Review: Drainus – A Spectacular, Showboating Tour De Force For Sci-Fi Shmup Fans

Drain the core.

Drainus. Whether a ham-fisted portmanteau of Darius and Gradius, or relating to the game’s core mechanic, it’s a silly name any way you look at it. Japan-based developer Team Ladybug, more recently known for the rather good Record of Lodoss War: Deedlit in Wonder Labyrinth, has had the Switch shooting game hardcore waiting eight months since the game’s Steam release, but does it live up to the hype?

Drainus pays homage to many genre classics; a touch of Border Down in its ship functions and styling, a nod to Einhander in the aesthetic of its stage-two train assault, and plenty of Gradius V in its transforming boss phases. The one influence that’s been touted heavily in previews, inexplicably, is Ikaruga, as if it’s the only other title in the genre the mainstream gaming press has ever heard of. While Drainus features a system of absorbing enemy fire that can be returned in a flurry of homing lasers, the execution here has far more in common with Takumi’s Giga Wing than it does Treasure’s puzzle-shmup hybrid, making it a largely erroneous comparison.

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Talking Point: What Are You Playing This Weekend? (January 28th)

Shaken not stirred.

Well here we are folks. It’s the final week of January and we have had our first big Nintendo release of the year. Consider 2023 to be well and truly underway!

This week at Nintendo Life, we got all kinds of excited for the eventual release of GoldenEye 007 on the Nintendo Switch Online N64 library and suggested a quick fix for those pesky controls. We also looked ahead to the year, running through the 9 questions we still have about Tears of the Kingdom and breaking down everything coming to Disney Dreamlight Valley in 2023.

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Square Enix Survey Asks About Team Asano’s Future Games

Would you like more remakes and remasters?

It seems Square Enix is once again calling on fans to have their say about what games they would like to see next. In a recent Japanese survey, the company known for the Final Fantasy series asked local residents of Japan what games and genres they would like to see from Team Asano in the future.

Team Asano, in case you need a refresher, most recently worked on the HD-2D Switch exclusive Bravely Default II and also Triangle Strategy. In the same survey, Square Enix asked fans about future remakes and remasters. These were the two questions featured:

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Pokémon Developer Will Keep Making Games Like Pocket Card Jockey ‘Even If Resources Are Tight’

There have been plenty of questions about Game Freak’s development bandwidth in recent months, especially in light of Pokémon’s overall lack of polish over the past few years. But that isn’t stopping the studio from pursuing projects like Pocket Card Jockey: Ride On, which launched on Apple Arcade last week.

“The question of resources is always tricky,” says Game Freak General Manager of Development Department 1 Masafumi Saito. “Mr. Taya, the director of the Nintendo 3DS version, worked in parallel on development of game titles for the Pokémon series. And recently, we’ve been partnering with other companies for development, inclusive of Pocket Card Jockey: Ride On!. The technologies required for game development are complex and wide-ranging. We need to ready the best development team for each game, so we need to work together with all sorts of creators both inside Japan or elsewhere in the world.”

Saito’s comments follow the release of Pokémon Scarlet and Violet, which was a notably glitchy entry in the long-running series. Pokémon is supported by a complex array of interlocking companies and support studios, but the core team at Game Freak is extremely small by modern standards, numbering a little over 150 employees. In 2019, Game Freak’s Junichi Masuda talked about his preference for his small teams, which he said was due to the importance of communication.

Despite its size, Game Freak remains committed to making games outside of Pokémon. Speaking with IGN, Saito and Pocket Card Jockey director Masao Taya talked about the origins of Pocket Card Jockey and what the series means to Game Freak, in the process touching on how it’s rooted in the studio’s origins as first a fanzine then an independent studio.

“The departments in charge of developing original games aren’t limited by scale or platforms,” Saito says. “The most important thing is to create new games that will attract users. We are working on various small and large projects regardless of the platform. Game Freak came about out of our experiences of independently creating home video games, so we want to preserve the approach of personally wanting to try to create something new and unique.”

Pocket Card Jockey’s roots

Pocket Card Jockey is one of several original games developed by Game Freak. It was first released in North America for Nintendo 3DS in 2016, where it won praise for its good humor and its card-based mechanics. It’s based in part on Derby Stallion, a popular Japan-only horse-racing sim originally released on the NES.

Taya is a self-professed Derby Stallion fan, and he remembers “the thrill of seeing how the horses displayed in pixels of 16-dot squares behaved.” The experience remained with him even as he grew up and joined Game Freak, and he sought to recreate it with a game of his own.

“I spent time during several vacation days working on implementing a program like that. It went better than I thought, so I showed it to my co-workers and was content with that. I then decided to use that program to try and make a horse racing game. But I thought to myself, if it was just a development-type simulation it would be nothing more than a rehash of Derby Stallion several years too late,” Taya remembers. “So at Game Freak, I put forward the idea of adding in elements of a card game. I can see now that it wasn’t such a great idea because it was really just to avoid copying Derby Stallion. At the time, there were pretty high hurdles that prevented Game Freak from starting development of a new game, so in the end we didn’t go ahead with it.”

Pocket Card Jockey finally went ahead thanks to Game Freak’s Gear Project, an intiative that encourages developers to pitch original projects. If staff members are interested in a pitch, they will collaborate on a prototype. Taya’s idea was supported by Pokémon composer Go Ichinose, a fellow horse-racing fan who recommended a solitaire app to Taya.

