Guide: Best Tomb Raider Games, Ranked – Lara Croft On Switch And Nintendo Systems

As ranked by you.

Some people might understandably associate the Tomb Raider series, like WipeOut and Crash Bandicoot, with PlayStation. Lara Croft shot to prominence as the poster girl of gaming in the lad-mag era of the late-’90s and feels forever tied to the cultural gaming cornerstone that is Sony’s debut console.

However, Core Design’s original game launched for Sega Saturn and PC, too, and while Sony negotiated console exclusivity for the sequel, the series has appeared on practically every game platform made since the turn of the millennium, including Nintendo platforms. And with the release of Tomb Raider I-III Remastered on Switch, we’re finally able to enjoy Lara’s original adventures in their original form (almost).

Read the full article on nintendolife.com

When the PlayStation 6 Might Be Released

Sony believes the PlayStation 5 is now in the “latter half of its life cycle.”

That’s according to Sony’s senior vice president Naomi Matsuoka, who made the comments following the company’s revision of how many PS5s it expects to sell during the current financial year (down from 25 million to 21 million) as well as Sony’s most recent earnings report and a weaker than expected holiday 2023 quarter. So obviously the question now is: When can we expect the PlayStation 6?

Before diving into that question, I feel like I should first ask what is going on with this console generation? Never mind what’s happening over on the Xbox side of things, and that Nintendo is now so firmly marching to the beat of its own drum that it no longer aligns with either Sony or Microsoft when it comes to console launches. But where has the time gone?

2023 felt like the first truly normal year for this current game generation, with PlayStation 5s readily available after two years of severe shortages and scalping. The worldwide pandemic wreaking havoc on the global supply chain gave both PlayStation 5s and Xbox Series X|S a false start for sure. Nevertheless, it seemed that as far as product launches go, 2023 was the first year in the rest of our Gen 9 lives, and there was a tsunami of great games to go along with it. Fast-forward a couple of months and now suddenly we’re effectively halfway through Gen 9? Time didn’t just fly, it jumped through hyperspace.

“With that logic, we believe Sony is looking to extend PS5’s life cycle, with PS6 most likely to launch in 2028.”

We’re now four years into the PlayStation 5 and there’s a strong precedent which indicates the PlayStation 6 will be targeting a 2027 launch. Why? Because that’s about as much time as it took for the previous three generations of consoles. The PlayStation 2 was released in 2000 and was followed six years later by the PlayStation 3. The PS3 was released in 2006 and was followed seven years later by the PlayStation 4. The PS4 was released in 2013 and was followed, you guessed it, seven years later by the PlayStation 5.

If it walks like seven years and quacks like seven years, chances are new PlayStations are released every seven or so years.

How much stock can we take in this trend though? Could this be the generation to eschew this historical precedent? Well, unfortunately, without having a first-hand look at PlayStation’s internal release schedule, patterns and historical precedent are what we’re left with.

“We are expecting the PS5 Pro to be released in late 2024 — a year later than the equivalent PS4 Pro in its lifecycle,” Omdia senior analyst George Jijiashvili tells IGN. “With that logic, we believe Sony is looking to extend PS5’s life cycle, with PS6 most likely to launch in 2028.”

However, Jijiashvili acknowledges that depending on demand, which Sony themselves admit is weakening, “Sony may decide to pull the PS6 launch forward.”

One note he adds is that “the console cycle as we know it has become increasingly blurred; PS4 is still punching above its weight due to its healthy active installed base.” Furthermore, even if the PS6 launches in 2027, Jijiashvili expects the PS5 to continue to have “several years left in it post-PS6 launch,” indicating the trend of releasing major games like God of War and Horizon Forbidden West across two generations of consoles (which was accelerated by the PS4 to PS5 handoff) will likely continue.

“I do have PlayStation 6 in my forecast for 2027. But that’s just because this has been the established cadence,” NPD’s Mat Piscatella tells IGN over email. “Could it be later? Sure. Could it be sooner? Yep. But, since I have no better information to go on, and because the track record has been established, 2027 is where I have it.”

