Resident Evil Requiem Gets A Small Switch 2 Update, Here Are The Full Patch Notes

Saving Grace.

Resident Evil Requiem launched in a pretty solid state on Switch 2 a couple of weeks ago now, but that hasn’t stopped Capcom from tinkering away with the hybrid version behind the scenes, as it has today received a small patch.

The ver. 1.1.1 update is now available on Switch 2, fixing an issue that would prevent game progression and improving “overall playability”.

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Official Xbox Podcast: GDC Indie Games Deep Dive

The post Official Xbox Podcast: GDC Indie Games Deep Dive appeared first on Xbox Wire.

Battlefield 6 developers face layoffs despite making one of the best-selling games of 2025

Battlefield 6 was “the biggest launch in franchise history”, EA told us back in October – indeed, it was the best-selling game in the US in 2025… so now it’s time to lay off an unspecified number of those who made it, with cuts reportedly taking place across Criterion, Dice, Ripple Effect, and Motive Studios, though none of these studios face outright closure.

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Pokémon Go Developer Declines to Confirm Hidden Nerf to Wild Shiny Odds as Part of New Season Changes

A major shakeup to how shiny odds are handled in Pokémon Go has quietly made many species’ coveted shiny versions harder to find.

That’s according to fans who have been keeping a keen eye on the shiny chances for the nearly 1000 Pokémon species now available in Pokémon Go, using reliable crowd-sourced information gathered en masse from bot accounts to see the hidden impact of recent changes by developer Niantic.

Approached by IGN for comment on the changes, a spokesperson for Niantic said it did not discuss exact shiny odds as a matter of standard policy, despite the hunt for shiny Pokémon being a core reason that many players engage with the game.

At the start of the game’s new season, Niantic advertised the fact that it would allow players to encounter the shiny versions of evolved Pokémon in the wild for the first time – a move which on the surface seemed like it would mean players would encounter more shiny Pokémon than before. (Previously, just a Pokémon’s base species would normally be found in its shiny version within Pokémon Go, unlike in the main series games, with a small number of exceptions.)

Additionally, Niantic said it was permanently boosting the shiny chance of all Pokémon found in eggs and in raids, meaning that players who regularly hatch creatures or raid (and who pay to do so more frequently) would also likely be rewarded with more shiny creatures.

But what Niantic did not mention was that, seemingly, it had balanced these changes against a general flattening of existing shiny odds which had long given a boost to rarer species. Within Pokémon Go, fans are aware that the game’s base shiny rate is 1/512, though certain species have had a longstanding “permaboost” to 1/64. This includes uncommon species such as Chansey and Onix, as well as those which debuted via eggs or raids such as Rockruff, Sandile and Mawile.

In the past, the trade-off here has been that some species which are harder to find (or which don’t typically spawn in the wild at all outside of certain in-game events) were more likely to be found shiny, as the chance of finding them at all was more remote. This was also the case with evolved Pokémon that could be featured in Mega Raids (the only main exceptions to the game’s previous lack of shiny evolved Pokémon in the wild).

Now, according to player-sourced data, almost every Pokémon found in the wild has that same base rate of 1/512, whether it’s a common Pidgey, an uncommon Charizard, or a member of the Legendary Lake Trio. The only exceptions look to be leftover errors on Niantic’s part, rather than any general rule.

In a vast thread on the changes posted to top Pokémon Go fan reddit The Silph Road by user ch33psh33p, the move away from tying shiny odds to specific species is suggested to really only benefit “junk Pokémon in eggs and raids” that previously would have been set as 1/512. This is because many desirable creatures here (Drampa, Duraludon, Honedge, etc.) were already boosted, meaning that change has mostly acted as a nerf to those rare species’ previously boosted odds in the wild.

