Edmund McMillen and Tyler Glaiel’s funky cat breeder Mewgenics has meandered back into the kitchen and emitted the first in a series of informative meows that’ll build up to its release next year. McMillen has revealed that “all the big important bits” are now sorted, and to celebrate, has released a 50 minute-long video playthrough.
Mewgenics has been in development for a while, but efforts to finally have it emerge from the carrier have really begun to click into place this year. There have been a couple of trailers and the decision to push the release date back to February 10th, 2026, allowing Binding of Isaac developer McMillen and Glaiel more time to polish their strange fur baby.
Nintendo’s been busy this week with the release of a new firmware update for the Switch and Switch 2, and now a Splatoon 3 patch has been announced.
This will bump the game up to Version 10.1.0 on both systems and includes multiplayer changes and a bunch of other adjustments. As mentioned at the very end of these patch notes, the update after this will apparently focus on changes to the balance of battles.
Switch Online’s ‘Nintendo Classics’ library has this week been expanded with Forsaken 64 and the Japan-only release, Magical Vacation. Although the GBA title hasn’t been made available locally, the app here has received an update, bumping it up to Version 3.0.0.
Firstly, the official banner and icon for this app have been updated – swapping out the ‘Switch Online’ branding for ‘Nintendo Classics’. Apart from this, there’s reportedly been some added “functionality” including button remapping options along with 1080p support in handheld mode on Switch 2.
Nintendo has announced it’s bringing the first-person shooter Forsaken 64 to its “Mature” Switch Online + Expansion Pack app.
The Acclaim Entertainment title, released on the Nintendo 64 in 1998 and developed by Iguana UK, will be arriving for the Switch and Switch 2 online service on 4th September 2025. Here’s the official Nintendo description:
Hitman hitmakers Io Interactive have just screened some extensive footage of their James Bond adaptation, 007: First Light, during Sony’s latest State of Play livestream. As you might expect, it looks and sounds a lot like Hitman, but the whole “James Bond” thing is a definite pace-changer. Catch the whole video below, plus a hasty, opinionated summary from me.
IO Interactive’s 007 First Light was one of the most surprising Switch 2 reveals during the April 2025 Nintendo Direct. The Hitman developers were already giving us its World of Assassination trilogy, but a brand new game — let alone a James Bond game? — yes please.
Now, courtesy of today’s 007 First Light State of Play, James Bond’s origin story will be gracing the Switch 2 at the same time as other consoles, on 27th March 2026. The game will cost $79.99 / €79.99 / £69.99 (or your regional equivalent), with the Switch 2 version being a Game-Key Card release.
Star Trucker at One: Past, Present and a Peek Around the Bend
Elizabeth Hirata, Marketing Manager, Raw Fury
Anybody got their ears on?
It’s September 3, and Star Trucker has been out for one year!
It’s been a mighty long road to this point, and we’re so happy to share this moment with all our fellow truckers. We thought that it might be a good time to go back through some of the bigger updates that we’ve released for Star Trucker. If it’s been a bit of time since you go out into the galaxy – now might is a great time to come back!
Additional Customization
Since September 3rd 2024, a whole range of new options to customize your rig with have been released. From new hood ornaments, to changing the color of the metal on your chassis, to custom license plates. See the galaxy in style and make your truck your own!
Free Play Mode
For all those who want to haul instead of holla, the Free Play Mode has made that possible! This mode starts the game with the entire galaxy unlocked and all truck features enabled. Furthermore, convoy side jobs have been disabled so you can cruise in peace.
Mid-Session Difficulty, Rebalancing and Job Adjustments
Cash was a bit slow to flow when our Truckers first got out on the open galaxy – but with a couple tweaks we’ve made sure that you’re getting your trucking career off to the right start. Still finding it a bit too hard? You can now adjust the difficulty mid-session to truck a little easier.
