Star Wars Outlaws for Xbox Drops to Just $20

Star Wars fans, don’t miss out on this incredible video game deal. Walmart is currently offering Ubisoft’s Star Wars Outlaws game for Xbox Series X for just $20. This game normally retails for $59.99 and the lowest price I’ve ever seen for it was $39.99 during last year’s Cyber Monday sale. The game is a physical copy that’s sold and shipped by Walmart itself, not a marketplace vendor. You’ll need to get your order total to $35 in order to get free shipping, or choose free in-store pickup where available.

Star Wars Outlaws (Xbox) for $20

Star Wars Outlaws latest update – dubbed 1.6 – was rolled out earlier in May. The new update arrives alongside the new A Pirate’s Fortune DLC and includes various quality of life improvements, bug fixes, and some freebies like a new Star Wars: Skeleton Crew cosmetic pack.

New Xbox Gaming Handheld Unveiled

In other Xbox news, Microsoft officially announced its plans to release two Xbox gaming handhelds during its Xbox Games Showcase 2025 on June 8. The two new handhelds – the Xbox Ally and Xbox Ally X – are part of a collaboration with Asus and based on the existing Asus ROG Ally platform. You’ll be able to play Xbox games including Gears of War: Reloaded and Clair Obscur: Expedition 33. Launch is expected to be sometime during holiday 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Elden Ring Nightreign Is Perfect for Handheld Gaming PCs

Elden Ring ran extremely well on the Asus ROG Ally X, but with the release of Nightreign, handheld gaming PC nerds (like me) are desperate to know if it continues the trend. After all, Shadow of the Erdtree was more demanding than the original, and that was an expansion built into it. Considering Nightreign is a standalone title, it has the potential to take things up a notch. But I have great news: It runs even better than Elden Ring.

That seems surprising, but it shouldn’t be: Elden Ring Nightreign is limited to a small map called Limveld, meaning there’s far less on the screen at any time. It helps that the environment is based on Limgrave rather than anything from Shadow of the Erdtree, which came out two years later and had more complex visual effects that gave my Ally a run for its money.

Can the Asus ROG Ally X Handle Elden Ring Nightreign?

I tested the game primarily in the castle at the center of Limveld. It’s the largest set piece on the unaltered base map, where giants can throw enormous pots of magic at the player. This is where my framerate consistently dips to its lowest points, so I’m using it as a baseline for performance. I also started a new match between each graphics preset (as recommended by the game).

I set my ROG Ally X’s Operating Mode to Turbo (30W) and plugged it into an outlet, allowing it to output the maximum amount of watts into performance. I also allocated 16GB of RAM to the GPU to get the most of its hardware, which is a unique advantage of the Ally X, as it’s built with 24GB of RAM. Most other handheld gaming PCs feature 16GB of RAM and can only allocate 8GB to the GPU. These settings allow the Asus ROG Ally X to run at its best.

The game runs well on the handheld, but Elden Ring Nightreign can struggle when there are a lot of enemies and visual effects at the same time, especially in more open areas. So, if you’re being ganked by several blood-infused enemies set to self-destruct on your position, all while overlooking Limveld from the top of ruins, the frame rate will take a massive hit. However, in enclosed spaces, like a dense forest, the game fares much better, particularly if you strategically point the camera towards the ground.

My ROG Ally X maintained an average of 30 fps at 1080p on the Maximum preset, with occasional drops down to 27 fps (usually after being bombarded by magic pots). The only other preset that dipped below 30 fps was 1080p on High. It hit an average of 35 fps, but dropped to 28 fps a few times when battling atop the castle. Otherwise, no other graphics preset dipped below 30 fps once. 1080p at Medium settings came in at an average of 39 fps. Low averaged at 43 fps, with a low of 39 fps.

The game runs much better at 720p, even reaching 60 fps occasionally. Maximum at 720p averaged 41 fps, with a 1% low of 38 fps. High came in with an average of 44 fps, with 40 fps at the worst. Medium and low look crunchy, but yield excellent performance.

