It’s time to plug into another edition of Box Art Brawl!
Last time, we matched up a trio of covers for the SNES classic, Super Adventure Island, with the three regions opting for vastly different designs. The disparity wasn’t enough to drastically split the vote, mind you, as the golden Japanese variant walked away with a comfortable 76% of the votes, leaving North America with 16% and Europe with a diddly 9%.
The trench-ridden battlefields of Napoleonic Europe were never going to be a nice place to wake up in. Turns out they’re much worse when mutated mashups of former soldiers and gruesome, blistered horrors also trudge through its mud. Valor Mortis places you right in the thick of it, and trusts that your skill with a blade, pistol, and superpowered palm will ensure you make it through alive. Despite being rooted in the fundamentals of the Soulslike genre, it adopts a non-conventional first-person perspective, which not only fully immerses you in this horrifying world but also adds an additional layer of precision and satisfaction to its parrying, slashing, and sharp-shooting combat. And while I found that its battles can be tough, during my time playing it at gamescom 2025, I found several signs this won’t be as punishing an exercise as can be found elsewhere in the genre.
Face down in mud, Valor Mortis’ protagonist William hears the words of his general, Napoleon Bonaparte, echoing in his ears and telling him to get up. Dozens of corpses line the forest path ahead as a tattered French flag droops in presumed defeat. No other context is given as to how we’ve ended up here, but the infamous emperor is insisting that I get up, so I do exactly that and trudge on ahead. Initially armed with a sword and the ability to perform a block, parry, dodge, and both light and heavy attacks, there’s nothing initially revolutionary about developer One More Level’s new project, which has slowed its Ghostrunner melee action to a much more deliberate pace here.
The swordplay may not be too different, but it remains incredibly enjoyable to take part in. Blocking doesn’t completely negate damage, so the timings of your parries become your best bet for quickly dispatching your opponent. There’s a wonderful metallic clang that rings out when you get it just right, followed by a momentary shift into slow motion that reminds me of Dishonored’s equally gratifying maneuver. I later find a pistol nestled in an ornate trunk decorated with a portrait of Bonaparte himself. Further adding to the Dunwall of it all, this centuries-old sidearm hands me a ranged option, albeit one with a limited supply of bullets.
But then things get a bit weird as a dash of the supernatural is added to my arsenal in the form of a burst of flames I can project straight out of my palm. This flamethrower ability will look familiar to anyone who has guzzled a shot of one of Bioshock’s tonics. It’s a delightfully explosive skill that helped me deal with crowd control, and even inflict a burning state on the demo’s boss (much more on him later). There are definitely aspects of the two aforementioned immersive sims here, but I wouldn’t go in expecting anywhere near the flexibility in its combat system as you may find in one of Arkane’s or Irrational’s games. This is fundamentally still a Soulslike that relies heavily on one-to-one melee encounters while delicately managing your stamina gauge, so I wouldn’t expect to be mixing elemental effects and creating chaos of your own design here. Aside from the odd opportunity to sneak up on one of your opponents and skewer them deliciously from behind, the demo’s options when entering combat rarely stretched beyond toe-to-toe duels.
Fans of the genre’s traditional disgusting foes also appear to be well catered for.
The creatures I fought across this 45-minute sample can all, to varying degrees, be described as being rooted in some sort of humanity. What starts out as lowly infantry staggering around like the undead made way for more interesting enemies the deeper I pushed on. I found an optional area, unlocked via blasting a glowing structural weak point with the pistol, where I was greeted by a foreboding duelist who gracefully stepped towards, his haunted manner only emphasised by an emotionless metal mask. His attacks were fast and health bar-ravaging, and his parry windows tight – I quickly decided that he was a challenge for another day. I almost made it halfway through this preview without mentioning Bloodborne, but the speed and thrust of his blade did remind me of one of Yharnam’s Hunter threats. An elevated challenge, but not quite a true boss.
