Goddess of Victory: Nikke Game Director Discusses Third Anniversary Event and the Game’s Future

The third anniversary of Goddess of Victory: Nikke arrives in November, and today it launched its biggest in-game event yet that includes the culmination of the main “Rapture Queen” storyline and the largest-scale battles the game has seen.

If you don’t know about Goddess of Victory: Nikke, it’s a free-to-play third-person idle shooter from Korean developer Shift Up that’s available on Android, iOS, and PC. Downloaded more than 45 million times since its launch in November 2022, it has a roster of more than 160 “Nikke,” android soldiers who you take into battle in an effort to reclaim the overworld from a vicious race of aliens called Raptures who forced humanity to flee underground.

That conflict comes to a head in this new story event, which will see players face off in a final battle against the evil Rapture Queen. But that’s just scratching the surface of what’s coming in the anniversary update. The other big addition is the new Surface Beta mode, which features large-scale simulation-style battles where you assemble Nikke squads, fight Raptures, collect resources, and capture strongholds.

And, of course, it wouldn’t be a major update without new recruitable characters. New SSR characters Nayuta and Liberalio will be recruitable through the normal gacha system, while SSR Chime will be a free anniversary event character. Nayuta and Liberalio will take center stage in the new story content, with Nayuta rallying her Pioneer Squad against the Rapture Queen, who Liberalio reveres as a mother figure.

The anniversary event adds a new gacha costume for Red Hood and pass costumes for Crown and Siren. Plus, it’s bringing back a re-run of the powerful Pilgrim characters, letting you choose one of Modernia, Dorothy, or Red Hood as your exclusive event pull. And there will be limited-time challenges like new boss fights, a new Union Raid, Solo Raid, and multiple minigames and events.

With the third anniversary fast approaching, we chatted with game director Yoo HyungSuk. He’s a 15-year veteran of the Korean gaming industry who started his career as a combat planner on MMORPGs. His previous work also includes being the director/planning director for games like Overhit and Lost Ark. He joined Shift Up in 2020, when he was named game director of Goddess of Victory: Nikke. We talked to him about the game’s successful three-year run, how the dev team approached the new anniversary content, their plans for the future, and more.

According to your livestream, the new anniversary story content leads to what is a “final battle.” Could you explain why such a storyline is being launched at this point?

Yoo HyungSuk: Since launch, Nikke has had a considerable number of stories that are spread in all directions. We realized the need to slowly gather the stories that have branched out over the past three years into a single storyline, and the third anniversary is the starting point of this plan.

Nayuta, the featured character for the third anniversary update, is unique compared to previous Nikke characters. Can you talk about the concept behind the development of this character and the different abilities they have?

Yoo HyungSuk: All members of the Pioneer squad are based on classic JRPG parties. Snow White is the heavily armored knight and tanker. Scarlet is the agile swordswoman and DPS. Rapunzel is the priest who heals. That’s how it works.

Nayuta is the fourth member, so she was designated as the monk who supports. We didn’t want her to be stronger than the other three members in combat, so we developed her to focus on utility, which led to the abilities she has now. Her main ability is using her clones to learn massive amounts of information. As a former D.E.E.P. member, she’s also familiar with over-technology.

You’re also introducing a new gameplay mode called Surface Beta to launch alongside the third anniversary. Can you tell us more about it?

Yoo HyungSuk: As its name suggests, the Surface Beta content allows players to explore the biggest world in Nikke. To make the experience more immersive, we decided to adopt a simulation-style battle system instead of the existing shooting battle format. We incorporated fun elements across the expansive field, such as uncovering hidden areas and solving puzzles. Mainly, we want players to experience the battles against Lord-class Raptures. As Raptures have basic gimmick patterns based on the surface, it is important to choose the squads’ locations wisely. We will also introduce even stronger bosses in the future, so stay tuned for more!

Your dev team has consistently created new minigames throughout Nikke’s three-year run. What factors are usually considered when deciding what type of minigame to develop?

Yoo HyungSuk: In major events like this anniversary, minigames are not mini. Given how important this update is, we put more effort into the game mode, with this one featuring a never-before-seen genre with unique visuals and an impressive scale. It’s a management simulation-style game where you restore Eden, which was destroyed for a mysterious reason.