Elden Ring Nightreign Is Perfect on the Asus ROG Ally X

Nightreign looks great at 1080p with Maximum settings, and plays decently enough. I enjoyed sessions from start to finish on this preset, and while occasional stutters were bothersome, it’s pretty smooth otherwise and often hovered over 30 fps. 30 fps isn’t enough for everyone though, and those willing to take a hit to resolution will likely find a better balance playing at Maximum graphics and 720p, which hovers around 41 fps, hitting a midpoint between smoothness and quality.

Players clamoring for 60 fps on their Asus ROG Ally X will have the best luck at 720p, but you’ll have to reduce the graphics presets to Medium or Low. Even then, the machine cannot maintain an average of 60 fps, and only reaches that high during less demanding encounters, like in enclosed spaces. It doesn’t look great, though, as Limveld appears flat on Low especially. The island loses its complex shadows, and each structure is low-poly.

Claire finds joy in impassioned ramblings about her closeness to video games. She has a bachelor’s degree in Journalism & Media Studies from Brooklyn College and seven years of experience in entertainment journalism. Claire is a stalwart defender of games as an artform and spends most days overwhelmed with excitement for its past, present and future. When she isn’t writing or playing Dark Souls, she can be found eating chicken fettuccine alfredo and gushing about handheld gaming PCs.

Feature: 11 Games With ‘Secret’ Performance Bumps You Should Revisit On Switch 2

2 the max.

One pleasant surprise of the Switch 2 launch, beyond the advertised upgrades — free and otherwise — to various Switch games, has been seeing how some Switch games that once struggled to hit their frame rate targets have gotten a nice boost on the new console.

It seems that Switch 1 games with unlocked frame rates are getting a largely untouted bump in the performance department, with games like the nigh-on unplayable Batman: Arkham Knight — which we called “one of the worst ports we’ve ever played” — now becoming a viable option on Switch 2. Loads times have also shot down for some titles. Result!

Read the full article on nintendolife.com

There Are No Ghosts at the Grand: Renovate by Day, Hunt Ghosts by Night

There Are No Ghosts at the Grand: Renovate by Day, Hunt Ghosts by Night

There Are No Ghosts at the Grand Hero Image

Summary

  • There Are No Ghosts at the Grand is a surreal first-person mystery where you renovate a haunted hotel by day and hunt ghosts by night.
  • Use talking power tools to uncover secrets, solve puzzles, and battle supernatural threats.
  • Explore a spooky English seaside town filled with side quests, hidden locations, and strange characters.

Revealed at the Xbox Games Showcase, There Are No Ghosts at the Grand is a surreal, first-person, narrative-driven mystery. It’s part-renovation game, part-ghost story, part-musical. See the trailer below, and read on for a full breakdown of our unique new game:

You play as a young American man, Chris David, who unexpectedly inherits The Grand, a dilapidated British seaside hotel along the English east coast.

Players will help Chris renovate and restore the old hotel using a set of talking power tools. But be warned… beneath the veneer of paper and paint you apply during the day, something horrible shivers and slithers in the night.

30 Days and 30 Nights to Complete the Renovations

To renovate the hotel, players will have access to exaggerated power tools such as the sand blaster, paint sprayer, furniture cannon, and the daisy chain gun, to blast the hotel back to its former glory. This isn’t a simulation though, players don’t have to be exact. Decorating and renovating is fast, fluid and fun. You don’t have to get every spot – just enough is close enough.

There Are No Ghosts at the Grand Screenshot

But with only 30 days and 30 nights to complete the job, choose each room carefully – because when the time runs out something will come for you.

Luckily, players are not alone. Meet your AI DIY assistant, Robert C MacBrushy. He’s a cross between Star Trek’s Scotty and Microsoft’s Clippy. He’s also an expert in all things DIY – and the supernatural, but we’ll come back to that.

