The Two Towers Trick-Taking Game Review

It never ceases to amaze me all the different types of games that designers can create from the same source material. One property that exemplifies that in recent years is The Lord of the Rings. Last year, we took a look at The Fellowship of the Ring Trick-Taking Game, and now the adventure continues with the next entry, The Two Towers Trick-Taking Game, designed by Bryan Bornmueller and published by Asmodee. Whether you played the previous game or not, it’s time to don your leather armor, because The Two Towers is well worth picking up.

As the name implies, The Two Towers Trick-Taking Game plays like your typical trick-taking game, with players competing to win hands of cards – referred to as tricks – by playing and following a special suit that is led at the start of each round. What makes The Two Towers (and its predecessor) unique is that it’s a purely cooperative game.

While I knew this going in, having not played The Fellowship of the Ring, I wasn’t entirely sure how this was going to work – but in a few moments, it quickly became clear, and I found it rather clever. In order to progress, each character has to succeed in their respective goals, such as the Gimli player being required to win six mountain-suited cards or Boromir winning two tricks before the Black Tower card is played, and no more afterwards. What makes The Two Towers (and the previous game) a cooperative experience is that, while you are still competing against other players to take the tricks, the team is working to complete every one of the active characters’ goals.

Included in the small box are 19 chapters to play through, though “scenarios” would be a more apt term to describe them. Each of the chapters gives you a number of options. You have different playable characters to choose from. You can play either a short or long version of the chapter. You can even add in new characters or objectives. With short missions, you only need to complete a single game with all players successfully completing their goals. Long missions require you and your friends to play through multiple games back-to-back in order to complete all the possible characters’ objectives, with losing scrapping any progress you’d made so far (though you can just opt to replay those characters too).

What makes The Two Towers (and its predecessor) unique is that it’s a purely cooperative game.

The Two Towers is billed as a standalone expansion, but a standalone “continuation” may be more appropriate, which would make sense considering the source material. If you played The Fellowship, The Two Towers will feel incredibly similar. There are a couple of new types of cards, including the Orcs, which can only be played when you can’t follow, can never win a trick; worst of all, if you are forced to lead with an Orc, you all lose the chapter.

The White and Black Tower cards are also new, with each one always winning the trick they are played during but canceling each other out if played during the same one. The White Tower also fills in for the One Ring from the previous game, with whoever is dealt the card assuming the role of Aragorn and the first hand’s leader.

Individual games are pretty quick, with a typical short mission only taking up maybe 10–15 minutes. The length of longer missions, since they are composed of multiple full games to complete, fluctuate depending on how many games you end up needing to play. The short turnaround makes this a great option to bust out whether you only have time for a quick-playing game, or you want to do a marathon and get through a bunch of chapters in a single go over the course of an afternoon.

I appreciate when games offer that sort of flexibility. These short game times are helped along with the overall small footprint the game takes up, both in terms of its box and tablespace. As someone who loves to frequent my local tavern much like a hobbit, the fact that the box can easily fit into a backpack or purse is a nice touch.

My experience with the trick-taking genre has been mostly with straightforward, competitive games like Euchre, where I’ve only had to deal with navigating around a trump suit. I’ve found myself enamored with The Two Towers and its cooperative approach. Celebrating a shared victory with the entire table thanks to a clutch trump on the last hand to secure the win has a vastly different feeling than pulling a surprise trick in Euchre that wins a game for just your team. There is also no feeling quite like being forced to play an Orc card and losing it all in Euchre, either.

From a visual standpoint, I adore the stained glass aesthetic of all of the cards and artwork, and busting this game out at my local brewery, its visuals have caused more than a couple of fellow tavern visitors to stop and ask, “What’s that?!”. The cards themselves almost garnered more glances than our random outbursts cursing orcs (but only just).

There is a solo and a two-player mode, and while I only dabbled in the solo mode, my wife and I enjoyed the two-player variation. This variant features a third game-controlled player whose hand of cards is placed in a reveal pyramid, with only cards that aren’t covered up able to be played. It reminded me a lot of 7 Wonders Duel, but I enjoyed it more than managing multiple hands in solo mode. To be fair, though, I’m not much of a solo board game player in the first place.

As much as I have enjoyed actually playing The Two Towers Trick-Taking Game, my favorite part of the game has surprisingly been the moment each new chapter scenario is revealed. As someone who loves fantasy books, and especially The Lord of the Rings, I always get a kick out of seeing how the next moments of the book will be represented, what new character cards are pulled, and what we have to do next. Much like Fellowship, once all of the chapters are complete, a repeatable mode rule is there to let you and your group play afterwards, coming up with challenging character combinations and goals as you want. And for those who own Fellowship, there are rules to mix the two games’ characters together, though both games’ cards have unique backs so you will always be able to separate them back out again.

