The Bear Facts: The True Story of Wojtek the (Were)Bear

The Bear Facts: The True Story of Wojtek the (Were)Bear

Sumerian Six Key art

Summary

  • A werebear commando in a supernatural WWII tactics game — meet Wojtek.
  • Based on a real bear who served in the Polish Army and was promoted to corporal.
  • Play today and see history’s wildest true story reimagined.

Meet Wojtek, Sumerian Six‘s Most Loveable War Machine

Sumerian Six is a tactical stealth game set in an alternate-history World War II, where a squad of supernatural operatives is sent behind enemy lines to stop a Nazi occult programme. It’s a game full of colourful characters, but one stands head and shoulders – and several hundred kilograms – above the rest: Wojtek, a Polish soldier who also happens to be a werebear. In combat, he can shift freely between his human form, where he brings stealth, dexterity, and tactical thinking to the mission, and his bear form, where subtlety goes out the window and raw, unstoppable force takes over. He’s one of those characters who earns his place in a roster immediately – the moment you realise you can send a shapeshifting bear crashing through a German patrol, the game has you. But as wonderfully over-the-top as a werebear soldier sounds, the real story that inspired him is somehow even better.

The Real Wojtek: A Bear Who Actually Enlisted

It’s 1943, somewhere in Iran. A group of Polish soldiers – exiles fighting their way across the Middle East after escaping Soviet labor camps – encounter a young boy with a bear cub in a burlap sack. His mother had been killed by hunters. In exchange for a Swiss Army knife, some canned beef, and a bit of chocolate, the soldiers took him in. They named him Wojtek, a Polish diminutive meaning, brilliantly, joyful warrior.”

They fed the tiny cub condensed milk from an empty vodka bottle. They wrestled with him, shared their rations, and let him ride in the front seat of their trucks. Wojtek, for his part, took to military life immediately – he marched in formation on his hind legs, learned to salute, and picked up a few of his comrades’ less wholesome habits along the way, including a taste for beer and a fondness for eating cigarettes whole (he never quite got the hang of the smoking part).

By the time the 22nd Artillery Supply Company prepared to ship out to Italy, Wojtek had grown into a full-sized Syrian brown bear. This created a small bureaucratic problem: the British transport ship forbade mascots and animals. The Polish soldiers’ solution was wonderfully straightforward – they simply enlisted him. Wojtek was drafted as a private, given a serial number and a paybook, and officially listed among the soldiers of the company. No one, apparently, questioned this.

The Battle of Monte Cassino: Where Legends Are Made

In May 1944, the Allied forces faced one of the most punishing battles of the entire Italian campaign – the assault on Monte Cassino, a fortified German stronghold perched atop a mountain that had already repelled three previous attacks. The Polish II Corps was tasked with taking the summit.

During the battle, Wojtek did something that would cement his place in history. Watching the men around him haul heavy crates of artillery ammunition through the chaos, he simply started doing the same. He carried 25-pound artillery shells in crates that would normally take four men to move, hauling load after load without dropping a single one. Whether through mimicry, solidarity, or some combination of both, he had decided his unit needed help – and he helped.

After the Polish victory, Wojtek was promoted to corporal. The 22nd Company adopted the image of a bear carrying an artillery shell as their official emblem, printed on vehicles, pennants, and uniforms. One of the most decorated units of the Italian campaign went into battle under the banner of their bear.

After the war, when Poland fell under Soviet control and most of the soldiers could not safely return home, Wojtek came with his unit to Scotland. He spent his retirement at Edinburgh Zoo, where former soldiers regularly visited, tossing him cigarettes over the fence and speaking to him in Polish – which he reportedly still responded to. One story tells of a man who brought a violin to the zoo and played a Polish mazurek, and Wojtek, the old soldier, began to sway. He died in 1963, aged 21, weighing nearly 500 kilograms. Statues in his honour now stand in Edinburgh, Warsaw, Kraków, Cassino, and beyond.

From History to Sumerian Six: The Joyful Warrior, Reimagined

It’s not hard to see why the developers reached for Wojtek when building their ensemble of supernatural WWII operatives. The real bear was already almost mythological – loyal beyond reason, absurdly capable, as comfortable among soldiers as he was being a bear. All Sumerian Six had to do was lean into what was already there and add a touch of the supernatural.

The game’s Wojtek carries forward the spirit of his real-world counterpart in both directions. In human form, he brings the intelligence and adaptability that the historical Wojtek showed just by existing in a military unit and figuring things out – from carrying ammunition to learning the camp routines. In bear form, he channels the raw physical force and the undeniable presence of a 500-kilogram creature that once singlehandedly improved Allied logistics at Monte Cassino. The ability to switch between the two isn’t just a cool mechanic; it’s a portrait of an animal who was always a little bit of both – a bear who thought like a soldier, and a soldier who happened to be a bear.

