Resident Evil: Code Veronica Remake Reportedly Planned For Announce Later This Year

Capcom is expected to reveal its all-new Resident Evil: Code Veronica remake this year, according to a fresh report.

Previous reporting had pinned the still-unannounced Code Veronica remake for a 2027 release, following next month’s launch of Resident Evil: Requiem.

Now, noted Resident Evil leaker Dusk Golem has said fans should expect a first look at the Code Veronia remake later in 2026. IGN has previously verified that a new version of the game is indeed in development, while MP1st has claimed that the game currently sits with a Q1 2027 launch window.

“No, there is NOT a Resident Evil 5 Remake that’s going to be announced this year,” Dusk Golem wrote in a post on social media. “Instead, later this year a RE Remake that starts with “(C)” & ends “(ode Veronica)” is going to be announced, I promise you.”

Resident Evil: Code Veronica originally launched in 2000 for the Sega Dreamcast, and while not a mainline numbered entry like Resident Evil 2, 3 or 4, it remains beloved by fans and considered a core part of the franchise’s story. Its narrative takes place around the same time as Resident Evil 3, but instead features Claire and Chris Redfield on a remote prison island and then in Antarctica.

As for Resident Evil 5, speculation around a remake has bubbled up following a teasing comment by Eva La Dare, the voice actress behind that game’s character Sheva Alomar. However, as of yet, Capcom is not believed to have greenlit any new version of the game — which garnered strong sales and a mostly positive reaction from fans back at its original launch in 2009. Whatever Alomar is referring to, it’s likely not worth getting your hopes up.

Instead, Capcom will reportedly finish remaking its early Resident Evil entries with a fresh version of Resident Evil Zero, due in 2028 after this year’s Requiem and next year’s new version of Code Veronica. (And after all that? Well, it would seem time for an all-new Resident Evil entry once again.)

Last year, Capcom’s under-wraps Resident Evil Zero remake appeared to pop up on the resume of Far Cry 5 and Guardians of the Galaxy video game actor Jon McLaren, with the suggestion that he will now be playing escaped convict Billy Coen.

Before all of that, of course, Resident Evil Requiem will arrive on February 27. Set to feature new character Grace Ashcroft and returning hero Leon S. Kennedy, the game’s mix of survival horror and action looks hugely promising — even if we’re all a bit concerned by that nasty-looking bite on Leon’s neck.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Hytale’s first major update adds in dinosaurs, stops skeletons drowning and lets you have an early night

A first major update for Minecrafty block-build-and-basher Hytale arrived over the weekend, and it’s added in some extra danger. There are now dinosaurs running around in the underground jungles. These are work-in-progress dinos, so who knows what might happen if you end up earning their big lizard ire. Also, the in-game bedtime’s now half past seven.

Read more

Elder Scrolls Online seasons will add new zones, but “it’ll be a different flavour”

Much in the same way that I started this year by telling my loved ones I would cut down my portion sizes in 2026 to attend to my ageing body, Zenimax Online Studios began the year by saying they would be releasing smaller updates for Elder Scrolls Online to refresh the MMO’s creakier content.

Both Edler Scrolls Online and I shall end 2026 leaner and able to climb stairs without our knees popping.

But, in announcing its move from Expansion-sized chapters released every 12 – 18 months to smaller Season updates released every three months, it wasn’t clear what this meant for new zones. Would the world of Tamriel stay locked at its current size, with additional areas being too large a thing to add in a Season update?

Read more

“I’m Excited To Meet You” – Devon Pritchard Makes Her First Public Appearance As President Of NoA

Meet the new boss.

Nintendo of America has a new President and COO, and during the 15th Annual New York Game Awards, Devon Pritchard made her first public appearance in her new role.

Introduced by ex-Nintendo of America President Reggie Fils-Aimé and New York Times columnist Harold Goldberg, Pritchard appeared via a pre-recorded video to celebrate the Game Awards and the nonprofit ‘Playing With Purpose’ writing programme, which looks to provide workshops in journalism and game narrative writing in school across New York.