With MacBrushy’s help, players will smash out old windows, blast broken furniture, splash paint and paper across walls, and shoot furniture cleaner across the room, like some crazy cross between Mary Poppins and Marcus Fenix. But sometimes, you’ll need to slow down and think, as you’ll also come across environmental puzzles that will need a little lateral thinking, and some hidden clues to solve.

Progress is made through the game by completing rooms and revealing their secrets, but you can only decorate by day. At night, you have other problems to deal with.

There Are No Ghosts at the Grand Screenshot

Decorator by Day, Ghost Hunter by Night

In There are No Ghosts at the Grand, the main character, Chris, has a secret. Although he inherited the hotel, he’s not just here to renovate… not really.

At night, once the decorating is done for the day, he searches for something. Clues hidden behind walls, old blueprints revealing hidden spaces, strange doors leading to strange places. Players will help him whilst also trying to figure out what’s really going on. There’s something unpleasant lurking in the hotel, something ancient that leaves multi-legged footprints across freshly painted walls. Scuttling can be heard in those walls, furniture moves by itself. At night, the hotel isn’t safe.

But don’t worry, Robert C. MacBrushy is here to help with this too. At night, when the world changes, so do your power tools, and they have hidden modes that have special effects on certain supernatural denizens. Unleash the vacuum on vengeful spirits. Expose invisible assailants with the paint sprayer. Take out an unpleasant spook with a well aimed bookcase to the face with the furniture cannon. If you learn how to use your tools, you can survive the night.

There Are No Ghosts at the Grand Screenshot

Quirky Characters and a Sarcastic, Australian Cat

At its heart, There Are No Ghosts at the Grand is a story about people and the baggage they leave behind. You’re never alone as you explore the hotel and the surrounding town, and you’ll meet each of our game’s quirky characters as you delve deeper into the hotel.

Each character is a custodian of a particular room that you can unlock: from Colin, the elderly caretaker in the lounge, to his daughter Lily in the garden. You’ll meet the town mayor, Maddie in the boathouse, and Adam the police officer in the cinema room, watching re-runs of old buddy cop films.

Presiding over them all is Mr Bones, the hotel’s cat, and perhaps its most mysterious resident. Like the hotel itself, he’s a creature of duality. By day, he’s an ordinary cat who follows you around and likes belly rubs. By night, he’s a sarcastic and mercurial character who waxes lyrical (in a deep Australian accent) about the hotel’s many secrets and hidden places. But is he a friend or foe?

Each character has their own story, questline, and agenda, which you can help or hinder as you play.  They also each have their own song because There Are No Ghosts at the Grand is also a musical.

There Are No Ghosts at the Grand Screenshot

A Musical Ghost Story

There Are No Ghosts at the Grand is a musical, but not in the traditional musical theatre sense. Think of it more like a cool, dusty album of British ska and punk songs from the 1980s that you might find in your dad’s record collection.

These are songs with attitude, bite, and hummable hooks. Each character will introduce themselves through song, the style of which is unique to them, from spooky ska to wartime jazz, and even skater punk.

You’ll be able to duet with them and make dialogue choices in verse to explore their story further. The songs are full gameplay sequences involving player action and choices, whilst the lyrics and furniture go flying.

There Are No Ghosts at the Grand Screenshot

Exploring Kingswood-on-Sea

Players won’t be spending all their time in the Grand Hotel. Right outside the door lies the village of Kingswood-on-Sea, a crumbling, spooky, seaside town, full of secrets and side activities.

This small open world lets players leave the hotel at any time, even at night, to explore its abandoned shops, winding streets and hidden mysteries. You can restore an abandoned minigolf course and play a round or two, comb the beach with a half-working metal detector, or find shops to renovate and restore, each with unique rewards.

The streets of Kingswood-on-Sea are full of strange little secrets, and they reward curiosity. Find a rusty old scooter that you can restore and ride through the village, discover an old fishing boat that players can fix up and take out into the shallow coastal waters, or explore the hidden coves and sunken bays. It even has a winch to dredge for lost treasures, if you can find the locations hinted at in clues found in the hotel.