With shiny odds officially kept opaque, and more than a little uncertainty over how specific species are actually meant to be handled, fans are once again calling for more clarity from Niantic, particularly when it comes to spawns of the ultra rare Lake Trio and Galar Legendary Birds, which appear to have had their shiny rates flattened alongside everything else.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Crusader Kings 3 is getting a Roblox adaptation

All changed, changed utterly: a terrible beauty is born. Paradox Interactive are partnering with My Little Pony developers Magic Spark to make a Roblox game inspired by the legendarily mucky and backstabby strategy sim Crusader Kings 3. Out in early access this year, the currently untitled spin-off “captures the spirit of medieval intrigue in a fun, social environment”, according to a press release.

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Amazon Is Offering Free Credit for Spending $50 on Select Board Games Today

If you’re hoping to stock up on some new board games for your collection this year, it’s worth having a look at Amazon. Right now, and for a limited time, the retailer has an excellent offer going on where you can get a $10 Amazon credit after spending $50 on select board games.

That’s certainly a nice bonus on top of picking up some new games. There’s some great picks to choose from in Amazon’s selection as well, including Pandemic, Azul Summer Pavilion, and quite a few more. Below we’ve gathered up just a few of our favorites included in this offer, but if you’re curious to see everything that’s available, check out Amazon’s sale page here.

Get $10 Amazon Credit When You Spend $50 on Select Board Games

If you’re curious how and when this promo credit will pop up in your account, Amazon notes that it will be automatically added to your account 30 days after your chosen board game (or games) have shipped. An email will notify you when it’s available, so make sure to keep an eye out for it.

As for some of the games included in this offer, there’s quite a few we think very highly of. Both Pandemic and Azul landed on our lists of the best beginner board games, which is good news if you’re just starting a collection at home, and the best classic board games. If you’re looking for a game that you and your partner can play together, 7 Wonders Duel even earned a spot in our list of the best board games for couples.

If any of these have caught your eye, this is a great opportunity to pick up some new board games to play this year while getting a little extra spending cash for Amazon. You can even put that credit towards more board games, if you want. What’s better than that?

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

“If we love this work, we have to protect it” – Hyper Light studio Heart Machine is now a “wall-to-wall” union

Developers at Hyper Light Drifter, Solar Ash and Possessor(s) studio Heart Machine are unionising. They’ve signed up with a local branch of the Communications Workers of America, in a “wall-to-wall unit [that] represents all frontline employees”. This comes in the wake of layoffs, and takes inspiration from larger unionisation drives at megacorps like Microsoft.

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Poll: What Review Score Would You Give Pokémon Pokopia?

Has it crafted a space in your heart?

A Pokémon-meets-Minecraft life sim has been at the top of our ‘Pokémon spin-offs we’d love to see’ list for, well, forever, and last week, TPC finally made it happen.

If you have taken one look at any of the Pokémon Pokopia marketing, then you’ll know how adorable it is. This is a game that sees you hop into the shoes of a humanoid Ditto, setting out to rebuild a fallen region by creating creature habitats and making friends along the way.

Read the full article on nintendolife.com

Ghost of Yōtei Legends: everything you need to know about the online co-op multiplayer mode

Time to take up your blade once more, warrior. Like its predecessor, Ghost of Yōtei’s rich single player campaign is just one side of a Zeni Hajiki coin, as Sucker Punch Productions brings its acclaimed PS5 adventure’s combat thrills to a supernatural plain in Ghost of Yōtei Legends. Launching tomorrow, March 10*, this online co-op multiplayer mode builds on the wonderful foundations of Ghost of Tsushima’s own Legends mode while reimagining Yōtei’s new mechanics and threats in a mythical, mystical spin fit for any storyteller’s fantastical yarn.  

Ghost of Yōtei Legends: everything you need to know about the online co-op multiplayer mode

The mode was announced last year, and fully revealed in this past February’s State of Play. Today, the studio – in the form of Legends Lead Designer Darren Bridges, kindly taking time out from putting the final polishes to the mode – joined us to break down what awaits players when they download the update on March 10. The mode is available at no additional cost for all owners of Ghost of Yōtei.** 

The mode has been in production as long as the single player campaign

“We had a core team working on multiplayer throughout [Ghost of Yōtei’s] development. We were reacting and responding and pulling the systems in, figuring out how they would work in a multiplayer context. As [the main game] finished, people moved over to work on Legends, flesh it out. It’s an interesting development process. There’s a lot of stuff that looks like a prototype for a long time, and then when the team moves in, it’s a really rapid escalation and improvement. It’s like an advent calendar: we wake up every morning and see something new. There’s so much new content, and that the game is getting amazing and beautiful so quickly once the rest of the team jumps in to contribute. So it’s a really fun experience.”

