GameStop Will Reportedly Begin Buying and Selling Single Pokémon and Other TCG Cards

U.S. video game retail chain GameStop will reportedly begin buying and selling single Pokémon and other trading cards this week as it looks to capitalize on the flourishing collectibles market.

According to PokéBeach, select stores will begin buying graded cards to be sold on the GameStop website, though plans are in place to bring the trade in process to all locations. Just as customers can already trade in video games for cash or store credit, the same system will be available to those trading in Pokémon, Yu-Gi-Oh, Magic: The Gathering, and other trading card game cards.

The key word here is “graded”, of course, meaning lapsed players or collectors can’t just bring in a box of their old cards to be cashed in. Grading is a process which determines the exact condition of the card and essentially verifies it as being genuine (and valuable).

It’s unclear how GameStop will value the cards being traded in. and it will only accept those graded by the Professional Sports Authenticator (PSA), at least at the beginning of the program. It also won’t accept cards valued at more than $500.

“GameStop’s leaders believe this is the obvious next step for the company,” said one store manager who’s tested this program for GameStop. “Physical media is waning, especially for video games. It was time for the company to branch out to trading cards. They are the future.”

Pokémon will seemingly be the chain’s focus, as single holographic and reverse holographic cards from the Pokémon TCG will be sold in store too at $1 each.

The card collecting market is growing more and more popular, helped in part due to high profile cases of cards being sold for millions of dollars. The perpetually popular Pokémon sits at the top of the list in terms of value (its most expensive card is valued at $5.275 million) but a special Lord of the Rings Magic: The Gathering card was bought by rapper Post Malone for $2 million in 2023, and that record was soon broken as another card sold for $3 million just months later.

The popularity of Pokémon cards is otherwise evidenced by the number of people trying to steal them. Tokyo police reported an unprecedented number of trading card thefts in the latter half of 2022, while an independent gaming store in Minnesota reportedly had around $250,000 worth of Pokémon merchandise stolen in February of that year. One month later, again in Tokyo, a man was arrested for allegedly launching a literal heist in order to steal the treasured cards.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

What did a medieval peasant’s raw, sour breath sound like? Manor Lords’ composers tell us

The story of Manor Lords’ soundtrack begins, as all inspiring tales do, with hunched-over late-night doom scrolling. It was pre-covid, and Pressure Cooker Studios’ composer Daniel Caleb was flicking through reddit posts when a trailer cut through the glare. He’d never heard of Manor Lords before. It looked like a new IP, but already had a huge Reddit following. Caleb loved what he saw. At that point, Pressure Cooker mainly worked on film scores, but both Caleb and fellow composer Elben Schutte had always wanted to eventually move on to bringing their storytelling from cinema to games. Even more so than film, games were the passion. Manor Lords would be perfect for them.

Read more

Former Helldivers 2 lead writer’s next game is “Fire Emblem if it were published by Annapurna”

The former lead writer of charming super-fascist simulator Helldivers 2 is working on a strategy and tactics RPG in the vein of Nintendo and Intelligent System’s Fire Emblem games, which aren’t available on PC and as such, are a complete mystery to you, a lifelong desktop warrior who would sooner cut their hand off than suffer it to brush against one of those filthy Nintendo witches, I mean Switches.

To fill you in, Fire Emblem is known and sort of celebrated for being a rich ensemble fantasy story with character permadeath. Helldivers 2, meanwhile, is a game in which people are as expendable as bullets, and the storytelling is deliberately brittle because it consists largely of clownish propaganda. Put the two sets of inspirations together, and what do you get? You get a headline, that’s what. Beyond that, we can only dream.

Read more

Review: Biomutant (Switch) – A Solid Action RPG Marred By A Muddy Port

Biomutant X.

It’s been a long road for Biomutant‘s Switch release. The action RPG originally came out almost three years ago, back in May 2021, with the Switch version slowly getting pushed back time and time again. However, Experiment 101’s debut title is finally here, but it maybe should have been held back for the Switch’s successor.