Just the fact that we’re here celebrating the three-year anniversary shows how successful the game has been and how it’s maintained a connection with the community. What do you think are the reasons for that success?

Yoo HyungSuk: We think our Commanders enjoy unique content and stories that are different from other games. In this age of content overload, providing gameplay, visuals, and stories similar to other titles would be nothing short of boring.

Fans of our game have a deep understanding of our content and stories. Since we have to keep delivering excellent content and narratives without disappointing them, we really try to emphasize to the whole development team that they should truly love the game and then it’s not just work. We will continue keeping this in mind and work harder to make our game better, so please stay tuned.

Since Nikke first launched, what have been the biggest difficulties you’ve run into and how did you overcome them?

Yoo HyungSuk: In the past three years, our biggest problem has been figuring out how to adapt to this fast-changing era and deciding what content and stories we should deliver to bring players for maximum fun. This issue has persisted for three years and will continue into the future. We are game developers, and fun is the core value of any game, so it’s only right that we face this challenge and keep bringing more fun and new content to our players. So it’s both a joyful and difficult journey.

That’s an interesting perspective. Do you think needing to adapt to that change has helped keep the dev team engaged? I imagine it can sometimes be difficult working on the same game for years even after release, dealing with complacency or burnout. But do you think having those consistent challenges to overcome helps with that?

Yoo HyungSuk: Yes, when we set endless goals it’s indeed possible to encounter problems like job burnout. Like boxers, we need to constantly compete, prove our ability, and have strong mental resilience.

This is why, from the very beginning, we’ve emphasized to the development team that, rather than aiming for zero mistakes, what matters more is learning from the mistakes and growing. After adopting this mindset, we noticed that continuously setting goals actually helps improve the team’s focus.

You’ve been able to collaborate with some big franchises, from Evangelion to Stellar Blade to Nier: Automata to the recent Resident Evil. What’s the process in deciding who to collaborate with?

Yoo HyungSuk: Collaborations are decided through various discussions, but recently, we’ve focused on finding IPs that players who like Nikke will enjoy, even if they’re not familiar with it. We designed the Resident Evil minigame with this perspective in mind, and we hope players are having fun with it.

Nikke has also shown up at some surprising real-life events, like the San Diego Padres baseball game and on the Hudson River in New York. Will we see Nikke at other real-world events in the future?

Yoo HyungSuk: Of course! Bringing multifaceted enjoyment that goes beyond the game to our Commanders makes us happy. In particular, seeing Rapi throw the first pitch at Petco Park in San Diego was especially an honor for us. We’ll continue to do our best, so please keep watching us.

Speaking of the future, what does Shift Up have planned for Goddess of Victory: Nikke in 2026?

Yoo HyungSuk: In 2026, we will continue to work hard to give you fun experiences, both in-game and beyond. We’re preparing various events and updates to surprise you, and we’re ready to bring more special surprises for the 3.5 and fourth anniversaries. I’m already excited now. In 2026, we also plan to improve the quality of our operations to provide a more stable experience. Hope you all enjoy the game.

Since the third anniversary’s story is centered around the “final battle” theme, could you give us a hint about what comes next?

Yoo HyungSuk: We hope in 2026 our story could move on to the next stage. We plan to gather the countless stories we’ve told so far, converge them into one culminating point, and then move forward.

Nikke has built up quite a following of passionate fans around the world in its three years. As we celebrate the anniversary, is there anything you want to say to the players who’ve been on this journey with you?

Yoo HyungSuk: This year, we participated in the LA Anime Expo with Cosmograph and had the opportunity to talk to American players in person. Many of them expressed their gratitude, and some even shed tears of excitement upon meeting us. This left a lasting memory in my heart.

For those of us who spend all day in the office, this opportunity to meet players in person is extremely invaluable. Being able to personally feel the love from fans is truly blissful. Although developing the game and providing live service is sometimes hard and exhausting, the support from players pushes us to overcome difficulties and pick ourselves back up over and over again, and come up with more exciting and fun events.

Goddess of Victory: Nikke is available to download for free on the game’s official website, or on the App Store or Google Play. You can also join the game’s community on Discord, Twitter, Facebook, or YouTube.

