Video: Digital Foundry Tests Switch 2’s GameCube Emulation

Latency, performance and resolution investigated.

GameCube has joined the Switch 2’s library of classic games, and it was recently updated with Mario Smash Football. While the service’s experience has been fun so far, there have also been some reports of underlying issues with the emulation.

Now, Digital Foundry has tested GameCube emulation and backward compatibility – investigating latency, analogue stick issues, frame drop issues on Switch 2, and resolution and performance improvements. The verdict is “certain details clearly need attending to by Nintendo”.

Read the full article on nintendolife.com

The Best Deals Today: Apple AirPods Pro 2, Split Fiction, Kingdom Come: Deliverance II, and More

We’ve rounded up the best deals for Saturday, July 12, below, so don’t miss out on these limited-time offers.

Apple AirPods Pro 2 for $149

Apple AirPods Pro 2 are still $100 off after Prime Day, and it’s hard to argue that there is any other deal better than this right now. For $149, you are getting some of the best and most convenient earbuds out there, which are perfect for taking calls, listening to music, and so much more.

Split Fiction

Split Fiction is still one of my favorite games of 2025 for many reasons, but above all else, it’s an unforgettable time with a friend. This co-op adventure stars two writers, Mio and Zoe, as they traverse through their stories that have come to life thanks to a company called Rader Publishing. If you’ve been looking for a new co-op experience, it’s hard to find any co-op game better than Split Fiction this year.

Kingdom Come: Deliverance II

Kingdom Come: Deliverance II released this February, following the story of a young man named Henry who seeks to avenge his parents. This is the lowest we’ve seen the game since release, so it’s a great time to pick up a copy. In our 9/10 review, we wrote, “Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original’s ideas to fruition.”

Save Big on Samsung Gaming Monitors

Woot has two excellent Samsung gaming monitors on sale this weekend, and you can save up to $900! The first monitor we recommend is the 32″ Samsung Odyssey G8, which is fitted with a QD-OLED panel and supports a refresh rate of 240Hz. This monitor is best for the richest visuals, as the OLED technology allows for true blacks. On the other hand, the Samsung G9 49″ Curved OLED Gaming Monitor is a beast that will instantly transform any setup. While this monitor is normally $1899.99, you can score it for just $999.99 this weekend.

Donkey Kong Bananza Out This Week

Donkey Kong Bananza is out this week, so now is the time to lock in your copy. Bananza is set to be DK’s biggest adventure yet, and this time, he’s joined by a young Pauline. The two are tasked with heading to the very core of the planet, where wishes are supposedly granted. If you are looking for the next big game on Nintendo Switch 2, this right here is sure to be it.

Request A Nintendo Switch 2 Invitation on Amazon

Amazon has at last listed the Nintendo Switch 2, and you can request an invite to purchase the console now. Once you are selected, you will receive an email that will allow you to add the system to your cart and purchase it. There is no telling when these invites will run out, so I recommend requesting one, even if you might purchase the Switch 2 elsewhere.

Splatoon 3 for $39

Splatoon 3 just recently received a Nintendo Switch 2 update, so there has never been a better time to jump in! This action-packed game has a ton of content to explore, and the multiplayer modes never get old. In our 9/10 multiplayer review, we wrote, “Splatoon 3 takes everything that Splatoon 2 built and makes it greater with an abundance of smart changes and satisfying new weapons and bosses.”

Feature: 33 Games With ‘Secret’ Performance Bumps You Should Revisit On Switch 2

Update: Now with even more games.

Update: And we’re back for a final (hmm, we’ll see, but probably final!) round of 11 more Switch 1 games that are worth revisiting on Switch 2. To check those out, head to the bottom of this page and click on page 3 to see even more improved goodness!


One pleasant surprise of the Switch 2 launch, beyond the advertised upgrades — free and otherwise — to various Switch games, has been seeing how some Switch games that once struggled to hit their frame rate targets have gotten a nice boost on the new console.

Read the full article on nintendolife.com

Of Ash and Steel Is an Old-School RPG With On-the-Job Training for Fantasy Adventurers

Dispatched by the crown as part of a secret expedition to a remote island part of the realm, you’re ready for a life of adventure. But in third-person RPG Of Ash and Steel you’re not one of the highly-trained, well-armored holy knights trying to enforce the will of the king… you’re the clever orphan-turned-cartographer along for the ride because the maps of the island, Grayshaft, are pretty bad. Perhaps they’re bad because the island suffers periodic volcanic eruptions so devastating that it’s blanketed in deadly ash that cakes inside your lungs and kills you, eruptions so awful that ships avoid the island for the entire year when one seems imminent.

