Review: The Legend Of Heroes: Trails Beyond The Horizon (Switch 2) – A Step Up From Daybreak II

One small step for man.

The long-running Trails series needs little introduction, as Falcom has been chipping away at this JRPG narrative for the better part of two decades across a variety of arcs and perspectives spread over more than a dozen interconnected games. While newcomers have traditionally been discouraged by the mountain of homework necessary to ‘get it’, Trails Through Daybreak offered a nice on-ramp for the series a couple of years ago, kicking off a fresh arc. After a somewhat disappointing sequel, many hoped Falcom would right the ship with Trails Beyond the Horizon and start offering some payoffs for the many plot threads it’s set up. Luckily, Falcom has started to get things moving, and this entry overall feels like an improvement over Trails Through Daybreak II, though it isn’t without its flaws.

Centred on the initiation of humanity’s first steps into space, this is narratively a continuation of the ‘Calvard arc’ that started with the first Daybreak game, but there’s also a good reason why this wasn’t simply called Trails Through Daybreak 3. While Van is (debatably) the primary character of this release, there are also two parallel story routes starring Kevin and Rean, two protagonists from previously concluded arcs who still have a role to play in the all-encompassing storyline now approaching a grand conclusion that the technological developments of Zemurian space exploration are bringing into focus.

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Developer_Direct Returns January 22: Watch Fable, Forza Horizon 6, and Beast of Reincarnation Gameplay, Direct from the Studios

Developer_Direct Returns January 22: Watch Fable, Forza Horizon 6, and Beast of Reincarnation Gameplay, Direct from the Studios

Developer_Direct Hero Image 2026

2026 is going to be an incredible year for Xbox players – you might even call it a… fabled year. To celebrate, we’re kicking it off with the fourth installment of our Developer_Direct broadcast on January 22, bringing you news, new gameplay, and insights directly from the incredible teams working on titles coming this year.

Presented by the game creators themselves, Developer_Direct will once again give you an inside look at not just the games, but the studios working to bring them to life. Fittingly for Xbox’s 25th anniversary year, that includes the return of some of our most legendary franchises, which rub shoulders with a brand new title from one of Japan’s most beloved studios.

The show includes not one but two titles from Playground Games, with the UK studio bringing us a first extended look at Fable, as well as the debut of gameplay for Forza Horizon 6. We’ll also be taking a trip to Tokyo to visit the legendary Game Freak, offering a first in-depth look at Beast of Reincarnation, which we revealed at Xbox Games Showcase last year.

You can tune in at 10am Pacific / 1pm Eastern / 6pm UK on January 22 to see all the latest on:

Fable Playground Games welcomes players back to the fairytale land of Albion, with the first in-depth look at Fable – one of 2026’s most anticipated titles. Devs from the Playground team will unveil the magic and mischief that awaits players in this fresh new beginning for the franchise, including a first look at some stunning new gameplay. Of course, the core themes of Fable will all be there – choice, consequence, drama, action, British humor and (of course) chickens, all reimagined for existing fans and new players alike.

Forza Horizon 6 The Forza team from Playground Games will share a deep-dive on the much-anticipated Forza Horizon 6 as the open world racer takes players to the beautiful and contrasting landscapes of Japan. The segment will deep-dive into a very first look at gameplay, including reveals of new features – and how Japan comes to life in this stunning new installment.

Beast of Reincarnation Join us as we delve into Game Freak’s intense one-person, one-dog action RPG. For the first time, Game Freak will reveal details of our protagonist Emma’s innovative plant manipulation actions and gameplay with her canine companion, Koo. In Beast of Reincarnation, a profound and dangerous world unfolds in post-apocalyptic Japan. Discover the development secrets behind its creation in Developer_Direct.

Stay tuned to our official social channels for more from Developer_Direct, airing on Thursday, January 22 at 10am Pacific / 1pm Eastern / 6pm UK.

The post Developer_Direct Returns January 22: Watch Fable, Forza Horizon 6, and Beast of Reincarnation Gameplay, Direct from the Studios appeared first on Xbox Wire.

Code Vein II Interview: world building, player choice, weaponry, and more

Code Vein II, launching for PlayStation 5 on January 30, is the newest entry in the dramatic exploration action RPG series, Code Vein. Set in a post-apocalyptic future, it depicts the drama of Revenants and humans who fight to defy their doomed fate. Players confront relentless foes and treacherous locations alongside a trusted partner, while their choices rewrite history and shape the destinies of both the world and its characters.