Fans of the genre’s traditional disgusting foes also appear to be well catered for, as there are also many more mutated, monster-like enemies. Though all still appear to be clinging onto their former selves — army uniforms hang off of them, or human heads (sometimes multiple) watch your movements closely — they are very much not of this world, or at least how early 19th century Europe is depicted in history books, at least. A mysterious plague has infected the battlefields, creating these aberrations that can pose quite a challenge. One such brute appeared to be two soldiers conjoined together, who also happened to have grown an extra arm and developed a massively oversized, meaty, clawed hand. He took swipes at me at close range, but enjoyed nothing more than throwing explosive cinders if I stepped too far back. Luckily, a big ol’ glowing red sack looked ready to pop where his elbow should be, so I aimed a few pistol rounds at it to take advantage of his weak point.
But he was outclassed by another, far more horrendous-looking entity. The demo’s final boss was General Lothaire, The Eagle Bearer, a man-mountain of a bastard with a comically normal-sized head that I would have laughed at more if it hadn’t been for the three guns pointing at me that emerged from his fleshy, contorted right shoulder. Dual-wielding a sweeping flagpole and slicing cutlass, his reach was vast and the hits heavy. I’ll freely admit it took me a fair few attempts to take him down, but after a few upgrades at a nearby rekindled Lantern (this universe’s version of the classic Dark Souls bonfire), I managed to take him down.
Well, his first form anyway. Yes, One More Level has decided to take the piss and give the very first boss of Valor Mortis a second phase. This version of Lothaire still has a deadly mix of ranged and close attacks that keep you on your toes, but also packs the ability to summon annoying minions and capture you in his clawed clutches. He’s tricky, but thankfully, nothing overly difficult for anyone trained in this genre of combat.
Crucially, upon dying your collected catalysts are dropped at the outside perimeter of boss arenas.
But to those who are relatively new to Soulslikes, or even find first-person combat a challenge, Valor Mortis is lenient… to a certain extent. Catalysts are your resource upgrade here, and you can use them to level up your stats at what seems to be a reasonably cheap cost. I pumped points into getting a bigger stamina bar, as a few quick stabs can quickly drain your initial meter, and it made overcoming the boss a much more manageable affair. Crucially, though, upon dying, your collected catalysts are dropped at the outside perimeter of boss arenas, not through the murky, smoky gate that precedes them. One More Level doesn’t want you to have to grind elsewhere in its world in order to progress, and this offer of saving you a little frustration, combined with special traits that can be unlocked through exploration that utilises a little of parkour design the studio perfected in Ghostrunner (you can swing from trees, for instance) all come together to help you feel more powerful more quickly.
My demo ended as I finally took down Lothaire, the words “Abomination Eradicated” filling the screen. I imagine there are many more abominations to be dealt with, though, if Valor Mortis’ reveal trailer is anything to go by. All in all, I had a very satisfying time with it, finding its blend of first-person swordplay and superpowered magic abilities an enjoyable power trip. I look forward to digging deeper into what secrets its combat suite may have in store and taking on more of those abominations with it when Valor Mortis arrives sometime in 2026.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Apart from the news Sonic is doing a collab with Pac-Man, Sega has also announced it’s running an ‘Open Network Test’ for Sonic Racing: CrossWorlds.
This test will take place later this month on 29th August 2025 and runs until 1st September 2025. This time, it invites Switch users as well as players on PlayStation 5, Xbox Series X|S and PC to participate. This will allow players to “race as Sonic and friends for free” ahead of the game’s launch next month.
Playtonic will share another “major update” next week.
Yooka-Replaylee is due out on the Switch 2 this year, and it appears it will be getting a proper physical release on Nintendo’s new hybrid platform.
A new listing has recently popped up on the Canadian website Video Games Plus, and according to the description, the “full game is on the cartridge”. Once again, this title is being distributed with the help of PM Studios.
High on Life 2 has more creative sci-fi guns, more wacky characters, and “more than five” playable games to find, including the infamous Bible Adventures.
