“A Really Good Experience” – Digital Foundry Dives Into Switch 2’s Final Fantasy VII Remake Demo

“They’ve done an amazing job”.

Square Enix had a holiday treat in store for us earlier this week, when it dropped the Final Fantasy VII Remake Intergrade demo on the Switch 2 eShop. Before the full game launches next year, you can now get an idea of what to expect by playing through the iconic opening sequence for free.

But how does it hold up from a technical standpoint? Here to answer that very question are the experts from Digital Foundry, who have been diving into the demo to see what it can muster.

Read the full article on nintendolife.com

Outbreak: Shades of Horror Gifts Co-op Festive Frights on Xbox Series X|S Today

Outbreak: Shades of Horror Gifts Co-op Festive Frights on Xbox Series X|S Today

Outbreak key art

This year’s festive feast is being served with an extra heaping of zombie flesh!  My name is Julia Wolbach, Co-Founder and Chief Operating Officer of Dead Drop Studios.  I’m overjoyed to welcome you to the doomed city of Cypress Ridge just in time for the holidays because Outbreak: Shades of Horror is releasing on Xbox Series X|S today!

Unwrap Your Very Bloody Gift

When you dive into Outbreak: Shades of Horror, you’ll discover a full course of content awaiting you.  You can enjoy every morsel of it in single player or in online four-player co-op, and you can swap between first-person and third-person views at any time.  Access action-packed modes and mini-games from Cypress Reel, which functions as both a hub world and as a lobby in multiplayer.  We’ve included two prequel campaigns playable both online and offline: Chromatic Split Enhanced Edition, a classic Survival Horror adventure rebuilt from the ground up with new content, and Trials of Hank, a new, frenetic thrill ride you have to play to believe.  Feeling lonely? Optionally enable AI teammates to aid you in your struggle to endure our Invasion and Raid modes. You can even access a robust Photo Mode from anywhere in the game; share your favorite gory snapshots with your Xbox friends!

A Growing World & Adventure

Just when you think you’ve seen everything Cypress Ridge has to offer, think again!  At launch, Dinobreak will be our first featured game crossover event.  Explore a distinctive, sprawling Raid Mode map, obtain roaringly fun cosmetics, and take a few pictures at the special photo booth in Cypress Reel! Immerse yourself further by assuming the role of fan-favorite characters from the original game with the Dinobreak Crossover Character Pack DLC, also available today.

You can also expect regular seasonal events for even more cheeky chills.  To kick off release, we’re extending our Halloween seasonal event for Xbox players.  Unlock spooky cosmetics, and explore Farmer Clay’s Pumpkin Patch, a seasonal map with a gothic twist.  At the same time, prepare to brave the Winter Wonderland season, which will also be available at launch.  This season has its own gifts to offer; earn merry costume pieces and weapon skins, survive a frozen tundra in the Wordy’s Winter Wonderland map, and admire themed decorations in Cypress Reel.  We even have the technology to make it snow indoors!  What will future seasons have in store?  Stay tuned!

A Frightening Technical Delight on Xbox Series X|S

Outbreak: Shades of Horror is a dazzling visual treat on Xbox Series X|S.  This is one of the first Unreal Engine 5.6 titles leveraging Epic’s new technology to enable full ray tracing on console.  On Xbox Series X, the game runs at a higher fidelity and still maintains a buttery 60+ FPS.  You can utilize built-in graphics quality settings to tailor your experience; prioritize frame rate or activate higher fidelity options for features such volumetric lighting on your character’s flashlight, additional critters roaming the sleazy city streets, and breathtaking weather effects.  The lineup of diverse playable characters is designed with the latest metahuman bells and whistles; each Survivor is unique and carefully detailed, and with an abundance of mix-and-match cosmetics, there are endless dress-up possibilities. In 2026, you can look forward to Outbreak: Shades of Horror supporting Xbox Play Anywhere — blast the undead on console, mobile, and PC, and maintain your progress across all platforms!

The Fight of Your Life Begins Now

Do you have what it takes to escape Cypress Ridge with your life? Alongside today’s game launch, you can purchase the Dinobreak Crossover Character Pack DLC, which adds two additional, fully customizable characters to your roster.  To celebrate the beginning of the Winter Wonderland season, the free character Illena will be added for all players, bringing the default selection to thirteen. New to the world of Outbreak?  Catch up on the series with the Outbreak: Cypress Reel Ticket Collectionbundle, also available today.