That we’re halfway through the PS5’s life cycle wouldn’t be too alarming if it weren’t for the second Sony statement that there will be no first-party content released in the financial year 2024. Meaning the likely sequels to Ghost of Tsushima, Horizon Forbidden West, or games like Wolverine will not be seen until next year after March 2025 (The fiscal year is typically from March to March). If we’re still thinking of 2027 as a potential release year for the PS6, that leaves just three years left of dedicated PS5 support before moving to the next console.

And so, finally, where does that leave us? Well, Immortality director Sam Barlow hit the nail on the head when he tweeted, “Lol, I just got one. In terms of the games it feels like this generation hasn’t really got started yet??”

My gut tells me that we’re in a bit of uncharted territory right now. Console makers certainly weren’t planning around a global pandemic, but beyond that it’s been a weird generation so far with lots of great games coming to both PS5 and PS4. The Switch has now thrived across two console generations, and Xbox is planning on expanding beyond the borders of its own hardware, albeit not as dramatically as some previously expected.

Normally we’d begin hearing talks of the next-generation about two years before the official launch, but Xbox’s Sarah Bond kickstarted those talks early in the company’s Update on the Business podcast. And Sony has also vaguely touched on it with Matsuoka’s comments about entering the latter half of the PS5’s life cycle.

If you haven’t hopped onto this generation of consoles yet and purchased a PS5, well, if you want my two cents, 2027 isn’t as far away as you think.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Back Page: The Best Cows On The Nintendo Switch

We would never steer you wrong.

In the magazine business, the Back Page is where you’d find all the weird goofs that we couldn’t fit in anywhere else. Some may call it “filler”; we prefer “a whole page to make terrible jokes that are tangentially related to the content of the mag”.

We don’t have pages on the internet, but we still love terrible jokes — so welcome to our semi-regular feature, Back Page. This one’s about cows.

Read the full article on nintendolife.com

Guide: Best Donkey Kong Games Of All Time

Every DK game, as ranked by you.

Update: To celebrate the 10th anniversary of DKC: Tropical Freeze and the return of DK (and his rivalry with Mario) to Switch in Mario vs. Donkey Kong, we’re overhauling our Best DK Games list, switching it to a reader-ranked format.

That’s right, the list below is now governed by each game’s User Rating in our database and subject to real-time change even after publication. Read on to find out more and see if Tropical Freeze, our original pick for number one, is still top banana…

Read the full article on nintendolife.com

Nintendo Switch 2 Reportedly Delayed to the ‘Early Months of 2025’

While many have been expecting and hoping for the Nintendo Switch 2 to arrive later this year, new reports suggest the much-anticipated console has been delayed until the “early months of 2025.”

As reported by Bloomberg, VGC, and Eurogamer, sources claim Nintendo has been telling game publishers that the Switch 2 was originally planned to be released at the end of 2024 but is now expected to slip to “March 2025 at the earliest.”

If this proves to be true, it will be an interesting year for the original Switch which recently passed 139.36 million units sold. As it stands on the first-party front, we only know of such heavy hitters as Princess Peach: Showtime on March 22 and Luigi’s Mansion 2 HD and the Paper Mario: The Thousand-Year Door remake later this year.

If those last two games are anything to go by, it could be a big year for remakes and remasters as Nintendo prepares new entries of its beloved franchises for the Switch 2. Many, including myself, will surely be hoping for the HD versions of The Legend of Zelda: The Wind Waker and Twilight Princess to finally jump from Wii U to Switch.

“Nintendo is likely looking at a pretty dry pipeline this year,” Tokyo-based analyst Serkan Toto told Bloomberg. “The company will still try to keep the blockbusters for the next console, so 2024 might see more remakes of old Nintendo hits. In any case, 2024 will be a lot tougher for Nintendo without a new device.”

Hopefully, Nintendo’s 2024 release schedule will come a little more into focus with the rumored February Direct. Nintendo has a history of dropping Directs in February, so there is a good chance one will arrive soon or in March.

Anything can happen with Nintendo, and plans change all the time, so it’s important to remember that nothing is set in stone.

