Viz Media Announces Magic: The Gathering Manga With an Exclusive Card

Yesterday, Viz Media announced the English release of a Magic the Gathering manga series called “Destroy All Humans. They Can’t Be Regenerated.” The manga’s physical release, due later this fall, will also come with an exclusive Magic card.

Destroy All Humans. They Can’t Be Regenerated, written by Katsura Ise and drawn by Takuma Yakota, is an ongoing manga series that was first published in 2018, according to MyAnimeList. The series, which takes place in 1998, follows a junior high school student named Hajime Kanou who goofs off with his friends by playing Magic: The Gathering. This garners negative attention from the school’s top student and Hajime’s academic rival, Emi Sawatari, who scolds him for bringing Magic to school.

Their relationship takes a turn when Hajime discovers Emi is the best Magic player at their local card shop, thus propelling their budding relationship and potential romance over their shared love of the game. If you’re a fan of YuGiOh! — which coincidentally also takes place around the same year — Emi and Hajime’s relationship reads as the polar opposite of Yugi Muto and Seto Kaiba. That is unless you read their relationship as a slow-burn romance, too.

Viz’s English licensing of Destroy All Humans. They Can’t Be Regenerated comes off the heels of Magic: The Gathering taking a victory lap with the financial success of its Fallout crossover decks. During a Q1 2024 earnings call, Hasbro CEO Chris Cocks taunted the Fallout crossover as its “best-performing Commander set ever.” Seeing as how the Fallout Magic collab came after the craze of its Lord of the Rings collab, it’s safe to say Magic players are eating well.

Now, Magic fans can look forward to upcoming video game collaborations with Final Fantasy and Marvel, as well as Destroy All Humans. They Can’t Be Regenerated and its yet-to-be-revealed Magic card to sweeten the deal.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Arrowhead CEO Apologizes As Helldivers 2 Is Review Bombed on Steam: ‘I Just Want to Make Great Games’

Arrowhead CEO Johaan Pilstedt has released a statement apologizing to disgruntled Helldivers 2 fans in the wake of Sony forcing Steam players to link their accounts to a PlayStation Network Account in order to continue playing the wildly popular third-person shooter.

Earlier today, Sony released a statement announcing that new Helldivers 2 PC players will be asked to link their Steam accounts to a PlayStation Network account on May 6 in order to continue playing the game. This, in turn, sparked outrage from players on social media, with fans threatening to quit the game cold turkey over the new mandate, demand refunds, and flood Helldivers 2 with negative review scores.

According to Helldivers 2’s Steam customer review tab, the game has received thousands of 0negative reviews in response to Sony’s announcement, dropping its “mostly positive” review score to “mixed.” Helldivers 2’s subsequent review bombing led Pilstedt to apologize on his personal X/Twitter account.

“Ouch, right in the review score. Well, I guess it’s warranted,” Pilestedt wrote. “Sorry everyone for how this all transpired. I hope we will make it up and regain the trust by providing a continued great game experience. I just want to make great games!”

Pilestedt’s apology follows a previous tweet in which the Helldivers 2 boss directed disgruntled players to PlayStation Support if they had any questions about account linking rather than reaching out to Arrowhead.

In its statement, Sony rationalized its new Helldivers 2 account linking requirement as a safety and security concern, saying, “Account linking plays a critical role in protecting our players and upholding the values of safety and security provided on PlayStation and PlayStation Studios games.”

According to Sony, “technical issues” were to blame for Helldivers 2’s account linking being temporarily optional on launch. Come June 4, all current Helldivers 2 players must link their accounts in order to continue playing the game.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Everything You Need to Know About the Party Royale World of Seal: What the Fun

Seal: What the Fun is out now in Early Access on PC via Steam, welcoming players from around the world to compete and have fun in its chaotic, unpredictable, and hijinks-packed party royale world. This will be one party for the ages, and we’re here to help break down everything you need to know about the brand-new game you won’t be able to put down.

Seal: What the Fun is all about getting straight to the mayhem and not overstaying its welcome. Each match starts with about 20 players and lasts only 10 minutes with three rounds of rotating party games. These games range from shooting sports to racing, climbing, surviving, and puzzle matching and the game supports solo and teamplay so you can get the exact party vibe that you want.

