This Rare Infinity Stone Card Has Already Sold for $10,000 Before Magic’s Spider-Man Set is Even Out

Marvel’s Spider-Man set for Magic: The Gathering launches this week, and it could be about to kick off a major new theme for the long-running card game.

We’ve seen the One Ring and Final Fantasy’s crystals, but now the infamous Infinity Stones are coming to Magic: The Gathering across multiple sets, including a cosmic foil variant that’s already sold for $10,000.

With the Soul Stone already in the Spidey set, here’s all we currently know about where the other stones could appear, and how to find them.

Magic: The Gathering’s Infinity Stones Explained

If you’ve kept up with Marvel comics or even the MCU, you’ll no doubt know all about the Infinity Stones. All six of them contain untold power, but bringing them all together is Thanos’ mission as he looks to wipe out half of all life in the universe.

That means they’re likely to be powerful in cardboard form, too. The Soul Stone has been revealed so far in various designs, and it’s running a high price already because of its ability to exile a creature in return to bring cards back from your graveyard every turn. So, what can we expect from the others?

The Soul Stone is a black legendary artifact, and the other Infinity Stones will almost definitely come in Red, Blue, Green, and White versions. That leaves one missing, so we eventually expect to see a colorless one as well to complete the six: Space, Mind, Reality, Power, Time, and Soul.

Since we’ve only seen one Infinity Stone so far, it’s hard to see if there’s a pattern, but given it comes in Cosmic Foil, we reckon there’s a solid chance that theme continues.

While the Borderless version is up for $4,000 on TCGPlayer right now, the Cosmic Foil variant has already sold for $10,000, with estimates suggesting there are fewer than the serialized Traveling Chocobos from Final Fantasy (as a reminder, those were limited to just 77).

If you’re looking to go chase these rare cards without wanting to pay the big bucks, then unfortunately you might just be out of luck. Collector’s boosters are the best chance at scoring these rare finds, and they’re sold out completely expect for resellers (who are charging upwards of $1000 for just 12 Packs).

For more on the Spidey set, check out the ten cards everyone is after in the build up to release day, September 26, 2025, including the borderless Spectacular Spider-Man, villains aplenty in Electro, Carnage, and Hob Goblin, and a whole lot more.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Baldur’s Gate 3’s latest hotfix brings some good news for those of you on Steam Deck

Another day, another Baldur’s Gate 3 hotfix, this one being number 34, or version 4.1.1.6931813 of the game if you really want to be specific. There’s a number of fixes we’ll get to in a minute, but first the thing you’re probably most excited to hear: it has a native Steam Deck build now! Developer Larian Studios shared word of this change in a Steam news post today, and what exactly it means for you.

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Review: Agatha Christie – Death On The Nile (Switch) – Monsieur Poirot Shimmies Into The ’70s In Style

Pyramid scheme.

Isn’t it comforting to settle in with a good book that you already know? Microids certainly seem to hope so, as their Studio Lyon is snuggling yet another Christie classic right into your Switch.

A follow-up to 2023’s Murder on the Orient Express, Death on the Nile may not be as big as that choo-choo colossus, but it nearly is. So, Studio Lyon has brought the same challenge upon itself: how can a classic this classic be made to feel fresh? And how can you make a mystery game when so many of the audience are already expecting the solution? Luckily, the devs hit upon a formula for it last time, and now it’s back with bells and whistles.

Read the full article on nintendolife.com

Designing The Krasue: Dead by Daylight Brings Thai Folklore into the Fog

Designing The Krasue: Dead by Daylight Brings Thai Folklore into the Fog

Dead by Daylight: Sinister Grace features a gruesome new Killer: The Krause.

Some may be familiar with the Krasue, a grotesque creature originating from Thai culture. For the unaware, a Krasue is a woman cursed with a terrible fate, doomed to spend her nights as a horrifying disembodied head. She floats through the air, entrails dragging beneath her, as she hunts to feed on its next victim.

There’s a haunting sense of duality surrounding The Krasue. For all you know, she could be walking among you, waiting to transform when the sun goes down. Such is the tragic nature of the curse, and it’s one of many aspects that initially drew the Dead by Daylight team down this folkloric rabbit hole.

Enter the Sinister Grace Chapter, which brings the fearsome yet fascinating creature into The Fog as a Killer. By day, Burong Sukapat was a beautiful and talented opera performer. By night, The Krasue’s curse awakened, plunging her into a nightmare of torn flesh, sopping blood, and insatiable hunger.

When the Killer Design team first learned they would be bringing The Krasue to life, Game Designer Louis Langlet got to work.

“I really like mythology and folklore in general, so I enjoyed researching the Krasue,” he explains.  “What a horrifying creature.”

Maintaining the horror of her appearance was a pivotal part of the design process. In other words, the gore bar was about to be raised.

