Browse RPS ad-free with our new free monthly Standard subscription trial

Hello, dear RPS reader. Do you have a somewhat complicated relationship with online adverts and would like to see them banished into clean, white and uninterrupted space? Then why not sign up for a free month of our RPS Standard subscription? Starting from today, Tuesday April 2nd, until the end of Tuesday April 30th, you can use the following discount code below to get ad-free browsing across the whole of RPS, all for absolutely nothing. It’s ad-free, and literally free, so why not give it a try to see if you like it?

Read more

Inazuma Eleven: Victory Road Worldwide Beta Test Demo Surpasses 500,000 Downloads

Goal!

Level-5’s Inazuma Eleven: Victory Road Worldwide Beta Test Demo kicked off last week and it’s performing quite well.

The developer behind the game has announced the total downloads have surpassed 500,000 worldwide in just four days, which is certainly a promising start for this upcoming release, due out at some point in 2024.

Read the full article on nintendolife.com

Get To Know Our Team: Wynn – Comm(s)unity Manager

Get To Know Our Team
Wynn
Comm(s)unity Manager

Hi, everyone! Wynn here again with a very special April 1st version of the Get to Know Our Team interviews. Today we’ll be chatting with—

Me!

You can’t just interrupt the intro. Wait… why are you wearing that ridiculous hat?

They need a way to tell us apart, so why not get in the holiday spirit?

It’s awful. Try something else.

Save me Mike.

Vecna can keep you. Next.

You either die a hero…

Nope that is truly villainous.

I haven’t even assumed my final form!

All right edge lord. Pick something normal.

Fine, this bit has gone on too long anyway.

Perfect. Now I can properly introduce my(our)self(ves)! This is Wynn! The Community, Communications, and Social Media Manager for Xbox Insider Program. How’s it going?

Pretty well. Hopefully some of y’all recognize me by now.

Well for the uninitiated, tell the audience a little bit about yourself.

Sure thing! Well, back in 1991, two people loved each other very much—

Okay, I think we skip forward a bit.

Fine. I’ll give the spark notes. (Do those even still exist?) I was born and raised in and around Atlanta. I’ve always loved games and gaming. Ever since I was in middle school, I knew that I wanted to work in the games industry. It’s a medium that is so uniquely positioned to tell interesting stories that it has captivated me my whole life.

True. I remember gaming always being there. From beating Mega Man X without boss powers to accidentally erasing mom’s save file on Super Mario World to getting lost in Eorzea and losing thousands of hours in Guitar Hero. It’s helped me through some hard times.

But you’re here now, working for Xbox. How did that happen?

I took a slightly long and arduous road here. I had a full ride to Georgia Tech fully planning on getting a Computer Science degree because that was the closest thing to “video game degree” that existed at a “normal” university at the time. But after a few semesters of classes, I dropped out to go the “starving artist” route. Did a lot of starving, not a lot of art.

I remember that. But I persevered. Worked at GameStop for a few years, some odd jobs here and there. Even took one off of Craigslist that wasn’t a scam. But I think you ended up joining Microsoft in 2013, is that right?

Yup! Started in the retail stores as a holiday hire. Converted to full-time Product Advisor at a brand-new store a few months later.

Shout out Store 0056!

That’s where I worked for around four years. Eventually became a technician and then ran the front of house service desk for that entire store until I left. I took a more traditional IT role as a temp job before being laid off as that company axed almost every single non-full-time employee.

A dark time. How’d you make it back to Microsoft?

My old manager at the retail stores actually moved into a sales organization and had an opening on her team. Which is the story of how I packed up my entire life and drove a U-Haul 26 hours straight from Atlanta to Fargo.

A climate, not to mention culture whiplash, to be sure.

You know, I didn’t mind the cold so much. Plus, not sitting in traffic for 90 minutes every day to get to work was an incredible blessing. The worst part was the food. It’s a culinary wasteland up there. Only like three restaurants in the whole city that I would eat at ever again.

Shout out Rustica, Plaza Azteca, and Pounds.

So how long did you stay in sales?

Around two and half years in Fargo and then moved to Charlotte to be closer to family and friends for another two years before getting caught up in another round of layoffs.

Yikes. Almost five years to the day of the previous one, yeah?

Funny how life is cyclical like that isn’t it? But I’m a firm believer that everything happens for reason, even if you have to retroactively apply that reasoning. In different circumstances, I’m not sure I would’ve been in a place to take this position.