Some of that fun includes a life-size Air Hockey match that features a massive puck and players score by pushing it into their opponent’s goal, a race with obstacles that will undoubtedly create hilarious moments, a game where you use ball guns to shoot your opponents off a circular platform, and so much more.

The fun of these rounds will be figuring out the perfect strategy to survive to the end as you never know what chaotic energy each player will bring to the battle. Will you simply choose to be the fastest player on the board and find the quickest route to victory? Or will you play the villain and laugh your way to a win while knocking others to their doom? The choice is yours!

All these games will take place in creative and inviting stages that are just as fun to look at as they are to play in. From a Playroom that shrinks you down to toy-size and has you competing surrounded by colorful cubes, cars, planes, and more, to a stage based on the iconic Waterbomb Festival that’s filled with water attractions, water guns, and a concert stage, there’s a lot to look forward to.

Speaking of looking forward to things, Seal: What the Fun is also putting a huge focus on player customization and the chance to unlock charming and stylish costumes, items, emotes, and more to really make your character yours.

As of its launch, Seal: What the Fun lets players choose between six characters – Rascal Rabbit, Giant the Bear, Blanco the Dancing Cactus, Joe the Little Boxer, Pop the Magic-Trained Sheep, and Snowball the Tall and Quirky Carrot-Nosed Snowman. These characters also have nearly endless customization that each match is filled with unique and awesome contestants who really represent the players behind them.

In the middle of matches, you’ll get even more opportunities to let your personality shine with adorable and hilarious emoticons, emo-effects, and more.

Seal: What the Fun is available now in Early Access on Steam via PC for $14.99, a 25% discount from the standard price of $19.99!

Right now developer PlayWith is hosting an exclusive Early Access Event titled ‘WIN 100 CONSOLES!’ to give you the chance to take home a real Xbox Series X, PlayStation 5, Steam Deck, or Nintendo Switch. All you have to do to enter for a chance to win is get the game on Steam, complete the five weekly challenges, and submit a screenshot of your accomplishments through the event page!

Whether you choose to jump into the magic of Seal: What the Fun now or later, everyone is encouraged to join the game’s official Discord to stay up-to-date on all the updates and news that are released during the Early Access period. Discord will also be the place to talk directly with the devs and leave your feedback so the game can truly become the best party game it can be.

Seal: What the Fun wants to be a game built with the help of players and will continue to evolve and improve throughout Early Access and beyond. From new playable characters, costumes, and maps to smooth performance and new languages and localized content to cater to users’ different interests, there is so much to be excited about this party that is just beginning.

SteamWorld Heist 2’s new job system brings a whole scrapheap of customisation to the charming 2D XCOM-a-like

The original SteamWorld Heist was an absolute treat, slamming the charming robotic world of the SteamWorld series together with a 2D take on the turn-based strategy of your XCOMs and Valkyria Chronicles and such. With SteamWorld Heist 2 recently revealed for an August release on PC, developers Thunderful have teased some more details on the sequel’s shiny new job system.

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Guide: Best Nintendo Switch 3D Platformers

Workin’ the Z-axis.

Revised and updated with Penny’s Big Breakaway and Cavern of Dreams. Enjoy!


Ah, the 3D platformer. Ever since Super Mario 64 landed and showed everyone just how good three-dimensional platforming could be, there have been developers hoping to capture just a smidgen of that game’s magic. It was a tough act to follow, even for the plumber himself, but his bespoke Switch outing finds him at the very top of his game.

Read the full article on nintendolife.com

Alter enters Apex Legends with new season launching May 7

Things are about to get seriously chaotic in the newest season of Apex Legends. Starting May 7 Upheaval lives up to its name with plenty of new content and changes that’ll keep even the most seasoned Legends on their toes. Ready to find out what’s coming soon to the Apex Games? Just keep reading.


Alter enters Apex Legends with new season launching May 7

Embrace chaos

“Life’s just a game and lucky you, you’re playing it with me.”

Things are really heating up this season, and new Legend Alter is striking the match. There’s very little known about this new Void tech user except that calamity seems to follow in her wake. Is she the cause or simply in the wrong place at the wrong time? No one can say. But she does seem to take real joy in watching catastrophes unfold, and reveling in what chaos brings out in those around her. While her morality may be in question, her abilities definitely aren’t:

Gift from the Rift – Can remotely interact with a deathbox to claim one item. Cannot be armor.

