Helldivers 2 Dev to Patch the Eruptor After Community Investigation Reveals Ricochet and Shrapnel Issue

Helldivers 2 developer Arrowhead has issued a statement on recent changes to the way ricochet works in the game after members of the community pointed out one weapon in particular was killing players more than it should.

After this week’s release of patch 01.000.300, which tweaked a long list of weapons, stratagems, and enemies, a debate emerged about the state of ricochet. According to the initial patch notes: “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”

Players then reported getting killed more often by shots that ricochet, but there was confusion about what exactly was happening. Clips shared on social media appeared to show players suffering embarrassing deaths at the hands of their own ricocheting projectiles, even from rockets and explosives, but redditor Zenbast investigated the issue and blamed it on the Eruptor.

The Erupter is an explosive weapon that causes shrapnel, and, Zenbast found, it was this shrapnel that was killing players, not necessarily ricocheting bullets. Zenbast suggested other weapons that have the shrapnel effect might have had a similar issue, but it was the Eruptor that was causing the most chaos.

Now, Arrowhead has issued a follow-up acknowledging the issue with the Eruptor and announcing planned changes to fix it. The developer said it will completely remove the shrapnel effect from the Eruptor but increase its hit damage as a result. “This should make it less lethal to the operator but just as powerful against enemies,” Arrowhead said. “It should maintain its destructive power, and as it is still classed as explosive, it will not lose the ability to break objects, close holes, destroy fabricators, etc. This will, overall, be a buff to the weapon as shrapnel played an almost negligible part in the damage and power it dealt. Its AOE will be unaffected.”

Arrowhead ended its statement by thanking the Helldivers community for working out what was happening. Here’s the statement in full:

The teams have been hard at work testing a number of community issues today, mainly focused on the changes to ricochets and shrapnel. In response to a previous front page post we looked into the possibility of rockets and other explosives being affected by ricochets. This has since been debunked by the community, but nonetheless, our Ministry of Defense team also ran a number of tests today and confirmed that rockets and explosives are not ricocheting backwards.

However, we have noticed another issue through these posts and community feedback that has identified the possibility for shots from the R-36 Eruptor to explode and rebound shrapnel at the shooter, which has a high enough damage value to instantly kill the player. To prevent this, we’re looking to completely remove the shrapnel effect from the Eruptor but will be increasing its hit damage as a result. This should make it less lethal to the operator but just as powerful against enemies. It should maintain its destructive power, and as it is still classed as explosive, it will not lose the ability to break objects, close holes, destroy fabricators, etc. This will, overall, be a buff to the weapon as shrapnel played an almost negligible part in the damage and power it dealt. Its AOE will be unaffected.

Currently, with the systems in place, only small arms should be able to ricochet on armor. If you see an explosive VFX at the point of impact, the projectile is not causing a ricochet, as explosion effects are not triggered when a ricochet occurs. Shrapnel, however, can still explode outwards from the point of impact and kill the player.

We apologize for this misunderstanding and thank you all for investigating these new changes so diligently, and for passing on your feedback to us. Hopefully this makes sense and these changes should help everyone survive better!

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty 2024 and Gears 6 to get June reveal alongside Avowed and Indiana Jones release dates, claims report

Microsoft’s Xbox summer showcase in June will reportedly include a hefty post-show segment on the next and currently untitled Call Of Duty, alongside release dates for such first-party headliners as Microsoft Flight Simulator 2024, Avowed and Indiana Jones And The Great Circle. As rumoured in April, they’re also apparently going to show off a new Gears Of War game. Nice to see the COG and Locust still getting work.

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Stars Wars: Hunters Brings Free-To-Play PVP Action To Switch This June, Preload Now Live

“Fight for glory in the arena”.

Back in 2021, the online and mobile developer Zynga announced it would be bringing the “free-to-download” player-verse-player third-person competitive shooter Star Wars: Hunters to the Switch and mobile devices.

While it’s been playable on mobile devices for some time, it’s now finally launching on the Switch eShop on 4th June 2024. Preloads are also live, so you can jump straight in when the game unlocks on Switch.

Read the full article on nintendolife.com

Rise of the Ronin Sales Pacing Ahead of Nioh and Its Sequel, Koei Tecmo Says

Rise of the Ronin may be a little shy over a month out from its release on PlayStation 5, but that isn’t stopping the action RPG’s sales from outpacing its spiritual predecessors, Nioh and Nioh 2.

News of Rise of the Ronin’s sales comes from Koei Tecmo’s recent financial report. In the report, Koei Tecmo noted that Rise of the Ronin’s sales are surpassing the Nioh series and that it might usher in a “significant step toward mid to long-term growth” for the holdings company despite being a new triple-A game.

No specific sales figures, however, were mentioned. Back in 2022, Team Ninja had announced that the Nioh series collectively had shipped 7 million units worldwide.

In tandem with Koei Tecmo’s internal findings of Rise of the Ronin, the financial report also underscored the acclaim the game has received from both critics and players. More specifically, Koei Tecmo cited Rise of the Ronin’s “very high” user and “generally favorable” Metacritic score, which praised the game for its combat, story, and graphics.

Rise of the Ronin, by Nioh developer Team Ninja, is an open-world action RPG where players control a nameless ronin in a perilous adventure set in the mid-19th century era of Japan.