“We dedicated a lot of efforts to meeting the gore standard we wanted with this Chapter,” says Langlet. “The flesh shredding, the guts unrolling, the husk of your body taking a few last steps as it melts into blood. Elements were polished to really make the character feel disgusting. Not to mention that while in Head Form, you’ll have a great view of your fluttering organs.”

When you load into a Trial as The Krasue, you’ll be able to swap between two Forms to pursue your prey. Human Form – which can fire projectiles that infect and curse Survivors, slowing them down – and Floating Head form. While using the latter, you’ll move faster and gain the ability to strike with your appropriately named Intestinal Whip.

Having access to both forms, with the ability to freely swap between them, grants players freedom to approach the hunt in different ways, raising the skill ceiling and flexibility.

“When we begin the design process, we try to make it fun and engaging for Killer players without making it feel completely oppressive for Survivors,” he explains. “We realized early on that we wanted The Krasue to infect Survivors with a projectile, to create the feeling of a curse. We also wanted to ensure that using the Power felt dynamic, so we could avoid repetition for both sides. Of course, giving a Killer multiple abilities can present balance challenges, so we had to be careful.”

Dead by Daylight The Krasue screenshot
The Krasue fires a Leeching Gland at Vee Boonyasak, Sinister Grace’s new Survivor.

The team worked hard to ensure that both forms synergized effectively as a well-oiled machine, eventually finding the sweet spot. “One of her most effective tools is the Head Form’s mobility, which was balanced by adding a cooldown,” explains Langlet. “For instance, we didn’t want you to traverse in Head Form and instantly switch back to Body Form to attack a Survivor. It would have been too strong, and you’d never need to use the Intestine Whip. Everything has been tested and iterated at length.”

“While you ultimately have to hit a Survivor multiple times to down them, you have access to several tools that make that process feel intuitive and engaging.”

Beyond her forms, The Krasue can create pressure by forcing Survivors to engage with a unique side-objective: curing their infections with Glowing Fungus.

“The Fungus is an important piece of the balance puzzle,” says Langlet. “Survivors tend to beeline straight for Generators, so Killers can sometimes need an additional source of pressure. Ideally, an infected Survivor will feel the need to seek out Fungus rather than doing a Generator.”

As for newcomers looking to step into the nightmare as The Krasue, Langlet has a few tips to get you started.

“Think of the Body Form as a setup and use it to curse as many Survivors as you can. Remember, your projectile will splatter on the walls, which is the most efficient way to infect. Once Survivors are infected, you can really go wild in Head Form, using your mobility to catch up and damage them with your Intestinal Whip.”

Dead by Daylight: Sinister Grace is available today on Xbox, featuring the gruesome Krasue and energetic Vee Boonyasak.

Dead by Daylight

Behaviour Interactive Inc.


1721


$29.99

$23.99
Xbox Game Pass

Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming’s best asymmetrical multiplayer.

Choose between playing an unstoppable Killer and one of 4 Survivors trying to evade a gruesome death. Each character has their own deep progression system and plenty of unlockables that can be customized to fit your personal strategy. Work together to escape, or stalk and sacrifice every Survivor.

This Edition of Dead by Daylight gives you access to a roster of 7 Killers (The Trapper, The Hillbilly, The Wraith, The Nurse, The Hag, The Huntress and The Doctor) and 9 Survivors (Meg Thomas, Claudette Morel, Jake Park, Dwight Fairfield, Ace Visconti, Nea Karlsson, Bill Overbeck, Feng Min and David King). It also includes two cosmetic add-ons packed with outfits for various characters.

The post Designing The Krasue: Dead by Daylight Brings Thai Folklore into the Fog appeared first on Xbox Wire.

State of Play returns this Wednesday, September 24

Tune in live this Wednesday for more than 35 minutes of reveals and news from developers around the world. We’ll share new looks at anticipated third-party and indie titles, plus updates from some of our teams at PlayStation Studios – including an extended look at Saros, Housemarque’s mysterious new title arriving next year. Look forward to nearly five minutes of gameplay captured on PS5.

The next State of Play begins September 24 at 2pm PT / 5pm ET / 11pm CEST | September 25 at 6am JST on YouTube and Twitch, and will be broadcast in English with Japanese subtitles also available. See you then!

Regarding co-streaming and video-on-demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming

Ananta is a bit of an alarming game to look at. The open world game is so clearly an anime-esque riff on GTA, with some Spider-Man style web swinging thrown in for reasons I’m not entirely sure of. All of that’s been obviously more or less since its announcement. But the game just received its first gameplay trailer at Tokyo Game Show, and it looks scarily… expensive.

