Behold Subnautica 2’s fancy fresh windows that come as part of its new procedural base building system

Subnautica probably wouldn’t be the beloved ocean exploration/survival crafting game that it is without its underwater base building, so of course it’s no surprise that it’s returning for the impending sequel. But being a sequel, it of course can’t just be the same thing with a new coat of paint slapped on, and in a dev log some of the improvements of base building in Subnautica 2 were put on display.

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Fortnite Responds to Fan Uproar Over V-Bucks Changes, as Players Say They’ll Skip the Next Battle Pass and Cancel Subscriptions

Fortnite fans are in uproar over Epic Games’ changes to the pricing and availability of V-Bucks, and now the game’s developer has finally acknowledged the wave of negative feedback.

This week, Epic Games announced its biggest ever shakeup to how Fortnite’s lucrative in-game currency is doled out, and how much it will cost to buy. In short, you’ll now get fewer V-Bucks for your money, fewer V-Bucks in each battle pass, and fewer V-Bucks as part of the game’s Fortnite Crew monthly subscription.

The response to these changes has been extremely negative, with complaints on reddit and social media criticizing the financial necessity of the changes, as well as their timing.

Fortnite’s recent Chapter 7 relaunch was initially well received, though in-game issues, an ever-increasing amount of premium crossovers, and the sheer length of the most recent season has seen that excitement sour.

Chapter 7 Season 1 is the third-longest in-game season ever, and the first since 2022 to last more than 100 days. It has also featured crossovers with everything from Harry Potter to Kim Kardashian, though outside of a lengthy South Park tie-in, most of these collaborations have simply involved the ability to buy items from the game’s shop.

And then there’s the brief and blunt explanation for the price rises put forth by Epic Games, a video game developer which makes billions. Here it is in full: “The cost of running Fortnite has gone up a lot and we’re raising prices to help pay the bills.” It’s a blunt message from a video game developer known to profit enormously from Fortnite, stated with no further context on the game’s running costs or current performance, to which many fans simply rolled their eyes.

“Here’s the thing, I don’t doubt the cost of running Fortnite has gone up,” said Typical Gamer, one of the game’s most prolific YouTubers, during a subsequent stream. “But other than that it’s tough. We don’t have all the inside knowledge of them running the company.” Indeed, Epic Games has always shied away from discussing the sheer number of people and studios it utilizes to keep Fortnite’s never-ending content machine constantly whirring.

“The community sentiment was truly that there was just collabs, on collabs, on collabs, and that’s what Epic was focused on,” Typical Gamer continued. “So for that to be the community sentiment and then for them to drop this, it’s just not a good mix. And people are angry. They’re really, really upset. Some people are saying they’re not even going to buy the next season’s battle pass in protest.

“If they had just waited a little bit, until after they’d made Save the World free-to-play, focused on the storyline and Fortnite’s own characters, brought the storyline back and made a banger of a season… I think at that point you get a lot less community backlash. A lot of people are just feeling like it’s a slap in the face after everything that’s going on the last few months… But I do feel it’s rare that Fortnite turns back this decision. The way they worded it, the way it’s so blunt, it’s like they just wanted to rip off the bandage and there’s no going back.”

Responses from fans on social media, meanwhile, have been less measured. “This is the ens***ification of Fortnite,” wrote on player in a lengthy thread on reddit. “[Fortnite]’s not growing anymore so the scumbag C suite will try to squeeze as much money out of what is left by lowering the quality of the product (this season was total ass) and charging more for it (v-bucks price changes). So blatant, so predictable.”

Other threads show players screenshotting the cancelation screens of their Fortnite Crew subscriptions, and making pledges not to play Fortnite’s next season.

