Mass Effect Day has arrived, which means the time has come for Dark Horse to reveal another exclusive Mass Effect collectible. This year, it’s time for Tali’Zorah fans to geek out, as the fan-favorite quarian tech specialist is getting a new 1’6 scale statue.
IGN can exclusively reveal the first images of Dark Horse’s Tali’Zorah 1/6 Scale Statue. Check it out in the slideshow gallery below:
This statue was sculpted by Gentle Giant Studios and features a highly detailed rendition of Tali’Zorah in her classic enviro-suit. The statue depicts her wielding her Arc Pistol and standing alongside her trusty combat drone Chatika vas Paus.
The Tali’Zorah statue measures 12.6 inches tall and is limited to 1000 units worldwide. It’s priced at $229.99, with an initial $20 discount available for those who preorder between now and November 14.
The statue will be sold exclusively through the Dark Horse Direct website. Preorders are expected to ship between June and August of 2026.
I was nosing around for a feelgood story to perk you up after this morning’s depressonewsstew. But then I thought: what have you done for me lately? So instead, we’re going to write up the release of Diggergun, a life sim platform game about burrowing for lithium, in which you lose a portion of your take-home pay to costs based on real-world current UK tax, national insurance, debt and household expenses. Glorious! That’ll teach you to show up here, expecting some kind of escapism.
From Red and Blue to Scarlet and Violet, Pokémon is known for often launching its games with two different versions — and now, Nintendo’s Shigeru Miyamoto has discussed one of the reasons why: to try and rival the sales of his own creation, Super Mario.
Since its inception on the Game Boy, Pokémon has typically released its mainline games twice, ensuring diehard fans pay double to own both varieties. Over the years, the decision has proven lucrative — and, of course, that was the plan all along.
Speaking during an investor Q&A meeting this week, in response to a question about whether Mario Kart’s enormous sales could ever be lapped, Nintendo legend Shigeru Miyamoto said he’d once spoken to Pokémon creator Satoshi Tajiri and heard his plan to beat Mario.
“A long time ago, before creating the first Pokémon game, Satoshi Tajiri, the director of Pokémon, joked with me that to surpass Nintendo’s Mario he’d have to sell two copies of the game to each consumer,” Miyamoto revealed.
“That is one reason why Pokémon started with both Pokémon Red and Pokémon Blue,” he continued. “I believe that new ideas are born precisely because of people like him, who challenge themselves to surpass what came before.”
In the past, official discussion of why Pokémon frequently arrives in two flavors has centered on the possibilities for player interaction this opens up. Each Pokémon version traditionally offers a different set of creatures to collect, encouraging players to meet and trade. More recent Pokémon games have also offered minor story differences between versions, tempting fans to play both games for the full experience. And, frequently, Nintendo has sold double packs of the two versions together, sometimes at a slight discount.
As for whether any game could ever actually beat Mario Kart — and specifically, the enormous sales of Mario Kart 8 Deluxe on Switch 1 — Miyamoto was coy.
“If some Nintendo IP or innovation is widely accepted by consumers as something new and never before seen, the numbers could potentially reach beyond the boundaries of entertainment,” he suggested. “One thing that is interesting about Nintendo is that it’s okay to try anything.
“On the other hand, even if something like that happens, Mario Kart would probably continue to sell well in that undertaking as well, so it may never be surpassed!”
Final Fantasy developers and publishers Square Enix have announced plans to lay off staff, with workers across “nearly all areas” of their Western business arms being affected. More than 100 UK staff are reportedly expected to be affected, with an indeterminate number of US-based workers also reportedly facing a future that’s up in the air. The reasoning given for the cuts centres around that depressingly ever-present word nowadays – restructuring – as Square look to cut costs and consolidate their focus around their Japanese development base.
Nintendo has released the English translation of its recent financial Q&A session, and it mostly covers the company’s plans for the Switch 2, its games, and potential movies going forward – lots of stuff we already know about, to be honest.
One question, however, managed to raise a smile on our otherwise stone cold faces, and its regarding the late president of Nintendo, Hiroshi Yamauchi, who passed away in 2013 at the age of 85. One attendee essentially asked what kind of comments Yamauchi would make if he were to evaluate the success of the Switch 2.
