What To Expect From PlayStation in 2026

2025 was somewhat of a quiet year for PlayStation. Yes, we got the Game of the Year-nominated Death Stranding 2: On the Beach, and Sucker Punch’s exciting sequel to Ghost of Tsushima, Ghost of Yotei. But aside from that, there wasn’t really a lot of activity from Sony’s first-party studios. Instead, you had to look to developers outside of Sony’s stables, who thankfully kept the PS5 ticking over with an array of interesting games. Right at the back end of 2024, Infold launched the console-exclusive Infinity Nikki and has been delighting stylists around the globe over the past 12 months, and smaller projects such as Sword of the Sea, Dispatch, and Baby Steps have all been enjoyed on PlayStation 5.

Of course, the fact that there were not many console exclusives didn’t mean there weren’t a whole host of great games to play on our PS5s last year. Quite the opposite, in fact. Awards-sweeper Clair Obscur: Expedition 33, the long-awaited Hollow Knight: Silksong, and acclaimed RPG Kingdom Come: Deliverance 2 led the third-party offerings. Plus, 2025 really was the year of Xbox going fully multiplatform with its library, as Forza Horizon 5, Gears of War Reloaded, and The Outer Worlds 2, to name just a few, all made their way to PlayStation. And that’s showing no signs of slowing down in the coming year, either, with a certain Master Chief set to grace a Sony console for the first time.

The truth is, Sony has just been pretty quiet when it comes to exclusives of its own, with little new to shout about from a hardware perspective, either. And that’s before we even get into the problems Bungie (now a PlayStation Studio, remember) has faced with Marathon. So, are things looking more exciting in 2026? Well, Marathon will certainly be hoping so as it aims to combat PlayStation’s recent live-service travails. Let’s dig into it, as well as everything else to expect from Sony this year.

First-Party and Exclusives

Heading into 2026, all eyes are on Logan, as Insomniac aims to bolster its long winning streak of Ratchet and Clank and Spider-Man games by taking on another comic book hero. Marvel’s Wolverine is currently pencilled in for a “late 2026” launch, although we’ll see if those plans change at all due to a certain Rockstar game moving to a similar timeframe. Whenever it does release, though, we look to be in for a treat if our first look at gameplay during September’s State of Play is any indication.

While much is still yet to be revealed about its story, we’re eager to learn more and see just who else from the X-Men and the wider Marvel Universe will be popping into Logan’s world. Mystique and Omega Red have already been confirmed, but surely Sabretooth is a must, as well as a cameo at the very least from either of Insomniac’s Spideys, Peter Parker or Miles Morales. Which of the X-Men do you want to see most?

As for PS5 exclusives that actually have release dates confirmed, there’s only Saros, Nioh 3, and Phantom Blade Zero. The former is Housemarque’s follow-up to the acclaimed Returnal, and looks to be sitting in a similar mould of colourful, particle-filled, challenging shooter within an alien planet shell. Now arriving on April 30 after a slight delay, it will take players on an expedition to a lost colony as we step into the shoes of Rahul Kohli’s Arjun Devraj and kill and die our way to uncovering its mysteries through its repeating, roguelike structure.

Nioh 3 is a console exclusive for PlayStation, as it’s also arriving on PC when it launches on February 6. A chronological sequel to the events of the series’ first game, Team Ninja is back with a fresh dose of its own brand of punishing soulslike action in feudal Japan. Things are being shaken up this time, though, thanks to the introduction of a “ninja playstyle” which promises to control completely differently from the traditional samurai option. Trust a studio called Team Ninja, which is also responsible for the Ninja Gaiden series, to want to add ninjas to Nioh. That’s enough ninjas for one sentence, I think.