Biomutant takes place in a post-apocalyptic open world, where the Tree-of-Life, a gigantic natural wonder that brings life to the whole world, is slowly being destroyed by five creatures gnawing away at its roots. You begin the game by creating your mutant character who, during the adventure, can choose to save the Tree-of-Life from these creatures and let the tree heal or let the world fall to ruin. After the intro tutorial, you can visit a variety of tribes scattered throughout the corners of the world, side with them, and complete quests that meet their wishes for the world. Some want it to fall to the plague and others are united in trying to save the Tree-of-Life.

Read the full article on nintendolife.com

Star Citizen Alpha 3.23 Patch Is Largest to Date, Adds First Native Animals

Star Citizen just received its latest update, Alpha 3.23: Adventure Beckons, which adds the space sim’s first native animals, new hoverbikes, FPS upgrades, and more.

Alongside the game’s first native wildlife are massive terrestrial mission hubs, FPS and UI enhancements from single-player story spin-off Squadron 42, as well as quality-of-life improvements and new features, such as what’s called Star Map 1.0, which adds a full 3D view of the system, and new cloud and water tech. Elsewhere, there are new Master Modes for more intense space fight combat.

Developer Cloud Imperium Games said Alpha 3.23: Adventure Beckons (yes, Star Citizen is still in alpha) is Star Citizen’s largest patch to date, adding the first native wildlife for the Stanton system. This includes the small, bird-like marok and the more dangerous hound-like kopian pest, which can be found across habitable planets and feature their own unique behaviors “as they’ve adapted to humanity encroaching on their territory.”

New Distribution Centers throughout Stanton let players pick up combat and non-combat missions, with an expansion to the Arena Commander mode adding new space, ground, and experimental objectives. CIG said it had re-tuned all ships currently in the game, improved ground-based FPS combat, and expanded support for the New Player Experience.

Alpha 3.23 launches two months after CIG began talking about Star Citizen’s 1.0 launch being within sight, some 12 years after the game released its first crowdfunding drive.

Star Citizen is considered one of the most controversial projects in all video games. Over the 12 years since its crowdfunding drive began, it’s been called many things including a scam by those who wonder whether it will ever properly launch. Its virtual space ships, some of which cost hundreds of dollars, are often the focus of criticism. At the time of this article’s publication, Star Citizen had pulled in an eye-watering $683,055,935 from players. CIG calls this money “funds raised.”

CIG chief Chris Roberts has said 2024 will see the launch of Star Citizen Alpha 4.0, and that the developer is working to bring features developed for Squadron 42, the standalone story-based game starring the likes of Mark Hamill and Gillian Anderson, to the persistent universe portion of the game “at an accelerated rate.” Alpha 3.23: Adventure Beckons is part of that drive.

This is all building up to Star Citizen 1.0, which, Roberts has said, “is what we consider the features and content set to represent ‘commercial’ release.” However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year, it has said.

Star Citizen – Alpha 3.23: Adventure Beckons patch notes:

Meet the Wildlife, Marok and Kopian: Life finds a way. Star Citizen’s first native animals have

been added to the game, complete with bespoke behaviors fitting their evolutionary paths. Players

will begin seeing the small marok bird soaring through the skies, using its proportionally enormous

wingspan to travel vast distances with ease as it follows migratory fish. With the addition of humans

to their habitat, they’ve been observed feeding on refuse and leftovers as well. While they present

no threat to humans, the same can’t be said for the hound-like kopian. This pest creature is more

than a nuisance, and brave citizens will be charged with dealing with wild packs of these hounds,

just be sure to bring plenty of ammo.

Mirai’s Pulse and Pulse LX Hoverbikes Brings Portable Thrills: It’s about the journey, the thrill.

Mirai adds its signature fusion of advanced technology and functional elegance with a pair of

hoverbikes that offer an unparalleled connection between rider and machine. The Mirai Pulse

pushes the boundaries for what an ‘all round’ hoverbike can be, combining integrated light weapons

for defense with an ultra-light frame and extreme performance capable of outrunning almost

anything it can’t outgun. Shedding its weapons to improve speed and handling, the Pulse LX is a

visual spectacle that brings racing prowess and sophisticated styling. Both hoverbikes are

extremely portable, fitting in almost any ship’s cargo bay for terrestrial exploration almost anywhere.

Master Modes Makes its Galactic Debut: Flying in the ‘verse will never be the same again.