The real Wojtek’s story resonated so deeply because it captured something true about loyalty, about belonging to something bigger than yourself, and about the unexpected places where courage shows up. A shapeshifting werebear fighting Nazis in a supernatural commando unit is, in the most sincere way possible, exactly the kind of sequel he deserves.

Want to see Wojtek in action for yourself? Sumerian Six is available now — and whether you’re in it for the story, the tactical gameplay, or simply the joy of sending a werebear through a Nazi checkpoint, there’s something in it for you.

Sumerian Six

Crunching Koalas


$29.99

$25.49

Lead an unlikely team of commando scientists behind enemy lines to fight Nazis, uncover arcane mysteries, and wield experimental technology to turn the tide of WWII in this real-time tactical stealth adventure.

Sumerian Six follows the Enigma Squad, a team of commandos composed of the world’s greatest scientists who combine their skills to conduct secret missions in their fight against the Third Reich. Together, you seek to thwart ex-member Hans Kammler’s nefarious plans involving a powerful, mystical substance named Geiststoff.

Embark on a thrilling journey across multiple continents alongside allies such as the exiled chemist Rosa Reznick, Wojtek the Werebear, and the esoteric psychoanalyst Siegfried von Adelsberg. Dispose of your enemies by using each team member’s unique set of abilities inspired by their fields of expertise, and learn to master the art of chaining them together for devastating effects if you hope to be successful.

As you delve deeper into the Nazi plot, you’ll encounter occult-scientific weapons and ancient Sumerian artifacts linked to Kammler’s machinations. A grim future awaits you should the Nazis be victorious, so do your best to prevent that dark timeline from coming true in this real-time tactical stealth adventure.

Demon Nazis
Led by Hans Kammler, a former member of your Squad, the Nazis tap into the occult to create the ultimate Wunderwaffe. Face off against heavily armed, mutated, and supernaturally charged forces, and put your strategic abilities and dexterity to the ultimate test.

Playful Violence Meets Super Science
Sneak your way around Nazi strongholds and dispatch the ever-present watchmen in a variety of ways before taking on the more serious threats before you. Combine your team’s dynamic powers in creative displays of tactical might.

Travel the World
Inspired by real places and events, Sumerian Six takes you on a journey through an alternate history where folk stories and conspiracy theories are as real as the Nazi threat.

The post The Bear Facts: The True Story of Wojtek the (Were)Bear appeared first on Xbox Wire.

Share of the Week: Heroic

Last week, we you to share heroic gaming moments using #PSshare #PSBlog. Here are this week’s highlights:

lunar9p shares their hero flying on the back of a massive eagle in Dragon’s Dogma II.

themarkplumb shares their hero raising their sword in Echoes of the End.

crimsonashtree shares Connor being a hero in Detroit Become Human.

PhotoModeColin shares their heroic Space Marine in Warhammer 40,000: Space Marines II.

s_dream44 shares Batman overlooking Gotham in Batman: Arkham Knight.

Photomode_Raro shares Cal Kestis in combat in Star Wars Jedi: Survivor

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Prize
SUBMIT BY: 11:59 PM PT on March 11, 2026 

Next week, share some hard-earned loot or in-game prizes using #PSshare #PSBlog for a chance to be featured.

The 10 Priciest Cards From Magic’s New Teenage Mutant Ninja Turtle Set That Are Already Worth The Chase

The second Magic: The Gathering set of 2026 is here, and it’s Turtle Time! The Teenage Mutant Ninja Turtles have emerged from the shadows in cardboard form, but despite coming from the sewer, there’s treasure to be found.

Below, you’ll find the priciest cards from the set so far, thanks to our friends at TCGplayer, with the caveat that these are pre-launch prices and subject to move around more than a backflipping reptile.

Some values with rise, some will fall, and there’s every chance that this list looks completely different by this time next week – we’ll update it in the coming days in any case.

10. Turtles in Time (Showcase Fracture Foil)

Kicking our list off, Turtles In Time is a seven-cost Sorcery that returns creatures to hands, then lets players shuffle their hand and graveyard into their library and draw seven cards.

This Fracture Foil variant is fetching around $160 right now.

9. April O’Neil, Hacktivist (Showcase Fracture Foil)

A four-cost 1/5, April O’Neil, Hactivist lets you draw extra cards for each card type among spells cast that turn in your end step.

This version is in Fracture Foil and will set you back around $190.