Phantom Blade Zero is a hotly anticipated wuxia action RPG coming from Chinese developer S-Game. The lead character is called Soul, so you can probably guess what genre this project also borrows heavily from, too. I can confirm this myself – after briefly going hands-on with it at gamescom 2025, I found that there is indeed a punishing combat system with a complex skillset to master. But there are other action game influences, too, so the combat tempo is much higher than in your typical Soulslike. Up for some punishment? Well, you’ll have to hold on a little longer yet, as Phantom Blade Zero will be released on September 9.

Now onto the stuff we’re led to believe will be coming in 2026, we just don’t know when yet. First up is Marvel Tokon: Fighting Souls, the new superhero fighting game from Guilty Gear developer Arc System Works. A uniquely stylised interpretation of the Marvel universe, it looks set to be a real contender in the fighting game community if its recent closed betas are anything to go by.

Freshly revealed at The Game Awards, 4:Loop is a new co-op shooter from Left 4 Dead creator Mike Booth and Bad Robot Games, the video game wing of film director J.J. Abrams’ production company. A PS5 and PC exclusive, it seems to infuse some roguelike elements with a sprinkling of Helldivers and Left 4 Dead. No release date has been given yet, but playtesting will start soon.

Then we have Marathon, the new extraction shooter from Destiny developer Bungie, which was initially meant to arrive in 2025, but had a rough year to say the least. Delayed into this year and now coming out in March, the studio will be hoping for a big comeback story this year and buck the trend of recently failed Sony live-service shooter offerings such as Concord. Instead, it’ll be looking to the likes of the wildly successful Arc Raiders and PlayStation’s very own Helldivers 2 for a template to follow. Shooter pedigree doesn’t come much stronger than Bungie, so fingers crossed that it can turn around those initial impressions.

Speaking of live-service shooters, Fairgames is reportedly still in development at Haven Studios despite the departure of its founder, Jade Raymond, in May of 2025, and even more recently, the game’s creative director, Daniel Drapeau, leaving in September. With still no gameplay to be seen and no sign of a release date for this “competitive heist shooter”, serious questions now have to be raised about whether it will ever see the light of day.

Laser swords more your cup of tea? Well, Intergalactic: The Heretic Prophet might be the one for you. We’re very much dreaming if we think this is coming any earlier than 2027, but hopefully, we get a good look at gameplay for Naughty Dog’s new sci-fi game over the next 12 months. Expectations are high from one of Sony’s most beloved developers, though, with creator Neil Druckmann calling it the “most ambitious game” they’ve ever made.

But what about all of those other PlayStation studios cooking up exclusives? Well, Guerrilla may not be developing the recently revealed mobile MMORPG Horizon: Steel Frontiers itself, but has been recruiting for its own multiplayer entry into Aloy’s universe. Could we see that in 2026? What about Santa Monica’s next project? Is it finally time to see what Cory Barlog’s mystery game is, if a new God of War isn’t imminent? All good questions. None of which I have the answers for.

I could run through each of the remaining Sony studios here, but, truthfully, I did that back in August, and very little has changed since. So, you can read that here.

Third-Party and Multiplatform

Another look forward to the year ahead in games, and another opportunity for me to say how excited I am for GTA 6. Surely, after its most recent delay to November, 2026 is the year we finally get our hands on the latest Grand Theft Auto. Please, Rockstar, don’t do it to us again.

Our loss is a bunch of games’ gain, though, with Spring opening up wide for a fair few to fill that GTA-shaped void. These include Capcom’s latest entry into its legendary horror series, Resident Evil Requiem and IO Interactive’s first non-Hitman project in a long time, James Bond adventure, 007 First Light. Plus, Pearl Abyss’ expansive open-world action of Crimson Desert will be soaring onto consoles and PC in March as well. Lego Batman: Legacy of the Dark Knight is looking to pick up where Rocksteady’s Arkham trilogy left off and infuse its satisfying melee combat with that indelible minifig charm when it launches on May 29.

