Gorgeous interactive fiction Pine: A Story Of Loss is a small sad game about a big sad man

Pine: A Story Of Loss, which stars a bereaved woodworker and thus may be a play on the double meaning of ‘pine’, is a gorgeously animated interactive fiction game that sees you performing farming chores and wordlessly reminiscing upon cherished memories. It’s short – designed to be played in a couple of sittings – and while the fiction is the focus here, you’ll spend time gardening and whittling in bespoke minigames as you find out more about the woodworker’s relationship. The publisher describes it thusly:

As each season changes, the woodworker must prepare for what’s to come. Tasks such as collecting water, thatching the roof, or planting crops each bring back vivid memories of his wife. Desperate to not let her memory disappear, the woodworker captures these moments in beautiful wood carvings. Yet, while each one is a promise to her memory, they soon become a dangerous obsession.

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New Contra: Operation Galuga Update Is Heading For Switch, Here Are The Patch Notes

Out now on other consoles, “coming soon” for Switch.

Konami and WayForward have today announced that a new update is on the way for Contra: Operation Galuga on Switch. As was the case with the launch update, the latest patch is available today on PS4, PS5, Xbox and Steam, but we’ll have to wait a little longer before it comes to Switch.

We don’t have a precise date for the Switch release yet outside of “soon,” but we do know what it’ll entail. The major issues targeted this time are a forced quit error, game freezes and music bugs, though the development team has also made a handful of tweaks to most of the stages in the hopes of improving the overall experience.

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You Probably Don’t Have to Worry About Assassin’s Creed Mirage’s Incredibly Complicated Cut Content

The allegedly cut ending of Assassin’s Creed Mirage, which was set to make the series’ already incredibly complicated meta story even more complex, is probably nothing to worry about according to Ubisoft.

As reported by Eurogamer, a Reddit “Ask Me Anything” from Mirage art director Jean-Luc Sala saw one fan essentially ask if cut content found through a datamine was canon to the larger Assassin’s Creed story.

“All we can say is that what’s not in your playthrough does not exist,” Sala said, suggesting the cut content was cut for a reason and therefore bears no impact on the Assassin’s Creed stories that have actually been released. He followed up with a winking emoji, however, perhaps just to leave fans a little on edge.

The cut content was thought to be a tease for Assassin’s Creed Hexe, the upcoming spooky-looking entry seemingly connected to witchcraft. Mirage, like most games in the franchise, features minor connections to the modern day meta story, but this cut tease pointed to the distant future for the first time.

Players could pick up on a conversation that takes place between two Animus Operators (the Animus being the machine that sends people’s consciousness back in time), in which they refer to the 21st century as “ancient history.”

What makes the cutscene even more complicated, and a little eerie, is that it shows Mirage protagonist Basim’s eagle flying from what appears to be Mirage’s normal map into the desert to a technological tower of some kind, suggesting the game may not be set in 9th century Baghdad as suggested.

But this “does not exist” according to Sala, as it didn’t actually make it into the final game, so fans will just have to wait and see if Assassin’s Creed goes in that direction down the line.

“All we can say is that what’s not in your playthrough does not exist.

There are opportunities for Ubisoft to take the franchise in a different direction, of course, as two upcoming entries — the aforementioned Hexe and a feudal Japan-set Assassin’s Creed Red — are already confirmed to be in development, and will both be sheltered under the Assassin’s Creed Infinity umbrella, a new platform acting as a series hub.

Details are still slim about all three of these projects, but one employee listed the highly anticipated Red as a 2024 game.

Assassin’s Creed Mirage launched October 5, 2023 as a smaller-scale entry that returns players to the series’ roots through slower-paced, stealth-based gameplay, veering away from the role-playing game foundations of the recent trilogy of Origins, Odyssey, and Valhalla.

In our 8/10 review, IGN said: “Assassin’s Creed Mirage’s back-to-basics approach is a successful first step in returning to the stealthy style that launched this series.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

RPS Game Club Asks: What do you think of Lethal Company?

To keep the ball rolling with this month’s Game Club pick, we’re asking what you, the readers, think of Lethal Company?

By now, I can confidently say that the RPS team are scrap collecting experts and can easily meet the quota set by the enigmatic Company. Much to James’ chagrin, who prefers the chaos of being objectively ‘bad’ at the game. So confident was I in our abilities after our co-op sesh, that I dove into a solo game. Cue immediate death by a vengeful face-hugging bug. I’m expecting my first round of xenomorph child maintenance fees any day now.

With our blog chat scheduled for Friday 26th April, 4 PM GMT, here are a few conversation prompts we’ve gathered ahead of time. Tell us your thoughts in the comments and shoot any questions our way too. We hope to see you there!

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Video Game-Starved Titanfall Fans Call Netflix Sci-Fi Film Atlas a ‘Titanfall Movie at Home’

Netflix has released a trailer for its upcoming Jennifer Lopez starring sci-fi film Atlas and fans of the Titanfall video game franchise are noticing a lot of similarities between the two.