Squanch Games chief creative officer/art director Mikey Spano and chief operating officer/executive producer Matty Studivan told IGN about how they’re raising the stakes for the sequel to the popular comedy shooter during a conversation at gamescom 2025. Although a bigger cast and new story might be the primary draw for fans, the studio says it made sure to tuck in more Easter Eggs to uncover, too.
The original High on Life famously included a few full-length movies for players to watch if they knew where to look, and it sounds like High on Life 2 will take things a step further. Spano tells us that, in addition to “some surprising B+ tier movies,” the sequel introduces fully-emulated, playable video games. When originally asked which titles to include, Spano says one game came up before any others: Bible Adventures.
“Yes, you can play the whole thing,” Spano said of the officially licensed version included in High on Life 2. “And it’s not the only emulated game that’s in there.”
We’ve actually already caught a glimpse of how Bible Adventures shows up in Squanch’s sequel. In a gameplay demo shown at gamescom 2025, it’s revealed that players will, at some point during High on Life 2, encounter Richard Kind’s Senator Muppy Doo. After he shrinks down to invade the player (and their in-game menu), players can find the only legal way to play Bible Adventures in the year 2025.
Spano stops short of telling us exactly how many games can be played or which other titles are included but does promise there are at least “more than five.” If Bible Adventures is the first we’re hearing about, then there’s no telling what else lies in store.
We’ll only have to wait a few more months to find out which movies and games wormed their way into High on Life 2. Squanch confirmed its sequel has a release date of February 13, 2026, for PC, PlayStation 5, and Xbox Series X | S, as well as Game Pass, earlier this week.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
We’ve rounded up the best deals for Saturday, August 23, below, so don’t miss out on these limited-time offers.
Metal Gear Solid Delta: Snake Eater
Metal Gear Solid Delta: Snake Eater is set to finally release this week after years of anticipation. The remake of Metal Gear Solid 3 is $52.38 at Fanatical right now, so PC players can save almost $18 off ahead of launch. In our 8/10 review, we wrote, “Between its old-school stealth-action gameplay and engaging spy-thriller story, Metal Gear Solid Delta: Snake Eater largely succeeds as a faithful, visually impressive remake of the 2004 classic.”
Pre-Order Kirby Air Riders
A November launch date for Kirby Air Riders was revealed this week, and pre-orders have finally opened up at Amazon! A ton of exciting new details were shared, including an overview on modes, 12 different characters, and much more. Secure your pre-order now at Amazon and prepare for launch on November 20!
2TB Samsung 990 EVO Plus SSD for $129.99
Amazon has this 2TB Samsung 990 EVO Plus SSD listed for $119.99 this weekend, making it an excellent option for upgrading your PS5 or PC storage. Especially for PlayStation 5 owners, 2TB of extra storage is a godsend, as you no longer have to enter the cycle of uninstalling and reinstalling your favorite games to save space.
New Clair Obscur: Expedition 33 Edition Up for Pre-Order
Clair Obscur: Expedition 33 has been one of the most popular games of the year, with physical copies continuing to sell out from time to time at retailers like Amazon. This week, Amazon revealed a new exclusive Mirror Edition, which packs in three different art cards, a Steelbook, and a copy of the game. If you’ve yet to experience Sandfall Interactive’s hugely popular game, this is the perfect time to pick up a copy.
Lies of P for $29.99
Lies of P has continued to sit atop many favorite game lists over the last few years. A sequel is in development, with a major tease left for players at the end of the base game. The recently released Lies of P: Overture prequel gave yet another reason to re-enter this world, and for new players, there’s never been a better time to jump in.
Xenoblade Chronicles X: Definitive Edition for $46.99
Xenoblade Chronicles X: Definitive Edition launched earlier this year, and it’s still one of the biggest RPGs you can jump into on any platform. The remaster introduced numerous quality-of-life updates that were much needed, in addition to a brand-new epilogue chapter. We gave the game a 9/10 in our review, stating, “Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition does more than enough to justify another trip to planet Mira.”