8. Donatello, Gadget Master (Showcase Fracture Foil)

The first Turtle creature on our list, Donatello, Gadget Master, is a 3/2 with the Sneak keyword. When he deals damage, create a token that’s a copy of a target artifact you control.

The Showcase Fracture Foil treatment is up to $226 already.

7. Casey Jones, Vigilante (Showcase Fracture Foil)

Popular character Casey Jones, Vigilante costs just three mana for a 4/3, and gives you card draw at the cost of having to discard next turn.

The Showcase Fracture Foil is up to $280, making it one of the most desirable cards to find.

6. Raphael, the Nightwatcher (Showcase Fracture Foil)

Raph is the muscle, and he’s looking particularly strong in this Showcase Fracture Foil variant of Raphael, the Nightwatcher.

He’s a four-cost 2/3 that gives your attacking creatures double strike, and it’ll set you back around $280. Ideal for aggro Red decks, or anyone that just loves to turn cards sideways to attack

5. Dark Leo & Shredder (Showcase Fracture Foil)

Talk about an odd couple: Dark Leo and Shredder is a two-cost 1/3 that creates ninja tokens when it deals damage, gives those ninjas deathtouch when you attack, and then slices a player’s life total in half when you have five or more ninjas.

This full-art, Showcase Fracture Foil is selling for just shy of $300.

4. Leonardo, Cutting Edge (Showcase Fracture Foil)

This awesome-looking Fracture Foil of Leonardo, Cutting Edge, is a two-cost 1/1 with Lifelink that grows in power as you gain life, and has the Sneak keyword.

It’s up to $340 right now ahead of launch.

3. Super Shredder (Showcase Fracture Foil)

The Turtles’ nemesis, this version of Super Shredder is a 1/1 with Menace that grows in power as other creatures leave the battlefield.

It’s selling for around $350 if you can find the Showcase Fracture Foil version.

2. Michelangelo, Weirdness to 11 (Showcase Fracture Foil)

Surely the cutest card on this list, Michelangelo, Weirdness to 11, shows adorable versions of our heroes gathered around Mikey’s bizarre choice of meal.

This two-cost, 1/1 gives you a Mutagen token when it enters, then doubles +1/+1 counters. It’s sitting around $440 right now.

1. Donatello, Mutant Mechanic (Showcase Fracture Foil)

Donatello’s having all the fun, and this Borderless, Gold-Stamped Signature variant is selling for around $3000.

Donatello, Mutant Mechanic is a four-cost 3/5 with the tap ability to put counters on an artifact to make it a creature. When it dies, those counters keep moving. That’s tough to read with Kevin Eastman’s signature on it, though.

Expect the other Turtles’ signature cards to pop up here once they’re unwrapped, too, but Donatello, Mutant Mechanic could cause carnage when paired with cards from the Final Fantasy X Commander precon, Counter Blitz.

Where To Find The Most Valuable TMNT Cards

While you have a slim (and we mean slim) chance of finding them in Play Boosters, you’re infinitely more likely to find these desirable (read: valuable) cards in Collector Boosters.

These packs are $37.99 each, but include all foil and alternate art treatments so you’ve got a much better chance of finding expensive cards in them.

The trouble is that scalpers are aware of this – so Collector Boosters are tough to track down.

TCGplayer: Score 15% Off with International Ordering

Including: UK, EU, Australia, and more.

If you are looking to buy cards from the US, that’s easily remedied with TCGplayer’s huge catalog, but it’s now even easier to buy cards from the site without being in the US yourself.

“International package forwarding services give you a local shipping address in the U.S, receive purchases for you, and then consolidate and forward them to your home address at competitive global shipping rate,” the retailer says, and many locations can receive a 15% discount on their first shipment.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

The school bus is unleashed in Wreckfest 2’s latest update, which also introduces car upgrades and waypoint races

Put down your pencil case and get ready to answer when your name’s called. Or prepare to pancake a bunch of rolling wrecks. Either way, early access banger Wreckfest 2‘s latest major update’s delivered a school bus. It’s far from the lone addition either, with the sequel’s first crack and car upgrading and waypoint races arriving alongside the usual extra cars and tracks.

Read more

World of Darkness lovers take note: new “Hunter” game accidentally released as a RoboCop: Rogue City update

The people behind RoboCop: Rogue City may have accidentally released an early version of an unannounced Hunter: The Reckoning game, set in the same World Of Darkness universe as Vampire: The Masquerade. The files in question were shared as an update for Rogue City, in what could be either a coded message from Hunter-Net’s witness1, or a classic case of backend butterfingers.

