Nvidia recall Resident Evil Requiem-branded GeForce driver after users report GPU fan, clock, and performance problems

Mere hours after releasing their newest GeForce Game Ready GPU driver, 595.59 WHQL, Nvidia have recalled it, amid widespread reports of the update interfering with the cooling fans, core clock speeds, and even general game performance of users’ RTX graphics cards.

The driver’s announcement post, which still boasts of readying PCs for today’s Resident Evil Requiem launch, now carries an added warning: “We have discovered a bug in the Game Ready and Studio 595.59 WHQL drivers and have removed the downloads temporarily while our team investigates. For users that have already installed this driver and are experiencing issues with fan control, please roll back to 591.86 WHQL.”

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Where Winds Meet Hexi Expansion Showcase — Everything Announced

Where Winds Meet is taking us back to “one of China’s most glorious eras,” the Tang Dynasty, with its next major update, the Hexi expansion, which kicks off, for free, on March 5.

Between March and May, the team will release Hexi’s three chapters in sequence, taking wanderers “from desert to ice fields to grasslands,” starting with Jade Gate Pass next week.

“In ancient China, friends would write poems for each other. Think of these three chapters as our poem to all of you,” the team explained, stressing that this marks “a much more cinematic approach to storytelling” that feels “quite different from our previous storytelling.”

Set in a vast desert landscape, developer Everstone Games said the Hexi expansion represents the “biggest expansion since the game’s launch, and will offer up brand-new narratives, new bosses, fresh gameplay features, and martial art styles.” We can expect three major maps, which, combined, boast nearly 20 sub-regions, 11 unique bosses, seven Jianghu Legacies, “dozens” of side quests, and “so much more.” There’s also a new path called Bamboocut-Dust, with two new martial arts for Umbrella and Roped Dart. Umbrella’s Spring Dreamscape is “all about agility,” while Rope Dart’s Fleeting Clouds is “all about big, sweeping AOE attacks.”

The stream showed off some of those aforementioned boss fights in detail;, including Jade Gate Pass’ campaign boss, Guo Xin, the aging general and last grand protector who “remains at his post defending the land to the very end.” He’ll come at you with “sweeping combos and summon veterans to fight alongside him,” so you’ll need to use your deflects wisely to protect against his attacks. His second phase, on the other hand, boasts “sands swirl and time reverses” as the call of his army “jostles him back to his prime,” enabling him to unleash his full power.

We also get a sneak peek at Wandering Ark, which, I’m delighted to say, is exactly what it sounds like — a huge ship. Once a messenger, it’s now obsessed with finding its way home through the desert. If you hang on after the main presentation finishes, there’s also a good chunk of the battle against Hexi’s Moongazing Maiden boss fight, too, where all the skills and weapons are related to the moon.

While the stream focused primarily on the desert, we also paid fleeting visits to the upcoming Liangzhou and Qingchuan maps, too. The former is a city known for its fine wine and precious jade in our first snow mountain region, and the latter, your final destination, where you’ll cycle through all four seasons on one map and find warring factions everywhere you turn.

Best of all, though, Everstone stressed that all your progress carries over from season to season, including character levels, talents, and arsenals, so there’s “no need to start from scratch.”

As for goodies? Here’s just some of what you can expect:

  • 30+ Lingering Melody
  • 90+ Resonating Melody (includes pulls obtained via free Echo Jade earned through exploration)
  • 100+ Appearances and items
  • Win exclusive Whirl of Radiance outfit (obtained through exploration)
  • 100+ Exquisite Rewards, including Appearances like Burlap Sack, Bride’s Bloom, War Drum and more, the White-Headed General Avatar, the Radiant Horizons Nameplate, and the Who Else? And Pluck Stars Emotes

That’s not all! Everstone also revealed a slew of new quality-of-life updates, too, which we’ve summarized below:

Cross-platform optimization and improved stability

  • Performance and stability optimizations:
    • Performance and memory usage have been optimized across all platforms. This effectively reduces crashes, ensuring a more stable and reliable overall experience.
  • Dynamic scene enhancements:
    • Optimized object motion in dynamic scenes to make screen transitions and movement processes smoother and more natural.
  • Unified cross-platform experience:
    • Through comprehensive adjustments across all platforms, we have improved the consistency of the gameplay experience on different devices.
    • Optimized notifications for Compendium, Achievements, Events, Martial Arts, and Guilds. We hope to ensure timely and clear information delivery for all players while minimizing distractions and repetitive alerts.