Especially true since these first seven months working here have been the most enjoyable and fulling work I’ve done in my time at Microsoft.

Exactly. Couldn’t have said it better myself.

Right. Cause you did say it.

So, you’ve been at Microsoft over a decade, here almost a year, what’s your favorite moment so far.

Hmm. I’ve done a ton of really cool stuff since joining. Some highlights include hosting a 100+ person soccer gaming tournament out of my store with a true “round robin” format. It took like 9 hours to finish, and people flew out from all over the US. Then there was a bunch of work I did with achievements for like three years. Can’t really go into specifics, but that was a top moment personally.

Ahh yes. Achievements. My one true gaming love.

Oh! A small plug for something happening right now. My favorite thing that’s launched—keyword launched—is the pizza survey we’re doing right now. It was a silly idea that everyone was on board with, and I’ve been pretty pleased with the results so far.

Yes, everyone who has been asking why the survey results have changed will be pleased to know that they’ll be returning to normal after this week.

For now.

Whoa!

I’m not sure how jump scares come across in text, but I went for it.

Well, speaking of something recent, is there anything you’re working on that you can tell the Xbox Insiders about.

Well, we’ve been working on the release notes migration, which there should be a bigger announcement of later this week / next week. There’s a new Community Update coming out tomorrow, but really anything else I say here won’t be believed because of the day.

Yeah, we could say anything we want here, and no one will know the difference.

Exactly. Let’s tell them about the—

Uhh, Wynn? You cut out there.

*static*

You there?

Whoa. Sorry about that. There was this bright flash of light and I think my camera knocked out.

What were we talking about?

Uhh… you know what? Let’s move on to the rapid-fire questions.

What’s a game that has impacted your life the most?

Ah! I finally get to tell everyone that I purposefully phrased this question this way because I don’t believe in “favorite” media.

Yes, this seems like an okay time to wax philosophic.

So, there’s too much media out there. Too many different genres, variations, etc. having an “all-time” favorite just means you haven’t experienced your new favorite yet. What’s infinitely more interesting is how media impacts your life. The song that brings back memories of your first kiss, the movie that makes you tear up because you watched it with someone who has passed on. Those are the moments that are truly special.

Despite the pretention, I am forced to agree.

To answer the question itself, I mentioned it earlier in passing, but I’ve beat Mega Man X more than a hundred times, which is saying something since I’m generally not someone who replays games. The most recent game that had a profound impact on me was Outer Wilds. That entire experience hit me at a point where the scope, message, and melancholy all wrapped up into a deeply personal moment for me.

Can’t forget about Eternal Sonata either. The Heaven’s Mirror flowers in particular are something inextricably tied to my life as my best friend passed away at the same time those bloom in the game.

Plus, it’s a truly magnificent game that deals with the idea of “someone’s last moments” in a unique and interesting way.

Okay, I get that part of the joke of this interview is that it’s mostly serious, but we’re almost out of time.

But isn’t time a flat circle?

Okay, Rust. That’s a great segue.

Since you don’t re-watch stuff often, do you have any favorite TV shows?

Well, I do think the first season of True Detective is a near perfect show. But I generally veered more sitcom. Community, Brooklyn Nine-Nine, Cougar Town. All peak television. I also liked the late aughts “dude who isn’t a cop, but has some unique insight” shows like Castle, The Mentalist, and White Collar.

Yeah, I generally like TV shows more than movies, but a few all-timers on that front are School of Rock, Scott Pilgrim vs. The World, and Inception. I’m trying to remember the last “artsy” movie I watched, so I don’t lose all credibility.

Everything Everywhere All At Once?

Yeah, that’s ticket.

Okay, music. I know you can talk about this for hours, so just hit me with the top bands in each genre.

Weezer (Alternative); Alesana or Chiodos (Post-Hardcore); Streetlight Manifesto (3rd Wave Ska); I See Stars (Electronic Hardcore); Veil of Maya (Djent); In Fear and Faith or Currents (Metalcore); Shadow of Intent or Brand of Sacrifice (Deathcore); Motoi Sakuraba or Yasunori Mitsuda (Video Game Composers); Pepper – (Reggae); Muse (Rock); The Devil Wears Prada (Christian Metalcore Bands From Ohio That Started In The Mid Aughts).

I love that that last genre has at least a dozen entrants. I’ll go ahead and sum up the final question. I’m a huge soccer fan. I played all growing up and I still follow several teams. YNWA. We’re sending off Klopp right. I also read a ton of sci-fi fantasy novels and dabble in writing them myself.

