Capcom has done a great job with the Switch 2 port of Resident Evil Requiem, but if you’re still debating about it and the PlayStation 5 release, you’ve come to the right place.
We’ve shared a side-by-side comparison of the game running on the Switch 2 and the PS5 Pro, and as you can see, the wizards behind other Switch 2 ports like Street Fighter 6 have done it again!
This article contains spoilers for Resident Evil Requiem.
Resident Evil Requiem finally sees the series return to Raccoon City, so it’ll surprise no one that it’s campaign is loaded with Easter eggs and references to the past. From deep cuts referencing 1998’s Resident Evil 2, to nods to more modern games in the franchise, here are 28 brilliant little details we’ve spotted in Resident Evil Requiem so far.
For veteran fans, the unquestionable highlight of Requiem is Leon’s return to the RPD. Well, its ruins – it definitely didn’t look like this last time. As expected, the dilapidated department is packed with references to the past.
1. Before you enter the doors of the Raccoon City Police Department, you’ll notice the streets around you feel very familiar. Look behind you, and you’ll see the tanker that separated Leon and Claire, and then subsequently exploded, still in the exact same position it was 28 years prior.
2. Right next to the tanker is a building with ARUKAS written on it, which is a reference back to the original 1998 game, which in turn referenced Street Fighter Alpha 2’s Sakura. Arukas is Sakura spelt backwards. Perhaps surprisingly, that isn’t the only Street Fighter reference you can find, but there are a couple of steps before we get there.
Once Leon is finally reunited with the RPD, he’s flooded with memories of his traumatic experience.
3. In Resident Evil 2, just before you’re introduced to the Licker, you find a dead police officer with its jaw sliced almost completely off. 28 years later, that police officer (well, his skeleton) is still in that exact same position, now notably sans jaw.
4. Also still in the RPD are the remnants of all the strange puzzles Leon and Claire had to solve, frozen in time and covered in dust. The Lion statue puzzle in the main hall is declared by Leon to be the oddest of them all when he says, “This puzzle was weird”.
5. A trip to RPD wouldn’t be complete without a snoop around the S.T.A.R.S office, and although you can find lots of cool details in there, such as Jill’s beret, it’s Barry’s scavenger hunt that’s the most fun.
After following the two clues, you’ll find a hidden key for a locker. This key has the word Jojo written on it, and for those who don’t know, Jojo is a reference to the Japanese manga JoJo’s Bizarre Adventure, which was also written on a locker in the original 1998 version of Resident Evil 2.
6. The Jojo key opens a locker that contains a whole host of goodies, including Barry’s gift of two tickets to the Raccoon City Zoo, a location that appears in the Resident Evil Outbreak series, which also happens to be the game our hero Grace’s mom, Alyssa, is from.
7. At the base of this locker, though, is a wealth of PS1 nostalgia, which includes boxed copies of the original Resident Evil, Street Fighter Alpha 2 and Mega-Man 8. There’s also a poster for Street Fighter Alpha and what looks to be a TEMU PS1 that looks more like a Sega Saturn than a classic PlayStation.
8. Later on, on the ground floor of the RPD, you can spot random appearances through the cracks in the wall of everyone’s favourite edible hero, Tofu, who was an unlockable playable character in the original Resident Evil 2. Tofu, beret and all, peeks out to say hello. And yes, if you’re quick enough, you can pop a shot at him to do some damage to his squishy consistency.
I’m not sure what the exact trigger is for Tofu, but it feels like it’s just after you pick up Barry’s To Do List, which also appears to be the trigger for the next detail.
9. Wesker’s desk drawer is now an infamous location in the history of Resident Evil 2. In the remake, it contains a weapon component; in the original, after hitting the action prompt 50 times, you were “rewarded” with an inappropriate photo of Rebecca Chambers. In 2026, after looking at Barry’s to-do list, you’ll find a note about a book called ‘Medicinal Benefit of Herbs’, showing that it’s been returned to the library by Wesker. Make your way over to the library to find this book, look inside, and once again you’ll find the photo of Rebecca, with a note referring to her as “Rising Rookie Rebecca”. RRR then happens to be the code for Wesker’s briefcase, in which you find a charm of his iconic sunglasses.
10. Once you’ve left the RPD, make sure to head left, and you’ll be able to revisit the parking garage, the location where Leon first met love interest/frenemy, Ada Wong. In here, you’ll find a cute bear charm, the same one seen on the keys that Ada hands to Leon in Resident Evil 4.