Former Suikoden and Romancing Saga devs release fairytale RPG Stray Children, with a plea to never spoil the ending

Onion Games have released the English language version of Stray Children, a “bittersweet, fairytale RPG” I hadn’t heard of till Oisin wrote it up in June, and then became very excited about.

Created by Onion Games, the developers of Moon: Remix RPG Adventure, Stray Children takes place in a world of kids besieged by monstrous adults. The kids live in a stronghold, while the adults, aka Olders, roam the landscapes beyond, each “carrying the heavy load of their own inadequacies, self-doubt, and all of the grievances that grown-ups gather”.

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Guide: Everything Included In The Animal Crossing: New Horizons – Nintendo Switch 2 Edition & Free 3.0 Update

Nook and see.

Animal Crossing: New Horizons – Nintendo Switch 2 Edition and the accompanying Ver. 3.0 update arrive on 15th January 2026, and there’s a lot packed into them.

Below, we’ve listed everything included in the ACNH 3.0 update — which is coming to the base Switch 1 game too — and outlined all of the Switch 2 Edition additions (heh), so you can see all of the new stuff at a glance.

Read the full article on nintendolife.com

Setting the World Stage for Virtua Fighter’s Return to Xbox

Setting the World Stage for Virtua Fighter’s Return to Xbox

Virtua Fighter Hero Image

Ready? Go! Virtua Fighter 5 R.E.V.O. World Stage officially launches today for Xbox Series X|S, marking its triumphant return to the Xbox platform after an almost 20-year absence. A lot has happened with Virtua Fighter over those many years, and the timing couldn’t be more perfect for Xbox players to get back into the ring to compete in what we feel is the most refined Virtua Fighterentry yet.

Not only did we add some long-awaited features that fighting game fans have been asking us for, such as cross-play support, rollback netcode, an expanded training mode, and the return of series antagonist Dural as a downloadable character. But we are also adding a brand-new single-player mode to the game – World Stage!

On that topic, we have asked the Legacy Virtua Fighter Project producer, Seiji Aoki, to talk more about World Stage mode and what it adds to Virtua Fighter 5’s enduring legacy.

“When we originally released Virtua Fighter 5 R.E.V.O. earlier this year, a lot of fans who bought the game really wanted to see single-player content get added to the game. The new World Stage mode was created in response to this. In a way, we wanted to prove to fans that we are always listening to them, and to that end, we wanted to make this new release the best Virtua Fighter yet.

“Perhaps the older Virtua Fighter fans may remember that in Virtua Fighter 4 Evolution, a game I worked on, there was this feature called Quest Mode which quickly became a fan favorite. There, you had to fight your way through these arcades inside this city. From there, you would then start to make a name for yourself by competing in local tournaments. The CPU players you faced were based on real-life player data taken from Japanese game centers (or arcades).

“World Stage mode was directly inspired by Quest Mode. Here, you will participate in this huge tournament where you can name your opponents and play against CPUs based on real-life professionals, with real names you may recognize!

“On top of that, the team spent a lot of time packing this new mode with plenty of content so they can stay engaged for a very long time. For example, there is a list of challenges featured in this mode that includes objectives such as climbing through the many ranks, that will unlock in-game items that players will be able to customize their characters with. There are also side tournaments that will feature their own unique rivals you can compete to win exclusive titles you can use online.

“In our eyes, this mode is an easy recommendation both for those new to the franchise and those returning to the game, so the team is really excited to see how players will react to it.

“Features like the World Stage mode and multi-platform cross-play support (a first for the Virtua Fighter franchise) are all thanks to our amazing community which has been supporting us all this time, giving us all this great feedback and comments that allow us to improve upon the game. We would love it if they kept sharing us their thoughts, and we will continue to appreciate their support as always.”

Virtua Fighter 5 R.E.V.O. World Stage 30th Anniversary Edition

SEGA


14

$49.99

Celebrate the 30th anniversary of the first 3D fighting series – this edition includes exclusive costumes, pre-production artwork, soundtracks, and more.

