How to Build Your Perfect Party in The Lonesome Guild

How to Build Your Perfect Party in The Lonesome Guild

The Lonesome Guild Key Art

Summary

  • The Lonesome Guild is an ARPG that combines narrative and real-time party combat.
  • Mix and match heroes, skills, and support abilities to create dynamic synergies and powerful combos.
  • Deepen bonds and personalize abilities through branching skill trees to unlock the strongest powers.

At its heart, The Lonesome Guild is a story about loneliness, and the strength that comes from facing it together. Developed by Tiny Bull Studios and published by Don’t Nod Entertainment, the game blends storytelling with party-based real-time combat, environmental puzzles, and exploration.

For today, let’s take a closer look at combat! Every encounter and challenge encourages you to think not only about how to fight, but who should fight and who they should fight alongside. Each character brings their own skills, combat style, and progression system, making every fight in the world of Etere a delicate dance between strategy and action.

The Guild is a group of six misfits, all brought together by Ghost, the protagonist. You control a group of three characters in combat. Each has a clear purpose, but the true magic lies in how they interact with one another.

  • Da Vinci: Jack of All Trades, brings utility to the team, dealing both magical and physical damage while also providing healing support.
  • Mr Fox: Glass Cannon, focuses on DPS using both ranged and melee abilities, magical and physical, and can boost the team’s attack speed.
  • Ran Tran Trum: Tank, wields strong physical skills to engage enemies and taunt them. He also provides shields to improve the party’s durability.
  • Mauhen: Magical Healer, uses magical ranged attacks to stay out of enemies’ reach. He can both heal allies and deal damage, as well as debuff enemies and remove their damage resistances, enhancing the party’s overall effectiveness.
  • Chaska: Brawler, delivers high DPS, both magical and physical, and can grant lifesteal to the party, rewarding aggressive playstyles.
  • Sarangalyn: Poisonous Witch, a sneaky warrior who primarily uses ranged magical skills and applies poison. She helps the party by reducing skill cooldowns, allowing for more efficient use of abilities.

As a core design pillar, we’ve always viewed the party as a single, cohesive entity, one whose build is defined by the heroes chosen to form it. We encourage experimentation; each hero has two equipped skills (out of four available), a unique support ability, and a customizable skill tree (the Relationship Tree). The result is a party with six active skills and three support abilities that can synergize in multiple ways. At on top of it all is the Ghost Power, a finishing move that can also be customized based on the party’s composition.

One of the simplest examples of character synergy is found in the supports. For instance, Chaska gives the party lifesteal, while Mr Fox boosts attack speed. Together they create a brief but powerful vampirism effect for the entire team. Another example is the combination of Davinci and Ran Tran Trum, who provide instant healing and a damage-absorbing shield, allowing for a more defensive approach to combat.

To further encourage switching characters during battle, allies will occasionally request to be controlled. If you switch to them, the hero will temporarily enter the Emblaze state, allowing them to deal increased damage, bypass resistances, and generate more Ghost Bar, which can be used to perform support abilities and the Ghost Power. Learning when and how to switch between characters is key to mastering each fight.

Every character has their own Relationship Tree, where you can spend skill points to customize your abilities and playstyle. Even at maximum level, it won’t be possible to unlock the entire skill tree, but you can respec at any time to experiment with new combinations and strategies.

However, the most powerful upgrades will remain locked until you reach a sufficient relationship level between Ghost and the corresponding character. You can increase relationship levels through dialogue choices, main or side quests, and exploration, by discovering special items that can be given as gifts to your companions.

For the completionists, it’s possible to max out relationship levels with all characters, while those who skip side content will need to choose which characters to prioritize, though you always have the option to backtrack and explore hidden content to strengthen the bonds between characters.

The Lonesome Guild offers a fun and fully customizable experience for everyone. Even though it’s narrative-driven, it packs a punch! Challenges and greater strategy wait for those who seek them. The game is ready to play your way right now on Xbox Series X|S!


The Lonesome Guild

DON’T NOD


4


$24.99

$21.24

A TALE OF TOGETHERNESS IN A WORLD APART

The Lonesome Guild is a single-player top-down action-RPG all about togetherness. Embark on a heroic adventure as Ghost, a spirit who wakes to find they hold no memories. The world has become shrouded by loneliness and the mist just keeps spreading, corrupting everyone in its path. Now it’s up to you to get the band back together… even if they’re meeting for the first time.