11. In the RPD, you’ll once again come face-to-face with Mr. X. But did you notice that Grace actually bumps into him, too? Well, not really, but the guy that she brushes against the streets of Wrenwood at the very start of the game sure does look like he’s wearing Mr.X’s outfit…complete with the fedora hat he wears in the RE2 remake.
12. Like Tofu and Mr. X, there’s also another returning Resident Evil 2 legend, who, although never outright named, is quite clearly everyone’s favourite no-nonsense mercenary, Hunk. This unlockable character from the original Resident Evil 2 (and many games that came after) turns up as a boss in Requiem’s final act, and somewhat lives up to his legacy, with Leon declaring him to be a tough bastard after they duke it out to the death. RIP Hunk.
Resident Evil 2 isn’t the only game from the series referenced in Requiem, though, with the previous entry, Resident Evil Village, also getting a couple of nods.
13. Just after you reach the helipad, you enter a room full of items to examine. One of these is a wine bottle which has the name Dimiterscu written on it, clearly referring to everyone’s favourite goth mummy from Resident Evil Village. The bottle is labelled “Sanguis Virginis”, which is the same wine used to solve a puzzle in Village’s castle location.
14. Later on, in Spencer’s study, you can see a picture of a lone woman with the letter M on it. This refers to Mother Miranda, the big bad of Resident Evil Village and (as we find out at the end of that game) Ozwell E. Spencer’s idol and inspiration.
15. One of Requiem’s big bads is Victor Gideon, who sports some significant jewellery. Look close and you can see a snake motif on his ring. The same snake motif is seen on Krauser’s knife in RE4.
16. Requiem also has a reference to the silliest of Resident Evil’s puzzles, with Grace pointing out the ludicrous systems of opening doors in these zombie-infested mansions. When inserting the Red Gem into a door at the Rhodes Hill Care Center, Grace rightly states, “How do normal people get in here?”
17. But perhaps no door in Resident Evil is more iconic than the original game’s loading screen animations between rooms, something that is referenced near the beginning of the game with a slow zoom on the door before the chainsaw-wielding Doctor attacks Leon.
That battle is complete chaos, with a host of cool interactions with the chainsaw. There are a couple of brilliant details you might miss, though.
18. The chainsaw is unwieldy at the best of times, spinning wildly when on the floor. If you manage to kill a zombie while they’re still holding it, the chainsaw will end up dragging the fallen flesh eaters along for the ride.
19. A zombie can also be impaled with a still-operational chainsaw, the revving blade protruding straight through their rib cage. Don’t let them get too close, though, because if they grab you, then they’ll drive their chest with the chainsaw directly into yours.
20. It’s quite clear that many of the other zombies roaming the halls of the Rhodes Hill Care Center have their own personalities, but there are also medical records you can find that share their names and defining traits, with a personal favourite being Eileen Zimmerson, one of the singing zombies whose personality disorder is described as “main character syndrome”.
21. Meanwhile, the enormous mass grinding its way through the hallways who we know as “Chunk” is actually called Thomas K. Jackson, and the version Leon takes on is called Timothy B. Jackson. So they’re actually brothers, both with irregular eating pattern disorders.
22. Interestingly, several zombies still retain traits from their mortal existence, like the cleaning zombie, who is super focused on scrubbing the blood out of the mirror. She will, however, also move locations to clean up the gore you create by killing other zombies.
23. Later on, when Grace and Emily meet Harry Reed, most would progress on with the story while Emily is safe in the helicopter. If you’re a psycho, though, Capcom has prepared custom dialogue for Harry should you, for some reason, decide to unload on the whirlybird.
24. Capcom has also layered subtle instructions into the environment when Leon first takes to the motorbike in Raccoon City, with a billboard appearing very early on that says “Learn to Steer” just after the player takes control.
25. Leon is a master with his equipment, as shown when using a flashlight with his handgun. When you go to reload, Leon will smoothly tuck the flashlight into his shoulder, making for a very slick and detailed animation.
26. Also interesting: when reloading, both Grace and Leon will retain the magazine if there are still rounds in it. If it’s empty, they’ll discard it.
The final details are, at the time of writing this, part of an unsolved mystery, so answers might be out there by the time you watch this, but they’re super cool nonetheless.