Which is obviously why brave cartographer Tristan has agreed to go there. And so like many fantasy protagonists, Tristan will soon be in way over his head—all because he wanted a bit of adventure—when the holy knights are all dead and he’s the only one left to deliver the urgent missive. At least, that’s what a hands-on preview with a beta build tutorial and first few hours of Ash and Steel told me.

Of Ash and Steel looks like a pretty traditional RPG, reminiscent of classics from the 2000s. It’s unapologetic about not giving you quest markers or anything but in-world directions, but at the same time it does highlight loot on the ground or chests you can interact with when you’re near them. It’s somewhere between Gothic and the first Witcher game, in its own way, with a nod toward the survival-centric games of the last decade or so. While it doesn’t go all-in on survival and encumbrance, Ash and Steel still has something of the 2019 RPG Outward in it.

It’s unapologetic about not giving you quest markers or anything but in-world directions.

More than anything, Of Ash and Steel feels like a game in the legacy of dearly departed mid-tier RPG studio Piranha Bytes, creators of the Gothic, Risen, and Elex series. That includes the signature campy acting mixed in with some decent drama, as well as plenty of oddball and unexpected humor. (One early quest has you finding the soiled trousers of a man who, when drunk, just craps himself and leaves the pants right there to clean up later.)

Perhaps its most old-school feature is how it has no level scaling in its world—creatures are a fixed level in a fixed location, forever. You’re warned early on that going off the path can be dangerous, and each new enemy encounter is often a question of getting close enough to see if it massively out-levels you before you decide to try and take it on or not—and hope for good loot when you do. Coupled with that lethal-but-rewarding exploration is the rudiments of a survival system, where staying fed and watered is a must to survive, and setting up shop at pre-determined campsites lets Tristan rest and cook to regain hit points and pick up buffs. It also passes time, which is useful in a world where the NPCs and monsters follow a schedule of their own as to when and where they appear, or even when they’re taking a nap and won’t talk to you about your very urgent quest.

Tristan has three skill trees, and perhaps the most pressing one is Combat. Investing in combat skills lets you pick up to three different stances to fight from, each of which looks to have different effects based on what kind of weapons you’re wielding—there were axes, swords, clubs, daggers, and a crossbow. Sadly, poor starter Tristan wasn’t strong or competent enough to wield most of them.

Which is a big part of what I think the story developer Fire Frost is telling with Of Ash and Steel. This isn’t a fantasy hero game where your character starts as competent at any useful skills relevant to his current situation. It’s going to be a zero-to-hero story, with other characters in the world reacting to Tristan as he grows stronger. “If at the beginning of the game you were treated like a ragamuffin,” said Fire Frost, “by the end of the game the characters will literally bow to your feet.”

There was a hint of that in action during the preview play, as characters who previously saw Tristan dressed only in threadbare clothing later had complimentary things to say about a suit of basic armor I’d purchased. Where before they’d just asked: “Are you really wearing that?” they later said, “Ah, I had a sturdy suit like that when I was younger.”

And a sturdy suit of armor is much needed, because the fighting can get pretty brutal. Armor will help you survive a few hits, but the stamina-based combat was really based around perfectly timed dodges and parries. Tristan’s attacks, at least at the start of the game, are slow and clumsy—he’s literally never fought before. As he got combat skills, though, he moved more confidently and picked up the ability to parry in a way that opened up enemies for counterattacks. That blended well with a fast knife, which let him get in those hits before quickly going back on his guard. Still, there’s some tweaking to do on the early stages of the fighting—some people will definitely bounce right off of how clumsy Tristan was, or just won’t be familiar with the time-honored strategy of “train the difficult enemy into a nearby powerful NPC.”

A sturdy suit of armor is much needed, because the fighting can get pretty brutal.

