Silent Hill: Townfall Is Up for Preorder Before Getting a Confirmed Release Date

While it doesn’t have an official release date yet beyond being expected in 2026, Silent Hill: Townfall is now available to preorder. If you can’t wait to get your hands on the next installment in this iconic horror franchise, preorders are live at several retailers for $49.99, which we’ve broken down below (see it here at Amazon). Again, there’s no concrete release date at the moment, but at least by preordering it now you can be all set with a copy that’s ready to boot up the day it’s out.

Preorder Silent Hill: Townfall

PS5

PC

As of the time of writing, there aren’t any preorder bonuses that have been announced, at least at the moment. If this changes, we’ll be sure to update this with any new information.

What Is Silent Hill: Townfall?

Silent Hill: Townfall is the latest game in the Silent Hill series, developed by Screen Burn and published by Konami and Annapurna Interactive. It follows a character named Simon Ordell who, according to Konami’s page dedicated to the game, “is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.” That means Silent Hill is headed to Scotland.

The reveal trailer from this year’s Silent Hill Transmission, featured above, highlights some more elements of the game, including its first-person perspective alongside some of the items and weaponry Simon will get to use, from a gun to a plank to a portable CRTV that looks like it’ll be very helpful to have around.

More Preorder Guides

2026 is already looking like an exciting year for games. If you’re looking for even more options to preorder, have a look through our list of preorder guides below. There’s a great variety to choose from right now, whether 007 First Light has caught your eye or LEGO Batman: Legacy of the Dark Knight.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Marathon update makes UESC enemies weaker, but they’re still messing me up at every opportunity. Bungie have “no plans to change that”

The latest Marathon update looks like it will mean an easier time. UESC enemies have been made weaker, the frequency with which they chuck EMP grenades has been reduced, and free loadouts now come with even more ammo. Yet, after spending an hour over lunch being killed repeatedly in Maintenance on Dire Marsh, I can confirm that Marathon has not become a cakewalk.

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Kitman, a New Job Sim Where You Play as a Soccer Team’s Equipment Manager, Announced for PC

Irish developer Outlier (makers of Mars Attracts) has announced Kitman, a new job simulator game for 1-4 players in which you play as the kitman (aka equipment manager) for a professional football team. You’ll fix and wash kits, clean shoes, mop floors, and anything else it takes to put your team in the best possible position to go out on the pitch and win. It’s in development for PC.

“A single untied shoelace could be the difference between victory and defeat,” Outlier says of its lighthearted job sim. But there is some strategy involved too, as you won’t simply be cleaning the floors and bathrooms. “There is also a strategic layer to the gameplay of Kitman which sees the player surreptitiously taking on the role of team manager to change up formations, scout new talent and lead their club to the top of the league tables,” the studio said.

Watch the announcement trailer at the top of this page, and check out the first screenshots in the gallery above. You can also wishlist Kitman and/or sign up for its upcoming alpha playtest on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Dark Messiah Of Might And Magic is getting a Community Edition with Source upgrades and Ubisoft’s blessing

A team of modders are creating a Community Edition of Arkane’s footloose fantasy RPG Dark Messiah of Might and Magic, with Valve’s support and publisher Ubisoft’s approval. The modders in question are the same outfit who received a “completely blank check” from Ubi to develop a modding SDK, back in 2023. Now, they’re devising a new version using the latest Source Engine SDK. Kickbait, indeed.

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Mini Review: Minishoot’ Adventures – Nintendo Switch 2 Edition – Zelda Meets Twin-Stick Shooter Make A Lovely Pairing

Ganon fire.

I’ve seen lots of games try to emulate top-down Zelda over the years; some to great success and others, well… not so much. Minishoot’ Adventures – NIntendo Switch 2 Edition falls into the first camp, and although it’s not as grand in scale as your average Hyrulian quest these days, it nevertheless nails the feel of a great Zelda.

The twist here is that Minishoot’ Adventures combines twin-stick shooting mechanics with more traditional Zelda tropes. You’ve got a wide open space in which to explore various areas, plus a load of interesting dungeons to pillage, keys to uncover, hearts pieces to boost your health, and enemies to vanquish. When you do run into some bad guys, you’re treated to short bursts of bullet-hell mayhem, either via organic encounters or specific combat segments in which you fend off waves of enemies.

Read the full article on nintendolife.com

Gran Turismo 7 Free Update 1.68 available today

One of the most striking vehicle designs of the ‘90s, if not of all time, the ’91 Mazda RX-7 Type R and its overly complicated sequential twin-turbo system boosting a rotary engine joins the Gran Turismo 7 lineup. 