We recently got a chance to go hands-on with the upcoming title and have a chat with the game’s producer, Keita Iizuka, and the director, Hiroshi Yoshimura.

Follow a hero’s journey that transcends time to rewrite fate and history

PlayStation Blog: Your studio has worked on action RPGs like the God Eater series, the Tales series, and Scarlet Nexus. What aspects did you focus on to set this title apart from those games?

Yoshimura: I think one of Code Vein’s defining features is its challenging difficulty.

Iizuka: Another crucial aspect of Code Vein is that you can only bring one companion on your journey. Even when facing deadly environments or powerful enemies where a single mistake could mean death, it’s just the two of you. That may feel isolating at times, but the unique bond and trust that form between you and your partner is unique to Code Vein.

Yoshimura: Code Vein also places a strong emphasis on creating a world grounded in realistic backgrounds. The team made thoughtful design choices to blend anime-style characters naturally into these detailed environments. This commitment to a distinctive visual style is another hallmark of the game.

Yoshimura-san, back when you were developing God Eater 2, you talked about how you organized your ideas by carefully putting them into words. Did that approach carry over or influence your work on this project?

Yoshimura: The “verbalization method” I used during God Eater 2 has been applied not only to this title, but also to the previous Code Vein. It involves the enormous task of writing out every game element and clarifying how they connect to one another. We repeatedly iterated on the core action systems from the prototype stage. As projects grow in scope and development periods stretch, the market and player expectations keep evolving. If the team does not continually update its mindset during development, the game risks feeling outdated by the time it launches. The action in this title is the result of extensive iteration; while respecting and carrying forward the sense of camaraderie with your buddy that was so well received in the previous game, we rebuilt the system around two new strategic concepts – “Summoning,” where you fight alongside your partner, and “Assimilation,” where you become one with them. We hope players will enjoy this new approach.

When it comes to the game’s worldbuilding, were there any elements you carried over from the previous title or specific aspects you chose to emphasize?

Yoshimura: Code Vein II establishes a new setting while still retaining core elements from the previous game. Because this title is built around the idea of rewriting history, directly linking it to the previous game’s world would risk overturning the established history and player experiences. That said, it’s not an entirely separate world either; fans will notice familiar items, weapons, gifts, and other small callbacks scattered throughout the game.

During the hands-on demo, the design differences between Josée as your Revenant buddy and as a boss really stood out. What’s the concept behind the Revenant’s boss transformations?

Yoshimura: Those design differences are intended to make players wonder what happened to the character. While their appearance changes drastically, there are still subtle elements shared between the two forms. You might miss them during battle, but as the story unfolds, you’ll begin to understand the reasoning behind the transformations. We’d love for players to look back at the character designs after those revelations.

Ensuring narrative integrity amid history-altering changes

Player choices play a big role in this game. Does altering history result in multiple endings?

Iizuka: The core gameplay revolves around traveling between the present and past to progress the story. When you intervene in the past and return to the present, relationships with characters or the world itself will change. The game has multiple endings, so even after reaching one ending, you can go back in time to alter it.

Yoshimura: It’s a pretty unique structure. There are multiple endings, but the way players approach them is different. What really defines this game is how players actively shape the story through their own choices.

Iizuka: There’s also New Game+ that lets you carry over your levels and certain progress for those who want to revisit the story from the beginning.

The history-altering system must be challenging to maintain story consistency. What were your key focuses or struggles when crafting the narrative for this title?

Yoshimura: I took it on myself, but it was far more challenging than expected. As I built out the narrative, I found myself wanting to push the boundaries further. I want to create living, breathing characters, so I refused to make them act like puppets that were convenient to the game’s system. Maintaining narrative consistency was tough, but character integrity mattered even more. My core rule was ensuring that player experiences were reflected without any contradictions. The complexity made it difficult to convey my vision clearly to the team, so I just powered through it myself (laughs).

Iizuka: The story went through extensive rewrites. However, the final version achieves solid consistency and a smooth flow, making the history alterations feel seamless without any sense of disconnect.

What are the standout features of the new Rune Blade and Twin Blades? Are there any changes to weapons carried over from the previous game?

Yoshimura: The Rune Blade is a tricky weapon that leverages formae power to levitate swords. With specific formae, you and the blade can move independently to attack, pulling off solo coordinated assaults. Twin Blades, held in both hands, prioritize speed and spin. It was highly requested by fans of the previous game, so we’re excited for the new addition. In Code Vein II, you can stack wounds with every hit to maximize Ichor from blood drains, so hit count is key.