But so much of 2026 remains uncertain — likely largely due to GTA shifting around more than James Brown did on stage in the ‘70s. Let’s start with some multiplatform games we are pretty confident are coming this year, before moving on to ones that will likely remain rooted in our dreams.

Yes, Master Chief will soon be controlled by a DualSense. Halo: Campaign Evolved is heading to the PS5 in 2026 as Microsoft continues to unleash its library onto other platforms. This Unreal Engine 5 remake of the 2001 Xbox classic could prove the spectre at the feast for Bungie, the original developers of Halo: Combat Evolved, if its own Marathon launch doesn’t go as planned. At least it won’t be competing in the multiplayer market, as this new edition of Halo only includes the story campaign.

Marvel 1943: Rise of Hydra recently shifted out of its original window of early 2026 to “beyond early 2026”, so your guess is as good as mine as to when we’ll be playing Amy Hennig’s Captain America and Black Panther in World War 2 story. Legendary PlayStation hero Lara Croft will be returning in a “reimagining” of her original game, titled Tomb Raider: Legacy of Atlantis, and Finnish developer Remedy is back with another entry in its connected universe, Control: Resonant. Also announced at The Game Awards was the pleasantly surprising Star Wars: Galactic Racer from the makers of Burnout and Need For Speed that is scheduled to drop in 2026.

Capcom is also set for a big year outside of Resident Evil, with Onimusha: Way of the Sword and Pragmata both set to hit. As was the way in 2025, 2026 also looks set to keep you happy if you’re a fan of katanas and unnerving robots. As it will for vampire fans too, with The Blood of Dawnwalker looking really promising thanks to a non-linear narrative and sandbox-like structure, crafted by a team led by former Witcher 3 devs. Then there’s Mixtape, a game I’ve added to this list as one of my personally most anticipated of 2026. The sophomore project from The Artful Escape studio Beethoven & Dinosaur, this 80s-inspired coming-of-age adventure is definitely one to keep on your radar.

Is 2026 finally the year we get to play a new Ken Levine game? The Bioshock creator hasn’t given us one since 2013’s Infinite, and Judas has been in development for a long time now. Let’s hope this is the year, because it’s something I need in my life. As is The Witcher 4, but even I’m not foolish enough to believe that CD Projekt Red’s Ciri-led RPG is coming anytime soon. But feel free to surprise me. I’d love that.

Hardware and Tech

We’re not necessarily expecting any big hardware splashes this year, with the next console generations theoretically not due until late 2027 at the earliest. Sony tech wizard — and most importantly, creator of Knack — Mark Cerny did recently discuss new graphics capabilities in a conversation with AMD, which sparked PlayStation 6 speculation into overdrive, but it’s still likely a couple of years away at least.

Rumours are also abound of a new PlayStation handheld, after suggestions were made over the past summer that Sony could even be following Nintendo’s blueprint for the Switch, and turning the PS6 into a hybrid home and portable console. Of course, this is all just wild speculation, but with powerful hardware only reducing in size and cloud capabilities ever-growing, it doesn’t feel like too much of a stretch to imagine. As I said, though, we’re still quite a way off hearing anything concrete in regards to the future of PlayStation hardware.

And that’s everything we know, along with a few guesses thrown in, about what to expect from PlayStation in 2026. What games are you most excited for this year? Let us know in the comments below.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

The most important PC gaming news stories in 2026

It’s a bad idea to predict a year’s worth of Videogame Happenings while you are delirious with cold, but one of the advantages of being delirious with cold is that you become incapable of noticing that ideas are bad. In the brief interval before I eat a bowl of cakemix and fall asleep, here are some quick opinions about the Trends and Tribulations of 2026, mostly based on our reporting from 2025. The evergreen short version: it’s never too late to get back into amateur dentistry.

Read more

As Pokémon Fans Expect a Gen 10 Reveal Next Month, Fat Pikachu Heralds 30th Anniversary Celebrations

The Pokémon franchise has begun its 30th anniversary celebrations with the reveal of a special new logo, an animation featuring Fat Pikachu, and the promise of more to share in less than two months’ time.