Read the full article on nintendolife.com

Ex-Assassin’s Creed lead sues Ubisoft for around $1 Million, alleging his exit was a disguised dismissal

Former Assassin’s Creed series lead Marc-Alexis Côté is suing Ubisoft for damages, alleging that his abrupt October departure from the company after 20 years wasn’t a matter of personal choice, but a case of “constructive dismissal”. That, in non-legalese, means that the developer believes he was left with no choice but to resign, having been offered new roles he viewed as demotions amid a round of corporate musical chairs.

Read more

Nintendo Unhappy at Sega Mascot’s Foot During Mario & Sonic at the Olympic Games Development

Nintendo allegedly expressed dissatisfaction at Sega during the development of Mario & Sonic at the Olympic Games, after seeing Sonic’s foot placed ahead of Mario’s.

The incident has come to light in an Arcade Attack Retro Gaming Network interview with Sega veteran Ryoichi Hasegawa, who worked on the Wii and Nintendo DS sports minigame classic ahead of its release back in 2007.

According to Hasegawa, Nintendo insisted that Sega change artwork set to be used for the game’s cover that depicted Mario’s foot placed behind that of Sonic’s.

“There was one funny story,” Hasegawa recalled of the game’s development. “There was artwork of Mario and Sonic, and you know, other characters standing on the field. And those artworks were used for the package, the instruction manual cover, and the cartridge label, and things like that…

“There was one small error and Sonic’s foot was in front of Mario’s foot, ” he continued, “and Nintendo demanded us to change the priority.”

Asked if Sega agreed to the change, Hasegawa said the game’s developers “of course” made the change for Nintendo. “We were like ‘oh my god’ we have to change it,” he concluded, “or there will be no deal.”

Nintendo has frequently been reported to be a stickler for its characters appearing exactly as it wants — another infamous example is the company sending notes to Disney to describe how Bowser should hold his teacup during a brief cameo in Wreck-It Ralph.

As it was, Mario & Sonic at the Olympic Games was a smash hit for Sega, selling 10 million copies and spawning a string of sequels. Alas, the franchise ended after its final game in 2020, when the International Olympic Committee chose not to renew its licensing deal with Sega and Nintendo, and instead pursue partnerships based around mobile gaming and NFTs.

“Basically the IOC wanted to bring [it] back to themselves internally and look at other partners so they would get more money,” producer Lee Cocker, who worked on the series while at marketing company ISM Ltd, previously confirmed.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Ex-Assassin’s Creed Boss Suing Ubisoft for $1.3 Million, Alleges His ‘Disguised Dismissal’ Was to Avoid Severance Pay

Ex-Assassin’s Creed boss Marc-Alexis Côté is suing Ubisoft for $1.3 million in lost severance pay and damages following his shock exit from the company last year.

Radio Canada broke word of the lawsuit, which Coté has filed against his former employer due to the manner in which he left the company — an “unacceptable demotion” that constituted a “disguised dismissal.”

Côté’s departure from Ubisoft last October came as a surprise to fans and the company’s thousands of Assassin’s Creed developers, just weeks after the brand became part of Ubisoft’s new Tencent-backed business entity Vantage Studios. Côté had served more than 20 years at Ubisoft and worked on a string of Assassin’s Creed hits, before his promotion to head up the flagship brand in 2022.

Ubisoft told staff of Côté’s departure via an internal email that discussed the need for Vantage Studios’ leadership team to be “aligned” with its core goals. At the time, IGN reported that Côté had been offered a role as part of Vantage Studios’ leadership, but declined.

Côté’s lawsuit claims that he was essentially replaced in his role early in 2025 by Vantage Studios’ newly-installed leadership, Christophe Derennes and Charlie Guillemot — the cousin and son of Ubisoft CEO Yves Guillemot. With this layer of management now above him, Côté claims he then learned over the summer of 2025 that Vantage was now seeking to hire a new Assassin’s Creed franchise boss, too.

