New Subnautica 2 video shows off a convenient and social dive elevator, while promising that multiplayer won’t ruin single player

It’s another day, another Subnautica 2 dev vlog, this time one with a big focus on multiplayer. This ability to play with, heaven forbid, other people is one that developer Unknown Worlds very much understands is not for everyone, given the first game’s big focus on isolation and ruffing it yourself. So, this vlog is all about explaining why you don’t need to worry if you like to go solo. And also to show off a dive elevator.

Read more

Blizzard Confirms Overwatch Just Had Its Best Weekend Player Count in a Year Across All Platforms, as Season 1 Officially Goes Live

The newly-rebranded Overwatch just benefited from its best weekend player count “in over a year” across all platforms, developer Blizzard has said, as the game’s new Season 1 officially goes live today.

Players have flocked back to Overwatch following last week’s big Spotlight reveal event that confirmed the sequel was ditching its “2”, adding a host of new heroes, and telling a fresh interconnected narrative over the next year.

An early access launch for new hero Anran also helped draw players in, while the company has quickly addressed calls from fans and the game’s English-language voice actress for tweaks to the character’s design.

As reported earlier this week, Overwatch had a particularly strong weekend on Steam — where the game recorded its best player count since launch. Last week’s announcements continued with confirmation of an upcoming Nintendo Switch 2 port of the game, scheduled for release sometime within its new Season 2.

Here’s everything that’s live today, alongside the launch of Season 1:

Overwatch Season 1 — February 10

Five New Heroes at Launch: Jump in to experience five new heroes right now, with five more coming throughout 2026 (one per season).

Domina (Tank), a long-range, zone-control Stalwart Tank hero and vice president of the Vishkar Corporation.

Emre (Damage), a fast-paced, run-and-gun Specialist Damage hero with cybernetic upgrades.

Mizuki (Support), a versatile Survivor Support hero aligned with the Hashimoto clan.

Anran (Damage), a fire-wielding Flanker Damage hero, Overwatch recruit, and Wuyang’s older sister.

Jetpack Cat (Support), a permanently flying feline, acting as a Tactician Support hero with quick reflexes and Hero towing abilities

The Reign of Talon: For the first time, Overwatch is telling a fully connected narrative across an entire year, following Talon’s rise under new leadership. Follow along on this new story with our latest cinematic, as well as ongoing motion comics, animated Hero trailers, short stories, and more.

Conquest Meta Event: Conquest is a five-week faction-based event where players align with Overwatch or Talon, completing missions and earning rewards along the way.

Gameplay, Competitive, and Systems Updates: Season 1 includes new role sub-roles and passives for all Heroes, a competitive year reset with rewards and rarity titles, Stadium updates, a full UI/UX refresh, and new systems like Praise.

The Overwatch x Hello Kitty and Friends collaboration is available now, introducing colorful, Hello Kitty and Friends-inspired skins plus themed extras like name cards, sprays, emotes, and more. Available now through February 24, the crossover introduces skins for…

○ Juno as Hello Kitty

○ Widowmaker as Kuromi

○ Mercy as Pompompurrin

○ Lucio as Keroppi

○ D.Va as My Melody

○ Kiriko as Cinnamoroll

Skins and Cosmetics: Season 1 includes faction-themed skins, new themed bundles, a Mercy Celestial Guardian Mythic, Juno’s Star Shooter Mythic Weapon, and a Lootbox pool refresh including skins from the past six seasons.

After all that, Overwatch’s new Season 2 will introduce a fresh hero, mythics and a celebration of the game’s 10-year anniversary later this spring. Another hero joins in Season 3, due this summer, alongside the Japan Night map and more mythics. Later this summer, Season 4 drops yet another new hero and includes activity tied to BlizzCon and the Overwatch World Cup.

Catch up with everything else announced last week at Blizzard’s Overwatch Spotlight event right here.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Besiege’s next expansion goes where no medieval contraption has ever gone before: space!