Joining the FD3S are a restomod ’69 Chevrolet Camaro Race-Mod pushing 657.8 BHP from its supercharged V8 and a ’21 Renault Captur S Edition TCe 140 crossover. 

March’s free update also brings four new events to World Circuit. 

Update 1.68 for Gran Turismo 7 is available beginning today, March 11 at 11:00pm PT / March 12 at 7:00am GMT / 3:00pm JST.* 

Gran Turismo 7 Free Update 1.68 available today

New Cars** 

’69 Chevrolet Camaro Race-Mod

*Can be purchased from Brand Central 

A restomod of the classic Trans-Am hero Camaro Z28. 

Introduced in 1966, the Camaro was Chevrolet’s answer to Ford’s Mustang. The high‑performance Z28 was developed to homologate the car for the SCCA Trans‑Am Series and debuted as a focused motorsports model. Power came from a high‑revving 302 cu in (4.9‑litre) V8, with no automatic transmission or air conditioning offered. Campaigned by teams such as Penske Racing, the Z28 went on to claim championship success in Trans‑Am, helping spark a new era of small‑displacement, high‑revving American V8s. 

Created by Gran Turismo, the Camaro 1969 Race‑Mod is a modern reinterpretation of that original Z28. It preserves the spirit of classic Trans‑Am racing through a low, aggressive stance, while incorporating elements of the contemporary restomod movement popularized at events like SEMA. Chrome trim has been removed and replaced with carbon‑black components, while a wide‑mouth front bumper, pronounced ducktail spoiler, and centre‑exit exhaust sharpen the exterior. 

Inside, the car adopts a stripped‑back race cockpit with a roll cage, Alcantara bucket seats, and a sequential shifter. Beneath the vintage‑inspired design, however, lies thoroughly modern performance: a supercharged V8 producing 657.8 bhp. The result is a modern Trans‑Am race car that honors tradition while embracing new technology. 

’91 Mazda ɛ̃fini RX-7 Type R (FD)  

*Can be purchased from Used Cars 

The debut model of the third‑generation RX‑7, a car engineered to be the ultimate sports car. 

The FD3S RX‑7 debuted in December 1991, marking a major evolution for Mazda’s rotary sports car. The “Savanna” name used by previous generations was dropped, and the model was rebadged as the ɛ̃fini RX‑7. Its design focused on lightweight construction, balance, and outright performance. 

To accommodate wider tyres, the FD3S featured a significantly wider body. Despite the increase in size, extensive use of aluminum for the bonnet, spare wheel, jack, and front and rear double‑wishbone suspension kept curb weight to an impressive 1,260 kg. This obsessive weight reduction became a defining trait of the car. 

Power came from an updated 13B rotary engine, now fitted with a sequential twin‑turbo system. Output rose to 251.5 bhp and 30.0 kgfm of torque, giving the lightweight Type S a power‑to‑weight ratio of just 4.97 kg per bhp. It became the fastest and most capable RX‑7 Mazda had ever produced, with enormous tuning potential. 

Over its lifespan, the FD3S saw continual refinement, including improvements to body rigidity, engine management, and ABS. The original Type I evolved through multiple revisions, culminating in the Type VI in 2000. Unable to meet increasingly strict environmental regulations, production ended with the RX‑7 Spirit R in August 2002, closing a 25‑year chapter in rotary sports car history. 

’21 Renault Captur S Edition TCe 140  

*Can be purchased from Brand Central 

An all‑rounder that blurs the boundaries of the compact SUV class. 

The Renault Captur is a compact crossover SUV first introduced in 2013, quickly gaining popularity for its urban‑friendly design and impressive versatility. The second‑generation model arrived in 2019, built on an updated platform that delivered improved driving dynamics, ride comfort, and overall refinement. From this generation onward, Renault’s distinctive C‑shaped lighting signature became a defining visual feature. 

Measuring 4.23 m in length, 1.8 m in width, and 1.58 m in height, the Captur strikes a careful balance between compact agility and SUV presence. A longer wheelbase enhances stability and interior space, while the folding rear seats allow flexible cargo configurations to suit daily life or longer journeys. 

Powertrain options vary by market and trim level, ranging from 1.0‑ and 1.3‑litre turbocharged petrol engines to diesel and hybrid variants. Notably, the Captur became Renault’s first plug‑in hybrid with the E‑TECH PHEV, drawing on hybrid expertise developed in Formula 1 to deliver smooth, quiet, and efficient performance through electric motor assistance. 

On the road, the Captur combines agile handling with a stable, comfortable ride. A high‑quality interior and modern infotainment system enhance comfort for both driver and passengers, while the elevated driving position makes maneuvering effortless. Equally suited to urban commutes and winding country roads, the Captur proves itself as a true jack‑of‑all‑trades that exceeds expectations of the compact SUV segment. 