“Appreciate the posts in these threads today, everyone,” wrote Epic Games staff member EmptyTux, responding after many hours to the many reddit threads on the subject. “There’s been a lot of feedback here not just about the V-Bucks changes, but sharing your feelings about Fortnite as a whole — especially on this current season. Can’t wait to show you next week’s update <3”

Today brought another teaser for that new season, which sees Fortnite’s storyline truly kick up a gear. There’s word of a fresh in-game story moment this weekend, and another Power Hour to keep players engaged and coming back ahead of next week’s new season launch. But will all the players who walked away from Fortnite this week still be there, playing — and paying — as the battle royale soldiers on?

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

I am going to be playing this rap album that’s also a walkthrough of indie classic Cave Story on repeat

What’s the best video game guide you’ve ever used? There’s an art to it, knowing what information is imperative to include, how to include it, is it a written guide, or a video? Well, how about a 21 track long rap album? I only ask because, I am so delighted to say, someone has done just that for indie classic Metroidvania Cave Story.

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Resident Evil Requiem Is Finally Back in Stock at Amazon

Resident Evil fans who have yet to get their hands on Requiem, we have some exciting news: Amazon has restocked physical copies for PlayStation 5, Xbox Series X, and Nintendo Switch 2. Hooray! All copies are available to pick up for $69.99, though you’ll want to be quick to make a move on them. Who knows how much longer they’ll be in stock at the retailer, so now is as good a time as any to grab them.

Buy Resident Evil Requiem for PS5, Xbox Series X, Nintendo Switch 2

If you’re able to get your hands on a physical copy, it’s worth mentioning that we’re very big fans of Resident Evil Requiem. Our review from IGN’s Tristan Ogilvie said it, “successfully splices two separate strains of survival horror together into the one highly infectious new mutation. It signals the return of a series legend and the arrival of a likeable new lead, amps up the gore to a new stomach-turning standard, and unleashes a scarier breed of zombie alongside some truly beastly boss fights.”

Plus, it looks like there’s some extra content in development for the game right now as well, including a story expansion and additional ‘mini game’, which is exciting to look forward to. No better time to scoop up the game while it’s still in stock and available so you can jump into all of this once it’s out, alongside its great main story.

If you grab a copy of Resident Evil Requiem and are still in the shopping mood, there are quite a few gaming deals worth exploring right now, too. Mainly, this week kicked off Mario Day celebrations, and there have been plenty of Mario games popping up on sale. Or, if you prefer to play on PC, it’s worth having a look at March’s Humble Choice lineup to see if this month’s selection is worth adding to your online library.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Co-op Shadow of the Colossus and hero looter shooter: the genres Arc Raiders devs’ thought it was during development

I think that genres, particularly in the realm of games, are often more used as marketing tools than signifiers of the contents therewithin. Still! Genre labels are a useful thing to quickly ascertain the thing you’re doing in a game. Take, for example, Arc Raiders and its specific genre of extraction shooter. You know you’ll be shooting, and extracting something, even if it technically isn’t that simple in practice, but you get the gist. However, at one point in time, the genre of the game completely depended on who you asked.

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Pokémon Legends: Z-A Ranked Battle “Special Season” Begins Today With New Rules & Rewards

It’s Shard out here.

Pokémon Legends: Z-A‘s next Ranked Battle event begins today (12th March), and this one is a little different to those which have come before. You see, Season 8 is a “Special Season”.

What does that mean, exactly? Well, this Special Season has its own unique ruleset and rewards, the latter of which will see you loading up on boatloads of Mega Shards to use on anything in-game from Mega Stones to EXP. Candy.

Read the full article on nintendolife.com

Combat Tips for Bravely Default Flying Fairy HD Remaster, Available Now

Combat Tips for Bravely Default Flying Fairy HD Remaster, Available Now

Bravely Default Flying Fairy Remaster HD screenshot

Today, Square Enix released one of the most beloved RPGs of the century, Bravely Default Flying Fairy HD Remaster, digitally on Xbox Series X|S and Xbox on PC, with support for Xbox Play Anywhere. The game has also been optimized for play on the ROG Xbox Ally. Players can now experience the epic adventure with upgraded visuals, quality-of-life updates and exciting minigames, now across additional platforms.

