So much of what the SteelSeries Arctis Nova 7X Wireless Gen 2 does, it does right. Its build quality is outstanding, having a thickness and solidity that most wireless headsets lack. Its stretchy headband, as on pretty much all SteelSeries headsets, successfully tricked my entire skull into thinking it was lighter than it is. It’s flexible, working over Bluetooth or a 2.4GHz dongle, the latter’s USB-C connection also making it a plusher Steam Deck alternative to the Arctis GameBuds. And it sounds, both in games and music, fabulous: audio is powerful but detailed, like you could peel apart the stacked-up layers of a song mix or shooter soundscape into its individual tracks.
A Pokémon Presents showcase on Pokémon Day? Whatever will they think of next!
Yes, TPC is back with its yearly showcase on 27th February 2026, but this is a big one, because it marks 30 years since Red and Blue first burst onto the scene in Japan back in 1996.
In Japan, Capcom has teamed up with a company known for its shopping channel-style infomercials, to release a bizarre and extremely limited edition of Resident Evil Requiem that includes exercise equipment.
Limited to only 50 sets and priced at 19,800yen ($127), the Terrifying Nightmare Set made in collaboration with e-commerce/talent management Yume Group sold out completely in less than 5 hours, as fans reached for their credit cards faster than they ever ran from Mr. X.
Resident Evil Requiem’s Terrifying Nightmare Set includes a copy of Resident Evil Requiem on either PS5 or Switch 2 and a full-sized pull-up bar for exercising. Yes, you read it right.
In Japan, Yume Group (Dream Group) is known for its catchphrase “make it cheaper!” and for selling all sorts of shopping channel-style products via their website and through commercials. Naturally, the Resident Evil Requiem Terrifying Nightmare Set has its own tongue-in-cheek commercial — which you can watch above — in which Yume Group president Shigehiro Ishida and affiliated singer Yuri Hoshina promote the game in their signature style, with Ishida introducing the selling points and Hoshina exclaiming enthusiastically in response.
Brilliantly, the commercial even features Resident Evil Requiem director Koshi Nakanishi, who makes a rather deadpan cameo wearing industrial workwear and an unconvincing wig. Nakanishi mentions Requiem’s dual protagonists Grace and Leon, and the game’s mix of horror and action, while these keywords flash boldly on screen.
But what’s with the pull-up bar? The idea here is apparently so that gamers can use this piece of freestanding exercise equipment — dubbed the “Dream Hanging Health Device” — to release tension after fighting off zombies and getting perplexed by puzzles.
“When you’re tired from gaming, hang on tight. It’ll loosen up your back and shoulders stiff from fright!” advises the product’s store page. The accompanying tongue-in-cheek infomercial advertises the pull-up bar while showing shots of a terrified Grace Ashcroft hanging upside down from the game’s reveal trailer.
Other moments from the commercial include Hoshina cheerfully exclaiming that the game is “easy for even beginners to start playing,” while the ‘You are Dead’ game over screen plays in the background, and an apparent claim that the exercise equipment is also good for drying laundry on a rainy day.
When official Resident Evil accounts in Japan suddenly started posting a Yume Group infomercial on the morning of February 20th, some users thought it was simply a parody. “I started watching it with a smirk, laughing at the image of Grace hanging upside down on the device but then went dead serious when the detailed purchase rules and phone number came up ‘Huh? They’re actually selling this?!'” a user commented in Japanese on X.
However, just five hours later the Terrifying Nightmare Set was sold out. Perhaps some Resident Evil fans aspire to get chainsaw-wielding worthy biceps like Leon S. Kennedy’s, whose new look has won him a bit of a fan following.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
For once, I bring what should hopefully be good news for folks looking to buy or upgrade their PC hardware without having to factor in a bunch of inconveniences they can do nothing about. The RAM crisis is still in full swing, but the US Supreme Court have struck down the majority of President Trump’s tariffs on imports. These tariffs have been another of the key annoyances complicating the state of play when it comes to hardware companies being able to sell you the bits you need at prices which haven’t been driven far above where they should typically be.
For as long as humanity has existed, we’ve looked up at the stars and wondered how we got here, and whether we were alone. In Causal Loop, the answer to the latter is obvious: no. Or, at least, we might not have been. Causal Loop follows exo-archaeologist Bale and exo-linguist Jen as they land on the planet of Tor Ulsat to study the ruins of the Tor civilization. Whatever was here is gone now. Only the monuments and the structures remain. It’d be a pretty neat set up in and of itself (we need more games about archaeology), but that’s just the start for Causal Loop, though you wouldn’t necessarily know it from the jump.