Speaking of trying to survive, that’s the focus of Tristan’s other two skill trees: Survival and Crafting. They’re much more down-to-earth, practical skillsets simply due to their nature. Survival lets you keep yourself fed and alive, while Crafting lets you upgrade and upkeep your equipment. Crafting also does one very important job: Makes you money. Quests and other odd jobs are a great source of experience and cash, sure, but paying people to train Tristan in all these new skills ain’t cheap.

What was cool is that investments of money and skill points into the Craft and Survival trees actually did pay off in combat. A good craftsman can better sharpen their weapon for bonus damage, or reinforce their armor for extra defense. Survivalists, meanwhile, could pick up nasty tricks like thrown daggers and the use of poisons on their weapons—though poor preview Tristan was a bit too intellectually dull and low-level to get to try those skills out.

Even with all the advantages of level and time, however, Of Ash and Steel is definitely going to be a game where you get your butt kicked. A lot. Quicksave, I expect, is Tristan’s greatest friend in the world. Enemies hit hard, and enemies that are higher level than you hit extremely hard—or even so fast that poor low-level Tristan simply stood no chance of reacting in time, let alone getting a single attack in. As a result, he got splatted by a lot of things. He got mauled by a giant rat-thing. Trampled by a big bug. Eaten by a lizard-thing. Dismembered by all manner of bandits, both living and apparently undead.

And the only dang reason Tristan didn’t get splatted by this giant troll is because when everything can splat you, well, you get pretty good pretty fast at running and climbing your way out of danger.

While some people might find that kind of thing frustrating, Of Ash and Steel was pretty nice on that count. The action-RPG combat was somehow clunkier than a FromSoftware game but settled into its own rhythm after a while, and hopefully gets more and more fluid with more skills and abilities in the full game.

Don’t expect miracles from Of Ash and Steel, but the preview was evidence of a promising mid-tier RPG that’ll likely enthuse ye olde genre purists while still being accessible and interesting enough to draw in lovers of more modern character-driven action.

Talking Point: What Are You Playing This Weekend? (12th July)

Fun in the sun.

It’s looking like it’ll be a hot one this weekend, and while gaming may not be the first thing that comes to mind, you know we’re all going to need some time chilling in the shade at some point.

Before we get into this week’s What Are You Playing, let’s recap the major news from the past seven days. The biggie was a tasty slice of Donkey Kong Bananza info from a new IGN interview, where we learnt the game’s director and producer, its Switch 1 origins, and how the team got its DK inspiration. Only one week to go!

Read the full article on nintendolife.com

Ys X: Proud Nordics Reportedly Includes 120fps Performance Mode On Switch 2

Launching in Japan this month.

The Switch 2’s packing a lot more horsepower than the original system, and as a result, a lot of games and series can now ship with higher resolutions and improved performance. With this in mind, the upcoming release Ys X: Proud Nordics will apparently support up to 120fps on Nintendo’s new hybrid system.

This information comes from Japanese outlet Inside Games (via RPG Site), with the source reporting there’ll be a special mode to prioritise performance, where players can apparently experience “smoother movements” thanks to the higher frame rate. The default performance is said to be 60fps.

Read the full article on nintendolife.com

More Donkey Kong Bananza In-Store Demos Are Releasing Next Week

Available at select retailers in Canada.

We’re now less than a week out from the arrival of Donkey Kong Bananza and Nintendo has announced it’s releasing more playable demos into the wild.

If you happen to be located in Canada, Nintendo of Canada has revealed there will be playable demos of the new game at select EB Games and Costco stores. You’ll be able to go ‘hands on’ with DK’s new outing between 18th – 19th July at Costco Canada, and you can experience the new game at EB Games Canada between 19th – 20th July.

Read the full article on nintendolife.com

‘The Hundred Line’ Dev No Longer Sees “Bankruptcy As A Serious Future”

It’s selling “pretty well” at this point.

Back in May, we reported how The Hundred Line developer Too Kyo Games was “on the brink” of collapse. Fortunately, the strong sales of the game appear to have turned the company’s future around.

Speaking to Bloomberg, co-director (and Danganronpa creator) Kazutaka Kodaka has revealed the title is “selling pretty well” at this point, and although no figures are attached, he goes on to mention how he no longer sees “bankruptcy as a serious future” for the team. The studio also has a brand new game in the pipeline.