Originally tested in patch 3.20, Master Modes is designed to add further intensity and strategy to

ship-to-ship combat and foster exciting dogfighting scenarios. All ships now function in either

Navigation Mode (NAV) maintaining a spooled quantum drive for both manual quantum travel and

quick-travel to specific locations while disabling most offensive and defensive capabilities, and

Standard Control Mode (SCM), with full access to weapons, shields, and devices at the cost of

considerable speed. Transitioning between modes takes the flip of a switch and a few seconds for

systems to power down and up respectively. All ships have been re-tuned for this significant change

to space flight.

Welcome to the Distribution Center: Adventure Beckons introduces the first iteration of

distribution centers throughout the Stanton system. These massive structures can be accessed

from the planetary surface, with underground levels to open in later updates, and serve as mission hubs for law abiding players. Personal ground transportation is recommended for traversing these immense establishments, especially as they expand with additional underground levels.

Fly, Shoot, and Problem Solve in Arena Commander: New maps and gameplay opportunities

have arrived in Star Citizen’s ‘game within a game’. Miner’s Lament is a close-quarters dogfighter’s

dream come true, or worst nightmare, as pilots fight through the asteroid-laden ring around Yela

where the rocks are as deadly as other pilots. Going inside, a temporary Experimental Engineering

Mode is available for citizens eager to test out the first iteration of engineering gameplay shown off

at CitizenCon 2953, and their feedback will help shape the ongoing development of the system.

Plot a Course with the Star Map: The Star Map has reached its 1.0 update, rolling out a full 3D

view of the system to all pilots. Locations can now be searched by name, with additional

functionality to automatically plot a course from the present location. The update marks the

introduction of a brand-new FPS map for boots on the ground, aiding players to navigate sprawling

landing zones or even the interior layout of their ship. With the Star Map, a citizen is never truly

lost.

FPS Combat Upgrades Deliver More Immersion: Outside of the safety of a cockpit the ‘verse

can be a dangerous place, and Adventure Beckons ensures that fighting and surviving is as

engaging and enjoyable on foot as it is from ship to ship. FPS combat has never looked or felt more

authentic thanks to a range of visual improvements including improved sprinting animations and a

new dynamic crosshair option for a more realistic look of exactly where the muzzle of a weapon is

aimed at. The feel of combat has been enhanced for additional immersion, with the inclusion of

‘backpack reloading’ for slower access to additional stored magazines, and procedural recoil for all

weapons, ensuring every engagement is a truly unique experience.

New Cloud Tech and Visual Options: The volumetric cloud technology in Star Citizen has been

updated to improve both performance and visual quality, adding ground fog and volumetric

shadows as visual options. Additional performance improvements come with support for image

upscaling solutions including DLSS, FSR, and an in-house developed TSR solution. Following the

addition of over 20 new hairstyles in Alpha 3.22, the character customization system has been

overhauled with a new user interface and many new additional customization options.

Welcoming New Players to all Landing Zones: The improved New Player Experience, originally

released for Area18 in Alpha 3.19, has been expanded and is now supported on all starting

locations. While the same core skills are taught at each location, new players can now choose to

begin high in the cloud city of Orison, in the mining town of Lorville owned and operated by Hurston

Dynamics, on New Babbage which is both a bustling major trading hub and home to high-end

electronic companies, or back at Area18’s urban downtown where bright lights attract commerce

and entertainment.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Baldur’s Gate 3 Player Makes a Real Mysterious Artefact That Doubles as an Xbox Controller

A dedicated Baldur’s Gate 3 fan has recreated the Mysterious Artefact in real life, and it doubles as an Xbox controller to play the game with.

Twitch streamer Rudeism shared a video on X/Twitter, below, of the artefact’s creation and use, showing off its complete functionality as a working Xbox controller that can fully control Baldur’s Gate 3 (or Forza Motorsport, Starfield, or any other Xbox game).

Each side of the Mysterious Artefact is a separate Xbox button like A, B, Right Trigger, and so on, while the thumbsticks are simulated using motion controls from inside the controller, meaning Rudeism has to turn the device itself to move their character around.

The project took nearly five months to complete, as Rudeism had to design the body to fit 20 key switches, 3D print all the parts, design and wire the circuitry, program it, and then paint it before it was ready to play games with.