No self-promo!

Fine, fine. Okay, let’s wrap this one up.

Any final thoughts for the community?

First, I just want to say. Hey. Look at us.

Who woulda thought, huh?

Not me. It’s so wild that we’re here and doing this.

So, I’d like to give an enormous thank you to the entire Xbox Insider community. Without all of you I would quite literally be out of a job, and I take that responsibility very seriously. These first several months have been incredible. I know things haven’t necessarily moved quite at the pace I would’ve liked them to, but I hope the community knows that changes are being made. There’s not a comment on socials that’s been posted since I got here that I haven’t read.

Exactly. It’s hard to state in words some of this because I know everyone wants to see actions. But if there’s any assurance to be had, it’s hopefully the knowledge that things are being worked on.

Hopefully there’ll be more to share in the near future!

Okay, I’m checking this word count and I won’t let my own interview be the longest, so that’s all for now folks!

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Wynn – Comm(s)unity Manager appeared first on Xbox Wire.

Hollow Knight: Silksong Got an Xbox Store Page on April Fools Day and Fans Don’t Know How to Feel

It’s hard to overstate how eagerly Hollow Knight fans have been awaiting its sequel, Silksong, five years after it was initially announced. And now, they got a little bit of hope, in the form of an Xbox Store page.

Today, with little fanfare, Hollow Knight: Silksong got an official listing on Microsoft’s website. There’s no release date, no trailer, no pre-orders, or anything of that sort outside of wishlisting, but it’s something, right? Right?

Oh, and one more catch: it just so happens to be April Fools Day, which has some fans treating the mysterious listing with a healthy amount of skepticism.

“Today I will not be fooled by SilkSong release dates. I will not be fooled by SilkSong announcements of any kind,” wrote Twitch Director of Community Marketing & Production Merry Kish on X/Twitter. “My head is clear and my heart is open you cannot destroy me I have prepared my soul for today you rat bastards.”

To be clear, there’s no indication that this is some kind of cruel April Fools Day joke by developer Team Cherry or Microsoft, but it also doesn’t tell us a whole lot about where the highly anticipated sequel is. A game can be listed on the Xbox store for any number of reasons, including routine backend work, and some listings go up well in advance of release. Silksong has also had listings on several other stores for some time now, including PSN and the Nintendo eShop.

But with a game as anticipated as Silksong, any crumb of information will spur all kinds of speculation. Even Xbox Portfolio’s Senior Content Planning Manager Nick Zuclich ever-so-innocently highlighted the listing on his own X/Twitter:

Whatever that listing may or may not mean, Hollow Knight fans have no idea how know how to feel about all this, especially because of the dubious timing. As @Shayy_TV on X/Twitter puts it: “team cherry deciding to put the store pages up for silksong on april 1st is the ultimate chad move”

The r/HollowKnight subreddit was also hesitant to get their hopes up, with u/Plopop87 writing, “I love how the Internet is wrapped in so many layers of irony today that no one can tell whether people are just falling for jokes or feeding into them.”

“Wake up babe, new silksong cope just dropped,” added u/Responsible-Long-891.

As some pointed out on both Reddit and X/Twitter, the Xbox page does have an ESRB rating (Everyone +10), leading to speculation that it at least must be in some sort of playable state. However, it’s worth noting that, per the Entertainment Software Rating Board’s website, “ESRB raters do not play through games during the rating process for a variety of reasons,” instead relying on disclosures from the developer.

Still. It’s something!

Other fans, well, are all over the place, but are mostly just praying that this means some kind of impending news on Silksong.

It’s little wonder that fans are so hungry for information more than five years after Silksong was first announced on February 14, 2019. The sequel was shown off during a June 2022 Xbox-Bethesda Showcase, seemingly confirming that it would be arriving in the following year (it obviously didn’t). In May 2023, Team Cherry said it had planned to release in the first half of 2023, but that it would be delayed.

“We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can,” Team Cherry’s marketing and publishing lead Matthew Griffin said at the time.

Obviously, you don’t get a sequel this anticipated without a beloved predecessor. Hollow Knight was a hit among fans and critics alike following its 2018, with IGN writing in our 9.4/10 review that its “rich world and incredible depth of content will make you want to explore its caves for dozens of hours.”