In our review, in which we gave Rise of the Ronin a 7, we said it “marries a cool setting, Team Ninja’s mastery of tough-but-fair combat, and smart RPG design, even when map clutter and junk loot can get in its way.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

A Difficult Game About Climbing is a difficult game about climbing

I’m not sure how I, a committed Getting Over It With Bennett Foddy fan, managed to miss A Difficult Game About Climbing. It is, like its obvious inspiration, a difficult game about climbing, but here you’re using your arms independently to grip and hoist yourself rather than hooking and swinging a pickaxe. It is, also like its obvious inspiration, frustrating and moreish, like a scab you keep picking at.

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A Surprising Manor Lords VR Mod Is Even Impressing the Game’s Developer

Manor Lords, the medieval-themed strategy game released in early access last week, recently got a mod that allows it to be played with a VR headset, and it’s even caught the attention of the game’s developer.

Flat2VR, a community of modders and developers aiming to port “flat” games into virtual reality, announced on X/Twitter that there is now a VR mod for PC players looking to play Manor Lords on a virtual reality headset. Flat2VR notes that the mod currently uses mouse and keyboard controls and that “it works perfectly” in six-degree-of-freedom VR (6DOF VR). It’s made possible thanks to UEVR, a mod that allows developers and modders to make VR mods for games powered by Unreal Engine.

A video shared by the modding group caught the eye of Manor Lords developer Slavic Magic, who responded with awe that modders managed to get a VR mode running.

“Wow I have no idea how it’s done but I’m impressed it works,” they replied.

Manor Lords has been out for less than a week and it already has becomer a big hit on PC. A few days after its early access release, publisher Hooded Horse revealed that Manor Lords not only sold over a million copies in a day, buy it also hit a peak Steam player concurrent out of 173,178. Manor Lords is the latest indie of 2024 to break out in the industry, joining the likes of Pocket Pair’s open-world survival game Palworld and Arrowhead’s shooter Helldivers 2 in finding success outside of AAA development.

In our early access review of Manor Lords, IGN wrote: “Manor Lords is a gorgeous medieval city-builder that kept me occupied for hours building my perfect, cozy hamlets, but it definitely feels very early in its Early Access development.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Star Wars: Hunters Gets June Release Date for Mobile and Nintendo Switch

Star Wars: Hunters, the free-to-play team-based battle arena shooter from Zynga and Lucasfilm Games, is set to be released on June 4, 2024, on Nintendo Switch, iOS, and Android.

At launch, Star Wars: Hunters will feature 13 characters who are all very unique, including one named Utooni who is actually two Jawas stacked on top of each other wearing a trench coat. There is also a droid who thinks it is a Jedi and is aptly named J-3DI, an Ugnaught named Slingshot who fights inside a Droideka, and much more.

You can find the full list of characters below and check them out in the image below that, from left to right;

  • Sprocket (Mon Calamari Prodigy)
  • Utooni (Jawa Scavengers)
  • Zaina (Rebel War Hero)
  • Grozz (Wookie Juggernaught)
  • Skora (Rodian Sawbones)
  • J-3DI (Jedi Droid)
  • Aran Tal (Mandalorian Vanguard)
  • Rieve (Dark Side Assassin)
  • Sentinel (Imperial Heavy Gunner)
  • Diago (Miraluka Sharpshooter)
  • Imara Vex (Unrelenting Bounty Hunter)
  • Slingshot (Droideka Speedster)
  • Charr (Trandoshan Trapper)

A lot of these characters may sound ridiculous, but that’s kind of the point! In that galaxy far, far away, these characters are competing in a form of “fight-entertainment” that has taken a huge influence from pro wrestling.

“They’re larger-than-life personalities, similar to pro wrestling,” Zyngy art director Dominic Estephane said in an interview with StarWars.com. “Using Grozz as an example, he’s our super heavyweight and he’s a showman, but in reality he’s a former Huttball pro. He brings that persona to the arena, but he dials it up for the fans and the crowd, the audience watching at home.

“It’s in the presentation, as well. It’s a live show broadcast. We have our version of a jumbotron. If you’re familiar with pro wrestling, where they have the big-screen jumbotrons, each Hunter has their own graphics package that you see on the screen within our roster screen in the game. Each Hunter has their own music theme, which is really, really awesome. We have what we call, internally, ‘Hunter’s spectacle.’ That is, how would the Hunters walk out on stage and present themselves? And once they walk out, their music is playing, as well. So we think our best-in-class visuals on mobile really help deliver and showcase that progress and influence.”

Alongside the release date, the two hosts of Star Wars: Hunters was revealed. It was shared that they are the hosts of the in-universe show called ‘Hunters of the Outer Rim,” which broadcasts “live on ORSN across the holonet.”

Boz Vega is one of the hosts and he is a former hunter who has the Hall of Fame rings to prove it. Joining Boz is LX-1, a droid who was programmed for this role and has an extensive knowledge of the competition and can compute stats instantly. She also comes with a bit of snark as well.

Star Wars: Hunters has had a long history as it was first announced in 2020 and was aiming to launch by the end of 2021. This obviously didn’t happen, but now the game is nearly here and looks to welcome players into a new way to enjoy Star Wars.

For more, check out all the biggest reveals in the latest trailer for Star Wars Outlaws.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Feature: “It’s Fun, So It’s Okay!” – Celebrating Takashi Tezuka’s Astonishing 40-Year Nintendo Career

A look back at a glittering catalogue.

Takashi Tezuka seems like a good laugh, the kind of chap who knows how to have fun.

Despite all the Master-Sword-waving and PR-related hijinx from fellow Nintendo luminary Shigeru Miyamoto over the years, you still get the impression he’s merciless in the workplace — an exacting, intimidating, tea-table-upending taskmaster — whereas Tezuka has an air of merrymaking and mischief about him.

Read the full article on nintendolife.com