Plants vs. Zombies: Replanted didn’t get off to the best start when it launched on the Switch and Switch 2 in October, but the development team at PopCap Studios has been working around the clock to squash all of the bugs and improve the title with all sorts of updates.
If you’re having trouble keeping up with the successive updates, the studio has now put out a handy blog post of the title’s first month in the garden. This basically sums up the major updates and “what’s bloomed” since the game’s launch – detailing what the team has been able to fix, polish and improve. Here’s the full rundown:
I’m relatively new to the Mount and Blade series and its medieval warlord roleplaying in a siege-heavy sandbox. That said, it’s not taken me long to find its rhythm. The world is a constantly bubbling cauldron of small skirmishes and big battles. The nations that dot the continent of Calradia throw untold numbers of bodies at their neighbours with the goal of expanding their land. It’s an orgy of violence that’s often charming in the ways it can be slightly wooden or how you can feel the combat simulation creak under the weight of swordsmen you’re trying to sic on a settlement or castle wall.
Alongside the return of multiple retro games today, Nintendo has rolled out a new update for the Game Boy app on the Switch and Switch 2, bumping it up to Version 3.0.0.
A handful of fun Lord of the Rings board games are on sale at Amazon as part of its Black Friday sale. Most of these are Amazon Lightning Deals, meaning they’re only available while supplies last. You can save between 15% and 30%, depending on the game you pick, and they vary in play style from hours-long campaign style games to shorter sessions for a quick game night.
The Lord of the Rings Board Games On Sale For Black Friday
Risk: The Lord of the Rings Trilogy Edition is a classic with an iconic skin. This version of the popular board game comes with maps of Middle-Earth locations like Gondor, Mordor, and more, making you feel like you’re actually doing battle with hordes of orcs. There’s also The Lord of the Rings: Journeys in Middle-Earth card game and the Spreading War Expansion, two very in-depth campaign games that’ll definitely make you lose a few hours.
For a little quicker and lighter, the Duel For Middle-Earth strategy game has players choose between the Fellowship or Sauron in an epic battle that only takes about 30 minutes to complete. In our hands-on review of the game, we said “Lord of the Rings: Duel for Middle-Earth deserves to be lauded for presenting such an exciting and varied game off the back of such an accessible setup.”
I’d also recommend the Fellowship of the Ring Trick-Taking game we reviewed earlier this year. This roughly 20-minute experience takes you through the story of the first book, using cards to either progress or avoid peril. In our hands-on review we mentioned “Its simple rules and working together gameplay make it great for families, but its twists on the trick-taking formula and storytelling beats make it deserve a much wider audience.”
Whichever game you decide to try out, it will offer plenty of replayability for dozens of hours of board gaming.
When I fired up Cricket 26 for the first time and hopped into a quick five-over game to get my eye in, I was pleasantly surprised by how substantially smoother it all seemed in contrast with the messy launch state of 2023’s Cricket 24. Cricket 26’s lighting and player models all really pop, the inputs feel far snappier, and the fielders all seem like they actually know there’s a game being played – unlike the dawdling doofuses in Cricket 24 who all seemed to stand around with their hands in their pockets. Then my match between the Mumbai Indians and the Delhi Capitals crashed at the change of innings. At which point I reloaded it, and it crashed again. And again. In fact, the longer I played Cricket 26, the more obvious its numerous technical flaws became, to the point that I’d have to say that my experience with Big Ant Studios’ latest has been a bit like playing on a cricket pitch in Perth – the grass looks greener on day one, but it’s not too long before the cracks start to show.
Still, there’s no question that when it works, Cricket 26 presents a much more enjoyable representation of the sport than Cricket 24 was ever capable of. Batting, in particular, feels far more responsive and natural – whether you’re using the arcade-style button controls or the more intuitive dual-stick setup. For the first time in a long time with this series, I feel like I’m able to consistently direct my strokes where I actually intend them to go, unlike Cricket 24 which often felt a bit predetermined in the way I’d keep knocking off-drives straight to the same cover fielder no matter where I aimed or how well I timed it.
That’s not to say that scoring runs has become too easy, however, and I’ve found myself playing down the wrong line and getting beaten on the inside and outside edges of the bat, which also feels far more true to life. Even on the default difficulty setting, batting in Cricket 26 has provided an absorbing challenge for the most part. I’m yet to feel the need to dig deep into the menus to painstakingly fiddle with the various timing and physics sliders in an effort to make it feel more realistic like I did with Cricket 24, which takes a lot of the trial and error out of the experience.