27. After taking out the Tyrant, you’ll notice a basketball court with a suspicious-looking head in the middle. Shuffle kick that head along until it goes through the hoop, and you’ll get a new action prompt that tells you “There’s no time for playing around”. Instead of pushing forward to the orphanage, head back to Kendo’s gun shop, and you’ll now find a prompt on a headless Toy Uncle bobblehead that reads “just ignore A”. Our first theory was that this was a reference to the ending choice, since the first option (or “A” ending) isn’t the canon one, but we’ve since stumbled on something else that might explain it further…
28. The final mystery is a doozy that we’ve yet to solve, but here are the hidden clues we have so far. After your escape from The Girl in the elevator shaft, her arm will be severed and available to pick up. It didn’t appear to serve any purpose until we decided to run it through the analysis machine you use to upgrade your crafting recipes.
After solving this puzzle, you’re shown a black screen that says ‘Let’s Play’, and a sequence of letters: G,A,U, and C. Based on the prior clue, I think it’s safe to ignore A.
Hidden in the game are some clues to what these letters mean. In an hourglass you can find and rotate, U is revealed to be linked to the number 380,000. In Grace’s blood analysis report, C is 4.2 LY, and on the side of the blood analyser device, there’s a sticker that says G = 15,000,000.
What does all this mean? Well, our guess was that it’s the distance to the moon, sun, and nearest star, which also happens to be the sequence buttons for the puzzles in the Rhodes Hill Chronic Care Center. After using the G, U, C sequence and translating them into moon, sun, and star inputs for the machine, entering that code triggers a creepy laughter sound effect.
What does that mean? That’s where we’re stumped! Hopefully, you’ll already have the answers and can drop it in the comments.
And that’s everything we’ve spotted so far in Resident Evil Requiem. Did we miss any cool Easter eggs, or are there small gameplay details we missed? Let us know in the comments.
Dale Driver is an Associate Director of Video Programming at IGN. Be thoroughly bored by following him on Bluesky at @daledriver.bsky.social
If you’ve had your eye on a Switch 2 Pro Controller but haven’t yet pulled the trigger (they’re not cheap, granted), you’ve probably also had your eyes on the new Resident Evil-themed one.
Well, Nintendo kindly sent one over to Nintendo Life Towers and we can confirm that it is indeed a Switch 2 Pro Controller — a pad we absolutely love — now with some pleasantly subtle RE-detailing. What’s not to like?
It’s a very exciting time for the Pokémon community with the reveal of the 10th generation games, Pokémon Winds and Waves, set to launch sometime in 2027 for Nintendo Switch 2. But it’s also an especially exciting time for all my Southeast Asians in the Pokémon community – we got our region! While the name of the new region hasn’t been revealed yet, the announcement trailer showcased the world’s design with clear inspirations from the Philippines, Indonesia, and Malaysia.
I immediately made the connection when the trailer showed the layered rice terraces in-game, which largely resemble those seen in the Philippines. Specifically, they’re most widely recognized as the Ifugao rice terraces built more than 2,000 years ago in Luzon, Philippines. Rice terraces are designed for efficient irrigation along with rich natural resources, and they look like large steps embedded on the sides of mountains. They’re still used to this day and are recognized as a UNESCO World Heritage Site, and they’re colloquially known as the “eighth wonder of the world.”
Filipino Twitterwas popping off during the reveal, grabbing screenshots from the trailer and comparing them to real photos. This included the floating bamboo houses, the deep blue-green waterfronts along cliffsides seen in Palawan, and the rural-style housing often seen in Southeast Asia.
At first glance, it may seem like a typical tropical region with palm trees and vast seafronts, but it’s not unfounded to make these connections considering that previous games use real-world inspirations – Spain for Paldea in Scarlet/Violet, Hawaii for Alola in Sun/Moon, France for Kalos in X/Y, and so on. Both the game names and the Southeast Asia-inspired region were both part of the recent Pokémon leaks, and the reveal aligned with the details found in the “Teraleak.” With that in mind, I’m also looking forward to how the location also incorporates other parts of Southeast Asian culture whether it be language, iconography, or food; I won’t include Lechonk as the latter because we love our baby pig, but I’ll take the Spanish-Filipino crossover (because, history and all that).
Michael Higham is a writer, editor, and podcast host on IGN and will jump at any chance to talk about being Filipino. Find him on Bluesky at brazyazn.bsky.social. Salamat sa ‘yong suporta.
