-specific time seemingly centuries after the end of the Horus Heresy. It’s here things get spicy:

“Through the doors, the secret doors, the one behind those renowned gateways decorated in trappings of glory,” the passage reads. “Past the graven image of the Immortal Emperor: a skull-faced warlock on a mighty throne, eternally alive on the edge of death, imposing in His majesty.

“Through that final door, which opens only to droplets of a tribune’s blood, and whose impenetrable locks take an hour to unseal.”

Let’s stop there for a second. Here, The Carrion Lord of the Imperium suggests the image fans have of the Emperor on the Golden Throne, that image informed by John Blanche’s art, is the “graven image” described in the book. It is an image in real life, and an image in the Warhammer 40,000 setting. It is propaganda. And not even propaganda for humans, who we’re told haven’t been down this far inside the Palace for generations. It is propaganda for us, the audience, and all but the most special of characters within the setting.

Which begs the question: if this image isn’t of the actual Emperor, what does the Emperor actually look like? Let’s continue:

“Inside the innermost sanctum, where the architecture of the walls is uncomfortably organic, strangely spinal. Diocletian approaches the Golden Throne, such as it is, and his kindred — naked but for their cloaks, loincloths, and black helms — move aside in his honour.

“He ascends the steps. Slowly. Not without reverence, but without the abject worship expected by the people of the Imperium. They would be horrified by its absence; but then, everything about this place would horrify them. It’s why they will never be allowed to know of it.

“At long last, Diocletian stands before his king.

“He looks past the hanging wires that resemble intestines, and the clicking, ticking life-support engines, and the preservative mist sprayed in the air in nine-second intervals. He looks past the blood bags and vitae-packets linked intravenously to the thing on the throne, which is just a chair compared to the great and grand artworks: a throne without the capital T that makes it both a curse and the salvation of the species.

“He looks at the revenant husk of something that was somehow once, somehow still is, a man. Something that shouldn’t be alive, and arguably isn’t by any mortal measure. Something tortured by its own impossible continuation — physically starved and psychically bloated on the feast of souls it’s forced to devour every day of its endless and agonising existence.

“Or is it forced? Maybe it craves this. Maybe it hungers.”

There’s more to this final section of the book, but there’s no need to run through it. We have what we need: the Emperor described here is very different to the Emperor in the John Blanche art (“a throne without the capital T”). We hear of Adeptus Custodes wearing black helms guarding the Emperor, “hanging wires that resemble intestines,” blood bags and preservative mist.

Some fans believe this passage describes a very early piece of Warhammer 40,000 art found within the 1987 Rogue Trader rulebook (the 1st Edition of the Warhammer 40,000 core rulebook). It shows the Emperor in a different light, complete with blood bag, mist, wires that resemble intestines, and those Custodes with the black helms.

It’s safe to say Warhammer 40,000 lore fans are loving every word of this short story. Not only does it reference two classic depictions of the Emperor — potentially even dragging them both into the canon — but it’s all very grim-dark in the way 40K should be. If this passage means what fans think it means, Era of Ruin makes a 28-year-old piece of Warhammer 40,000 art not only relevant to the setting in 2025, but part of an explosive revelation about the true nature of the Emperor himself.

Indeed, the legendary John Blanche has spoken of this before in interviews, revealing his art was never meant to depict the “real” Emperor, rather it was meant to show an image of the Emperor pilgrims who had made their way to Terra would gaze upon as they arrived at what they thought was the God of Mankind’s throne. The “real” Emperor, Blanche believes, is kept in a glass tube behind this facade, connected to all kinds of machinery. And so in turn Warhammer 40,000 fans have been hoodwinked.

Black Library author Dan Abnett, who is behind some of the key Warhammer 40,000 lore and novels, has expressed a similar idea in interviews, and even called into question the existence of a throne room at all.

Whatever Games Workshop’s big plan for the Emperor (some believe he is sort of waking up), what fans can safely say is Era of Ruin offers perhaps the clearest depiction yet of the true nature of the Golden Throne and the carrion Emperor within it. Even better, it brings into the setting classic pieces of early Warhammer 40,000 art, now revived and relevant as Warhammer 40,000 looks even further into the future.

Image credit: Games Workshop.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

First 4 Figures Teases Sonic The Hedgehog Title Screen, Coming Soon

Pre-orders go live next week.

Sonic the Hedgehog is getting another First 4 Figures statue and if you’re wondering what could be next, it’s the classic and iconic title screen. To be precise, it’s the screen from the Sonic the Hedgehog Sega Genesis release.

