Project Motor Racing Review

I’m parked at the back of the grid on Mount Panorama, awaiting the race start, and there are cars ahead of me literally facing backwards. This is not going to go well. As you’d expect, pandemonium ensues when the lights go off. The race has just begun and it’s already a mess.

Unfortunately, this is Project Motor Racing in a nutshell right now.

On paper, Project Motor Racing is precisely the sort of racing game I want to play. It has a great selection of cars, a number of which are thoroughly underrepresented in modern racers. It’s also not crippled with free-to-play chicanery or subject to a monthly subscription, and its focus isn’t primarily multiplayer. All of this is high-octane music to my ears. In practice, however, Project Motor Racing simply hasn’t worked out, and I’ve totally bounced off it in its current state thanks to AI that essentially ignores your presence on track, a hopelessly uneven penalty system that serves only to frustrate and ruin your races, and its array of bugs and peculiar physics quirks.

Project Motor Racing arrives as a spiritual successor to Slightly Mad Studios’ now-defunct Project CARS series, which failed to survive the Codemasters acquisition of Slightly Mad (and the subsequent EA purchase of Codemasters). There may be some different logos on the loading screen, sure, but developer Straight4 Studios is basically a rebirthed Slightly Mad after someone hit the VIN with an angle grinder.

Perhaps more specifically, it’s attempting to pick up where Project CARS 2 left off – brushing aside the bafflingly casual reinvention of the series in Project CARS 3. If you need a comparison to chew on, it’s a little like how Jaws 4 ignores the events of Jaws 3D. Unfortunately, just like Jaws 4, things get real fishy, real fast.

Superficial Intelligence

To be fair, Project Motor Racing’s single-player set up has a good base and I do like how malleable it initially is, with three starting budget figures that give us the flexibility to approach the career mode however we choose. That is, you can select to begin with just enough cash to scrape into the entry-level categories, or a wallet big enough to buy any car on offer and head straight to the top classes. It’s smart that it has these options. There are actually slots to have three separate careers on the go simultaneously, so it’s possible to experiment with multiple approaches (or, in my instance, for my sons to dabble with their own career saves without messing around with mine – an underrated addition to any racing game).

I do like how malleable it initially is, with three starting budget figures that give us the flexibility to approach the career mode however we choose.

Your in-game payouts can also be tweaked to fit your playstyle. For instance, you can opt to keep things simple and take a flat payout per event, or you can mix it up and take bonuses for winning only – or even have your damage repair bills covered in return for a steady portion of your event takings. This is an equally smart way of slinging out credits to us, regardless of how differently you or I may plan to go about our racing.

The management component plateaus here, though, since there are no other meaningful aspects to it. There’s no in-game way of creating a custom team appearance for the cars you buy and race, or applying sponsor logos. In this regard, don’t expect anything like, say, the recently released NASCAR 25. Support for mods is a much-touted feature of Project Motor Racing on both PC and console – and I have no doubt that many recognisable liveries will be convincingly recreated and available via user-created mods – but mods feel unlikely to fill this specific gap.

Once you have a team and a car, the campaign mode becomes a simple matter of selecting a championship or event, paying the entry fee, and competing. At this point, the overall objective is really that of any real-life race driver – spend your work days at high speed on 18 world-famous race tracks and do your best to win (or, failing that, not send your team bankrupt). This approach works for me. Or, at least, it would have, if Project Motor Racing had not been so bafflingly irritating to race in.

The racing is frustratingly close to being entirely decent, but it’s currently completely undermined by its aggressively oblivious AI and its brazenly unfair penalty system – both of which are so annoying I have no desire to keep playing at the moment.

The racing is frustratingly close to being entirely decent, but it’s currently completely undermined by its aggressively oblivious AI and its brazenly unfair penalty system.

The big problem with the AI is that they regularly drive like you’re not on track. I’m not just talking about them coming across on you when you only have a slight overlap and probably got optimistic sticking your nose there in the first place (although they will do that, and watching the replays exposes that they’ll do so by sometimes clipping through your front end like you’re a ghost). I’m talking about the absolute argy-bargey that occurs when you’re right alongside them and they want to carry on sticking to the racing line like freight trains, so they thump into you with zero regard for your existence. It certainly doesn’t help that it currently features no radar or proximity indicators for the cars around you, and no spotter either.