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Baldur’s Gate 3 Hotfix 34 Adds Native Steam Deck Build, Reduces Framerate Spikes in Busy Areas Such as the Lower City in Act 3 Across All Platforms

Larian may be done with major updates to its blockbuster role-playing game Baldur’s Gate 3, but it’s still releasing hotfixes. The latest, Hotfix #34, is a juicy one. It adds a native Steam Deck build and should reduce framerate spikes in busy areas such as the Lower City in Act 3 across all platforms.

Baldur’s Gate 3 Act 3 is infamous for its performance issues. Indeed it was one of the tougher areas to navigate, especially in the months after the game launched and before Larian issued various updates, mainly due to the sheer number of NPCs who mill about on-screen and everything the game has to consider as a result.

In a post on Steam, Larian said the native Steam Deck build means Baldur’s Gate 3 has a more stable framerate, lower loading times, and smoother gameplay on Valve’s handheld. But the work done for this build benefits all players by improving the way the game’s models are streamed across all platforms.

Meanwhile, Hotfix #34 addresses “some rather annoying” instances of crashing on Xbox, Larian said. And as is Larian’s way, it sprinkled the patch notes, below, with some trademark flair. For example:

  • Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
  • Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
  • Told one of the imps on the nautiloid to stop looking in the wrong direction.

Baldur’s Gate 3 celebrated its two-year anniversary last month, with Larian boss Swen Vincke discussing how its enormous success paved the way for the studio to work on its hotly-anticipated next game.

The Dungeons & Dragons RPG was a breakout hit in 2023, dominating online conversation and setting sales records. Its wild success was a game-changer for Larian, and the title has continued to perform strongly in the two years since launch, with mods helping to fuel seemingly never-ending interest in the RPG, especially on Steam.

The developer shocked the video game world when it announced plans to make brand new games outside the Dungeons & Dragons universe, rather than follow Baldur’s Gate 3 with DLC or a sequel. It is now hard at work realizing that vision.

Baldur’s Gate 3 Hotfix #34 patch notes:

FIXES

Crashes and Performance

  • Fixed a potential crash related to the Slow condition during combat.
  • Fixed a potential crash related to using the Find Familiar spell on Scratch and Boo during combat.

Xbox

  • Fixed a crash that could occur when suspending and then resuming the game mid-cinematic.
  • Fixed a crash when loading a save while playing an Honour Mode game.
  • Fixed an issue that could cause the game to hang and become unresponsive when exiting to the Main Menu from an Honour Mode game.
  • Selecting View Xbox Live Profile via the Larian Friends list will now correctly show the user’s gamercard.
  • Fixed a Cross-Play issue where, if one player had their cross-network privileges blocked on Xbox and was then invited to a multiplayer session by a friend, they wouldn’t get notified of the conflict in their settings telling them why they couldn’t proceed to the lobby.
  • Fixed a bug where creating a new game in Honour Mode after having loaded a previous savegame would cause the game to get stuck at 33% or 83% loading.

Gameplay

  • Fixed the Hound of Ill Omen and the Accursed Spectre’s HP being affected by difficulty modifiers for enemy characters.
  • Fixed a bug causing the Apostle of Myrkul to regain Hit Points every time you load a savegame mid-combat in Tactician and Honour Mode.

Audio

  • Fixed a bug causing the sounds that djinn summons make when they follow you to loop continuously, creating an uncharacteristic metallic thrum.
  • When you’re on the ground floor of Felogyr’s Fireworks, the smokepowder explosions going off on the floor above will no longer sound like they’re happening right next to you.
  • Fixed the audio levels for a rat in the Lower City that you, tragically, couldn’t hear squeak when it squoke.
  • Fixed missing SFX when preparing to cast Wind Walk.
  • Fixed an issue causing the SFX to play longer than they should when preparing to cast the Way of the Drunken Master’s subclass-specific actions.
  • Fixed missing SFX when preparing to cast Booming Blade.
  • Fixed the SFX for preparing a Starry Form continuing to play if you cast the spell quickly after selecting it.
  • Fixed missing SFX when Astarion taps Woe on the ground during a cinematic.
  • Fixed missing SFX in the overhead dialogue between Minthara and the questioners in Moonrise Towers Prison.
  • Fixed a sound resource for Photo Mode not being generated correctly.
  • Fixed the rattling Moonlantern SFX continuing to play after you unequip it.
  • Recovered some missing SFX when casting Speak with Dead on the mind flayer in the Shattered Sanctum.
  • Reminded Halsin to actually yell when he gains barbarian Rage instead of silently miming it.
  • Fixed the SFX during Vlaakith’s appearance at camp getting cut off prematurely.