Void Passage – Creates a portal passageway through a surface.

Void Nexus – Create a regroup point that all allies can remotely interact with to open a phase tunnel back to that location.

What brings the mysterious Alter to the Apex Games? No one can really say. But one thing’s for sure, when she’s around life is never boring.

Stand alone in Solos

Duos is out as Solos Takeover makes its much-anticipated return at the beginning of the season. This fan-favorite is back with enough new mechanics to keep things very interesting. It’s every Legend for themselves, which means no one will be watching your back – so you’ll need to rely on your Battle Sense to detect nearby enemies. Pre-kitted weapons and attachments will help you stay one step ahead of the competition, while Second Chance auto-heal will keep you in fighting shape long enough to come out on top. Drop into Solos Takeover starting May 7.

Broken Moon shatters

A lunar nightmare becomes reality as Olympus appears to crash into Cleo’s Stasis Array Node, reshaping the battlefield with new POIs and a streamlined map (including new rotations and revamped zip rails ripe for spreading havoc). Debris from the crash as well as meteor strikes and what some are calling unknown biological material have led to a lockdown and quarantine in what was the Promenade. Welcome instead to the Quarantine Zone.

If you’re looking for intense close-quarters action and fast-paced looting, this is where you’ll find it.

Breaker Wharf has shifted to where the Backup Atmostation was originally, and that’s not the only change you’ll have to look forward to. Raining debris has changed up the topography as well as playstyle options – upping the pandemonium potential. Space Port’s move should provide some choice loot opportunities, while Cliff Side offers up an interesting layout primed for intense tug-of-war battles between the high and low grounds. The new Lunar buildings of Solar Pods should keep things moving as well as offer up new combat experiences.

Need a moment to catch your breath? Underpass should give your team the breathing space you need to get back in the game. And Experimental Labs is a great spot for anyone looking for a little high-risk, high-reward action. Finally, new rotations round out the fun offering you a variety of opportunities to make life a little more difficult for opposing squads.

Chaos is coming

There’s even more on the way during Apex Legends: Upheaval, including the opportunity to slice in style with customizable Apex Artifacts, leaving your unique signature of destruction. Then corrupt your style with the Upheaval Battle Pass, unlocking 100+ rewards including Exotic Shards.

It’s a new world, Legend – get ready to disturb the peace.

Play Apex Legends for free* now on PS5 and PS4.

*Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.

Apex Legends Alter Abilities and ALL Season 21 Update Details

Apex Legends latest Season Upheaval will be dropping May 6th and there are some huge map, gameplay and weapon changes, and a new Legend. Alter is the 26th Legend to be added to the roster and she’ll be joining the Skirmisher Class. But that’s not all! The best news? Solos is back! Here’s all the new content coming to Apex Legends Season 21.

Alter’s Abilities

Void Passage (Tactical): Alter creates a breaching portal that can be placed on ceilings, doorways, and walls.

Gift from the Rift (Passive): See death boxes through walls and take one item from it

Void Nexus (Ultimate): Alter will deploy a Nexus to use as a translocator. Alter and her teammates can activate the Nexus to phase back to that location at any time, even if you’ve been knocked.

After Alter, or anyone, uses her tactical there will be a brief moment after exiting the portal that will keep you in a phased state to allow for you to look around and give enemies time to react. Also, be aware that once you place a Nexus and activate your recall, you’ll drop a Nexus Relay that can be used by teammates and enemies.

If you’ve already used your Nexus portal charge, you can piggyback off a teammate who activates it through their Nexus Relay drop. Similarly, be aware that Alter’s tactical portal can also be used by anyone, not just teammates.

Solo Takeover

The Solos gamemode is back for a limited time, replacing Duos. This will be a six week takeover. You’ll drop into Solos with pre-kitted weapons and attachments. Luckily, if you lose a fight, you have a chance to redeem yourself with the new Second Chance mechanic where you use a respawn token to return to the fight.

Each player has one Respawn Token that can be used to come back before Round 4. Unused Respawn Tokens will be converted into Evo Levels in Round 4.

