Final Fantasy 16 Has Gone Gold

Development on Final Fantasy 16 is now complete as developer Square Enix has announced the game has gone gold.

Shared in a tweet (below) on the Final Fantasy 16 Twitter account, Square Enix has wrapped up development way ahead of the game’s launch date of June 22.

“Final Fantasy 16 has gone gold,” it said simply. “From the entire development team, including Torgal, we hope you’re looking forward to Final Fantasy 16’s launch on June 22.”

Though fans had 14 reasons to expect a sequel, Final Fantasy 16 was officially announced in September 2020 as the next mainline game in the RPG franchise, this time taking place in the knights and castles filled world of Valisthea.

Square Enix has provided incremental updates on its development since then, even saying the game had completed basic development one month after its announcement. Producer Naoki Yoshida then said in April 2022 that it was in the “final stages” of development,” leading many to believe Final Fantasy 16 would launch towards the end of that year.

That didn’t happen, of course, but June isn’t too far away for those looking forward to the game. It’s only coming to PlayStation 5 at launch despite some conflicting messaging from Square Enix, though Sony only has six months of exclusivity.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

IGN UK Podcast 690: Dunjackets & Dadragons

Join Emma, Mat, and Matt as they discuss the new Dungeons & Dragons: Honor Among Thieves movie, followed by a special interview segment with directors John Francis Daley and Jonathan Goldstein. The ‘Matt’ Trio also talk about this week’s TV highlights as both Succession and Yellowjackets are back on our screens, then move onto Counter-Strike 2 thoughts, and some doughnut-fueled feedback.

Got a game for us to play, or just want to tell us the weirdest thing you’ve eaten for breakfast? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 690: Dunjackets & Dadragons

Failbetter’s gothic dating sim Mask Of The Rose delayed to June

Mask Of The Rose: green-tentacled creatures, underground Londoners, and most frighteningly, love. Sometimes two or more of these horrors intersect, and by that I mean you can romance that tentacled man in this gothic, alternative-history dating sim. Spooky suitors will need to wait a while more, though, as Mask Of The Rose has been delayed to June 8th – previously slated for April.

Read more

Poll: Is This The Very End Of The Road For E3?

Pour one out. Again.

Yesterday the news came that E3 2023 is officially cancelled.

The writing had been on the wall for a couple of months. Despite the ESA and ReedPop’s stated intentions to “reunite the industry” with a new vision of the hallowed yet ailing industry event, hopes of a “return to form” were arguably dashed the moment the ‘big three’ — Sony, Microsoft, and Nintendo — confirmed that they wouldn’t be attending the revamped expo this year.

Read the full article on nintendolife.com

Forza Horizon 5: Rally Adventure Review

While on previous Forza Horizon games the wild, toy-themed expansions have come after a more grounded one, for Forza Horizon 5 developer Playground Games led with its terrific Hot Wheels add-on last year. However, after seven months of pounding the orange plastic high above the clouds, the team has taken us right back down to the desert and dust for some new rally-themed racing across a fresh slab of Mexican countryside. It admittedly isn’t quite as eye-catching – and it’s regressed from some key tweaks to the progression system introduced in Hot Wheels – but competing against the clock with a co-driver is a great new way to race in Horizon, and the excellent map is packed with far more technical routes than found in the main game.

This map, which Playground has dubbed Sierra Nueva, is really the highlight of Rally Adventure – and perhaps deceptively so, considering it’s not as immediately distinct from the main game itself as, say, the snowy Blizzard Mountain DLC was from the core Forza Horizon 3 map. There are six different environments blended together in Sierra Nueva, and on closer inspection it does effectively look and feel like a separate part of Mexico than what we’ve been driving around since late 2021. There’s new vegetation, and zones like the quarry are unlike anything already in Horizon 5.

Sierra Nueva’s real strength, however, is its road network.

Sierra Nueva’s real strength, however, is its road network. Don’t be fooled by the early pop-up that indicates you’ve only got 32 roads to drive down before you’ve seen them all – many of these roads are long and technical, like the guitar solo in Free Bird. The best among them are characterised by tighter corners and more hairpins than you’ll find on a typical Forza Horizon 5 road, plus more bumps and jumps, as well as longer stretches between junctions. Sierra Nueva’s new dust effects are also a standout, and it hangs in the air above the dirt and gravel for far longer than before.

