Random: Hideki Kamiya Thinks Bayonetta Origins Will Help People Make Babies

Oh myyyy.

Hideki Kamiya is known for making quite bullish claims, but this one definitely takes the biscuit.

As spotted by Kotaku, the Bayonetta creator recently took to Twitter and made a rather bold claim (i.e joke) that Bayonetta Origins: Cereza and the Lost Demon would cause an “unprecedented marriage boom” and help solve Japan’s declining birth rate. Ooh, matron.

Read the full article on nintendolife.com

Dragon Ball Xenoverse 2’s Next Free Update Announced, New DLC Character Also Revealed

It’s a Dragon Ball Super: Super Hero crossover.

Bandai Namco’s online multiplayer title Dragon Ball Xenoverse 2 is still getting regular content updates, and the next one, due out 23rd March, adds new raid quests and much more.

Players can look forward to a new Awoken Skill: Beast, new costumes, new CC mascot (including 7 new variants) and a whopping 51 loading screen illustrations. As you can see in the trailer above it will add VS Cell Max.

Read the full article on nintendolife.com

Nintendo Reminds Us Advance Wars For Switch Is One Month Out From Release

Better late than never.

Last month during a Direct broadcast, Nintendo finally locked in a release date for Advance Wars 1+2 Re-Boot Camp, confirming the two-in-one title would be coming to Switch on 21st April 2023.

If you are worried about any last-minute setbacks (again), it seems the game is now officially in the all-clear. Nintendo’s Twitter account has reassured fans there’s now “just one month” to go until this classic series makes its grand return.

Read the full article on nintendolife.com

Have a Nice Death Review

Playing as a scion of the hereafter fighting his way through the realms beneath in a roguelike graveyard shift might sound familiar. I also played Hades. But Have a Nice Death let me take control of your boy, Death himself, who runs a very different kind of quirky, new underworld order. Full of dark and dry workplace humor, this clerical reimagining of life after death as a soulless corporation forms the backdrop for some wicked hard, frantic, side-scrolling combat. And at its best, it’s a killer time, even if the progression systems don’t do the best job of providing ongoing motivation.

Slaying my way through randomized levels and laying the smackdown on the various, rank-and-file deadbeats was the highlight of this Stygian adventure, with fast and responsive combat featuring a lot of different techniques to master. A variety of swappable scythes with multiple special attacks each are just the beginning. You can also unalive the undead with magic spells and secondary weapons found randomly throughout the levels – from a big, beefy hammer to a sorcery that summons a flock of hungry crows. In addition to responsive jumps, dashes, and powerful “frenzy” finishers, no dust-up is lacking for variety.

Each chapter, based on a different method of death, from war to food poisoning, is distinct and full of new enemy types. One moment I was swatting away slimy seagulls who died in an oil spill, and the next I was doing aerial combat with bubble-headed nerds who suffocated on chewing gum. The designs, both visually and in terms of how they attack, are consistently creative and charming. And the excellent soundtrack compliments all of the mayhem very well.

These are some incredibly unforgiving fights.

Along the descent into darkness, you’ll be collecting red, green, and blue Curse cards, which sounds bad, but these are actually the main passive bonuses you can stack during a run, like adding bleed to your weapons or getting health back when you defeat a boss. And its in the offices of those brutal Thanagers and Sorrows that the difficulty really kicks in. These are some incredibly unforgiving fights, and given your very limited defensive options, they can be very frustrating. Memorizing patterns is essential, as the margin for error is too small to really get by winging it, which can be aggravating when your run ends to a miniboss you haven’t seen in a while due to the randomized floors.

OFF WITH THEIR HEADS

For capital D-Death, lowercase-d death isn’t that big of a deal, of course, as you’ll simply get sent back down to your office to live again and hopefully take revenge on your disobedient underlings. And you get to hear a catchy little jingle every time, too. The main issue I ran into is that the long-term progression systems don’t really give you a feeling of momentum that would have been quite welcome considering the steep difficulty curve. Almost everything you earn goes away as soon as you’re slain.

Let me put it like this: You can kind of break up the types of persistent upgrades you get in a roguelike into three categories. First, you have straight-up permanent increases to your stats. Second would be things like rerolls that don’t necessarily make you stronger directly, but increase your chances of having a good run with good items. Finally, you have unlocks that merely add more abilities or passives into the pool of available drops. Have A Nice Death focuses heavily on that last category, and there is very little meaningful power to earn in the other two. One of the level up perks gives you a whole one percent increased chance to find rare weapons. That just feels like a joke!

It took me over 100 runs to even see the final boss, and I was feeling worn down well before that.

I don’t mind really punishing games, usually. I like to be challenged, and I’ll always be a prisoner to my ambition. But at least in something like Hades or even Elden Ring, I feel like my many defeats are all building to something and I’ll eventually overcome the challenges before me by getting stronger little by little, alongside my skills improving. It takes the sting out of those lose-lose days when it seems like the first boss is just kicking my ass every time I see him. And without much of that persistent progression to look forward to, I found my enthusiasm to keep going in Have A Nice Death was often on a downward trajectory. It took me over 100 runs to even see the final boss, and I was feeling worn down well before that.