On PS5, the single-player opponent count is actually limited to just 15 (crossplay multiplayer allows up to 32). Frankly, 15 isn’t near enough for a racing sim of this type but, considering the way they drive, I guess I don’t know that I’d want any more of these lunatics out there right now.

Let’s be clear, my favourite real-world racing categories are old school Super Touring and V8 Supercars, so I am unequivocally all for elbows-out, panel-punishing racing in my games, too – but this just takes the piss. Project Motor Racing’s AI regularly reminds me more of classic Gran Turismo, where the AI racers always felt exponentially heavier and generally incapable of being affected by the player’s car. To experiment, I’ve cannoned into the back of opponents for no result. They just carry on cornering without losing a position, while I’m parked in the gravel.

The issue is compounded by a ruinously strict track limit penalty system that will just nuke your whole race for zero reason. Get bumped off track by the AI? That’ll be a two-second penalty for breaching track limits. It doesn’t matter that it wasn’t your fault, and it doesn’t matter that you’ll have already likely lost time because of it. If you have the opponent strength slider set at just the right level to have your times toe-to-toe with the AI, two seconds can be a lifetime. It just immediately ruins races. It’s a real buzzkill to be in the groove, lapping consistently with the pack a bit spread out, and thinking, “You know what? This actually feels pretty good right now” – then, bam; tiny moment, dud penalty.

Get bumped off track by the AI? That’ll be a two-second penalty for breaching track limits.

For comparison, Assetto Corsa Competizione also dishes out penalties, but only if it detects an advantage. If you’re forced off track – or if your ego writes a cheque your tyres can’t cash and you grab a bit of impromptu dirt on a corner exit – ACC won’t penalise you if you didn’t benefit from the off-track excursion. Project Motor Racing is the exact opposite, whacking you with penalties for tiny mistakes that have already cost you time. Hell, they don’t even have to be tiny; you can spin, get overtaken by the whole field, and still be slapped with a two-second penalty the moment you rejoin. I wasn’t cheating; I was crashing. Confusingly, I had better luck actually cheating, because the penalty system allowed me to blast straight ahead at T1 on Project Motor Racing’s off-brand version of Monza, pay my dues by slowing to 60km/h, and immediately go from 16th to 1st. This is repeatable, too – and sometimes I actually didn’t get penalised at all.

At any rate, it’s thanks to the penalty system I certainly have no interest playing the career on “authentic” difficulty, which locks the opponent strength at 100 and does not allow race restarts. This might be a problem if trophies are important to you, because a horde of them are tied up behind completing the career on “authentic”. Authentic mode is optional, but Project Motor Racing would do well to remember we’re not all as quick as real racing drivers when we play video games. That’s why I play video games. For now, any time I get pinged unfairly in my current career I typically just hit the pause menu and try again. I just need to hope that everyone is facing the right way when we restart.

A Storm is Coming

Project Motor Racing’s weaknesses on track are annoying considering how much I like its current garage, and doubly so considering how excited I was to learn that Australian touring cars from two separate eras of the Supercars series are planned to arrive as DLC later next year.

Project Motor Racing features over 70 cars, and I admire the distilled approach of focusing strictly on racing models. Ferrari and McLaren appear to have turned down a seat at the table for now – which does create some hefty holes in the categories it focuses on – but it’s particularly neat to see some of the old GT and N-GT cars that rarely get much love in contemporary racing games. For instance, I’ve always had a soft spot for the Lister Storm and its 7.0l V12. After all, there ain’t no replacement for displacement.

The cars look nice in the menu screens, but they’re not as glamorous out on track. In action, it’s actually quite washed out, and it absolutely does not look a generation newer than the excellent Project CARS 2. Damage is underwhelming, as is the rain. There are a lot of layers to the sound, which does capture a good deal of the raw, mechanical noises of a race car – although broadly speaking there’s room for improvement, and I’d love the engine notes to be a little thicker and throatier.

In terms of how the cars handle, however, I’m tugged in two directions – literally, in this instance. There’s really nothing more important to a race sim than the handling, and I have to say there are some car and track combos in Project Motor Racing where I’ve felt very satisfied with the overall feel on a wheel (the only PlayStation wheel I have is the Thrustmaster T-GT II, which isn’t a direct-drive wheel, but is about as good as belt-driven wheels get in terms of force feedback).