Game Freak came about out of our experiences of independently creating home video games, so we want to preserve the approach of personally wanting to try to create something new and unique.

“[Ichinose] knew I wanted to make a horse racing game and to bring in card game elements, so he suggested using a solitaire type of card game. I formed a Gear Project with Ichinose and invited another staff member (Toshihiro Obata) to join. The end result was Pocket Card Jockey,” Taya remembers.

Pocket Card Jockey was initially released in Japan in 2013, with a mobile version following the year after. Taya wouldn’t comment on sales numbers in Japan or North America, but did say that the original game ultimately turned a profit.

After Pocket Card Jockey’s release, Taya says he remained interested in releasing a free-to-play version on mobile devices, but was discouraged by the original iOS release, which “didn’t go well in business terms.” He was ultimately attracted to Apple Arcade due to its subscription-based model, which allowed Game Freak to bring the series to mobile without “having to force it into a F2P style.”

In addition to being on a more accessible platform, Pocket Card Jockey: Ride On brings with it several improvements, most notably a new 3D engine that Taya hopes will enhance “ease of understanding to make for richer course views and effects.” Taya also retooled the stamina system, allowing players to recover stamina in areas of the map at the expense of gaining energy to win the race.

‘Even if resources are tight, we won’t stop making original games’

The reception has generally been positive, with plenty of new players discovering it for the first time. Will this be enough for Game Freak to pursue a sequel or a Switch port?

“Making a sequel would require a lot more time for trial and error. So rather than do that, I thought there would be more value in making sure we could provide a new Pocket Card Jockey to the fans who’d been waiting a long time, and to allow people who’d never played it before to try a version close to the original,” Taya says. “Of course, success with Apple Arcade raises the possibility of starting development on a sequel. On a personal level, I’d like to try creating a sequel!”

As for a Switch port, Taya says Game Freak’s “main focus is on Apple Arcade users enjoying. We want to see the reaction we get from that.”

Pocket Card Jockey is far from Game Freak’s stated aim of finding another Pokémon, but it nevertheless seems to be the most successful of the studio’s various side projects. The positive buzz around Ride On is no doubt a refreshing change of pace for Game Freak in light of the relentless negativity from Pokémon’s core fans.

One way or another, these curious and delightful side projects remain a big part of Game Freak’s DNA.

“Even if resources are tight, we won’t stop working on original games,” Saito says. “As a company we have to take on new challenges, and as creators we certainly want to make new fun things.”

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Random: Opera Group Adds Mario To Mozart In Nintendo-Themed Retelling Of ‘The Magic Flute’

Papa Geno.

Mozart and Mario might sound really similar in name, but they don’t have too many other similarities — except for that one time that Mozart was in a little-known SNES/NES game called Mario’s Time Machine, but let’s not worry about that for now.

Our point is that you have to be pretty darn creative to mash the two up into an opera, but that’s just what the LA-based Pacific Opera Project has done with their retelling of Mozart’s opera, The Magic Flute — or as they’re calling it, #Superflute.

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Tomb Raider TV Series in the Works at Amazon from Fleabag Writer

After a long break, Lara Croft is on the comeback trail. THR reports that a television show about the famous video game adventurer is in development at Amazon, with Fleabag writer Phoebe Waller-Bridger attached to pen the scripts.

Amazon did not immediately respond to IGN’s request for comment.

Not much is known about the new project, which Waller-Bridger is also set to executive produce. It’s not known who will play the role of Lara Croft, who has been previously portrayed by Angelina Jolie among others.

Waller-Bridger rose to prominence thanks to Fleabag, an acclaimed BBC sitcom based on her one-woman show of the same name. The success of Fleabag earned Waller-Bridger an overall deal at Amazon Studios, which also includes another mystery series that may or may not still be on the schedule.

There hasn’t been a new Tomb Raider game since 2018’s Shadow of the Tomb Raider, but Lara Croft has shown signs of reemerging of late. In addition to new Power Wash Simulator DLC that allowed players to clean her apparently filthy mansion, Amazon recently struck a deal with Crystal Dynamics to make a new game in the series.

Tomb Raider was part of Embracer Group’s $300 million acquisition of Square Enix’s western studios, which also included Deus Ex and Thief among other franchises. You can read our full analysis of the Embracer Group here along with our list of the biggest games of 2023.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

nOS is a New Switch App That Turns the Console Into a Mini Tablet

The Nintendo Switch has notably less customization features and apps than its Nintendo handheld predecessors — themes aren’t customizable beyond two simple colors, users can’t rearrange their home screens, and it lacks a note-taking feature like the 3DS’ Game Notes app.

But today, indie developer and publisher RedDeerGames released nOS: New Operating System, an app for the Switch that seems to bring back some of these little widgets that the console is missing, all in one tiny OS.

The app contains all of the bits and bobs that come with modern operating systems: a calculator, a gallery, a notebook, a to-do list, an MS Paint-like drawing app, a puzzle game, and customizeable settings. Like any modern OS, users are able to open multiple windows at once, giving them the ability to multitask, though it doesn’t currently have a browser or any other features.

According to the game’s press kit, it’s currently on sale for $1.99 until February 16, though it’s normally priced at a steep $39.99.

Of course, nOS isn’t the only new title headed to the switch this year. There’s plenty to expect from Nintendo in 2023, like the long-awaited The Legend of Zelda: Tears of the Kingdom and the recently revealed Pikmin 4.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.