PowerWash Simulator 2’s first bit of DLC takes you to the distant lands of Adventure Time’s Ooo

I’ve always found PowerWash Simulator‘s Big Brand Collabs slightly odd, if a touch humorous. They don’t always make much sense to me, like the SpongeBob one, though I will admit that the Shrek one does feel like a good fit, even if I am loath to look at intellectual property. And now here we are with its sequel, PowerWash Simulator 2, with its first bit of DLC freshly announced, sending prospective powerwashers off to a distant land called Ooo from the seminal Adventure Time.

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Reminder: It’s Time To Rate Your Switch 1 & 2 Games Of The Year

A wild GOTY appears!

Just a reminder that we’ll be publishing our 2025 GOTYs soon — both yours and ours! If you haven’t rated the Switch 1 & 2 games you’ve played yet (or if you’ve played something new in the last couple of weeks), feel free to read on and have your say.

And if you’ve rated them already? Nicely done, lovely person! As you were.

Read the full article on nintendolife.com

The Best Accessible Games of 2025

It’s December, meaning it’s the most wonderful time of the year. Yes, I’m cliché and enjoy the holidays for the warmth and celebrations they bring, but today I’m more interested in reflecting on the evolution of accessibility throughout 2025. And thankfully, this year brought improvements to long-standing franchises, as well as surprise additions to the triple-A and indie scenes.

From my perspective, there were no accessibility moments that revolutionized the industry in 2025. Instead, the year demonstrated a continuous evolution of what disabled players have rightfully come to expect when purchasing a new release. In my opinion, no one game has been better than another, especially in terms of innovation, but that’s not to say this year didn’t surprise me in unexpected ways. So, for this Access Designed, let’s explore some of my favorite examples of accessibility during 2025.

Runner-Up: and Roger

This section contains mild spoilers for and Roger.

The inclusion of TearyHand Studio’s and Roger on my list may surprise some. This roughly hour-long visual novel features numerous quick-time events that guide you through the loving memories of Sofia and her husband, Roger, as Sofia succumbs to dementia. Each minigame puts you directly in control of Sofia as she completes everyday tasks like brushing her teeth, making soup, or looking through old photographs. While these may seem mundane activities, Sofia’s dementia makes each simple event feel like a monumental task. And for disabled players, the intensity of the QTEs is exacerbated by the game’s notable lack of accessibility features.

And Roger features no accessibility tools to help you complete the game. There are no alternatives to finishing QTEs, options to skip them, or settings that have the game natively complete them for you like in this year’s Assassin’s Creed Shadows. You are forced to continuously mash or perfectly drag a white button for every single QTE, something that was immensely exhausting with my physical disabilities. Yet, after completing an event within the first chapter that had Sofia push Roger’s hand away by rapidly mashing a button on the screen, I realized its inaccessibility made the experience much more powerful.

And Roger, through its lack of accessibility, made me reevaluate how I critique games, something I’ve been professionally doing for six years. Sofia’s struggles with dementia were far more pronounced when I was struggling with her. And in an industry where proper disability representation is still relatively lacking, and Roger masterfully captures the truest expression of disability. There are moments of love, grief, pain, joy, and suffering – all emotions I’ve personally felt or witnessed disabled friends and family experience. I have never played a game so dedicated to having, and occasionally forcing, the disabled experience on the players, thus making and Roger one of my favorite games of not only 2025, but of all time.

Runner-Up: EA Sports FC 26

I will be the first to admit I don’t like sports games. The genre just doesn’t appeal to me, which is admittedly ironic considering I live in a very sports-centric city. Yet, EA Sports FC 26 made me appreciate soccer games (football for non-Americans) because of its incredible attention to accessibility detail.

