“This game makes an expression that is impossible in reality,” reads the blurb which pops up when you go to play DriveCrazy’s demo. “Because it is dangerous to drive like this in real life, never imitate.” “Ah,” I yell as I race a kei truck down the side of a building while missiles and lava lurk in my vicinity, “I see what you mean.”
Prompting me to give TubezGames’ small lorry game a go was the fact it’s just emerged from early access, having been in the oven since July 2023. Now, though, it’s hit 1.0, and I’m seriously considering seeing what the rest of its now-complete story has to offer.
Anyone looking to add some pizazz to their gaming setup doesn’t have to look far to find ways to do so. One of the best ways is to pick up a special edition controller. And fans of Genshin Impact can now preorder the great-looking PS5 DualSense Wireless Controller – Genshin Impact Limited Edition (see it on Amazon). It costs $84.99 and is set to release on February 25 in the U.S.
The new controller is coming in part to promote the recent release of Genshin Impact Version Luna III, “which features the new playable character Durin and fresh updates to the story in Nod-Krai.” Click the above link for full details about the update and patch notes.
As for the controller itself, Sony said in a blog post that its designers worked closely with HoYoverse to create the design. It features “design elements inspired by Genshin Impact’s beloved Traveler Twins and Paimon, celebrating years of adventure and companionship in Teyvat.” It has a white and gorgeous blue color scheme, with gold and blue etchings on the grips, touch pad, and D-pad. The face buttons also feature gold versions of the traditional PlayStation shapes.
Functionally, it will be identical to all other PS5 DualSense controllers. It has haptic feedback for vibrations, adaptive triggers that can put resistance on your pulls. It has a built in microphone and speaker, and the built-in battery can be charged via its USB-C port. It’s compatible with PS5, PC, Mac, and mobile devices.
Sony says, “Select markets across Asia, including Japan” will get the controller on January 21. Those in the rest of the world, including the U.S., will have to wait about a month as it releases on February 25 in those regions.
If you’d rather get a new PS5 controller sooner (in time for Christmas, perhaps), you can check out our running list of every PS5 controller available. You have plenty of colorful and fun designs to choose from.
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.
I wish that I could fly, that I could fly, and I could fly, just like a dragonfly, Mr Bond. I want to get away, just like a dragonfly, Mr Bond. YEAH YEAH YEAH, Mr Bond. I want a Milky Way, Mr Bond. I’d just like a Milky Way, YEAH YEAH YEAH (Milky Way), Mr Bond. Oh, and the official James Bond account appears to have leaked a trailer showing Lenny Kravitz as a007: First Light, villain, Mr Bond.
The Game Awards is taking place later today (or early tomorrow depending on your timezone), but it seems that yet another major announcement has leaked ahead of schedule.
As reported by Eurogamer, the cover art for a new Tomb Raider entry has cropped up online along with a handful of screenshots. Titled Tomb Raider: Legacy of Atlantis, some are speculating that it might actually be (another) remake of the original game from 1996, which itself also dealt with Atlantis.
Helldivers 2 x Killzone is back and this time, it’s back for good! It seems fitting that a year after their initial launch, we bring back this iconic content but now in a new and improved format and pricing – yes, we totally heard you all!
Along with our partners at Guerrilla, we’re pleased to announce Helldivers 2 x Killzone is now officially a Legendary Warbond*, costing 1500 Super Credits. We couldn’t just add the same stuff as before and leave it, where is the fun in that(?!), so we’ve even added some extra content to round out the package.
Not only is the content returning with extra items, but we want to continue to do right by everyone who purchased Super Store content from last year, therefore a whole load of people will be able to unlock this Legendary Warbond at no extra cost. Check out if you’re eligible below.
Who gets what and how does it work:
Players who have previously purchased any (even one) of the Killzone items, will have the whole Helldivers 2 x Killzone Legendary Warbond unlocked at no extra cost! Additionally, there is no medal vacuum here! The items previously purchased (and those which were gifted last December) will be medal unlocked. So no need to spend medals on the items you already own!
Players who received the gifted items in December 2024 but didn’t pay for any single item, will have to pay the 1500 Super Credits to unlock the full Legendary Warbond.
Not to worry, if you do pay for the Warbond; the gifted items will also be medal unlocked.
Players joining after the Helldivers 2 x Killzone items left the store in December 2024 can access the Warbond by unlocking it for 1500 SC, and then enjoy redeeming medals on their favorite items just as usual.
Let’s recap all the items included and dig into those new items as well.
Weapons and stratagems
Arm yourself with some of the best weapons Stål has to offer.
Beginning with the StA-52 Assaultrifle the pride of the Stål armory, providing you with the strength to decimate your foes. It boasts a high-capacity drum mag, great for providing sustained fire.
StA-11 SMG with a helical-feed magazine, which provides a higher ammo capacity whilst making it more front heavy. This close-range weapon is the nightmare of the enemies of freedom.