After a strong opening drive, where the route into the festival is clogged with campers on the way into the main hub, Rally Adventure breaks the racing up into three threads – each with a slightly different take on rallying. In a somewhat unfortunate step back, things have reverted to a bit of a free-for-all rather than the gated class system that gave the Hot Wheels expansion a nicer sense of progression. Of course, you can still use any car you want to enter events and the AI will adjust class accordingly. This is how I played, changing cars for each of the nearly 30 events to keep things varied. I don’t think there’s anything to be gained by blazing through everything in your fastest hypercar, unless you’re only here for a short time rather than a good time.

Each event can be played two ways – either as a single car rallying against the clock or a standard race against a pack of opponents – but the proper rallying is the highlight. It’s not a particularly demanding simulation (and its straightforward pace notes crib plenty from the pick-up-and-play pleasure of genre granddaddy Sega Rally) but it’s absorbing, arcade-inspired fun. Having your co-driver soaring over the stage above you in a helicopter is a cool touch, too. It doesn’t just look slick, either – it’s also a smart solution to explain why you’re still receiving co-driver audio in single-seater vehicles.

Dust ’Til Dawn

As with Hot Wheels, Rally Adventure adds 10 new vehicles to the garage – and it’s worth noting the selection here is a way more natural fit in this rally-themed expansion than it was last time around. Now don’t get me wrong, because there are some wicked cars that come with Forza Horizon 5 Hot Wheels – especially if you’re into… supercars named after Australian 24 Hours of Le Mans winners, which peculiarly accounts for 20 percent of them. However, it’s hard to say there’s much inherently “Hot Wheels” about cars Mattel has never made diecast versions of.

I’m an enormous fan of the iconic 2001 WRC Ford Focus RS of Colin McRae and Nicky Grist, and it’s a perfect fit as essentially the hero car of this expansion.

In Rally Adventure, the curation leans entirely into rallying and off-roading. I’m an enormous fan of the iconic 2001 WRC Ford Focus RS of Colin McRae and Nicky Grist, and it’s a perfect fit as essentially the hero car of this expansion. I also love the Hoonigan Beetle, affectionately nicknamed the Scumbug. It’s not quick, but lower-powered cars are regularly a lot of fun to use as it’s all about pushing them up to their absolute limit and keeping them there on the brink of losing control in order to maintain your momentum. It’s especially serendipitous here considering the Scumbug was literally built by the Hoonigan team to rally in Mexico.

There’s an argument that the 10 new cars are too heavy with trophy trucks and buggies over traditional rally cars, but keep in mind the latest update to the main game just added a host of new rally parts for pretty much every traditional rally car already in the existing garage. On top of that, the incredibly talented community has whipped up excellent replica liveries for all of them over the past few years. The lack of a license for Lancia in Forza Horizon 5 hurts, and it definitely leaves a hole in an experience so overtly inspired by the likes of Sega Rally, but there are plenty of other rally legends that can be built to tackle this new map.

More Indie Developers Are Giving Away Free eShop Codes For Wii U & 3DS

A limited-time offer.

We heard yesterday how indie developer Ultra Dolphin Revolution’ was giving away 128 free download codes for its Wii U game Captain U, and it seems it’s not alone…

Since Nintendo announced it would be extending the period to redeem codes on both the 3DS and Wii U, even more developers have joined in on the free giveaway fun. The developer behind the Silver Falls games has also got involved – offering 3DS & Wii U eShop codes to celebrate the upcoming Silver Falls Switch game.

Read the full article on nintendolife.com

Sega Explains Why Etrian Odyssey Origins Collection Costs $80

“That is a lot of content and gameplay”.

At Nintendo’s February Direct Showcase, Sega and Atlus announced they would be bringing the Etrian Odyssey Origins Collection to the Switch eShop on 1st June for $80 USD.