Bowling, on the other hand, hasn’t changed quite as much but it still feels engaging. I had hoped that the wobble seam delivery would have been added to Cricket 26, especially given that it’s become such a common variation these days that Pat Cummins has basically made it his stock ball, but sadly that’s not the case here – and the floaty knuckleball that a number of Indian pacers have added to their arsenals over the past decade or so hasn’t been included either. However, while the delivery types themselves remain the same, there has been some added nuance introduced in the form of the effect of wind on the ball. An arrow on the edge of the pitch map indicates the direction and strength that a gale is blowing, and that can be used to enhance the amount of swing on a delivery (or if you’re batting, how much further a lofted shot will travel should you aim it downwind). It’s a thoughtful addition that brings some extra strategy to each ball you face or deliver.
Cricket 26 presents a much more enjoyable representation of the sport than Cricket 24 was ever capable of.
There’s clearly been a lot of work put into player animations too, especially as far as unique bowling actions are concerned. It’s great to see Nathan Lyon’s signature right-handed flick to the side as he leaves the top of his mark, or Mitchell Santner’s shark fin-like front hand carving through the air above his head as he’s about to release the ball. Some of these unique bowling actions aren’t just for show, either – I’ve found facing Jofra Archer to be noticeably more awkward than other fast bowlers, not just because of his speed on the ball but also the way he seems to lumber in so casually before suddenly exploding through the crease. It’s kept me more conscious of making subtle adjustments to my shot timing as the opposing team rotates from one bowler to the next.
Elsewhere, fielding has been substantially overhauled, although certain frustrating quirks still remain. There’s now much less of a delay between a fielder gathering the ball and making a return throw, and there are some new catching animations that see them diving and sliding around in a more agile fashion than they ever did in Cricket 24. However, the slow-motion runout system almost always makes me throw to the opposite end that I intended, and wicketkeeper behaviour is erratic. One moment they’re stubbornly refusing to swipe the bails off during a genuine stumping chance, the next they’re taking a superhuman catch around their ankles down the leg side. Yet, by and large, Cricket 26’s fielders display a level of alertness that more closely resembles the real thing, and it’s nice to see them run in pairs for relay throws or dive towards the rope for a tap-back.
Un-urned
Given that it’s been branded as ‘the official game of the Ashes’, you’d think that Cricket 26’s special mode dedicated to the freshly reignited Australia-England rivalry would have been given extra attention from the developers to ensure that it really capitalised on what has been one of the most hyped test series in recent memory. However, there appears to have been about as much thought and effort put into it as England’s approach to batting on day two of the recent first Ashes test. Sure, you do get to play all five test matches in the series in all of the relevant Aussie venues, including a day-night pink ball test at the Gabba, but there really is little else here to distinguish the mode from just building a series yourself using the tour creator that returns from Cricket 24.
There are no practice matches to play for the touring side, although given English coach Brendon McCullum’s ‘it will be alright on the night’ philosophy for player preparation, perhaps that’s true to life. Instead, the build up to each of the five matches in the series goes like this: you press a button to travel to the city hosting the match, complete a fairly modest and non-tailorable training minigame that involves bowling precisely three deliveries and a handful of batting strokes, select your final 11 from your squad of 16, mindlessly spam your way through painfully generic answers in a press conference, and then play the match itself. Repeat that four more times and you’re done.
There appears to have been about as much thought and effort put into [the Ashes mode] as England’s approach to batting on day two of the recent first Ashes test.
There is a team confidence meter to maintain, and optional match objectives to complete as well, but it all feels a bit nebulous. Team confidence fluctuates depending on match results, success or failure in the training minigames, and your responses to press conference questions, but it’s all applied so inconsistently and absolutely none of it seems to have a measurable effect on anything. I failed my first training session and my team confidence took a dive, meaning I went into the opening test at Perth with my Australian team seemingly flagging at 55% confidence. It clearly didn’t make much of a difference, though, since I still ended up smashing England inside three days.
The pre-match press conferences are particularly hard to engage with, given that the questions you have to field are often factually incorrect. I kept getting asked about how I felt about securing a draw in a previous match, even though I’d won it, or I’d be asked to reflect on my performance at a certain venue even though I hadn’t played there yet. It feels less like facing a press room full of proper sports journalists and more like being punked by a crowd of teenage TikTok pranksters.