Read more

Slay The Spire 2’s placeholder art should be a lesson to all the developers caught up in AI-generated nonsense

Do you remember the days when we didn’t need to talk about generative AI? Whatever side of the pro or anti fence you sit on, or even indeed if your buttocks are firmly planted on those white picket panels, you may be tired of hearing about which games do or don’t feature AI-created artworks. Even the US supreme court seems done with the whole business, as they recently refused to take a case about copyrighting AI art.

I wish, instead, developers would avoid the whole kerfuffle and do what Slay The Spire 2’s developers Mega Crit Games have done: just bodge it in Paint.

Read more

Nintendo Direct For The Super Mario Galaxy Movie Announced

Gee, what will it show?

Nintendo has announced another Direct presentation for The Super Mario Galaxy Movie, airing next Monday, 9th March 2026.

In other words, this is likely another fancy, overblown way of showcasing another trailer for the upcoming movie. Given that it’s less than a month away at the time of writing, it seems reasonable to assume that this will be the last major push in terms of trailers. Expect plenty more TV spots, though.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for March 9 to 13

Next Week on Xbox: New Games for March 9 to 13

Monster Hunter Worlds 3

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


FATAL FRAME II: Crimson Butterfly REMAKE Digital Deluxe Edition

KOEI TECMO AMERICA

$69.99

FATAL FRAME II: Crimson Butterfly REMAKE

KOEI TECMO AMERICA

$49.99

Fatal Frame II: Crimson Butterfly Remake – March 11
Optimized for Xbox Series X|S

This Japanese-style horror adventure game follows twin sisters who become lost in an abandoned village haunted by vengeful spirits. Using the Camera Obscura—a device that can capture and seal away the impossible—they fight ghosts as the story unfolds. This title has undergone a complete overhaul, with improvements to everything from visuals and audio to the core gameplay systems and controls.


Monster Hunter Stories 3: Twisted Reflection

CAPCOM Co., Ltd.


30

$69.99

Monster Hunter Stories 3: Twisted Reflection – March 12
Optimized for Xbox Series X|S

Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters. Azuria and Vermeil: two countries, on a path to destruction. When all hope seems lost, an egg is found. Born from the egg is not a single Rathalos, but twins, bearing the Skyscale marking that hearkens back to the disastrous civil war of 200 years prior. The natural world teeters on the verge of destruction, with countless monster species facing extinction. In the shadow of these dark times, the flames of war rekindle. A Rider and their trusted Rathalos, buffeted by the winds of fate, set out on a journey for the truth.


WWE 2K26 Monday Night War Edition

2K


178

$149.99

WWE 2K26 Attitude Era Edition

2K


171

$129.99

WWE 2K26 King of Kings Edition

2K


172

$99.99

WWE 2K26 Standard Edition

2K


169

$69.99

WWE 2K26 – March 12 – Optimized for Xbox Series X|S

Run the world’s greatest show your way and live out your WWE fandom to the fullest. Experience the most expansive gameplay to date with rebellious Legends of the Attitude Era and Superstars of today. Featuring the most stacked lineup in franchise history with 400+ playable WWE Superstars and Legends, including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe. Rewrite wrestling history and relive CM Punk’s greatest rivalries in a world where The Voice of the Voiceless never left, including fantasy historical scenarios. Punk’s rise, rebellion, and return make this the most personal Showcase yet.


MLB® The Show™ 26 – Digital Deluxe Edition (Pre-Order)

MLB


118

$99.99

MLB The Show 26 – Digital Deluxe Edition – March 13 (Early Access)
Optimized for Xbox Series X|S

Make your mark. Become a Legend. Own The Show. Step up and take control of how you leave your mark in the most immersive MLB The Show yet. Discover new Road To The Show mechanics, deeper Franchise experiences, enhanced customization options, and true-to-life on-field action. Pre-order to receive a Gold Choice Pack and Early Access on March 13.


GreedFall: The Dying World Deluxe

Nacon


2

$69.99

GreedFall: The Dying World

Nacon


2

$59.99

GreedFall: The Dying World – March 12

GreedFall: The Dying World is a narrative-driven RPG. The story takes you to the far reaches of a vast fantasy world, inspired by 17th century Europe. Create your character: appearance, attributes, talents, abilities. Then dive into a rich adventure, meeting many allies who will prove vital in overcoming the dangers that await you. As you progress, every choice you make influences the course of events, every alliance you forge has real consequences, and every decision can change the fate of the world.


John Carpenter’s Toxic Commando – Blood Edition (Pre-order)

Focus Entertainment


14

$49.99

John Carpenter’s Toxic Commando (Pre-order)

Focus Entertainment


14

$39.99

John Carpenter’s Toxic Commando – March 12
Optimized for Xbox Series X|S

In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster: the release of the Sludge God. Take control of one of the commandos, team up with your friends and send the Sludge God and its horde of things-that-should-never-be back to the underworld. Choose the class that matches your playstyle, pile into your favorite ride, and unload an array of gunfire, grenades, special abilities, and freaking katanas as you save the planet.