Bravely Default, originally released in 2012 for the Nintendo 3DS, is the first RPG in the beloved Bravely franchise, which has sold over 4 million units worldwide.

The game tells a classic fantasy story of crystals and warriors of light, brought to life through memorable characters designed by Akihiko Yoshida and a stunning music by Revo. It’s also famous for its deceptively simple narrative and the iconic Brave & Default battle system. The title marked the beginning of Team Asano, the creators behind the critically acclaimed Octopath Traveler series.

Now, this beloved RPG returns as Bravely Default Flying Fairy HD Remaster, redesigned for modern consoles and available now on Xbox Series X|S and Xbox on PC.

Curious to see what makes this adventure so special? Let’s dive in.

What is Bravely Default Flying Fairy HD Remaster?

If you’re looking for a classic RPG adventure, Bravely Default Flying Fairy HD Remaster is one you won’t want to miss.

The first game in the Bravely series returns with a beautiful HD upgrade, blending the charm of classic JRPGs with modern polish. It features a gripping story, a flexible job system, and the signature Brave & Default battle system that gives turn-based combat a unique strategic twist.

The adventure follows Tiz, Agnès, Edea, and Ringabel, four heroes on a quest to close a catastrophic chasm and free the crystals—only to discover that their mission may not be what it first seems.

You may also notice the full title. While Western players knew the original as Bravely Default, it was released in Japan as Bravely Default Flying Fairy – a name this remaster proudly restores.

Battles

Combat in Bravely Default Flying Fairy HD Remaster is built around a deep and engaging battle system  – one so central, it’s in the game’s name.

The Brave & Default system revolves around managing Brave Points (BP), which determine how many actions you can take in a turn. Use Brave to spend BP and unleash multiple actions at once, or choose Default to defend and build BP for a bigger move later.

Mastering when to attack aggressively or hold back adds a thrilling layer of strategy to every battle.

Brave

Brave lets you act up to four times in a single turn, opening the door to powerful strategies.

Unleash a flurry of attacks to overwhelm enemies, or chain together abilities like resurrection and healing to turn the tide of battle. You can even spend BP in advance, pushing your total into the negative to act immediately.

But there’s a risk: while your BP is below zero, you won’t be able to act again until it recovers. Timing your bravery wisely is key to victory.

Default

Default allows you to store BP while reducing incoming damage, giving you a defensive option that also prepares you for a stronger turn later.

Taking a moment to Default can also help you observe enemy behavior – especially useful when facing a new enemy or a powerful boss.

Just remember: enemies can Brave and Default, too. If you see them stacking BP with repeated Defaults, be ready – a devastating counterattack may be coming.

Hit enemies where it hurts

Exploiting enemy weaknesses is the fastest way to bring them down. For example, the Eternian Guards you encounter early in the adventure are vulnerable to lightning – so casting a thunder spell can deal massive damage.

But how do you uncover an enemy’s weaknesses in the first place?

The Examine skill is your best friend!

From the very start of the game, Freelancers have access to the Examine ability. This skill reveals key information about an enemy, including their type, weaknesses, and HP.

It’s incredibly useful when you’re learning the game’s systems, so it’s a good idea to keep at least one character equipped with the Freelancer’s Miscellany Job Command to analyze enemies during battle.

Brave only as much as you need

When you first start playing, it’s tempting to spend as many Brave charges as possible to unleash a huge burst of attacks. More damage is always satisfying, after all.

But overusing BP can leave your party exposed. While your BP is negative, you can’t issue commands—giving enemies the perfect opportunity to strike back.

Often, it’s smarter to use Brave more carefully. Spending just a couple of charges while you learn an enemy’s tactics can keep your party safe and ready to respond.

Store up BP for when you need it

In Bravely Default Flying Fairy HD Remaster, some jobs focus on dealing damage, while others keep your party alive. Roles like the White Mage can make the difference between victory and defeat in tough battles.

That’s why saving BP can be so important. Building a reserve gives you the flexibility to heal, buff, or react when things suddenly turn against you.