The First Berserker: Khazan for $49.99
The First Berserker: Khazan is available on sale this weekend at Amazon for $49.99. That’s a discount of $10, and while small, is still solid if you haven’t yet picked up the game. In our 8/10 review, we wrote, “The First Beserker: Khazan is a brutal but impressive soulslike that makes pushing through its devastating bosses worth the effort.”
I woke up far too early this morning, to stand in a queue for far too long, all to play fan-vexing (and newly release-dated) soulsvania Hollow Knight: Silksong on the Gamescom show floor. No pre-release review codes? Pah – I couldn’t even get a demo appointment at the most demo appointment-centric games event of the year. How’s that for rejection.
Anyway, Team Cherry might just not be that into me, but I might well be into Silksong. It’s a little quicker, a little more dynamic, and to these fingers, a little more difficult than the first Hollow Knight. But it entirely preserves that tight-as-a-drum feel of the original’s sword swishing, and deploys it against insectoid baddies that challenge and frustrate in practically identical ways.
Six years. Much has been said in the last six years about Team Cherry’s near radio silence on Hollow Knight: Silksong. Promises from Microsoft about the game coming out “in the next 12 months” in 2022. No playable demo since E3 2019. No Kickstarter updates. And a furore of hungry fans whipping themselves into a frenzy and building an entire community on memes and anguish.
Then, on 19th August, we found out that was about to change: “The countdown is on! Join us in 48 hours for a special announcement about Hollow Knight: Silksong!” Bloomberg reporter Jason Schreier revealed he’d spoken to the devs last month and promised to share “the story behind why Silksong took seven years to make…”. Even Geoff Keighley got in on the action and, during Gamescom 2025 Opening Night Live, shared a brief snippet of (blurry) gameplay. The hype was reaching fever pitch.
With High on Life 2 waiting in the wings, Squanch Games’ Mikey Spano and Matty Studivan told IGN in an interview at gamescom 2025 that they are going to give Danny DeVito another go when they eventually get to making what feels like the inevitable third game in the comedy first-person shooter series.
“I really want Danny DeVito,” chief creative officer Spano said. “We tried to get Danny DeVito for the first game, and at that time we didn’t really have the cachet to sway him. But I’m hoping after this game we can try again and get him in there.
“I have the perfect design for a Danny DeVito gun in my head that I want to see so bad!”
So, why didn’t DeVito work out for High on Life? According to executive producer Matty Studivan, it was felt that DeVito would have been so unlikely to say yes, that it wasn’t even worth the ask.
Studivan said: “I believe the response we got was, ‘We would take this to him but his agent doesn’t even know if he’ll understand what it is, and he’ll probably just say no.’ We’re gonna try really hard on the next one.”
Spano then issued the call: “Danny DeVito, reach out! We’re ready for ya!”
Whether Danny DeVito appears in High on Life 3 or not, Squanch Games has a more pressing matter: High on Life 2. As announced at gamescom, the sequel launches February 13, 2026 on PC, PlayStation 5, and Xbox Series X and S and Game Pass day-one.
The Fantastic Four: First Steps’ Galactus actor Ralph Ineson plays Sheath, a new character and boss, and is joined on the cast by Betsy Sodaro, J.B. Smoove, and Richard Kind.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The last time I tried shepherding an unruly beast, I wasn’t exactly a fan. It was midnight, I was exhausted, and my dog simply refused to come back inside. Typical. Thankfully, Herdling offers a much cosier alternative, replacing a stubborn pup with fantastical beasties that actually listen to me.
Developed by Okomotive, the studio behind the wonderful FAR series, Herdling carries the same blend of quiet melancholy and atmosphere as the studio’s other games. Though fleeting in length, Herdling is a breath of fresh air – a journey sure to stick with you, even if its core gameplay feels a tad clunky.