The game’s price point has raised some discussion online and in a recent interview with IGN, Sega of America justified the cost with the amount of content and gameplay players will get out of the three-in-one package. Here’s the full exchange:

Read the full article on nintendolife.com

How to Play The Legend of Zelda Games in Chronological Order

The Legend of Zelda is one of the most beloved franchises in video game history, right next to Super Mario Bros., Pokemon, and Sonic the Hedgehog. For nearly 40 years, fans have enjoyed playing through the vast world and lore of Hyrule with various incarnations of Link, the mute green-clad knight sworn to protect the kingdom and Princess Zelda from the evil of Ganon.

Now that The Legend of Zelda: Tears of the Kingdom is approaching its release date in May, you may be looking play all the games in the series in release order or chronological order. If you’re going down the latter route and don’t know which Zelda game to start with, you’ve come to the right place. Read on for the full timeline.

How To Play The Legend of Zelda Games In Chronological Order

If you’ve been a hardcore Legend of Zelda fan since 1986, you may have noticed that Link appears as a young adult in one game, a child in another, and vice versa. The inconsistency in Link’s age is because Nintendo made the timeline open to interpretation. However, Nintendo released the master timeline in Hyrule Historia in 2011, which starts with Skyward Sword and branches into three different timelines after Ocarina of Time: the Child Timeline, the Adult Timeline, and the Fallen Hero Timeline. The Calamity Timeline, which aptly starts with Age of Calamity, is separate from those timelines because it rendered them a myth.

That being said, here is the list of The Legend of Zelda games in chronological order according to the fictional continuity. Hyrule Warriors is its own separate thing because it was developed by Koei Tecmo, Omega Force, and Team Ninja — the creators of Dynasty Warriors — so we’re excluding the game from the list for that reason.

Jump to:

Early History

1. The Legend of Zelda: Skyward Sword

Skyward Sword takes place thousands of years after the Ancient Battle in the Era of the Goddess Hylia, set on the floating island of Skyloft where knowledge of the surface world below is nonexistent. This game stars the first Link, who forges the Master Sword from the Goddess Sword with the help of Fi as he rescues Zelda from the demon lord Ghirahim in order to revive his master, Demise.

Nearly 10 years after its release as a Wii game, Skyward Sword received an HD remaster for the Nintendo Switch. The remaster has two control schematics: one where the Joy-Cons replicate the motion control maps of the Wiimote and the Nunchuck, and another where the sword can be used with the right analog stick in handheld mode.

Read our review of The Legend of Zelda: Skyward Sword HD

2. The Legend of Zelda: The Minish Cap

The Minish Cap is the only canon Zelda title developed by a company other than Nintendo, which is Capcom. Link accompanies Zelda to the Picori Festival to celebrate tiny people who call themselves Minish. It’s here that sorcerer Vaati, the first reincarnation of Demise, seeks the Light Force as he believes it hides the Picori Blade. After Vaati unleashes a horde of monsters from breaking the sword’s seal and turns Zelda to stone in the process, Link sets off to reforge the Picori Blade with the help of Ezlo, the eponymous Minish Cap who has the power to shrink the wearer down to the size of the Minish..

The Minish Cap is a prequel to Four Swords because once the Picori Blade is reforged, it turns into the Four Sword, which seals Vaati inside it. You can currently play the game on Nintendo Switch thanks to the GBA game update.

Read our review of The Legend of Zelda: The Minish Cap.

3. The Legend of Zelda: Four Swords

Vaati breaks from the seal of the Four Sword and kidnaps Zelda with the intent of making her his bride. After drawing the Four Sword, Link splits into four copies himself — green, red, blue, and purple — and they all have to work together to defeat various foes to get to Vaati, reseal him in the Four Sword, and rescue Zelda.

Fours Swords is the first multiplayer game in the series that was bundled with the 2002 Game Boy Advance version of A Link to the Past. It was later released as a standalone game for DSiWare.

Read our review of The Legend of Zelda: Four Swords.