While the news hasn’t yet been confirmed by Rockstar Games or Sony, Dealabs‘ billbil-kun once again has the scoop on what games are coming to the PlayStation Plus library, and reported that GTA 5 will pop up on November 18 for all PS Plus Extra and Premium subscribers. (Unfortunately, no, those on the Essential tier will not be able to access it.)
This isn’t the first time Rockstar’s smash shooter has been given away as part of the PS Plus library, of course, but it does mark the first time in a year that GTA 5 will be playable for no extra cost as part of the PS Plus library.
Given GTA 5 has sold an eye-watering 220 million copies, so it’s hard to imagine there are many gamers left who haven’t tried it at some point, but if you’ve somehow avoided it until now, this could be a good time to find out what all the fuss is about. In news unlikely to surprise you, we thought GTA 5 was “preposterously enjoyable, breathtaking in scope, and bitingly funny.” It returned a 10/10.
ICYMI, yes, Grand Theft Auto VI has been delayed until November 19, 2026. This news was announced yesterday, November 6, by Rockstar as a part of parent company Take-Two’s second-quarter earnings. In a release shared with IGN, Take-Two said the delay was about “giving the team some additional time to finish the game with the high level of polish players expect and deserve. Rockstar has our full support of course, and we are confident they will deliver an unrivalled blockbuster entertainment experience.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
You’ve probably noticed that there’s been only a sporadic amount of Nic Reuben in your RPS lately, and we’re sad to say that Nic is leaving the treehouse to resume his glittering freelance career. Please join us in saying goodbye and wishing him well before he jets off on his solid rhodium pleasure plane, never to return (unless we ask him very nicely to review a Warhammer game or something).
Last night was a bumper time for games being delayed yet again, with Marvel 1943: Rise of Hydra quickly following in GTA 6‘s probably rather expensive shoes. Skydance New Media have now pushed the release of their superhero game “beyond early 2026”, with no concrete new release target given.
Rise of Hydra was previously delayed from what looked like it’d be a release around Christmas 2025 to early next year, with Skydance citing a need to spend more time polishing their World War 2-era costumed capers.
Take-Two CEO Strauss Zelnick is teasing a bright future for the Mafia franchise after this year’s prequel, Mafia: The Old Country, “performed well ahead of expectations.”
Zelnick spoke about the future of 2K Games’ long-running open-world crime series during an interview with IGN ahead of Take-Two’s Q2 financial report (the one with the latest GTA 6 delay). As developer Hangar 13 prepares to release new content and updates following The Old Country’s launch in August, the Take-Two boss teased that fans may eventually have more Mafia to look forward to.
“Definitely,” Zelnick said when asked if The Old Country performed well enough to instill confidence to continue the franchise. “We’re really excited about Mafia, and I think that’s a great question because it is sort of a reset for the franchise. We don’t have anything to announce — that comes from the label — but it definitely performed well ahead of expectations.”
Take-Two stopped short of providing exact sales figures but said the early 1900s Sicily-set Mafia “quickly surpassed our internal expectations and affirmed our belief that consumer demand remains strong for premium, narrative-driven experiences that over-index on value.” Although it’s unclear when or how another Mafia game could materialize in the future, more new content and updates for The Old Country are confirmed to be in the works.
Mafia: The Old Country launched in August as a prequel for the crime drama video game franchise that first got its start with the original Mafia in 2002. The series saw semi-regular releases up until the launch of the divisive Mafia 3 in 2016, with only a group of well-received definitive edition remasters arriving to break up the wait for more in 2020. After nearly a decade of waiting for a new entry, it sounds like fans won’t have to wait quite as long for more.
Hangar 13 and 2K propped The Old Country up as a fresh start for Mafia when it released earlier this year, and it appears to be a plan that’s panning out. We called it “Great” in our 8/10 review. At the time of its release, we said, “Mafia: The Old Country is a conventional but effective return to the linear and tightly story-driven format of the original Mafia and Mafia II, and it boasts a wonderful eye and ear for detail.”
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
If you’re wondering about the exact jump in performance and resolution, Sega has now shared some details about this in its official Switch 2 FAQ. This includes how the game performs across the docked and handheld modes, and what you can expect from the experience during split-screen multiplayer.