Unwrap a new generation of salacious survival horror gameplay, either in single-player or in four-player online co-op, with the release of Outbreak: Shades of Horror, available now on Xbox Series X|S!

Outbreak: Shades of Horror

Dead Drop Studios LLC


$29.99

$23.99

BEWARE! Retro survival horror lives!
Outbreak: Shades of Horror is inspired by retro survival horror from the ’90s and ’00s! The title blends bleeding edge tech and modern gameplay mechanics with archaic concepts from the roots of survival horror, like a restricted inventory, heavy resource management, and crushing difficulty. If you’re an old hat, or a lover of the past, you’ll find a lot to love in the janky but crushing experience. If that’s not your jam, proceed with caution as this nightmare is unforgiving!

Welcome to Cypress Ridge!
Experience the harrowing beginning of a full-scale Zombie Apocalypse as it descends on the Midwestern city of Cypress Ridge. Start from the (relative) safety of the beloved local movie theater, Cypress Reel. Choose between a central cast of 9 characters, with loads more on the way, and then venture out into a city fundamentally changed with the goal to survive and outlast the mysterious horrors that have suddenly arisen?

Do You Want To Play a Game? Or maybe some shopping?
Between rounds of running and gunning, there is plenty to do at Cypress Reel. Shop ‘til you drop at Ferret’s Emporium, where you can earn new guns, weapon skins, and millions of different combos of clothing to customize your character just the way you like. If you are in the mood for a different kind of game, Cypress Reel Arcade has a vast array of small-scale mini modes to cleanse your palette before you go back to chasing zombie flesh. Can you survive the Boss Rush gauntlet? Will you be able to skip a creepy rural town in Looming Dread? Test your reflexes as you escape a flooding subway tunnel in Collapse! While short and sweet, these mini-games will put your skills through drills! Plus – with adjustable difficulties, there’s always new challenges to face.

Past Meets Present
Players will also have access to Outbreak: Shades of Horror Chromatic Split, the original prologue to Shades of Horror, and an all new side story, Trials of Hank.

Shades of Horror: Chromatic Split Enhanced Edition: Enjoy the classic, three act prequel to the main game, now enhanced with new weapons, items, and mechanics. Can Lydia get essential information from her contact in the Cypress Ridge underground before it’s too late?

Trials of Hank: While Lydia is traversing the underground in Chromatic Split, fan-favorite Hank hits the rooftops in this over-the-top side campaign where the answers to all of life’s problems are lead, explosions, and more lead! Will Hank complete his mission, or will the monsters that haunt the Cypress Ridge skyline be too much for him to handle?

Challenges and Events: Seasonal and game-crossover events begin immediately with a Halloween celebration and DINOBREAK-themed content and cosmetics. Players can enjoy fun decorations in the theater, thrilling seasonal maps, special challenges to complete, and unique rewards to earn. In addition, test your mettle with Daily, Weekly, Monthly, Crossover and Seasonal challenges.

The post Outbreak: Shades of Horror Gifts Co-op Festive Frights on Xbox Series X|S Today appeared first on Xbox Wire.

Take Time Board Game Review

Here’s a conundrum: Cooperative board games have wide appeal, but they tend to have a singular problem. Because everyone around the table wants to win, rather than genuine cooperation, there’s a tendency for groups to accept plans suggested by the most experienced or able player. Of the various ways to prevent this, the most successful has been to give players hidden information they’re not allowed to communicate.

The most extreme example is 2018 game The Mind where players aren’t allowed to talk at all, and simply have to rely on their innate sense of timing to lay cards in the correct numeric order. Take Time belongs in this group, but it’s trying to use a set of novel, simple mechanics to chart a worthwhile course between no communication at all, and heavyweight cooperative planning.

What’s in the Box

Take Time’s tiny box belies a wealth of goodness within, which you can sense by its weight. First up there’s a player deck of numeric cards, 24 in all, embossed in gold and set against fetching, complimentary shades of white and dark blue. Beneath there are a set of 12 envelopes, also embossed in gold and set with luminous art pieces depicting colorful, stylized scenes from nature. It’s a salutary lesson in how simple yet highly effective graphic design and artwork can elevate everyday game components into something glorious and eye-catching.