Cinematics

  • Told one of the imps on the nautiloid to stop looking in the wrong direction.
  • Fixed a super-mega-ultra-close-up shot during the dialogue with Raphael at Last Light.
  • Removed a static pool of blood hovering mid-air in the cinematic with the gnolls on the Risen Road when playing as a short Dark Urge character.
  • Fixed Karlach’s line about Gale being a hero getting cut off prematurely.
  • Fixed a bug causing party members to appear as floating torsos (or simply floating hair) when talking to Ketheric’s dog, Squire.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Q9 Crowned Winners At The 2025 Delta Force Invitational

After three days of competition, Q9 has emerged victorious at the 2025 Delta Force Invitational. The inaugural event, held at the Hangzhou Esports Center in China, brought together twelve of the world’s best Delta Force teams. But it was Q9 who ultimately stood above the rest and took home the lion’s share of the $500,000 prize pool.

The Delta Force Invitational featured twelve teams that each qualified through region-specific qualifiers, each bringing their own playstyle and strategies. The teams competing included AKA, FL, FN, GS, Q9, STS, ESG, INK, ISG, LEG, MBA, and MG. Throughout the weekend, fans witnessed everything from carefully executed stealth operations to explosive final pushes.

The tournament began with the Group Stage, where each team competed for a spot in either the Upper or Lower Bracket. FN, Q9, GS, MBA, ESG, and INK secured strong performances that placed them in the Upper Bracket, while FL, AKA, STS, LEG, MG, and ISG found themselves in the Lower Bracket, facing elimination pressure early on.

In the Bracket Stage, the competition intensified. During Upper Bracket Turn 1, Q9 and MBA were the first teams to advance to the Grand Final, while ESG, GS, INK, and FN were pushed down into Upper Bracket Turn 2. Meanwhile, in Lower Bracket Turn 1, FL and LEG were eliminated, while STS and MG headed to the Upper Bracket Turn 2, and ISG and AKA earned one last chance by moving forward into Lower Bracket Turn 2. This set up high-stakes clashes as the brackets narrowed.

During Upper Bracket Turn 2, ESG and FN succeeded in advancing to the Grand Final, while GS, STS, INK, and MG dropped down into Lower Bracket Turn 2 for one last shot at victory. In Lower Bracket Turn 2, the tension peaked. INK and MG battled their way into the Grand Final, while AKA, STS, ISG and GS were eliminated after a hard-fought run.

Ahead of the Grand Final, fans in the Hangzhou Esports Center were treated to a spectacular opening show that brought the game to life. The stage came alive with characters, tanks and battle scenes inspired by Delta Force, immersing the audience in the action before culminating in a performance of the iconic song Dawn, sung by Lithium Done.

Q9 set the tone in Round 1 of the Grand Final with a commanding performance, led by GuoR, who earned MVP honours with 2 kills, 2 assists, and 205 damage. But the competition quickly heated up in Round 2, when INK surged ahead by outpacing everyone in decoding a Mandelbrick. Kilzal was the star of the round, securing 6 kills and carrying his team to victory.

Momentum shifted yet again in Round 3 as Q9 reclaimed dominance, with K1De stepping into the spotlight as MVP. In Round 4, ESG broke through with a show-stopping display, turning the match in their favour. DT proved unstoppable, racking up 5 kills to claim MVP. Round 5 saw Q9 refuse to back down, they seized the last Mandelbrick, with K1De earning his second MVP of the series.

Heading into Round 6, it was all to play for. Q9 secured a prime position early and began decoding the Mandelbrick, forcing the other teams to scramble for an opening. None could break through, and with Q9 completing the decode, they locked in the invitational victory. But the map clock was still ticking, leaving room for a shake-up in the standings, and it was INK who endured the longest, gathering crucial assets to secure second place.

The Delta Force Invitational has proved just how much momentum the game’s competitive scene is building. With their victory, Q9 have laid claim to the top prize in Delta Force esports, but the question is, who will rise next to seize their own moment. The Delta Force Global League Season 3 is set to start next month.

I’m happy to report that Menace feels just as deadly and uncaring as Battle Brothers

Unlike Battle Brothers, there’s no hoofing it across an overworld map in the hoo-rah space marine tactics of Menace. Instead, you’ll build your squad and deploy them across strings of missions on what I assume at this point are multiple different planets. I’d love to be able to tell you more about the context surrounding the battles, since that context was what, for me at least, made Battle Brothers interesting. Edwin’s got you somewhat covered there, anyway. For now, though, I can tell you that Menace feels intricate in its detail and occasionally cinematic in its skirmishes, with a focus on terrain, positioning, and line of sight that evokes a particularly chaotic and deadly tabletop miniatures game.

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Switch 2 Gets Its Flowers At The Japan Game Awards 2025

As if there was any doubt.

Switch 2 has been a huge deal since it launched, and at last night’s Japan Game Awards, the console was recognised for its monumental achievements so far.

Nintendo’s latest hardware took home the Minister of Economy, Trade and Industry Award at the 2025 ceremony. It’s a long and somewhat confusing title, but the basic gist is that it’s an award given to an individual, production team, organisation or project that has notably contributed to the games industry in recent years.

Read the full article on nintendolife.com