For instance, in a GT3 car like the Audi R8 or the Ford Mustang at Mount Panorama, I can lap clean and the cars feel compliant beneath me. Am I as quick as a real GT3 driver? Not at all, and I’m probably underdriving the cars by some margin – but it does all feel quite intuitive to me at the speed I race. The buzz from kerbs is strong, and the sensation of weight fluctuating is impressively pronounced – like everything lightening up for a beat as you barrel over a crest and your car becoming heavier and stickier as you scoot from the end of a slope. This is a big factor on a track with such profound elevation changes, like Bathurst. The disparity in performance on a cold tyre versus a warm tyre is also huge in Project Motor Racing, and the very real necessity to drive the first lap or so more delicately is also a satisfying enough challenge here.

I’ve been far less confident in other cars, however. The hypercars are the worst culprits. They just want me dead. Obviously I’m not a professional racing driver, and I’m not going to speak to you like I am – or act like I know exactly what’s going on beneath the surface of something like Project Motor Racing when it comes to simulating a Le Mans prototype. The hypercars, however, are undriveable out of the box – even on a wheel. They pull left and right, they slip, slide, and scrub – and there’s just zero feeling of the immense downforce I expected. For clarity, we’re talking about cars that produce four times as much downforce as they do drag.

Unfortunately, on gamepad, the news is worse. It’s just way too twitchy to be a satisfying sim on a standard controller – especially when the tiniest erroneous flick of a stick can mean a nonsense penalty. I tried dialling down the sensitivity of the steering, but it really had little effect. Cars (especially the prototypes) get so unsettled when steering from left to right on a gamepad I just can’t really recommend picking up Project Motor Racing if that’s exclusively the way you plan to play it.

Call Of Duty Dev Sledgehammer Games Seeking Talent With “Switch Experience”

Signs of life.

It’s been a while since we heard anything about the Call of Duty series returning to Nintendo platforms, and now following the recent release of Call of Duty: Black Ops 7 on other platforms earlier this month, there has reportedly been some signs of life.

According to Insider Gaming, a new job listing from Sledgehammer Games – seeking a “Senior Technical Artist” – has surfaced on LinkedIn, and in the ‘Bonus XP’ section of the application, the team notes how it would appreciate someone with “AAA mobile or Switch experience”.

Read the full article on nintendolife.com

The Best Pokémon Black Friday 2025 Deals: Discounts on TCG, Toys, and More

Here we go! It’s officially Black Friday 2025, and the amount of Pokémon deals available right now is insane. Rather than sifting through endless listings, I’ve already done my homework to ensure trainers catch the best Pokémon deals. From Pokémon TCG to Plushies, there’s something for every Pokéfan this year.

TL;DR: The Best Pokémon Black Friday Deals

The best thing about Amazon right now is the different ways to get even more money off these Black Friday deals. The first method is applying for an Amazon Visa card. If successful, you’ll snag a free and instant $60 Amazon gift card to spend right away, no need to get into debt.

You can also get up to 50% off using the AMEX or Discover loyalty scheme, which also includes points to spend on orders to save money. You usually have to spend atleast $1 on your card to activate the automatic discount, but you’ll end up saving far more.

Let’s get into the best 2025 Pokémon Black Friday deals, whhich i’m also keeping an eye on and updating until the end of Cyber Monday!

TCGPlayer’s Cyber Sale (Starts Nov. 28)

This promotion will be running until December 1, 11 pm ET. So if you’ve been waiting for your favorite chase cards to go down in value to snap them up, this is it.

TCGPlayer does these promotions once or twice a year for a big holiday like Black Friday and Halloween, but this 10% credit offer comes while Pokémon TCG is finding a new floor.

That much is clear just by looking at the most recent Pokémon TCG set, Phantasmal Flames. But more on that later, long story short, this is a great time to pick up chase cards.

If you’re planning on snapping up quite a few Pokémon cards in the sale, this is a great time to become a TCGPLayer subscriber. It costs $8.99 a month and gives users free delivers and 1% cashback regardless of the time of year.