Sleeping and Parking Tickets
Camp out in your cab for the night! But be careful where you decide to pull over because we’ve also added in the ability to get ticketed. Sleep for too long in a restricted area and end up paying a fine – so be careful out there!
New! Speed Traps
Brand new to Star Trucker, and due to the utter disregard of highway safety, the DIV has no choice but to install speed checks across key zones and sectors. Speeders beware – if you thought that those sleeping tickets were rough, just wait until you see the speeding tickets!
More to Come
We shared a road map back in July to showcase what we’ve got planned for the rest of the year, and while this is a smaller update – you have a lot more to look forward to in a couple months including:
Exciting new business ventures.
New jobs and interior customization .
A possible brand-new DLC – stay tuned!
Until then, we hope you’ve enjoyed your first year with Star Trucker as much as we.
Hop into the driver’s seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road – space!
HAUL AND HOLLER
Cruise the hyper highways, taking on a variety of jobs such as fuel hungry long hauls and hazardous drop-offs to earn cash and unlock new content.
And don’t forget to monitor the CB radio for chatter from fellow truckers; it’s a fantastic way to uncover side gigs and stay updated on galactic gossip.
MANAGE AND MAINTAIN
Keeping your rig runnin’ isn’t always easy. You’ll need to keep your core systems online, gravity compensator spinnin’ and hull patched to prevent your cab from leaking lung juice.
Be sure to make pre-trip shop stops for replacement parts, and consider upgrading your truck at a local garage. These improvements are vital for safely navigating volatile sectors and ensuring timely deliveries.
HYPERJUMP!
Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.
Once your route is set, kick back, crank up the cab hi-fi and cruise to a selection of original songs covering starburst blues, galactic rock and asteroid infused americana. The open road is waiting!
MADE BY MONSTERS
Star Trucker is the passion project of a small team: Monster and Monster. A two-person indie studio with a love for all things sci-fi and sim.
With the help of some talented friends they’ve developed an out of this world experience filled with emergent challenges and complex systems to master. So buckle up and join them for the long haul!
We’re thrilled to share an extensive look at 007 First Light, our third-person action-adventure game featuring a fully re-imagined original James Bond origin story. Built in-house at IO Interactive with our Glacier engine, we’re incredibly proud to share this wholly original Bond experience created from the ground up, one that blends the sharp tension of espionage with the bold spectacle the franchise is known for.
In this special State of Play, we showcased footage from two missions that highlight the game’s immersive design and cinematic flair. From a covert operation at a high-stakes chess tournament in Slovakia, closing with a high-altitude showdown, to an infiltration of a lavish gala in Kensington, London, these missions offer a glimpse into the living and breathing worlds that Bond will navigate as he discovers the world of espionage.
Play Bond, your way
From day one, we’ve designed the game so you can approach your objectives how you want, through what we call the Creative Approach. Maybe you’ll slip in unnoticed and reach your goal without anyone knowing you were there. Maybe you’ll go in loud, using every weapon and gadget at your disposal. Or maybe you’ll use a bit of both, and improvise, turning whatever the situation throws at you into an opportunity.
As part of the Creative Approach, there are different aspects of James Bond’s set of skills that are reflected:
Spycraft is your toolkit for the quieter side of the job. You can eavesdrop on conversations for intelligence, lift a keycard from a distracted guard’s pocket, or piece together clues from environmental details others might overlook. Every bit of information can open a shortcut or give you a way around a challenge, or a crowded security room.
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Instinct is Bond’s natural aptitude in gameplay form, reflecting his quick thinking and adaptability. It’s a limited resource that will fill itself as you take down enemies, complete objectives etc… You can use it to lure a guard toward you for a silent takedown, bluff your way past someone who’s getting suspicious, or give you a bit more time to take the perfect shot during a firefight.
Gadgets from Q Branch are an essential part of your toolkit, giving you plenty of possibilities to tackle each situation you face. You might hack a camera system to clear a path, cut through a locked door with a laser, or distract a guard long enough to slip by. We want them to feel like natural extensions of Bond’s skillset, not just one-off tricks. As you progress through the missions, you will unlock more gadgets, empowering you through your journey to become a fully-fledged spy.