PLAS-39 Accelerator rifle, a high precision burst-fire rifle that will banish your foes after a short charging period.
Armors and capes
AC-1 Dutiful/ The Strength in Our Arms cape
This heavy armor boasts a breathing apparatus built in to help both soldiers and colonists thrive, even when assigned to planets with atmospheres rated “suboptimal”, “extreme”, and “character building”.
AC-2 Obedient/ Defender of Our Dream cape
The muted colors and relaxed, high mobility fit make this light armor a favorite among long-distance snipers and hide-and-seek champions alike.
Acclimated passive
The passive of these armors provides 50% resistance to fire, gas, acid, and electrical damage.
The Defender of Our Dream and Strength in Our Arms player cards are also returning along with the Assault infantry player title.
New patterns
The latest additions to round out this Warbond are the Extrasolar Ash patterns for your Exosuits, FRV, Hellpods and Pelicans.
So start saving your Super Credits for December 18 at 7am PT / 2pm GMT / 3pm CET when Helldivers 2 x Killzone Legendary Warbondwill be available for purchase from wherever you enjoy our game!
*Requires base game, paid purchase of Super Credits, and game progression to unlock.
Please note you will not be able to claim the Helldivers 2 x Killzone Legendary Warbond with a Premium Warbond token.
The trailer, below, shows one of the elves raising their speech level to 27 after suggesting Skyrim launch on Switch 2, with their overall character level progress working towards 20. Why pick 20 and 27 specifically? Because The Elder Scrolls 6 is coming out in 2027, some fans are now saying.
“This honestly might be the best piece of evidence we have for a release date,” one fan said. “Those are very specific numbers and I don’t think they would use those numbers by accident.” “My god we’ve gotten so desperate,” countered another.
They are oddly specific numbers though, and you’d like to think Bethesda knew what it was doing by choosing them, rather than rolling the dice and coming up with random numbers. This is The Elder Scrolls 6 we’re talking about — it’s one of the most anticipated video games currently in development. Fans want — need! — to know when it’s coming out, and so anything like this was always going to set them off.
But is 2027 a likely release year? Last month, Bethesda chief Todd Howard said The Elder Scrolls 6 wouldn’t be out for some time yet despite being announced over seven years ago. In an interview with GQ magazine to celebrate the release of Fallout 4 Anniversary Edition, Howard said The Elder Scrolls 6 is “still a long way off.” He added: “I’m preaching patience. I don’t want fans to feel anxious.”
In the GQ article, Howard once again admitted that it has taken too long to get The Elder Scrolls 6 out the door, but did tease a The Elder Scrolls 4: Oblivion Remastered-style shadowdrop — without confirming anything.
“I do like to have a break between them, where it isn’t like a ‘plus one’ sequel,” Howard said of making The Elder Scrolls games again. “I think it’s also good for an audience to have a break — The Elder Scrolls has been too long, let’s be clear. But we wanted to do something new with Starfield. We needed a creative reset.” Bethesda is currently playtesting The Elder Scrolls 6, Howard revealed.
“I like to just announce stuff and release it,” Howard continued. “My perfect version — and I’m not saying this is going to happen — is that it’s going to be a while and then, one day, the game will just appear.” The Oblivion Remastered shadowdrop was “a test run,” Howard teased. “It worked out well.”
As for what Bethesda has going on right now, hundreds of people are working on Fallout, Howard said, across Fallout 76 “and some other things we’re doing, but The Elder Scrolls 6 is the everyday thing.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
In a lengthy thread on reddit that brands the port as a “disaster,” there are widespread complaints about input lag and the game’s locked 30 frames per second visuals. “There’s like a whole second between me flicking the stick and my character moving its head,” the post’s author wrote, describing the experience as worse than “online Smash Bros.”
Many have compared Skyrim’s Switch 2 port with that of the far more recent Cyberpunk 2077, which offers 40 frames per second on Nintendo’s new hardware while rendering considerably more detailed environments. And there has been criticism, too, of the fact the game hogs 53GB of space on the Switch 2’s relatively limited internal memory, compared to just 25GB on PC.
A separate reddit post with more than 2,400 upvotes showing a video of the game’s input delay can be seen below:
On Bethesda’s official support site, the publisher has listed a question that asks: “Why am I experiencing frame rate issues with The Elder Scrolls 5: Skyrim following the Anniversary Edition update on Nintendo Switch?”
“We are investigating reports of performance issues on Nintendo Switch with The Elder Scrolls V: Skyrim after the Anniversary Edition update,” is the official response. There’s no word on fixes yet, but the publisher said anyone experiencing issues could subscribe to the article for updates.
“In addition, you can provide feedback and information regarding on this topic via the Feedback form,” Bethesda concluded.