Console control upgrades and smoother interactions

  • PS5 controller optimization:
    • Adjusted controller inputs for the Taiping Mausoleum and select events to enhance intutitiveness and handling.
  • Focus and cursor display optimization:
    • Optimized the logic for controller focus display and fixed cursor issues, making UI navigation clearer and more stable.
  • Polished console experience:
    • Further improved interaction details on consoles to minimize control interference and improve overall gameplay experience.

Inventory management upgrades

  • Recycling and sorting improvements:
    • Optimized the interaction of the recycling interface to support the quick recycling of multiple item types, improving sorting efficiency.
  • Fast recycle now available:
    • Added a Fast Recycle function to quickly process expired, discarded, and recyclable items in bulk.
  • Item categorization and stacking optimization:
    • Introduced new item categorization methods and increased the stack limit for certain Life Materials, keeping your inventory clean and organized.

Gameplay and social updates

  • Guild gameplay updates:
    • Added various Guild-related gameplay modes and challenges to enrich combat styles and play choices.
  • Guild War optimization:
    • Adjusted league and command mechanisms to reduce interference, ensuring smoother combat flow.
  • Social feature upgrades:
    • Added multiple chat channels and group chat functions to facilitate interaction among players and allow sharing of Jianghu stories.

Where Winds Meet’s Hexi expansion can be pre-downloaded from today (February 27). “To wrap up, Hexi is a cinematic open world experience. Three chapters, tons of creative storytelling. We really hope this passion project brings something fresh to all of you,” the team said.

The Wuxia open-world action-adventure RPG set in ancient China debuted on PC and PlayStation 5 on November 14, topping 9 million players in just two weeks. The mobile version released on December 12.

It didn’t take long for players to find creative — and highly amusing — ways to make use of the game’s chatbot NPCs, including taking a novel approach to solving riddles by… simply telling the game’s AI-powered chatbot NPCs that they have solved the game’s riddles.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Pokémon’s 30th Anniversary Celebrations Kick Off a Whole Bunch of New Deals on Games, Cards, and More

Pokémon Day 2026 is a particularly special celebration for fans, as it’s officially the 30th anniversary of the famous Red and Blue release in Japan in 1996. There’s plenty of excitement going into the day, which also makes it one of the best times to check out the best deals on everything Pokémon.

TL;DR: The Best Pokémon Day Deals

Whether that’s restocks or price reductions on the latest and greatest Pokémon TCG releases, or some sizable discounts for almost every Pokémon game on Nintendo Switch – I’ve done the hard work for you, and found the best offerings available today.

Pokémon TCG: Restocks and Best Prices

Quite surprisingly, there’s actually a whole lot of great Pokémon TCG restocks and deals available right now online, with Amazon having some of the best around. The online retailer has gone through something of a massive restocking mission this week, and at just the right time.

Pokémon Day Finds at Amazon

The biggest highlights from Amazon’s selection include the Ascended Heroes – Elite Trainer Box, now available and in stock for trainers to freely buy. It’s matching market price, at $119,99 as well.

There’s also the Pokémon Day 2026 Collection, which, considering the ongoing 30th anniversary celebration, should absolutely be at the top of your buy list right now.

Besides those standouts, I also wanted to highlight the Prismatic Evolution themed Pokémon Day 2025 collection that released last year. Listed for $40.64, Amazon has recently restocked the special edition set.

It includes two Prismatic boosters, a special metallic Eevee coin, and a foil Eevee card that features a unique Pokémon Day 2025 logo. That’s absolutely worth picking up alongside the new 2026 collection, if I say so myself.

I also want to call out availability on the Phantasmal Flames – Three Pack Blister, for $32, alongside the Mega Lucario ex Figure Collection, and several of the Scarlet & Violet Unova series, like the Poster Box, Tins, and Illustration Collection.

Pokémon Day Finds at TCGplayer

TCGplayer has also pulled out all the stops for Pokémon Day, and has several of the most popular Pokémon TCG sets in stock and at market price.

In terms of sealed sets, I want to highlight the Perfect Order booster boxes, which are currently available for $201.18 market price at TCGplayer. That’s a remarkably good price for the upcoming set releasing on March 27, and probably one of the best deals I’ve seen all year.