Since you don’t have teammates to help you out, there’s a new Battle Sense mechanic you can use to detect nearby enemies. A pop up will show on your HUD with an audio cue showing enemies are nearby within 50 meters.

Kind of like how Control works, you’ll have an auto-heal that’ll kick in after a bit of time but will also be rewarded with health regen when you kill another player. The total Player count is only 50 in Solos. Apex Rumble will also be coming back later this season with some extra tweaks.

Broken Moon Map Changes

Olympus has crashed into Cleo, where Broken Moon’s map lives, and now Broken Moon has been completely reshaped. The changes to Broken Moon get rid of the chaotic Promenade POI and create new rotation points and better flow to the map so players aren’t clustered.

There have been biome changes and alien eggs have been found scattered around the map. Ferrofluid is found all across the Moon now to try and repair some of the damage. New Ziprails inside of POIs like Quarantine Zone to allow for new types of fights.

Smaller camps are dispersed throughout the map which means more loot. The map now feels like more of an alien town and there’s a new colorful skybox.

Apex Artifacts

Apex Artifacts are a new universal Mythic Melee Cosmetic that can be equipped by any Legend in any mode. The first Artifact was the Cobalt Artifact. This artifact, and future ones, can be customized in various ways with Exotic Shards. You can make up to over 200 different variations. Exotic Shards can be earned in the premium battlepass or purchased in the shop.

Gameplay Balance Changes

The Wingman is now out of the Care Package rotation with hip fire nerf and the Skullpiercer is now out of the loot rotation. The Boosted Loader hop-up is now ground loot and the Wingman cannot use magazines anymore so it’ll stay at a constant max of 6 bullets. The new Care Package weapon this season is the Devotion that’s been beefed up.

The Longbow is getting a buff to match the recoil control of Purple Barrel on its base weapon and ADS time is faster now and matches the Sentinel’s.

1x Digital Threat is now out of the loot pool since it was only used for Shotguns and Pistols. And last but not least, in Season 21 there will no longer be a delay in picking up your teammate’s banner then looting their death box.

In terms of Legend balancing, Crypto is getting a slight buff with better in-game leveling upgrades to improve drone handling, drone recon, and faster cool-down times on getting his drone back.

NewCastle’s Tactical, his Mobile Shield, now deploys faster and his Ultimate, Castle Wall, will destroy any projectiles thrown at it while it’s energized (so on its initial deployment and the minutes after).

Another major Legend change is Ash with her tactical, Arc Snare, which will be deployed in her offhand. So now you can continue shooting with your weapon while throwing out her snare.

Apex Legends Season 21 “Upheaval” will launch May 7th for all platforms.

Stella is a Video Producer, Host, and Editor at IGN. Her gameplay focus is on competitive FPS games and she’s previously reviewed Apex Legends, Hyper Scape, Halo Infinite Multiplayer, and Battlefield 2042. She regularly hosts and shoutcasts competitive Apex Legends and Halo Infinite tournaments when she isn’t streaming on her Twitch channel after work outs. You can follow her on Twitter @ParallaxStella.

Total Warhammer 3 without touching grass: Noctilus accidentally looks up ‘avast’ in the dictionary

Well, swaggle me horns and fasten me timbers so they stop shivering like that, because the noise is quite irritating. Welcome back to another edition of Plundertales – my quest to conquer strategy game Total War: Warhammer 3 without ever stepping foot on dry land. If you don’t know the other rules by now, I can only assume you’ve been living under an extremely specific type of rock that changes nothing about your life except preventing you from reading the previous two editions of this column. Who would carve such a rock? How would it even work? These are lubber-tier queries and shall remain unanswered, because it’s plundering time. Avast!

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Fallout 4 Next-Gen Update Performance Review (PS5 vs Xbox Series X|S)

Now that the belated “next-gen” Fallout 4 update has finally arrived (nearly four years into said generation), Bethesda has at last offered up and enhanced way to play on Xbox Series X|S and PlayStation 5. However, the bar was already set fairly high by the excellent Xbox Backward Compatibility programme, of which Fallout 4 was an early beneficiary: thanks to the Xbox One X 4K patch and then the FPS boost, we already had the choice of whether to run in high frame rate or resolution modes (not both) on Xbox Series X and Series S. At least, that’s the idea. Currently it’s a bit broken on Xbox, but we can expect it to run as well as the PlayStation 5 version soon, and the improvements there are welcome.

