GRID Legends: Deluxe Edition speeds onto the Switch 2 this week, and it just might be the best-looking game to date on Nintendo’s new hybrid system.
Digital Foundry has now taken a look, and here’s exactly what you can expect when it comes to the game’s performance and resolution across the docked and handheld modes.
Nintendo released a major update for Splatoon 3 this week, and in case you missed it, it adds health bars to the game.
This has come as a real surprise to Splatoon players, as up until now, the enemy’s health in multiplayer was displayed through visual cues. As Nintendo notes, the remaining health of opponents will now be shown above their heads for “a few seconds” when they’re visible. Certain abilities can also make this bar visible.
The nostalgia-packed The Disney Afternoon Collection finally has a Nintendo Switch and Nintendo Switch 2 release date, and it’s bringing two more games for patient fans.
A Switch version of the bundle of ‘90s Disney video games was announced today after first launching for PC, PlayStation 4, and Xbox One back in 2017. Retro remaster developer Digital Eclipse has the original collection – which includes DuckTales, DuckTales 2, Chip ‘n Dale Rescue Rangers, Chip ‘n Dale Rescue Rangers 2, Darkwing Duck, and TaleSpin – set with a digital Switch release date of February 26, 2026, with Goof Troop and Bonkers packed in, too.
Nintendo Switch and Switch 2 announcement trailer for The Disney Afternoon Collection. Eight games total: DuckTales, DuckTales 2, Chip ‘n Dale Rescue Rangers, Chip ‘n Dale Rescue Rangers 2, Darkwing Duck, TaleSpin and they’re adding Goof Troop and Bonkers. pic.twitter.com/BHXAClWaiD
Both are Capcom games that made their way to the Super Nintendo Entertainment System in the ‘90s, and both will only be available on the Switch and Switch 2 versions of The Disney Afternoon Collection. Goof Troop sees Goofy and his son, Max, go on a swashbuckling co-op adventure to save Pete and PJ, while Bonkers follows Bonkers D. Bobcat as he solves crimes in Toontown.
It’s a bundle fit for the biggest fans of classic gaming from the House of Mouse, with the total game count now reaching eight. The February re-release will finally bring the bundle to Nintendo’s hybrid consoles, with access to soundtracks, a behind-the-scenes gallery, and rewind features, available, too. There are also Time Attack and Boss Rush modes for those looking to shake up that classic gameplay.
A Disney Afternoon Collection physical edition is also confirmed to be in development for those willing to wait until after the February digital release. Disney says the physical Switch release – which comes with the game cartridge, two sticker sheets, eight retro milk caps, and three collectible cards – is now available for pre-order and will ship “at a later date.”
The Disney Afternoon Collection launches digitally next month. For more, you can check out our 7/10 review from 2017.
“With three hits and three duds from Capcom/Disney years that you might remember with varying levels of fondness,” we said at the time, “the Disney Afternoon Collection is clearly aimed at children of the 90s. I have trouble seeing its appeal to anyone else. But if vintage duck-based platformers are your thing, grab a Capri Sun and a handful of Gushers and invite your friends over to play.”
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Dune: Awakening has struggled a touch with its endgame pretty much since launch, but with the MMO’s next big update, Chapter 3, is promising to offer a revamp that you (yes, you! The person playing Dune: Awakening right now! Maybe!) have been after. A release date was also offered up for the big update, alongside some specifics on just what this new endgame might look like.
The set, which is getting its own prequel novel and includes a whopping five preconstructed Commander Decks and two Theme Decks, can be found on Amazon right now.
Here’s everything you can preorder right now, including Collector Boosters.
As we mentioned, there is not one, not two, but five Commander decks for this set – the most since Tarkir Dragonstorm last year.
Silverquill Influence (White/Black)
Prismari Artistry (Blue/Red)
Winterbloom Pestilence (Black/Green)
Lorehold Spirit (Red/White)
Quandrix Unlimited (Green/Blue)
Whichever one you grab will include a 100-card deck to play right out of the box, and they cost £43.99 each. They might end up being put in a bundle, too, but there’s nothing live for that just yet.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
A thing that was quite endearing, perhaps the main appeal even, about the early internet was how it was a place you could go to, with lots of other, unique places to go through, be they forums, chatrooms, or oddball social games. The last item in the list there kind of faded away for a while, replaced by MMOs and live service games like Fortnite, but these smaller scale, social-first games, or hangout games, are making a comeback, with games like Webfishing. And soon, for the more aquatic amongst you, there will be Coral Social Club.