30th Anniversary Edition contains:
“Virtua Fighter 5 R.E.V.O. World Stage” Base Game
VF 30th Anniversary Swimsuit Costume Set
VF 30th Anniversary Soundtrack Collection
VF Pre-Production Artwork
DLC: Legendary Pack & Yakuza Series Collaboration Pack
VF 30th Anniversary Ranking Titles

The pioneer 3D fighting series continues to evolve as Virtua Fighter 5 R.E.V.O. World Stage arrives on Xbox Series X|S.

Virtua Fighter 5 R.E.V.O. World Stage takes the gameplay of Virtua Fighter 5 to new heights:

Rollback Netcode and Cross-play support let you take on any challenger, anywhere, across the globe in the most intense battles yet.

A brand-new single-player mode, “World Stage”: Challenge powerful rivals on a solo quest to become the ultimate fighter

Enhanced replay functionality and improved training tools.

The post Setting the World Stage for Virtua Fighter’s Return to Xbox appeared first on Xbox Wire.

Thief VR: Legacy of Shadow launches December 4 on PS VR2

Since first launching in 1998, the Thief series of stealth games helped define the genre, maintaining notoriety across several games spanning nearly three decades. Steven Gallagher (Creative Director at Eidos-Montréal) and I are here to give PlayStation Blog readers the first glimpse into the next iteration of the franchise, Thief VR: Legacy of Shadow.

Thief VR: Legacy of Shadow launches December 4 on PS VR2

Thief VR is coming to PlayStation VR 2 on PlayStation 5 on December 4, available for pre-order on the PlayStation Store now. We’re also sharing the latest gameplay trailer captured on PS VR2. This trailer demonstrates how Thief VR is an opportunity to step into the boots of a Master Thief and embody what makes the franchise unique in a compelling new take by developer Maze Theory and publisher Vertigo Games, aided by the OG Thief creators at Eidos-Montréal.

Takes a thief to make plans for a thief

Every great Thief game includes an array of tools and challenges that naturally encourage avoiding combat using stealth, numerous solutions to any problem, and requiring close attention to your surroundings using all senses. It can be challenging at first, but taking your time can make it feel incredibly rewarding. Levels are fairly open and non-linear to support player agency—a trademark of the immersive sim genre. Allowing players to do what they want, not what they’re told, says Steven, is a staple in allowing their own unique narrative to emerge.

Utilizing dark shadows to progress through darker plots, powerful, oppressive atmospheres, plus a bit of dry wit are all signature elements of Thief storytelling—and each aligns with the immersive simulation of VR. “The sense of presence VR provides makes the experience all the more intense and engaging,” says Steven. “The immediacy of being able to naturally use your head to watch your back as your hands pick locks with the help of haptic feedback, is as real as it gets to being in the City.”

Darkness is a solo thief’s only ally. PS VR2 OLED lenses have a stronger, more natural contrast, giving a competitive advantage in the shadows. Next-gen sound integration helps players listen closely for danger. There’s a sense of tangible anticipation and intimacy created by sneaking around in the dark in VR —peeking around corners —before slipping in through a window with your actual head and hands.

Feels like old times…

Thief VR blends classic stealth gameplay with next-generation immersion. Players embody an up-and-coming thief named Magpie through the dystopian fantasy steampunk world known as the City. As Magpie, they will be encouraged to use their variety of tools, keen observation, and creativity to stealthily remain unseen from guard patrols as they infiltrate noble manors to steal ancient artifacts (and more?), while under the watchful eye of a familiar thief called Garret.

Thief VR is made by fans for fans. Familiar ears will recognize the iconic Stephen Russell as Garrett, but there are plenty of other connections as well. For example, from a gameplay perspective, the stealth mechanics and engaging gameplay of Thief: The Dark Project (1998) and Thief II: The Metal Age (2000) were the main inspirations for the gameplay pillars of Thief VR.

Together with Steven, we’re connecting Thief titles across time and console generations. Since joining Eidos-Montréal in 2008, his experience working on animation, cinematics, and, eventually, narrative design for Thief (2014) has been invaluable as the brand consultant for Vertigo and Maze Theory. He’s also kept a secret locked away in Thief’s VR history.

