PlayerUnknown wants to listen to your Prologue: Go Wayback feedback, just not all of it

There are two Brendan Greene’s (or PlayerUnknown’s, however you prefer to refer to the game dev). There is the Brendan Greene who wants to listen to the feedback offered up by those partaking in the early access period of his current game, Prologue: Go Wayback. And there is the Brendan Greene who doesn’t, for quite reasonable reasons. Both of these are still him, and both show up in a recent interview.

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Chill cyberpunk city builder Dystopika’s B-Sides DLC offers up polished experiments for you to play with

I think games are generally quite bad at acknowledging that they are things that are made by people. These people tend to have conversations about ideas, which turn into implementing those ideas, and sometimes these ideas are abandoned. We’ve all enjoyed a deleted scene in the extras of a DVD, yet the cutting room floor does not seem to be a thing for most games, at least not publicly. Which is why the new B-Sides DLC for Dystopika, a chill cyberpunk city builder quite liked by some former RPSers.

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Madcap Platformer ‘Antonblast’ Is Getting One Final Update This Month

“The End is coming”.

Summitsphere is giving Antonblast fans one last hurrah, one year after the game first launched on PC. And it’s a content-filled update befittingly titled ‘THE END’.

On 18th December 2025, The End is bringing four brand new bosses, a boss rush, multiple new game modes (including Hard Mode), new music, and new spray cans, among lots of other little additions coming to the 2024 platformer, which is heavily inspired by the Wario Land series.

Read the full article on nintendolife.com

MOBA Project ZETA Announces Signups Are Open for Final Closed Beta

Upcoming multiteam MOBA game Project ZETA announced today that signups are open for its next beta test, which will begin on Steam on December 12. This final closed beta will be the last chance to jump in early before the game goes public, and the developers have asked for opinionated players to help shape its future.

If you’re not already familiar with Project ZETA, we can catch you up to speed. Developed by Nirvanana, a team built of former Eternal Return devs, it mixes up the traditional MOBA formula in two key ways. First, instead of the standard of having two teams go head-to-head, it pits five teams against each other at the same time in a race to capture Prisms, the game’s most precious resource. There are multiple ways to get Prisms, giving each team the opportunity to follow different paths to victory. And second, it uses a third-person camera rather than an isometric one, making combat more dynamic and action-focused.

That combat is PvPvE, with monsters and bosses populating the map. Defeating monsters will score you XP and shards, which can upgrade your abilities and provide buffs to your stats, cooldowns, and more. Defeating bosses gets you all of that plus Prisms. However, just picking up a Prism isn’t enough, you need to return it to the center of the map in order for it to actually count toward your score.

And that’s where the PvP comes in. Competing teams can ambush you on your way to deposit your Prisms and steal them from you. And that looming threat constantly affects the strategy your team chooses. Do you blitz bosses and try to rush their Prisms to the center of the map to win quickly? Do you bide your time, taking down monsters to scale your team’s power and enter the next fight better prepared? Or do you lie in wait near the center of the map to pounce on opposing teams and take their Prisms after they’ve already done the work for you?

These are all viable strategies, but the reality is within one match you’ll jump between all three. In Project ZETA, strategies shift dynamically from one moment to the next. With five teams roaming the Aran Plateau, improvisation matters most. Focus too much on one adversary and another might stab you in the back, or worse, run up the score to take a commanding lead.

Your strategy will also be driven by the heroes your team members choose. There are currently 13 heroes, with more to be revealed in the future, and they’re grouped into four categories: Fighter, Marksman, Assassin, and Mage. Each hero has unique abilities that can synergize with other heroes, some of which can trigger devastating multikills if you pull them off at the right time.

It’s been six months since Project ZETA’s second closed beta, and a lot has changed in that time. In fact, it’s been the period with the biggest advancements in the game to date. There are two new heroes, reworked visuals and abilities for most heroes, new game-changing equipables, revamped environments, simplified Prism scoring, team respawn fixes, and lots more, all based on player feedback.

The final beta test will offer another chance to provide more feedback and further enhance the game. Anyone in North America or Europe can sign up for it on Steam, and both regions will have devoted servers running on two weekends: the first will be December 12–14, and the second will be December 19–21. For those who can’t stop playing, there will also be a custom game server that will stay live for the entirety of the beta, from December 12–21.