Crabwave (Xbox Series)

Afil Games

Crabwave – March 10
Optimized for Xbox Series X|S

Catch the wave of tranquility in Crabwave, a relaxing puzzle where a stylish crab surfs across islands, bringing life wherever he goes. Connect water streams, plan the perfect route, and plant coconuts to transform beaches, reefs, and mangroves into vibrant paradises.


One Button Games 5-in-1 vol. 5

Xitilon

One-Button Games 5 in 1 vol. 5 – March 10
Optimized for Xbox Series X|S

All 5 games are fast-paced and controlled with a single button. In R Wheel, try to survive inside a spinning wheel with spikes. In Divarr, your goal is to knock the enemy bombs down and avoid hitting your allies. In Throw M, you are flying on a balloon which is constantly going up and down. In Wiper, you are in charge of a wiper and your goal is to clean the windscreen from all the raindrops. In D Missile, your goal is to launch missiles and shoot down enemy projectiles falling from the top.


Unsealed: The Mare

Perp Games

Unsealed: The Mare – March 10
Optimized for Xbox Series X|S

A first-person psychological horror where you play as Vera, locked inside a nightmare born from your family’s broken past. Restore memories, solve puzzles, and face what you tried to forget. It must end, before you do. Caught between dreams and memories, you search for what should have been forgotten. As fragments of your family’s tragedy surface, they poison your mind and intertwine with your memories, distorting the dream into something increasingly horrific. In this nightmare, everything feels connected – bound by guilt, sorrow, and something far darker you cannot yet comprehend. 


Xbox Play Anywhere

1 CatLine

Eastasiasoft Limited

1 CatLine – March 11
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Master puzzling stages with the help of your 2D feline companion! Welcome to 1 CatLine, a brainteasing precision platformer where you must guide a daring and adventurous heroine through single-screen challenges, with 50 unique levels spanning a variety of colorful pixel art biomes.


Xbox Play Anywhere

Hidden Cats in Spooky Village

Silesia Games Sp. z o.o.

Hidden Cats in Spooky Village – March 11
Xbox Play Anywhere

The Hidden Cats are back to explore the whispers and shadows of the mysterious Spooky Village! Find over 1200 hidden objects across 12 levels, collect special cards, and discover real-life cats shared by our Hidden Cats community!


Parkour Labs

Pdpartid@games


$14.99

$13.49

Parkour Labs – March 11
Optimized for Xbox Series X|S

Welcome to Parkour Labs, a vaporwave-inspired parkour game. Surf the waves of nostalgia and retro aesthetics, sliding down ramps and performing smooth turns. Explore colorful and surreal landscapes inspired by the culture, music, and art of the 80s and 90s. Collect glitch effects and artifacts to unlock new levels and secrets. Experience the synthwave atmosphere in this unique and original game that challenges your mouse control and movement skills.


Temari Trials: Dojo’s Test (Xbox Series)

Afil Games

Temari Trials: Dojo’s Test – March 11
Optimized for Xbox Series X|S

Temari Trials: Dojo’s Test is a logic-focused puzzle game with charming pixel art where you guide a clever fox pushing temaris toward locked chests. Every hit removes a lock, and when a chest is fully unlocked, the level is cleared. Temaris can also push each other, allowing creative setups and surprising solutions for players who enjoy Japanese aesthetics and clever problem-solving.


A Clareira (Xbox Series)

Bad Minions, Little Giant

A Clareira – March 12
Optimized for Xbox Series X|S

Get ready for an intense adventure alongside Claudinho, a brave little cloud who battles wildfires to protect the Amazon rainforest and other Brazilian ecosystems! A Clareira is a 2D shoot ’em up game. Your mission is to launch raindrops, extinguish fires, collect power-ups, and overcome obstacles in increasingly challenging stages that will put your reflexes and strategy to the test. Stay alert: powerful bosses will appear along the journey — prepare yourself and save Brazil’s ecosystems!


Bubblegum Galaxy

Astrolabe Games

$19.99

Bubblegum Galaxy – March 12

Bubblegum Galaxy is a cozy narrative building game about rebuilding the galaxy by designing planets. Relax as you create colorful planets or spend hours trying to get a perfect score! Your small but trusty computer will allow you to design planets by placing tiles. To create efficient planets, the software will suggest missions such as connecting similarly colored tiles or a specific number of trees. Each planet has its own quirks and special rules you will have to master to do your best work yet!