Featuring 36 booster packs, you’re looking at about $5.50 per pack, which is as close to MSRP as I think we’re ever going to get. Compare this to Phantasmal Flames booster boxes, which are currently going for $320 or more, this is a huge saving. I’d snap this up ASAP before prices spike again as we get closer to release day.

My next best suggestion is to consider The Pokémon Center Exclusive Ascended Heroes ETB, which is currently available for just $246.84 market price at TCGplayer. Considering this was selling for $400 just a few weeks back, I’d consider this one of the best deals available right now for the biggest Pokémon TCG fans out there.

Nintendo Switch Games on Sale Today

Amazon’s Woot store has been known to offer a bunch of deals in the past, but it might just have outdone itself this time around with its brand new “Video Games For All!” sale that includes a whole slew of Pokémon games on Nintendo Switch. Just use promo code LEVEL20 to access the new bargains.

The biggest standout is on Legends Z-A, which is down just $35.92 on Nintendo Switch. IGN’s Rebekah Valentine gave the game an 8 out of 10 in her review last year, saying “Pokémon Legends: Z-A finally feels like Game Freak hitting its stride in Pokémon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well.”

You can upgrade to the Switch 2 version digitally as well for just $10 after making your purchase, making this a certified bargain. But, and this is a big but, these are certified Pokémon Day deals that will expire by the end of today (February 27, 11:59 PM CT, to be exact). So, act fast to avoid disapointment.

Pokémon Funkos, Toys and Plushies

I couldn’t wrap things up without at least mentioning several amazing Pokémon plushies that are on sale at Amazon right now. That includes an adorable and massive 20-Inch Torchic Squishmallow that’s down to just $30.99, which is lowest price in the past 30 days.

There’s also a great deal on Lugia and Snorlax 12-Inch plushies, which are just perfect, and also at 30 day price lows right now at $22.99 each (down from $34.99).

It’s also worth mentioning the brand new lineup of Pokémon Funkos. A select few are now available, while several others are still up for preorder.

There are some bangers in here as well: an angry, electricity-summoning Pikachu, an angry, vine-summoning Venusaur, and more. Take a look and see if you want to order any from Amazon for Pokémon Day.

Pokémon LEGO Back in Stock and Now Available

There’s also a trio of new Pokémon LEGO sets that are now available from today! There’s an adorable Eevee, a dynamic Pikachu, and a pricy (yet incredible) set depicting Venusaur, Charizard, and Blastoise. All sets are now back in stock and available to purchase, exclusively at the LEGO Store.

My favorite from this is definitely on the Eevee LEGO set. This LEGO version is definitely going to be popular, so I’d snap it up ASAP before it sells out again fast.

We recently built this set as well, so you can check out our full impressions over there. Long story short, it’s a gorgeously designed set that manages to turn a pile of blocks into a smooth and fluffy-looking critter. In addition to the loveliness of this set, the price is right as well.

For more on Pokémon’s 30th Anniversary celebrations, be sure to check out our roundup on best Pokémon games of all time.

Robert Anderson is IGN’s Senior Commerce Editor and resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Bluesky.

He-Man’s Arcade-Style Retro Brawler Locks In A Release Date For Switch

The countdown to April begins!

Limited Run has already announced a new Marvel collection this week, and we’ve now got an update on the Bitmap Bureau and Mattel collaboration, He-Man and the Masters of the Universe: Dragon Pearl of Destruction.

Following the original reveal in August last year. it’s now been officially confirmed this 2D arcade brawler will be arriving digitally for the Switch and multiple other platforms on 28th April 2026. To celebrate, we’ve even got a new “release date” trailer, which you can check out above.

Read the full article on nintendolife.com

Digital Foundry Delivers Its Tech Analysis Of Resident Evil Requiem On Switch 2 – “Capcom Deserves Kudos For This Port”

The “core visual identity” has been preserved.

It’s a huge week for the Resident Evil series with the arrival of the latest entry Resident Evil Requiem. For Switch 2 owners, this is one of the first major third-party releases to hit the platform alongside other versions, so how does it hold up? The talented team at Digital Foundry has now taken a look at the port for Nintendo’s hybrid platform, and overall, Capcom has done a respectable job here, even if there are some shortcomings.