Causal Loop starts slowly, letting you get to know its characters, systems, and world before pushing you into the deep end of the pool that’s the actual game. See, Jen and Bale aren’t alone. They’re accompanied by Walter, an AI housed in a drone armature. It’s clear from the jump that Bale and Walter don’t get along. Bale constantly needles Walter and openly resents his presence; it’s clear that the AI is there to supervise him and keep the mission on track because Bale did something in the past that caused issues, and Walter isn’t about to let him forget it. “That’s why they pay me the big bucks,” Bale crows when his idea to open an early door by shorting it works out. “Until your contract gets terminated again…” Walter shoots back. Even letting Walter have access to his suit so he can activate Bale’s amplifier is something Bale pushes back against. They don’t like each other much, these two.
Ironically, Causal Loop wasn’t always that way. It kind of happened by accident, according to creative director Kai Moosmann. “So the first version of Walter was like, “Hey, Bale, my scans detect this and that. And that’s very interesting.” And Bale would be like, “Oh, thank you Walter, let’s move on to the next thing.” So it was always: they see something, they comment on it, they move on to the next thing. And more by accident, one of the placeholder audios for Walter was a bit snippy, and I was like, ‘That’s interesting.’ That’s interesting stuff right there because now we could maybe have these characters quip with each other and riff off of each other on that emotional level. And the problem was still though that Walter was not really sentient and I was not sure whether or not Walter and Bale, their relationship should be seen as something like a tool versus an actual character. And so we started experimenting and started treating Walter like an actual person, and that’s how all of it happened. That’s how Jen was introduced. That’s how all the other characters got into the mix because now we needed a reason for Bale to dislike Walter.”
“I think one of the rules in the design document was whenever we can do Hollywood, we do Hollywood.”
The moderating influence is Jen, who is clearly sympathetic to Bale but would like him to try to work with Walter to make things go more smoothly. The pacing here is very deliberate, Moosman tells me. “We said right from the get-go, we didn’t want to lock the player into a playground, into a jungle gym or something like that. We wanted to make sure that the story of Causal Loop and the gameplay are completely inseparable in so many ways… We wanted to make sure that people get to know these characters and that they get to care about the characters and what happens to them. I think one of the rules in the design document was whenever we can do Hollywood, we do Hollywood. That was sort of the rule for all of this, and it led to this slow opening and it was deliberate. We could have made it even slower, but we accelerated it even a little bit because at the beginning we had a scene where we showed the characters arriving on the planet and unpacking their gear, having conversations with each other, but we just wanted to push people into gameplay faster.”
And make no mistake, Causal Loop is teaching you how to play it long before it becomes obvious. Whether it’s Jen’s gentle ribbing about Bale’s speed (he’s not fast; Jen often refers to him as slowpoke), learning how to scan items in the world and determine their purpose, or having Jen and Bale synchronize their actions to open a door or switch on a bridge at the right time so the other one can cross. There’s also some really nice foreshadowing as to what you’re actually dealing with before the characters themselves find out.
As the group progresses, they gradually awaken more of the Tor technology, which culminates in the awakening of what seems to be a power source. Walter is hesitant to check the thing out because they have no idea what it is, but Bale’s full steam ahead, and… well, it goes about as well as you’d expect. Jen gets zapped away, Walter’s drone armature is destroyed, and Bale… Bale dies. When Walter brings him back, things are different. There’s a massive megastructure they didn’t notice before, alien squids are flying through the air, and there are farting plants. Yeah, no seriously. And all of that is intentional, because the developers at Mirebound knew that Tor Ulsat needed to feel alien, despite being a barren planet. What does the ecology of a planet like that look like? What still lives here? And that, in turn, influences the story. The blue goo you see everywhere eventually became something that powered the Tor’s buildings.
But the biggest difference is what that energy source did to Bale. Soon after waking up, Bale is contacted by a Tor named Nala’Tor, who informs him that the device he activated is called the Chronolith, and that Bale’s meddling has “fractured the fabric of reality, altering the very constraints that define [Bale’s] existence.” Fancy. In reality, that means that Bale can now see and interact with phase rifts, which allow him to create echoes of himself. The uses for this start small. Is that button that opens a door too far away from said door for Bale to press the button and run through it? Have an echo do it for you and waltz through once he opens the door. That bridge too far for you to cross before it vanishes? Get an echo to press the button for you and walk on over once it materializes.