Whilst this climbs to 3% after a years membership, subscriber will get a boosted 13% cashback over cyber weekend on top of their usual cashback. For longtime members, this could equate to 16% cashback, which is frankly insane.

Pokémon TCG

Amazon TCG sealed product is getting closer and closer to market value, with some products such as MEga Evolution and Phantasmal Flames dipping under quite often.

Whilst Black Friday is all about shifting old inventory, The Pokémon Company is still rolling out their bigger print runs, so expect pretty much anything in the TCG department this year.

Using the above discounts and gift card offer could even score you a free booster bundle or two this Black Friday, so stay savvy and I’ll keep trainers updated on any bangers.

AMEX and Discover Amazon Loyalty Discounts

Not only can you sign up for an Amazon Visa card for a free $60 gift voucher right now, but you can get up to 50% off Pokémon TCG if you use your AMEX or Discovery card when you place an order on Amazon.

You’ll only need to spend $1 to activate the automatic discount, so if you end up combining the 50% discount with the $60 gift card, you could get things like Booster Boxes and Blister Packs for free, with Elite Trainer Boxes costing around $20-$30. Now that’s a Black Friday deal!

Squishmallows

I’m calling it, Pokémon Squishmallows are perfect and i’ll die on that hill. Soft materials, even softer fillings and loads of different Pokémon to choose from. Tell me you don’t want to cuddle a Happy Pikachu when you go to bed on Christmas Day? I’m a 37 year old man, and I’m also not a liar. The 20″ Black Friday deals are the best at the moment, so snap one up.

Plushies

If you like all your Pokémon Plushies not looking like easter eggs this holiday, there’s plenty of official ones that have been given the Black Friday price cut too. Favorites such as Pikachu and Dragonite are here, and even a new set of Christmas Kanto starters to make your home or bedroom even cozier whilst its freezing outside. There’s also an Alolan Raticate if you like offending your eyes.

MEGA

Yes, Pokémon LEGO is coming in 2026, but that doesn’t mean MEGA Pokémon sets aren’t awesome. There’s some brilliant deals here, with my favorite being the Motion Gyarados. It rocks over 2000 pieces and has a moving mouth and tail, it’s a very cool display piece at a an even better Black Friday price.

Funko Pop!

An exclusive Softcolor Charmander Funko Pop! in a Black Friday deal? Insane scenes, snap that one up before it sells out. The Galar starters, Grookey, Sobble and Scorbunny are all here, including some fan favorites like Eevee and Mewtwo for well below MSRP. Catch ’em all!

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

In a break from tradition, Ubisoft have no plans for a second big Assassin’s Creed: Shadows DLC expansion

Assassin’s Creed Shadows probably won’t get a second major DLC expansion on the scale of Claws of Awaji, Ubisoft’s associate game director Simon Lemay-Comtois has revealed. It’s a blow to fans who are accustomed to getting a couple of major expansions per Assassin’s Creed, and a boon to people who haven’t even played Shadows yet, let alone the 10-hour-long Claws of Awaji, and are getting dry heaves from FOMO. It’s me, I am people.

Read more

Exclusive: Bloober Team Is Bringing Layers Of Fear To Switch 2 Next Month

The Final Masterpiece.

Well, here’s a welcome surprise! Hot off the back of Silent Hill 2 and Cronos: The New Dawn, Bloober Team has shared with us the next project that it’s working on for Switch 2, and it’s none other than an all-new Layers of Fear package.

Layers of Fear: Final Masterpiece Edition will arrive on Switch 2 on 19th December, bundling together Layers of Fear, Layers of Fear 2, every DLC expansion, and brand-new chapters into one spooky edition fully optimised for the new system.

Read the full article on nintendolife.com

Free Play Days – Hypnospace Outlaw, Let’s Build a Zoo, Biped 2, Hammerwatch 2 and The First Berserker: Khazan

Free Play Days – Hypnospace Outlaw, Let’s Build a Zoo, Biped 2, Hammerwatch 2 and The First Berserker: Khazan

It’s a great weekend to cozy up and discover your next favorite game with Free Play Days! Hammerwatch 2 and The First Berserker: Khazan are available this weekend for Xbox Game Pass Ultimate, Premium and Essential members to play from Thursday November 27 until Sunday, November 30.