CURSED NIGHT

You can eventually unlock elevators that let you skip a lot of normal stages and go directly to some of the big bosses, but this ends up hurting more than it helps as you miss out on all the currency and upgrades you would have earned on those floors. So it’s not really a way of building momentum, but rather another way to make everything more challenging. That said, every elevator does give you a choice of which type of level to visit next, with the exception of the ones that lead to area bosses, which can have a major impact on how well kitted-out you’ll be for the tougher challenges. Knowing which floors are more valuable in which situations, thus, becomes a huge help. And I definitely appreciated that extra bit of control over each run’s progression.

If you’re really feeling stuck, you can activate an optional “Self-Fulfillment Mode” that gives you some extra healing items and slightly nerfs normal enemies, but it doesn’t change the boss fights at all and I found it to not be that much help. It’s definitely not an “Easy Mode.”

Even when I was feeling stuck, at least I was always being rewarded with new lore. The afterlife’s various departments are in turmoil, and as you seek out lowly ghosts and dissident department heads to make them afraid of you again, you’ll unlock entertaining snippets about how this postmortem corporate bureaucracy works. Similar to Hades, you’ll also get new dialogue with the various friendly characters like your pumpkin-headed receptionist. Some of them even have humorous long-term storylines to follow.

These made me chuckle more than once, and at the heart of it all is a powerful conspiracy to uncover. Some of the jokes can feel a bit tired, like they’ve been used in every workplace comedy ever. They even directly reference the stapler in jello gag from The Office. But the off-beat setting and quirky tone keep things interesting.

Ni no Kuni 2: Revenant Kingdom and its DLC are now available on Game Pass

Ni no Kuni 2: Revenant Kingdom and all its DLC are available via Xbox Game Pass. Level-5’s JRPG is set long after the events of the first game, has a new cast of characters, changes up combat a lot, and adds a sizeable kingdom management element to the game. I know people who like it and people who hate it, which in itself makes it interesting.

There are also a bunch of games leaving Game Pass at the end of the month, including Chinatown Detective Agency.

Read more

Deceive Inc. – A Guide to All Four Sprawling Maps

Hello there, fellow Agents! It’s been a long time coming, but I’m incredibly excited to announce that Deceive Inc. – my studio’s brand new social stealth PvP extraction shooter – is out now on Xbox Series X|S!

As Deceive Inc. Agents, you’ll be dropped into exotic locales – tasked with remaining undercover, gathering intel, and competing with rival Agents to thwart each respective evil villain’s plan for world domination. Secret agent caper? Nah! Just another day at the office.

Deceive Inc. is not your typical multiplayer game. One of the shining examples of this is in how we approach map design. Each map in Deceive Inc. effectively serves as its own tiny open world. Crawling with NPCs, secret corridors, a VIP villain, and more, the maps we’ve designed at Sweet Bandits Studios are purpose-built to feel uniquely alive and full of discovery.

To prepare you for your new life as a secret agent, I threw together this summary of all four maps available at launch. Just don’t tell IRIS, they may get mad at me. 

Hard Sell

In the regal home of information broker-turned-supervillain, Sebastian Garcia, Agents must infiltrate an auction to steal the Bull’s Eye: an art piece containing a hard drive full of secret government data.

In operation Hard Sell, you’ll find yourself navigating Garcia’s Super-Villa as attendees and party-goers await a high-profile auction. As a tried-and-true super villain, Sebastian Garcia has retrofitted his mansion with loads of corridors and secret passageways to discover.

underwater

Silver Reef

As two disruptors in the world of high-fashion bulletproof fabric, the Evensen Twins know how to show up in style. Which is why they’ve booked the luxurious Frozen Coral Hotel for the unveiling of a brand new prototype. Fashion is serious business. Especially for Deceive Inc.! Which is why the Agents have been tasked with preventing this prototype from hitting the market.

A shining example of the extravagance and excess of high fashion, Silver Reef is a hotel resort designed to be pure spectacle, but it also serves another purpose. This map is the only one to feature two VIP characters, the Evensen twins. Having two VIP characters to disguise yourself as makes it twice as hard for players to sus out who could be a player, and who is the NPC. Use this tactic to your advantage.

Interior

Diamond Spire

Jati bin Teh is a force to be reckoned with. As a business mogul, actor, musician, and athlete; his sphere of influence has inflated to an incredibly dangerous level. His Aspire by Jati Tower contains a R&D Laboratory where they have reportedly synthesized a highly addictive secret ingredient for the entrepreneur’s new sports drink. Jati has become big enough. It’s up to Deceive Inc. to balance the market.