4. The Legend of Zelda: Ocarina of Time

After having premonitions of Ganondorf seizing the Triforce, a young Link is gifted the fairy Navi by the Great Deku Tree, who is cursed and dying, and sets them on a quest to stop him. He meets Princess Zelda, who had the same prophetic dreams as Link and they plot together to open the Door of Time to get to the Triforce before Ganondorf does. Unfortunately, when Link attempts to draw the Master Sword from the Pedestal of Time, he gets sealed away for seven years and wakes up to a Hyrule ravaged by Ganondorf. Finally old enough to wield the Master Sword, he accepts his destiny as the Hero of Time, and travels throughout the broken kingdom — and time — to re-assemble the Triforce and defeat Ganondorf.

Here’s where the time split comes in. After Ganondorf is sealed away in the Evil Realm, Zelda uses the Ocarina of Time to send Link back to his own time, but it splits into three branches — the Fallen Hero Timeline, where Ganon defeats Link; the Child Timeline, which follows Link back to his own time; and the Adult Timeline, where Link disappears from Hyrule. The Master Sword exists in the last two timelines; however Link places the sword back in the Pedestal of Time in the former, while Zelda does so in the latter.

Read our review of The Legend of Zelda: Ocarina of Time or check out more top N64 games.

Child Timeline

1. The Legend of Zelda: Majora’s Mask

During his months-long search for Navi in this direct sequel to Ocarina of Time, Link runs into the Skull Kid, who wears the titular mask and steals Link’s horse, prompting the hero to chase him into the parallel world of Termina. The mask itself is inhabited by a demon named Majora, and corrupts the Skull Kid to the point where he plots to destroy Termina by bringing down the moon. With only three days to stop the apocalypse, Link uses transformative masks to free the Four Giants from four different regions to help keep the moon from colliding with the earth and defeat Majora.

After saving Termina from getting pummelled by the moon, Link resumes his search for Navi, never to be seen again. He turns into the Hero’s Spirit after his death.

Read our review of The Legend of Zelda: Majora’s Mask.

2. The Legend of Zelda: Twilight Princess

In Twilight Princess, Link is a ranch hand and a descendant of the Hero’s Spirit. His peaceful life in Ordon Village is shattered by the shadow monsters called Bulbins, who he pursues after they kidnap the children and plunge most of Hyrule into Twilight. When Link enters the Twilight, he transforms into a wolf and teams up with an imp named Midna to go up against Zant, King of the Twilight, who seeks to rule over the realms of light and shadow.

After Link kills Zant with the Fused Shadow, he rescues Princess Zelda from a resurrected Ganondorf at Hyrule Castle and kills him with the Master Sword, which broke Link’s wolf curse after he drew it from the Sacred Grove, where the Temple of Time once stood.

Twilight Princess was the launch title for the Wii and the last first-party release for the Nintendo GameCube in 2006. It was remastered for the Wii U a decade later.

Read our review of The Legend of Zelda: Twilight Princess.

3. The Legend of Zelda: Four Swords Adventures

Centuries after Ganondorf’s death, Princess Zelda summons Link to the castle to protect her and her shrine maidens after figuring out that the strange occurrences plaguing Hyrule were caused by the weakening of Vaati’s seal. As Zelda works with the maidens to restrengthen the seal, Shadow Link appears and kidnaps them. This forces Link to pull the Four Sword and work his multi-colored clones once more to defeat his evil doppelganger, who turns out to be the minion of Ganon, who wants to plunge most of Hyrule into darkness.

Read our review of The Legend of Zelda: Four Sword Adventures.

Adult Timeline

1. The Legend of Zelda: The Wind Waker

In the first GameCube game of the series, Link is a resident of Outset Island who is not related to the Hero of Time whatsoever. He sets out to rescue his younger sister Aryll, who gets kidnapped by the Helmaroc King per Ganondorf’s command to kidnap young girls with pointed ears in the hopes of capturing Zelda. He gets help from the pirate captain Tetra — an incarnation of Zelda. With the help of her pirate crew and a talking boat called the King of Red Lions to sail the ocean, they explore the islands to gather the powers necessary to defeat Ganondorf.