Claim the Forest: Shape of Wolves (Xbox Series)

Afil Games

Claim the Forest: Shape of Wolves – March 12
Optimized for Xbox Series X|S

Step into the forest and unwind in Claim the Forest: Shape of Wolves, a cozy puzzle game where adorable wolf-shaped pieces must fit perfectly onto the board. Pick up the pieces drifting calmly on river boats, rotate them, test positions, and discover the right combination to fill every single space. With 30 charming levels, the game blends just the right amount of challenge with a calm and welcoming atmosphere. Boards vary in size and shape, asking for attention, logic, and a sharp eye to make sure no corner is left empty.


Robot Detour

Mameshiba Games

Robot Detour – March 12
Optimized for Xbox Series X|S

Wrap your head (and cable) around Robot Detour’s numerous puzzles! Deliver batteries to your robot friends, avoid enemies and gain a deeper understanding of the intricate rules and mechanisms of the game’s world.


Xbox Play Anywhere

Shalnor: Silverwind Saga 2

Johnny Ostad

Shalnor: Silverwind Saga 2 – March 12
Xbox Play Anywhere

An evil Necromancer has brought ruin upon an already dangerous island. It’s up to Rynna to fight her way through hordes of monsters and undead beings, and defeat the Necromancer and his minions and free the souls of those who have been trapped in the world of the living. Find Weapons and Artifacts, explore the 20 zones, each dividing into multiple caves and dungeons. Help the people by finding their possessions and freeing their souls.


Zumba – Galactic Marble Blast

EpiXR Games

$4.99

Zumba – Galactic Marble Blast – March 12
Optimized for Xbox Series X|S

Zumba – Galactic Marble Blast propels you into a vibrant sci-fi universe where you, a brave spacefrog, must fend off waves of rolling marbles—and occasionally rogue planets—before they vanish into the void. Select a star system, position your frog-powered cannon at the screen’s center, and launch colorful marbles or planets along winding orbital paths. Match three or more identical spheres to trigger spectacular explosions, pause the advance, and rack up combos for massive scores.


Adventurous Slime

Ratalaika Games S.L.

Adventurous Slime – March 13
Optimized for Xbox Series X|S / Smart Delivery

Slime your way though this platforming adventure about a brave little slime in a vast magical kingdom. The evil menace known as Lord Old Skull has been freed, and now our colorful family of slimes must heed the call of heroism. Customize your slime, journey through diverse biomes, battle powerful bosses, and discover alternative branching paths in this slime-sized action quest. Choose your level of challenge while gaining items, building experience, and enjoying immersive retro graphics and sounds.


Deckline

Dolores Entertainment

Deckline – March 13
Optimized for Xbox Series X|S / Smart Delivery

Deckline is an atmospheric war-horror card game. Out of ammo and encircled, you play one last game of Durak to distract from the inevitable. Experience the grit and dread of modern combat through the lens of a board game. Your command has abandoned you. With all resources depleted and no hope of rescue, you and your squad gather for one last game of Durak. With death closing in, you shuffle the deck, clinging to the memories of laughter and camaraderie. Now, it’s all that remains.


Don’t Mess With Bober

Axyos Games

Don’t Mess With Bober – March 13
Optimized for Xbox Series X|S / Smart Delivery

Don’t Mess With Bober is an atmospheric first-person horror game inspired by 1980s classics, where a seemingly innocent vacation turns into a nightmare. A small mistake during your holiday can unleash the wrath of an enraged Beaver seeking revenge. Immerse yourself in a chilling experience filled with tension, suspense, and classic horror elements.


Xbox Play Anywhere

Nordic Ashes: The Complete Saga

Noxfall Studios

Nordic Ashes: The Complete Saga – March 13
Optimized for Xbox Series X|S / Xbox Play Anywhere

Nordic Ashes is a challenging Norse-inspired roguelite-survivor game, where you’ll have to survive hordes of creatures that come your way. Unlock new weapons and abilities as you battle. Upgrade your characters’ stats with Constellation Ability Trees, equip yourself with powerful relics and slay your enemies before they surround you, or it may be too late…


Stillbone (Xbox Series X|S)

2dragontails

Stillbone – March 13
Optimized for Xbox Series X|S

Stillbone is a platformer with a tactical twist: enemies only move when you do. Control a brave little skeleton exploring ancient dungeons and mysterious forests, where every step counts and every jump must be calculated with care. Blending the rhythm of a platformer with the planning of a puzzle, Stillbone delivers a unique experience, where standing still can be just as powerful as moving fast.


Xbox Play Anywhere

Technotopia

ChiliDog Interactive

$7.99

Technotopia – March 13
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Welcome to Technotopia, a city-builder card game. Take on the role of an AI designed to build a perfect city. Build districts, meet the needs of diverse communities and maintain the delicate balance between factions vying for control over you!