For more, check out our review of the recently released Mario vs. Donkey Kong, what else we can expect from Nintendo in 2024 and if we think there is a future for amiibo on Switch 2.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Poll: So, Will You Be Getting Mario vs. Donkey Kong For Switch?

The GBA title is back.

Apart from the arrival of the Smash Bros. Sora amiibo this week, Nintendo has also revived Mario vs. Donkey Kong for Switch.

This one is a bit different to the average new release because it’s a remake of the 2004 Game Boy Advance title with a few new worlds, co-op mode and a new casual difficulty setting. We rather enjoyed the Switch version, but we’re now curious to know if our community will be picking it up.

Read the full article on nintendolife.com

Nintendo Restocks Multiple Super Smash Bros. Ultimate amiibo (US)

Get ’em while you can.

Alongside the launch of Sora and the arrival of Super Smash Bros. Ultimate Version 13.0.2 this week, Nintendo appears to have restocked multiple amiibo on its official store in the US.

As highlighted by ‘Amiibo News’ on social media, these restocks include Smash Bros. fighters like Sephiroth (Final Fantasy), Mega Man, and even Metal Gear Solid‘s Snake. Each one will set you back $15.99. Unfortunately, some have already sold out!

Read the full article on nintendolife.com

Get To Know Our Team: Tyler – Technical Program Manager (Commerce & Subscriptions)

Get To Know Our Team
Tyler
Technical Program Manager (Commerce & Subscriptions)

Hi, everyone! Wynn here again. Welcome back to another Xbox Insider Team interview. Today we’re sitting down with Tyler—a Technical Program Manager who focuses on the commerce and subscriptions side of the business. How’re we doing today, Tyler?

Feeling great, Wynn. Excited to chat with our Xbox Insider Community.

Fantastic. Let’s start by giving everyone a little background on yourself.

Diving right in, eh? Okay. So, I’m a little bit the “typical” Seattle tech guy. Completely native to the area, raised right here with Microsoft always in the backyard so I’ve always been impressed/inspired by the company.

So, Microsoft—even before your employment—has been a pretty big constant.

Yeah, it comes with the territory a little. My whole life has always been in Seattle. My wife and I are raising our daughter here, my entire family is here, and so it’s always seemed like a natural fit for my circumstances.

When did you end up starting?

It would’ve been back in early 2007. I got brought on in the Customer Support org for Windows and Office. I spent a few years there before moving to work in CS for Xbox.

Ah, another longtime Xbox worker on the team.

Kind of? Haha. I actually had a few different stops along the way. I went back to Windows for a bit, then dabbled with Inside Sales, before going back to Xbox Support in 2019 and then, finally, Xbox Insider Team in 2021.

Oh, wow! I’m actually previous Inside Sales as well. Spent three years in the Fargonian tundra selling Azure.

Sales is brutal sometimes man. I knew it wasn’t really for me after my time there.

Agreed on that.

So, you’re a bit of a newer member of Xbox Insider Team, and I know a lot of your work is sort of behind-the-scenes / under-the-hood. Is there anything you’ve worked on that you’re super proud of?

Absolutely! I think the subscription aspect might be interesting to people. Helping launch Game Pass Ultimate was really cool. I’m also proud of our market expansion work, like bringing PC Game Pass to Southeast Asia. It’s incredibly rewarding to see both Game Pass and Insiders grow as a result.

Yeah, that’s excellent. I don’t think anyone’s complaining about more Game Pass.

Is there anything you’re currently working on you can share with us for the 10th Anniversary?

Unfortunately, most of my day to day falls firmly under the “not for public consumption” label. But I am working on some regular Game Pass Ultimate stuff and with things like EA Play and Ubisoft+, which is pretty awesome. You can bet I’m always working to make our experiences better based on what we’re hearing!

I’m sure everyone will love to hear that!

But let’s move out of the realm of work and to some more of your personal interests. What’re some of your fondest gaming memories?

Oh man. There’s so many. I mean, my first console was an NES, and I can still vividly remember opening that with the Super Mario Bros. Duck Hunt combo pack.

Bring back the Zapper! I want to blow a new generation of minds with the paper trick.