Nintendo remastered The Wind Waker in HD for the Wii U in 2013 to hold fans over while they wait for a new entry to be developed the same console — which turned out to be Breath of the Wild for the Nintendo Switch — and to give developers room to test what they can do with the new hardware.

Read our review of The Legend of Zelda: The Wind Waker.

2. The Legend of Zelda: Phantom Hourglass

After the events of The Wind Waker, Link sails with Tetra and her crew when they happen upon the Ghost Ship, one of the ships rumored to disappear in the World of the Ocean King. When Tetra boards the ship in sight, she disappears with it, prompting Link to rescue her only to get thrown overboard and wash up on Mercay Island. There he meets a fairy named Ciela and her grandfather Oshus, who gives Link the Phantom Hourglass to fend off the curse placed on the Temple of the Ocean King by Bellum.

Read our review of The Legend of Zelda: Phantom Hourglass.

3. The Legend of Zelda: Spirit Tracks

A century after the events of Phantom Hourglass, Link is a Royal Engineer who goes to the Tower of Spirits with Princess Zelda to investigate the disappearance of the Spirit Tracks. Their train gets derailed by Chancellor Cole, an advisor to Zelda who reveals himself to be a demon on a mission to revive Malladus, the Demon King sealed underground long ago by the Lokomo people. Cole casts a spell that separates Zelda’s soul from her body in order to use her body as a vessel for Malladus, fragmenting the Tower of Spirits, while her soul stays with Link as they work to put it back in its rightful place.

Read our review of The Legend of Zelda: Spirit Tracks.

Fallen Hero Timeline

1. The Legend of Zelda: A Link to the Past

Link heeds a telepathic call from Princess Zelda to come to Hyrule Castle to save her from her imprisonment by the dark wizard Agahnim that used his powers to brainwash Hyrule’s soldiers, depose the king, and banished six maidens to the Dark World in order to break the seal on Ganon and rule both the Light and Dark Worlds. Link’s uncle also heeds the call, but dies in the dungeon — but not before telling Link he’s the heir to the Knights of Hyrule. Link learns that in order to defeat Agahnim, he’ll have to collect the three Pendants of Virtue from dungeons across Hyrule and then get the Master Sword from the Lost Woods.

During Link’s travels to the Dark World via the Magic Mirror to rescue the maidens he discovers Agahnim to be Ganon’s alter ego and fights Ganon in the Pyramid of Power.

Read our review of The Legend of Zelda: A Link to the Past.

2. The Legend of Zelda: Link’s Awakening

On his way back to Hyrule following his training to prep for new disasters that would threaten the kingdom, Link gets caught in a storm in the middle of the ocean and ends up shipwrecked on the island of Koholint, where a giant egg sits on the peak of Mt. Tamaranch. He is rescued by Marin, a young woman who strongly resembles Princess Zelda despite the game not featuring her in any capacity, and learns that in order to leave the island, he’ll have to collect eight Instruments of the Sirens and wake the Wind Fish who sleeps in the egg.

Link’s Awakening received a 3D remake for the Nintendo Switch in 2019, which saw Link upgraded to a chibi design.

Read our review of The Legend of Zelda: Link’s Awakening.

3. The Legend of Zelda: Oracle of Seasons

The Triforce calls Link to Holodrum, where he witnesses a dancer named Din, the titular Oracle of Seasons, get kidnapped by Onox, the General of Darkness. This event throws the seasons of the land into disarray. To restore the balance of the seasons, Link has to collect the eight Essences of Nature and use the Rod of Seasons to manipulate the seasons everywhere he goes. After rescuing Din, he gets transported to Labrynna, where Oracle of Ages takes place.

Read our review of The Legend of Zelda: Oracle of Seasons.

4. The Legend of Zelda: Oracle of Ages

As in Oracle of Seasons, the Triforce beckons Link to Labrynna, where the singer Nayru is possessed by Veran the Sorceress of Shadows, disrupting the flow of time. Link uses the Harp of Ages to travel between past and present to collect the eight Essences of Time and fight Veran atop the Black Tower.

Oracle of Ages and Oracle of Seasons have an ending that is linked with a password, so if one game is played as a sequel to the other, Twinrova captures Princess Zelda and lights the Flame of Despair. Link defeats Twinrova and a poorly revived Ganon and frees Zelda, leaving Labrynna by boat.