More like space the final funtier am I right (cue canned laughter that goes on a touch too long)? Besiege, the physics building game about building all manner of medieval machinery to destroy your enemy, has taken you to all kinds of lands and with its 2024 expansion, The Splintered Sea, a few oceans too. But with its newly revealed follow-up expansion, there’s nowhere to go but up (because it’s set in space, hence my absolutely hilarious opening line).

Read more

Marvel Cosmic Invasion Update Adds Crossover Character Palettes, Here Are The Full Patch Notes

Cosmetic invasion.

Well, that didn’t take too long! After launching on the Switch eShop back in December, Dotemu and Tribute Games have today updated Marvel Cosmic Invasion to ver. 1.0.5, bundling in a fresh batch of hero colour palettes to boot.

The ‘Cosmic Collabs’ update includes a new wardrobe option for 12 of the 15-hero roster, each inspired by a different Marvel game. Spider-Man and Venom each get a crossover fit from Marvel Rivals, Black Panther and Rocket Racoon take theirs from Marvel Snap art, She-Hulk and Wolverine’s new looks come from Marvel Strike Force, Captain America and Nova take inspiration from Marvel Future Fight, Phyla-Vell and Beta Ray Bill’s palettes are all about Marvel Contest of Champions, and even Marvel Puzzle Quest gets a nod in Storm and Iron Man’s fresh threads.

Read the full article on nintendolife.com

Minecraft Education: Build Online Safety Skills in New DLC

Minecraft Bad Connection Hero Image

Minecraft Education: Build Online Safety Skills in New DLC

The post Minecraft Education: Build Online Safety Skills in New DLC appeared first on Xbox Wire.

Mixtape Preview: It’s All About The Music in the Idyllic ‘90s

I’m sure I’m not alone in thinking that mixtapes (or Spotify playlists now) were an important part of those crucial, formative teenage years. I’m also sure that I’m definitely not alone in the shared experience of putting together the perfect playlist to share with my friends or a significant other. Simply put, those playlists tell a story. And while the ones from my teenage years may seem like nothing more than whatever cool metalcore bands I was into and in at the time, te memories created from those long lost CD-Rs and iTunes playlists still stick with me years later.

The importance of music during that formative but extremely awkward time is how we expressed ourselves and built an identity. The subgenres and scenes were as important to me as anything during those teenage years playing in garage bands, getting sunburned at the Warped Tour, and sifting through thousands of MP3s on my beat-up laptop in order to build that week’s lineup of songs.

In video game form, Mixtape does – at least so far – an excellent job at invoking the feeling of needing that perfect soundtrack for day-to-day life. From the start of the demo, I was skating in a picturesque northwestern town during golden hour while listening to Devo’s “That’s Good”. The vibe check was passed immediately when the protagonist, Stacey, breaks the fourth wall and explains the importance of good headphones and a good playlist. Mixtape’s presentation is a hybrid of a traditional point-and-click adventure similar to Life is Strange, mixed with abrupt but natural fourth-wall breaks for exposition and what the characters are feeling in that moment. While this isn’t a new thing, very few games have managed to pull it off like Mixtape does, and it has yet to overstay its welcome.

Mixtape seems best described as a blend of a video game and a stylish TV show.

From the few chapters I’ve played, Mixtape seems best described as a blend of a video game and a stylish TV show. The camera work and intentionally low frame rate animation on the characters lend a charm to it, and the dialogue, while a bit campy, never took me out of the moment. Stacey, Slater, and Cassandra are very much your typical teenage archetypes in the best way possible. While they weren’t annoying or overbearing like some rebellious teen-fronted games tend to be, the trio are definitely written in an unrealistic way that works perfectly for the story Mixtape is trying to tell. It’s obvious that these three are meant to be stereotypical in a way that evokes a feeling of nostalgia from the player. There were a few moments where I found myself saying “been there before,” and for a story that’s clearly trying to invoke a specific feeling of anemoia (nostalgia for a time that never existed) with the player, it nails that.