If you’re playing on Xbox Series X/S or PC, the process of updating to the new-gen version of Fallout 4 is as seamless as any other update – just download it and go. If you’re on PS5, you must manually, but simply, transfer your old saves from the PS4 version using the same method Sony first-party games, such as Ghosts of Tsushima, have used.

Straight away when I started playing, one of the first things I noticed was that old, and maybe some new, bugs remain in play. Such as lights not being active at times, I was locked into a hacking screen forcing me to reload an earlier save, and missing textures that were present before this update. The PC player base has also reported crashes on the largest GPU market, and years of mods have been broken overnight by this patch, at least until the Script Extender that many of them rely on is updated. Those changes have also delayed the forthcoming and highly anticipated Fallout London mod, which was due last month but has now slipped to an unspecified time until the team can make sure everything works after the patch.

On Xbox, the toggle does nothing in the current build. 

Bugs aside, though, the main feature of this 22GB update is that it adds a Performance toggle for Xbox Series X/S and PlayStation 5, which creates a Quality (off) and Performance (on) choice. (The PC version didn’t need this, so its settings are unchanged.) Taking this as our basis we can see if, as per the patch notes, Fallout 4 has increased effects over the old console versions. This is where I intended to bring in the Series X as the before and after comparison, but this update patch is, unbelievably, currently broken on both Xbox Series consoles. The toggle does nothing in the current build.

I first tried the update that patched Fallout 4 from the old XDK (Xbox One) codebase build, to the latest GDK (Xbox Series X/S) build, giving us a native .exe file. When the Quality/Performance toggle showed no change, I deleted it and re-downloaded the full 35GB fresh install. That didn’t work on either the Series X or S, so the toggle is simply window dressing at present. This leaves Fallout 4 locked into the Performance mode on Xbox. Ironically (given that Bethesda is now an Xbox studio), the patch for the PS5 works as advertised, though it does come with a far larger footprint at 56GB, some 60% larger.

So that’s why I ended up looking primarily at the PlayStation version, where the aims of Bethesda’s team can at least be demonstrated, and we can give Xbox players a view of what they can expect once this patch is patched (presumably soon).

Viewed side by side with the pre-patch Backward Compatibility mode, the increase is obvious. 

On PS5, the updated Quality mode gives us the same 4K 30fps performance we had before the patch when using the Xbox One X Backward Compatibility mode on Series X, but we do see some minor visual improvements. Specifically, the level of detail is slightly higher, with more grass and incidental objects into the middle and far distance. This results in less fade-in of new scenery as you walk through the world compared to the previous version. Long view distance shots highlight this, and when Performance mode is viewed side by side with the pre-patch Backward Compatibility mode the increase is obvious.

The other noticed change is the extensive use of volumetrics (a technology that was part of Bethesda’s Nvidia collaboration back in 2015) and tessellation, making Fallout 4 very demanding on PC. After the patch, these are a higher-resolution quality, again highlighting the disparity of geometry resolution and shading, alpha, and other effects that make up the final image of any game. The updated version is more refined due to the higher precision, allowing the background details to come through, whereas the previous 4K Backward Compatibility mode has lower-resolution fog volumes. This results in a sharper, clearer view. This is even more evident when you drop to the old FPS Boost mode, which necessitated a 75% resolution reduction to a base 1920×1080. Using that setting at native 4K, the volumetrics look even milkier and blockier as the fog volumes often run at half or quarter resolution of the target output. In the old 4K mode they were likely using a 1080p grid base, whereas in the 1080p boost mode, they are using a 540p grid. In the post-patch Quality mode that’s no longer an issue because they are likely full resolution, which matches the PC’s highest settings. Shadow map cascade looks identical – if it’s better the difference is very, very slight. Textures are also identical across all versions, with Series S just appearing softer due to the lower 1440p resolution.

All formats hold a locked 60fps 99% of the time.