The cool thing about echoes is that they’ll repeat their path over and over again until you tell them to stop… or until you run into them, which will kill them. There are some interesting existential questions there, and even Bale doesn’t quite know how to feel about them. What’s better is that everything you need to know about echoes is presented diegetically, as is almost every part of Causal Loop’s UI. Walter color-codes them for you and creates a meter that shows how much time you have while creating one – and where each echo is in their cycle.
After getting a good grasp of the basics, I’m taken to a later part of the game to kick off the training wheels. Now, there are teleporters – which, like doors and bridges, often need to be activated by an echo, and can also be used by echoes. Handy – and square keys that explode if they’re out of a socket for too long. Now, the puzzles become more complicated and more interesting. Make an echo to run down and turn on a teleporter, then stand on it when he does. It takes me to an isolated, outside area with a key. Great. I grab that sucker and head back to the teleporter, and the damn thing promptly explodes in my hands. Okay, so teleporters and keys are out. But there’s a hole in the wall, so I chuck it through there, zap back through the teleporter, and manage to slot the key into another wall slot before it explodes (though it takes me a few attempts).
To get him through, I have to synchronize my echoes, passing through the forcefield while creating my second after my first has lowered it.
A couple of pit stops later, and I put it in its lock, which reveals a gravity lift that takes me up real high. A little key-throwing and another gravity lift later, and I get to what is probably my favorite puzzle in my time with Causal Loop, and the first one I play that requires two echoes. I send the first to a lower level and through a teleporter into a sectioned-off room to hit a switch that controls a forcefield. That done, I make another echo (this one’s blue) who runs around the upper level I got to from the gravity left. He needs to hit another button, but the trick is that there’s a forcefield in the way, and running into one means you’ll have a dead echo. To get him through, I have to synchronize my echoes, passing through the forcefield while creating my second after my first has lowered it. It’s not the most elaborate puzzle I play in Causal Loop, but it’s a great example of the strengths of Causal Loop’s puzzle design. When designing them, Daniel Radschun, Mirebound’s Technical Director, told me that he’s often starting from the end goal of the puzzle. “I work my way a little bit backwards, but also not, and I add separate elements step by step and really make sure that each of the elements are already working together.” Every element builds on the last.
I’ll be honest, y’all: I have an extremely poor sense of direction in both video games and real life, and I’m pretty map reliant. Causal Loop doesn’t have one, so my path through it often started with exploring a bit, finding a phase rift, and saying, “Okay, what can I do from here? What can I interact with? If I push that switch, what happens? Where does that teleporter take me?” Then, I’d work out the answers to those questions and see what I could do from there. A lot of my time with Causal Loop was spent in trial and error, learning new mechanics and seeing what did what. Sometimes, that meant doing something dumb and dying. Others, it meant looking at something like a gravity lift over a pit of lava and saying, “I wonder if I can get into that?” and learning I could in the coolest way possible. But I was always learning as I played it.
Radschun and Moosmann assured me that the full game builds these lessons up organically and reiterates the lessons you’ve learned, something I got a feel for even though I was jumping around to several points in the game. The fact that I was solving some of Causal Loop’s later puzzles without help speaks to how well it teaches you, and both developers I spoke to were proud that folks had been finishing Causal Loop’s public demo in ways they hadn’t intended.
Mirebound is rightfully proud of the way story and gameplay are inseparable in Causal Loop, but when I asked the team what they were most proud of, they told me it was Causal Loop’s optimization. Obviously, the build I played was a work-in-progress, but Moosmann told me every decision they made was with optimization in mind so Causal Loop could run on as many computers as possible. It was a ton of work, but the gamble seems to have paid off: other studios are now asking them how they did it. “If there’s a wall, for example,” Moosmann told me, “and that wall is casting a shadow, and in that shadow frustum, inside that shadow frustum, there are several other objects, they’re still casting a shadow even though you don’t see it because that big shadow is on [top of them]. We just disable the shadows of the objects…where you don’t see that they’re casting a shadow. And that might sound stupid. We’ve been called stupid for this. ‘Unreal handles this very well.’ Yeah, up to a point, up to a couple of thousands of objects. But our worlds are made of 7, 8,000, 9,000 objects and yeah, it stacks, so it’s totally worth doing that work.” The result is that as of our interview, they tell me that Causal Loop still runs at around 60 FPS on a 1080 Ti on high settings.