For example, using Default during the opening turns of a boss fight can set you up with enough BP to support your party when it matters most.

Take a break from the battles: two varieties of brand-new minigames

Need a breather from adventuring? Bravely Default Flying Fairy HD Remaster introduces two all-new minigames to enjoy between battles:

Luxencheer Rhythm Catch…

…and Ringabel’s Panic Cruise!

Playing these minigames rewards you with various bonuses, including new entries in D’s Journal that reveal previously unseen details about the story.

These minigames have been fully reimagined for Xbox platforms, featuring brand-new content that wasn’t included in the original 3DS version. Dive in and enjoy these exciting additions with support for mouse, controller and Xbox Ally!

To celebrate the launch, the game is available digitally at a 20% discount on Xbox through March 26, 2026. Players who purchase the game will also receive a digital art book as a permanent bonus.

To all Xbox users—thank you for waiting! I’m truly excited that we’re able to bring to Xbox the game that could be considered the very starting point of the Asano Team.

Please immerse yourself in its warm, storybook-like world and the beautifully crafted music that brings it to life. Become one of the Four Warriors of Light and set off on your journey to Luxendarc. I promise you’ll experience the timeless fun of a classic JRPG, along with well-tuned difficulty options that offer just the right challenge, letting you lose track of time as you play. As for me, I’m looking forward to playing it myself at home on my Series X on release day – and I sincerely hope all of you will begin your adventure with that same excitement!

The post Combat Tips for Bravely Default Flying Fairy HD Remaster, Available Now appeared first on Xbox Wire.

Tomb Raider I-III Remastered: New outfits and Challenge Mode added in free update today

You decide the difficulty on your replay with the free Challenge Mode patch, out today! This patch includes 40+ hours of replayability with all new outfits and upgraded abilities, a level modifier to challenge your skills, and 15 new Trophies.

Tomb Raider I-III Remastered: New outfits and Challenge Mode added in free update today

Playing Tomb Raider I-III Remastered gives us that classic 90s vibe but leaves us craving more, so we created this strategy guide for Lara’s new wardrobe to scratch that nostalgic itch. Her new outfits are earned through a series of challenges in each game using the new Challenge Mode to modify level difficulty. They’re more than new skins, outfits add unique enhancements to Lara’s abilities. Refer back to this guide whenever you’re ready to unlock another new fit.

Lara’s new wardrobe

Paragon of Peace

She may look deadly but Lara’s look is less gladiator and more Pax Romana.

Established Explorer

No mountain tall enough, no valley low enough for a Croft to overcome.

Atlantean Bio-Armour

Pain is gain. Forget the first aid, only fighting makes her stronger.

Master-Mobster

From one mobster to another, the shotgun is the only gun you’ll need.

Ahab Approved

Smell blood in the water? Forget the crocodiles, there’s something deadlier swimming in the deep.

Dragon Warrior

More fire power, less fire damage. Exactly what you’d expect from a dragon… warrior.

Speed Demon

Too fast to care if that was a mobster or a mutant. Even if they catch up, they won’t last long.

 

Flying High

A super soldier like this only comes out of one highly-classified government facility.

Honorary Damned

The harder the run the better. Lara went through a dark and undead phase, just like the rest of us.

Cooler than Cool

Ever been so cold you can’t be burned? Yeah, same for Lara.

Challenge Mode

Fend off a hoard of apes and velociraptors, sprinkle in some mummies, a couple bats, and you’ve only got a pair of pistols and -5 hp/s regen rate to hold them off. Time to lock and load. Dial in the difficulty on any level you’ve already completed with modifiers in the new Challenge Mode. Don’t want to play hard? Set Lara to 500% health and take a nature walk instead.

15 New Trophies

When most people start the first Tomb Raider game they think wow, this is really hard. Not you though. You want the game to be even harder. You want to beat it with higher risks and loftier rewards. Increase your CR (challenge rating) with mods like downgraded weapons, less health, and even more enemies to earn up to 15 new trophies.