SIX MISFITS, ONE GOAL

The ragtag group of unlikely friends you’ll recruit each will bring their own story, quirks, motives, and abilities. Switch seamlessly between the 6 of them during exploration and combat to navigate Etere, solve puzzles, and defeat enemies!

BOND & BATTLE

Relationships are the heart and soul of The Lonesome Guild – it’s a party, literally. As your friendship grows, so does your power with new abilities and combos. A party can only be strong if each member is strong too – unravel your new friends’ stories and help them find peace. Unlock side quests, new abilities, and heartfelt chats by the campfire. Together, we’re unstoppable!

FIGHTS THAT KEEP YOU ON YOUR TOES

Three difficulty levels, a roster of cool abilities, one very powerful Ghost power. Test your might in intense battles where you can switch between characters whenever you fancy and ambush enemies with clever combos. Build your dream team and fight your way through Etere.

A WORLD WORTH FIGHTING FOR

Etere is full of charm and secrets, mystery and treasures to uncover. From unearthing old secrets in the ruins to gathering round campfires in the forest, there’s always something new around the corner in The Lonesome Guild. Solve puzzles, explore vibrant landscapes, and find shiny things as you restore balance and hope to the world.

The world might be lonely, but you don’t have to be.  


The post How to Build Your Perfect Party in The Lonesome Guild appeared first on Xbox Wire.

Halo Project Update 2025: Everything Announced (Updating Live)

Halo is looking for a fresh start, and today’s 2025 Halo Project Update livestream could give it just that.

Nearly four years removed from the launch of Halo Infinite, gaming fans from every corner of the industry are looking to today’s Halo World Championship 2025 festivities for a sneak peek at the future of the flagship Xbox franchise. What exactly the developers at Halo Studios (formerly known as 343 Industries) have cooking remains to be seen, but judging by a tease shared late last month, it sounds like the Halo universe could soon head into uncharted territory.

“Like last year we’ll be on the Main Stage to talk about it but this year we’ve also got a ‘deep dive’ panel planned for the Community Stage that you won’t want to miss,” Halo Studios said in a Halo Waypoint post last month.

The Halo World Championship 2024 presentation served as fans’ introduction to Halo in Unreal Engine 5, setting the series up for a new direction. We’ll keep track of everything Microsoft and Halo Studios have to announce at the 2025 Halo Project Update stream here, so be sure to check in when the presentation begins at 1 p.m. PT / 4 p.m. ET for all of the latest news.

Developing…

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The First Official Berserk Board Game Is Taking Off on Gamefound With Massive Funding

Board games and anime are living in a bit of a golden era right now, where both are more popular and widely accepted by the masses than ever before. I count myself lucky that I am living in a period of time where I also get to see these two awesome things blend and combine together, in equally – almost Voltron-esque – awesome new ways. One of the most exciting recent examples of this collaboration is Monolith Board Game’s upcoming Berserk: The Board Game, which has taken off on Gamefound this month.

With nearly 5,900 backers and pulling in just over €2 million at time of writing, this tabletop adaptation of Kentaro Miura’s Berserk manga/anime has cut through its funding goal like Guts cleaving through a demon with his signature Dragon Slayer. Berserk: The Board Game lets 1-5 players take up the weapons of characters, including Serpico, Farnese, Isidro, Shierke, and of course, Guts to dispatch and destroy demonic foes. All of Guts’ crew come in detailed miniatures just begging to be painted. These plastic avatars of the Grunbeld and its Grunbeld Apostle, Slan, and Makara are sights to behold, and more than 120 miniatures is a treasure trove for fans that enjoy painting.

Fans of the Berserk manga will be treated to a ton of artwork pulled from the original story to enjoy. All of the action cards that compose each character’s deck feature iconic moments from the series, along with the imposing enemy cards and more. The core game box gives you an 11 Act campaign that takes place during the Millennium Falcon arc, but the additional Black Swordsman expansion that is also available during the campaign allows you to build your own adventures with tons of possible combinations and options to pick from – including the characters in your party and the enemies you are going to face.

While board game adaptations, especially these grandiose boxes, aren’t uncommon these days, most of the time it seems as though video games are the source material, and seeing an anime with such legacy and personality as Berserk is exciting. Monolith Board Games has a pedigree for adapting properties for the tabletop that let players team up and bash some heads in, having previously designed games based on Conan the Barbarian and Batman. Berserk, with its mix of dice rolling, card draw, and grid-based movement, looks like it is going to be another gruesome good time.