Most of the envelopes contain four clock discs, each with six points. While these are thinner cardboard and lack the gold that elevates the cards and envelopes, they’re still delightful things, carrying more of that rich, stylish nature art in slightly more muted colors. You’ll be playing cards at each of the points, and as soon as they’re on the table, the whole thing springs to life visually. The final component is a set of punch tokens which contain a clock hand and several cogs. They’re chunky and a little drab compared to everything else in the box, but that’s fine: they take a back seat during most of the play time.

Rules and How It Plays

The core game rules are very simple. Each player gets a hand of number cards which come in two colors that run from 1 to 12. In the center of the table is a clock face with six segments. One of these will be the starting segment and your goal, as a group, is to play cards so that the total in each segment runs from lowest in the starting segment and ascends to the highest in the final segment. The catch? Most of your cards must be played face down, and you’re not allowed to talk about your plays while making them.

So, you start to make logical deductions about what people are likely to have played. It’s up to the players – without discussion – to decide who’s going first so, intuitively, someone with a low card will likely play into the starting space and the group will understand that is probably a one, or a two. If the next player plays into the next space, it’s a good bet they’ve played a two (ties count as being part of the ascending order) or a three. Cards played straight into the final space are probably high, and so on. On this basis you can begin to figure your way around the puzzle, although deciding where to play your limited number of face-up cards is still an interesting choice. If no one reaches to open the play, for example, then it’s likely nobody has a low card so starting with a face-up mid-range option might be wise.

Each pack contains four clock faces and, from the very first challenge, there are additional requirements to frustrate you. That first face, for instance, requires the first segment to have a single white-color card in it, and the last segment can contain no more than three cards. So you can’t just dump high-values into that final space mindlessly and call it a day, as once you hit the three-card limit there’s a good chance the penultimate space might end up containing a higher total.

Take Time’s tiny box belies a wealth of goodness within.

Once the difficulty begins to scale, you’ll start making use of the game’s most ingenious aspect. Although you can’t communicate while you’re playing cards, you’re allowed to plan and strategize before anyone has looked at the cards they’ve been dealt. Initially this looks of limited value: how can you plan when you don’t know what values anyone has at their disposal? But there are still things you can do. The card colors are public knowledge, for example, as it’s reflected on the card backs, so in that first clock you can quickly see how many white cards have been dealt and whether you’re likely to have a low-value card to play into its first segment.

But that’s not all. The rules are purposefully vague about what you can discuss in this phase, only explicitly disallowing “codes or signals” during card play. This leaves cunning players with a wealth of ways to approach the game and increase the group’s chances. No spoilers, but once you understand the game flow you can be surprisingly creative in terms of forming a plan, and when imaginative proposals pay off on a difficult clock it is incredibly satisfying. But remember that you have to adhere to the dictum that you must not communicate in any way, even with devised codes, during the card-play phase.

If you’ve played a limited-communication cooperative game before, such as Hanabi, or Take Time’s spiritual predecessor The Mind, you’ll know this rule is hard to enforce. Sometimes a player forgets, and blurts something out by accident, or the preceding player will instinctively react to a play with a wince or a knowing smile, all of which gives out useful information. Some players find this vagueness troublesome: if that’s you, be aware that Take Time has nothing to ameliorate this issue. If not, it can actually be quite fun to watch how different groups interpret and enforce “no communication.” It’s a cooperative game, so it doesn’t really matter so long as you’re on the same page.

Curiously, the game has no final fail state. If you mess up on a clock face, you get to have an additional face-up play for each failure to a maximum of three, and then you keep going until you either succeed or give up. In the latter case, you place the clock into the delightfully named Sleeve of Regrets and move on. To win overall you must go back and ensure you pass all 40 tests although once you’ve at least attempted them, you can open a final sleeve for additional replayability. But how you actually approach this is up to you: Take Time is more interested in being surprising and fun than it is in whether a group wins or loses. It’s clearly supposed to be a cozy, cooperative time to be enjoyed together.

Although you can’t communicate while you’re playing cards, you’re allowed to strategize before anyone has looked at their cards.