FC 26, like most games with accessibility offerings, provides customizable controls, subtitles, and colorblindness settings. However, I appreciated the features for varying gameplay assists. Shooting, passing, defending, switching, and dribbling all have their own settings to provide relief during extended play sessions. When I was too fatigued to properly shoot, I would activate Auto Shots, which would trigger as I came close to the goal. If passing becomes too much, I can simply increase the sensitivity, making the game natively pass the ball without the need for immense precision. Even as the goalkeeper, I can use assists to help with saves. And for longer sessions, I can activate one or two button control schemes, significantly reducing the number of inputs needed to play (unfortunately, one and two button use cannot be used in competitive play).

Yet, FC 26’s greatest accessibility achievement doesn’t impact my disability. For the first time in the series, as well as in a competitive multiplayer setting, players can activate High Contrast Mode. Everything from the home team, away team, referees, to even ball color can be customized to increase their contrast. This provides blind players with crucial visual information when playing frantic matches. It’s easy to lose control of player and ball position when matches become intense, especially with online PvP, but FC 26 redefines what accessibility can be in the competitive scene. The potential to challenge industry perspectives for competitive games is why FC 26 deserves a spot among the most accessible games of 2025.

Winner: Doom: The Dark Ages

Doom: The Dark Ages, id Software’s latest in the iconic FPS series, is by far my favorite entry, as well as its most accessible. While the newest game includes relatively common accessibility options like customizable controls, adjustable subtitles, and varying difficulty modes, The Dark Ages adds new tools that redefine accessibility in this fast-paced game.

Shooters like Doom rely on immense speed and precision to slaughter enemies and complete levels. You are constantly dodging enemy fire, sprinting through levels, jumping over obstacles, and switching weapons within your extensive arsenal to play the game. And if you don’t have the strength or stamina to perform any of the above, the gameplay formula becomes abysmally inaccessible, even with lowered difficulty settings. But The Dark Ages has a solution: it introduces modifiers that adjust game speed, enemy projectile speed, enemy aggression, player damage, and even enemy damage. Further, The Dark Ages includes options to change the parry windows for melee encounters. Every piece of the combat system is customizable.

With accessibility, there’s often this incorrect notion within Internet spaces that options and inclusive designs ruin the intended gaming experience. The Dark Ages completely nullifies this argument with its customizable settings, which indicate that the “artistic intent” is the experience that you as a player want to have. There’s no punishment for modifying the experience. Whether you have a disability or not, you control how you play. Are you a masochist that enjoys frantically throwing yourself against an onslaught of demons? Simply adjust every setting listed above to maximize their values. In my case, I would customize parry windows and game speed if I was particularly tired, but would find myself increasing enemy aggression for more of a challenge. I’ve never played a game that allows me to fine-tune every aspect of combat, and that is why Doom: The Dark Ages is my game of the year for 2025.

These three games represent only a fraction of the excellent accessible titles throughout 2025. Assassin’s Creed Shadows, South of Midnight, Split Fiction, and even Kirby Air Riders all deserve credit for their accessible tools and designs. And while the three games listed above are my personal favorite, 2025 has arguably been my favorite year as a critic, not for the innovations, but for the continued dedication to disabled players.

Grant Stoner is a disabled journalist covering accessibility and the disabled perspective in video games. When not writing, he is usually screaming about Pokémon or his cat, Goomba on Twitter.

Shock horror, Ark 2 has been delayed, with its story now apparently at the whims of Vin Diesel

I mean, all you can do is laugh, right? You’ve probably already guessed at what based on the headline, but we’ll dig a little deeper into this all the same. Yes, Ark 2 has been delayed, the same Ark 2 that was revealed almost exactly five years ago, that was at one point in time promised to release in 2023, and then 2024, and then sort of half-heartedly slated for 2027, before landing where we are now, with the news that the game is currently planned for release in 2028. Uhuh!