The Elder Scrolls V: Skyrim Anniversary Edition is being sold for $59.99. Alternatively, anyone who owns Skyrim Anniversary Edition on the original Switch can pay $19.99 to upgrade the game and play on both consoles.
Included for your money are Skyrim’s base game and the three official Expansions: Dawnguard; Dragonborn; and Hearthfire. Players on Switch 2 get experience enhanced resolution, improved load times, performance optimisation, Joy-Con 2 mouse support, motion controls, Amiibo support, and more versus the OG Switch version, taking advantage of the more powerful hardware.
This week, IGN talked with Bethesda Game Studios exec Todd Howard about the company’s future plans. Intriguinly, Howard said that while The Elder Scrolls 6 was still the next big new video game to be in the works, Fallout is the franchise the studio is doing the most in right now.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
While I’m not going to argue that Obsidian’s fantasy RPG matches the depth of the genre’s topline measuring sticks, your Baldur’s Gates, your Witchers, your New Vegases, it did provide me a good time in 2025. I found the world of Eora – with its mushrooms, sprawling coastlines, dense forests, arid deserts, and more mushrooms – colourful and varied enough to whet my appetite for exploration. Combat was satisfying enough that I looked forward to each opportunity to whip out my trusty blunderbuss and characters were engaging enough that hanging out with them in camp was a pleasant way to while away evenings.
Limited Run Games has announced a very exciting enhanced version of 1987’s NES “classic”, Jaws – and they’ve got their signature offering of flashy physical editions ready to devour and everything.
These new physical editions of the game come complete with the 8-bit original, now with modern conveniences such as quick save. But, of course, the star turn is a “massively expanded” Jaws Enhanced Edition that embiggens the adventure to incorporate aspects from four (!) of the Jaws movies, rather than just the good one.
Jonathan Blow has just “announced an announcement,” teasing he just may be getting on a plane today to join a “gaming industry event coming up.”
Blow — perhaps best known for 2008’s Braid and 2016’s The Witness — popped up on his YouTube channel with a brief video, revealing that a project that has likely taken “nine or 10 years to make” is “finally get[ting] out to people.” And while it’s probably not “a trailer for like an RPG where you fight monsters from hell” — “nothing wrong with that,” he hastily added — whatever it is seems likely to be showing up at 2025’s The Game Awards.
“We’ve been working hard on projects for a very long time. We have a wide variety of things that we’ve been developing. They’re very complicated. Sometimes they take a while to come to fruition. Do we give up? No, we do not. We keep going, and we get them done because ultimately, even if something took nine years or 10 years to make, if you work hard for a long time, you can produce something that is tremendously good, much better than you ever expected in the beginning, and then you can finally get it out to people.
“I’m speaking in generalities right now,” Blow teased. “I cannot actually say anything specific because this is not the announcement, okay? This is the announcement of the announcement, and therefore, I cannot relay any actual facts that are being reserved for the actual announcement. But I am announcing that this announcement will occur sometime soon. Maybe very soon. Maybe, you know, I don’t know if there’s any gaming industry events coming up this week where stuff about upcoming projects might get shown. I don’t know, if there’s something like that, you might keep an eye out, right? You might just want to look, and you might see, you know, a trailer for like an RPG where you fight monsters from hell.”
“That’s probably not what we’re announcing,” he hastily added. “Nothing wrong with that, but that’s not what we’re announcing. You might see some other things. So, that is the announcement of the announcement. If there’s any game industry events, such as something happening in Los Angeles — which I wouldn’t even know about because I have to get on a plane tomorrow morning to go to some show — if there’s something like that, some Game Awards. I don’t think we’re getting an award tomorrow, but if there’s something like that that also has information in it besides like awards, then just keep your eyes peeled…”
“Yeah. Just keep an eye out, because at such a place — if I were to make an actual announcement that conveyed the actual facts that I wanted to provide that people often ask about — that would be a good place to do it, to have the actual announcement that we are announcing today. All right. Thank you.”
Wondering what the new game could be? Well, according to one commenter, the game is expected to be called Order of the Sinking Star. “The game has been called that for over a year, and there’s even a subreddit for it,” they pointed out.
Blow’s most recent game, The Witness, secured an impressive 10/10 from us. In IGN’s The Witness review, we called it “a beautiful, powerful, and cleverly designed puzzle game with a wealth of mysteries to unravel.”
We’ve been keeping tabs on what’s been confirmed to make an appearance so far, what’s been teased, and some of the pie-in-the-sky dream games we know deep down in our brains won’t be there, but our heart tells us there might just be a chance. Don’t worry, we’re not going to be quite as far-fetched as to say GTA 6 will be at The Game Awards, nor The Witcher 4, which CD Projekt Red has already confirmed won’t be. But that’s enough of that. For more, check out our round-up of what you can expect from The Game Awards 2025.
Photo by EMMANUEL DUNAND/AFP via Getty Images.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.