From the initial clock face, you may be wondering how any of the subsequent puzzles get hard enough to make you want to skip them. Each new face introduces new rules and wrinkles, but these never become overwhelming. After the first three faces, for instance, you’re not allowed to have any segment total higher than 24. Later, some segments disallow certain cards, while others force you to draw new cards, and an increasing proportion will have one or more placement rules. The design has a fantastic knack of pulling the rug out from strategies you’ve become used to. If your new clock disallows laying your lowest cards on the first segment, and your highest on the last, working out how to get them in ascending order suddenly becomes a whole lot more challenging.

Amazingly, the lack of an absolute loss condition does little to undermine the excitement and thrill of play. Even with good communication and a full three bonus cards, there’s easily enough uncertainty about what’s around the clock to require thoughtful consideration before late cards, and ramp up the tension ahead of the final reveal. A group win is always gratifying, and it doesn’t take many losses before any given face begins to assume a daunting prospect, propelling you toward discussing new approaches, and offering ever-sweeter satisfaction when you finally take the win.

Where to Buy

Switch 2 Dev Says Nintendo Has Cheaper Cartridges Coming as Alternative to Game-Key Cards, Then Backtracks, but Either Way Its Title Will Now Be a Proper Physical Release

Fans expect Nintendo to soon make cheaper Switch 2 cartridges available to game publishers as a fresh alternative to Game-Key Cards, though one developer has said it expects its game to still cost around $10 more as it shifts to a proper game card.

In a statement today, R-Type Dimensions 3 publisher Inin Games initially said it would take advantage of two new Switch 2 cartridge size options that Nintendo will offer to developers currently stuck choosing between an expensive 64GB cart or a cheap Game-Key Card release.

Inin Games has now reworded that same statement to clarify that Nintendo itself has not made any announcement concerning cartridge storage capacities, and in a further post on social media said that any references it previously made “should not be interpreted as official information from Nintendo.”

That corporate snafu aside, Inin Games is still now launching R-Type Dimensions 3 as a physical release where previously it was not, due to what its hastily-edited announcement now blandly describes as it being able to “recalculate the production in a way that wasn’t possible before.” (Such as with a smaller cartridge size, hypothetically.)

Game-Key Cards — mostly-blank cartridges that simply prompt users to download the game’s contents — have proven unpopular among Switch 2 fans, though some developers have defended their use, saying they are necessary for games that otherwise would not fit on a 64GB cartridge, and a cheaper option for both publishers and players alike.

As if to demonstrate that, Inin Games has said it will switch its physical production run for R-Type Dimensions 3 to cartridges rather than Game-Key Cards, though at a higher price point that’s €10 (just over $11) more expensive. Still, that’s cheaper than the “at least” €15 higher price Inin Games previously said it would have cost players had it used the standard 64GB Switch 2 cards. Not that other, smaller cartridge sizes are confirmed for now, of course.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Opinion: Marvel Cosmic Invasion Caps Off A Great Year To Be A Superhero Fan

Flying high.

Cards on the table: I am a big superhero fan and I always have been. I’ve read the comics, I’ve played the games, I’ve watched the movies, I’ve got the tattoos *gulp*. I am usually pretty adept at bending things to see the positives — heck, I can even defend Thor: The Dark World on a good day — but the last few years have been real dark for us fans of caped crusaders.

There have been some high points: Marvel TV (on the whole) has been rather solid, I’ve played more Marvel Snap than I care to admit, Marvel’s Spider-Man 2 was far better than some folk give it credit for, Batman: Arkham Shadow got its TGA flowers, and show me one animated film in the last five years that doesn’t have some Spider-Verse DNA in it. But, generally, it has been a very long time since I’ve been able to say “I love superheroes” without needing to have a clarifying statement in the back pocket for the inevitable, and often completely valid, comeback.

Read the full article on nintendolife.com

Getting Started with Xbox Cloud Gaming

Consoles and PCs now have a powerful new partner offering even more ways to play: the cloud. With Xbox Cloud Gaming, you have access to a huge and dynamic library of the latest and greatest titles, wherever there’s a compatible screen, a stable internet connection, and a cloud-supported Xbox Game Pass subscription.

Xbox Cloud Gaming is now out of beta and available with Xbox Game Pass Essential, Premium, and Ultimate subscriptions, meaning it’s easier than ever to check out cloud streaming. Overall cloud gaming hours have gone up 45% since this time last year as the service has rolled out to millions of new gamers around the world, with particularly strong uptake in Argentina and Brazil.