Xbox Play Anywhere

Wild West Legacy

Toplitz Productions

Wild West Legacy – March 13
Optimized for Xbox Series X|S / Xbox Play Anywhere

Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Legacy.


The post Next Week on Xbox: New Games for March 9 to 13 appeared first on Xbox Wire.

Resident Evil Requiem Is Suffering an Idenitiy Crisis

Warning: this opinion piece contains spoilers for Resident Evil Requiem.

For three decades, players have been going toe-to-toe with zombies and other monsters in the Resident Evil series. This year’s latest mainline entry, Resident Evil Requiem, marks the beloved franchise’s 30th anniversary by being a love letter to the series’ entire past, from its early days of creepy, puzzle-filled survival horror to its adrenaline-fuelled action horror era. But while this approach has been praised almost unanimously across the board – we awarded Requiem 9/10 and its Metacritic score stands at 89, the highest of any modern, non-remake Resident Evil – I feel that its attempt to mix both of the series’ historic styles together creates a clash, rather than cohesion. Rather than a game that knows exactly what it wants to be, it feels to me like Resident Evil Requiem has a bit of an identity crisis.

Over the past decade, Resident Evil has reformulated itself as a slow-paced survival horror game, returning its mainline entries to the style of the 1996 original where every shot counts and everything around you is a threat. You’re not a larger-than-life hero, instead you’re an everyday person thrown into a nightmare scenario and you have to somehow find a way out alive. Seemingly inspired by indie hits like Amnesia and Outlast, Capcom opted for a first-person POV for Resident Evil 7: Biohazard and its sequel, Village, which anchored you in the terrifying experience of their everyman protagonist, Ethan Winters. This new formula worked well, garnering critical acclaim and reigniting many people’s interest in the franchise, myself included. This was an especially important victory for Capcom because of how poorly 2012’s Resident Evil 6 was received, which almost entirely abandoned the series’ survival horror roots in favor of horror-themed action.

But with the release of Resident Evil Requiem, it feels as if some of the work that Capcom has been doing over the last few years with Biohazard and Village has been thrown out the window. It is, for sure, a great game that’s engaging from start to finish, but its big swings from terrifying survival horror to relentless action set pieces makes it feel as if Capcom couldn’t pick a lane for Requiem’s overall tone. While playing through the campaign, I couldn’t help but feel that it was suffering from an identity crisis. And because of that, I found that many key plot points missed the mark for me. A prime example of this occurs towards the campaign’s midpoint, when Grace’s child ward, Emily, transforms into a giant monster. It’s a moment that’s supposed to create a cocktail of emotions – shock and upset over what’s become of your friend, fear for what will happen next – but before any of that really comes into play, Leon rushes in, guns blazing, to save the day.

While playing as Grace, Requiem is a slow-burning survival horror – the exact style of game I’ve come to expect from the series. Similar to when playing as Ethan Winters, I was forced to think carefully about how I wanted to approach each situation, and I often would ask myself, “Is this fight worth the ammo?” Every time I ran into a creature that would tower over me, I’d often scream out in real life, then proceed to run for my life in-game. The fear was only amplified by the fact that Grace’s sections employ the series’ traditional labyrinthine level design, and so I was often forced to revisit locations I’d previously barely made it out of alive in search of hidden treasure pieces needed to move the plot forward. The puzzles those treasures are used to solve aren’t exactly the hardest, but their presence is appreciated, and it made playing as Grace even more enjoyable.

Leon gets better gear by racking up a high kill count, a system that goes against everything that Grace’s half was building towards.

Ultimately, a lot of Grace’s gameplay is grounded in reality – yes, a reality where zombies tear off faces and doors are unlocked by gemstones – but the oppressive atmosphere, overwhelming odds, and vision-limiting first-person perspective makes playing as her truly scary. Even though she is employed by the FBI, she’s essentially a pencil pusher who has next to no combat experience in the field. It makes you feel truly vulnerable, and so this was the strongest part of the game for me.

Leon’s sections, meanwhile, feel like a complete 180 from everything you experience as Grace. Replicating the approach of 2005’s Resident Evil 4, Leon’s most famous mission, most, if not all of the horror elements are removed from his sequences and story beats, which undermines much of what you played through as Grace – once again, Leon’s brutal gunning down of the monster Emily transforms into feels like it’s from a completely different story than the one Grace was experiencing. This is where the identity crisis really kicks in. Ammo is not as scarce anymore, and you’re encouraged to run headfirst into battle. Rather than search for helpful scraps, Leon has access to a shopping and weapons upgrade system that rewards you with currency based on how many zombies you’ve killed. The only way to get better gear is by racking up a high kill count, a system that goes against everything the game’s Grace-centric first half was building towards. As Grace, I’d learned to be fearful of pretty much everything coming my way, especially the larger monsters that stalked the corridors of the Rhodes Hill Chronic Care Center. Leon, on the other hand, could solve such issues with a few shotgun shells and a grenade.