Let’s talk about Mixtape’s namesake. The music here, while not necessarily anything that would have landed on one of the thousands of CD-Rs I made as a teen, is outstanding. In the little bit of the campaign I played, the needle drops included a mix of songs ranging from Devo to Silverchair, which show the potential diversity of Mixtape’s final soundtrack, and I’m glad the developers at Beethoven & Dinosaur didn’t go with your run of the mill “safe” selection of hits from the ‘90s. It’s obvious that the team is digging deep with the music selection in order to not only tell its story about music snobs hoping to craft the perfect mixtape in order to get a job as a music supervisor, but also tell the story about the final day of three teens’ high school years.

Of course, vibes and music aren’t everything when it comes to video games, and the gameplay is where Mixtape started to feel a little flat. While there were a few moments in the demo that required a bit more interactivity than finding something highlighted on screen, such as escaping from the police in a shopping cart, throwing toilet paper at Stacey’s principals house, and positioning Stacey and Slater into various poses in a photo booth, the select chapters I played felt like they were missing the welcome bit of interactivity that other point-and-click adventures offer. While the best moments had a decent amount of gameplay, a few chapters felt like I was watching a (very polished) interactive show rather than playing a video game. That being said, Mixtape’s gameplay isn’t necessarily the selling point here, because every time I found myself thinking about it, something cool would happen on screen, the needle would drop, and I would be pulled right back into Stacey Rockford’s story.

After playing 30 minutes of Mixtape, I can clearly see the direction Beethoven & Dinosaur is looking to take with this ‘90s-set teenage adventure. The visuals are striking, its sense of nostalgia and warmth are unlike anything I’ve seen recently, and the needle drops definitely made me want to play more than what the demo allowed me. Is it going to be everyone’s favorite thing? Probably not, but that’s the fun of making the perfect mixtape, isn’t it?

Embark would like you all to play nice in Arc Raider’s temporary PvE event Shared Watch, which starts today

The single most offputting thing about a game like Arc Raiders, i.e. an extraction shooter, is that every single other person you meet in-game is Schrödinger’s asshole. They could be a friend who you share a story or some loot with, or they could mercilessly gun you down at the drop of a hat. It’s certainly not for everyone, but in the game’s latest update, a new PvE event has arrived encouraging everyone to walk hand in hand together to defeat those big bad bots.

Read more

‘I Play Kojima’s Latest Game Then I Return to Fallout 4’: Ghost in the Shell Director Mamoru Oshii Says He’s Racked Up 10,000 Hours While Avoiding the Main Quest

Mamoru Oshii, the director of legendary anime movie Ghost in the Shell, has said that he’s played Fallout 4 for 10,000 hours while avoiding its main quest.

In a Japanese video interview to mark the 30th anniversary of Ghost in the Shell, Oshii chatted about his love of games — and specifically Fallout 4.

“Looking at Steam, my playtime (in Fallout 4) is around 8,000 hours but before that I played it on PlayStation, so I think altogether I’ve put in about 10,000 hours,” explained Oshii, the director behind anime cyberpunk movie Ghost in the Shell and its sequel Ghost in the Shell 2: Innocence, in remarks translated by IGN. “I’m still playing now,” he added.

So what is the appeal of Fallout 4 to Mamoru Oshii? The 74-year-old called it a “game that seems to have been made for my own desires,” and described how he wanders the ruins of the post-apocalyptic world carrying a rifle and accompanied by the game’s canine companion, Dogmeat.

Outside of Fallout 4, Oshi explains that he’s also a big Hideo Kojima fan and plays every new game from the Metal Gear Solid creator — he recently finished playing Death Stranding 2: On the Beach, in which he actually appears as an NPC known as The Pizza Chef.

But for almost a decade, Oshi said he had followed a cycle where he breaks off from playing Fallout 4 to play Kojima’s new game upon release, completes it, and then… returns back to Fallout 4 once more. “There are no other games I want to play,” Oshii simply said.

“I once tried PUBG and racked up 250 hours,” he casually noted, but said that he didn’t really like online multiplayer games or first-person shooters that require quick reflexes. “They’re not for me,” he noted. (He does recall taking a commemorative screenshot after getting a Chicken Dinner in PUBG, but only once.) “After all is said and done, I prefer playing games on my own,” he said.