After spending a few hours with Causal Loop, I’m not surprised. You can see the attention to detail Mirebound is putting into everything, whether it’s the story, the characters, or the world. Causal Loop is shaping up to be a brain-bending puzzle game, and an interesting story to boot. It may not have been what I imagined when I first met Bale, Jen, and Walter, but one of the best parts of digging through the past is being surprised at what you find.
Nightsoil is a sombre little top-down narrative adventure about a gong farmer – that is, a collector of human waste – in 1854 London, at the height of the cholera epidemic. Gong farmers were, I understand, required to work after sunset, to avoid causing revulsion among the decent folk. In this case, you’re a gong farmer at the end his tenure, working his final shift alongside his trusty carthorse Ol’ Boy, while reminiscing about his bygone youth and the happier days that might have been.
Buying the digital Switch 2 edition of Xenoblade Chronicles X: Definitive Edition from the Nintendo eShop will cost you $64.99. However, if you buy the digital edition for the original Switch through this Amazon deal and then purchase the Nintendo Switch 2 Edition Upgrade Pack from the eShop for $4.99, that’ll set you back about $45 instead. That’s roughly $20 in savings, so why not take this opportunity to upgrade for less if you’ve wanted Xenoblade Chronicles X for Nintendo’s latest console?
Step 1: Buy Xenoblade Chronicles X: Definitive Edition for Switch
Step 2: Buy Nintendo Switch 2 Edition Upgrade Pack
Xenoblade Chronicles X: Definitive Edition is a game that’s worthy of a spot in your gaming library. Our review from George Yang had high praise for it, saying “Xenoblade Chronicles X was already one of the Wii U’s best games, and this Definitive Edition has escaped the destruction of its old home like the White Whale and settled down nicely on Switch.”
Yang continued on to say that, “The quality-of-life improvements here are enough to justify another trip to Mira alone for veteran players, and it’s the perfect opportunity for newcomers to explore its beautiful landscapes for themselves.” If its one that’s been sitting on your must-play list, this is a great time to pick it up, especially because the Switch 2 upgrade lets you play at up to 4k resolution and with smoother frame rates.
Alongside Xenoblade Chronicles X: Definitive Edition, Amazon has plenty more digital Switch game deals to explore right now. Our rundown of Amazon’s digital Nintendo Switch game sale highlights some of our top picks, including Luigi’s Mansion 2 HD, Princess Peach: Showtime, and more.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
The thing you need to understand about Fogpiercer is that this deckbuilding roguelike, in which you control a train battling Mad Max-style road bandits, knows the secret joy of artillery. It is one of the few games that recognises that while it’s satisfying to hit an enemy with a shell from a howitzer, it’s even more satisfying to target the space next to them and use the force of the blast to give them a sideways shove into a wall.
It’s a mechanic that puts Fogpiercer into the same fine company as Into The Breach.
Only Nintendo could get its fans excited about a re-release of one of its most dramatic commercial flops, and, as somebody who is old and grey enough to recall the disaster that was the Virtual Boy the first time around, I find it endlessly amusing that its resurrection as a Switch accessory has caused such interest.
But then again, this is a platform that arguably deserves a second look, despite its well-documented shortcomings.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Both of their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill you to your core.
Towerborne is an exciting side-scrolling action RPG brawler. Rise again as an Ace, an immortal warrior reborn to defend the Belfry against the darkness beyond its walls. Journey across a crumbling world, uncover the mystery of the fallen City of Numbers, and push back the corruption threatening humanity’s survival.
Tales of Berseria Remastered Deluxe Edition Pre-Order
Engage in the ultimate quest for self-discovery, remastered for the first time. The sacred kingdom awaits the arrival of its savior, and a lone woman named Velvet is marked by traumatic deceit. Join Velvet on her journey for vengeance, along with her cast of eccentric companions, as they sail through the archipelago which comprises the kingdom of Midgand.
Bread & Fred is a challenging co-op platformer where two players must cooperate to jump and climb to the top of a snowy mountain. Play as both Bread and Fred in their exasperating and sometimes maddening climb that requires precision with every jump. Each time you land you’ll be closer to the peak and one step closer to mastering the platforming, but your fall down the mountain will be even farther.
