The Game Awards Future Class inductees reckon their advocacy might be being “punished” as programme is “left by the wayside”

Last week, Game Developer reported that the organisers of Geoff Keighley-fronted industry awards show/advertising extravaganza The Game Awards had revealed that they’ve got no plans to do anything with their Future Class initiative this year. That’s left the programme, founded in 2020 with the goal of highlighting up and coming talents in and around game development, facing a black hole of a future. Even worse, those featured by the initiative during the years it did run have been left feeling frustrated and unable to access the webpage which confirms they were ever part of the programme.

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Fortnite Fans Say the Game Is Opening the Door to Loot Boxes by Allowing Creator-Made Modes to Sell ‘Paid Random Items’ — Though Their Sale Is Restricted in Certain Countries, and Sellers Are Required to Disclose Odds

Fortnite developer Epic Games has detailed how it will soon allow third-party sellers to offer “paid random items” within the game’s creator-made modes — something that opens the door to loot boxes, fans have said.

Back in September, Epic Games announced it would begin allowing third-party creators to sell in-game items in the near future. As of today, creators now have access to the tools necessary to do so, though the feature is not yet live in the game. (To be clear, there’s no suggestion that Epic Games will begin offering randomized items for use within the game’s main modes, such as Battle Royale, which it develops itself.)

An array of blog posts are now available detailing the rules that Fortnite creators must follow when selling items within their own modes — including a series of legal restrictions that blocks randomized items in certain countries and for some users under the age of 18.

“In addition to your responsibility to comply with laws, you must comply with certain restrictions that apply when offering Paid Random Items,” Epic Games wrote in a blog post titled ‘In-Island Transactions Restrictions.’ “Failure to utilize the functions described below will constitute a violation of Epic policies.”

The sale of randomized items is fully blocked in Singapore, Qatar, Australia, the Netherlands, and Belgium — a list that includes several countries which have fought back against video game loot boxes in the past. In the United Kingdom (and Brazil, as of March 2026) paid randomized items are blocked to players under the age of 18.

Epic Games has also stipulated that any transaction involving a random item must disclose the odds of whatever is included within it.

“For example,” Epic Games wrote, “if you offer a health potion pack that has a random chance of granting either 5, 10 or 50 potions, you must disclose the odds of their potential award before purchase (e.g., 60% chance of granting 5 potions, 30% chance of granting 10 potions, and 10% chance of granting 50 potions).”

A wider pool of countries are restricted from seeing direct prompts to purchase (such as “buy now!). This list includes Austria, Belgium, Bulgaria, Canada (under 13), Croatia, Cyprus, Czechia, Denmark, Estonia, Finland, France (under 17), Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden and the United Kingdom (under 16).

General restrictions on the sale of in-game items also exist, and are fairly straightforward — there’s a whole list of rules around not copying or providing confusingly-similar items to those Fortnite does already. Clearly, Epic Games has already pre-emptively assumed some creators will do this to encourage or hoodwink players into spending money.

Back in September, Epic Games singled out Fortnite’s big rival Roblox by name when explaining how creators will get a better cut of in-game revenue on its own platform. Fortnite creators will earn 37% of in-game sales, temporarily doubled to 74% for 12 months, until December 31, 2026. By comparison, Roblox offers 25% of in-game revenue to creators. But it remains to be seen how many Roblox developers can be tempted away to Fortnite, and also exactly how creators will begin selling in-game items — even within Epic’s rules.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ambitious Fan Mod ‘Nuevo Paraíso — the Forgotten Frontier’ Recreates Mexico in Red Dead Redemption 2 — Check Out the Trailer

Modders are hard at work developing an ambitious expansion that will bring Mexico to Red Dead Redemption 2.

Nuevo Paraíso — The Forgotten Frontier is a huge expansion for Red Dead Redemption 2, self-described as a “recreation of the Mexican territory from Red Dead Redemption, completely expanded and enhanced.” An official trailer giving us a glimpse of the work in progress, posted to X / Twitter by @videotechuk_, has already garnered over 50,000 views on YouTube.

“Redesigned from the ground up with incredible detail while preserving the aesthetic of both games,” the modders said, Nuevo Paraíso “meticulously” recreates every town, settlement, and camp to “capture the essence of Mexico, with new vegetation for each region, clean roads and trails, new locations, and immersive landscapes brought to life by the natural movements of its inhabitants as they go about their daily lives.”

“The army patrols the borders, and in some places, secrets and remnants of the past remain,” the description teases. “Discover new secrets, new small secondary missions, and unique locations that expand the game world without losing its core identity. Every detail has been carefully considered to perfectly match the atmosphere, lighting, and tone of Red Dead Redemption 2, offering a seamless and coherent experience that stays true to the canon.”

Nuevo Paraíso — The Forgotten Frontier is currently available in early access form to download from Nexus Mods. It’s currently in an unfinished state, but the creators said players can expect “new areas to explore, adapted mechanics, and a completely recreated world” that lets them “return to Mexico and rediscover how [sic] the state was like in the year 1907.”