Just… be back before nightfall. Under the inky blackness of the frozen North Sea, something stirs in the depth, and it slithers onto the land at night.

There Are No Ghosts at the Grand Screenshot

Summing It All Up

There Are No Ghosts at the Grand is a game about restoration and ruin. About strange townsfolk and suspicious upholstery. About music, memory, ghosts, and the awkward legacy of inherited property. It’s a spooky, funny, slightly tragic mystery, wrapped in ska riffs, talking tools, and night-time terrors.

You’ll renovate. You’ll investigate. You’ll duet. It’s a musical where you can skip the songs, a comedy with a dark secret, and a game that lies to you constantly, with a narrator you shouldn’t quite trust. If you’re very lucky, or very unlucky, you might just uncover the truth about the Grand Hotel. Assuming the Grand doesn’t uncover something about you first.

There Are No Ghosts at the Grand is a ghost story where the ghosts might be memories, or lies, or something crawling up the beach in the moonlight. The Grand Hotel is waiting, and is coming to Xbox Series X|S, Xbox PC, and Game Pass in 2026. Just… don’t trust the upholstery.

The post There Are No Ghosts at the Grand: Renovate by Day, Hunt Ghosts by Night appeared first on Xbox Wire.

Hasbro Reveals Comic-Con-Exclusive Marvel Legends Savage Land Set

Hasbro has revealed its exclusive Marvel Legends set for San Diego Comic-Con 2025, and ’90s X-Men fans will be pleased. The Marvel Legends Series: Gamerverse Marvel Snap Savage Land 3-Pack features brand new figures of iconic heroines Rogue and Shanna the She-Devil, as well as the fearsome mutant villain Sauron.

Check out the slideshow gallery below for a closer look at this stunning new set:

This set gets the Gamerverse branding because it’s technically based on a series of unlockable cards in the mobile game Marvel Snap. But it also has plenty of nostalgia factor, hearkening back to artist Jim Lee’s run on Uncanny X-Men in the late ’80s and early ’90s.

The Savage Land 3-Pack includes 15 different accessories, such as spears, alternate heads and hands, and even a hypnosis effect for Sauron. All three figures are designed in the usual 6-inch Marvel Legends scale.

The Marvel Legends Series: Gamerverse Marvel Snap Savage Land 3-Pack is priced at $89.99 and will initially be sold only in person at Hasbro’s SDCC booth (#3213). Limited quantities will then be made available on the Hasbro Pulse website after SDCC ends.

Will you be adding this Marvel Legends set to your collection? Let us know in the comments below. And stay tuned for plenty more collectibles coverage as the build-up to Comic-Con continues.

In other Marvel Legends news, Hasbro recently teased a new line of figures inspired by the Marvel vs. Capcom games. You can also check out the many Marvel collectibles available on the IGN Store.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Rebirth Board Game Review

If gaming has an equivalent to A-list celebrities, then the only person in the frame for that honor would be German designer Reiner Knizia. He made his name in the mid-late ’90s with a slew of brilliant games like Ra and Battle Line, which struck a beautiful balance between luck, strategy and player interaction, so much so that the latter still ranks among our picks for the best 2-player board games today. His games were so well received that they’d make a memorable legacy for any designer but, astonishingly, the hits just keep on coming. Last year saw him produce the brilliant Cascadero and now, age 67, he’s come out with the appropriately titled Rebirth.

What’s in the Box

Since this is a tile-laying game, there are a lot of tiles to punch: 144 of them to be exact, across four player colors. These are the most disappointing aspects of production, small, fiddly, slightly flimsy counters that are easily lost and feel like they will wear quickly with the frequent handling required. Each player also gets a little clan board to store spare counters, a score marker and a fun, if superfluous, balloon you flip over when you reach a hundred points.

Thereafter the component quality goes through the roof. The board is double-sided with a map of Scotland on one side and Ireland on the other. The art is lush and green, depicting the titular rebirth: the theme of this game is rebuilding civilization in harmony with nature after an apocalypse. That doesn’t really come through in the mechanics – as is often the case with Knizia – but it certainly does through the presentation.