For those who own Fellowship, there are rules to mix the two games’ characters together.

My main critique, and a minor one at that, is that I would have appreciated heavier strategic elements. Even with the various goals of the characters and twists of the chapters to keep things interesting, I would have loved some aspect that lends itself more to strategy than the more luck-based nature these sorts of games lean toward. But even this complaint is more a “wouldn’t it be neat if…” sort of wish.

After playing The Two Towers Trick-Taking Game, I was instantly searching online to get myself the Fellowship version, as I just wanted more. The cooperative take on the trick-taking genre, mixed with beloved characters and the stories of J.R.R. Tolkien, meshes wonderfully into a solid and replayable package. That it is a cooperative game makes this a solid choice to introduce the genre to folks who haven’t tried it out, but if you aren’t a fan of trick-takers at a mechanical level, I’m not sure this will win you over. Still, thanks to its small footprint and easy setup, The Two Towers Trick-Taking Game is an easy recommendation, and a must-get if you loved the Fellowship version.

Where to Buy

The Two Towers Trick-Taking Game

The Fellowship of the Ring Trick-Taking Game

The Future of Overwatch Will Be Revealed Tomorrow – Here’s What the Community Is Expecting to See

Blizzard Entertainment is getting ready to showcase a sneak peek at “huge reveals” for Overwatch with a Spotlight event – and it’s all happening in less than 24 hours.

Last week, the company announced plans to deliver updates for games like World of Warcraft, Diablo, and more directly to fans with a series of showcases throughout late January and early February, and all eyes are on the team behind its controversial hero shooter to see what the future holds. There are plenty of rumors going around regarding what will be shown during the February 4, 10 a.m. PT / 1 p.m. ET show, as players look forward to seeing what comes after Overwatch 2 Season 20: Vendetta.

As of last week, however, there is one big question on everyone’s mind: Why did Talon take control of Overwatch? Blizzard issued a hostile takeover hotfix last week, changing all iconography from the familiar Overwatch logo to that of the in-universe antagonist faction, Talon.

It’s been an unexpected, unexplained villain arc that’s continued through to today, with even official social media accounts affected by the changes. With confusion in the air, it would be strange if Blizzard didn’t talk about Talon during tomorrow’s showcase, so we’re hoping to find out what role it might play in Season 21.

“Overwatch Spotlight is a shared moment with our community, for our community,” a recent blog post from the Overwatch team says. “A chance to see where the game is headed, hear directly from the team, and step into the next chapter side by side.”

Meanwhile, several clues have the community expecting a more fundamental change for Overwatch 2. Specifically, fans across the internet believe this so-called “next chapter” will see the number 2 dropped from the Overwatch title altogether.

Speculation began when Blizzard announced the event last week, as audiences noticed the Overwatch logo featured on official artwork was missing its 2. It’s led many to assume the first-person live-service game could either soon drop the number, or that tomorrow’s showcase should cover information outside of Overwatch 2 itself. Theories for the former started to hold more weight when players seemed to find evidence suggesting its story-centered Invasion Bundle had dropped the two from its name, as well.

The hero shooter, which first launched in 2016 and will celebrate its 10-year anniversary this year, went through a major revamp in October 2022 that saw it transformed into Overwatch 2. It gained three new heroes – Sojourn, Kiriko, and Junker Queen – a visual overhaul, gameplay changes across its dozens of heroes, and a lot of hate, as players criticized its unstable launch and the controversial adjustments to its monetization strategy.

Many of the more problematic changes have been reverted or altered in the years since launch, with 6v6 queue options, additional heroes, map adjustments, and even loot boxes all added within the past year alone. It’s resulted in a small resurgence for the game, as players turn up as Blizzard attempts to steer toward a brighter tomorrow.

Another talking point players are hoping to see brought up includes what could be in store for next Season, such as potentially new maps, another collaboration or crossover, Perk reworks, and a theme. Fans are also hoping to see what its next hero may look like after Vendetta was added in Season 20, though the Overwatch team typically launches just one hero every other season, so we may have a slightly longer wait in that regard.

The last time the studio put hype like this behind a showcase was last year’s February event, suggesting that whatever the developers have planned for tomorrow will likely be huge. Like the 2025 Spotlight, Blizzard has parternered with a long list of some of the biggest streamers for this year’s show.