Unfortunately, the same can also be said about the puzzles (or lack thereof) Leon has to solve in his portion of the game. A lot of them mostly involve running to site X just to open location Y, which feels a notable step down compared to the more sophisticated problems facing Grace. This huge shift in approach between the two characters means it almost feels like playing an entirely different game during Requiem’s second half. Leon and Grace’s parts feel like two sides of a strong coin, but they are underdeveloped because they’re so split. Rather than complimentary halves, they feel like mandatory reflections of the series past to honor the series’ 30-year milestone. As I played, I began to wonder if Capcom was trying to directly appease its many generations of fans – those who loved Resident Evil 7 and 8’s old school-influenced gameplay and those who liked the more action-packed style of RE 3-6 – rather than finding a new formula that combined elements of both.

It seems strange that Capcom has tried to do this multi-style catering, as such an approach was widely unpopular when the studio first tried it in 2012 with Resident Evil 6. Much like Requiem, that game was split into distinct sections that delivered different gameplay styles. Leon’s storyline, while admittedly still action heavy, was focused on more traditional horror goals, while Chris and Jake’s campaigns were almost Call of Duty-like in their approach to action. Granted, this time around, Capcom has done a much better job of both sides of the coin – Grace’s side of things is genuine survival horror, while Leon’s is a good tribute to the style of RE4 – but it’s nonetheless odd to see it take such a massive swing towards a campaign structure that had already done a lot of damage to the franchise. Towards the end of the game, it almost feels like you’re playing a more polished version of Resident Evil 6 rather than the successor to Resident Evil 7 and 8.

What really makes all this frustrating is that Capcom has shown with Resident Evil Village that you can still have these over-the-top action moments without undermining the horror and tension built up throughout the game. A key example can be found at the tail end of the campaign, when the perspective switches from Ethan to Chris Redfield – the classic Resident Evil hero who’s a proficient soldier at this point in the timeline. You play his sequence as an FPS, killing everything that stands in your way. But because this is a single sequence, rather than half of the game, it feels like a refreshing vignette rather than a case of split personality.

With it being the 30th anniversary of Resident Evil, it’s clear that Capcom’s goal for Requiem was to pay respect to and celebrate the many different things this series has been. And when it’s exploring those things in isolation, it’s undeniably compelling. I loved creeping around Rhodes Hill as Grace, and I loved ripping through the streets of Raccoon City as Leon. Together, though, these elements make for a campaign that feels fractured. Its lack of commitment to one style really hurts Requiem’s overall big picture, and in its worst moments the clash between horror and action undermines much of the tension built up as Grace and inflicts tonal whiplash. There’s a lot I like about Resident Evil Requiem, but I wish the game belonged to either Grace or Leon, not both of them.

Luis Joshua Gutierrez is a freelance writer who loves games. You can reach him at @ImLuisGutierrez on Twitter.

The Witcher Comics Come to WEBTOON on March 9

The Witcher franchise has always been a natural fit for the comic book medium (see our review of 2014’s The Witcher #1 for more). Now those stories are being brought to an entirely new audience, as WEBTOON reveals it’s acquired the rights to Dark Horse’s back catalog of The Witcher comics.

This is the latest collaboration between WEBTOON and Dark Horse, with the latter’s Cyberpunk 2077, Critical Role, and Avatar: The Last Airbender comics also appearing on the platform. Check out the slideshow gallery below to see how the series will look in the WEBTOON format:

WEBTOON is kicking things off with The Witcher: House of Glass, which was written by Paul Tobin, drawn by Joe Querio, and colored by Carlos Badilla. House of Glass is set in the world of the Witcher games and follows Geralt of Rivia as he makes his way through the titular haunted mansion.

Here’s the original logline for The Witcher: House of Glass:

Traveling near the edge of the Black Forest, monster hunter Geralt meets a widowed fisherman whose dead and murderous wife resides in an eerie mansion known as the House of Glass – which seems to have endless rooms, nothing to fill them with, and horror around every corner.

WEBTOON will begin serializing The Witcher on Monday, March 9 at 5pm PT. These stories will be adapted from the original Dark Horse graphic novels and modified for WEBTOON’s vertical scrolling format. New installments will be added weekly.

In other The Witcher news, reports suggest that The Witcher 3 could be getting another expansion. You can also check out our comprehensive timeline of all The Witcher books.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.