Yet the board layout is clear and functional despite all the little artistic flourishes you can enjoy. The accompanying decks of cards don’t have any art but are still presented in a matching style and are equally clear and usable.

In keeping with the theme, each player also gets a set of 3D castle and cathedral pieces, intricately detailed sculptures of celtic-style buildings. They’re really delightful, not only for the visual aesthetics but because they’re not cold plastic but feel like pleasantly-textured resin. In fact, they’re RE-Wood, a new technology that allows recycled wood to be molded in great detail while still remaining recyclable. It’s lovely stuff, which we will hopefully see much more of in future releases.

Rules and How it Plays

Rebirth is actually two related games in one box. There’s a basic version, played on the Scotland side of the board and a more advanced version, played on the Ireland side. The rules for Scotland are incredibly straightforward. On your turn, you pick up a tile in your supply. If it shows a food or energy symbol, you can place it on any hex showing the same icon, and it will score you points equal to the number of continuous adjacent matching tokens. If it shows one or more house symbols you can place it in a town, a delineated area which isn’t scored until it’s full, at which time it scores points for the players with the most house symbols in the group.

Many hexes are also adjacent to castles or cathedrals. If you place in one of these, you can assign one of your delightful RE-wood pieces to the adjacent feature. Castles are worth a handy five points at the end of the game, but there’s a catch. If another player can get more adjacent hexes to a castle you own than you have, then they can remove your castle piece and replace it with theirs. Cathedrals, by contrast, can be shared. Each one you place allows you to draw a mission card, which you can fulfil for extra points.

That’s pretty much the whole deal. Yet in Knizia’s trademark near-magical style, these easy rules blossom into a whole set of madly competing priorities from the very first placement. Castles are worth immediate points, but they have to be defended, and the missions cathedrals grant can be worth more in the long run, so getting them early gives you more control into the endgame. Is it worth more to capture a castle or cathedral over extending a run of tiles and getting bigger points? Are any of these more valuable than blocking an opponent’s run of tiles, or progressing a mission card instead? And let’s not even start on the relative merits of when and if to finish filling out a town.

In Knizia’s trademark near-magical style, these easy rules blossom into a whole set of madly competing priorities from the very first placement.

All these competing priorities make the process of placing a single tile far more engaging and dynamic than it sounds. Most don’t have hard answers, and take experience and educated guesswork to muddle through, ensuring the game doesn’t get bogged down in analysis paralysis. And as things progress and placement options become more limited, the race for control of castles and to finish missions ensures that there’s no let-up in terms of tension as options dwindle. Well-timed and well-placed late tiles can be crucial in determining the overall victor.

At the same time, the fact you pull a random tile each turn gives more longevity than you might anticipate to playing over and over on the same map. Because of the chaotic tile order and the interactions between the players, no two games unfold in the same way. And, although the game does get more interesting – and slightly longer – as you add players, it’s still a lot of fun with two, though three players is a sweet spot. This is, however, where the simplicity of the base design begins to show some weakness. Once you’ve learned the ins and out of the Scotland map, the game does start to feel a little lightweight.

This, of course, is the ideal time to move to Ireland. The basic rules for castles and placement are the same, although there’s a bigger town and a lot of unmarked hexes where you can place either food or energy tiles as you prefer. Cathedrals have been replaced with towers, adjacency to which wins you a bonus depending on a random tile assigned to the tower such as a score bonus, or an immediate extra turn. The mission cards you earned from cathedrals are replaced with eight public cards which are all a race, giving top points to the first player to complete, and a more modest reward for those who manage it thereafter.