Diamond Spire is the Deceive Inc. map with the most verticality. How you approach exploring the map’s many levels will determine your success during the insertion phase. Choose your gadgets wisely, and you may find that the increase in mobility will help you sweep through this skyscraper quicker than your rival agents.

exterior

Fragrant Shore

For this mission, Deceive Inc. is sending you to San Flores – a gorgeous tropical port city in the Caribbean. Intel suggests that this quaint island getaway is also where fragrance maven Luana is synthesizing her new eau de parfum. Not only will it make you smell amazing, it will also give her complete control over your mind. If you don’t mind, follow the scent, and extract this toxin, agents. We’re counting on you.

Fragrant Shore takes place primarily outdoors. There are tons of alleyways to take cover in if you find yourself overwhelmed in a firefight. Once it comes time to infiltrate the vault, you’ll find that there are less places to hide, and you may come across a bottleneck that brings you face to face with your rival agents. Make sure you explore all of your options for entering the vault, as the most obvious option may not be the best one.

Stay up to date on Deceive Inc. by following @PlayDeceiveInc on Twitter and Instagram, and also make sure to join the top-tier agents over on our Discord! Most importantly, play Decieve, Inc. on Xbox Series X|S and Xbox One today!

Happy extracting, agents!

Xbox Live

Deceive Inc. – Standard Edition

Tripwire Interactive LLC


1

Welcome, agent, to DECEIVE INC.

Go undercover as the world’s greatest secret agents in this multiplayer game of social stealth and subterfuge. Disguise yourself as anyone to blend into the crowd, deploy high-tech gadgets to gain the upper hand, and extract the package before the competition takes it for themselves! No trick is too dirty when you work for DECEIVE INC.

Game Features:

MEET THE SPIES – Pick your play style with a roster of diverse agents, each with their own customizable weapon and skillset. From world-renowned burglars to up-and-coming espionage sensations, DECEIVE INC. prides itself on being an equal opportunity employer.

GEAR UP – Create your loadout from a plethora of highly versatile gadgets. With agent’s favorites like the Inflatable mat, holo-mimic, and bulletproof umbrella, our world-class R&D department has you covered. Literally.

MASTER YOUR DISGUISE – Use your trusty holographic watch to avoid detection and infiltrate restricted areas by disguising yourself as one of the various types of NPCs. Or equip the holo-mimic gadget to fully blend in by taking the form of inanimate objects like toilets, chairs, plants, and more!

VISIT EXOTIC LOCALES – While working for DECEIVE INC., you’ll visit many locations all over the globe. Teeming with sophisticated NPCs and full of secrets for you to discover, every map comes to life the minute you load into a match.

CHOOSE YOUR MODE – Squad up with other agents and craft the perfect heist in Teams mode, or squash the competition as a lone wolf in Solos.

DECEIVE INC. also features support for gaming in 4K HDR at 60 FPS on Xbox Series X|S

Want to get a taste of what it’s like to work at DECEIVE INC.? From November 11th to November 13th come join us for an invite-only Closed Alpha Internship! (Unpaid and potentially unsafe, of course)

Related:
GDC 2023: Looking Back at 10 Years of ID@Xbox  
The New ID@Xbox Developer Acceleration Program Will Empower Underrepresented Creators 
GDC 2023: ID@Xbox Online Demos Now Live on Xbox One and Xbox Series X|S

Spider-Man 2 Voice Actor Says Sequel Will Be Released in September

Tony Todd, the voice actor behind Venom in Insomniac’s Marvel’s Spider-Man 2, revealed that the game will release sometime in September. It was previously only revealed that it would drop Fall 2023.

On Twitter, Todd posted a picture of himself working with motion capture. When someone exclaimed that they couldn’t wait for more details about Spider-Man 2, Todd responded with, “Looks like September! Massive publicity coming in august. Commercials start dropping in august so I’m told. Hold on to your … and hold breath! Gonna be necessary.”

Sony did not respond to IGN’s request for comment.

While this is far from a confirmation since Insomniac itself didn’t officially announce a release date, having the information coming from someone who is directly working on the game is worth noting.

Back in December 2022, Insomniac reassured fans that Spider-Man 2 would launch in 2023 for PlayStation 5, and Todd previously said that the “game is massive.” It’ll be interesting to see if Spider-Man 2 does indeed launch in September, as another big fall heavy hitter, Bethesda’s Starfield, also launches on September 6.

Spider-Man 2 will follow Peter Parker and Miles Morales on their most epic-single player adventure yet. Both Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales are available now on PC, PS4, and PS5.

In IGN’s Marvel’s Spider-Man: Miles Morales review, we said, “Marvel’s Spider-Man: Miles Morales is a fantastic follow-up, telling a wonderful story while improving upon the fundamentals of the first game.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Countdown: 3DS eShop Spotlight – Butterfly: Inchworm Animation II / KORG M01D

#26 – Toolin’ around.

For the month before the 3DS and Wii U eShops close for new purchases on 27th March, each day we’re going to highlight a specific eShop game for one of those consoles and give a short pitch as to why we think it deserves your love and attention — before it’s too late. The chance to add these to your library will be gone for good soon and, for one reason or another, these eShop-exclusives are close to our hearts.

Today, Gavin squeezes two tools into one non-game post…

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