“Towards the end of Thief (2014), Eidos-Montréal tried creating their own playable VR demo as part of Sony’s Project Morpheus, the first iteration of PlayStation VR”, Steven reveals. “Unfortunately, we weren’t particularly experienced in making VR back then, so the overall product ended up being a bit hard to play.”

Since a great video game narrative is the result of the player and the protagonist feeling like one, VR has been and continues to be a natural choice for the franchise. We’re especially thrilled to have his help bringing Thief VR finally into the light of day, using the latest technology on PlayStation VR2.

We’re not leaving without what we came here for

Previous experience as a Thief isn’t necessary to feel like one yourself when playing Thief VR. Everyone is invited to become their own fully present Master Thief in a world created nearly 30 years ago. VR has unlocked a new level of the palpable tension that Thief games are known for. We’re looking forward to seeing how PS VR2 players get themselves in and out of suspenseful situations without getting caught starting December 4.

Pre-orders are live now, and for a limited time, a 10% discount will be available.

It Looks Like Amazon’s The Lord of the Rings MMO Is Dead

Amazon’s The Lord of the Rings MMO appears to have been canceled as part of sweeping layoffs that hit the company’s gaming business hard.

This week, Amazon confirmed it was walking away from making new content for its MMO, New World, amid huge layoffs affecting 14,000 roles at the company. According to a report by Bloomberg, these layoffs included “significant” cuts to Amazon’s video game operation, which will reduce development work and layoff staff mainly in its Irvine and San Diego offices. Bloomberg said Amazon was cutting back especially on MMOs.

That sparked concern for The Lord of the Rings MMO. Now, one former Amazon Games developer hit by the cuts has indicated the game has indeed fallen by the wayside.

“This morning I was part of the layoffs at Amazon Games, alongside my incredibly talented peers on New World and our fledgling Lord of the Rings game (y’all would have loved it),” the developer said in a now-deleted post on LinkedIn.

“It’s always tough to see such a strong team go through something like this — I’ve been lucky to work with some of the most skilled, creative, and kind developers I’ve ever met here.”

The line “y’all would have loved it,” does suggest The Lord of the Rings is now dead. Neither Amazon nor Lord of the rings rights holder Embracer have responded to IGN’s request for comment.

Although The Lord of the Rings was announced in 2023, in August last year, Amazon Games boss Christoph Hartmann told IGN it was still early days. “We’re still trying to find the hook, find that idea of what it is because we don’t just want to go and do the same thing over,” Hartmann said at the time.

“While it’s tempting sometimes with an existing IP, that’s not the point of doing it. You’ve got to find a fresh twist, and we’re still, I think, in that period where we really want to find out what could be the hook, what could be the thing which is different to all the other games out there. So it’s a little bit early.”

In 2023, Embracer said it needed to be “exploiting Lord of the Rings in a very significant fashion” by turning it into “one of the biggest gaming franchises in the world.” Embracer bought the rights to The Lord of the Rings and The Hobbit in August 2022 and announced plans to explore opportunities to create new games, movies, and more based on the famous intellectual property soon after.

This isn’t the first time Amazon has canceled a Lord of the Rings MMO. In 2021, it halted a Lord of the Rings MMORPG that was first announced in 2019 amid a contract dispute with Tencent.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Let us indulge in some kneejerk reactions to Apex Legends Season 27’s biggest updates

Apex Legends is rolling out its Season 27 update next Tuesday, November 4th, and RPS has been furnished with an overview of its meatiest rejigging work. I haven’t playtested this megapatch so unlike with Season 25, I can’t say from experience how any of these changes will get you killed. Still, since it tweaks my favourite map, my favourite playable Legend, and my favourite hovercar, I feel uniquely qualified to declare without evidence whether they’re good or not.

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Resident Evil Requiem Is Up for Preorder: Here’s What Comes in Each Edition

Resident Evil Requiem is set to release for PS5, Xbox, Switch 2, and PC on February 27. It puts you in the shoes of Grace Ashcroft, an FBI intelligence analyst who, unlike most Resident Evil protagonists, is not used to fighting horrific enemies. It will also let you switch between first- and third-person perspectives at any time.