As yet, there’s no firm release date, but the team invited interested players to “stay tuned for more details as you prepare for this big expansion, considered a full-fledged DLC for Red Dead Redemption 2.”

Amid the bombsell news that GTA 6 really has been delayed again, Rockstar revealed that Red Dead Redemption 2 has become the fourth best-selling game of all time. As detailed in publisher Take-Two’s investor call last week (November 6), the sequel has sold over 79 million copies — making it the “best-selling title of the last seven years in the U.S. based on dollar sales” — and taking sales of the entire series to 106 million. And yet there’s no word on a next-gen update.

Today, Red Dead Redemption 2 is widely regarded as one of the best video games of all time. We thought it was a masterpiece, too, with IGN’s review returning a 10/10. “Red Dead Redemption 2 is a game of rare quality; a meticulously polished open-world ode to the outlaw era,” we wrote at the time.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The old are dying and the new struggle to be born in Stray Children, an RPG bullet hell of fruitful frustration

Stray Children begins with your inexplicably dog-faced orphan being invited out at night by a peculiar, grinning man. You follow him through empty streets to a secret room in an underground train station, packed with elderly computing equipment. The man tells you that this used to be your father’s workplace. He warns you not to touch one of the computers, then shambles off theatrically for an indefinite toilet break. With no other option save heading home alone, you poke the forbidden console and are promptly sucked inside it.

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Pokémon Pokopia Is Seemingly Nintendo’s First Game-Key Card Release

More to come?

Nintendo has released a new trailer to provide an overview on how Switch 2 cartridges and Game-Key Cards work (just in case the last six or seven months’ worth of discourse hasn’t already clued you in).

In it, one of the examples showcased to demonstrate the Game-Key Card is none other than Pokémon Pokopia, which has just been confirmed to launch on 5th March, 2026. The title is being published by The Pokémon Company in Japan and Nintendo in the West, which makes this the company’s first Game-Key Card release.

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Sony are still “fully dedicated” to releasing Marathon by March, as they sigh at Bungie’s money numbers

Following a plagiarism scandal and an indefinite delay earlier this year, Bungie’s corporate overlords Sony have reiterated again that extraction shooter Marathon is still aiming to release by March next year. Meanwhile, Destiny 2‘s struggles have seen the parent corp flatly admit that game’s not doing as well as Sony imagined when they bought Bungie.

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Fallout 3 Remaster Still on the Way, Report Claims

The Fallout 3 remaster that leaked back in 2023 is still in the works, a new report has claimed.

In response to Bethesda development chief Todd Howard’s recent interview with GQ, in which he talked about The Elder Scrolls 6 still being some way off and “some other things we’re doing” in the Fallout franchise, VGC reports that a remaster of Fallout 3 along the same lines as this year’s The Elder Scrolls IV: Oblivion Remastered is among them.

There are all sorts of rumors floating around about potential Fallout remakes, and certainly a growing expectation among fans that Bethesda will turn to its older Fallout video games to keep fans on-side while they wait for The Elder Scrolls 6.

Last month, Fallout Day 2025 came and went without the announcement of any new Fallout video game. While the showcase included the announcement of a new version of Fallout 4, a new Fallout: New Vegas bundle, and new content for Fallout Shelter and Fallout 76, there was no word on any Fallout remasters, which some had hoped for.

At the end of the Fallout Day broadcast, Howard acknowledged that Fallout fans were probably left a little disappointed by this, and promised that Bethesda was working on “even more” Fallout. Fallout 3: Remastered now seems likely a part of this, assuming it follows the naming convention set by The Elder Scrolls IV: Oblivion Remastered.

But what about a remaster of the beloved Fallout: New Vegas? Ahead of Fallout Day, Hollywood star Danny Trejo, who played Ghoul companion Raul Alfonso Tejada in New Vegas, called on Bethesda to remaster the game. It’s a sentiment shared by many Fallout fans, especially given the surge in interest following the breakout Fallout TV show, which heads to New Vegas for Season 2 in December.

And we know Bethesda wants to eventually get to Fallout 5, albeit after The Elder Scrolls 6. The last we heard on Fallout 5, by the way, was back in June 2024, when Howard said he wasn’t interested in rushing it out the door. The developer opened up about the future of the hit post-apocalyptic RPG series during an interview with YouTube content creator MrMattyPlays.

“For other Fallout games in the future, you know, obviously I can’t talk about those right now, but I would say, sort of rushing through them, or we kind of need to get stuff out that is different than the work we’re doing in 76… we don’t feel like we need to rush any of that,” he said. “The Fallout TV show fills a certain niche in terms of the franchise and storytelling.”

The last mainline Fallout game was Fallout 4, which came out in 2015 and this week saw the release of its Anniversary Edition. The multiplayer focused Fallout 76 followed in 2018, and while fans slowly flocked to the West Virginia-set open-world RPG, it wasn’t until the premiere of Prime Video’s Fallout TV show that the Bethesda series leveled up in terms of attention.

Still, Howard wouldn’t budge when it came to fan calls for a substantial video game release. For him, it comes down to wanting to treat Bethesda’s franchises with care.