Backing the project

Berserk: The Board Game looks to have set itself up as a box that will appeal to fans of Berserk who may not have much exposure to the board game scene, thanks to all of the miniatures, as well as fans of co-operative board games thanks to Monolith’s expertise. If you want to make sure that Berserk is for you and your game group before backing it, there is a WIP Rulebook available to look at for a better sense of gameplay. This is undoubtedly a premium product with just the Core pledge running you €200 (about $233) with the total jumping to €335 (about $390) if you want it all, including the 184 miniatures. Gamefound does offer StretchPay that lets you pay off these large costs over multiple months. As someone who has taken advantage of this myself, it helps a ton!

The campaign is going on for only a few more days, but late pledges will open soon after it closes for those to jump on if you miss the initial campaign.

More board game collaborations

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Raise Animals Codes (October 2025)

If you’ve ever wanted to run your own zoo, then Raise Animals is the Roblox experience for you. Though you’ll start with just a single animal, you can race along an obstacle course, taming new animals with your lasso to bring them back to your farm. Feed your animals, level them up, and unlock new mutations that will increase the value of your zoo, so visitors will pay more to see your collection. Want a head start? Here are all the codes that are currently active for Raise Animals.

Working Raise Animals Codes

These codes are currently active and can be redeemed in Raise Animals:

  • FreeCorals: 1,000 Coral and 150 Rubies
  • SorryForAllTheBugs – 1,000 Coral and 500 Rubies
  • 50MVisitsTysm – 1,000 Rubies
  • Ocean – 500 Coral, 1,000 Money, and 250 Rubies
  • Update1 – 500 Rubies and 500 Coral

How to Use Raise Animals Codes

When you’re ready to redeem your Raise Animals codes, launch the Roblox experience. You’ll then need to like the game and join the Raise Animals Studio group before codes will be accepted. Once you’ve done that, follow these steps to get your freebies:

  1. Click the gear icon in the top right corner to open settings
  2. Scroll down to “Redeem Code”
  3. Copy the code from this article and paste it into the box
  4. Click redeem!

Expired Raise Animals Codes

The following codes have now expired:

  • SryForTheGamepassIssue
  • 10MVisitsTysms
  • 10KActiveTysm
  • Release!
  • FREE RANDOM ANIMALS
  • 5MVisitsTysm
  • 1MVisitsTysm
  • 5KActiveTysm
  • 3KActiveTysm
  • SorryForBugs

Why Isn’t My Raise Animals Code Working?

Codes for Roblox experiences are usually case-sensitive, so the best way to ensure you’ve got a working code is to directly copy it from this article. We check all codes before we upload them, so you can guarantee they’re working. Just double-check that you haven’t copied over an extra space!

Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.

Review: Night Striker Gear (Switch) – The Shining Apex Of The ‘Super Scaler’ Concept

All the gear, and a great idea.

Imagine, if you will, an alternate timeline where 3D graphics never happened.

Instead, Sega’s ‘Super Scaler’ concept — popularised in games such as Hang-On, Space Harrier, Out Run and After Burner — evolves to the point where 2D sprites can not only be scaled without any degradation in visual fidelity, but are capable of filling the entire screen. That future is basically what you’re looking at when you play Night Striker Gear, a sequel to Taito’s 1989 coin-op, which has been developed by M2 and its ShotTriggers team.

Read the full article on nintendolife.com

Outbreak: Shades of Horror Brings Co-op Survival Horror to Xbox in 2026

Outbreak: Shades of Horror Brings Co-op Survival Horror to Xbox in 2026

Outbreak key art

Summary

  • Releasing on Xbox Series X|S in 2026 with smooth 60+ FPS gameplay, advanced ray tracing, and more.
  • Tons of modes, maps, weapons, characters, and costumes.
  • New seasonal events and game crossover events.

Welcome to your new favorite nightmare, Survivors!  My name is Julia Wolbach, Co-Founder and Chief Operating Officer of Dead Drop Studios. I’m delighted to share new details with you today about our upcoming co-op survival horror title Outbreak: Shades of Horror, which will be releasing on Xbox Series X|S in 2026.  Players will navigate the city of Cypress Ridge at the opening of a zombie apocalypse that threatens to annihilate all human life. Do you have what it takes to escape the city alive?