Read our review of The Legend of Zelda: Oracle of Ages.

5. The Legend of Zelda: A Link Between Worlds

In this game, Link, an apprentice to a blacksmith, encounters Yuga, who has been turning people throughout Hyrule into paintings, including the Seven Sages and Princess Zelda. Using a magic bracelet given to him by a mysterious peddler, Link travels to Lorule to stop Yuga’s ambitions to consume Hyrule and Lorule with Ganon at his side.

A Link Between Worlds is famous for its dual gameplay, as Link becomes a two-dimensional painting himself while traveling through the walls of Lorule and turns back into his three-dimensional self when he returns to Hyrule.

Read our review of The Legend of Zelda: A Link Between Worlds.

6. The Legend of Zelda: Tri Force Heroes

Tri Force Heroes is set in the kingdom of Hytopia, where Princess Styla is known for her beauty and impeccable taste in fashion. Unfortunately, the witch Lady Maud cursed Styla with a brown jumpsuit that she cannot take off at all, so Link joins two doppelgangers to gather the pieces of the Lady’s Ensemble and cure Styla of her fashion disaster.

Tri Force Heroes is the first game in the series to support online multiplayer. The controls are the same as Four Swords, even though there’s one less Link in the group.

Read our review of The Legend of Zelda: Tri Force Heroes.

7. The Legend of Zelda

Ganon is revived to lead his army to attack Hyrule, steal the Triforce of Power, and kidnap Princess Zelda. But before she was taken and subsequently imprisoned, Zelda splits the Triforce of Wisdom into eight pieces and scatters them throughout the kingdom to keep it from falling into Ganon’s hands, leading her nursemaid Impa to find Link. After learning of Ganon’s invasion, the hero finds the eight pieces of the Triforce of Wisdom, defeats him, and rescues Zelda.

Read our review of The Legend of Zelda.

8. Zelda 2: The Adventure of Link

Six years later after Ganon’s death, while helping to restore Hyrule, Link receives a glowing Triforce mark on his left hand on his 16th birthday. The mark opens the door to the altar where Princess Zelda I is under a sleeping curse, and Link learns the she’ll only be awakened with the Triforce of Courage, which is kept in the Great Palace. So Link sets out to deposit six crystals in the palaces around Hyrule, defeat six guardians, and beat any of Ganon’s minions trying to get his blood to revive him.

Read our review of Zelda 2: The Adventure of Link.

The Calamity Timeline

1. Hyrule Warriors: Age of Calamity

Set 100 years before the events of Breath of the Wild, Link and Princess Zelda round up their allies to defend Hyrule against Calamity Ganon, who is attempting to revive himself and destroy the kingdom with his Malice. When a mysterious Guardian comes from the future bearing evidence of their failure, they expedite their efforts to team up with four champions of Hyrule’s other races to strengthen their forces and find the Master Sword in the Korok Forest to change the outcome of their battle.

Unable to defeat Calamity Ganon, even after the Divine Beasts have weakened him, Zelda seals herself and him away in Hyrule Castle, and sends Link to sleep at the Shrine of Resurrection for 100 years to heal his fatal wounds.

Read our review of Hyrule Warriors: Age of Calamity.

2. The Legend of Zelda: Breath of the Wild

A century has passed, and Link awakens from his restorative slumber without his memories. Meanwhile, Zelda’s awakening powers have weakened, Calamity Ganon has grown stronger, and Hyrule has been completely destroyed by the Great Calamity. Link travels all over Hyrule to regain his memories, free the Divine Beasts of the Blight Ganons, and confront Ganon once more.

Breath of the Wild is still widely praised as one of the best open-world games, with a style that has inspired games outside the series like Immortals Fenyx Rising, Genshin Impact, and Sonic Frontiers.

Read our review of The Legend of Zelda: Breath of the Wild.

How To Play The Legend of Zelda Games By Release Date

If you want to play The Legend of Zelda games in the order in which they were released instead of switching between the modern games and the classic ones, here are all the mainline games by U.S. release date.