It’s difficult to pinpoint changes to the five returning weapon types, but the animations have seen a major quality upgrade, so nothing feels exactly like the previous game. Every move, from weighted swings to combos, has been fully rebuilt to match the elevated animation standards.

Iizuka: This game now lets you equip formae directly onto weapons, with many more type-specific options. This makes  tailoring builds to each weapon’s strengths far more intuitive than in the previous title.

Xbox Developer Direct 2026 Announced for Next Week, Featuring Fable and Forza Horizon 6

After Xbox Game Studios boss Matt Booty teased the return of Microsoft’s now-annual Xbox Developer Direct showcase last month, the publisher has now confirmed the details. The 2026 Dev Direct will air live on Thursday, January 22 at 10am PT. You can watch it live here on IGN or on IGN’s YouTube channel.

Booty had already confirmed the presence of accomplished Xbox Game Studios developer Playground Games at the event, and now we know for certain that both its upcoming blockbusters will be shown: Forza Horizon 6 and Fable.

Given that both are expected to release this year and they are two of Xbox’s biggest first-party offerings – and that we’ve yet to see proper gameplay from either one – we’re due a proper look at gameplay. And that, according to Microsoft’s announcement this morning, is exactly what we’ll get.

Also featured in the showcase will be Beast of Reincarnation, the upcoming action RPG from Pokémon developer Game Freak that was announced during the Xbox Showcase event in June last year.

There’s no confirmation of any other games under the Microsoft umbrella being included, such as Gears of War: E-Day, the prequel that’s bringing back Delta Squad to the time period before Emergence Day; or Halo: Campaign Evolved, the Unreal Engine 5-based remake of the original Halo’s campaign. I played it, if you’d like to read or watch my first impressions.

Typically Microsoft does include at least one surprise title, however. Could this be where we get a glimpse at the newly-leaked Life is Strange: Reunion? It’s perhaps worth noting that the franchise’s previous game Life is Strange: Double Exposure was unveiled back during the Xbox Showcase in June 2024.

For more on what stands to be a very busy year for Microsoft, check out my What to Expect From Xbox in 2026 piece, and join us every Thursday for a new episode of Podcast Unlocked.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

A new StarCraft shooter’s reportedly set to be revealed this year, possibly as a BlizzCon headliner

Right, so, Starcraft. A new shooter in the series is reportedly set to be revealed this year, possibly as the big headline act of Blizzcon in September.

The existence of such a secret shootery thing in the works at Blizzard was first reported by Jason Schreier last year, being one of the revelations to come out of his book on the publisher, titled Play Nice: The Rise, Fall, and Future of Blizzard Entertainment.

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The Witcher 3 Expansion Reports Continue, Now With Discussion of A Possible ‘Dune-Style’ Location

Evidence of an under-wraps third expansion for The Witcher 3 continues to mount, with one report now pointing to a possible ‘Dune-style’ location for the new adventure.

Word of a fresh DLC for the beloved 2015 blockbuster RPG began bubbling up in earnest last month, fuelled by a set of reports from insiders and apparent teases by developer CD Projekt that it had something secret in the works.

Now, a report by IGN Poland has said its local sources have been aware of potential plans for several years, and that — initially at least — its developers had expressed a keen interest in exploring Zerrikania, an exotic desert region to the far east of The Witcher 3’s current map.

While IGN Poland cautions that this information dates back several years, it also goes on to list a string of reasons why Zerrikania makes a lot of sense for the expansion, due to various hints at a Zerrikanian Manticore School in previous expansion Blood and Wine, and references to the region made by other characters. The same school is also a part of The Witcher’s tabletop RPG — as seen in the artwork above.

Separately, a Eurogamer report has given a more black-and-white reason why this expansion is likely real and expected to launch in 2026: because there’s currently a gap in CD Projekt’s employee incentive program target indicative of the company launching something expected to earn significant money.

As Eurogamer notes, CD Projekt doesn’t really have anything else expected to fit the bill, with The Witcher 4 not set for launch until 2027 at the earliest, and Cyberpunk 2 after that. Work on a new IP is also ongoing, but even further off.

There’s a possibility still that this could relate to some other, smaller Witcher spinoff, but with all the smoke around a Witcher 3 expansion now rising, everything looks to be pointing in the same direction.

As “full production” on The Witcher 4 continues, CD Projekt has cautioned fans not to expect its launch in 2026, as the company plans an ambitious six-year roadmap in which it will also launch The Witcher 5 and The Witcher 6. Before all of that, there’s a window this year for even more Witcher, and a fresh slice of content that could potentially help bridge the gap.