Enough Content to Feed the Undead for Years

Outbreak: Shades of Horror is filled to the brim with action-packed modes, breathtaking maps, diverse playable characters, and nearly limitless costume customization.  You will access it all from Cypress Reel, the town movie theater that serves as the last line of defense against the zombie horde; the theatre also functions as an expansive hub world and player lobby. From this hub you can jump into Story Mode for a terrifying survival horror campaign where you’ll manage resources, solve puzzles, and carefully deal with powerful zombie creatures as you race to escape Cypress Ridge; stand your ground, build defenses, and defend innocent civilians against hordes of zombies and monsters in Invasion Mode, or shoot, loot, and reach the evac point quickly before your enemies become too powerful in Raid Mode.  If that isn’t enough action for you, take a stroll into the arcade for bonus Mini-Games that test your skills and reflexes.

Play your way, either offline in single-player or in online co-op over Xbox Live.  You can even switch between first-person and third-person gameplay at the press of a button!  Across every mode, take control of and level up dozens of playable Survivors, each with their own loadouts, stats, and abilities.  The more you play, the more you unlock; new items, weapons, and costume customizations allow you to mold each character to your desire.

A Bloody Affair that Takes Full Advantage of Xbox Series X

Built in cutting edge Unreal Engine 5.6, Outbreak: Shades of Horror pushes Xbox Series X|S to its limits. Enjoy detailed and realistic metahuman characters, advanced ray tracing, and dazzling megalights, all at a smooth 60+ FPS.

Explore sprawling atmospheric landscapes featuring brilliant weather effects. Our water utilizes ray traced translucent reflections and refractions resulting in exceptionally realistic lighting around wet surfaces.  When it comes to precipitation, you’ll find thousands of lit particles that interact with the environment, offering a fully immersive experience. Feel the dread in hauntingly lit tunnels and leaky passageways and watch chaos unfold across Cypress Ridge with exploding helicopters, screaming banshees, gory dismemberment, and so much more.  Thanks to megalight technology, volumetric shadowing is supported on almost every light source, so the blood-pumping thrills and spine-tingling scares are off the charts!

A Constantly Evolving Hellscape

Seasonal and game-crossover events keep the game active and fresh.  Enjoy a variety of challenges, special maps, new characters, special cosmetics, and more.

The Halloween season brings both tricks and treats to Cypress Reel’s decor.  You can expect new tasks to clear to unlock Seasonal Tickets; these items allow you to unlock new themed cosmetics that can be freely mixed-and-matched as you see fit!  A special Invasion Mode map has been added featuring an expansive pumpkin patch and a rocky castle to defend at dusk.  Future seasons, such as Winter Wonderland, will bring even more to conquer; you may even discover new Mini-Games to play in the Cypress Reel arcade!

Outbreak: Shades of Horror seeks to bring back old haunts from Dead Drop Studios games of yesteryear. The first crossover to be featured is Dinobreak, which meshes classic survival horror with ballistic dinosaur blasting.  Check out the Dinobreak booth in Cypress Reel and do some target practice before you dive into the T-Rex sized Dinobreak Raid Mode map. Crush added missions to earn Crossover Tickets; similar to our Seasonal Tickets, these are your key to unlocking bonus Dinobreak-themed cosmetics.  Future game-crossovers are sure to delight with new surprises for new and veteran players alike!

Humanity Teeters on the Edge of Oblivion

Hold out just a little bit longer until Outbreak: Shades of Horror swarms onto Xbox Series X|S in 2026!  Try not to be distracted by the next-gen visuals and lighting as you battle for your existence in a city ravaged by the undead.  Will you survive Cypress Ridge or rise up to chow down on your friends instead? Our wishlist page will be available soon. Stay tuned to Xbox Wire and social for updates!

The post Outbreak: Shades of Horror Brings Co-op Survival Horror to Xbox in 2026 appeared first on Xbox Wire.

Share of the Week: Ghost of Yōtei – Landscapes

Last week, we asked you to share beautiful landscapes in Ghost of Yōtei using #PSshare #PSBlog. Here are this week’s highlights:

​​

ForgottenJasmin shares a forest of red-leaved trees framing a castle fortress

SheikhSadi80 shares a sea cliffside view

DeathStalker131 shares a mountain shrine view

valeria_ame shares horses running past Mount Yōtei at sunset

call_me_xavii shares Atsu strumming her shamisen in front of her home’s ginkgo tree

Leumir4 shares a shrine and Mount Yotei framed by cherry blossoms

Search #PSshare #PSBlog on X or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Spooky
SUBMIT BY: 11:59 PM PT on October 29, 2025 

Next week we’re ready for a fright. Share moments from the spooky game of your choice using #PSshare #PSBlog for a chance to be featured. 