The two minute trailer shows off Lopez’s Atlas Shepard fleeing from certain death in a giant mech akin to those seen in Titanfall, or more specifically its sequel, which was the first to feature a campaign. While this concept wasn’t necessarily new at the time of Titanfall 2’s release either, fans have spotted “pretty glaring” callouts to the game.

Reddit user dravacotron pointed these out. A line in the trailer for the Netflix film sees the mech Smith tell pilot Atlas that “my primary protocol is to keep you alive”. Titanfall 2’s scene where the pilot properly meets the mech has the line: “Protocol 3: Protect the pilot.”

Another of the more iconic scenes from Titanfall 2 sees mech BT tell pilot Jack Cooper to trust it before hurling him across an enormous gap, and the Atlas trailer showcases a similar line: “This won’t work if you don’t trust me.”

The film is otherwise about a growing bond between mech and pilot who are both thrust into unexpected territory on a dangerous alien world, which is the general plot of Titanfall 2 as well.

“I’m roughly 70% sure this was a rejected Titanfall script,” said LapsedVerneGagKnee. “It literally looks like a parody. How did they even manage that?,” asked sunboy4224. Agiantgrunt referenced the famous meme: “Mom can we have Titanfall movie. We have Titanfall movie at home.”

It literally looks like a parody. How did they even manage that?

Titanfall fans have been desperate for another entry in the practically dormant franchise ever since Titanfall 2 released in 2016. Popular battle royale Apex Legends is set in the same universe but doesn’t feature nearly as much of the story and lore the second game is remembered so fondly for.

In our 9/10 review, IGN said: “A long-awaited single-player campaign puts Titanfall 2’s feelgood mobility onto a sprawling platforming playground.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

I have determined which Lethal Company monster is the hardest worker and should be hired

Most of my time in Lethal Company is full of tomfoolery, panicking, and ultimately letting the quota down. As I run back and forth from the ship, only able to carry four things at a time in my puny arms, I frequently see the various monster inhabitants of the game excelling at pretty much everything. The Forest Keeper has brawny strength and can travel across the map in a blink of an eye, the Eyeless Dogs can sniff out an intruder in next to no time and The Butler has dedicated his life to maintaining a mansion even after the owners have long since gone.

This had me thinking – surely the various monster inhabitants of Lethal Company would make for a much better worker than myself?

Sure, most of them are ravenous killing machines – but that fits with the core values of The Company. After all, most of your time spent in the game will be collecting scrap on distant moons to meet an arbitrary quota set by The Company. You’ll then feed your pilfered belongings to the insatiable maw of a tentacled horror (otherwise known as the boss). You may be able to sympathise depending on your occupation.

So, if the monsters in Lethal Company were given the chance to work for said company, which of them would make it as an employee of the month and which would crash and burn harder than me getting thrown from the airlock five times in a row?

Join me as I peruse the CV’s of my favourite monsters in Lethal Company (as far as I know only half of them have opposable thumbs) and advocate for which of them should be my replacement as The Company’s new hire. After all, once this month’s Games Club is finished I’m not sure they’ll even let me back on the ship.

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How Did Moldaver Survive for Over 200 Years in Fallout? Fans Have Theories

The Fallout TV show has sparked a number of fan theories. There’s speculation about the Snake Oil Salesman’s mysterious serum, for example. Some believe the Brotherhood of Steel’s airship confirms one of two Fallout 4 endings as canon. And let’s not forget the theory that the Fallout TV show’s biggest bombshell may in fact be a misdirection.

As the speculation about what’s in store for fans with the already confirmed Fallout Season 2, as well as its impact on Fallout canon, a fresh debate has emerged: which of the main characters are synths?

Warning: spoilers for Fallout Season 1 and Fallout 4 follow.

Fans of the Fallout video games have noticed the Fallout TV show fails to include a number of iconic creatures, characters, and factions from the series. That’s understandable, given the showrunners had a lot of world-building to do for newcomers in Season 1 and only so much time to do it in. Adding to this absent mix are the synths from Fallout 4, which takes place nine years earlier than Season 1, in 2287.

Synths are synthetic humanoids built by the Institute, one of Fallout 4’s main factions. Newer models are almost indistinguishable from humans, and, in Fallout 4, replace residents of the Commonwealth as part of espionage tactics. While Fallout 4 is set in what’s left of the city of Boston and the surrounding Massachusetts region following the nuclear war of 2077, it’s conceivable that synths made their way to the west coast of the United States, although it’s a long journey across the wasteland.

If so, we may be seeing synths hidden in plain sight during Fallout Season 1. Indeed, some believe that Moldaver, the mysterious (and apparently deceased) leader of this part of the wasteland’s New California Republic, who has somehow survived the nuclear apocalypse and for 200 years afterward despite displaying no signs of ghoulish behavior, is a synth.

“Mark this post, it will either be revealed that the one that passed of her was just a clone/synth copy not the original or maybe she is a type of ghoul and was slowly healing pretending she had passed,” X / Twitter user @fatedwanderer84 said.