  1. The Legend of Zelda – August 22, 1987 – NES
  2. Zelda 2: The Adventure of Link – December 1, 1988 – NES
  3. The Legend of Zelda: A Link to the Past – April 13, 1992 – SNES
  4. The Legend of Zelda: Link’s Awakening – August 6, 1993 – Game Boy
  5. The Legend of Zelda: Ocarina of Time – November 21, 1998 – N64
  6. The Legend of Zelda: Majora’s Mask – October 26, 2000 – N64
  7. The Legend of Zelda: Oracle of Seasons and Oracle of Ages – May 13, 2001 – Game Boy Color
  8. The Legend of Zelda: Four Swords – December 2, 2002 – Game Boy Advance
  9. The Legend of Zelda: The Wind Waker – March 24, 2003 – GameCube
  10. The Legend of Zelda: Four Swords Adventures – June 7, 2004 – GameCube
  11. The Legend of Zelda: The Minish Cap – January 10, 2005 – Game Boy Advance
  12. The Legend of Zelda: Twilight Princess – November 19, 2006 (Wii) / December 11, 2006 (GameCube)
  13. The Legend of Zelda: Phantom Hourglass – October 1, 2007 – Nintendo DS
  14. The Legend of Zelda: Spirit Tracks – December 7, 2009 – Nintendo DS
  15. The Legend of Zelda: Ocarina of Time 3D – June 19, 2011 – Nintendo 3DS
  16. The Legend of Zelda: Skyward Sword – November 20, 2011 – Wii
  17. The Legend of Zelda: The Wind Waker HD – September 20, 2013 – Wii U
  18. The Legend of Zelda: Majora’s Mask 3D – February 13, 2015 – Nintendo 3DS
  19. The Legend of Zelda: Tri Force Heroes – October 23, 2015 – Nintendo 3DS
  20. The Legend of Zelda: Twilight Princess HD – March 4, 2016 – Wii U
  21. The Legend of Zelda: Breath of the Wild – March 3, 2017 – Nintendo Switch
  22. The Legend of Zelda: Link’s Awakening (2019) – September 20, 2019 – Nintendo Switch
  23. The Legend of Zelda: Skyward Sword HD – July 16, 2021 – Nintendo Switch
  24. The Legend of Zelda: Tears of the Kingdom – May 12, 2023 – Nintendo Switch

Live Service Games Are Exhausting

MultiVersus is closing its doors – well, early access doors – on June 25, and there’s been a lot of discourse about this move by Warner Bros. Games and Player First Games. I think the general consensus is that everyone sort of forgot MultiVersus was an Early Access game as it’s had not one but two seasons since it launched.

A lot of games recently have been coming out as Open Beta, Beta, or Early Access, and they just kind of stay that way. DayZ is the biggest example I can think of; the game had been in alpha for five years but just came out as a beta in 2018. Now, this isn’t a great example since you can’t buy a battlepass or cosmetics for DayZ, and MultiVersus has a battlepass and cosmetics system in place, but you can still purchase DayZ to play this beta.

Generally, if an early access game does close down for a bit, it’s not a big deal. But MultiVersus’ early access really appeared to be a fully released game. There were more than a handful of tournaments for MultiVersus at big competitions like EVO, and it even won a Game Award for Best Fighting Game 2022.

When MultiVersus launched in early access, it appeared to continue with that early access title until it was ready with its full release – sort of like how Fortnite went from open beta to a fully released game. But it turns out that’s not the case, and it’s frustrating to see players lose a game they’ve been playing openly without worry, and also been putting money into.

During the time that MultiVersus is going to be completely offline, players will not be able to get a refund for anything they’ve purchased in the game. Their progress and cosmetics will transfer over when the game is fully released in 2024, but for now, these things are just left up in the air. You can still play the game offline (so it can still be a part of in-person tournaments) and have access to your characters, cosmetics, and the training room.

MultiVersus going offline to improve the quality of the game, netcode, and content cadence is great for casual players who may want to try the game in the future, but it’s not so great for the players who were already dedicated to the game. As someone who plays a lot of free-to-play, live-service games, I am pretty tired of seeing games go free-to-play with the general live-service battlepass system.