Need some inspiration? Explore PlayStation Plus October chills and thrills like Silent Hill 2, Alan Wake 2, Until Dawn, V Rising, and more.

Battlefield 6 Battle Royale Official Name and Release Date Reportedly Leak Online

Battlefield 6 appears to have suffered yet another leak, this time relating to its battle royale.

According to ModernWarzone, which has a track record of accurate reporting around unannounced video game information, particularly in relation to Call of Duty, the Battlefield 6 battle royale is called Battlefield: RedSec.

ModernWarzone also reported that it’s free-to-play and is due out on October 28, the same day Battlefield 6 Season 1 is set to launch. Given EA and Battlefield Studios are yet to make any announcements about this so close to that date, a shadowdrop is expected.

While EA is yet to comment on this particular leak, it’s seen various gameplay clips emerge from playtests of the battle royale. And today it outlined gameplay changes coming to battle royale ahead of its release, based on feedback to those playtests.

Here’s what BF Studios said today:

Here’s a quick look at what changes you may notice the next time you play:

  • Close-range TTK: We’ve adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We’ll keep monitoring this once it’s live.
  • Armor Changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully.
  • World Improvements: We’ve been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map.
  • Vehicle Balance: We’ve adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield’s core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy.

We have also been working on providing smoother performance overall. We have identified and addressed a range of issues that affected performance that we simply couldn’t have done without our players’ involvement in the tests.

While we wait, it’s worth checking out the Battlefield 6 update 1.1.1.0 patch notes, below, which go into detail on the changes coming to the game with Season 1. Finally, be sure to check out our full list of all currently available Battlefield 6 multiplayer maps. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide.

Battlefield 6 Season 1 update 1.1.1.0 patch notes:

We are deploying Update 1.1.1.0 on Tuesday, October 28, followed by the Season 1 launch later that day at the following times:

  • 09:00 UTC: Update 1.1.1.0 goes live on all platforms. Players will be prompted to download and install the update, which includes all technical and gameplay changes.
  • 15:00 UTC: Season 1 content, including the Battle Pass and new seasonal features, becomes available for all players.

Between these times, players can continue to play Battlefield 6 as normal after updating, but Season 1 content and progression will unlock at 15:00 UTC.The Season 1 Update marks the next step in our ongoing journey to evolve and expand the Battlefield 6 experience. This includes fixes, balance changes, and quality-of-life improvements focused on polish, performance, and player feedback to deliver an even smoother experience moving forward.Major Updates for 1.1.1.0:

  • Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.
  • Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.
  • Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence.
  • Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions.
  • UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets.
  • Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes.

CHANGELOGPLAYER:

  • Fixed an issue where combat dive could break when diving uphill.
  • Fixed an issue where players would detach from ziplines when entering at high speed.
  • Improved steady aim and sight centering for more consistent precision.
  • Fixed an issue where movement could interrupt steady aim.
  • Adjusted misaligned character hitboxes for upper body and head to better match the visual models.
  • Fixed an issue where the jump animation could play twice when aiming down sights.
  • Landing animations now have their animation path properly centered, instead of shifting to the side when landing.
  • Fixed an issue where jump inaccuracy could linger too long after landing.
  • Fixed a visual issue causing weapons to appear rotated incorrectly after spawning.
  • Fixed an issue where throwing grenades from prone could make players appear standing in third-person view.
  • Fixed an animation delay when opening doors while sliding.
  • Fixed an issue where players could get stuck while vaulting over certain objects.
  • Fixed a visual issue where dead players appeared alive while swimming.
  • Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget.
  • Fixed an issue where getting killed by a mine would highlight it in the killcam.
  • Fixed a camera jitter that could occur when entering ladders and looking down.
  • Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles.
  • Fixed an issue where weapons of other soldiers could clip through walls when they entered your view.
  • Fixed an issue where pistols disappeared while swimming.
  • Improved lighting precision for visibility while hip-firing and aiming down sights.
  • Reduced occurrences of bouncing or landing issues when dropping onto certain objects.
  • Fixed an issue where the killer snapshot sometimes did not display in the killcam.
  • Small improvements to weapon and camera sway for smoother movement.
  • Fixed an issue where enemies could take melee damage in protected vehicle seats.
  • Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle.
  • Fixed an animation issue where repeated vaulting could cause incorrect hand placement.
  • Fixed an issue where simultaneous melee hits could make an enemy briefly invisible
  • Fixed an issue where soldier heads briefly disappeared during redeploy transitions.
  • Improved training path progression display to better match actual unlocks.
  • Fixed an issue where friendly players could clip into each other when climbing ladders.
  • Fixed an issue preventing vaulting directly from a slide.
  • Fixed an issue causing the camera to rotate abruptly after a takedown.
  • Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen.
  • Improved stab animations when reviving with drag and revive.
  • Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly.
  • Fixed a camera clipping issue when going prone while strafing.
  • Fixed a missing third-person animation when transitioning from prone to sprint.
  • Fixed an issue where falling while sprinting caused incorrect hand movement.
  • Fixed visual clipping when soldiers stood too close to glass doors.
  • Fixed jittery aim animations in third-person when mounted.
  • Fixed a bug where mounting near walls prevented aiming left or right.
  • Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly.
  • Fixed an issue where third-person hit reactions were missing when hit while mounted.
  • Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched.
  • Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls.
  • Fixed an issue where taking melee damage interrupted weapon fire.
  • Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps.
  • Improved vaulting, parachute, and door-opening animations for smoother transitions.
  • Fixed rare animation freezes for friendly soldiers reloading off-screen.
  • Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay.
  • Added parachute customization for soldiers.
  • Prevented unintended shoulder bump animation when equipping a weapon while sprinting.
  • Improved ragdoll impacts for more consistent and reliable reactions.
  • Improved stance transition and landing animations to settle faster and feel smoother.