Successfully completing optional match objectives also gives team confidence a boost, but these goals seem to veer wildly from the realistic to the ridiculous. In one match I was tasked with scoring 64 combined runs with the tail, which was tricky but ultimately attainable, while in another my objective was to bat at above eight runs an over, which is an insane demand for a test match innings. You could field a team of 11 Harry Brooks and still struggle to score at that rate. You couldn’t field a team of 11 Brendan Doggetts, though, or even a single Brendan Doggett for that matter, given that he’s disappointingly absent from Australia’s Ashes squad in Cricket 26 despite making his international debut last week.
Armchair-man of the Board
So the Ashes mode is more slapdash than fierce clash, and Cricket 26’s only other new mode of note, the management career, is equally as half-baked. To be honest, I’m typically not one to dabble in the front office side of sports simulations, so perhaps I’m not best equipped to evaluate this series’ first crack at allowing players to run a cricket club. However, after investing several hours into this fairly superficial squad management sim let’s just say I’m unlikely to become a convert any time soon.
There’s just not an enormous amount to it. You don’t get to manage the budget for player salaries, or hire a coaching staff, for example. You basically just pick your team and either play the matches or simulate them, not unlike the existing player career mode minus the training minigames and net sessions in between. It also seems a shame that there’s no option to watch a generated highlights package when you simulate the result like you can in the Football Manager series. Unless you want to be fully hands-on with each match, your only exposure to the team’s performance is via static scorecards and text-based match reports that pop up in your email inbox, which feels pretty dry.
If you do opt to play the games yourself, there doesn’t appear to be any management options during a match that make it feel any different to the general gameplay featured elsewhere. You can’t, say, run tactical team instructions out to the middle with the 12th man during a drinks break, or send a substitute fielder on because your ageing opening batsman injured his back playing a golf tournament the day before the game. Strangely enough it also doesn’t seem to factor in the unavailability of players with national team duties either. I was able to steer the NSW Blues to the top of the Sheffield Shield, largely because the likes of Australian test team stars Steve Smith, Pat Cummins, and Mitchell Starc were inexplicably available to be picked for every match of the domestic summer.
Cricket 26’s management career just feels underdone and, in some aspects, partially broken. You can adjust training schedules for each of your players, like assigning them recovery sessions to reduce fatigue or team bonding sessions to boost their individual morale meters. However, I struggled to really get a feel for the impact of these options given that the training section of the management menu often just completely failed to load. I also encountered a bug that would cause Cricket 26 to crash everytime I tried to finalise my line-up. The irony that the design of Cricket 26’s dedicated management mode appears to have been somewhat mismanaged certainly isn’t lost on me.
The irony that the design of Cricket 26’s dedicated management mode appears to have been somewhat mismanaged certainly isn’t lost on me.
Elsewhere, Cricket 26 possesses most of the same feature set as Cricket 24, from the largely unaltered player career mode to the microtransaction-riddled card collecting of Pro Team – with the latter featuring a new mode called Centurian. At the time of writing this just has a ‘Coming Soon’ message posted on it, leaving me completely in the dark as to what it might actually entail. The robust suite of customisation tools for everything from players to bats to stadia remain present and useful, while the actual number of licensed teams stays more or less the same. On the upside, all but one of the 10 IPL teams are now officially included, but on the downside you still need to rely on the talents of community creators to import Indian and South African squads into Cricket 26, and New Zealand’s Dream11 Super Smash competition has seemingly been ditched entirely.
Patches Fix Matches
In every area in which Cricket 26 excels, though, the shine is regularly taken off it as though it’s been polished with a piece of 60 grit sandpaper pinched from David Warner’s kit bag. It feels exhilarating to setup a batsmen by pushing a few straight balls across him before pulling the trigger on a hooping in-swinger than cannons into his pads, but it’s infuriating to slave away in search of a wicket only to watch a thick edge sail into the keeper’s gloves and have it given not out for no clear reason, with no option to challenge the umpire’s decision (at one point, this happened to me three times in the space of one over). It’s satisfying to swivel-pull a short ball into the crowd for six, but absolutely deflating to hook it down to deep backward square and get caught on the boundary, only to watch the fielder very clearly step on the rope, and still be given out anyway.