“Capcom has preserved the core visual identity of the game, delivered a pretty convincing mobile version and leveraged the hardware’s not-so-secret weapon – DLSS – to make this conversion defy the console’s necessarily limited specs. The missing piece is frame-rate discipline, something we’d hope to see Capcom look into with a future patch.”

Read the full article on nintendolife.com

ConcernedApe wins my funny bit of the year award for making Clint a marriage candidate in Stardew Valley’s 1.7 update

Stardew Valley, as of today, as temporally upsetting as it is to write this, is officially 10 years old. An entire decade! A far cry from being able to vote, but in the UK it could be convicted of a criminal offence, if such a situation were to arise. And to commemorate such an occasion, creator Eric “ConcernedApe” Barone shared a 22 minute long video showing some old builds of the game, shared some behind the scenes and tidbits, and revealed the new marriage candidates coming in the farming sims’ 1.7 update.

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We Were Here Tomorrow Trailer Reveals New Setting | Fan Fest 2026

The We Were Here series is the stuff of co-op magic, and at IGN Fan Fest 2026 we got to see its latest evolution. One look at the We Were Here Tomorrow trailer and it’s clear the cult co-op series is taking a giant leap into new territory. Previously set in the labyrinthine rooms of an abandoned castle, We Were Here Tomorrow sets its perplexing puzzles in the raygun retrofuturistic looking Norcek facility. The core of the game – shouting at your friend through a walkie talkie as they prove to be dumber than you ever thought possible – remains the same, but there are other changes to go with the new look.

“It’s a story that has some familiar characters and some totally new ones, and we’ve also done a lot with giving you new tools for puzzle solving and moving through the environment,” said Martín Mittner, creative director at Total Mayhem games. “And we’ve done a ton of work on the walkie-talkies to keep you in the game instead of on Discord.”

In case you’ve yet to experience the sometimes chaotic communication of the We Were Here series, there are two key roles: the Explorer and the Librarian. Usually the Explorer is the one faced with physically interacting with the puzzles, while the Librarian translates information only they can see through the walkie talkie that’s key to the solution.

“What I’m really excited about is accentuating the differences between the two players even more, introducing a bit more asymmetry and giving each player a really unique perspective [and] role in the whole playthrough,” added Thijs Schippers, the game’s design director. “Yeah, that’s in the DNA of this new title, through and through.”

Both talked about how, as well as giving the designers a chance to work on something other than snowy castles, the change in setting allows for new environments and new setups for puzzles.

“If you’ve played We Were Here Forever, we did this what we called ‘mind-bendy puzzle,’ where you’re inside a D12 die and you’re doing these weird warps between dimensions and getting different information and stuff,” said Mittner. “We’re doing some more of that, right? There are sort of capstone puzzles that we’re presenting that are very mind-bendy. It’ll be really interesting to see players play through that. And also there’s like a unique aspect to the storytelling we’re doing that I can’t really talk too in depth about. But it’s going to be very different in some ways from previous titles. And it will be interesting to see how the players interact with each other surrounding the story.”

We Were Here Tomorrow is coming to PC (Steam), PlayStation 5, and Xbox Series X|S. Head over to Steam and add the game to your Wishlist.

This is just the latest news from IGN’s Fan Fest 2026 – check the schedule to see what else is coming and to keep up to date on all the latest from the worlds of games and entertainment.

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She’s been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

What went wrong with Highguard? The “hubris” of its developer’s leadership, say former staff in a new report

When a game like Highguard, with its Apex Legends creators and reported Tencent funding, comes out and just kind of flops, you have to wonder what happened to get it to this point. Well, a new report from Mr. Scoop himself Jason Schreier over at Bloomberg appears to have shed a bit of light on the whole palaver through speaking with former Wildlight staffers.

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Stardew Valley’s Two New Marriage Candidates Have Been Revealed

Coming in update 1.7.

In case you missed it, Stardew Valley turns ten years old today and to celebrate, the game’s creator Eric ‘ConcernedApe’ Barone held a special broadcast on YouTube looking back at the farming sim’s development and update history.

But the big draw was the reveal of two new marriage candidates, who will be eligible for holy matrimony when the 1.7 update releases. And the fresh bachelor and bachelorette will be Clint and Sandy.