It was such a unique concept back then. It’s still wild how that was so popular. After NES, I picked up an SNES and played entirely too much Super Mario Kart. In a weird way, Duck Hunt and Super Mario Kart kind of informed my future tastes because my two favorite genres are shooters and racers. Though I’m definitely more of a sim-racer now.

I just can’t manage sim-racers. I remember playing Gran Turismo 3 A-spec on PS2 and I think I made it like 3 races deep. I gotta have that arcade-y feel. Like, Blur is my favorite racing game ever.

Haha. Totally understand. Man, you just took me back with A-Spec. I played so much of that game on my PS2.

Another game that holds a special place for me is Ocarina of Time. I played through that with my dad and being able to experience that game—from the jump in 3D to just how meticulously it was designed—with him is something I’ll always cherish.

We’ve had a few different “gaming stories with parents” on here and I absolutely love them every time.

Okay, let’s talk music. You grew up in Seattle, so I assume you’ve seen some of the greats?

Oh man. Hah. I’m almost a little embarrassed to admit it, but I was really into rap/hip-hop through most of my formative years. Dr. Dre, Eminem, Bone Thugs-N-Harmony, OutKast, stuff like that. I didn’t really get into the alternative scene until after I had graduated college, so I missed all those shows.

Wow. My entire upbringing was around alt music. My dad was heavy into college radio, so he had plenty of deep cuts that weren’t super big. Throwing Muses, Jellyfish, Tripp Shakespeare. Like, everyone knows “Good” by Better Than Ezra, but I had listened to an entire album before that.

Yeah, I missed that whole initial wave. But, now that I’m more into the alternative and indie side of things, I’ve found a ton of great local music around Seattle. Like, my wife and I just recently went to see The Head and the Heart for the millionth time, and they were fantastic.

There we go. That’s your “we liked them before they were cool” band.

Exactly! I still have some Seattle cred.

I’m that way with a few of the mid-to-late 2000s “scene” bands. Like, I have the first piece of merch that Sleeping With Sirens ever sold, signed by the entire band, and then they’re selling out venues and amphitheaters around the world.

All right. I could talk music literally forever. Let’s move on to the golden/silver screens. Is there a show you always have on in the background?

Oh, like Crews? [Note For Reader: Crews is another member of the Xbox Insider Team.]

Haha. That’s exactly who I was thinking about when I drafted this question.

Man, I’ve fully succumbed to the streaming backlog here. I hardly ever re-watch stuff because there’s so much coming out or catching up on. Recently I’ve been enjoying Reacher though.

Big dude solves problems by being the biggest dude, you gotta love it.

Exactly. It’s really well done and close enough to the books. It’s just fun.

Do you have any hobbies outside of the comfort of the home?

Definitely. Skiing is maybe my favorite thing in the world. It’s an almost spiritual experience for me to be out there. Really just being in the mountains is deeply personal to me. Hiking, skiing, camping. Anything out in nature to give me that mental reset.

I like the idea of nature more than I like being outside in it. But I will say, some of my favorite experiences with that sort of thing have always been picturesque views in the mountains.

Oh, you have to see some of the views up here. Just breathtaking.

Well, we’re about out of time here. Any last thoughts for the Community?

Honestly, I know it’s a little cliché, but I just want to thank everyone for what they contribute to the program and for being so invested in making what we all do better. Across all of Xbox, we greatly appreciate it.

Definitely. We’re always happy to hear our Xbox Insiders give their feedback.

Well, it was great chatting with you Tyler.

Likewise! Glad I could make it.

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Tyler – Technical Program Manager (Commerce & Subscriptions) appeared first on Xbox Wire.

Helldivers 2 Review

The first time my squad fought a Bile Titan was a disaster. We dropped into a hot zone full of Termanids, Helldivers 2’s alien bugs, and lost all of our extra lives before we even found the thing. We were running for the hills when we ran right into it instead: an absolutely massive, hulking bug that dripped (and spit) acid, easily towering over anything we’d seen so far. It took everything we had – bullets, airstrikes, orbital cannons, grenades, and more than a little luck – but we somehow managed to fell the beast and get the entire squad back onto our evac ship just as our position was about to be overrun. “I can’t believe we survived that,” one of my friends said. “Me neither,” I said. “Wanna go again?” Reader, we played for several more hours.