2026 is the 30th anniversary of Pokémon, which began its path to world domination with the Japanese launch of Pokémon Red and Pokémon Green back on the Game Boy three decades ago. (The series then arrived in the USA two years’ later, launching with Pokémon Red and Pokémon Blue.)

As the clock ticked over to January 1, 2026 in Pokémon’s home region of Japan, the brand began its celebrations with the reveal of a new 30th Anniversary Pokémon logo featuring Pikachu, introduced by none other than Fat Pikachu — the mascot’s far plumper original design that’s now rarely glimpsed in official Pokémon media. Here he is in action:

“Pokémon 30th Anniversary, Here We Go!” the brand wrote in a post on social media. “30 years since the release of Pokémon Red and Green. On February 27, 2026 (Friday), Pokémon turns 30. We have a feeling this year is going to be the best one yet! Look forward to it!”

Expectations for this year’s celebrations are sky high, following last year’s so-called Teraleak of Pokémon game development data that spilled various details of the franchise’s highly-anticipated 10th generation of games. Alongside a fresh roster of new creatures, fans expect these titles to feature new gameplay mechanics and procedurally-generated areas for the first time.

2026 will also see the launch of promising-looking Pokémon life simulation spin-off Pokémon Pokopia, which arrives exclusively for Nintendo Switch 2 on March 5. A blend of Pokémon characters with gameplay more similar to Animal Crossing, the game seems likely to find success.

More details on all of that are expected to arrive on the brand’s big 30th anniversary, now less than two months’ away on February 27. While not formally confirmed just yet, this date has now become the annual date fans expect to sit down and watch a new Pokémon Presents, the company’s Nintendo Direct-style announcements showcase. There’s not long to go now.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

PSA: Make Sure You’ve Enabled These Opt-In Settings If You Want Your Nintendo 2025 ‘Year In Review’

When it eventually drops.

Back in December, Nintendo announced that the 2025 edition of its annual ‘Year in Review’ — where your play stats for the year are collected and displayed in a fun little round-up — wouldn’t be arriving until January this time. We’re still waiting for further word, although at this stage we’d imagine it’ll be coming next week.

One thing worth noting beforehand, however, is that you’ll need to have the appropriate settings turned on for your Nintendo Account in order to receive the round-up. This writer missed out on last year’s review, but a New Year’s email from Nintendo highlighted a couple of opt-ins that needed tweaking.

Read the full article on nintendolife.com

Clair Obscur: Expedition 33 Fan Wins Ridiculous 8-Hour Boss Battle With 10,545 Successful Parries and No Dodges

Eight hours and more than 10,000 parries later, a Clair Obscur: Expedition 33 superfan is being praised for beating one of the game’s toughest bosses in frankly ridiculous conditions.

Underpowered but undeterred, Reddit user Recordbreaks has posted a screenshot showing that they beat the super strong Duollistes boss after managing 10,545 successful parries — which feels like more than I’ve completed in the entire game.

The encounter took eight hours, two minutes and 36 seconds, during which time Recordbreaks says they “took one break maybe for about 5-10 minutes” in order to go get snacks, then “went back to it.”

Added to Clair Obscur last month as part of the game’s highly-anticipated farewell update, Duollistes is housed within the new Endless Tower location. This area hosts a series of bosses that are designed to provide some of the toughest challenges in the hit role-playing game, though they still shouldn’t take the average endgame player anywhere near eight hours.

“Only reason it took me this long is because I haven’t properly built Verso for damage in the millions yet,” Recordbreaks admitted, saying his squad was still around level 80. “He was doing maybe 200,000 damage per hit and that’s if Roulette was working in my favor which it wasn’t most of the time.”

While some fans have said Recordbreaks could simply have quit the battle, sorted their build then restarted, the vast majority of fans are praising the player for putting in an actual work shift’s worth of time to beat the boss anyway.