Below we’ll go over where you can play and everything you need to get started (which you’ll likely already have).

What is Xbox Cloud Gaming?

Xbox Cloud Gaming is a benefit included with most Game Pass plans that allows you to play games anywhere you have a compatible, internet-connected device (such as a PC, TV, or even your phone). Xbox Cloud Gaming lets you stream your games like you stream your shows and movies, through apps and browsers on the devices you already have – and it’s playable with a variety of game controllers and other input methods.

What You Will Need

Xbox Game Pass

Unlimited cloud gaming is included with Xbox Game Pass Essential, Premium, and Ultimate plans. Xbox Game Pass is our monthly subscription service that provides access to an ever-growing library of games, online multiplayer, in-game benefits for popular favorites like League of Legends and Call of Duty: Warzone, store rewards, and more with each plan. In addition to streaming from the cloud, you can also download Game Pass titles directly to your preferred console, PC, or handheld device for offline play.

Xbox Game Pass Essential offers unlimited cloud gaming for as low as $10/month and access to more than 50 games. Xbox Game Pass Premium includes everything from Essential as well as access to 200+ games across console, PC, and supported devices for $14.99/month. For the best all‑around experience, Xbox Game Pass Ultimate delivers unlimited cloud gaming, 400+ games across console, PC, and more devices, day‑one new titles, online console multiplayer, plus added benefits like EA Play, Fortnite Crew, and Ubisoft+ Classics, as well as in‑game benefits across Riot titles and Rewards with Xbox — at no extra cost.

Supported Platforms

The following devices currently support Xbox Cloud Gaming (with more details here):

  • Xbox ConsolesXbox One and later. Why stream games to a gaming console? It can be a great way to try a title before you download, or to play newer Xbox Series X games on your trusty Xbox One.
  • Windows PCsWindows 10 version 20H2 and later
  • Mac ComputersMacOS 14.1.2 and later
  • Windows HandheldsIncluding ROG Xbox Ally, ROG Xbox Ally X, Logitech G Cloud, and Razer Edge
  • Steam Deck
  • Android Phones and TabletsAndroid OS 12.0 and later
  • Apple Phones and TabletsiOS 14.4 and later
  • Smart TVs and Streaming DevicesIncluding those from LG, Samsung, and Amazon Fire
  • Meta Quest VRIncluding Meta Quest 2, Meta Quest Pro, Meta Quest 3, and Meta Quest 3S
  • CarsComing soon!

Internet Connection

Whatever device you choose to play on, it’s recommended that you have an internet connection speed of at least 20 Mbps to ensure a stable connection while cloud gaming. If you don’t know what your connection speed is, you can use any number of free online speed tests, such as Speedtest.net, Fast.com, or MeasurementLab.

Where possible, it’s recommended that you play over a wired, Ethernet connection, but it’s also possible to play over 5 GHz Wi-Fi or 5G with capable devices. If your wireless router is dual-band, broadcasting at both 5 and 2.4 GHz, you may need to make sure that your device is properly set up to only connect over the 5 GHz network.

Controller

Most games require a gamepad to be connected to your device, either wired or wirelessly. If you have nearly any kind of contemporary game controller, Xbox Cloud Gaming probably supports it, allowing you to use whatever hardware you already have on hand. This includes Microsoft’s own official Xbox controllers and those made by direct partners, as well as a wide range of verified controllers from third-party manufacturers, such as 8BitDo, GameSir, Backbone, or even Sony’s DualSense.

See a full list of supported manufacturers here.

Many games are also playable by mouse and keyboard as well as touch, for devices that support those respective modes of input.

If you really want to game in style, check out the Xbox Design Lab for a variety of special branded and customizable controllers to suit your personal sense of style.

Supported Regions

Xbox Cloud Gaming is supported in a growing list of currently 29 countries all over the world, including India most recently. If you’re not sure whether yours is included, find out here.

What You Can Play

Xbox Game Pass

In total, the Xbox Game Pass library includes hundreds of games across all genres, ranging from indie curios to the biggest AAA blockbusters. At this time, more than two thirds of those are enabled for cloud streaming, with more coming all the time.

Game Pass Ultimate subscribers are also given access to EA Play and Ubisoft+ Classics, which adds additional cloud-playable titles to their libraries from those respective publishers.