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The IGN Community Awards 2025

“For those who come after.” It’s a simple but effective phrase from this year’s Clair Obscur: Expedition 33, one that was stuck in the minds of many for nearly an entire year. But although Expedition 33 won the hearts of many, it was far from alone. 2025 saw the release of the hotly anticipated Hollow Knight: Silksong, and with the release of the Nintendo Switch 2 we got a new Mario Kart, Donkey Kong, and the sequel to IGN’s 2020 Game of the Year, Hades 2. Over in the world of entertainment we got plenty of great movies like Superman, Sinners, Weapons, and possibly the best Predator movie ever in Predator: Badlands.

Every year, across all forms of media, there are situations where critics and audiences either agree or disagree. That’s never going to change, we’re talking about opinions, after all, although this year we definitely saw more alignment than normal. Every year, we ask you all to vote on each of our award categories, and many of our awards have gone to the games, shows, and movies that you chose, too. That’s a great sign that our thoughts and opinions are aligned with our community’s.

But what did you vote for? Here are the complete results for each Community Award, voted on by you, the IGN community (Results finalized at 12/20 12AM ET).

Best Sci-Fi or Fantasy Movie 2025

Winner: Predator: Badlands (33.1% of the votes)

Best Comic Book or Graphic Novel

Winner: Batman: Dark Patterns (40.4% of votes)

Best Anime of 2025

Winner: Dan Da Dan (49.4% of votes)

Best Action-Adventure Game of 2025

Winner: Ghost of Yotei (29.6% of the votes)

Best Horror Movie of 2025

Winner: Sinners (41.5% of votes)

Best Playstation Game of 2025

Winner: Clair Obscur: Expedition 33 (43.6% of votes)

Best RPG of 2025

Winner: Clair Obscur: Expedition 33 (66.8% of votes)

Best Nintendo Game of 2025

Winner: Donkey Kong Bananza (49.9% of votes)

Best Xbox Game of 2025

Winner: Clair Obscur: Expedition 33 (60.2% of votes)

Best PC Game of 2025

Winner: Clair Obscur: Expedition 33 (51.2% of votes)

Best Strategy Game of 2025

Winner: Anno 117: Pax Romana (25.5% of votes)

Best Puzzle Game of 2025

Winner: Blue Prince (72.9% of votes)

Best Roguelike Game of 2025

Winner: Hades 2 (57.2% of votes)

Best Action Game of 2025

Winner: Hades 2 (58.8% of votes)

Best Shooter Game of 2025

Winner: Arc Raiders (28.3% of votes)

Best Superhero Movie of 2025

Winner: Superman (57.3% of votes)

Best TV Show of 2025

Winner: Andor (38.0% of votes)

Best TV Episode of 2025

Winner: Andor Season 2, Episode 8 – “Who Are You?” (46.9% of votes)

Best Ensemble Cast in a TV Show or Movie of 2025

Winner: Andor Season 2 (39.9%)

Best Performer in a TV show or Movie

Winner: Genevieve O’Reilly (Mon Mothma, Andor) (29.2% of votes)

Best Performer in a Movie of 2025

Winner: Michael B. Jordan (Elijah “Smoke” Moore and Elias “Stack” Moore, Sinners) (36.8% of votes)

Best Ensemble Cast in a Video Game of 2025

Winner: Clair Obscur: Expedition 33 (65.2% of votes)

Best Performance in a Video Game of 2025

Winner: Jennifer English (Maelle, Clair Obscur: Expedition 33) (36.5% of votes)

Best Video Game Music/Score of 2025

Winner: Clair Obscur: Expedition 33 (67.5% of votes)

Best Art Direction in a Video Game of 2025

Winner: Clair Obscur: Expedition 33 (58.5% of votes)

Best Remake or Remastered Game of 2025

Winner: The Elder Scrolls 4: Oblivion Remastered (34.6% of votes)

Best Movie of 2025

Winner: Sinners (24.7% of votes)

Best Game of 2025

Winner: Clair Obscur: Expedition 33 (50.8% of votes)