VEHICLES:

  • Fixed missing haptic feedback when switching between tank weapons.
  • Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats.

GADGETS:

  • Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.
  • Fixed a MAS 148 Glaive visual issue during combat dives in first-person.
  • Fixed an issue where Defibrillators appeared floating during vaulting animations.
  • Fixed an issue where the Supply Pouch would sometimes not resupply correctly.
  • Deployable gadgets are not destroyed/removed from debris piles
  • AT grenades now create a small sized crater instead of a medium one.
  • Buildings now take more hits to be destroyed by a Sledgehammer.

WEAPONS:

  • Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.
  • Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.
  • Fixed a misalignment issue with top-mounted red dot sights.
  • Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic.
  • Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons.
  • Improved reticle settling for automatic weapons to make burst firing more efficient.
  • Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone.
  • Balanced sledgehammer damage against world objects for better consistency.
  • Fixed an issue preventing players from leaving the Firing Range.

MAPS & MODES:

  • Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
  • Improved exposure transitions between indoor and outdoor areas for better visibility.
  • Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it.
  • Squad names are now randomized at the start of Squad Deathmatch matches.
  • Added visible bomb meshes to armed M-COMs in Rush.
  • Updated overtime UI visualization across all modes.
  • Fixed animation and positioning issues during insertion sequences on all maps.
  • Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round.
  • Fixed an End of Round progression issue in King of the Hill mode.
  • Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps.

Mirak Valley

  • Fixed a misaligned zipline mesh in Conquest.
  • Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map.
  • Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset.

Siege of Cairo

  • Fixed overlapping territory lines and boundaries during the briefing screen in Escalation.

Liberation Peak

  • Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match.
  • Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds.

New Sobek City

  • Fixed an issue preventing players from capturing part of Flag C in Escalation.
  • Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch.
  • Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area.

Manhattan Bridge

  • Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence.

UI & HUD:

  • Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables.
  • Updated 3D previews for certain gadgets to show their deployed state.
  • Added preview videos demonstrating how gadgets work.
  • Added new cosmetic options for selected gadgets.
  • Changed “Save & Close” to “Close” in the Deploy menu for clarity.
  • Fixed various UI issues in Loadouts.
  • Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round.
  • Fixed multiple text inconsistencies in Dog Tags and Challenges.
  • Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions.

SETTINGS:

  • Added Flick Look bindings to Helicopter, Jet, and Transport control schemes.
  • Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior.

SINGLE PLAYER:

  • Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped.
  • Fixed a black screen issue in the Night Raid mission.

PORTAL:

  • Fixed an issue where the Host Experience screen did not display the Portal experience image.
  • Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled.
  • Improved loading times for the Server Browser experience info tab to ensure joining functions properly.
  • Corrected a spelling error in the message shown when attempting to join an unavailable server.