Radio Canada’s report suggests that Côté enquired about the role but was told he was not suitable and would not be supported by Yves Guillemot, as the position was to be based in Ubisoft’s base in France, rather than in Canada, where Côté is based and every major Assassin’s Creed title has been led.

Côté’s lawsuit allegedly claims that he was offered a “Head of Production” role, reporting into the incoming new “Head of Franchise”, and then alternatively the chance to lead another business unit, working on second-tier Ubisoft franchises.

During a two-week period of reflection on what to do next, Côté told Ubisoft his exit from the company would require severance pay. It was at this point that Ubisoft allegedly told Côté not to show up for work as expected on October 13 and await a formal response. The following day, October 14, Ubisoft announced that Côté had departed.

In an internal note to Ubisoft staff obtained by IGN at the time, Derennes said he was “disappointed” by Côté’s decision, but that the former leader “had his own expectations and priorities related to Vantage Studios’ creation and future.”

“Following the organizational restructuring announced in March 2025, Marc-Alexis Côté has chosen to pursue a new path elsewhere outside of Ubisoft,” a Ubisoft spokesperson said in a comment to IGN at the time. “While we are saddened to see him go, we’re confident that our talented teams will carry forward the strong foundation he helped build.”

Now, Côté’s lawsuit alleges his exit from Ubisoft constituted an abuse of power and resulted in damage to his reputation. The amount he is seeking — $1.3 million — is the sum of two years’ salary and a further $75,000 in damages. Côté is also seeking for Ubisoft to lift his non-compete agreement, which currently limits his ability to work elsewhere.

Representatives for Côté have confirmed the lawsuit. IGN has contacted Ubisoft for comment.

Côté, known to colleagues by his initials as “Mac”, joined Ubisoft in 2005 as a software engineer, before working as a lead engine programmer on Prince of Persia: The Forgotten Sands. From there, he joined the Assassin’s Creed series in time for Brotherhood, working as a lead level designer, before serving as a game director on Assassin’s Creed 3.

As creative director, Côté led development on a string of projects built at Ubisoft Quebec, the talented team which made Assassin’s Creed: Black Flag DLC Freedom Cry, Assassin’s Creed Syndicate, and then Assassin’s Creed Odyssey, for which he served as senior producer.

In March 2022, as Quebec worked on Assassin’s Creed Shadows and Ubisoft sought to relaunch the series with a more consistent story focus via the Animus Hub (a project then envisioned under the title of Assassin’s Creed Infinity), it was Côté that took the reigns on the entire franchise, laying out a Marvel-style slate of upcoming projects that included the forthcoming Assassin’s Creed Hexe, which still lacks a release date. The next release in the franchise is widely-expected to be an Assassin’s Creed: Black Flag remaster, meanwhile.

Image credit: Andrej Ivanov/AFP via Getty Images.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Valve rewrite Steam’s GenAI disclosure rules to more explicitly allow AI-powered “efficiency” tools

Valve have reportedly rewritten Steam’s AI disclosure form, essentially a declaration of a game’s generative AI usage that developers and publishers must complete to sell on the platform. The new form, shared by consultant Simon Carless, now specifies that while the presence of in-game GenAI content must still be divulged, including on the game’s store page, the usage of AI-based production tools for “efficiency gains” does not require disclosure.

“We are aware that many modern game development environments have AI powered tools built into them,” the update form reads. “Efficiency gains through the use of these tools is not focus of this section. Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players.”

Read more

A Remake Of Resident Evil: Code Veronica Will Supposedly Be Announced This Year

Complete global saturation.

Resident Evil Requiem, the next mainline entry in Capcom’s survival horror series, is scheduled to launch in just over a month on 27th February 2026. It seems, however, that Capcom might have another title lined up for a reveal later this year.

According to Dusk Golem, who has had a history of accurately reporting Capcom’s plans for Resident Evil, the company will be announcing a remake of Resident Evil: Code Veronica in 2026 (thanks, VGC).

Read the full article on nintendolife.com