Hypnospace Outlaw, Let’s Build a Zoo, Biped 2 are free for all Xbox members to try during this Free Play Days. (Xbox Game Pass Game Pass Ultimate, Premium and Essential membership not required).


How To Start Playing


Scroll down and find and install the games on each of the individual game details pages on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Premium and Essential membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One or Xbox Series X|S.


Keep The Fun Going


Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.


Free Play Days (Game Pass Membership Required)


The First Berserker: Khazan

Nexon Korea Corporation


248


$59.99

$41.99

The First Berserker: Khazan
Optimized for Xbox Series X|S
The First Berserker: Khazan is a hardcore action role-playing game where the player becomes Khazan, the great general of the Pell Los Empire. Journey to the continent of Arad and discover the untold story. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Overcome death and set out to reveal the incidents that led to Khazan’s downfall and seek vengeance on your enemies. The First Berserker: Khazan will be discounted 30% during 11/20 through 12/3.


Hammerwatch II

Maximum Entertainment


55


$24.99

$4.99

Hammerwatch 2
Optimized for Xbox Series X|S
Gather your heroes and journey beyond the dungeons of Castle Hammerwatch to explore a pixelated world like never before. Aid King Roland’s resistance while helping villagers along the way. Battle beasts, finish off hordes of the undead, and face the forces of evil in this epic ode to classic ARPG.


Free Play Days For All


Xbox Play Anywhere

Hypnospace Outlaw

No More Robots


235


$19.99

$5.99

Hypnospace Outlaw
Xbox Play Anywhere
Hypnospace Outlaw is a ’90s internet simulator in which you scour Hypnospace’ s wide variety of weird and wonderful websites to hunt down wrongdoers, while also keeping an eye on your inbox, avoiding viruses and adware, and downloading a plethora of apps that may or may not be useful. Grab your headband, enforcer, Hypnospace Outlaw is free now as part of Xbox Free Play Days, and you can grab the full game for 70% off!


Xbox Play Anywhere

Let’s Build a Zoo

No More Robots


201


$19.99

$6.99

Let’s Build a Zoo
Optimized for Xbox Series X|S, Smart Delivery, Xbox Play Anywhere
It’s time to build your own zoo – for free! Let out your wild side, and create your own animal empire with this cute, expansive management sim. Import and breed rare creatures, hire the right staff, keep your visitors happy, and deal with plenty of weird and wonderful events. Then try your hand at DNA Splicing, and stitch together over 300,000 different types of animal, ranging from the majestic Giraffephant to the peaceful PandOwl! Let’s Build a Zoo is free now as part of Xbox Free Play Days, and you can grab the full game & DLCs for up to 65% off!!


Biped 2

META Publishing

$19.99

Biped 2
Optimized for Xbox Series X|S, Smart Delivery
Biped 2 is the sequel to the exciting game about two charming bipedal robots, Aku and Sila, who have each other’s backs and embark on incredible adventures side by side. Dive into this groovy co-op action-adventure game, full of puzzles, friendship, support, and fun!


Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Premium and Essential members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.

The post Free Play Days – Hypnospace Outlaw, Let’s Build a Zoo, Biped 2, Hammerwatch 2 and The First Berserker: Khazan appeared first on Xbox Wire.

Arc Raiders Patch Notes Teased a ‘Very Hot Fix’ for Locked Room Exploits and Now Cheaters Are Getting Cooked

Arc Raiders developer Embark Studios released update 1.4.0 this week, and in the patch notes teased a “very hot fix for the locked room exploits.” It turns out they weren’t kidding.

Following the release of the patch, players — as they often do — jumped into the hugely successful extraction shooter to give this fix a proper test. They’ve been able to cheat their way into locked rooms as before, but what they now find inside… well, Embark called it a “very hot fix” for a reason.

As redditor Forward_Problem_7550 discovered, locked rooms now turn you into a fireball if you glitch inside. The clip below shows the trap in action.

Reaction to the change is positive, with most players getting a kick out of what Embark has done here. “Best part of this is the clowns doing the glitch lose all their stuff to someone who legitimately opens the door with a key. CLASSIC!” enthused A_Tortured_Crab. “It’s genuinely a really good fix,” added vedomedo. “Hopefully this is the mindset they keep going forward. Punish the exploiters and reward legit players.”