Grab your towels because the chillest capybara in gaming is ready for a soak! In Capy Spa, you help Pipa, a relaxation-loving capybara, push herb buckets into hot springs to prepare the perfect bath. With 30 carefully crafted levels, two charming biomes (Savanna River and Forest Onsen), and a soothing soundtrack that blends with the rising steam, every stage invites calm and thoughtful moves.
Emotional Damage Incoming! The most ridiculously epic Souls-like parody ever created meets outrageous humor in this absolutely insane action-RPG! You’re no chosen one – just a blacksmith with questionable bean-eating habits who accidentally gained ancient dragon powers. Now, you’re humanity’s last hope, and it’s time to show these evil corporations what REAL power smells like!
Again you are alone against the hordes of hostile spacecrafts where you can only rely on yourself. It is the victory or the death! An automatic station deep in space has sent an alarm signal and then the connection is disrupted. Your spaceship set off there to carry out reconnaissance. But all of the sudden you encounter huge forces of an unknown enemy. Now there’s no way back – you either defeat them or die. This game is a vertical scroll-shooter with numerous enemies and a gradually increasing level of complexity.
A squad of mutant kids from the hood is humanity’s last hope in this colorful, humor-packed zombie apocalypse. Blast freaky zombies with ridiculous guns, spray wild graffiti across the city, and face a monstrous Zombie Boss at the end of every mission. Each hero in the squad offers a unique playstyle: choose yours, dig the weirdest guns out of dumpsters, and enjoy the insane headshot animations.
Journey of Johann is an action-adventure platformer with puzzle elements. Make your way through levels and a boss with different challenges and obstacles. Collect goblets and secrets and beat time trials. Use your weapons as tools such as climbing, blocking hits, and defeating enemies. The game was designed with speedrunning in mind.
Pogui – February 25 Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Safely guide a lovable pup through crazy platforming stages so he can get back to his naptime! Pogui is just a little dog who wants to take a nap, but crazy stuff keeps happening around him! Guide the lovable pug through dreamlike worlds and help him get to bed. Pogui is a side-scrolling precision platformer presented in retro pixel art style. Run, jump and dash your way through colorful but hazardous levels!
UFOphilia is a first-person psychological horror game where you explore areas marked by alien phenomena. Use specialized equipment to detect, identify, and photograph aliens, but do so at your own risk… They are watching you too. Equipped with advanced tools, your mission is to detect, identify, and photograph extraterrestrials, each encounter involving unique behaviors and unpredictable dangers.
A small town in the far north goes about its life: preparing for the Festival of the New Star, decorating streets, celebrating. The festival is inseparable from a cycle that repeats month after month. And Sonya stands at its center. She’s part of a story she’s still trying to understand. A kind girl with a sharp mind and countless questions, she searches for answers among snow and lights. Sonya helps friends, makes new ones, explores hidden corners, fights spirits, and solves puzzles. She acts, hoping her actions will lead to understanding.
Buy cooking equipment, prepare delicious meals, and serve hungry customers. Upgrade your setup, read customer reviews, and expand your business to become the top fast-food joint in the city.
Golfing Over It with Alva Majo is a discouraging game about climbing a surreal mountain with a golf ball, a different take on 2017’s hit Getting Over It with Bennett Foddy. Experience the challenge of climbing an unyielding mountain without infuriating controls being part of that challenge. Bennett Foddy has played this game and granted it his blessing.
Hunt the Night is a retro-style action-RPG that blends fast, skillful combat with dark fantasy lore. Play as Vesper, a member of the Stalkers, and traverse the ruined world of Medhram on a mission to save humanity from a deadly cycle of annihilation. Endure nightmarish overworlds, slash through horrific dungeons, face brutal bosses, and wield an arsenal of powers in a relentless struggle against the Night itself.
Unleash chaos, control magic, and save the village… with a flute. Manairons is a 3D action platformer game inspired by the legends of little creatures living in the Pyrenees. Help Nai face off against the landowner who has taken control of a charming village using the power of the “canut,” with magic, flute, and plenty of chaos.
Get ready for an underground adventure full of charm and strategy! In Mole Cart Mining, you guide a determined little mole riding a mine cart while rotating tracks on a hexagonal grid to create the perfect route. The goal is simple and satisfying: collect every mineral and reach the exit in style.