“Fallout 4 is just right,” he continued. “Although it’s an action game, as people who play it will know — it has the VATS system.” Fallout’s slo-mo aiming system allows even people who are no good at aiming to land shots, he suggested. “If the game didn’t have this, I probably couldn’t play it.”

Mamoru Oshii previously revealed in great detail to Automaton that he has a rather eccentric way of playing Fallout 4 – that he doesn’t ally with any factions, and has ignored the main storyline in favor of spending hours on side quests and raids with Dogmeat as his sole companion. His playstyle seems to be that of a community-minded lone wolf, stripping all the gear off raiders and gunners.

“It’s a win-win,” he noted, “I get to enjoy the pleasure of stripping scumbags naked while also contributing to the local community’s welfare.” He’s said that he is particularly hostile towards Brotherhood of Steel members (who he likens to Nazis) and always sneak kills whole units (at one point, he amassed so many Brotherhood of Steel Power Armors that he used them to build a moat). Back when he played on console, Oshii apparently gathered so much loot at his base that his PS4 struggled to run the game.

“Around 4 years ago, I ran out of things to do (in Fallout 4),” Oshii explained. “So I installed mods.” However, the Angel’s Egg director noted that Fallout 4’s new version (i.e. the 2025 Fallout 4 Anniversary Edition update) rendered his mods unusable. Upon launching Fallout 4 after the update, Oshii says that instead of his customized character, “some random bald guy wearing a suit suddenly appeared, and it took a lot of effort to get the game back to normal. I wish they’d stop changing things without asking.”

Image credit: Vittorio Zunino Celotto/Getty Images

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

‘Next Game in the Making’: Split Fiction Director Josef Fares Posts Set Photo Which Fans Think is a 3-Player Hint

It Takes Two and Split Fiction director Josef Fares has posted the first photo from the set of developer Hazelight Studios’ next project.

The image shows Fares, dressed in a cosy-looking sweater, in front of three actors in performance capture suits. Clearly, work has now begun on Fares’ next game — and intriguingly, he seems to be doing his best to disguise who the actors are.

With his arm outstretched and thumb raised, Fares is successfully blocking most of all three actors’ faces — and this appears to be by design. “Next game in the making,” Fares captioned the post, with a thumbs up emoji. “We’re back in the kitchen, cookin’ up something really delicious,” the official Hazelight Studios social media account responded, adding: “Now with Strategic Arm Placement Tech.”

Fans of Fares’ games have commented on the post to say they are suitably uncertain who the actors involved might be — though many more have noted the fact that Fares is using this first sneak peek to showcase three actors being visible. Could this signify a three-player game, after the studio’s recent focus on titles featuring a pair of prominent characters?

“Three-player Hazelight Game?” wondered one fan, Spenny99. “It Takes Three?????” questioned Jcbartlett25. “It Takes Three lookin great Mr. Fares,” added hotpicklepizza.

Co-op adventure Split Fiction launched last year to rave reviews, and went on to sell more than 4 million copies. Its story focuses on a pair of writers, Zoe and Mio, who become trapped in their interweaving sci-fi and fantasy narratives.

“An expertly crafted co-op adventure that pinballs from one genre extreme to another, Split Fiction is a rollercoaster of constantly refreshed gameplay ideas and styles – and one that’s very hard to walk away from,” IGN wrote in our Split Fiction review, awarding the game 9/10.

Fares’ previous game It Takes Two also proved popular, with its story focused on a husband and wife who plan to get a divorce. We called it “a beautiful, breakneck-paced, co-op adventure that’s bubbling over with creativity,” in IGN’s It Takes Two review, which also returned a 9/10.

Before that, Fares previously released prison escape adventure A Way Out, starring two convicts, and Brothers: A Tale of Two Sons, starring… two sons. Should Fares actually be making a three-player game, it would indeed be a break from the norm.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social