That’s the Helldivers 2 experience in a nutshell. It’s hilarious, smartly designed, and intense whether you’re playing solo, with a squad of other random Helldivers, or serving up a nice hot cup of Liber-tea across the galaxy with your buddies – though like most games of its type, Helldivers 2 is much, much better with friends. With varied missions, a huge catalog of weapons, emotes, armor, and abilities to unlock, and long-term campaigns against the bugs and Automatons (think Terminators) to fight in the name of Managed Democracy, Helldivers 2 has enough laughs, close shaves, and pure, unabashed fun to keep you busy for a long, long time. I’ve put more than 40 hours in since release, and I’m still enjoying traveling to exciting new places, meeting exotic life forms, and killing them for the glory of Super Earth.

Helldivers 2 doesn’t waste time getting you into the action. After a gut-busting opening piece of mandatory propaganda (refusal to pay attention is treason) which explains that Super Earth is under attack from the robotic Automatons and the “legally-distinct-but-still-totally-the-bugs-from-Starship-Troopers” Terminids (which are also definitely not Warhammer 40K’s Tyranids!), you’re dropped into Helldiver basic training. Your instructor tells you that he isn’t easily impressed… before letting you know how impressed he is by the fact that you’re not backing down.

After mercilessly gassing you up during one of the funniest tutorials I’ve ever played and telling you how invincible you are – while conveniently avoiding the fact that the average Helldiver has a lifespan of about, oh, I don’t know, 30 seconds – you earn your cape and are given command of your own Super Destroyer space ship (I named mine the Elected Representative of Family Values) and sent to the front lines with your buddies. Once you’re out in the Galactic War, you’re free to head to either the Automaton or Terminid front to bring Liberty and Managed Democracy to their occupied planets. Each world has multiple missions with multiple objectives, which range from destroying Termanid eggs to activating your local, nuclear-armed ICBM. Just a regular, glorious day at the office for your average Helldiver.

No two missions ever play out the same way.

What’s nice is that every mission feels different, even if you’ve completed these same objectives before. That’s largely because maps are distinct and unique, even on the same planet, because of the way the terrain changes – one map might have a lot of water and hills, while another might be heavily forested or covered in snow. On top of that, each mission usually has a couple of optional objectives to complete, like blowing up outposts, loading a piece of artillery that you can use later, or terminating a treasonous broadcast. Combine that with bugs bursting up from underground to attack you without notice and robot dropships delivering reinforcements to the front lines at what always seems to be the worst possible time, and no two missions ever play out the same way.

You don’t start with a big selection of gear for your Helldiver (a couple of primary weapon options, a sidearm, and a grenade) but shooting is satisfyingly weighty, especially with the DualSense controller’s haptics. Plus, Helldivers 2 forces you to coordinate to succeed as a group – or play smart if you’re alone. You’re racing against the clock; if your mission timer hits zero, you won’t be able to call in more Stratagems – special abilities like orbital strikes, airstrikes from bombers, or additional weapons like the extremely powerful railgun and equipment like a mortar turret – and your squad has a limited number of Reinforcements (AKA extra lives), so you have to pick your priorities, manage your resources, and choose where to spend your time. It’s always challenging.

What makes Helldivers 2 cool, though, are the little touches that make sure you’re always thinking about how to manage those resources while hordes of bugs and robots throw themselves at your squad. Reloading, for instance, discards any remaining rounds you have in a clip; bullets don’t just teleport back into your inventory. Being accurate while aiming means you’ll need to go prone, crouch, or stand still. If your leg takes damage, you won’t be able to sprint, and if your arm is injured, you’ll be less accurate when firing your weapon. If you want to call down reinforcements, special weapons, or a resupply, you’ve got to rapid-fire a series of directional inputs on the d-pad, which can be a little challenging when you’re running from a horde of bugs hellbent on tearing your Helldiver limb from limb.