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best Quick-Playing Board Games

Time is one of the great enemies of board games. It’s often hard enough to get a group of people together in the same space for a gaming session, doubly so if you need to find several hours to play the latest heavy, epic title. So there’s an instant market for faster-playing games. They’re also great for family play or for casually breaking out for a quick game before you head out for the evening. But as you’ll soon find out from our list of suggestions, small and fast doesn’t mean light or boring: from timer-based games to hilarious dexterity games, you’ll soon discover that fast often equals fun.

Scout

Ignore the pointless circus theme, this is a fantastic little set collection card game with a devious twist: you can’t change the order of cards in your hand. Nevertheless, you have to work with what you’ve been dealt to try and beat whatever’s in the middle of the table, with higher value cards beating lower value, and longer runs and sets beating shorter ones.

If you can’t – as is often the case – the person who played those cards gets a point, and you have to pick a card up, making it easier for the next player and allowing you to slot it into your hand where you like, creating new combos for future plays. It’s fast, furious and surprisingly hard to master, with timing your best plays properly critical for success. No wonder it was a nominee for the prestigious Spiel des Jahres award the year it was released.

5 Minute Dungeon

One way to ensure a game is quick playing is to run it to an absolutely punishing timer, which is how 5 Minute Dungeon manages to do exactly what it says on the box. Build a deck of dungeon challenges, pick a character, start the timer, and then it’s down to the adventuring party, working together, to defeat the dungeon in real-time.

Each trap or monster needs a particular set of symbols to banish, but you don’t have time to coordinate your plays properly, leading to a desperate slapping down of wasted cards, cries of woe, and forgetting of special character abilities in the heat of the moment. You’ll need to try and slow down just enough to chart a path through the chaos while still keeping up with the clock, and finding a moment to delight in the hilarious artwork and fantasy meme riffs.

Fuse

Another timed game, this one sets the clock at 10 minutes, which your group must use to try and defuse as many bombs as possible from a deck of bomb cards. On your turn you’ll draw and roll as many dice, which come in different colors, as there are players, then discuss and divide them up while the timer ticks down. Each bomb card comes with a dizzying array of color and number requirements for dice to defuse it, from simple addition or equality to actually making stacks of dice in particular combinations.

The uncertainty of drawing and rolling never fails to give this game a thrilling edge, while probability ensures there’s some good strategy to doling out the dice. If you want to up the ante, there are some super-hard bombs to shuffle in for extra challenge.

Kites

A whole different take on the cooperative real-time mechanism, Kites comes with several sand timers of different lengths and colors, which represent different kites that you’ve got to keep in the air. On your turn, you play a card and flip any timers that match its colored icons. Your goal, as a group, is simply to stop any one of the timers from running out.

This is much easier said than done, and the game has an extraordinary spinning plates feeling as you desperately speed round the table, trying to flip timers trickling out their very last grains. Once you’ve mastered the basics, you can add more colors and special challenge cards to keep your game in the air for longer, just like the titular kites.

Klask

Possibly the shortest game on the entire list, with almost no setup time and games that can be over in seconds. But that’s no problem when it’s so addictive you’ll want to go again right away! Klask is a simple dexterity game where you use a magnet to steer a paddle that knocks a little plastic ball around the playing area, aiming to get it into your opponent’s goal while defending your own.

To add even more skill and amusement value to an already breakneck experience, there are also magnetic obstacles to avoid, lest they stick to your paddle and make your shots even more unpredictable. It’s such a fast, fun, fickle game that you’ll be using that short play time to host mini-tournaments.

Strike

Strike is a fast-paced push-your-luck game that gets even faster the more players choose to tempt fate. Everyone starts with a fistful of dice and, on your turn, you throw one into the “arena”, an oval box insert, possibly aiming to knock existing dice there around. What you’re looking for are matching numbers, which you can add to your dice collection, ending your turn.

If you don’t get any matches, you can pass or continue throwing, which ups your chance of matching but also risks leaving more options for others if you don’t. Each dice has an X instead of a 1, meaning it’s removed from the game instantly, and the last player left with dice wins. It’s an addictive combination of luck, dexterity and playing the odds and once it’s reeled you in there are tournament rules for extended play.

Sail!

Most folk are familiar with the common playing card mechanic of trick-taking, which really helps this two-player cooperative game run faster. You’re working together to steer a pirate ship through dangerous seas, pursued by a hungry kraken. The symbols you pair on your trick might inch your craft forward, injure the sea monster, cause it to attack you, or do nothing at all.