So: you still have all the same competing priorities you had to juggle when you were playing Scotland. But, on top of that, it dumps a whole load of additional stuff to consider from the very first turn: you’ve got an additional eight public missions, and six different tower effects. While it isn’t a big step up in terms of rules weight, it feels like a huge step up in terms of depth, especially for the first few games on the new board, when the sheer number of factors you need to consider when placing one tile can be almost crushing. It’s a very different kind of depth to the slowly snowballing web of actions and resources that characterize more complex strategy board games because it’s front-loaded, but it’s depth nevertheless.

It’s almost too much in terms of adding to the decision-making, especially for more casual players, but it’s inarguable that it’s an effective way to address concerns that the Scotland side of the board is too straightforward. However, it can weirdly reduce the sense of competition for board space that Scotland has. With so many other priorities, the uncertain rewards of blocking other players, or trying to steal their castles, tend to take a backseat. Over time, as you get used to all the competing demands, Ireland shows its own rewards as a slower, more reflective, but still very engaging version of the game.

Where to Buy

New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness

A fresh report has shed a bit more light on Dragon Age: The Veilguard‘s famously difficult time in development, offering info on culture clashes between BioWare’s different teams, and revealing that the game was re-written due to concerns about its banter being too snarky.

The report, from Bloomberg’s Jason Schreier, goes through the whole sordid story of Veilguard’s journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you’re likely familiar with at this point. There’s also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development.

Read more

Review: Fortnite (Switch 2) – A Visual Overhaul & Neat Mouse Mode Tricks For Ol’ Reliable

A mouse-t play.

Listen. I’m not gonna dive into this review of Fortnite on Switch 2 with any ideas of pretending to know everything, or even understand anything, about a game that’s grown from hastily retooled battle royale to…well…it looks kind of like Roblox now, in all honesty. What on earth is going on here?

Yes, since the last time I launched into a game of Epic’s Fortnite, it’s changed, I think it’s fair to say, immeasurably. The menu system that you boot into is incredibly confusing if you haven’t been keeping up with the changes, and looks exactly like the mess of game modes, fan content, and madness I watch my sons syphon through on a daily basis in the Roblox Corporation’s behemoth.

Read the full article on nintendolife.com

Aniimo: Breaking Down This Beautiful Creature Collector – Sign Up for a Closed Beta!

Aniimo: Breaking Down This Beautiful Creature Collector – Sign Up for a Closed Beta!

Summary

  • Learn more about Aniimo, the creature collecting action-RPG revealed at Xbox Games Showcase. 
  • Aniimo is coming to Xbox Series X|S, Xbox on PC, and Xbox Cloud as an Xbox Play Anywhere title in 2026. 
  • Sign up for a closed beta today! 

It’s been an exciting time for the whole Aniimo team as, during the Xbox Games Showcase, we were finally able to open the doors of Aniimo to players and welcome them to our passion project; an open world creature collecting action-RPG.  

This is truly the game of our dreams. We’ve been focused on crafting something new and unforgettable, laying the foundations for a magnificent open world with immense potential. All of us are excited to have players join us in discovering the world of Aniimo, and getting them involved in the next step of development by sharing valuable feedback with us during an upcoming closed beta test.  

If you’re keen to know more, let me break down our new game for you:

The Aniimo 

Thanks to Aniimo, we have discovered a fascinating bunch of creatures called, you’ve guessed it, Aniimo. These are magical beings who we are getting to know better every day.  The Aniimo have captured our curiosity, and we’re constantly learning more about them – their personalities, abilities, charm, our own emotional connections with them and how they adapt to Idyll, the world that they live in. One example is Budclaw, a shy crab-like Aniimo who is good at digging and navigating different terrains, but can’t see too well underground. That’s a good trick to know because if it hits a rock it will go dizzy and be easier to catch. Another is Nimbi, the cloud-shaped sheep who reacts to its environment, making it incredibly light and able to jump to huge heights – but who behaves very differently in thunderstorms.  

This world is so rich and detailed that we’re still seeking more Aniimo out, learning about them, capturing them, battling with them, developing and evolving them, and we’re excited to be able to now have players join us on this journey of discovery.  