RE Requiem is available to preorder now (see it at Best Buy). It’s coming out in a number of editions, with some neat extras to go along with it, so read on for a breakdown of what comes in each one.

Resident Evil Requiem – Standard Edition

PS5

Switch 2

Xbox

PC

If all you want is the game and the preorder bonus (see below), you can get it through the links above. It costs $69.99.

Resident Evil Requiem – Deluxe Steelbook Edition

PS5

Switch 2

Xbox

PC

The deluxe edition comes with the game the preorder bonus (see below), plus the following extras:

Physical Items

  • Steelbook case
  • Limited-edition lenticular card

Digital Items

  • Five costumes including Grace’s Costume: Dimitrescu
  • Two filters including Filter: Apocalypse
  • Four weapon skins including S&S M232 Weapon Skin: Apocalypse
  • Two charms including Charm: Mr. Raccoon
  • Audio Pack: Raccoon City Files
  • Files: Letters from 1998

Resident Evil Requiem – Digital Deluxe Edition

The digital deluxe edition does not come with a steelbook case or the lenticular card. But it has the game, plus the following digital items:

  • Five costumes including Grace’s Costume: Dimitrescu
  • Two filters including Filter: Apocalypse
  • Four weapon skins including S&S M232 Weapon Skin: Apocalypse
  • Two charms including Charm: Mr. Raccoon
  • Audio Pack: Raccoon City Classic
  • Files: Letters from 1998

Switch 2 Pro Controller – Resident Evil Requiem Edition

Switch 2 Pro Controller Resident Evil Requiem Edition

Here’s an unusual one for Nintendo. You can get an official Nintendo Switch 2 Pro Controller that’s etched with Resident Evil Requiem imagery. It costs $99.99 and will arrive February 27, the same day as the new game.

Resident Evil Generation Pack (Switch 2)

Switch owners who have missed out on the last two mainline Resident Evil releases can pick up a three-pack for Switch 2. The Resident Evil Generation Pack comes with Resident Evil 7 and all its DLC, Resident Evil Village and all its DLC, and Resident Evil Requiem. It comes in a tasteful box to house all the games.

Resident Evil Requiem amiibo Announced

They’re not available for preorder yet, but Capcom has announced it will release a Grace Ashcroft amiibo in summer 2026.

Resident Evil Requiem Preorder Bonus

Preorder the game, and you’ll get the following in-game item:

  • Grace’s Costume: Apocalypse

What Is Resident Evil Requiem?

The game kicks off when a body is discovered in an abandoned hotel. The person seems to have died from a strange, unidentified disease. You, as FBI analyst Grace Ashcroft, are sent to investigate the mysterious death, which just so happens to have occurred at the same hotel where your mom died eight years ago.

As you face your traumatic past, you also uncover a connection between this new body and the events of Raccoon City — where your mom was a reporter, who escaped from the carnage.

As for the gameplay, you can swap at any time between first-person and third-person perspectives. There seems to be another murderous character chasing you through the game, as our game critic discovered during a Resident Evil Requiem hands-on preview. We’ll have more info as Capcom trickles it out ahead of the game’s release in February 2026.

More Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Retro Nintendo Games Are Returning To Animal Crossing (Sort Of)

One game per system.

As you’ve no doubt seen, Animal Crossing: New Horizons is getting another massive update early next year, along with a Switch 2 Edition with the expected enhancements (Mouse Mode, wooo). But amongst all the Bells and whistles announced, you might have missed the news that retro Nintendo games are also returning to the series. Hurrah!

Yes, you will once again be able to play 8-bit and higher-bit classics in Animal Crossing, just like you could in the original game back on GameCube! However, there are some caveats.

Read the full article on nintendolife.com

Arc Raiders Invites Us Into the Extraction Shooter

Arc Raiders Invites Us Into the Extraction Shooter

Arc Raiders screenshot

Summary

  • PvPvE extraction shooter Arc Raiders is available today for Xbox Series X|S and Xbox on PC as an Xbox Play Anywhere title.
  • The risk of losing your stuff, the danger of the robots, and the unpredictability of other raiders makes for an overall tense experience.
  • But thoughtful quality-of-life enhancements and a charming ’70s retrofuturist aesthetic help it go down more easily, inviting in genre-curious players.