As mentioned in the official description, it’s got Sonic’s “signature smirk and finger pointed confidently upward” towards the winged emblem and the title banner. The final product may be slightly different and it’s “coming soon” with pre-orders opening on 8th July 2025. If you sign up to F4F with your email, you can also get $10 off when pre-orders go live. Pricing hasn’t been revealed just yet.

Read the full article on nintendolife.com

Mecha Break Review in Progress

Mecha Break speaks to a very specific kind of sicko: the kind of person who plays multiplayer games looking for perfection. Not overall – there’s no such thing as a “perfect” piece of art. But perfect moments? The perfect shot, the clutch dodge, confirming the last kill that wins you the match? They’re out there, in that things come together just the way you need them to. I’ve only gotten to play a couple hours of Mecha Break ahead of launch (which, if you’re reading this, has just happened) so I have a lot more to see, do, and unlock in this robot-themed hero shooter, but I can already say it’s a game that lets you build your own stories.

Over the course of a two-hour preview event (playing on PC) I got to play five matches and try out five of the 15 different mechs available (with the free-to-play model Mecha Break is using several of the ones I tested will need to be unlocked once it goes live, but we had free reign for our preview). One of the things I appreciated most was how much variety there is, both in mechs and match types. Mecha Break has every kind of mech you could want: heavies like the Stego with the ability to plant itself in the ground, sit behind a shield, and launch a massive missile barrage; the Falcon, which transforms into a plane, Starscream-style, making it an ideal choice for folks who like to zoom across the expansive battlefield and rain death from above; and my personal favorite, the Alysnes: a medium-weight, more traditional mech that becomes smaller and more agile after its armor is blown off. Survive long enough in this form and you can reapply your armor, like some kind of mech-flavored Magical Girl. Everyone has different armaments to manage, and I had to tailor my playstyle to the mech I tried. Picking the right one is important, because once you’re locked in and the match starts, you’re stuck with it.

This list catalogues a small amount of what’s available, and since the mode we were playing kept our six-person team from having duplicate mechs, it led to some really great fights. I had a particularly tense rivalry in one game where my Alysnes faced off against another player’s camo-enabled, melee-focused Stellaris. We clashed several times, and they were long, drawn-out duels that tested everything from our overall map awareness and positioning to when we decided to attack. We were building rivalries in real time, and it made for some memorable moments. Some I lost, others I clutched out, but the fights were all exciting.

Some I lost, others I clutched out, but the fights were all exciting.

Other matches showcased that there’s a ton of variety when it comes to modes, even if none of them is anything too far out of the box. We started in a traditional deathmatch (first to eight kills wins), but we also played King of the Hill, another mode where you have to destroy points that appear on the map, one that asked us to capture launch keys and deliver them to a launch facility, and good ol’ fashioned payload escorts. I had fun no matter what the objective was, and I appreciated that Mecha Break let me contribute no matter what I was doing. Even keeping another mech distracted while your team hits the objective (or killing them outright) can swing a game, especially because respawns take a hot second longer than they do in most comparable games. If you can take a piece off the board for a bit, that matters. For example, while piloting a Stego against another player in the same heavy-hitting mech on the opposite team, keeping him out of the fight long enough for us to secure the last objective helped decide that match.

The maps themselves are a smorgasbord of interesting locations. One is a combination mountain range with a valley and a destroyed city. I could set up and snipe at other mechs from the high ground with the Stego, but to get the objectives (and stay in the fights over them) I needed to head down where I was more vulnerable. Another is at a missile launch facility where you can choose between fighting outside with limited cover, or getting up close and personal in the tight corridors of the facility itself. There’s even one set on the moon that includes both open skies and large craters and small canyons just big enough to squeeze through, ideal for dodging enemy fire or moving around out of sight. The real trick there is the pulse storms, which damage your mech unless you take cover.

Each map felt distinct and forced me to approach situations in different ways depending on where I was and what mech I was piloting. A Stego’s long-ranged firepower is amazing in open space, but its slow speed makes it a liability in areas with less elbow room. The Alysnes’s versatility, on the other hand, means it’s right at home in both but never hits quite as hard as a Stego in the right conditions. You’ll probably just make use of its melee weapon less when you’re fighting across open ground.

Naturally, two hours isn’t nearly enough to wrap up a review of a game like this, so I have a lot left to see in Mecha Break: I want to get a feel for more of the mechs and the other modes, and see what progression feels like. But so far it’s made a good first impression. I’ve come away liking the little moments, and the stories I’ve already been a part of in a short session. Now we just have to figure out if Mecha Break has the juice to keep telling them for the long haul. If you’re jumping in to play at launch, let us know if anything cool has happened to you thus far.