Stream Your Own Games

Many titles not included in Game Pass are still cloud playable, which means that you can stream them if you own them. Progress is saved and shared across all platforms, so you can pick up and play your games your way, wherever you are. See the full list.

How to Get Started

The main division between ways to play with Xbox Cloud Gaming is whether you connect through an app or through a web browser. While the means may be slightly different, the results are the same.

App

For consoles, the process is as simple as tabbing over to your library and Game Pass, then selecting a cloud-enabled game. The other devices listed above might just require the additional step of going to their respective app store and downloading the Xbox app first if it’s not already installed, then opening it and signing in to access your library.

Browser

For devices running Android, MacOS, and iOS, the cloud streaming works through a web browser, rather than a dedicated app. First make sure that your browser version is supported here and update if necessary. Then navigate to Xbox.com/play, sign in, and start gaming on the cloud. Selecting the Menu button, then Add to Home Screen will make it easier to access directly.

Steam Deck requires going to desktop mode and installing Microsoft Edge, with detailed instructions linked above.

See You in the Cloud

That should cover everything you need to get started with Xbox Cloud Gaming. If you have any additional questions, our rigorous support pages have you covered. Otherwise, you should go check out the available library and start playing something.

Happy gaming!

The post Getting Started with Xbox Cloud Gaming appeared first on Xbox Wire.

Official PlayStation Podcast Episode 530: Wrapped With a Bow

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid, Kristen, and Brett are back this week to discuss their top games of 2025, both in terms of hours played and the ones they can’t stop thinking about. This episode also includes a spoiler-filled Ghost of Yōtei interview with Sucker Punch Creative Directors Jason Connell and Nate Fox.

Stuff We Talked About

  • Holiday Cards 2025 — Celebrate the holidays with festive cards from our studio friends and developers. See if you can find your favorite characters getting into some yuletide shenanigans.
  • Marathon new features and updates — Get detailed information on all the changes and updates made to Marathon ahead of its March 2026 release. Extract all the data and be prepared to run as a squad or solo.
  • Saros developers reflect on Story Trailer — The Housemarque team breaks down the new story trailer, going over the emotional throughlines of the title, working with seasoned actors to bring the vision to life, and more.
  • Helldivers 2 update —.Blast into some mandatory holiday cheer with the Festival of Reckoning on December 18. Enjoy limited-time access to a host of stratagems and other themed goodies.
  • PlayStation Blog GOTY 2025 Winners — The votes are in, and it’s time to see what the community’s top picks are for 2025.

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE

Kristen Zitani –  Globlal Content Content Communications Manager, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Winter PC Game Sales Are Live, Featuring Big Discounts on Clair Obscur: Expedition 33, Silent Hill f, and More

Winter PC game sales have officially begun, making now the perfect time to stock up your library with some excellent new games to play over the holidays. Steam, Fanatical, GOG, Humble Bundle, and the Epic Games Store have each launched their respective Winter sales, and there’s a treasure trove of discounts to look through right now while they’re still live.

Winter PC Game Sales

Each of these sales is stacked with excellent discounts at the moment. Some of our favorites include The Game Awards’ Game of the Year winner Clair Obscur: Expedition 33 getting a 28% discount, down to $35.99 at Fanatical; Kingdom Come: Deliverance 2 dropping 50% to $29.99 on Steam; and Silent Hill f coming down 53% to $32.89 at Fanatical, but they’re just the beginning.

Below, you can see a few more of our favorite offers from the various Winter sales right now. If you’re curious to see the sales in full, just click on their individual links above.

Clair Obscure: Expedition 33 is a winner all around, with critic Michael Higham writing in his review, “Wearing its inspirations on its sleeve, Clair Obscur: Expedition 33 paints itself into the pantheon of great RPGs with a brilliant combat system and a gripping, harrowing story.”

With Christmas coming up next week, this is an excellent time to treat yourself to some new games to play over the holiday period. However, if you have to get last-minute shopping done right now for other people in your life with a love of games, we can help there as well. We’ve also gathered up the 10 best gifts for gamers to help you find the best gifts to give this year, from Xbox Game Pass gift cards to the sleek Meta Quest 3.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Dave the Diver’s next DLC may not stick to sushi, but its underwater croc fights and jungle exploration have my attention

Dave The Diver took over my PC around Christmas in 2023. I found Mintrocket’s wonderfully charming restaurant manager/ocean explorer a joy to flipper around the depths of, battling big fish, discovering ancient civilisations, and then returning to the surface to do some sushi waitering. I’ve honestly not thought about returning in a while, but the fresh look the devs have just offered at their upcoming In the Jungle DLC has me very much pencilling one in.