LEGO and Pokémon were my childhood (well, those and TMNT, but that’s for another time). I grew up building everything from simple cars and unrealistic houses to whatever amalgamation my creative mind could imagine. Never, as a kid, did I expect to see a fully licensed Pokémon set like the one we have now.
When I was a child, Pokémon was a game that, even now 30 years later, still has its claws in me with no sign of letting up. My younger siblings and I spent hours as kids, sitting with our Link Cables and GameBoys, trading Pokémon back and forth while we restarted one of our games enough times so we could each start with all three starter Pokémon. I knew I was hooked after spending an afternoon at my grandfather’s house manually typing out my own Pokémon guide listing every Pokémon, their evolution levels, and what level they learned each move.
There is no Pokémon more iconic to the franchise than Pikachu, and while this set’s first images weren’t as impressive as I’d hoped, I’ve changed my mind after building it and seeing it up close. As I gaze at it sitting on my shelf surrounded by other Pokémon plushes, statues, and numerous other Pokémon collectibles, I have to admit that it looks great! Is it perfect? No, but man, it’s a very welcome addition to my collection.
With Pokémon celebrating its 30th anniversary, it’s the perfect time to build this latest collaboration and go back to the series’ roots, even though Pikachu wouldn’t be a selectable starter until Pokémon Yellow’s 1997/1998 release. LEGO provided IGN with a review set for a test build, and I was excited and fortunate enough to be the one to put it together. This 2,050-piece build took me around six hours to complete, which was long enough to revisit Pokémon: The First Movie (that big final moment still brings tears to my eyes), Detective Pikachu, and a couple of other Pokémon movies that were available to stream.
In the earlier steps, I was confused as to why our favorite little yellow mouse had so many vibrant pinks, teals, and other non-Pikachu-specific colors while building. However, as I finished the steps and his torso began to take shape, I realized all the additional colors would be hidden in the final build, and were there to make piecing together the inside easier.
It showed me how far LEGO has come in reducing complications and making larger builds faster to complete. I couldn’t help but smile after hitting major milestones in the build, and had the biggest one of them all when I settled Pikachu into his final resting position surrounded by the plastic lightning, making his action pose even more dynamic.
The biggest drawback to this LEGO Pikachu set is the $199.99 price tag; it’s not much larger (size-wise) than its more affordable counterpart, Eevee, and it doesn’t feel as epic as the much more expensive Kanto starters set. Pikachu’s set comes with 16 bags. The first nine build the electric mouse #25 (National Pokédex) himself, while the remaining seven build his Poke Ball and the base to attach him to. The instruction manual is the same as the other Pokémon sets and comes with a Pokédex entry for Pikachu, as well as a look back on his history with the franchise, which was fun to remind myself of how far he and this franchise have come. Steps are well organized throughout the building process, and while the first few steps may look nothing like Pikachu, they quickly take shape as you move into the middle steps.
Similar to the Eevee build, as you progress, you will assemble sections, leaving small pockets open to eventually attach its articulable arms, legs, ears, and tail. Pikachu’s build starts with the internal portions of his torso, neck, and head, then adds the external rounded pieces to give him his iconic look. His lightning bolt-shaped tail and base were the highlights of the build for me, and they look great in LEGO form, accentuating Pikachu’s design. These steps were the simplest parts of the build, but they were also the most satisfying for me. Pikachu also features a few fun, swappable parts that can easily be adjusted for a new look. Swapping a hinge inside the pokeball converts it from open to closed. Pikachu can stand on his own or attach to his slanted stand (my preference), and you can swap the endcap pieces on Pikachu’s tail, swapping between heart-shaped (female) and pointed (male).
While not perfect, Pikachu’s feet are surprisingly pose-able to help with balancing him. Just take precautions during the build, because mine did take a tumble or two. His arms, however, are limited to vertical mobility and are prone to detaching if you try to adjust them too far outside that range. The good news is they are extremely easy to reattach should that occur, as it did to me a few times while rotating to attach new pieces.
His ears are also fantastic for articulation, as they can be rotated and angled freely, allowing you to quickly change his look. I only wish the set had a few more alternate pieces, like his mouth, to change his expression. There were only a few steps throughout the build process that gave me some trouble, and one of them was attaching the single round pieces to the center of another round piece. This made sense as one of the last words that comes to mind for me when I hear the word LEGO is round, which made these complications understandable.