Thankfully, the resolution boosts work correctly on all consoles, and Series X and PS5 render at a full 4K in both modes (or rather, I assume it will once we get a Quality mode working on Xbox). But Performance mode appears to be dynamic; I counted a 1980p low on both PS5 and Xbox Series X in my stress tests, but they are most often 4K. That’s achievable thanks to the reductions made to the detail level in the world, which help reduce the performance gap required to maintain 60fps at the same 4K output. The Xbox Series S’s resolution is most often 65% lower (in the Performance mode at least, which is all I was able to test here) than the Series X, but it’s at least higher than it was in its previous FPS Boost mode, now running a dynamic resolution that ranges from 2560×1440 down to 1920×1080, with many counts being an approximate 2240x1260p. That’s a minor improvement, but the increased volumetrics and alpha resolution do help improve the image stability. Aside from this, all three consoles have identical Performance mode settings.

Performance is very solid, with all formats holding a locked 60fps 99% of the time. You can still get some streaming, context, and CPU workload stutter on occasion, such as on the Series S where it spikes for over 200ms. That’s certainly not a GPU-related hitch – I’d guess it’s code based, most likely. These can happen mostly during game trigger moments, such as context switches or when it spawns in new objects, and we have seen this as a constant Achilles heel for the Creation Engine even on PC, which means it’s not something an update like this will likely fix. These impact Xbox consoles more than PS5, but are fleeting.

So the 4K Performance mode on the Series X and PS5 is the one to choose, as is the 1440p mode on Series S. The resolution hit is minimal due to Fallout 4 lacking modern graphics tech like physically based materials and high-frequency details, leaving a similar but softer image overall. Using the Corvega factory as a stress test, which has long and high views that ramp up geometry and fill rate, we take a run from the top down to the bottom. Cutting our way through to enemies and here we can see some minor drops in performance on Series S and Series X, but these are often only into the mid-50s at worst and you’ll probably barely notice if you’re on a screen that supports variable refresh rate (VRR). The PS5 remains a locked 60fps here, though, and across the tested action sections (covered in the video) I did not catch any dips on Sony’s console. You can still get dips with a long view spinning the camera at the top of Corvega factory: we see 54fps on Series X vs 56fps on PS5, so margin of error advantage at best, but one that certainly reinforces that PS5 players are currently benefiting the most from this update.

The PS5 in Quality mode is, as expected, fully locked at 30fps, which leaves plenty of headroom left over. A pleasant surprise is Bethesda’s team has taken advantage of the higher modes these consoles offer. By simply making a call to the console operating system, the engine can detect what resolution, frame rate, and other settings it can run at. This is a core area that Xbox’s FPS boost is built upon, and it means the toggle in the main menu can activate hidden modes when the Quality mode is active – at least on PS5 for now.

It has to be mentioned that this version of the Creation Engine remains limited to 60fps, even on PC (without modifications or GPU driver tweaks). But if you have a 120Hz output available, you do have two further options. When set to 1440p/120hz, Fallout 4 runs at native 1440p, but the Quality mode, complete with the increases in level of detail (LoD), now targets a stable, locked 60fps, which is a welcome benefit to those with a 1440p monitor. But if your TV supports 4K at the same 120hz setting, the Quality mode now targets a common Sony 40fps rate (or 25ms response time). This, for my money, is the perfect middle ground of image quality and performance, feeling far smoother than 30fps but with 4K image quality. Again, this is effectively flawlessly paced and delivered, and I commend and welcome this from the Bethesda team and hope more developers lean into this type of mode. It may be a sign of an upcoming Starfield update – offering a similar 40fps boost in its Quality mode would be a nice enhancement to that Creation Engine 2 game, considering its current 30fps cap (a theory that was proven true with the May update announcement after this review was completed).

Summary

Fallout 4’s “next-gen” update is a most welcome improvement for a nine-year-old game. Giving us the choice of four modes, all of which come with improved visuals and some with rock-solid 60fps performance, along with some new free mission DLC is revitalizing for the console versions. However, the fact that it launched broken on Xbox Series X and S makes it feel like another one step forward, two steps back situation for Bethesda and Microsoft, especially when the PS5 gets all of the intended boosts with no issues noted. Presumably, though, that’ll be fixed soon and we’ll see the Series X achieve parity. As an update to Fallout 4, it presents a compelling reason to return to the vaults of Fallout.