Read more

Eiji Aonuma Hints That Next Zelda Game Will Be Inspired by Elements of Hyrule Warriors: Age of Imprisonment

Eiji Aonuma, the producer of The Legend of Zelda series, recently dropped some hints about what players can expect from the next game in the series in an interview with Japanese news site 4Gamer. He noted that the collaboration with Koei Tecmo on Hyrule Warriors: Age of Imprisonment may influence the next mainline Legend of Zelda title.

While the Wii got Twilight Princess and the Switch got Breath of the Wild as launch titles, there has yet to be any announcement about an upcoming mainline Zelda game for the Switch 2. However, owners of Nintendo’s latest console do have Hyrule Warriors: The Age of Imprisonment to play. Age of Imprisonment is the latest entry in a spin-off series that combines Dynasty Warriors-style 1 vs. 1000 musou gameplay with the characters, lore, and locales of The Legend of Zelda. It allows players to experience the Imprisoning War that sealed away the Demon King Ganondorf. Like previous Hyrule Warriors games, Age of Imprisonment was a collaboration between Koei Tecmo and Nintendo, with Koei Tecmo and its new AAA Games Studio handling the development.

Zelda series producer Aonuma said that his team wanted to be the first to release a new Zelda title on the Switch 2, however Koei Tecmo beat them to it. “The Legend of Zelda: Age of Imprisonment is the first Zelda title released for the Nintendo Switch 2. To be honest, we wanted to bring out the ‘first’ (Zelda game on the new console),” he laughed.

Commenting on the collaboration with Koei Tecmo on Age of Imprisonment, Hidemaro Fujibayashi (director of Tears of the Kingdom and Breath of the Wild) said: “it was incredibly fun. They always had ideas we never would have come up with on our own, it was truly stimulating.”

In turn, Age of Imprisonment’s director Koki Aoyanagi talked about how motivating it was to receive such positive reactions from the Nintendo team, saying: “since they (the Nintendo team) were playtesting the game, we wanted to give them big surprises and moments of awe to experience.” Age of Imprisonment producer Ryota Matsushita described the Zelda team and Koei Tecmo’s team as being “on the same wavelength” when it came to collaborating on the game, noting that Fujibayashi’s knowledge of real-life castles enabled them to instantly understand each other regarding how Hyrule Castle should be depicted in Age of Imprisonment.

“We aimed to combine these two approaches; the Zelda-like, strategic back-and-forth of using Zonai gear and varied techniques against powerful foes with the exhilaration of musou (i.e. feeling mighty powerful as you cut down waves of weaker foes),” noted AAA Games Studio head Yusuke Hayashi. Even when Nintendo’s Zelda team gave feedback on points of concern, Fujibayashi said that Koei Tecmo would come back with “proposals that elevated it into something even better.”

Aonuma even suggests that this fruitful collaboration might influence the next mainline Zelda title. “The inspiration we received from this collaboration with Koei Tecmo may be reflected in the (next) Zelda we create. Please picture this while playing Age of Imprisonment, and look forward to our Zelda.”

Aonuma’s comment is mysterious, but this means that we might get elements from Age of Imprisonment’s gameplay in the next mainline Zelda adventure.

In September 2023, Nintendo said it had no plans to release DLC for The Legend of Zelda: Tears of the Kingdom, and was instead moving on to a brand new game in the series. However, Aonuma failed to rule out a return to the Hyrule of Breath of the Wild and Tears of the Kingdom, potentially setting up a third game.

“In the first place, the reason I decided to make this a sequel to the previous work was because I thought there was value in experiencing a new game in that Hyrule place,” Aonuma said. “If that’s the case, if a new reason arises, we might return to the same world again. Whether it’s a sequel or a new work, I think it’s going to be a completely new game, so I hope you’re looking forward to it.”

Director Hidemaro Fujibayashi also chimed in with his own comment: “We are very grateful that so many customers have been playing Tears of the Kingdom for so long and deeply, so we will do our best to make the next game even more enjoyable.”

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.