For more, you can see how the inclusion of the latest major mode addition, Stadium, had Overwatch players having fun for the first time in a long time. You can also see what game director Aaron Keller had to say about the team’s desire to return to story and PvE content last July.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Stardew Valley 2 continues to remain a hypothetical, but ConcernedApe did actually consider making it at one point

You know, sometimes I wonder if Eric “ConcernedApe” Barone ever sleeps. At any given moment it sounds like he’s working on something, whether that be yet another update for Stardew Valley, or the definitely still in development, just wait a while you silly sausages, Haunted Chocolatier. And, as it turns out, somewhere along the line, Barone had even considered making Stardew Valley 2.

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Nintendo Switch Developer in Censorship Snafu ‘Legally Unable’ to Explain Why It Couldn’t Release a Separate Uncut Version, Like Cyberpunk 2077

The developer behind Dispatch — the superhero game that’s censored on Nintendo Switch — has said it is “legally unable” to explain why it is unable to launch an unedited version of its game in specific regions — as CD Projekt Red did with Cyberpunk 2077.

Dispatch maker AdHoc Studio previously referenced Cyberpunk 2077 by name when discussing the development of Dispatch’s Switch edition, and said it had “initially assumed” its game would also be able to feature similarly “uncensored mature content.” Instead, AdHoc continued, “during the porting process it became clear that was not the case.”

“This is the key point,” AdHoc added. “Nintendo has content guidelines. Our game didn’t meet those guidelines, so we made changes that would allow us to release on their platform. That’s what happened here. Honestly we thought this would be obvious since we’re the devs that released the fully uncensored version of the game on other platforms.”

While AdHoc has stated that this explanation was obvious, it has not been able to explain why Cyberpunk 2077 released unedited in most countries around the world, while Dispatch did not. Indeed, many fans have called for Dispatch to get the same treatment, with a censored version released in Japan, where the country’s strict rating board has been blamed for not allowing the game to launch unedited.

Now, AdHoc has responded on this point too — if only to say it is prohibited from explaining the situation in more detail.

“AdHoc is legally unable to provide further comment on why separate SKUs were not possible for different regions,” the company said in a statement to GoNintendo, adding that there was “no possibility” for an uncensored physical edition either, and that it had no physical edition plans to announce.

Last week, fans were shocked to discover that hit superhero game Dispatch had been censored on Nintendo Switch — where enormous black boxes cover nudity and even a character raising their middle finger. While an option to hide these already existed on other platforms, on Switch it is enforced by default, and cannot be toggled off.

Yesterday, AdHoc apologized to fans and said it that its own disclaimer on the changes should have been more visible, and said fans had a right to be “pissed.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Grow your own eldritch horror creature in the very Tamagotchi-esque In Full Bloom

The purpose of a Tamagotchi is to have a tiny, portable digital pet with you at all times that you can feed and feed and feed until it grows into something slightly bigger, different, a new creature almost. It’s generally a sweet, albeit potentially irritating (the beeps…) little micro-game that may cause a touch of stress, but certainly no feelings of fear. In Full Bloom, however, asks “what if your Tamagotchi was actually a blob of an organism with nothing but a mouth that you must continuously feed… or else…”

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Feature: “Reimagining The Scenario Was Necessary” – Making Old & New Fans Happy With Dragon Quest VII: Reimagined

“I hope that, through developing this title, I too have grown”.

2026 marks 40 years of the Dragon Quest series, a staggering achievement for one of the RPG genre’s biggest and brightest. Known for its cosy atmosphere, warm character, humour, and iconic art, Dragon Quest is due a big year, and Square Enix is kicking things off with a brand new “reimagining” — Dragon Quest VII: Reimagined.

Bringing what is regarded as one of the longest RPGs of the PlayStation era to Switch 1 and Switch 2, Dragon Quest VII: Reimagined has attracted joy — and a few raised eyebrows — for streamlining events and making a few tweaks to the game. What was a 100+ hour experience (or 70-ish-hours on 3DS) is now much leaner. So, how to you retain the magic when you’re trying to appeal to new audiences, but make sure that old fans are satisfied?

Read the full article on nintendolife.com

Blitz for Days in EA Sports Madden NFL 26 with EA Play, Available February 5

Blitz for Days in EA Sports Madden NFL 26 with EA Play, Available February 5

EA Play Madden

See why Madden NFL 26 is Built From Sundays. Get unlimited access with EA Play starting February 5, then score a Supercharge Pack in Ultimate Team by March 6.

Members can blitz for days with unlimited access to all the new explosive gameplay and feature updates.