AUDIO:

  • Fixed an issue where footstep sounds were missing when moving with the knife equipped.
  • Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction.
  • Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions.
  • Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds.
  • Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior.
  • Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation.
  • Added radio chatter through controller speakers.
  • Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds.
  • Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators.
  • Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers.
  • Added missing ambient audio setups for environmental props like construction barriers and buses.
  • Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations.
  • Fixed an issue where delayed challenge tab displays triggered early audio playback.
  • Fixed an issue where defibrillator loop sounds could get stuck when vaulting.
  • Fixed missing or out-of-sync reload sounds.
  • Corrected the M39 EMR using suppressed audio when unsuppressed.
  • Restored missing external sound effects for RWS Gunner countermeasure mines.
  • Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song.
  • Reload audio polish for several weapons.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals for Today: Mario, Pokémon and Zelda Christmas Tree Ornaments

So I’m going to be that guy and start bringing up Christmas 2025 before Halloween has started, but for good reason. Ever thought “My Christmas tree needs more Nintendo?” Well Hallmark just dropped their Mario, Pokémon and the Legend of Zelda tree ornaments and I want to buy all of them.

TL;DR: Deals for Today

Not ready to get festive just yet? How about a beast of a power bank from Anker that can handle Macbooks, Xbox ROG Ally X and Switch 2? Yeah, it’s a cracking prime-exclusive deal. In other deals today i’ve found a craceking deal on a cult classic 4K steelbook and some last minute Steam game deals that you can’t ignore, so let’s get into it:

Hallmark Nintendo Christmas Tree Ornaments

Today’s deals article marks the only time i’ve paid attention to anything Hallmark, and it’s a worthy sacrifice considering I could have Link, Elephant Mario and Snorlax hanging on my Christmas tree this year. Pricing varies, but I couldn’t ignore all of these epic Christmas tree decorations.

Anker 737 24,000mAh 140W Power Bank

There’s hardly any power bank brands I trust more than Anker, as every product i’ve bought or tested has been brilliant. So coming across this prime member-exclusive 32% discount on a 24,000mAh 140W Power Bank for $74.99 is Black Friday territory. This will charge anything from a Macbook or handheld gaming PC to your smartphone, so don’t sleep on this deal.

The Fog (1980) – Limited Edition Steelbook 4K Ultra HD + Blu-ray

A 4K Steelbook with stunning artwork at 55% off? That once sentence sells this deal, but The Frog (1980) is also a cult classic. 100% worth $17.99 if this kind of film is up your street.

EDENS ZERO Standard Edition (Steam)

Using code “OMENVIP” will bag players Edens Zero on Steam for just $35.33, down from $49.99. Pretty great deal, right? It’s a 3D action RPG based on the Manga and Anime “Eden Zero” by Hiro Mashima, and might just be your way in if you don’t have the patience for reading or binge watching a new anime.

Zone of the Enders: The 2nd Runner (Steam)

It’s $4.68 for a steam code, what’s not to like? It’s a full-length remaster of the original featuring full Steam VR support, native 4K support and surround sound. So now if going to be a great time to take JEHUTY out for a spin.

Unknown 9: Awakening (Steam)

Another banger for the price of a posh coffee, Unknown 9: Awakening for $4.99 is well worth it. Redeemable on Steam, play as Haroona who’s able to pull powers from a parallel dimension known as “The Fold” to dodge bullets, vanish, fire energy Dragon Ball style and more.

Hulu (with ads) + Live TV for $64.99/mo for 3 Months

30% off Hulu just in time for the world series? Yes please! It contains adds, but a saving is a saving especially when it’s commitment free after the offer ends. Just in time for the holiday season, you can have cosey film nights for less this year.

77″ LG Evo C5 4K OLED Smart TV

Over $2,000 off one of the best TVs of this year, plus you get free stand or wall mount setup and a LG S40T Soundbar and Subwoofer bundle (Worth $229.99), just add it to your basket. If you need a new TV in time for the holidays, this is an absolute banger to have in the lounge.

Anker 25,000mAh 165W Power Bank

No more loosing USB-C cables with this bad boy. It pumps out enough power to charge anything from your phone and Nintendo Switch 2 to a Macbook. The 25,000mAh power capacity means it’ll store more than enough more to charge two devices at once too. It’s a win-win kind of deal.

Lenovo Legion 5 Pro Gen 10

30% off an Nvidia RTX 5070Ti gaming laptop brings the price of entry for DLSS 4 to way under $2,000. 16GB of DDR5 RAm alongside a Intel Core Ultra 9 275HX processor backing up the GPU means this 16-inch Lenovo Legion beast is well worth it!