Aniimo screenshot

The Gameplay 

When players join us in the world of Idyll they will gradually embark on their own unique journey of exploration. This is a multiplayer game in a fully open world. Players can choose the areas they want to explore, and the narrative will be shaped by their choices. Everyone’s adventure will be different.  

There are two battle modes in the game. By capturing an Aniimo you can engage in real-time battles with other Aniimo, and grow your own Aniimo’s strength and skills. But beyond having a creature with incredible abilities and powers, wouldn’t it be even better if you could experience those powers for yourself? By “twining” with the Aniimo, a spiritual connection takes place, essentially enabling us to become our chosen creature, and experience the game in a totally new way.  

We can move through the world as an Aniimo, battle as an Aniimo and explore the world of Idyll through the unique features of the Aniimo we have twined with. This feature also immerses us more fully in the Aniimo’s society – the everyday exchanges and habits that the Aniimo have developed amongst themselves. 

Aniimo screenshot

The Open World 

Idyll is a huge, living world, but there are bigger reasons for travelling around it than simply to see the sights. Each Aniimo reacts to the different environments and conditions and adapts their behavior accordingly. For example, an Aniimo may be able to leverage terrain to burrow and dodge attacks, or use special vision to spot danger, which takes the discovery of the world to a whole new level.   

Aniimo screenshot

Join the Closed Beta  

This is just the beginning! We can’t wait to welcome players to Idyll and introduce you to the Aniimo! Our closed beta test will open for PC players later this summer and more information on how to participate can be found here.

Xbox Play Anywhere

Aniimo

Kingsglory Games

Aniimo is a next-gen open-world creature-catching ARPG set to launch in 2026.

The post Aniimo: Breaking Down This Beautiful Creature Collector – Sign Up for a Closed Beta! appeared first on Xbox Wire.

PlayStation Plus Game Catalog for June: FBC: Firebreak, Battlefield 2042, Five Nights at Freddy’s: Help Wanted 2 and more

This month, join forces to tackle the paranormal crises of a mysterious federal agency under siege in the cooperative first-person shooter FBC: Firebreak, lead your team to victory in the iconic all-out warfare of Battlefield 2042, test your skills as a new Fazbear employee managing and maintaining the eerie pizzeria of Five Nights at Freddy’s: Help Wanted 2 or live for the thrill of the hunt in the realistic hunting open world theHunter: Call of the Wild. All of these titles and more are available in June’s PlayStation Plus Game Catalog lineup*.   

Meanwhile, PS2’s Deus Ex: The Conspiracy merges action-RPG, stealth and FPS gameplay in PlayStation Plus Premium.   

All titles will be available to play on June 17.  

PlayStation Plus Extra and Premium | Game Catalog 

FBC: Firebreak | PS5

Launching on the PlayStation Plus Game Catalog this month is FBC: Firebreak, a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. Return to the strange and unexpected world of Control or venture in for the first time in this standalone, multiplayer experience. As a years-long siege on the agency’s headquarters reaches its boiling point, only Firebreak—the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, contain the chaos, and fight to reclaim control. Join forces with friends or strangers to tackle each job as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations.   

Battlefield 2042 | PS4, PS5

Battlefield 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise. With the help of a cutting-edge arsenal, engage in intense, immersive multiplayer battles. Lead your team to victory in both large all-out warfare and close quarters combat on maps from the world of 2042 and classic Battlefield titles. Find your playstyle in class-based gameplay and take on several experiences comprising elevated versions of Conquest and Breakthrough. Explore Battlefield Portal, a platform where players can discover, create, and share unexpected battles from Battlefield’s past and present.