World Circuits 

The following new events have been added to ‘World Circuits’: 

  • European Sunday Cup 400 – Dragon Trail – Gardens Reverse 
  • Japanese Clubman Cup 550 – Kyoto Driving Park – Yamagiwa Reverse 
  • American Clubman Cup 700 – Michelin Raceway Road Atlanta 
  • World Touring Car 800 – Circuit Gilles-Villeneuve 

*Internet connection required for update. 
**Credits (paid or via game progression) required to purchase vehicles.

Marathon Update 1.0.0.4 Makes UESC Easier, but Bungie Insists It Will Not Change Direction on ‘Friction’ the AI Enemies Provide

Marathon has its first post-launch patch, which makes a number of important balance changes.

Marathon Update 1.0.0.4 makes changes that make the extraction shooter slightly easier, following feedback from some players that it is too hard due to the sparseness of ammo and healing items, as well as the toughness of the enemy AI.

The patch increases the number of Med Cabinets and Munitions Crates that can spawn on Perimeter, the starting map, increases the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits, and reduced the frequency that UESC Grenadiers drop EMP grenades.

For combat, the range that gunfire and explosions can be heard from is increased. Specifically on UESC, Marathon’s AI enemies, health of most UESC enemies and shield hp of UESC bosses is reduced by a small amount.

Perhaps in anticipation of Marathon’s hardcore fans criticizing Bungie for catering to casual players, the developer added a note with this change to reassure them that enemy AI will still present a stiff challenge.

“With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat,” Bungie said. “The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.”

Additionally, Bungie community chief Cosmo tweeted to say the UESC enemies “will still f**k you up,” in response to concern that this patch is a reaction to some who say Marathon is too hard.

As for weapons, thermal scopes are nerfed, and Overrun has increased default ammo capacity. Crucially, the promised rewards pass and store changes are now in place.

The patch comes amid significant debate about the success or otherwise of Marathon, which is a crucial release for Bungie following significant financial issues that even studio owner Sony itself has highlighted. We don’t have player numbers from Sony or Microsoft, but on Steam, Marathon hit a peak player concurrent figure of 88,337. Marathon appears to be holding relatively steady on Valve’s platform. But we do not have a sales figure for Marathon, and no comment yet from either Sony or Bungie on whether it’s meeting expectations. Are people bouncing off Marathon because of how hard it is? Are some put off by its steep learning curve?

Marathon Update 1.0.0.4 patch notes:

Item Economy

  • Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
  • Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
  • Reduced the frequency UESC Grenadiers drop EMP grenades

Combat

  • Fixed an issue where players could sometimes die instantly in confinement events
  • Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
  • Increased the range gunfire and explosions can be heard from

Weapons

Thermal Scopes

  • Reduced visual clarity on targets with thermal scopes
  • Adjusted max distances for thermal highlight:
    • Pistols: 40 meters (down from 55)
    • Rifles/LMGs/SMGs: 60 meters (down from 65)
    • Precision Rifles: 80 meters (down from 100)
    • Snipers: 100 meters (down from 180)

Overrun

  • Increased default ammo capacity by 5

Runners

Rook

  • Fixed an issue where backpacks could be deleted when exfiling with Rook
  • Fixed an issue where Rook’s position was not being displayed on the map screen.
  • Increased CyAc reputation gain from exfilling with Rook
  • Rook will now have the same Faction reputation bonus for exfilling that solo players receive
  • Rook’s WSTR shotgun will now spawn as Compromised
    • Compromised items require use of a Matter Fixative during the run to exfil with the item

UESC

  • Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount

DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.

Contracts

  • Increased default distance objective nav points appear from 10m to 20m

Introducing NuCaloric Contract

  • Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away

Introducing Traxus Contract

  • Reduced the difficulty of the UESC Commander encounter

Zones

Outpost

  • Temporarily disabled switches access route to the Broken Wing on Outpost

DEVELOPER NOTE: We are temporarily disabling the “Broken Wing” entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the “silent” entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.