But you’re not allowed to tell your shipmate what’s in your hand, only pass one card to them at the start of each turn, which has to try and speak volumes as to your plans. This makes every single play a mini-drama of tension and release in an overall arc of terror as you try to balance tricks won, movement and keeping the beast at bay. With six scenarios of punishing difficulty, this is a lot of game in a small box.

Coup

Bluffing on hidden roles is a great way to fit a lot of game into a small package, and Coup give you the biggest bluffing bang in the smallest box. Each player gets two role cards which give special powers like taking extra coins or cheap assassinations. The aim is to knock out your opponent’s roles, putting them out of the game.

The genius twist is that, whatever roles you’re dealt, you can execute any power in the game, providing no-one catches you at it. Most roles have the chance to block one another, which is fine until it becomes clear that someone is claiming one they don’t have. Then all hell breaks loose as the accusations start flying and no-one wants to be first to make the actual challenge. Because if you’re wrong, it’s you that looses out and not the target.

Love Letter

Another bluffing game but with much more dynamic roles, Love Letter sees the players competing to get the titular epistle to the princess, who is also the highest-valued card. You start with a card and, on your turn, draw another and choose which to play. Each card has a number and a special effect, two of which knock other players out of the round based on whether you can either guess what card they’re holding or beat the value of that card against yours.

Other cards protect you, let you swap cards with another player or peek at their held card. The last two players left compare card values, and the highest wins. It’s a devious little game of social engineering, just like real courtly courtship, and while the rules suggest you play the superfast rounds multiple times to determine an overall winner, it’s also easily fun enough to play a single quick-fire hand.

Draftosaurus

Games of Draftosaurs begin with players grabbing a handful of dino-meeples – which are cute enough to justify owning this game on their own – at random from a bag. Then, you take it turns to roll the dice and place a dinosaur on your dino-zoo playmat. The dice-roller can place where they want, but all other players have to obey the rule on the dice face. There are a number of different enclosures, each with their own simple placement rules and scoring opportunities. Then, everyone passes the remaining dinosaurs to your left and repeat until all the pieces have been placed, and the scores tallied to find a winner.

The combination of random roll and passing on gives the game some interesting teeth as you ponder whether to risk pieces in higher-scoring options or keep back something your neighbor is collecting. Easy to learn and fast to play, it’s a quick filler that can easily end up being popular enough to play all evening.

Ticket to Ride: London / New York

The enormously successful Ticket to Ride franchise is based on players collecting sets of colored cards and playing them to claim routes on a map. Most of your points come from tickets that you score if you connect their printed destinations, but fail to complete the route, and you’ll lose those points instead.

It’s a brilliant recipe that forces you to balance the desire to collect against the risk of other players slapping down the cards before you. These two variants keep that addictive core gameplay loop, but make it quick by giving you only a tiny, cramped board to play on, leaving you feeling like you’re scuffling in a phone booth. Each has its own unique twist to the recipe, with London offering bonus points for completing districts and New York for linking up tourist hotspots.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He’s also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.

Xbox Insider Release Notes – Beta (2404.240328-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2404ZN25398.4073.240328-2200
  • Available: 2 p.m. PT – April 1, 2024
  • Mandatory: 3 a.m. PT – April 2, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

System

  • Various stability and performance fixes.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Beta (2404.240328-2200) appeared first on Xbox Wire.

Helldivers 2 Players Liberate Malevelon Creek in Hours to Redeem One of Their Biggest Major Order Failures

Developer Arrowhead Studios delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek. The planet was liberated in only about five hours.

The game-wide mission was sent across the galaxy today, and it didn’t take fans long to suit up and drop in. It’s an order that presented an opportunity to turn the tide of war against one of Super Earth’s greatest enemies, but it also gave fans a chance to reclaim their pride.

“Several weeks ago, our citizens watched in horror as Malevelon Creek fell to the Automatons,” the Major Order commanded. “Millions of valiant heroes perished attempting to defend it. For too long, the bots have maintained their illegal occupation, desecrating the memory of the fallen by rapidly depleting the planet’s exceptionally rich rhodium deposits. The travesty will be allowed to continue no longer.”

It continues: “Take vengeance for the fallen. Honor our heroes. End the theft of valuable minerals. Liberate Malevelon.”