“It was a long time but it was well worth the wait,” they said in their video. “It’s not the most ergonomic controller I’ve ever made but I definitely think it’s one of the most unique. That’s what I aim for with my builds.”

Rudeism also streamed Baldur’s Gate 3 on Twitch using the Mysterious Artefact controller for those eager to see it in use proper.

The Mysterious Artefact is, well, a mysterious artefact players must contend with during the events of Baldur’s Gate 3, the Dungeon & Dragons based role-playing game from Larian Studios. It proved a smash hit upon its release in 2023, earning myriad game of the year awards alongside a 10/10 review from IGN.

“With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Rhythm shooter ROBOBEAT is a cyberpunk Metal: Hellsinger, out this week with a demo still available

ROBOBEAT is the third one of these new-fangled rhythm FPS games I’ve played – after BPM: Bullets Per Minute and Metal: Hellsinger – and the first one I’ve actually clicked with. The concept evidently appeals to me enough to try out those other two, but I guess that I’m simply too much of a rebel-maverick-disruptor to play to the stiflingly enforced rhythms of somebody else’s drum. Something about ROBOBEAT’s roguelike shooting feels different though.

Read more

Impressive Helldivers 2 Star Wars Mod Creates the Clone Wars Video Game We’ve Always Wanted

Ever since Sony’s PC and PlayStation 5 co-op shooter Helldivers 2 came out earlier this year, fans have suggested it would be perfect for a Star Wars crossover. Now, one mod team has gone ahead and built just that.

Prolific mod content creator Toasted tasked his mod team with creating a Star Wars Clone Wars mod pack for Helldivers 2, and has published the results in video form with the help of @SWBFUpdates, @StayBombastic, and @OzzyOVLD.

The mod pack, built by modders Kboy and @irastris, swaps out Hellidvers for playable Clone Troopers from the 501st Legion, including Captain Rex, Commander Cody, and Sergeant Hunter, with Automaton enemies redesigned as Separatist Droids. There are B1-series battle droids, B2-series super battle droids, Droidekas, and more. Even the extraction shuttle is made to look like a Low Altitude Assault Transport.

Toasted has said the mod pack is currently unavailable because the mods do not work consistently across all planets and difficulties, “so we want to iron out the kinks before dropping them.” However, in the meantime, Toasted will release the 501st legion and other mods individually on Nexus Mods.

The Star Wars Clone Wars mod offers a glimpse at what a Star Wars-themed Helldivers 2-type game would look like to play, but also the potential within Helldivers 2 itself for eye-catching crossovers. While Sony and developer Arrowhead may do well to wrangle an official Star Wars mod in partnership with Disney, there are other crossovers fans have called for once they inevitably start to come out following Helldivers 2’s explosive success.

For example, fans have suggested Helldivers 2 would be perfect for a Warhammer 40,000 crossover, and it’s easy to imagine the Helldivers as Imperial Guard fighting against the Necrons and the Tyranids across the galaxy. Arrowhead boss Johan Pilestedt has said Arrowhead has no interest in going down the Fortnite route with collaborations that make little sense within the universe it’s created. “If we ever make crossovers that break the Fantasy – I’m probably dead,” Pilestedt has said.

It’s not all fun and games in the world of Helldivers 2, however. The game remains delisted in a number of countries despite Sony’s controversial U-turn on plans to force PC gamers to account link with PSN. Arrowhead has teased the release of an in-game cape based on the review-bombing Helldivers 2 suffered as a result.

Image credit: @SWBFUpdates X / Twitter

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Trombone Champ championships are a wellspring of community creativity whether or not you bone the ‘trom

Brass-blasting rhythm game Trombone Champ honked its way into our hearts when it released in 2022. Since then, it’s garnered a dedicated fanbase that have kept its spit-valve full to bursting with creations like this Final Fantasy 7 mod. Trombone Champ mods are special among rhythm games for consisting of two elements: the button-tapping composition of the song itself, and the background visuals. You honk-tap away while unicorns or giant close-ups of full English breakfasts cavort in the background. Although, if your breakfast is cavorting, you probably want to cook it a bit longer.

Read more