These abilities all have cooldown timers, forcing you to be careful about picking when to deploy them and how you coordinate with your teammates. If you die, you’ll want to go retrieve any equipment you’ve dropped because the ability to call that thing in might still be waiting for you on cooldown. It’s a risk, yeah, but there’s a big difference between having your Guard Dog “Rover” – a laser drone that orbits your Helldiver and takes out any enemies that get close – and not.

Helldivers 2 is generous with its rewards between missions.

Helldivers 2 is also generous with the rewards that you can buy on your Super Destroyer between missions. Don’t have a cool weapon? You’ll probably find something fun to use temporarily during a mission, and then be able to afford a better gun of your own after a few rounds. One of my favorites is the Anti-Material Rifle, an anti-armor behemoth that lets you take on huge, bile-spewing bugs without ever getting close to them – and that’s handy because they can kill you in a single volley of acid if you do. And then there’s the Railgun, every Helldivers’ best friend. You simply point it at a problem, and the problem becomes a puddle at your feet.

In addition to weapons that are scattered throughout the level, there are sometimes special events that give a specific Stratagem to every Helldiver for a limited time, whether you have it unlocked or not. You don’t get to keep any weapons you find on the map once the mission ends, but finding them in missions or using them during those special events allows you to try them out before you permanently unlock them with the in-game currency you get from completing objectives, which is a nice touch.

Speaking of unlocking stuff, Helldivers 2 has a ton of goodies for you to earn. Yes, there’s a paid battle pass with lots of weapons and armor, but there’s also a free one with even more stuff than the paid one, and you can also unlock gear the old-fashioned way by simply completing missions. So while there are microtransactions, sure, thus far I’ve never felt like I was missing out on anything important by not going near them.

The free battle pass alone gives you almost enough Super Credits (Helldivers 2’s paid currency) to upgrade to the paid version, and you can find more during missions if you explore enough (though, unfortunately, unlike the other resources you can find in chests, Super Credits only seem to go to the one person who picks them up). The rest of the free battle pass is nothing to sneeze at, either. In addition to just having more stuff than the paid pass, it also sports what might be Helldivers 2’s best weapon: the Breaker, a fully automatic shotgun that shreds Termanids and Automatons alike. That’s not to say the premium battle pass doesn’t have cool exclusives – I love the Explosive Liberator, a high-powered version of the basic Liberator assault rifle – but you don’t need them to succeed. I’m deep into Helldivers 2’s progressions system at this point, and I still look forward to unlocking new stuff, which is pretty rare in the microtransaction-riddled modern world.

A lot of the unlocks can make a huge difference in how you play.

It should also be noted that the battle passes only offer weapons, armor, emotes, capes, cosmetic emblems, and Boosters (permanent upgrades that affect your entire squad when equipped). All of the in-game Stratagems can only be purchased with the in-game currency you earn by completing mission objectives. After you meet the minimum level required to purchase them, buying a Stratagem once will make it yours forever. The same goes for any ship upgrades you acquire for collecting samples scattered throughout missions.

Better still, a lot of these unlocks can make a huge difference in how you play. One of the first things I earned was the ability to call in a stationary turret that automatically blasts away. I found out the hard way that friendly fire is a thing and it can kill you if you stand in front of it, which makes for some really funny moments, but it’s a legitimate game-changer when you have to hold off a swarm of bugs or defend your extraction zone. I’ve since upgraded to the Mortar Sentry, which I never leave the Elected Representative of Family Values without.

Helldivers 2’s progression system remains impressive even at higher levels. You can unlock every Stratagem currently available at level 20, which took me somewhere around 30 hours to hit. Progression definitely slowed down as I got closer to that point, but levels still feel like they’re coming when I want them to, especially when I play at higher difficulties. Now I possess the almighty Railgun, and all enemies of Super Earth tremble before me.

If there’s a downside to this, it’s that there’s so much stuff to unlock that it’s tough to decide which things to get first. Should you save up for an airstrike, the Anti-Material Rifle, or a portable supply pack? Some, like the Eagle Airstrike or Mortar Sentry, are noticeably better than others – but again, none of those options are battle pass items so it’s not like it’s trying to trick you into spending money for something you don’t know if you’ll want. You get these just by playing. That might sound like faint praise, but in an era where so many games are trying to nickel and dime us for absolutely everything, the fact that Helldivers 2 doesn’t force you to deal with its battle pass to make your experience better feels awesome.