Elden Ring: Nightreign is getting a tabletop RPG adaptation from Group SNE, the same team behind the tabletop RPG versions of Dark Souls, Elden Ring, and Armored Core 6.
There aren’t any further details as to what this campaign will entail, but as a Nightreign lover, I don’t find it too hard to imagine. Nightreign already has a wonderfully clear-cut class system, and the potential for different DMs to shuffle abilities, monsters, bosses, hazards, events, points of interest is extremely strong. Like the game itself, such a campaign could be extremely replayable as well.
Group SNE is responsible for a number of tabletop campaigns, board and card games, and light novels, including the aforementioned tabletop games based on FromSoftware properties, as well as the entire Record of Lodoss War campaign setting and Sword World RPG, a tabletop game first published in ’89 that has since gone on to become a phenomenon in Japan.
I hope we see the Nightreign campaign make it to the USA, because Nightreign rips, dude. It’s probably one of the most addictive 7/10 games I’ve played in years, and the recent DLC has only managed to get its hooks in me even deeper. Sure, the new map is confounding, but once you’ve fallen off it 10 or 20 or 30 times, you really do get the hang of it.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
Game over screens — as a professional gamer, you understand — aren’t something that I personally have a lot of firsthand experience with. Not through a lack of in-game skill, that’s for sure.
However, as I’m also a highly learned and incredibly hirsute scholar of the interactive arts (also a compulsive liar), I have made it my very important business to die on purpose many, many times in order to familiarise myself with the very best and most important ways to come-a-cropper, as they say, in a video game.
Dispatch, the superhero workplace comedy made by Telltale veterans at AdHoc Studio, is out now on Nintendo Switch. But a number of excited new and returning players aren’t super happy about the release, as it turns out the game has been pretty aggressively censored on the system.
It’s been well-known since its release on other platforms that Dispatch is a game with signficant adult content. Some characters are fully or partially naked in various scenes, with their full anatomy on display. There are some sex scenes where characters make sounds associated with sex. Sometimes characters flip the bird at one another. For those who don’t want to see all this, there’s a censorship toggle in the settings that covers up the nudity and the middle fingers, and silences any unwanted sex noises. On most platforms, this is entirely optional and up to the player to turn on.
But not on Nintendo Switch. Earlier today, reports began to drop from reviewers of the Switch version that Dispatch’s censorship toggle is missing from the options on the platform. That’s because it’s permanently turned on (no pun intended). So all the censor bars and silence are just stuck that way, with no way to turn on the more mature version of the game.
Why? According to AdHoc, it’s because of Nintendo policies. “Different platforms have different content criteria, and submissions are evaluated individually,” the studio said in a statement shared with Eurogamer. “We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release.”
This has understandably frustrated some people. A number of members of Dispatch online communities in places like Reddit and other social platforms have alternatingly expressed frustration with Nintendo for its policies, and AdHoc for bending to them so readily. While it’s true that other games in the past such as, notably, Tokyo Mirage Sessions #FE and Fire Emblem Fates, have also been censored in various ways. But by comparison, Dispatch’s censorship is extremely blunt and distracting. Who wants giant black bars across the screen? Especially if you can’t turn them off?
What’s more, as some have pointed out, both Cyberpunk 2077 and The Witcher 3 are on Switch too. Both of those games have nudity, and neither has been censored in such a way, leading to questions about what makes Dispatch different. We’re reached out to Nintendo for comment.
Dispatch is amazing, as we determined in our 9/10 review of the game, calling it “a sharp-witted workplace comedy that charms with its smart dialogue choices, great writing, and lovably aggravating cast.” You can play it without big black censor bars on PC or PlayStation 5, but no Xbox version yet.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.
Last week, Ubisoft announced a major restructure that saw multiple games cancelled, including the Prince of Persia: The Sand of Time Remake, and more concerningly prospectively put layoffs on the horizon. Now, following an agreement made by a group of organised Ubisoft workers across multiple French unions, a call for an international strike across all studios at the company has been put out.