I like that matches can now be affected by rain and outcomes can be decided by the Duckworth-Lewis method, but so far my only exposure to it came when I was a mere three overs into the first innings of a T20. Without warning, the game was abruptly called off due to rain and my team was declared the winner – even though I was the only one who’d had a chance to bat. This is not to mention the regular crashes I’ve experienced during the 20 hours or so I’ve invested into Cricket 26 on the PlayStation 5 so far, or the many UI glitches – like the scoreboard for The Hundred that seems to be a placeholder hastily cobbled together in MS Paint. Or the many unrealistic AI behaviours, like bowling a bunch of short stuff in the opening over of a test – or indeed opening the bowling with one of its batsmen.
The shine is regularly taken off it as though it’s been polished with a piece of 60 grit sandpaper pinched from David Warner’s kit bag.
Meanwhile, and as has long since become customary with Big Ant’s cricket games, the in-game commentary is about as accurate as often as a broken wristwatch. I welcome the presence of cricket luminaries like David Gower and Adam Gilchrist to bring their insights to the game, but not when it seems like they’ve been blindfolded and spun around in a circle before they entered the commentary box like they’re playing a verbal game of pin the tail on the donkey.
In spite of these issues, I find myself far more invested in Cricket 26’s future because the core experience out in the field is such a major step up from the previous game that I’m willing to live with the noticeable rough edges. Assuming that Big Ant can stamp out most of the bugs, this could yet turn out to be one of the best cricket simulations the Aussie developer has ever produced. Yet even though the developer does have a track record of providing plenty of post-release support to its cricket games – and there have already been four patches for the PlayStation 5 version in the first week since launch – it’s hard at this point to be confident that it will rectify all of my complaints. As if to justify my slight pessimism, I fired up Cricket 24 this week to compare it side by side with Cricket 26, only to discover that Zak Crawley and Ben Duckett’s facial textures had disappeared completely. I know the English batting order has a tendency to lose their heads, but this is ridiculous – and then my test match crashed before I could even bowl a ball. To be clear, that’s after more than two years of post-launch patching.
The legendary Black Friday sales are here, and hundreds of amazing video game deals are live across Amazon, Target, and Best Buy. Among these, the latest Yakuza game – Like a Dragon: Pirate Yakuza in Hawaii – is down to only $25. If you missed this one back in February, there has never been a better time to jump in and sail the seas with Goro Majima.
Score Like a Dragon: Pirate Yakuza in Hawaii for $25 During Black Friday
Pirate Yakuza in Hawaii might just be the most unique entry in the entire Like a Dragon/Yakuza series. Goro Majima wakes up on an island without his memories, and before long, he’s the head of his very own crew of pirates. It’s got the usual Yakuza beat ’em up gameplay, but Pirate Yakuza gets naval combat too, letting players command a pirate ship and attack others on the high seas.
If you’ve never played a Yakuza game, you can start with Pirate Yakuza in Hawaii if you wish. While the stories are all interconnected, each one stands on its own, too. Some events may not hit the same if you jump around, though, so we recommend playing in order, if possible.
While the next Yakuza game is a much-needed remake of Yakuza 3, Pirate Yakuza will still be a key piece of the story for the next mainline entry. As such, if you’re aiming to catch up on the series anytime soon, this is a game you likely will need to play to be prepared for what’s to come.
More Amazing Black Friday Video Game Deals
Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.
Super Mario 64 might be one of the most popular speedrun games of all time, and it’s still absolutely huge. You’d think runners would know absolutely everything about this almost-30-year-old game, but recently, a brand new trick was discovered that will potentially change the nature of speedruns, particularly the 1 Star Speedrun, forever.
Bubzia, a speedrunner who specialises in blindfolded speedruns, has documented the discovery of this new technique that has essentially wiped out one of the most famous skips in the game, the side backwards long jump (SBLJ, as it’s more commonly known), which is used to skip the 30-star door in the basement of Peach’s Castle. It’s incredibly tricky to pull off but it’s been a staple in the community for years.
Young Suns, a Cozy New Life-sim in Space, Soars into Game Preview
By Graeme Lennon, Game Director at Ko_Op
The Ko_Op team is proud to present to you our latest project: Young Suns, a narrative-rich life sim set in an optimistic alternate future of space. You play as one of the few people entrusted with their very own spaceship. The people of Jupiter have just freed themselves from predatory corporations, and it’s up to you to help the friendly citizens build a better tomorrow.
We’re launching right now as a Game Preview title, included with all tiers of Game Pass. We have a ton of updates on the way, but first, let’s talk about what we’ve got in the game already.