Of course, there are some games that have found success with this format, like Warzone, Apex Legends, and Fortnite, and I don’t think that should change. Those formulas work really well for games that have repetitive formats like battle royales. There needs to be regular content drops with new limited time modes (or permanent modes), cosmetic updates, and other seasonal events to keep the game feeling fresh so it’s not so repetitive.

MultiVersus going offline is not so great for the players who were already dedicated to the game.

Yes, I did not include Overwatch 2 as I don’t feel it fits that live-service model very well right now. I’m glad it’s free-to-play but locking characters behind a battlepass is pretty frustrating. I understand there are other ways to unlock that character, like with specific challenges, but it’s not as fast as just unlocking them through the battlepass purchase.

For example, Overwatch’s latest character, Ramattra, was released extremely strong and was available to play in competitive mode. It honestly felt like if you did not have a tank on your team who had unlocked Ramattra, you were bound to lose, or at least have a high likelihood of losing. So you feel pressured to unlock that character the fastest way possible, which is through buying the battlepass. But this makes an uneven battleground for players who may not have the time to grind to unlock new characters or have the money to purchase a battlepass.

Live-service games are fine if the formula can be hit just right with consistent content drops, changes in balancing, and a good offering of cosmetics. But a lot of games now struggle with that cadence, which often leads to the sunsetting of those games. I liked Knock-Out City and I know a lot of people loved Rumbleverse, but they’re part of the unsuccessful crowd that could not figure out a good rhythm to updating the game.

I’ve also personally gotten really tired of trying to keep up with all of the live-service games I have attachments to, especially if I have multiple battlepasses to finish. Keeping up with Apex’s 100-tier battlepass and Warzone’s own 100-tier battlepass is difficult enough and I’m starting to feel that live-service fatigue to the point where I don’t want to get involved in yet another free-to-play live service game. It would likely be the same content for a month or two and I’ll fall off and then come back once a major update is through.

I’m lucky enough to have other games to play and cover for work so I’m never tied down to one thing. It’s just sad to realize that I’m growing more detached from these games that I genuinely like just due to their content format. I will say though that it’s nice to know that the base game stays unchanged and is great to come back to when I’m wanting to revisit it (like battle royale formats).

I feel like we’re at a point in gaming where a majority of players are also very tired of live-service formats and we just want to play a game we’ll enjoy. The fact that most live-service games are free is great, since anyone can play, but the games often just become a bit stale after major season updates and there’s not a lot to make you want to play consistently. And expecting content updates regularly has become a big complaint with the community, especially with live-service games since that’s what the game relies on to stay fresh and replayable.

MultiVersus going offline until next year is a bold move and I’m not sure it’ll pay off. Tekken 8 will be coming out and there really won’t be much space for discussion around MultiVersus with it being basically unplayable for months. The only game that I feel can afford to take a day or two off (or a week at most) is Fortnite because they have really honed in on what makes a live-service game great and how to handle major season turnovers quickly with the least bit of hassle.

The people behind MultiVersus have said they plan to make some major overhauls, so it’s possible it could come back with a big, renewed interest, but they still have to face the issue of setting the pace on when they’ll update their content. This was a pretty big problem in Season 2 where there were very little updates and the player activity dropped 99% on the PC version.

I understand there’s a good market for live-service games and it could be more profitable than a fully-released game with a set price that players can purchase once and be done with. But there’s also value in having a full game at launch that players can rely on to be ready to play. Updates can still be provided with fully released games and reduces pressure to constantly drop new content for devs and players all around.

Hopefully MultiVersus has a great launch, but the decision to take it completely offline really had me thinking about how I feel about live-service games and I’m definitely fatigued with them. There’s certainly a marketplace for free-to-play live-service games to live in the gaming world, but I feel not many developers have been able to find that balance. I genuinely hope the team behind MultiVersus takes this time to consider the game’s future and make a full comeback. But I also want to remind developers there’s nothing wrong with releasing a game with a set price instead of going the free-to-play live-service route.