Project ZETA is also available to wishlist on Steam, and if you want the latest info and updates, you can join the official Discord server, follow on Twitter or Facebook, or check out its official website.

The wonderfully titled Schattenjäger is a bite-sized take on Castlevania where you can see the whole level at once

Truth be told, I have never played a Castlevania game. Just haven’t gotten round to one of ’em yet! Symphony of the Night is probably more my speed over the original games, but I do see their importance too of course. However, what I have played, at least a little bit of, is a game that is very derivative of OG platformer except for the fact you can see the entire, 8-bit level at once: Schattenjäger.

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Girls’ Frontline 2: Exilium Unveils the Overhauled Crew Deck and Anniversary Rewards

Girls’ Frontline 2: Exilium is celebrating its first anniversary, introducing a major update with brand-new Crew Deck gameplay. Now there are more ways than ever to interact with your T-Dolls, with exclusive animations and story content for nearly 40 characters. Each Doll has unique behaviors that come out as you spend more time with them, and there are interaction scenes between certain Dolls when they show up together.

New Features Land in Crew Deck Upgrade

With the Crew Deck open, Commanders will find fully realized 3D versions of the collectible cabinet and armory in addition to the new interactive story moments. Commanders should have received mail with an item that lets them unlock the interactive story scene for the hard-eyed but soft-hearted sniper, Makiatto. The story scene “Time Capsule – Pulse-Racing Night” will be available for free. If you already have Makiatto’s Outfit (“Embroidered Bamboo, Blooming Shadows”), you’ll be able to experience Makiatto’s scene after unlocking the relevant area. You’ll also be able to get 35 Outfit Access Permissions at no charge through upgrade rewards, mail rewards, and other limited-time events.

An interactive story scene is available for the elite Doll Klukai alongside the release of her new “Cerulean Breaker” outfit, which gives you the unlock item “Time Capsule – Body Maintenance Technician.” For a limited time, you will also be able to make exchanges for more Outfit Access Permissions.

Speaking of Klukai, she’s the highlight of the Crew Deck’s new Holography Function. You can collect 3D trinkets, customize your living space, cook, play minigames in the Crimson Arcade, and lots more.

Anniversary Rewards Overflowing

‘Tis all about giving during the Starry Season, and developer Mica Team has tons of limited-time event rewards to put on GFL2’s plate for its first-year anniversary celebration. By joining in, players can earn more than 130 pulls and more than 13,000 Collapse Pieces.

The Crew Deck Date Reward includes 10 Access Permissions, an Elmo Model ornament, 300 Collapse Pieces, and more growth materials. The season also delivers two free outfits: Dragon Chef for Qiuhua from the Glory Store and Enjoy the Fragrance for Springfield are unlocked for free once your collectibles reach the required level. Additional Access Permissions can be earned from daily activities, furniture exchanges, gift packs, mail rewards, and the seasonal Battle Pass event.

Check out the Video of 404 Squad, with More to Come

Commanders can look forward to meeting two new Dolls, Leva and Lenna. These additions from the original 404 Squad use electricity to attack and debuff their foes, and they’re sure to give Electric teams a boost.

Check in with GFL2’s main site and social media (Including Twitter and YouTube) for more information about the timing of prize drops, stay up-to-date on upcoming collabs with other games and franchises, and to see a new trailer that reunites the 404 Squad when Lenna, Leva, Klukai, and Mechty are reunited under the Commander to carry out a dangerous mission. There are intense battles with gatling guns, helicopters, humvees, and other heavy machinery. Commanders and their Dolls should expect to stay busy for quite a while, but don’t forget to relax on the Crew Deck from time to time. That’s what it’s for.

Video: Metroid Prime 4: Beyond Stuns On Switch 2 In This Side-By-Side Comparison

Soak in the Viewros.

Nintendo’s biggest release of the month (the year?) arrives tomorrow, with Metroid Prime 4: Beyond finally Morph Ball rolling onto Switch 1 and 2. But with the new hardware still comparatively fresh on store shelves and the holiday season right around the corner, you might be wondering which system is the place to play Samus’s latest adventure on.

Here to shed some light on how each version holds up is the above comparison video from the sublime Mr. Alex Olney. As you’ll see, the footage shows a direct comparison between the Switch 1 and 2 releases, and the latter’s beefed-up specs are immediately obvious.

Read the full article on nintendolife.com

Introducing Call of Duty: Mobile Season 11 — 6th Anniversary