Share your toughest challenges with #ChallengeMode

Challenge Mode is a free patch for Tomb Raider I-III Remastered. Thanks to the community for supporting us at Aspyr, on our journey with Crystal Dynamics, to bring these classics to modern consoles and to celebrate the 30 year legacy that is Lara Croft.

We Finally Have Our First Look at Crimson Desert Running on PS5 Pro — but We’re Still Waiting on Base PS5 and Xbox Series X and S

After some fans expressed concern about the performance of ambitious new open world game Crimson Desert on consoles, we finally have a look at the game on a PlayStation 5 Pro.

The reveal comes courtesy of the tech wizards at Digital Foundry, whose John Linneman sounded enamoured with what he called “a stunning game.” The game’s ray tracing features are fully present on the Pro, and the water looks lovely indeed.

Digital Foundry said its counts confirm the PS5 Pro targets outlined by Crimson Desert developer and publisher Pearl Abyss below, but it’s reserving judgment for the final release. Performance Mode “puts up a good fight,” Linneman said, and “by and large” the 60fps target is maintained. “I was surprised by how good it was overall,” he added.

DF found the frame rate drops amid larger crowds, anything involving tonnes of NPCs or enemies, with occasional dips also in quieter spots. The frame rate dropped “significantly” during a big early battle, slipping all the way into the 30s. You can trigger similar results in some of the game’s large cities, too. But, Linneman stressed, this is “not the norm at all.” The 30fps and 40fps modes are more stable overall. Linneman recommends the 40fps or 60fps modes because the 30fps mode feels less responsive than he would have liked, but he thinks this “heavy” gameplay feel is a design choice.

Now, it’s worth noting that we still haven’t seen Crimson Desert running on base consoles, including the less powerful Xbox Series S. Digital Foundry notes this in its video. Hopefully we’ll get a chance to see how Crimson Desert runs on base consoles soon.

Digital Foundry chief Richard Leadbetter told IGN: “We’ve not seen much of Crimson Desert on consoles, but when Pearl Abyss offered us the chance to take a look at the PS5 Pro version with no limitations on what we could cover, we jumped at the chance. My main concern was not so much about graphics but on demands on the CPU. Yes, it can be demanding, but overall performance across the three modes is impressive. But more impressive is really what this game is about — the scale and the scope and the systems-driven open world. The high-end PC experience scales well to PS5 Pro and we’re looking forward to seeing the other console versions.”

Earlier this week, Pearl Abyss detailed how the Crimson Desert will run on consoles just over a week before its launch date. As you’d expect, there’s a wide range of performance benchmarks across the console spectrum, from the lesser-powered Xbox Series S right up to the beefy PlayStation 5 Pro.

For each machine, including the base PS5 and Xbox Series X, the developer has also included details for up to three modes (Performance, Balanced and Quality), and there are details of both resolution and “target performance” in terms of frame rate, as well as the quality of raytracing enabled.

The console versions of Crimson Desert have recently come under scrutiny, with Pearl Abyss accused by some fans online of hiding the game’s PlayStation and Xbox versions prior to launch — something that has sparked fears of Cyberpunk 2077-style debacle, where the game’s lesser-powered and buggy console versions were not shown at all before release.

Last week, however, a spokesperson for the highly-anticipated open-world action game begged fans to “let us cook” and show the console version when it was ready — even though we are now just days from the game’s arrival.

“We’re not hiding anything, and I’m sick of having to repeat myself,” Pearl Abyss spokesperson Will Powers said at the time. “I’ve repeated 100s of times that we’ll reveal things ahead of launch to give people adequate time to still preorder the game for themselves. We’re saying this openly… Let us cook? Please and thank you. /rant”

Last month, Powers said the developers at Pearl Abyss were doubling down on the “optimization phase” in a bid to get performance as smooth as possible across all platforms ahead of Crimson Desert’s release date. Crimson Desert is due out March 19 priced $69.99. Pearl Abyss recently confirmed it does not contain a cosmetic cash shop nor microtransactions of any kind.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.