Thank you to everyone who participated in our community-voted awards categories this year. In 17 of the 23 categories, the winner garnered over 40% of the total votes, showing a sense of unity on what you found to be your favorites in 2025. Clair Obscur, as expected by many, ran the gauntlet to win all nine of the categories it was nominated in. Meanwhile, Andor was a huge audience favorite, sweeping all four of the categories around TV. The win by the most narrow margin goes to Predator: Badlands, which took home the win for Best Sci-fi or Fantasy Movie over Frankenstein by only 1.1%, while Blue Prince won by the biggest margin, taking home over 72% of votes in the Best Puzzle Game category. Thank you again to everyone who voted. And now, with big games like GTA 6, Marvel’s Wolverine, and other major releases on the horizon, we look forward to seeing how 2026 turns out and learning your favorites this time next year.

Keepin’ It Clean

Throughout the year, we have been monitoring those who do not foster a positive experience here at IGN. We remove the most problematic users regularly to improve everyone’s overall experience. But we also use this time, before the end of the year, as an opportunity to remove those who were given more time to see if their infractions throughout the year was part of a pattern, or if they were potentially just someone having a bad day or week. So, in addition to recognizing the users who uplifted our community, we have also removed several users who have consistently violated our community guidelines. These banned accounts are those who have engaged in hate speech, harassment, or other toxic behaviors. We know these actions are not always popular, but they are necessary in our commitment to creating a safe and welcoming space for everyone at IGN.

As we continue to build upon our community, we will continue to monitor and address any problematic behavior to ensure that our community remains a positive and inclusive place for everyone. We can create a respectful, supportive, and enjoyable community by working together.

We appreciate our readers who regularly make us their home for gaming, entertainment, and more. We are excited to continue building and improving together in the coming months and years. Once again, thank you to all of you who regularly do your best to create a positive experience on IGN.

Jada Griffin is IGN’s Community Lead. If she’s not engaging with users here, chances are she’s developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Bluesky @Jadarina.bsky.social

Review: Despelote (Switch) – An Irresistible And Appropriately Beautiful Game

Back of the net.

Editor’s note: This game launched in North America on 11th December, but won’t hit European eShops until 13th January.


For some, football is something to play; for some, it’s something to watch; for others, it’s something to be scared of in the playground. But in 2001, in Ecuador, football meant just about everything to just about everyone. At least, that’s the story told by Despelote, a game that conjures the magic of childhood and football fever and makes it captivatingly relatable.

Read the full article on nintendolife.com

I tried to be heartless in Dispatch, but its characters had too much heart to let me

I went into Dispatch with a goal in mind: Be a hard-ass. Seeing the trailers for Adhoc’s revival of Telltale’s signature cinematic, choice-focused story games, I figured it would be fun to roleplay its lead, Robert Robertson, as a straight-shooting boss who only deals in tough love.

I used to play every Telltale game with a character arc in mind, largely to see whether they could bend enough to allow my interpretation. And Dispatch’s world of superheroes caught in the corporate machine handed me the perfect set-up for my story.

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Talking Point: What Are You Playing This Weekend? (20th December)

Ho, ho, ho!

Ah yes, the weekend. Not just any ol’ weekend either! No, it’s the weekend before Christmas, which means it’s time to start preparing your stomachs for an avalanche of food and chocolate.

This week in the world of Nintendo, it seems that there may be an alternative to those ruddy Game Key Cards after an announcement from ININ Games. We also received a lovely new Switch 2 Edition of Divinity: Original Sin 2 from Larian Studios, so hopefully this is a little precursor of things to come from the acclaimed developer.

Read the full article on nintendolife.com

Marvel Cosmic Invasion “Bug-Blasting Patch” Update For Switch And Switch 2 Now Live

“We’re back to take out the bugs”.

Following the release of the beat ’em up Marvel Cosmic Invasion on the Switch and Switch 2 earlier this month, a new update for the title has now been rolled out.

According to the development team, this new update is packed with fixes and quality-of-life tweaks. There’s also plenty of “bug-blasting” in this latest patch. Here’s the full rundown, via the game’s Steam page:

Read the full article on nintendolife.com