The game is playable and fun for its intended pattern of play: checking in for an hour or two daily, slowly building up your perfect ship-home, and making new friends.
Your Ship is Your Home
In Young Suns your ship is your home. Wherever your adventures take you, your ship is your home among the stars — a space to cultivate, make, and repair. Rearrange a messy living room, perfect a reading nook, or place knickknacks in your cockpit. During your travels, you’ll collect souvenirs, furniture, and clothing from the people, flora, and fauna you meet to remember your journey by.
The world is full of these discarded treasures to find and repair at your Workbench, restoring once-loved pieces to their former glory. Decoration is fully co-operative, so invite some friends over for a ship-warming party.
Currently the game features over 80 decoration items to discover and use, along with changing the colors and patterns of walls and floors. Co-op decoration is fully functional. We will be regularly adding new furniture sets, decoration items, and more, throughout the Game Preview period.
Fly Your Home on Adventures
Fly your ship to planetoids, ruins, and stations with a crew of up to three friends, or entirely on your own. At each of these locations you can dock your ship and set out on foot, exploring the location, harvesting alien plants, scavenging resources, and recovering lost goods.
There’s a collaborative map table for planning your journey, and extra materials you find can be stored in the ship’s cargo hold. You may even run across NPCs doing their own tasks out in the world, strike up conversations, and learn about what’s been going on around Jupiter.
Flying in space is a relaxing experience, with accessible controls and a chill, dynamic, multi-layered soundtrack.
Story & Characters
The game has 30 fully realized characters, each with their own backgrounds, unique looks, and story arcs. Jupiter is full of diverse and interesting people to meet: grumpy mechanics, fixated scientists, fussy academics, bright-eyed idealists, wise old veterans, and fresh revolutionaries keeping the flame alive.
Full character quests and evolving relationships are coming, but right now you can start learning their stories and following them in their work, with most characters having over 2 months of unique daily chat content.
We are extremely proud of the narrative content we’ve got in store, and will be rolling out additional characters, multi-character storylines, and personal bond relationships over the next year.
The Future
Young Suns will be growing and expanding along with the community, and that’s reflected in both the story and development process. We’re excited to share an early look with Game Preview and to develop Young Suns in close collaboration with players, who’ll be able to contribute feedback and suggestions as it evolves over the next year.
Upcoming improvements include expanding the playable area of space, new tools and interaction modes, additional minigames (mining and rigging), new biomes, space wildlife, as well as additional NPCs, quests, furniture, and outfits — a lot!
You can follow our update roadmap, learn more about the game’s development, and join our community for support and feedback atwww.youngsuns.com. Join us!
This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game.
Young Suns is a 1-4 player narrative life sim set on Jupiter in an optimistic alternative future, intended for one-to-two hours of daily play, alone or with friends.
Build your home among the stars, and take it with you on adventures!
FOLLOW OUR DEVELOPMENT—A GAME THAT GROWS ALONGSIDE YOU
Young Suns is still in early, active development. Playing the game now is recommended only for players interested in following the game’s development, participating in the community, and contributing feedback and suggestions.
While core features are present, many you’d expect are still in development, and some content—especially quest content—is missing. Even in this state, the game is playable and fun for its intended pattern of play: checking in on a world for an hour or two a day, slowly building up your perfect ship-home, and making new friends among the stars.
To follow our update roadmap, learn more about the game’s development, and join the community for support & feedback please visit www.youngsuns.com.
BE YOURSELF AMONG THE STARS—HELP BUILD A FUTURE FOR EVERYONE
The people of Jupiter are newly free, and they’ve entrusted you with your very own ship. There’s a lot of work to be done, if we want to make this a better world! Visit planetoids, ruins, and stations with a crew of up to three friends, or entirely on your own. Take on quests from the friendly citizens of Jupiter. Decorate and customize your spaceship. Build relationships with a huge cast of lovable characters, and help rebuild & improve society, for everyone.
KEY FEATURES
◌ 30 FULLY REALIZED CHARACTERS, with unique looks, behaviors and over 2 months of unique daily chats. Learn their stories, and help with the many problems faced by the people of Jupiter.
◌ CREATE YOUR CHARACTER and alter any aspect of your look during play—character creation is only the beginning. Recolor clothing to match your style.
◌ YOUR SHIP IS YOUR HOME. Personalize your spaceship with 80+ discoverable recipes and items. Paint the walls, stack your shelves—create your perfect cozy nest.