A new DLC feels like a smart idea to reawaken lapsed interest ahead of the series’ next chapter, via extra content sold to The Witcher 3’s existing audience of more than 60 million players. This content could be used as a reason to sell the game anew, to bring fresh fans to the decade-old role-player, and potentially set up plot points to be expanded upon in the franchise’s eventual sequels.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

New Life is Strange Game Spotted, And Yes, This One Will Finally Bring Back Chloe

A ratings board leak has detailed Life is Strange: Reunion, a new game in the narrative adventure series that focuses on the return of fan-favorite character Chloe.

Details of Life is Strange: Reunion have now been made public by the European ratings board PEGI, which published a now-deleted plot summary for the game online last night.

Reunion’s existance had long been rumored among Life is Strange fans clued into the franchise’s ongoing development at troubled studio Deck Nine Games. The expectation is that Reunion will be made official in the imminent future, and launch not long after.

Life is Strange: Reunion is particularly notable as it appears to revive (or return) the character of Chloe, the original game’s blue-haired best friend (or love interest) that you could sacrifice (or save) depending on your choices.

Deck Nine’s most recent Life is Strange game, Double Exposure, received a negative reaction from many core fans of the series for returning to the story of original main character Max Caulfield in a reality in which Chloe survived the events of the franchise’s first game but did not appear in person. Fans of the pair’s romantic relationship option were particularly upset, as Double Exposure explained that the two characters were now broken up, seemingly permanently.

Purported leaks from within Deck Nine Games amid this backlash painted a picture of a troubled development, but also mentioned a further game being in the works that did feature Chloe. Reunion certainly seems to be this project — and it will be interesting to see whether its final version feels like it has been shaped by feedback to Double Exposure.

“Chloe Price was Max Caulfield’s partner in time,” reads a description of the game published by PEGI. “Losing her is Max’s greatest regret. Now Chloe has come to Caledon University. Haunted by nightmares and impossible memories, Chloe needs Max’s help. But Max is already in crisis: in three days, a deadly inferno will destroy the campus.”

Other plot details include a character hallucinating on mushrooms, and a scene where a building is on fire with people trapped inside. The game will reportedly begin with a recap of previous Life is Strange entries, in which it sounds like we’ll see Chloe during the events of the first game.

A digital deluxe version of the game will also be offered, containing additional outfits.

Life is Strange: Reunion is yet to be officially announced by publisher Square Enix, but it likely won’t be long now. We’ve contacted the company for more.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Star Wars Outlaws for PS5 and Xbox Series X Is Back to $20 at Amazon

Amazon has been dropping some very nice gaming deals recently to start off 2026. The latest offer to catch our eye is on Star Wars Outlaws for PS5 and Xbox Series X, which have both dropped to $19.99 for a limited time. This marks a return to the lowest price for both PS5 and Xbox Series X versions at Amazon, so this is a great opportunity to grab it. And why not spend these next few winter months journeying to a galaxy far, far away?

Star Wars Outlaws (PS5 and Xbox Series X) for $20

This Amazon Exclusive limited edition release of Star Wars Outlaws comes with some extras alongside the game. This version will set you up with The Rogue Infiltrator Character Pack, which features cosmetics for Kay and Nix that you can use in the game.

Still wondering if this is the game for you? Our review from IGN’s Tristan Ogilvie called it a “fun intergalactic heist adventure with great exploration,” though he noted at the time that it was “hindered by simple stealth, repetitive combat, and a few too many bugs at launch.” However, since launch, it’s received updates to give it a bit of a boost.

As mentioned before, this isn’t the only video game deal to cross our radar over at Amazon. The retailer has had quite a few surprises up its sleeve recently, including a very big discount on Kingdom Come: Deliverance 2 and Astro Bot. Outside of Amazon, Walmart’s even offering a great deal at the moment on Battlefield 6, if you’ve been waiting for a good time to add that to your library. For even more discounts on games, have a look at our roundup of the best deals of the day.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Rumour: Bethesda Is Reportedly Reviving Two More Fallout Games

Fallout 4 arrives on Switch 2 this year.

Fallout 4: Anniversary Edition is on its way to the Switch 2 this year, and it might not be the only Fallout game returning in the future. This information comes from the same Windows Central report about “what to expect” from Xbox “this year, and beyond”.

According to the site’s executive editor Jez Corden, Fallout fans can “eventually” expect to see a “Fallout 3 remake in the vein of Elder Scrolls IV: Oblivion Remastered“, with Fallout New Vegas to also apparently receive the same treatment.

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