The final portion of most steps is adorning Pikachu with pieces that help distinguish him from any other pile of yellow bricks. Thankfully, Pikachu’s eyes and mouth are printed on pieces, so no worries about ruining a set with a slightly misplaced sticker or anything of that nature. The eyes and mouth are both singular pieces to attach while his cheeks are a simple combination of pieces to give them their rounded appearance.
After completing Pikachu himself, the last things to build are his Poké Ball and lightning bolt-shaped stand, which made up the last seven bags of pieces. Though that’s 40% of the bags, it’s also filled with lots of larger flat pieces and was the quickest part of the build. This was great because I built it in two sittings, making getting to the finish line easier and all the more enjoyable.
Pikachu may not be my favorite Pokémon (Bulbasaur, you know, I had to include him in here at least once), but it was still an incredibly fun build and a wonderful addition to my collection. Each step after the first few clearly showcases what you’re building, from the memorable stripes on its back to its lightning-bolt-shaped tail. For those who love Pikachu, I think this is an easy recommendation if you have the cash to spare. The pictures and marketing don’t really do this one justice; it’s one of those sets that look much better in person.
Jada Griffin is IGN’s Community Lead. If she’s not engaging with users here, chances are she’s developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Bluesky @jadarina.bsky.social
Amazon just dropped the price on one of the best ultra-wide gaming monitors. The massive 49″ Samsung Odyssey G9 (G93SC) QD-OLED gaming monitor is down to $899.99 with free delivery. This sale coincides with another promotion where you can get a free Resident Evil: Requiem game code with purchase. The offer will automatically be applied during checkout. Resident Evil: Reqiuem is now available and with this voucher you’ll be able to download the full version of the game.Check out our Resident Evil: Requiem review.
The monitor also includes a 3 year warranty with burn-in coverage.
49″ Samsung Odyssey G9 OLED Gaming Monitor for $899.99
Free Resident Evil: Requiem game code with purchase
Samsung is one of the top selling OLED gaming monitor brands, and that’s no surprise if you’ve ever seen one of these massive Odyssey G9 monitors in person. The G93SC is a 49″ display with a 5120×1440 dual-QHD resolution measuring out to a respectable 109ppi pixel density. It’s equivalent to having two 27″ QHD monitors placed side by side. The quantum dot OLED panel boasts near-instantaneous 0.03ms response time, near infinite contrast ratio, and true black levels. QD OLED panels are better than traditional W-OLED panels because they are brighter and have a wider color gamut.
The OLED G9 also features a 240Hz refresh rate and Nvidia G-Sync compatibility. Note that you’ll need a powerful graphics card (AMD Radeon RX 9070 XT or Nvidia GeForce RTX 5070 Ti at the minimum) to achieve that kind of fps at 5120×1440 in higher-demanding games. With older or less demanding games like Fortnite, League of Legends, or Minecraft, you could get away with a mid-range card like the GeForce RTX 5070 or Radeon RX 9070.
As mentioned earlier, this monitor has a 3 year warranty that includes OLED burn-in coverage. That’s still pretty uncommon across most OLED brands, especially when you’re looking at the less expensive models. Most come with just a 1 year warranty with no burn-in protection.
Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.
We’ve got at least a year until Pokémon Winds & Waves comes to Switch 2’s shores, but we’re already thinking about the game’s first big question — which starter will you pick? And, we’ve got to be honest, Generation 10 put a particularly tough choice in front of us.
Dear Bus Drivers, it’s time to get back behind the wheel of officially licensed buses from globally renowned manufacturers, soak up the sun along your route and rebuild trust in public transportation. With Bus Simulator 27, we are delivering the most ambitious entry in the series to date. Together with developer Simteract, we are raising the bar in scope, authenticity and immersion. Bus Simulator 27 is coming later this year to Xbox Series X|S with Play Anywhere support.
For years, the Bus Simulator franchise has been all about putting you in the driver’s seat of the world’s most iconic and cutting-edge buses. Now, we are taking that promise even further. We are excited to confirm one of the most requested additions from our long-standing community: Solaris is joining the fleet. It arrives in style with the Solaris Urbino 18 hydrogen – winner of the prestigious Bus of the Year 2025 award. In total, you will be able to operate more than 45 officially licensed buses from 13 globally recognized brands, including Mercedes-Benz, MAN, Iveco Bus, Blue Bird, Scania, Volvo, and many more.