Examples of the Samurai class

It’s a Mythic Tale spin on the Yōtei Six 

“The Yōtei Six are bosses, warlords, that haunted Atsu’s story. Legends is a retelling of that way later; years, even centuries after the fact. A lot of the details have washed away. These big characters have been exaggerated. Instead of fighting powerful warlords, you’re fighting 15-foot demonic bosses. It makes enemies a suitable challenge for multiple players.”

Like the single player story, the Yōtei Six have followers you must face as well 

“Each boss has a faction of enemies that come with them. That includes sub-bosses that are different for each [of the Six’s domains] and are themed around the abilities of the boss, so they all connect. So for example, the Kitsune has an elite soldier called the Snow Woman, who has frost and cold abilities. The Snake has a summoner.” 

Examples of the Archer class

Different Classes help you face different challenges, but you can play your way 

“We want to give players different roles they can play into, to be able to complement each other, and you can split and focus on different enemies based on the weapons you have. But if you all want to play, say, Samurai, then you can and will be able to solve all the challenges put in front of you. But each Class has a focus weapon. So for instance, the Samurai has the Odachi, the Archer, the Yari. The Mercenary has dual katanas. The Shinobi has the Kusarigama, Some of their tech tree builds toward that. Some of their gear is based around that. But they’re not limited to those exclusively. They can use other weapons too. We also have things like quick fire weapons, so some abilities that are on cool down.

“Each class has their own tech tree, so there is build crafting based on the gear you unlock and the abilities you unlock and choose.” 

Four difficulty levels let you decide how fast (or challenging) you want your XP gain to be

“Every mission is replayable and there are four difficulties: Bronze, Silver, Gold and Platinum. As you play those, you’ll face different enemies, different challenges. The higher difficulty you play, the faster you’ll earn XP, the faster your character class will advance, and the better loot you’ll get based on. 

“There’s recommended gear levels for each difficulty. So if you are kind of signing up for a mission that is at a higher difficulty that your gear level is set too. We’ll give you a warning, but we’ll also say, “hey, go for it”. Some folk want to slowly move their way up the difficulties. Some want to jump into the highest difficulty unlocked and struggle. That’s great. We support both of those approaches.”

Examples of the Mercenary class

Prepare for some truly unique Legends cosmetics 

“One of the most amazing parts of working on game development is collaborating with professionals in a completely different discipline, and just seeing the things that [the art team] turn out. Obviously, with the mode being supernatural and fantasy, we can really dive into completely different ideas and really wild stuff [for cosmetics]. There’s one helmet that has a bunch of eyeballs on it, that look around while you’re wearing it. And all this content is available for Ghost of Yōtei owners at no additional cost. So all of this is unlocked just through gameplay.”

More on the mode’s different mission types…

“Story missions have you dealing with these legends as told by the storyteller, who is narrating the events as you play through them. There are two player story missions, while Incursion missions are the culmination of that. There’s one Incursion for each of the four bosses available in the launch version – The Spider, The Oni, the Kitsune, the Snake. Story missions are themed around them, then you enter their domain in four-player Incursions, fight your way to them and ultimately face off against them. 

“Survival is a four-player, area and wave defense type of mode. Four missions, each themed around one of the bosses. Each mission has you defending three locations. Each has a unique blessing and curse. So if you hold an area, you could activate a blessing to, say, summon a spirit bear, or activate fire spirits to attack enemies. But if you lose your hold, a curse activates… So now you have a shadow bear that will hunt you down and attack. So it leads to the matches being really dynamic.”

…and the upcoming Raid. 