Read the full article on nintendolife.com

How Kiln’s Two-Week Prototype Became a Full-Fledged Journey

How Kiln’s Two-Week Prototype Became a Full-Fledged Journey

Summary

  • Learn how Double Fine’s newest creation came to life, from the inkling of an idea to a pottery party brawler.
  • Through iterations and experimentation – and real-life pottery classes – Double Fine has taken one of its most creative and technically ambitious leaps ever.
  • Kiln is launching Spring 2026, for Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Xbox Play Anywhere, Handheld Optimized, PlayStation 5, Steam, and with Xbox Game Pass Ultimate. Sign up at DoubleFine.com for a chance to play in the closed beta taking place in March 2026.

I’ve always found the “ah ha!” moments of game development yield some of the most interesting stories, because that moment of inspiration can come in many forms — and when you least expect it. It could happen on a stroll in the park, in the middle of the grocery store, or in the case of Kiln, while looking at clay pots on the Internet.

“I had this idea of clay molding in the back of my head ever since I had come across some pictures of pots when I was online researching something else,” Project Lead Derek Brand tells me. “It immediately stood out to me that there’s a lot of variety in pots, and you could probably make that on a controller because it’s more of a 2D kind of representation. Then it all started snapping into place from there, and I had a pitch for the next Amnesia Fortnight. It kind of came together at the last minute.”

Amnesia Fortnights are semi-annual game jam events that Double Fine holds internally with members of its studio. Here they’re given a limited amount of time, a fortnight (two weeks), to turn the inkling of an idea into a playable game – this is when Derek pitched his idea to bring Kiln to life. “I played a lot of action games at the time, and I wanted to make my little clay characters fight someone else’s little clay characters. I was thinking that’d be fun — and so that was in the back of my mind — but didn’t know how to do that on a controller.”

One of the many fun details Derek revealed was that as development started to kick off in earnest, the team at Double Fine started to take pottery classes in real life, which contributed to understanding all the different elements involved in the making of pottery. That’s when the ideas really started to flow.

“There are a whole world of techniques and processes and so much raw material to pull into the game, that once we were like, ‘Okay, you can sculpt a character,’ there’s so much more you can do with clay. And all those ideas just piled on,” Brand explains. “We spent a long time talking about your basic shape, but now I want to dip it into glaze — to glaze a pot you take a pair of metal tongs and you dunk it into a bucket of glaze — and really trying to pull those pieces of real-life pot making into the game and introducing those ideas to players.”

From there, more ideas came about in terms of how a player could customize their pot beyond its basic shape. From sticking on handles, lids and spouts, and even getting a little sillier by adding stickers, there are countless different ways you can take a basic clay pot and really make it your own. “It all came down to research and ideas from people on the team and then having a pile of those ideas and whittling them all down to something that is coherent and well designed,” Brand says.

But how do you translate a difficult hobby like clay pot making into a competitive multiplayer game? Ensuring it’s as approachable as possible. “After the Amnesia Fortnight prototype, we got through that part and a lot of the initial ideas of, ‘I can make a character on the wheel like a pottery wheel’ — that initial thought was naive on my part. I had taken ceramics in college and learned a little bit about pot making, but it was more of a way to fit character creation onto a controller.”

By using a controller, you can move your little spirit hands up and down the shape of the clay as it rotates on a virtual turning wheel. In addition, you have access to several shaping tools that can bring another level of detail to the pot creation. As I touched on in my first look at the game, it didn’t take long for me to get the hang of it – it all felt very natural when given a few minutes of time with clay molding tools. I get the impression players will be able to engage with this creative aspect of Kiln just as easily.

When asking Derek if he had any tips for the budding clay pot maker in all of us, it was simple. “Don’t be scared. Don’t be precious with it,” he tells me. “Try a bunch of stuff and figure out what you like because there’s not a lot of limits put on you in terms of what you can shape and how many things you can try. So really experiment with the tools. If you like really straight lines, there’s tools for that. And if you like more curvy, wiggly things, just go with your gut or your heart.”

Another one of those iterative ideas to occur during this time was adjusting the player’s viewpoint. “We have this mantra on the team that the pots are the star of the game. When we started pulling the camera out, and the lens got longer, you could see all the weird creations that people were making together and see teams as units on the battlefield. And it just felt like a better choice for the way that we wanted to present these cool player creations.”