For those who have yet to Helldive onto Malevelon Creek’s misty terrain, you should know that it’s covered with cold Automaton warriors that are armed to the teeth. With robot soldier camps polluting nearly every hill and plant life littered across the battlefield, the location provides players with a significant challenge – especially on higher difficulties.

It’s this same low-visibility environment that dealt Helldivers 2 fans their most significant failed Major Order to date. The previous mission arrived several weeks ago and asked soldiers to take the location and leave no prisoners. They were unsuccessful, though, with Helldivers unable to liberate Malevelon Creek within the time limit. The mission was such a disappointing endeavor that fans still post “remember Malevelon Creek” memes, as if they suffered a lost battle in the real world. When Arrowhead offered a chance at redemption, they made every second count.

“At long last, Malevelon Creek is free,” a celebratory in-game message says. “The heroes who died in its defense can finally rest in peace, knowing justice has been served, and the planet’s rhodium deposits will be mined by the citizens who rightfully own them. Colonists are returning to the ruins of their settlements, pickaxes in hand, hopeful for a prosperous future. For at last, dawn breaks upon a free Creek.”

Despite victory over Malevelon Creek, Helldivers were not rewarded the 35 Medals they were initially promised as a reward. Instead, the Major Order has been updated, asking players to now shift their focus to Ubanea for a reward of 40 Medals. They’ll need to then hold their ground until the order ends in two and a half days to finally claim what could be a significant win over the Automatons.

As Helldivers 2 players pivot to maintain control over the Severin Sector, Arrowhead CEO Johan Pilestedt is looking to take a new approach to the galactic war that could give fans a more rewarding experience. One thing players have wanted more clarity on is how Supply Lines work in-game. Many players may not even be aware that they are a feature that essentially allows Helldivers to strategize and keep enemy reinforcements from crashing a party.

The problem is that many feel Supply Lines aren’t clearly communicated in Helldivers 2. The @HelldiversAlert X/Twitter account spotted a fan-made solution from Reddit user TheKrzysiek that shows how the feature could be updated.

It was well received amongst followers on social media, including Pilestedt himself. The creative director even went as far as to say that TheKrzysiek’s demo isn’t far off from a previous Arrowhead idea.

“It is surprisingly close to what we had in the game before,” he said in a post. “But we wanted to visualize all of the supply lines and it got way too cluttered. We are talking about making this more clear internally at the studio.”

It’s unclear how Major Orders will unfold in the future, but it’s clear Arrowhead is working around the clock to keep players on their toes. As the latest Major Order rolls on, be sure to read up on on our review, where we gave the game a 9/10. At the time, we said, “Helldivers 2’s combat feels fantastic, its missions stay fresh and interesting, and its smart progression system doesn’t nickel and dime you.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

CD Projekt Red Rules Out Microtransactions for Its Single-Player Games

CD Projekt Red, the studio behind The Witcher and Cyberpunk 2077, apparently has no intentions of implementing microtransactions in its single-player games.

In an interview with Stockwatch.pl (spotted by PCGamer), CD Projekt Red Chief Financial Officer Piotr Nielubowicz responded to a question about whether the studio would implement microtransactions in future projects.

“We do not see a place for microtransactions in the case of single-player games,” Nielubowicz explained (via Google Translate). “[B]ut we do not rule out that we will use this solution in the future in the case of multiplayer projects.”

While CD Projekt Red is known for its single-player games, the studio is planning to, at the very least, incorporate some multiplayer aspects in some of its future projects. Most notably, the studio is developing a new game set in The Witcher universe, codenamed Sirius. Although project details are slim, CD Projekt Red previously said that it will have both single and multiplayer gameplay.

Nielubowicz’s comments come amid continued fan pushback against paywalls and in-game purchases, a conversation that’s currently focused on Capcom’s most recent single-player game, Dragon’s Dogma 2. Despite its impressive sales performance on Steam, many players have criticized the presence of microtransactions in Dragon’s Dogma 2, specifically because the ones offered make some sections designed to challenge players easier to pass by, and help with things like fast-travel.

Some players, however, have defended Dragon’s Dogma 2’s microtransactions, given that the items you can pay for are also attainable through gameplay. Still, microtransactions in games remain a controversial topic, especially the idea of implementing them in $70 single-player games.