Football Manager 26 (Steam)

Preorders are now available for Football Manager 26 over on Fanatical, which gives players early access for pre-purchasing. New features such as Premier League and Womens Football is included this time around, to there’s plenty to go at in this new instalment.

Once Upon A KATAMARI (Steam)

Releasing today, Once Upon a Katamari introduces tiem travel to the frankly insane cult classic series from Bandai Namco. Roll through Jurrasic, Ice Age and other eras to rebuild the Earth and Moon that the king destroyed whilst playing as The Prince and one of his 68 cousins. Mental.

SILENT HILL f (Steam)

Set in 1960s Japan, Silent Hill f follows Shimiza Hinako as she deal with her town and home covered in a strange fog, turning her life into a living nightmare. This next instalment focuses more on Psycological horror and finding beauty hidden in terror. I’d find out for myself, but i’ll be giving my goldfish a bath instead (I’m scared).

Alienware Gaming Desktop Discounts

Fancy a solid RTX 5080 build for under $2,000 including free delivery? You’ll be able to take advantage of DLSS 4 with more gas in the tank than a RTX 4080 Super, which is one of Nvidias best graphics card releases last year. Buyers can look forward to high frame rate 4K gameplay with all the bells and whistles added. We’re talking ray tracing and definition sharper than any console can currently output. Check our review out for more information on this epic GPU.

Alienware Gaming Laptop Discounts

When it comes to gaming laptops in general, picking one within your budget is the first major step. For something worth gaming on, the $1,000 mark is the price of entry. That will include a RTX 5060, going all the way up to $3,549 for a RTX 5090 build if you really want that mobile gaming flex.

Nvidia RTX 5000 Series Refurb Deals

Still running a Nvidia RTX 1000 to 3000 series? This is your chance to upgrade your rig to DLSS 4 and Ray Tracing with Woots RTX 5000 series refurbished sale. The sweet spot with this generation has to be RTX 5080 that includes 16GB of GDDRR6 RAM that can handle 4K gaming and all the frames. Need to upgrade on a budget? RTX 5070 12GB is a great option for $529 too.

MTG: Cheapest at Amazon

There’s a handful of booster boxes available for slightly less at Amazon this week, but it’s a bit of a poor turnout for Magic: The Gathering players. Most of the listing on Amazon are above MSRP and higher than secondary market values, but the carosel above are good deals when compared to TCGPlayer.

MTG: Cheapest at TCGPlayer

TCGPlayer’s sellers are keeping away from the sneaker-heads and crypo bro mentality that’s hit Magic and Pokémon TCG is 2025 and is keeping prices down. Market value for MTG sealed product goes off what people are willing to pay, and it shows. There’s so much here that’s at a lower price than big box retailers it’s embarassing. But, it’s great for your pocket!

Blaziken ex & Volcanion ex Premium Collection

Trainers and collectors will get five Destined Rivals Boosters and five Journey Together Boosters in this bad boy, so that’s about the right kind of ball park for ten booster packs, plus you’re getting the promo Volcanion ex and Blaziken ex promo card and a jumbo version of Blaziken ex.

I think these promo’s would work great together in a fire-themed deck. Use Blazikens Seething Spirit to grab fire energy from your discard pile to build up Volcanion. In the meantime Volcanion can burn opposing Pokémon then use Scorching Cyclone for 160 damage then transfer all it’s energy to a benched Pokémon. So many possibilities here.

Poké Price Check: Mega Evolution In Stock

Mega Evolution seems to be a well-printed start to the next era of Pokémon TCG. I’m seeing boosters in convienience stores and some products on physical shelves, not to mention the Booster Bundle ($52.89), Gardevoir ETB ($88.81) and Three Booster Blister ($28.90) available on Amazon. Like the rest of the products in this carousel though, the cheapest is TCGplayer right now.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Please let me bow before The Protectorate’s gold-trimmed porcelain thrones, The Outer Worlds 2

I blast my way through another hulking dragoon, and run off down a corridor, companions breathlessly in tow. Surrounded by doors, I pick one before the next platoon of goons can descend upon us. Ahhhhhhhhhhhhhhhh. Nirvana. A rare breather from The Outer Worlds 2‘s rollercoaster of shooting and talking.

For a moment, I just take it in. Breathing deeply, my nostrils fill with the scent of fresh bleach. My mouth waters at the sight of surfaces you could eat your lunch off of. My eyes widen at the brilliance of the gold trim. Somehow, I can hear the fact there mush be a fresh roll in each perfectly-maintained cubicle.

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