My favorite shooters accommodate a wide range of players. I didn’t have the fastest twitch reflexes as a teenager, let alone now nearing 40, so I’ll never do well in a straight battle of headshots and KDR. But I’ve poured hundreds of hours into Overwatch and Helldivers 2 because they reward strategic thinking and offer an interesting range of different playstyles, which in turn produces a more compellingly wide range of stories. They also allow me to play alongside more skilled friends without feeling like anyone is compromising their fun.

Arc Raiders may be the next shooter to pull me in. I played for 3 hours across 3 different maps, both solo and in a squad, in a recent closed preview event of the whole game for journalists and influencers. This upcoming PvPvE extraction shooter is set in a future reminiscent of “The Matrix” – rogue robots called Arc have devastated humanity, driving the survivors to hide deep underground in a last stronghold city, Speranza (“hope”).  

As the eponymous raiders, players make runs to different zones on the surface, pillaging the ruins of civilization for usable materials while navigating the threats of both Arc robots and their fellow raiders, then making it safely home with whatever they can carry back to base to sell, scrap, craft, or use on subsequent raids. 

It’s chasing the microgenre du jour, extraction shooters, which are built around the same general risk/reward loop of going into a hostile area, completing objectives, and extracting with goodies that will fuel future runs. If you’ve enjoyed the likes of Escape from Tarkov and Hunt: ShowdownArc Raiders is aiming to be your next obsession – and if you haven’t dipped a toe into extraction shooters yet, this is shaping up to be a gorgeous entry point. 

Tension Management

As befits the genre, the dominant feeling throughout my time with Arc Raiders was tension. Any encounter going wrong could mean not just the opportunity cost of whatever new spoils we hoped to take home, but also losing all the equipment we brought in with us. That kind of high-stakes resource pressure, where one’s ability to make progress depends on building and maintaining momentum that can be easily lost, is part of the appeal for the genre’s hardcore fans, but also adds a certain prickliness that could deter other prospective players. 

Arc Raiders graciously smooths this out with free loadouts that let you jump into a raid with a minimum viable kit and no risk of loss, helping players that might be stuck treading water while they get their bearings in the game. Every raider also has “Scrappy,” a pet rooster that collects a steady drip of basic materials for them while out on raids, ensuring they can always craft basic necessities like bandages and bullets.  

Completing objectives during a raid, whether they extract or not, also nets skill points that can be distributed between three different trees. This all allows for a baseline of progression and character growth/specialization, even if players are struggling to survive most of their runs. 

The greatest source of tension, however, was from other people. Unlike a conventional PvP competitive shooter, where the constant pressure of other players is the engine driving gameplay, the rate of encounters was much more variable here. Individual raids across my session varied widely based on the map and happenstance. Some were dominated by long, quiet stretches of scavenging through buildings and sneaking past robots, punctuated by a handful of staccato encounters. Other times we found ourselves stumbling from firefight to firefight as robot engagements drew the attention of opportunistic raiders, and vice versa. 

Besides never quite being sure exactly when we would encounter other players, another juicy source of tension was whether our fellow raiders would be hostile or friendly. Over my session I experienced a full spectrum of interactions, from being shot on sight to having lighthearted chats, leading sometimes to them giving crucial help later in the match, other times to betrayal. In that way it reminded me of Sea of Thieves, which cultivates a similar sense of vulnerability by pairing the possibility of losing all your new stuff with the black box of strangers’ intentions. Granting that a closed session of journalists and influencers is likely to be as friendly as the game is going to get, I’ll be very curious to see how the player community’s norms develop once the game is released to the wider public. 

The Enemy of my Enemy

One element that might help encourage players to work together is the genuine threat posed by the Arc robots. Far from being rote cannon-fodder, the non-human enemies are dynamic and dangerous, keeping us on our toes throughout, even when other human players weren’t in sight. Developer Embark is no doubt helped here by the fact that Arc Raiders started as purely PvE experience before settling into its current extraction form, which means real development time and resources went into making Arc enemies feel like the star of the show, and not just a supporting player. 