“Totally get the desire for a new kind of mainline single-player game,” he said. “And look, those things take time. I don’t think it’s bad for people to miss things. We just want to get it right and make sure that everything we’re doing in a franchise, whether it’s Elder Scrolls, Fallout, or now Starfield, that those become meaningful moments for everybody who loved these franchises as much as we do.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony Says Bungie Hasn’t Brought in as Much Money as It Thought It Would When It Bought the Developer, as Destiny 2 Falls Off a Cliff

It’s a tough time for Bungie and Destiny 2, with parent company Sony saying the studio has failed to meet its sales and user engagement expectations.

In its latest financial report, Sony said it had recorded a 31.5 billion yen (approx. $204.2 million) impairment charge as a result of Destiny 2’s underperformance. That was significant enough to drag down profits at Sony’s Game & Network Services Segment, which includes Sony Interactive Entertainment.

Sony chief financial officer (CFO) Lin Tao, expanded on the issues with Bungie in an investor related financial call:

“Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie. While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at Bungie.”

It’s certainly been a tough time for Destiny 2 and Bungie, which is working on the delayed extraction shooter Marathon for a release in 2026.

In August, Bungie CEO Pete Parsons left the company after 23 years and nearly 10 as CEO. He was succeeded by Justin Truman, previously chief development officer and fellow Bungie veteran. Parsons oversaw Bungie during many turbulent years, first taking over as CEO in 2016 from Harold Ryan and overseeing its break from Activision in 2019. He was at the helm throughout many of the events catalogued in our 2021 expose of Bungie’s internal work culture. Just months after our report, Bungie was acquired by Sony for $3.7 billion, ending the studio’s flirtation with independence.

Sony, clearly, saw something in Bungie and its upcoming slate. But as the acquisition settled in, concerns began to arise about the studio’s future. Destiny 2 was struggling, and Marathon was still years away. Then the layoffs came. In 2023, Bungie laid off roughly 100 individuals and delayed Destiny 2’s The Final Shape DLC, with Parsons taking responsibility for the cuts. Developers told IGN at the time that the atmosphere at Bungie was “soul-crushing” as fears grew of a total Sony takeover of the company. In 2024, this was followed up with even more layoffs, impacting 220 people despite The Final Shape’s success. 155 people were also integrated from Bungie into Sony at this time. In the wake of those layoffs, former workers claimed Bungie misrepresented its finances and had significantly overextended itself when Sony acquired the studio. It was apparently bad enough that at least one source described as a “well-connected former worker” went so far as to claim that Bungie faced dire consequences if the acquisition hadn’t happened, saying that the “alternate history is insolvency.”

Troubles continued to rock the studio through the rest of 2024 and into 2025, with Marathon seeing a delay out of September of this year to an unknown future date. Most recently, Sony confirmed Bungie would be integrated into PlayStation Studios so the company could have more control over the developer.

Destiny 2 has seen its player count plummet as updates have failed to hit the mark. The action shooter hit a new low on Steam this month, with a peak concurrent player count of 13,497 in the past 24 hours. In June last year it hit 314,000. Recent user reviews for Destiny 2 on Steam are ‘mostly negative,’ although overall reviews are ‘mostly positive.’ Steam does not paint the entire picture when it comes to Destiny 2’s popularity, with it widely available across multiple platforms, but clearly Sony isn’t happy with how the studio has performed in the three years since it brought it into the fold.

Back in June, Sony said it remained committed to live service video games despite high-profile failures such as Concord, and insisted Marathon would be out before April 2026 despite the mixed alpha feedback and damaging accusations of plagiarism against Bungie.

Sony will be keen to avoid another catastrophic launch like Concord, which was pulled offline just two weeks after launch, with one estimate suggesting it sold just 25,000 copies. It has proved a costly failure for Sony, with hundreds of millions of dollars wasted amid the closure of its developer, Firewalk Studios. Bungie now faces concern over its own future, with the pressure on Marathon to deliver.

Photo by FREDERIC J. BROWN/AFP via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Battlefield 6’s latest update shoots down hammer-wielding drone riders and permanently fixes lock-on missiles

A beefy Battlefield 6 update has just dropped, and it aims to take care of a couple of bugs and exploits which have become infamous bugbears over the last little while. No longer will people be able to fly up to rooftops by smacking drones with sledgehammers, and no longer will lock-guided missiles cheekily ignore countermeasures.

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‘PokéPark Kanto’, The New Pokémon Theme Park, Opens Its Doors In February

Let’s go, Tokyo!

Well, here’s a little something to make you smile. The Pokémon Company has today shared another look at its upcoming theme park, ‘PokéPark Kanto’, and announced that gates will open on 5th February 2026.

Tickets to this new section of Tokyo’s Yomiuriland Amusement Park will open for Japanese residents on 21st November and will be distributed by a lottery. There’s currently no information on how those of us who live in other countries can nab tickets, but the official English booking website currently hosts a “Coming Soon” message, so keep an eye out for updates in the coming months.

Read the full article on nintendolife.com