Rewards Pass and Store

  • Fixed an issue where Silk balances were not updating correctly without restarting the game
  • Fixed an issue where bundle prices could be displayed incorrectly
  • Fixed an issue where cosmetic items might incorrectly say “Savings” when they are full price
  • Increased the LUX bundle from (1000 + 100) to (1000 + 120)

Stability

  • Fixed a rare issue that could cause dedicated server crashes
  • Fixed several issues that could cause client crashes

General

  • Fixed an issue where doors would lock preventing players from finishing the new player intro mission
  • Updated the description of Perimeter (Beginner) on the Zone Select screen
  • Fixed a bug where the Text Chat window could get stuck open
  • Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
  • Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
    • DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
  • Players will no longer see an extended black screen during the map load sequence

If you’re jumping into Marathon, check out IGN’s Beginner’s Guide and Tips guide to familiarize yourself with how the game works (and don’t forget to check out the Things to Do First!). You’ll likely find yourself running out of inventory space pretty fast, so find out how to get more in our How to Unlock More Backpack Slots guide, and if you’re playing with a controller, make sure you’re applying the Best Controller Settings.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Intel’s new, “fastest ever” desktop CPUs put their focus back on game performance

Intel have announced a handful of new gaming CPUs, the Core Ultra 200S Plus series, to release next month. After 2024’s original Core Ultra 200S family went for efficiency gains at the cost of frame-punching game power, these 200S Plus chips are once again tuned more for straight performance, which sounds good to me. I like lower electricity bills and heat generation as much as the next hardware editor, and was fairly optimistic about that initial batch of Core Ultras at first, but they ended up so slow and dull it essentially put me off writing about CPUs for a year and a half.

Say hello, then, to the Core Ultra 7 270K Plus and Core Ultra 250K Plus, which’ll be out on March 26th 2026 at $299 and $199 respectively. There’ll also be slightly cheaper KF variants, without integrated graphics, for each. Intel VP Robert Hallock says these will be the “fastest desktop gaming processors Intel has ever built,” which they’ll need to be – while the blue team have been fiddling with efficiency, AMD’s 3D V-Cache tech has ran away with the gaming advantage, especially on the outstandingly quick Ryzen 7 9800X3D.

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Nintendo Shares Surge After Reports of Pokémon Pokopia Success

The perceived success of Pokémon Pokopia has led to a surge in Nintendo’s stock price, which has slumped so far this year.

As noted by Bloomberg, this week’s 10.5% spike in Nintendo shares is the steepest climb seen by the company since April 2025, back during the height of Switch 2 pre-launch anticipation.

Recent months have seen Nintendo’s share price steadily fall, with a drop-off in December followed by a notable dip last month — something experienced by various video game companies amid investor fears over the use of AI to replace traditional development, and the technology’s spiralling impact on computer memory costs.

How much of a success has Pokémon Pokopia been? So far, Nintendo itself has not released any sales figures, and unless The Pokémon Company makes its own announcement, we’ll likely have to wait until Nintendo’s next financial results in May for more detail.

Early signs are promising, however, with reports of physical copies sold out in various countries, and Amazon upping the game’s price to $80 after seeing high demand. It’s these early signs, seemingly, that investors have now acted upon — even if its success seemed likely.

Analysts quoted by Bloomberg describe the game as a “viral hit” and a “dark horse”, something which has amused fans who have long seen the likelihood of success in a game that blends the billion dollar Pokémon series with elements of Minecraft and Animal Crossing — another pair of rather popular franchises.

IGN’s Pokémon Pokopia review returned a 9/10 score, and dubbed the game as “an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike.”

Wondering which Pokémon you’ll be able to live alongside? Check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we’ve also got a list of 17 things that Pokopia doesn’t tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Fortnite’s Original Save the World Mode Finally Going Free-to-Play, and Launching For Switch 2

Save the World, Fortnite’s original PVE survival mode, is finally going free-to-play after almost nine years.

From April 16, all Fortnite players will be able to access Save the World without having to purchase access — as long as they play via a supported platform. To date, the mode is unavailable on Nintendo Switch, Switch 2 and smartphones. On April 16, however, Switch 2 players will also gain access for the first time.

Back in the bygone days of summer 2017, Fortnite only existed as its Save the World portion. A mix of zombie shooting and base building, it made a modest impact — but is now far more famous as being the precursor to Fortnite’s hugely popular battle royale.

In the time since, and despite an initial plan to make Save the World free to all players years ago, developer Epic Games has kept its PVE offering paywalled off, accessed via a rotating selection of add-on packs. Updates to the mode have been sporadic, though continue to bring occasional drops of new content or gameplay tweaks.

Now, however, all of that is going away — so if you want to give Save the World a go, you’ll soon be able to. A website with a community goal to drive interest ahead of April 16 has also now been launched, with a smattering of free rewards if you register there.

It’s been a busy week for Fortnite, which began by teasing its latest battle royale season that’s set to welcome back its fan-favorite character voiced by Dwayne “The Rock” Johnson. Yesterday, however, brought news of a very different kind — sweeping changes to the game’s pricing and availability of its V-Bucks currency, which billion dollar publisher Epic Games blamed on needing to “pay the bills.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social