Minecraft Is Updating Copper To “Make It More Useful”

With a new mob, equipment tier and more.

Minecraft‘s ever-expanding world is getting another significant update in the future which will make copper more useful.

In a brief video, Mojang notes how this resource is “really abundant”, gets mined a lot, but normally gets stored away. This is all set change in the next game drop – with the team planning to give it “more of a purpose”.

Read the full article on nintendolife.com

Dave The Diver Director Says “There’s Nothing Indie” About Hit Game

Mintrocket “didn’t apply” for controversial Best Independent Game nom.

Dave The Diver is undoubtedly one of the best games of 2023, but it found itself caught in a bit of a storm during awards season as at The Game Awards of that year, the fantastic diving game and restaurant management sim was nominated for Best Independent Game, despite it being created by a subsidiary of the huge South Korean developer and publisher Nexon.

Now Mintrocket CEO and writer and director on the game, Jaeho Hwang, has directly addressed the controversy in an interview with 4Gamer (translated by Automaton Media), stating that “it’s not like we applied for the award ourselves.”

Read the full article on nintendolife.com

How to Watch Once Human’s Annual Version 2.0: Dreamveil Special Program

Postapocalyptic open-world survival game Once Human is launching its Annual Version 2.0: Dreamveil, and developer Starry Studio is hosting a special program to mark the occasion. There will be a celebration of all the game has achieved so far, as well as news and updates about what’s coming in the future. IGN will carry a livestream of the full program, so here’s all the details for how you can watch and what to expect as part of the show.

Once Human Special Program Date, Time, and How to Watch

If you’re in the United States, the program will be streaming at night. It’ll begin on Wednesday, July 2 at 9 p.m. Pacific, which means it’ll be at midnight that night in the Eastern time zone. You can watch it live on any of these IGN channels:

IGN.com (our homepage)

IGN’s Facebook

IGN’s Twitter

IGN’s Twitch

IGN’s YouTube

If you can’t stay up late to watch it live, don’t worry. We’ll save the show in its entirety on our YouTube page, so it’ll be waiting for you the next morning.

What to Expect from the Once Human Special Program

This being the game’s annual version, there’s sure to be a look back at the past year and what’s happened in the Once Human universe since release. That includes the game’s four scenarios so far: the PVE-focused Manibus and The Way of Winter, and the PVP-focused Evolution’s Call and Prismverse’s Clash. It also includes the game’s mobile version that was released in April. There have been rumblings of a console version also being in the works, but nothing official has been confirmed so far. Could that be part of this show?

There have been trailers and dev logs that have given some sense of new content that’s on the horizon, but the special program will go into more detail. We know a nightmare-themed scenario called Endless Dream is already in Early Access, but if you haven’t played it for yourself, expect a deep dive into the new story and deviants you’ll face and new content and locations being added.

We also know a new class system is being introduced with three classes available: Chef, Gardener, and Beastmaster. Expect a breakdown of each of the classes and what makes them unique. There also will be announcements of new events, in-game rewards, and other updates to celebrate the new annual version. Plus, the developers are likely to reveal a roadmap of future content. If you haven’t played Once Human yet and want to give it a try before seeing the updates, you can play it for free right now on PC and mobile.

After Croc, Argonaut Games Wants To Remaster This N64 Cult Classic

“Bump to the bump to the Bumble”.

Argonaut Games may be basking in the aftermath of the return of Croc, but the British-based developer isn’t done revisiting its back-catalogue just yet. The newly-revived studio, who returned last year after being dissolved in 2007, are particularly keen to revisit an N64 cult classic: Buck Bumble.

Speaking in the latest issue of the MCV Develop magazine (via VGC), CEO and co-founder Jez San and Mike Arkin listed off a handful of titles the team, originally called Argonaut Software, worked on during its initial stint — Starglider (“it’s my ‘first-born’” San explains) and I-Ninja both came up, but a certain third-person shooter stuck out to us, and others, the most.

Read the full article on nintendolife.com

Deals for today: Alienware Black Friday in July sale is twisting my arm

Alienware’s Black Friday in July sale just dropped a wave of serious gaming hardware deals. Desktop beasts with RTX 5090s are now hundreds off, and the latest Area-51 and Aurora systems are pushing 4K frame rates with ease. On the portable side, Alienware’s newest 16- and 18-inch laptops are loaded with 4080s and 4090s, making high refresh 1440p gaming look effortless. There are deep M.2 drive discounts too, including a Crucial T500 1TB with heatsink for under $85. And over at Green Man Gaming, the entire Final Fantasy series is up to 70% off, with big cuts on Rebirth, Remake, and classic bundles. Let’s get into it:

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