Most surreal of all, however? Throughout the whole battle, Recordbreaks avoided dodging to the point where not a single successful dodge is recorded, opting instead for the tougher option to parry attacks every time.

“22 parries a minute, pretty much one parry every three seconds,” one fan noted, after doing the math.

“Bro that’s a full-time job spent for that boss and 10k parries damn,” admired xXxZeroTwoxXx. “Congrats bud.”

“Why? Cuz I felt like it,” Recordbreaks replied, when asked the reason for their perseverance. “How? With sheer will and determination. What’s wrong with me? Haven’t gone to a therapist to work that out yet.”

With work on Clair Obscur: Expedition 33 now complete, fans are already speculating what might come next, as the game’s developer has teased that Clair Obscur was a “franchise name” and Expedition 33 was just one story within its universe. In the meantime, you can catch up on the full patch notes for Expedition 33’s final update here.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

‘Backtracking Development Again Was Out of The Question’ — Nintendo Says Metroid Prime 4’s Open World Hub Was a Victim of The Game’s Lengthy Development

Nintendo has said it was unwilling to backtrack on the design of Metroid Prime 4: Beyond’s controversial open world hub despite seeing “changed” attitudes to open-world games, as the project had already been rebooted once already.

The Nintendo Switch and Switch 2 blockbuster launched last month to mostly positive reviews, but also a broad swathe of criticism specifically for its annoying supporting characters and bland open-world desert hub where you ride around rather aimlessly on a motorbike.

Now, in an interview with Famitsu (translated via ResetEra / Nintendo Everything), the Metroid Prime 4: Beyond development team has revealed that it struggled balancing Nintendo’s desire to experiment with open-world gameplay with the Metroid series’ core exploration, and ultimately had to stick to its original plan for the game rather than risk delaying it any further.

“At the start of the project, perhaps due to the influence of The Legend of Zelda: Breath of the Wild, we saw a lot of comments on the internet saying ‘we want to play an open-world Metroid,'” Nintendo said. (The interview does not label comments from individual developers by name.)

“However, Metroid’s core element of ‘increasing the amount of explorable areas by unlocking powers’ is not very compatible with the ‘freedom to go anywhere from the beginning’ of open worlds,” Nintendo continued. “Thus we thought to design a limited area that could be freely explored, and have that be a hub that could connect to other areas. Then we thought that if one could move around on the bike in a satisfying way in that area, it could be a segment that mitigates the tension from exploration, and paces the whole game.”

In other words, the hub design seen in the finished Metroid Prime 4: Beyond was Nintendo’s original compromise for including some open world elements while sticking to the franchise’s core exploration in its main areas.

“In the end, the game took much longer than expected to finish, and we realized that players’ impressions toward open-world games had changed,” Nintendo added. “That being said, development had already been reset once before (when we started again from scratch with Retro Studios) so backtracking development again was out of the question, and we resolved to move forward with our original vision.”

Arriving 18 years after Metroid Prime 3: Corruption, the last game in Retro Studios’ beloved Prime trilogy, Prime 4 was officially announced at E3 2017. Initially, Bandai Namco was put in charge of development, but development was rebooted in January 2019 back at Retro Studios after Nintendo decided the game’s development had fallen short of expectations.

Nintendo’s comment that the open-world hub was part of its “original vision” for Prime 4 certainly suggests it was not Retro Studios’ design, though the implication is that Nintendo only realized the flaws with it after the game’s development was begun anew.

“During this time, shooting games and action games went through evolutions, with an increase in game speed in particular, but taking in those changes would have made it difficult to construct the tempo of an adventure game, so we actively chose to not take them into account,” Nintendo concluded. “Therefore, I think this game is pretty much divorced from the changing of times.”