Indeed, Sarita Choudhury, who portrays Lee Moldaver in Fallout, has teased the character’s return in Season 2 despite her apparent death at the end of Season 1. In a recent interview with Nerdist, Choudhury was asked to explain how Moldaver survived. She replied: “I can’t, but I like your predictions, and you can figure stuff out, I think. But again, it’s in line with the fact that she’s a scientist. The fact that she created cold fusion makes me think she can figure out how to live.”

That tease is in-line with the theory that Moldaver is a synth or clone of Miss Williams, the pre-war name of the character depicted in flashback scenes. But some believe other characters could be a synth, too, including Hank, Maximus, and even Lucy.

The idea of synths and / or the Institute being around during the events of the Fallout TV show sparks further lore questions. Fans are already wondering which Fallout 4 ending the show considers to be canon, given it looks like the Brotherhood of Steel airship we see on-screen is the Prydwen from Fallout 4. Does The Institute still exist by the time the Fallout TV show starts? The showrunners and Bethesda development chief Todd Howard have confirmed all previous Fallout games are canon, as is the show, but none of the canon endings from the games are necessarily taken on board. Fallout Season 2 will, of course, answer some of these questions and pose more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Assassin’s Creed Mirage won’t get story DLC, but the devs have “ideas on how we could extend the story of Basim”

As an Assassin’s Creed girlie, I enjoyed Assassin’s Creed Mirage, a pared down (but still big game, which is really just proof of how bloated AAA games have gotten, but I’ll stop because it’s not time to take my personal bugbear for a walk) Ass Creed game that was closer to the simplicity of the older games in the stab ’em up stealth-action series. Yesterday creative director Stéphane Boudon and art director Jeal-Luc Sala took to Reddit for an AMA, and in response to a question about plans for Mirage DLC, Boudon said no – but that they have ideas for more stories for Basim.

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Avatar’s Prince Zuko Joins The Fight In New Nickelodeon All-Star Brawl 2 Update

Here are the full patch notes.

A new update for Nickelodeon All-Star Brawl 2 has punched its way onto Switch. While the patch night not be the biggest in terms of bug fixes, we do have a new fighter to try out (if you have the Season Pass, that is).

Yes, Avatar’s Prince Zuko is the next DLC fighter joining the fray. Those with the game’s Season Pass can now try out this Fire Bender as normal, or you can choose to pick him up as a separate purchase of £5.99 / $6.99.

Read the full article on nintendolife.com

Dragon’s Dogma 2 Has Done So Well Capcom Is Paying Out More Money to Shareholders

Capcom has announced plans to pay out more money to its shareholders after the breakout success of Dragon’s Dogma 2.

Dragon’s Dogma 2 is a big hit for Capcom, selling 2.5 million copies across PC via Steam, PlayStation 5, and Xbox Series X and S in just 11 days. The sprawling action role-playing game went on sale on March 22, and Capcom announced Dragon’s Dogma 2 had passed 2.5 million sold on April 2. Total Dragon’s Dogma franchise sales have now exceeded 10 million units, Capcom added.

To put Dragon’s Dogma 2’s sales into context, it took the first Dragon’s Dogma game a month to sell 1.05 million units after it went on sale at the end of May 2012, a tally Capcom declared a success at the time.

Now, Capcom has revised its full-year earnings forecast and its dividend forecast for the financial year ending March 31, 2024. Sales, profits, and earnings per share all all revised up in single digit percentages versus the previous forecast, Capcom said.

Explaining the revision, Capcom namechecked Street Fighter 6, which has sold three million copies since going on sale in June 2023, and Dragon’s Dogma 2, which the company said “has performed favorably.” Sales for Capcom’s back catalog titles also grew. Here’s the statement:

“In our core Digital Contents business, in addition to Street Fighter 6, the latest title in the Street Fighter series, being met with broad acclaim globally, Dragon’s Dogma 2 was released in the fourth quarter and has performed favorably. Further, sales grew for catalog titles consisting primarily of past titles from major series due to their steady popularity. Altogether, this has led us to expect earnings for this business to exceed our plan.

“As a result, we expect net sales, operating income, ordinary income, and net income attributable to owners of the parent to all outperform our previously announced forecast.”

“Dragon’s Dogma 2 was released in the fourth quarter and has performed favorably.

It’s certainly good times for Capcom, whose games typically enjoy critical acclaim and commercial success. Despite a controversy over microtransactions and a backlash to the game’s performance, particularly on PC, Dragon’s Dogma 2 saw the biggest launch for a single-player Capcom game on Steam, with an impressive 228,585 peak concurrents. Capcom has surveyed Dragon’s Dogma 2 players about their experience with the game, as well as potential DLC. Given Dragon’s Dogma 2’s sales success, it seems more meaningful DLC is an inevitability.

As for the future, Capcom is working on the next big Monster Hunter game, Monster Hunter Wilds, and new Resident Evil games.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.