No Sleep For Kaname Date – From AI: THE SOMNIUM FILES
Iris has been abducted by aliens?! Finding herself on board a mysterious UFO and tasked with completing a bizarre escape game, Iris knows there’s one person who she can always count on for help: Kaname Date, Psyncer! As Date, conduct investigations, solve escape game puzzles, and Psync into the dreams of potential suspects to help Iris escape and unravel the mystery behind The Third Eye Game!
Sands of Aura is an open-world action adventure with a fantasy setting of a realm in its twilight–a world buried beneath a sea of sand. Sail across the sandseas to return life to a dying world in an unforgettable experience that is equal parts engaging story and unrelenting, souls-like combat.
A total of 300 questions with easy, normal, and hard difficulties have been included. Complete problems to unlock background effects and BGM tracks. There are 3 background effects and 3 BGM tracks. Sudoku allows you to use your brain while also being soothed by the effects and BGM.
The gods of Olympus seek a mortal champion to fight against a rising darkness. Only those who endure their trials may be chosen. In Trials of Olympus, you journey through the realms of Ares, Artemis, Hades, Poseidon, and Zeus. Each god’s domain holds three great trials — vast platforming levels filled with traps, enemies, and divine essences to recover. You cannot fight, for no weapon is yet yours. Instead, rely on agility and wit.
What if you could freely choose another life? WorldNeverland – Elnea Kingdom is a sandbox life simulation game where you can move to a fictional kingdom you’ve always dreamed of and enjoy a carefree life. Why not weave a grand story spanning generations with your own hands?
Aquamarine is a turn-based playable comic book about surviving in an alien ocean. Inspired by the psychedelic sci-fi of the ’70s & ’80s, Aquamarine combines the mystery of old-school adventure games and challenging roguelikes with elements of survival, exploration, and puzzle solving. Journey across a water world reclaimed by nature. Overcome survival and navigational challenges as you discover the planet’s lost history. Master your pod’s controls, study the ocean wildlife, and solve environmental puzzles to help you find your way home.
This game is worth every penny, and you should buy it right now, why? Firstly because the whole story was written during a livestream, which makes the story totally nonsensical! If this doesn’t convince you remember that not only do I have a gun, I also know all your secrets. This is of course a joke, I do not know your secrets, yet.
You’ve washed ashore on a mysterious island where ancient emojis have awakened — and they’re not happy to see you. This rogue-like first-person shooter throws you into wild, fast-paced combat against tiki emojis wearing carved masks and wielding primal powers. Before each run, customize your experience with crazy modifiers: make enemies bounce, wear funny hats, or unleash volcanic chaos for maximum challenge. Choose your arena — from overgrown jungles and hidden beach ruins to ancient temples filled with deadly traps — each location has its own hazards, secrets, and surprises.
Manage your mini racer car shop, sell mini cars and spare parts, and unleash your creativity with custom builds. Test drive your creations on the racetrack before putting them up for sale. Transform your shop into a haven for mini car enthusiasts and build a thriving business in the process!
Showcase your style and become a supermodel in one of the best shopping games! No matter what your fashion style may be, this shopping mall has exactly what you’re looking for! Get a fabulous new hairstyle at your favorite hair salon Chic Cuts, and dress up in the latest hot trends from our stylish shops! It’s Black Friday! The excitement is real as you race to grab the clothes you need before they vanish from the shelves! Dress up in shirts, skirts, shoes, and accessories, or get expert advice from your personal shopper!
Solar Machina is a vibrant 2D pixel art platformer where you control a robot on a colorful journey through tropical landscapes filled with traps and enemies. As you progress, your robotic suit evolves, granting new movement abilities that transform how you play. With smooth controls, distinct biomes, and a nostalgic chiptune soundtrack, Solar Machina offers a satisfying blend of challenge, rhythm, and exploration that keeps engagement from start to finish.
In a realm between life and death, a confused soul seeks redemption and freedom from a past life filled with misguided choices. Playing alone or together via co-op multiplayer, command a soul in search of the exit from this dark and desolate realm. Use the environment to your advantage and avoid treacherous traps to clear 30 challenging levels of hauntingly morose pixel art.
Welcome to the untamed frontier! In Wild West Tycoon you are tasked with transforming the rugged Wild West into a thriving economic powerhouse. This low-poly style simulation game invites you to master the art of frontier entrepreneurship where every decision counts and every enterprise takes you one step closer to building a legendary empire.