Part of this that really stood out to me was how, as the developers have discussed previously, the movement and behaviors for the Arc were not traditionally keyframed and hand-crafted by animators, but rather trained through machine learning applied to physics simulations. It’s essentially the same kind of process used by many real-world roboticists to train their creations in the complex task of navigating physical space, like the robot apocalypse abettors at Boston Dynamics.   

The Arc were lively and unpredictable. Shooting out an assault drone’s rotor didn’t send it crashing down like I’d hoped, but rather it awkwardly swung down before compensating with the others and swooping back around to continue the fight in a way that felt compellingly organic. 

Stray, small Arc were easily manageable in isolation, but add a few more (or just a single large one) and the situation could quickly get out of hand. The genuine threat posed by the Arc will hopefully help keep pressure on players to at least consider temporary alliances and keep the game more socially vibrant and variable. 

Yesterday’s Tomorrow, Today!

Arc Raiders needs no help being aesthetically vibrant, however. Following from the graphic design of the logo, the game has a charming ’70s retrofuturism look. This is especially true in the character cosmetics, which were fun and colorful, and had a nice variety of silhouettes – I gave my raider a bright green motorcycle helmet, leather flight jacket, and tight jeans with a stripe up the side. Compared to its peers in the genre, Arc Raiders’ more colorful and playful design sensibility (like unlockable hats for Scrappy – he got a matching little motorcycle helmet) goes a long way to piquing my interest. 

It doesn’t approach the full dayglo hyperpop palette of fellow upcoming extraction shooter, Marathon, though, and grounds it with a realistic layer of post-apocalyptic wear and tear. Light and sound do a lot to support immersion as well; stalking our way through flashlight-lit underground tunnels crammed with rusted-out cars while muffled gunfire echoes above, or darting from shadow to shadow of bombed out apartment buildings across a plaza lit brightly by the midday sun, keeping an ear out for the ominous beeps of Arc sentries in the distance. The spaces were evocative, with a pleasing range of environments (residential, industrial, claustrophobic, open, flat, vertical, etc.), both within and between maps, which helped fuel the interesting variety of encounters we had. 

Smoothed Edges

Arc Raiders has definitely caught my attention, as I’m always on the lookout for good session-based co-op games that I can use for catching up with friends. The game’s fun visual design, tight core loop, and quality-of-life mechanics have smoothed over some of the extraction shooter’s sharper edges, which may give it a real shot at bringing the genre to a wider audience. 

Arc Raiders comes to Xbox Series X|S and Xbox on PC as an Xbox Play Anywhere title today on October 30. 

Xbox Play Anywhere

ARC Raiders – Deluxe Edition

Embark Studios

$59.99

*Pre-order the ARC Raiders Deluxe Edition and receive the exclusive Astro Cosmetic Pack including the following cosmetic items:

– “G-suit” Legendary Outfit,
– “Salvager” Backpack,
– “Spaceship Souvenir” Backpack Attachment,
– Outfit color variants.

ARC Raiders Deluxe Edition includes the base game and the following content:

The Wanderer Cosmetic Pack, including the following cosmetic items:
– “Valente” Legendary Outfit
– “Pathfinder” Backpack
– “Blanket Roll” Backpack Attachment

Plus:
Character Cosmetic
Finger Gun Rapid Fire Emote
Scrappy Skin
2 400 Raider Tokens

Xbox Play Anywhere

ARC Raiders – Standard Edition

Embark Studios

$39.99

Pre-order now and get access to ARC Raiders.

Secure your copy of the game as the Standard or Deluxe Edition, and receive the Lucky Duck Bundle pre-order bonus at launch!
The Lucky Duck Bundle contains the exclusive Hatchling Backpack and Golden Rubber Duck Backpack Charm.

ABOUT THIS GAME

SCAVENGE, SURVIVE, THRIVE

In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC’s machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are – and how far you’ll go to prevail.

EXPLORE AN IMMERSIVE WORLD

Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it’s slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.

STAKE YOUR CLAIM

In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you’ll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you’ll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.

BEWARE THE MACHINES

Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.

FORGE YOUR OWN PATH

Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you’ll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.

QUESTS

In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.

SKILL TREE

The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.

BUILD YOUR ARSENAL

Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there’s a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.”

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