Five Nights at Freddy’s: Help Wanted 2 | PS5

Five Nights at Freddy’s: Help Wanted 2 is the sequel to the terrifying VR experience that brought new life to the iconic horror franchise. As a brand new Fazbear employee you’ll have to prove you have what it takes to excel in all aspects of Pizzeria management and maintenance. Find out if you have what it takes to be a Fazbear Entertainment Superstar!

theHunter: Call of the Wild | PS4

Discover an atmospheric hunting game like no other in this realistic, stunning open world – regularly updated in collaboration with its community. Immerse yourself in the single player campaign, or share the ultimate hunting experience with friends. Roam freely across meticulously crafted environments and explore a diverse range of regions and biomes, each with its own unique flora and fauna. Experience the intricacies of complex animal behavior, dynamic weather events, full day and night cycles, simulated ballistics, highly realistic acoustics, and scents carried by the wind. Select from a variety of weapons, ammunition, and equipment to create the ultimate hunting experience. With a diverse range of wildlife, including Jackrabbits, Mallard Ducks, Black Bears, Elk, and Moose, you will need to strategically match prey to weaponry to successfully track, lure, and ambush animals based on their unique behavior and environment.

We Love Katamari Reroll + Royal Reverie | PS4, PS5

We Love Katamari Damacy, the second title in the Katamari series released in 2005, has been remastered with redesigned graphics and a revamped in-game UI. The King of the Cosmos accidentally destroyed all the stars in the universe. He sent his son, the Prince, to Earth and ordered him to create a large katamari. Roll the katamari to make it bigger and bigger, rolling up all the things on the earth. You can roll up anything from paper clips and snacks in the house, to telephone poles and buildings in the town, to even living creatures such as people and animals. Once the katamari is complete, it will turn into a star that colors the night sky. You cannot roll up anything larger than the current size of your katamari, so the key is to think in advance about the order in which you roll things up around the stage. In Royal Reverie, roll up katamari as the King of All Cosmos in his boyhood!

Eiyuden Chronicles: Hundred Heroes | PS4, PS5

Directed and produced by the creator of treasured JRPG series Suikoden, Eiyuden Chronicle: Hundred Heroes provides a contemporary take on the classic JRPG experience. In the land of Allraan, two friends from different backgrounds are united by a war waged by the power-hungry Galdean Empire. Explore a diverse, magical world populated by humans, beastmen, elves and desert people. Meet and recruit over 100 unique characters, each with their own vivid voice acting and intricate backstories. Over four years in the making, and funded by the most successful Kickstarter videogame campaign of 2020, Eiyuden Chronicle: Hundred Heroes features turn-based battles, a staggering selection of heroes and a thrilling story to discover.

Train Sim World 5 | PS4, PS5

The rails are yours in Train Sim World 5! Take on new challenges and new roles as you master the tracks and trains of iconic cities across 3 new routes. Immerse yourself in the ultimate rail hobby and embark on your next journey. Be swept off your feet with the commuter mayhem of the West Coast main line with the Northwestern Class 350, the twisting Kinzigtalbahn with the tilting DB BR 411 ICE-T, or the sun-soaked tracks of the San Bernardino line and its Metrolink movements, powered by the MP36 & F125. 

Endless Dungeon | PS4, PS5

Endless Dungeon is a unique blend of roguelite, tactical action, and tower defense set in the award-winning Endless Universe. Plunge into an abandoned space station alone or with friends in co-op, recruit a team of shipwrecked heroes, and protect your crystal against never-ending waves of monsters… or die trying, get reloaded, and try again. You’re stranded on an abandoned space station chock-full of monsters and mysteries. To get out you’ll have to reach The Core, but you can’t do that without your crystal bot. That scuttling critter is your key to surviving the procedurally generated rooms of this space ruin. Sadly, it’s also a fragile soul, and every monster in the place wants a piece of it. You’re going to have to think quick, plan well, place your turrets, and then… fireworks! Bugs, bots and blobs will stop at nothing to turn you and that crystal into dust and debris. With a large choice of weapons and turrets, the right gear will be the difference between life and death.

PlayStation Plus Premium 

Deus Ex: The Conspiracy | PS4, PS5

This is an emulation of the classic PS2 title, Deus Ex: The Conspiracy, playable on PS4 and PS5 for the first time. The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly – killing thousands; drugs, disease and pollution kill even more. The world’s economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an age- old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. 

*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.