In other CD Projekt Red news, the studio recently revealed that it’s putting the bulk of its resources on the next mainline Witcher game, codenamed Polaris.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

ARK: Survival Ascended Set to Add a Free Desert Map and DLC Starring Karl Urban’s Bob

ARK: Survival Ascended, the action-adventure game with added domesticated battle dinosaurs, first appeared in Early Access in October 2023, and has been introducing new and returning players to the remade world of ARK: Survival Evolved ever since. Building on the original’s mix of action, crafting, and combat, ARK: Survival Ascended uses the power of Unreal Engine 5, the variety of modding and the utility of cross-platform play to offer an upgraded way to experience the open-world exploration experience.

Now Snail Games is bringing more to the ARK: Survival Experience with the Scorched Earth Expansion Map and Bob’s Tall Tales DLC. Fans who have checked out the ARK: Animated Series on Paramount+ can also enjoy special in-game content based on the spinoff, with animated skins based on the show’s characters.

Bob’s Tall Tales DLC Brings Karl Urban and Auli’i Cravalho

Adding The Boys star Karl Urban to an adventure is never a bad idea, and the new Bob’s Tales DLC is no exception. This premium DLC stars the iconic ARK legend Bob (voiced by Urban) and tells the story of his “incredibly true adventures.”

ARK fans know that in the brutal world of the game, Bobs are the noobs of the universe (the original default character name in ARKs of the past) and despite his boasts, this Bob is no exception. As you find his animated Explorer Notes he’ll relay his tales of triumph to Meeka (voiced by Moana’s Auli’i Cravalho) giving you the chance to hear his story.

The expansion will take you to The Island, Scorched Earth, Aberration, and Extinction to play through three themed stories. The first to go live is Frontier Showdown – a chance to saddle up and stake your claim on the Scorched Earth. Players can build new Western-style structures like a rootin’ tootin’ saloon complete with piano and even hop aboard a chugging steam train to see the badlands in style. The Frontier Showdown story also adds a new dinosaur, the Oasisaur, a protective creature with perks all its own. When you’re near an Oasisaur, you’re shielded from environmental threats and hostile creatures. Sadly, it won’t protect you from other players but its rejuvenating pools can revive fallen pets.

The Frontier Showdown adventure launches on April 1, with more stories – Steampunk Ascent and Wasteland Wars – following in the future to give you the full scope and bombastic nature of Bob’s true adventures across The Island, Scorched Earth, Aberration, and Extinction.

The Scorched Earth Expansion Map Takes Players to an Unforgiving Desert Waiting to be Conquered

The Scorched Earth Expansion Map is free for all ARK: Survival Ascended players, and will go live on April 1, 2024. The searing sands it brings with it are no joke though, challenging players with an unforgiving land prone to sandstorms and new beasts to conquer. Prepare to meet the Fasolasuchus, a crocodile lookalike from the Late Triassic that can swim through sand like it’s taking a break in a hotel pool and can launch a surprise attack from beneath the dunes. Tame it though and you’ll get a powerful desert steed to help you survive the death worms and dangerous landscapes of the Scorched Earth.

ARK: The Animated Series on Paramount+ brings its colorful characters to ARK: Survival Ascended.

ARK: The Animated Series is available right now on Paramount+ in the US and Canada and will arrive in all other Paramount+ international markets starting Friday, April 19. Telling the story of 21st-century paleontologist Helena Walker (Madeleine Madden) who finds herself suddenly in a land of prehistoric beasts, it features the talents of Michelle Yeoh, Gerard Butler, David Tennant, Madeleine Madden, Jeffrey Wright, Elliot Page, Karl Urban, Devery Jacobs,

To mark the occasion special animated costumes for the characters Helena, Bob, Dodo, and Scary the Parasaur can be unlocked in ARK: Survival Ascended by hunting down special Dear Jane notes. New notes, and new unlockable costumes, will be added in the coming weeks.

You can play ARK: Survival Ascended right now on PC, Xbox Series X/S, and PS5 in Early Access. Jump in and you’ll find adventure, survival and combat, as well as user generated mods (even on console) and a world created with the help of Unreal Engine 5. Studio Wildcard recreated and redesigned its artwork and worlds from ARK: Survival Evolved and UE5 allows ARK: Survival Ascended to take advantage of high-end graphics, next-gen lighting tech that lets light realistically bounce off surfaces, advanced mesh streaming Nanite system that gives unbelievable detail to everything from your player to that terrifying giant lizard that’s about to eat your whole party, and so much more.

Unreal Engine 5 support is just one of many reasons to play ARK: Survival Ascended, and you can check out the top 10 reasons you should be playing this right now to learn more.