◌ THAT’S NOT JUNK, IT’S TREASURE! Find and repair damaged furniture, clothing and tools. Use them yourself, gift them, or donate them to the common cause.
◌ GROW AND THRIVE. Upgrade your tools to perform harder jobs. Improve and expand your ship.
◌ OPEN WORLD EXPLORATION. Fly your ship to fantastical planetoids, derelict ruins, and converted space stations on your journey through a newly-reclaimed region of Jovian space.
◌ SPACE IS BEAUTIFUL. Featuring a dynamic fully-composed soundtrack, gorgeous colorful visuals, and deep, characterful writing.
Full details on the latest status of the game, how you can give feedback and report issues can be found at www.youngsuns.com.
Over the years, Destiny 2 players have been accustomed to many different roles in their time as Guardians. Serving Mara Sov as a member of her Queens Guard, acting as Mithrax’s second-in-command as a Slayer Baron, and even becoming a Weapon of the Nine in Destiny 2: The Edge of Fate. Now, with Destiny 2: Renegades set to launch on December 2, the Guardian will find themselves taking on a new role, as a Renegade finding adventure among the crime syndicates of the Lawless Frontier.
As the old saying goes, a successful job requires the right tools. With Renegades, Guardians will dip into a new set of weapons: Blasters (aka heat weapons). Inspired by the blasters made famous in the Star Wars films, this new weapon archetype wears its design influences proudly while also providing players with some new advantages (and considerations) when diving into battle against Dredgen Bael’s Imperium.
“Heat weapons are kind of in the DNA of Bungie, looking back at the Covenant weapons from Halo CE all the way through Reach,” said Destiny sandbox designer Mercules. “Even before we knew we’d be working on a Star Wars-inspired expansion, we had been wanting to do heat weapons. A couple years back, we were interested in implementing something inspired by Halo’s heat system into Destiny 2, but knew it was going to take quite a bit of effort to get it working, so we kind of filed the idea away for a better time. And what better time than now?”
The sandbox team spent time discussing how that heat system could be updated for the modern needs of Destiny 2. “There was a big focus on making the weapons feel like they fit into the game’s existing sandbox. It was important to us that the heat weapons would look, feel, and perform differently, while still merging into Destiny 2’s gameplay.”
First and foremost, heat weapons fire ammo directly from reserves. This means there is no reloading of a magazine; instead, the reload mechanic controls the weapon’s venting, allowing the player to dissipate some of the weapon’s heat. (Note that players can run out of ammo for heat weapons that use Special or Heavy ammo). Heat weapons use several heat-centric stats, including cooling efficiency (how long it takes for the weapon to cool down after being fired), vent speed (how quickly heat dissipates while venting), and heat generated (how much heat is created during firing). Perks like heatsinks and a new masterwork option, as well as mods unlocked at higher Gear Tier, will all affect how it reacts and performs under fire.
There are also a trio of new heat-specific perks, as well as a pair of origin perks that interact with heat. One of the new perks makes you deal more damage when in a high heat state (and enemies defeated while in that state explode) and another dramatically reduces your heat when you pick up Orbs or elemental baubles.
The team wanted to make several types of heat weapons, each with their own niche. Primary ammo heat weapons, by default, deal more damage to powerful PVE combatants. One sub-family, Balanced Heat Weapons, excel at laying down sustained fire. “With some build crafting you can do crazy things like firing nearly 100 rounds from an Auto Rifle before overheating,” Mercules said. The Dynamic Heat Weapons are focused on putting out a lot of damage very quickly. As Mercules explains, “Since they natively cool down fast, you can backpack them and use them effectively in weapon-juggling rotations.”
Each of Renegades’ new heat weapons features a unique visual design, and they all clearly wear their Star Wars influence on their metaphorical sleeve. From the Uncivil Discourse Hand Cannon to the Refurbished A499 Sniper Rifle, there is plenty for fans to geek out about, just like the Bungie team did during development.
“For me personally working on these weapons and Renegades as a whole has literally been a dream come true,” said Mercules. “When I was a kid, I had two dreams: One was to work at Bungie (maker of my favorite game, Halo), and the other was to work on Star Wars (my favorite fictional universe). Never in my wildest dreams did I get to think I’d do both at the same time!”
Whether navigating the underground syndicates of Tharsis Outpost, wielding powerful heat weapons in the new Lawless Frontier activity, or preparing to forge their own Praxic Blade, adventure awaits when Destiny 2: Renegades launches on December 2.