There’s a ton of enemy variety, from acid bugs to chainsaw robots.

And you’ll need every Stratagem and ounce of teamwork you can muster to defeat the foes of Super Earth, as there’s a ton of enemy variety in Helldivers 2. Sure, there’s your standard-issue small bugs, but there are also bigger guys that spit acid at you, armored bugs that will charge you, bugs that can go invisible or leap great distances, the aforementioned Bile Titan – and that’s just the bugs. I haven’t even gotten to the robots with chainsaws for hands, or the heavily armored, flamethrower-sporting Hulks, or their honest-to-god battle tanks that will chase you as you run around their “totally-not-Space-Vietnam” themed planets. All that’s missing is Ride of the Valkyries and Fortunate Son.

Every encounter kept me on my toes, partly because every mission comes with a modifier that increases the prevalence of certain enemy types. Helldivers 2 forces you to plan a strategy, adapt to what happens in the moment, coordinate with your teammates, and think on the fly once things inevitably go wrong. And it’s as satisfying to pull off an improbable, come-from-behind victory as it is to “accidentally” blow up your friend with an airstrike.

If Helldivers 2 has any caveat, it’s that it kind of has to be played with friends to get the best possible experience. Yes, you can play alone, but none of the difficulty levels scale to your total player count, so you’ll only really have a chance in maybe the bottom third or so of the nine difficulty modes by yourself, which will slow your progression. And, as always, the quality of playing with random people in any online game is kind of a toss-up. When played with friends, though, Helldivers 2 sings.

That said, it has also had some performance issues around its launch, with iffy matchmaking at best, post-match rewards that don’t always go through, Helldivers randomly disconnecting from games, and friends being hard to join up with. In a couple games, my framerate resembled a PowerPoint presentation. My Helldiver even stopped running once; he just started levitating across the map. Funny? Absolutely, but not a good way to fight the foes of Super Earth. Thankfully these problems have gotten rarer as developer Arrowhead has upped server capacity and released patches, so I haven’t encountered as many issues recently, but they haven’t been 100% sorted out yet either.

The special thing about Helldivers 2, though, is just how much fun it is regardless. The greatest compliment I can give a game is when I want to keep playing it after I finish a review, and I know that I’m going to be playing Helldivers 2 for a long time. I love the way it delivers little pieces of lore through dialogue and funny propaganda videos broadcast on your Super Destroyer: did you know that the bugs were being farmed as fuel before they managed to escape, which is why they’re attacking Super Earth? Or that the Automatons were previously enslaved? I mean, for the love of God, members of the Super Earth military literally wear capes! Leaving a bad review of military hardware is treason! We might be the baddies!

So, yeah, you’re fascists, but it’s all so intentionally over the top that it’s impossible not to smile. Helldivers 2 has my regular squad and I shouting things like “Looks like those robots could use some freedom” and “How about a nice cup of Liber-tea?!” while we’re playing. I can’t stop laughing whenever my Helldiver’s limb is damaged and they scream “Sweet Liberty! My ARM!”, or an airstrike turns them into nothing but a bloody torso wearing a cape, or when they start laughing maniacally when I empty an entire machinegun clip in one go. I love that death means you get a new Helldiver with a new voice, and you lose any waypoints you’ve set on the map. There are so many little touches in Helldivers 2 that make it special, and you’ll notice and appreciate them constantly.

Rumour: Switch Successor Might Not Be Launching Until 2025

Here we go again…

The next Nintendo console — the Switch 2, Super Switch, whatever you want to call it — may not be releasing until 2025, new rumours are suggesting.

Brazilian journalist Pedro Henrique Lutti Lippe (via VGC) made this claim in the O X do Controle podcast after consulting five different sources, who have all reportedly stated that the follow-up to the hybrid console will be launching in 2025.

Read the full article on nintendolife.com