Read the full article on nintendolife.com

College Football 26 Review in Progress

There’s an old idea that second efforts generally aren’t as good as the first. It’s called the sophomore slump, and there are a dozen reasons for it. Sophomore students don’t care as much as freshmen; bands have less time to write, practice, and record a second album than the “breakout” hit they worked on for years before anyone knew who they were; athletes who have exceptional rookie years regress to the mean; and so on. There’s no denying the power of new car smell. I think part of the reason College Football 25 popped off as hard as it did (and trust me if you’re unsure: it popped off) was it’d been more than a decade since NCAA 14 and people really, really wanted a new game based on college football. It didn’t hurt that it was also a good game, but the yearly “it’s the same game as last year” fatigue of the sports genre hadn’t set in yet. That makes College Football 26 the real test.

I’ll be honest, reader: I haven’t had a ton of time with this sequel yet (I’ve been busy finishing up my review of Mecha Break, which I thought was pretty great), so these impressions are going to be pretty light. One of the things I’m interested in as I play more is how this car handles after we’ve put some miles on her, and if it falls into the same slump so many games, bands, and students have hit before it. But while that remains to be seen, I’m having a pretty good time so far.

Part of that is College Football 26 is built on a really firm foundation. College Football 25 was a good game, and it still has that infectious spirit and sense of tradition that made it a nice change of pace from the more straight-laced Madden. From what I’ve seen, College Football 26 builds on that in good ways. One of the things I’m appreciating most is the Trophy Room, which tracks the real world trophies you’ll accumulate across your entire career, no matter what mode you’re in. It’s cool to see stuff like the Heisman Trophy, the Unitas Golden Arm Award, and the Orange Bowl Trophy collected in one place, and be able to learn about them, too. There’s a lot of history to college football, and I appreciate that EA has tried to capture that.

So far, most of my time has been spent sneaking Quick Play games in where I can, so I haven’t really dug into College Football’s major modes too much yet (something I plan to remedy this weekend), but I have noticed some on-the-field stuff that makes me happy.

Better defenders can now make plays average ones can’t.

The little change I’m happiest about is to how defenders play the football when it’s in the air. If you’ve played College Football or Madden in the last few years, you’ve probably been intercepted (or had one of your defenders intercept) a pass that they can’t see without turning around. They’ve essentially got eyes in the back of their heads, and it could be very frustrating. EA has said they’ve changed that, and in my testing, it’s proven true. Now a defender has to see the ball to pick it off, and you’ll notice defenders turning their heads (or not) before the ball arrives. If they don’t, however, it doesn’t mean that defender can’t make a play on the ball. They can still swat it. It’s a good change because it’s two-fold: you now actually have a reason to swat the ball down instead of going for the pick every time, and better defenders can now make plays average ones can’t.

I’m also a big fan of dynamic subs and custom zones for defenders. The former allows you to swap players on the field and not just on the playcall screen (thank God), though you may have to wait a play for the substitution to take effect, and the latter is the defensive version of last year’s custom stems for routes on offense. I enjoy the defensive game more than the offensive one, so being able to set where I want my zones to be on the field in real-time and not in a menu is welcome. I’m enjoying playing around with this stuff, and I imagine I’ll be using it quite a bit.

Now that I have the time to really dig into College Football 26, I am excited to see all the new additions to Road to Glory, where I’m really looking forward to being able to play my high school career, as well as all the new bells and whistles in Dynasty, which is where I imagine I’ll be spending most of my time. But the on-field stuff is where it counts. I can’t say yet if EA has avoided the sophomore slump with College Football 26, but I’m going into this year optimistic, and that’s not nothing.

Review: Tony Hawk’s Pro Skater 3 + 4 (Switch 2) – A Welcome Reminder Of The Series’ Glory Days

Ollie, Ollie, Ollie, Oi, Oi, Oi!

I have to admit, I was really nervous about Tony Hawk’s Pro Skater 3 + 4. I played the first ‘1 + 2’ collection back in 2021 and absolutely loved it, but my early teenage years were shaped by the Birdman’s third and fourth console outings. So to say that a lot was riding on Iron Galaxy’s remake would be an understatement, and early concerns regarding THPS4’s shift in structure definitely rattled me.

Thankfully, I can wholeheartedly say that this latest nostalgic revisit to what I would argue was the peak of the Tony Hawk’s series is a success – albeit with a few caveats.

Read the full article on nintendolife.com