The idea of Samus gaining psychic abilities also predated Retro Studios’ reboot, and originated as an explanation for why she is now able to control the Charge Beam’s directional shot. After Retro took over the project, Nintendo said it asked the studio to implement further gameplay features that expanded on the idea of Samus gaining a psychic power set.

“Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments,” IGN wrote in our Metroid Prime 4: Beyond review, scoring the game 8/10.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

A Pokémon-Inspired RPG More Than 20 Years In The Making Is Finally Heading To The Switch

Better late than never.

If you’re a fan of pixel art RPGs with a hint of Pokémon in its gameplay, then you’ll want to keep an eye out for Navinosuke – The Yo-kai Buster – on the Switch. Originally developed in the early 2000s but never officially released, it’s now been updated with improved UI and gameplay for modern audiences. Developer KOHACHI STUDIO announced the revival back in June 2025, but renewed interest online in recent days has compelled us to highlight it (and the release of a certain Nintendo hardware might have overshadowed it back in June).

Scheduled for release in early 2026, Navinosuke sees you explore a fictional version of ancient Japan as you work to solve a series of mysterious disturbances caused by Yo-Kai (supernatural entities). There are more than 150 unique Yo-Kai to discover on your journey, some of which will befriend you, and others you’ll need to battle.

Read the full article on nintendolife.com

Deus Ex Lead Actor Says ‘The People in Charge Are Psychopaths,’ as Wait for New Game Continues

Deus Ex lead actor Elias Toufexis has branded the franchise’s owners as “psychopaths,” as the wait continues for a new entry in the dormant stealth action series.

In a post on X, Toufexis laid out his work schedule for 2026, which he said included Bungie’s upcoming shooter Marathon and three unannounced projects. Of course, this tease prompted Deus Ex fans to suggest that at least one of these mystery projects was a long-awaited new Deus Ex sequel — something Toufexis was quick to shut down.

“…no Deus Ex because the people in charge are psychopaths,” Toufexis wrote.

Toufexis has been vocal in support of a new Deus Ex game materializing over the years, though it has now been a decade since the arrival of 2016’s Deus Ex: Mankind Divided. Developed by Eidos Montreal, the game arrived on PC, PlayStation 4 and Xbox One to positive reviews.

But rather than develop a follow up, the next few years saw Eidos Montreal put to work on Square Enix’s failed Marvel’s Avengers live-service game, as well as its own take on Guardians of the Galaxy, alongside its continuing role as a support studio for the Tomb Raider franchise. With these franchises taking priority, Deus Ex fell by the wayside.

Fan excitement for a new Deus Ex was rekindled after Square Enix sold Eidos Montreal — and the Deus Ex franchise — to publisher Embracer, and indeed, a new game in the series was reportedly worked on for two years. Alas, this project was reported to have been canned in 2024, amid Embracer’s widespread restructuring.

“As you guys all know, Jensen is one of the characters I’ve played who is near and dear to my heart. It seems I will always be associated with him and that’s just fine with me,” Toufexis wrote in a subsequent reddit post, after word of the game’s cancellation spread.

“Alas, his story seems done. I’m relatively certain the game that was canceled was not an Adam Jensen story, so the cancellation angers me more than anything else because friends at Eidos got laid off. Video game companies right now are in a weird place. I hope it gets straightened out.”

A year ago, Insider Gaming reported that Eidos Montreal was once again pitching an idea for a new Deus Ex title, though there was no suggestion this idea had been successful. Next up for the series will be Aspyr’s recently-delayed Deus Ex Remastered, a polished up port of the franchise’s original entry, which has been pushed from its original February 2026 launch date following fan concerns over its quality. The project currently lacks a new launch window, and pre-orders have been refunded.

Toufexis previously claimed he spent two years working on Far Cry 3, recording lines as the game’s protagonist Jason Brody, before Ubisoft replaced him in the role. The voice actor claimed the reason for this switch was his work as the Deus Ex protagonist, whose voice had become too “popular” and recognizable.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social