Now, some players are saying they’re more inclined to use their keys to enter locked rooms legitimately in the hope of finding “some dingus who hasn’t read the patch notes.”

Technically this isn’t a fix, as players can still use the exploit to enter locked rooms. But it is an eye-catching workaround, and will surely put off players from trying to cheat their way inside a room after they’ve been cooked once.

“Would’ve been better if they just didn’t say anything and rolled this out,” suggested Maverixk_. “Imagine all the door glitches finding this out and losing all of their s**t before word of mouth spread. Would’ve been hilarious.”

That’s not all the update did. It’s also patched the gun quick swap exploit. Full patch notes are below.

Arc Raiders Patch Notes 1.4.0:

Content and Bug Fixes

  • Exploit mitigation mechanisms have been added for all locked rooms across all maps.
  • Fixed the gun exploit that allowed you to shoot quicker than intended by swapping to a quick use item and back.
  • The exterior access to Spaceport’s Control Tower locked room has been blocked off.
  • Fixed the issue that sometimes caused low resolution textures in the Main Menu.
  • Fixed players being able to push each other by jumping on each other’s backs.
  • Fixed lighting artifacts that would sometimes occur upon entering maps.
  • Raider Voice now correctly respects the selected voice option after restarting the game.

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Epic CEO wants Valve and Steam to stop requiring devs to disclose generative AI usage

A couple of weeks after arguing that generative AI shouldn’t be considered in videogame reviews, Epic CEO Tim Sweeney is calling for Steam and digital storefronts generally to stop requiring generative AI disclosures.

Sweeney’s argument is broadly that all videogames will use generative AI tools at some stage, so you and I might as well stop hearing about it. He thinks tagging things as made with generative AI is only necessary when there’s a formal need to prove legal authorship, or help buyers understand whether they have rights to a piece of digital art. There’s no sense letting regular old videogame players learn that stuff. It will only make us upset, and possibly less willing to play videogames with generative AI in them, like Fortnite.

Read more

Someone Just Paid $42,500 For A Copy of Fortnite, a Free-To-Play Game

A pristine copy of Fortnite has just been sold for $42,500 — which seems a lot for a free-to-play game.

To be fair, this is a boxed version of Fortnite — something that also grants access to the game’s original Save the World mode, which Epic Games still requires you pay a small amount to access.

But there’s no suggestion this sealed copy of the world’s biggest battle royale will ever actually be played. Indeed, it has been sold encased in a box, and labelled with a 10 A++ rating from video game grading company Wata — its highest possible quality score.

Sold by Heritage Auctions, this copy of Fortnite is an Xbox One version from the game’s original 2017 print run. Only a limited number of physical copies were ever produced, and this edition dates back to when the game’s now-ubiquitous battle royale mode was just a side-offering.

As mentioned, it does include access to Save the World, which is worth… something. Epic Games has bundled the original Fortnite mode in numerous ways over the years, but currently sells access as part of a $18.49 add-on that includes 1,500 V-Bucks (which would separately cost $18) as well as an exclusive skin.

Even with this in mind, though, you’re still paying $42,482 over the odds.

These days, Fortnite is a very different beast — a metaverse of battle royale modes, user-generated maps, plus LEGO and music offerings. Oh, and it’s home to pretty much every media franchise that has ever licensed itself for a video game, as well as real-life popstars and now even Quentin Tarantino.

Earlier today, Tarantino fans got a first glimpse at the director’s new ‘Lost Chapter’ of Kill Bill, which stars an animated Uma Thurman and Fortnite’s Peely the banana, and will debut first within the game. Tell that to someone back in 2017, and I doubt they’d believe you.

Of course, video games attracting huge sums as collectible items is nothing new — and within the grand scheme of things, $42,500 pales in comparison to other auction prices. Back in 2021, a factory-sealed copy of Super Mario Bros. sold for a record-breaking $2 million, though there’s debate over whether the sale counted as an auction in the traditional sense. Officially, Guinness World Records recognizes a copy of Super Mario 64 sold for $1.56 million as the highest amount successfully bid for a video game to date. But who knows how much that copy of Fortnite will be worth in another 100 years?

If you’re hunting for the best offers this week, we’re actively rounding up the strongest Black Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full Black Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals.

Image credit: Heritage Auctions/HA.com

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social