  • EA Sports Madden NFL 26 is available on the Play List on February 5. Play with Xbox Cloud Gaming, Xbox PC Game Pass or Ultimate with EA Play.
  • Members can also score a Supercharge Pack in Ultimate Team, available from Feb 5-Mar 6.
  • Keep building your roster all year long with monthly Ultimate Team packs.

Game Pass Ultimate members can get unlimited access today, as well as 10% off EA digital purchases, including Madden Points.

Snag your Supercharge Pack, filled with 6 Elite player items, simply by entering Ultimate Team before March 6. Get a head start on building your roster so you can take on Challenges, H2H games, and more.

Build a lasting legacy and take the reins as a coach in Franchise. Play your way from the Draft to the Super Bowl in Superstar. Craft the roster of your dreams in Ultimate Team. However you want to define football success, Madden NFL 26 is waiting. Start playing today.

What’s New in Madden NFL 26?

Built From Sundays

Madden NFL 26 leverages a new AI-powered machine learning system trained by real play calls and game situations over nearly a decade to deliver more explosive gameplay—with new coach and player-specific traits, authentic playstyles, and adaptive counters that match on-field tendencies and strategies of professional quarterbacks and coaches.

True Gameday Experience

Get hyped for kickoff with stadium enhancements across the league. New run-outs feature real team traditions, with authentic crowd chants, unique stadium themes, and extreme weather that impacts gameplay and strategy.

Dance down the tunnel in Minnesota, or steal the spotlight during the pre-game light show in Baltimore. New presentation elements and custom broadcast packages depend on your matchup and add depth to each game’s unique storyline.

Franchise Updates

Create your coaching legacy by choosing from four exciting new archetypes, or step into the shoes of your favorite pro head coach, each bringing their authentic strategies to Franchise. Customize your Weekly Strategy by selecting new coach abilities every week that offer different tactical advantages and evolve as you level them up. Earn more abilities and fine-tune your game plans each week, tailoring them more precisely to your opponents as you progress. New Play Sheets add a strategic layer to play-calling, a coach Approval Rating system holds you more accountable for your decision-making, new Trainer abilities offer new ways to control Wear & Tear recovery, and new Weekly Recaps hosted by Scott Hanson keep you updated on league news.

Membership for EA Play is included with Game Pass Ultimate and PC Game Pass subscriptions at no extra cost.

Whether you’re scoring an unbelievable hat trick in the EA SPORTS FC franchise, showing no mercy on suburban battlegrounds in theBattlefield series or timing a perfect hit to dominate the gridiron in the Madden NFL franchise, you can feel the thrill with EA for just $5.99 a month. Membership unlocks unlimited access to a collection of top titles, trials of select new games, in-game member rewards and more. Members also save 10% off EA digital purchases—including game downloads, points packs, and DLC.

For more details on all the EA Play member benefits this month, visit: EA Play Member Benefits

Conditions, limitations and exclusions apply. See EA Play Terms for details.

The post Blitz for Days in EA Sports Madden NFL 26 with EA Play, Available February 5 appeared first on Xbox Wire.

MLB The Show 26 gameplay revealed

MLB The Show fans, the time is here. San Diego Studio couldn’t be more excited to share all of the new updates we have in store for MLB The Show 26. This year, we’re giving you more control, deeper immersion, and more action on and off the field. 

MLB The Show 26 gameplay revealed

Road to The Show: More to the journey 

This year, Road To The Show builds on what you loved in ‘25, creating an even more immersive experience. We’ve: 

  • Expanded the amateur experience to add more realism to your story on the way to The Show
  • Added 11 additional college teams for a total of 19 schools including: University of Arkansas, University of Florida, Stanford University and University of Michigan
  • Brought in the (CWS) officially licensed NCAA Men’s College World Series format and bracket 
  • Introduced new goals that keep you pushing to progress throughout your career 

We’re also proud to announce, Road To The Show: Road to Cooperstown. Start from high school, build your legacy, and see if you can make it all the way to the Hall of Fame in this all-new feature in Road To The Show. Are you up for the challenge?

Diamond Dynasty*: All new ways to compete including The World Baseball Classic 

Diamond Dynasty is back and better than ever with new ways to play. Be sure to check out:  

  • The World Baseball Classic content returns to DD, now featuring WBC ballparks including the Tokyo Dome and Estadio Hiram Bithorn. 
  • Mini-seasons overhaul 
  • New rewards, programs, and collections
  • More live-service updates for exciting challenges and experiences

Storylines*: Negro Leagues Season 4

The award-winning game mode returns with all-new legends, uniforms, and a new stadium to celebrate the stories of some of the most impactful, yet largely unknown, ballplayers in history. 