“The Raid launches next month in which you’ll face the last two of the Yotei Six, the Dragon and Lord Saito.*** It’s four-player, hardcore content: you actually need four players to complete it. You can’t do it with fewer and you want to have players that you can communicate and coordinate well with. We view this as the most co-opy co-op. The rest of the Legends missions are co-optional. We provide opportunities for you to work together, but we don’t ever want to make it a blocker. This though? This is for four players. Mark my words. You cannot win without four players.”

Examples of the Shinobi class

You may never make it out of the game’s lobby 

“Ghost of Tsushima’s lobby was a flat 2D menu. Our goal in designing [this mode’s] lobby was to give you something you can do while you wait for friends to join. You can go look at the feats you’ve completed and unlock cosmetics. You can tweak your build, adjust your tech tree. But the lobby also has some light PvP elements, such as Zeni Hajiki, the coin-flicking game that was in the single player campaign. We heard players wishing they could play that against friends (so did our QA team), so we did! 

“There’s also a Bamboo Strike score challenge, with mini leaderboards that you can brag against your friends. There’s a training area if you want to get good at perfect parries in a low pressure environment, or to just test your build. So it’s just meant to be a place that while you’re waiting or you’re in between rounds, we give you interesting things to do.”

Ghost of Yōtei Legends is available as an update to Ghost of Yōtei owners at no additional cost on March 10.

*Ghost of Yōtei Legends will launch on March 11 in some territories including Asia, Australia, and New Zealand.

** Internet connection and account for PlayStation required. PlayStation Plus subscription (sold separately) required for online play or multiplayer. PS Plus is subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Terms apply: play.st/psplus-usageterms

***Available in future update (patch version TBA)

EA Lays Off Staff Across All Battlefield Studios Following Record-Breaking Battlefield 6 Launch

EA has laid off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.

Individuals are being informed that the layoffs are taking place as part of a “realignment” across the Battlefield studios, as the team continues its ongoing, live service support for Battlefield 6 following launch. All four studios will remain operational, though the layoffs seem to be impacting a variety of teams across multiple studios and offices. IGN has reached out to EA for comment on total number and types of roles impacted, as well as for the specific reasons for the layoffs.

Battlefield 6 was the best-selling game of 2025 in the United States. It sold a “record shattering” 7 million copies in three days and was the best launch ever for a game in the franchise. While its campaign received a bit of a mixed response from critics including us, we gave its multiplayer an 8/10 at launch.

However, the months since Battlefield 6’s launch have seen the game begin to struggle from patch to patch. Fans have criticized a number of updates due to reasons ranging from cosmetics to movement, and three months in, Steam reviews have fallen to “Mixed” from a “Mostly Positive” start. Major issues reported include criticism of heavy monetization, use of generative AI for in-game cosmetics, and fewer content updates than expected. The criticism was heavy enough that the teams delayed the start of Season 2 to allow more time to implement community feedback. EA recently published a three-month roadmap for its expected updates.

Steam concurrents have also dropped significantly following Battlefield 6’s big launch, when it hit a huge 747,440 peak. Steam concurrents are now, typically, in the tens of thousands. For example, Battlefield 6 hit 67,000 peak concurrent players on Valve’s platform yesterday. Of course, Steam numbers do not paint the whole picture of a game’s popularity or success, given Battlefield 6 is also available on PlayStation 5 and Xbox Series X and S. But they do give us a sense of where a game is at, and in Battlefield 6’s case the drop-off may have been more dramatic than EA had expected. Meanwhile, the free-to-play Battlefield battle royale, Redsec, has had problems of its own, with a ‘Mostly Negative’ Steam user review rating for recent posts.

These layoffs come just months after the unexpected death of Battlefield franchise head Vince Zampella in a car accident. They also come as EA is preparing to be acquired by an investor group composed of Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners for approximately $55 billion. However, the acquisition has not yet closed (it’s expected to close in the first quarter of the 2027 financial year, or April, May, and June of this year). IGN understands internally, EA is stating that the layoffs are unrelated to the acquisition.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.