In addition to classic rigid, articulated, double-decker, and electric buses, you will be able to drive coach buses for the first time in the series’ history. Enjoy long-distance journeys, for instance, with the Mercedes-Benz Tourismo
Discover the beautiful fictional Southern European region of Felicia Bay, inspired by Spain and Portugal. Its lively twin cities Mequina and Alcaztelar welcome you to establish public transportation and serve both the residents and tourists. Around 20 distinct districts – ranging from residential to industrial and business – along with a host of exciting landmarks, make your shifts both pleasant and adventurous. You can collect iconic landmarks by passing them on your route or exploring the city on foot.
Bus Simulator 27 features dynamic weather and a full day and night cycle. The streets of Mequina and Alcaztelar are crowded, challenging you to keep to a tight schedule. Be prepared as accidents or roadworks can occur which force you to look for alternative ways to reach your next bus stop. A host of traffic and in-bus events will constantly keep you engaged and entertained.
You can play Bus Simulator 27 in three different ways: Story, Career and Sandbox. In Story Mode, you’ll meet several characters who guide you through building your bus company, offering new contracts and challenges. The Career Mode on the other hand is powered by the economic and managerial systems of the game, allowing you to build your bus empire to your liking and create your very own routes to serve. Last but not least, the Sandbox Mode is the perfect playground to try things out without paying attention to money or rules: just driving around with your favorite bus or exploring Felicia Bay on foot in search of hidden collectibles.
However, driving isn’t all Bus Simulator 27 has to offer. Besides walking around the vibrant streets, you can also enjoy a ride as a passenger or an inspector and check tickets. But the biggest responsibility surely comes with the management part of your enterprise. Create routes considering peak times and passenger volume, purchase buses to expand your fleet and match different urban and interurban requirements, customize your buses by designing unique liveries or applying advertisements for additional income, and manage your staff by hiring bus drivers and assigning routes.
And you can do all this in multiplayer with up to three friends as well. Coordinate routes and collaborate to transport passengers safely and on time to their destinations, and grow your company together. In addition, Bus Simulator 27 features crossplay between Xbox Series X|S and the Xbox App on Windows, including Xbox Play Anywhere – buy the game on Xbox Series X|S and get the PC version at no additional cost.
Of course, Bus Simulator 27 supports popular steering wheels on Xbox Series X|S ensuring a smooth journey every time you start your shift in Felicia Bay.
We can’t wait to reveal more brands, features and surprises, as we move closer to the game’s launch. Stay tuned as Bus Simulator 27 is well on its way to becoming the most comprehensive and immersive entry in the series’ history.
Look forward to the most comprehensive and advanced bus fleet in the history of the series so far. More than 45 officially licensed buses from 13 world-famous manufacturers, such as Solaris, Mercedes-Benz, MAN, IVECO BUS, Scania, and Volvo, are waiting for you to drive. Whether you are interested in classic rigid, articulated, and double-decker buses or in new electric buses – Bus Simulator 27 has got you covered. And for the first time ever in the series, you can get behind the wheel of impressive coach buses and enjoy long-distance journeys!
Felicia Bay is the perfect place to work where others go on vacation – a sunny fictive region in Southern Europe inspired by Spain and Portugal. Explore the vibrant twin cities of Alcaztelar and Mequina, featuring 20 unique districts packed with exciting landmarks – all brought to life by dynamic weather, a full day and night cycle, and bustling, crowded streets powered by Unreal® Engine 5. Create and serve routes, manage timetables, hire bus drivers, assign lines, customize buses with wraps and advertisements, and restore faith in public transportation in the local residents and visiting tourists.
Discover three different game modes and play the way you prefer: Story, Career, and Sandbox. Enjoy your time on the bus interacting with passengers. Watch out for in-bus and traffic events that may occur during your journey. And if you need a bit of variety, play as an inspector or take a ride as a passenger. You can also just exit the bus and explore Felicia Bay on foot to search for stunning points of interest and hidden collectibles.
Play solo or with your friends across all platforms in 4-player cooperative multiplayer crossplay mode. Coordinate routes and manage your bus fleet together and grow your company. Bus Simulator 27 supports a host of popular steering wheels and gamepads to make your ride as enjoyable as possible.