Franchise: More realism and control 

Franchise mode has some exciting updates that put you in position to build a dynasty:

  • New Trade Experience incorporating a new Trade Logic System featuring the comprehensive Trade HUB.
  • Modernized logic including lineup, starting pitcher rotation, and bullpen games to reflect current MLB trends.
  • A more approachable Franchise experience that lets you tailor your desired level of control & gameplay to get through more seasons.

New gameplay updates in ShowTech for the most authentic on-field baseball experience

Gameplay is the bread and butter of the MLB The Show franchise and this year we’re aiming to continue that tradition by adding new features and refining the game experience. 

 Here’s what’s new in ‘26:

  • Big Zone hitting is a new batting interface for players of all skill levels
  • Play at three new stadiums including: The Tokyo Dome, Estadio Hiram Bithorn, and Terrapin Park 
  • Bear Down Pitching gives you more control in the clutch situations 
  • Hits per 9 innings and strikeouts per 9 innings attribute splits and pitch repertoire usage rate
  • Reaction rating attributes for fielders (left, right, forward, and back)
  • Catcher Pop Time attribute 
  • Plate Coverage Indicator sensitivity slider for more control over your PCI
  • Added over 500 new gameplay animations
    • Re-captured all knee down catcher animations which includes throws, blocked balls, wild pitches and more

Stay tuned for what’s next

Coming up: Fielding Feedback 2.0 returns with updates on all things MLB The Show 26. Plus, we’ll be announcing more feature premieres in the coming weeks including a deep dive into what’s new in Road To The Show. 

Sign up for Scouting Report

Sign up for the MLB The Show Scouting Report — it’s the best way to stay updated on the latest news on MLB The Show 26. Plus, when you do, you’ll unlock a monthly scouting report pack. It all starts in April 2026, so sign up today on TheShow.com!

Pre-order MLB The Show 26 now

Get ready to leave your mark. Pre-orders are open now and MLB The Show 26 launches on March 17, with early access starting on March 13 for the Digital Deluxe Edition. 

Pre-order loyalty discount for previous MLB The Show owners

We are also happy to announce a new loyalty discount**. You will receive 10% off your Digital Deluxe Edition pre-order if you have purchased any digital version of MLB The Show that’s been released since MLB The Show 21. Note that this pre-loyalty offer will be live soon after pre-orders open.

Now & Later Packs are back

Earn your packs in the XP Path and Now & Later Program in ‘25 and get vouchers that will automatically be redeemed* into The Show Packs when logging into MLB The Show 26 with the same account you used in ‘25. The Now & Later Program goes live at 12 pm PST today and you can score up to 12 additional packs. Plus, get a Carlos Beltrán player item to use in MLB The Show 25 and a different Carlos Beltrán player item in ‘26.     

Stay updated for what’s on deck

There’s a lot more excitement ahead between now and launch. In the meantime, sign up for The Scouting Report, and be sure to follow us on X, Facebook, and Instagram

*Internet connection required.
**Discount reflected in cart. Must be signed into your account. Only applies to same platform purchases. For Nintendo Switch, since MLB The Show 22

Pokémon TCG: Mega Evolution Phantasmal Flames Booster Bundles Just Dropped To Its Lowest Price Ever at Amazon

Amazon has produced yet another brilliant Pokémon TCG deal ready for the weekend, and it’s once again on the latest Mega Evolution set, Phantasmal Flames.

While celebrating the launch of Ascended Heroes (albeit being a staggered release), it’s a mighty bit of fresh air to finally get some reasonable prices on boosters for the popular Mega Charizard X sporting set from last year.

We’ve now got the best price ever on Phantasmal Flames’ Booster Bundles, which are now just $43.13 at Amazon. These had previously gone out of stock the last time I covered, but are now back at an even lower price.

While stock lasts, at least, as this is such an excellent deal, and below market price, I fully expect these to fly off the digital shelves.

Best Phantasmal Flames Cards Chase Cards

According to marketplaces like TCGPlayer, certain Phantasmal Flames cards have already skyrocketed further in price, and, following up from our Mega Evolution round-up, we’ve ranked the ten most expensive cards so far just above.

From aggressive Mega attackers to powerful evolution support, Phantasmal Flames brings a fiery mix of competitive threats and high-demand pulls.

Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

The Epic Game Store should soon suck a bit less, with speedier load times and actual social features set for the summer

Other opinions about the storefront aside, the Epic Games Store launcher, on an experiential level, sucks. I’m not just being needlessly mean here, because this is the exact word Epic Games Store vice president and general manager Steven Allison used in a recent interview about the launcher, where he also detailed what you can expect from it over the course of the rest of the year.

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