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Combat in 007 First Light is built to feel true to Bond, with control, efficiency, and visceral. You’ll swap between precision gunplay and up-close brawls without missing a beat. In tight spaces, Bond can throw an opponent over a railing, smash them against a wall, disarm them in one smooth motion, or use the nearest object to incapacitate them. Melee skills include parries, throws, and takedowns, designed to look cinematic but still feel responsive in your hands.
When encounters escalate to lethal force being used, Bond earns his License to Kill, allowing him to use his marksmanship with firearms being thrown into the fight without slowing down. And because gadgets are part of his combat toolkit, you will be able to use them expertly to disorient an enemy before taking him out. The mix of melee, ranged weapons, and gadgets means every encounter feels unpredictable, personal, and very much like stepping into the 007 fantasy.
The full Bond experience
A feature we’re also very proud to introduce is one of the driving sequences, which will be present throughout the game. As you saw in the gameplay deep dive, you will have to use your skills behind the wheel during high-speed chases and other tense situations to make sure Bond gets to his objectives, especially if he has to take a shortcut. We also wanted to deliver on the action set-pieces that have been part of the franchise’s history and include big moments that reflect the stakes of the world of espionage, including being thrown out of a plane in full flight.
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Meet the cast
Our introduction to 007 First Light would not be complete without revealing our amazing ensemble cast of voice and motion capture actors, who deliver tremendous performances:
Patrick Gibson as James Bond
Priyanga Burford as M
Alastair Mackenzie as Q
Kiera Lester as Miss Moneypenny
Lennie James as Bond’s mentor, John Greenway
Noemie Nakai as Miss Roth
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Thank you for joining us for this first real taste of 007 First Light, and we hope you enjoyed it just as much as we had creating it. We can’t wait for you to step into Bond’s shoes and see how you’ll earn the number!
Magic: The Gathering is in a strange spot right now. With so many ‘Universes Beyond’ products, plus Secret Lairs for third-party IP mounting up, it’s becoming the Super Smash Bros. of card games, and that’s leading to some fun synergies.
As spotted by Wargamer, one Tyranid card from the Warhammer 40k Commander Decks has climbed some serious value in recent weeks thanks to a surprise team-up with, uh, Sonic the Hedgehog.
Winged Hive Tyrant, from the 40K Commander deck Tyranid Swarm, is a 4/4 with flying and haste, as well as text for ‘The Will of the Hive Mind’. It reads “Other creatures you control with counters on them have flying and haste.”
Meanwhile, Sonic the Hedgehog from the recent Secret Lair drop is a 2/4 with haste and ‘Gotta Go Fast’.
“Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste,” the text reads, while also creating a Treasure token (tapped) when one of those creatures is dealt damage.”
Put this unlikely (some may say unholy) duo together, and you have Sonic dishing out counters, and then the Winged Hive Tyrant giving everything haste and flying.
The best part? Each of these cards is really pretty affordable, despite the limited printing of Warhammer decks and Secret Lair drops.
So, if you’ve ever wanted to see what happens when a Tyranid teams up with a hedgehog, you can find out for less than $10.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
The 007 First Light State of Play is just moments away from giving players a nice, long look at how developer IO Interactive will bring the next James Bond video game to life.
The Hitman studio and Sony have promised that today’s September 2025 State of Play presentation will take the form of a 30-minute gameplay deep dive. It will primarily focus on Bond’s first mission with MI6, with a PlayStation.Blog post teasing “high-speed car chases and on-foot stealth sequences and shootouts” as some of the highlights.
While the bulk of the 007 First Light presentation will put the next James Bond video game under a microscope, IGN will still be here to collect all of the highlights. Whether you can’t watch the broadcast or are tuning in late, you can see everything announced at the 007 First Light State of Play below.
Developing…
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).