Having played a few rounds myself, I can see what Brand is talking about. Part of Kiln’s appeal, beyond being pick-up-and-play friendly, is seeing everyone’s creativity on full display – both on your team and on your opponents’. Also, seeing more of the pathways of the level layout above your character is vital to effectively navigating through both the battlefield and the fights that surround your pot.

If it wasn’t clear just by looking at the screenshots and gameplay, the pot making in Kiln is what really helps it stand out amongst other party brawlers – nowhere else can you have this level of deep character customization to bring into a multiplayer battler. The sheer variety of pots you’ll face off against in the game, when factoring in glazes, shapes, and stickers, is practically limitless. This helps give Kiln a singular, personal touch because these fighters really make you feel like you’re contributing to the game in real time. And that’s pretty special.

Having all these playable spirits create and discover clay bodies for each other is a key component to your time with Kiln. But don’t feel pressured to have to go to battle. As Derek tells me, if you want to really focus on the pot making, you can hang out in the lobby and just pull up a chair. “There’s no limit to how many times you can throw clay on the wheel, and you can just experiment and make all sorts of things and try out all sorts of combinations. We really want people to engage with the creation and destruction elements of the game. The theme of the game right now is you make and destroy, and it’s okay to get broken because you can just, you know, make a new thing.”

When you’re moving through The Wedge, the game’s social lobby, you’re also free to jump out of your pot and jump into someone else’s creation. And equally, someone could come along and take your shape as well and add it to their collection. “The name of the person who made it is always saved on that pot,” Brand explains. “So those pots can travel. They can go to different servers. There’s also a place in the lobby, these pedestals lined up around The Wedge, those are your favorite pots. And that will be displayed for everyone to try out and dive into. And if you see a pot that you really like, you can dive into it and save it to your collection.”

And this circles back to the mantra the team at Double Fine are bringing to Kiln in that the pots really are the star of the game – you will directly have a hand in shaping your journey within Kiln. “I’m excited for people to get excited for pottery,” Derek says when asked what he’s looking forward to now that Kiln has been revealed to be in development. “I think it’s an underrepresented art form. I just want to introduce more people to that craft. It’s super cool. It’s a super old, amazing art form. And there are very few games that leverage that cool activity.”

And with its day one arrival on Game Pass in Spring 2026, players who are curious about checking it out will have it right there at their fingertips. “My favorite part about Game Pass, I think it’s just the reach that you get. Anyone who’s just curious about this weird pottery game can load it up and try making a pot — then try smashing each other. I can’t wait for the game to be that accessible to such a wide variety of people. I’m really looking forward to it.”

Kiln is launching Spring 2026, for Xbox Series X|S, Xbox on PC, Xbox Cloud Gaming, Xbox Play Anywhere, Handheld Optimized, PlayStation 5, Steam, and with Xbox Game Pass Ultimate. Sign up at DoubleFine.com for a chance to play in the closed beta taking place in March 2026.

Xbox Play Anywhere

Kiln

Xbox Game Studios

Kiln is a pottery power-fantasy that celebrates both Creativity and Destruction: the pleasure that comes from both making beautiful things, and then smashing those things to smithereens. Create your pot, grab your friends, and join a team of colorful spirits who face off against one another in online arenas, where the ceramic creations you sculpt on a pottery wheel become the bodies you bring into battle.

The shape of your pots affect your attributes and your play-style. Will you be big, or small? Wide, or tall? Will you make a plate, a jug, a cup or a bowl?

There are a multitude of different sizes and combinations to discover, each with unique abilities and attacks, along with new and surprising ways to play. Work together to find the best combination of pots and play-styles to break through enemy lines, and collect enough water to douse the flames of the enemy’s kiln — Does your team have what it takes to shape and smash your way to victory? As the battlefield becomes strewn with the shattered fragments of friend and foes alike, your brawling skills and some great teamwork will be required to assure victory.

After the battle is won, head to The Wedge to practice your pottery prowess, decorate your pots to make them yours, then share your creations with others (and admire their handiwork, too).

Create and Destroy Together – Making pots and breaking pots are both better with friends. Hang out, experiment with clay and share what you make, or jump right into multiplayer battles and start swinging!

Become a Master Potter– Manipulate realistic clay to craft and decorate in an immersive pottery wheel experience featuring a variety of tools and techniques.

The post How Kiln’s Two-Week Prototype Became a Full-Fledged Journey appeared first on Xbox Wire.