IGN Fan Fest Returns With The Last of Us, John Wick: Chapter 4, Redfall, and More

IGN Fan Fest will officially return the week of Feb. 13, with exclusive trailers, clips, news, reveals, interviews, and more surprises for upcoming games, movies, and shows rolling out all week.

The main event will be a live-stream on Feb. 17 and 18, starting 10am and streaming across all IGN platforms. It’ll feature the likes of Redfall, John Wick: Chapter 4, HBO’s The Last of Us, Star Wars Jedi: Survivor, Dungeons & Dragons: Honor Among Thieves, Hogwarts Legacy, Shazam! Fury of the Gods, Creed III, and a whole lot more.

See below just a taste of what’ll be featured:

Games

  • Redfall
  • Diablo IV
  • Hogwarts Legacy
  • Street Fighter 6
  • Elder Scrolls Online
  • AEW: Fight Forever
  • Star Wars Jedi: Survivor
  • Layers of Fears
  • Homebody

Movies

  • John Wick: Chapter 4
  • Dungeons & Dragons: Honor Among Thieves
  • Creed III
  • Shazam! Fury of the Gods
  • Polite Society
  • Cocaine Bear
  • Scream VI

TV and Streaming

  • Netflix’s Shadow and Bone
  • HBO’s The Last of Us
  • Trigun Stampede
  • Star Trek: Picard
  • The Ark
  • Young Rock

This marks the third year of IGN Fan Fest, following two reveal-packed shows in 2022 and 2021. Last year’s event featured exclusive panels with the likes of Halo, Sonic the Hedgehog 2, and Teenage Mutant Ninja Turtles: Shredder’s Revenge, while the inaugural show had a conversation with Zack Snyder about his Justice League cut and a whole lot more.

Stay tuned right here on IGN for more details and reveals from 2023’s big show.

Alex Stedman is a News Editor for IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Have you played… Jigsaw Puzzle Dreams

Jigsaw Puzzle Dreams because I’ve only completed two puzzles in it. I’ve been doing the third one for about a year, because it’s, I think, six thousand pieces. I say “i think” because it’s been long enough that I can’t remember if I told the game to generate it as five or six thousand. But it’s a lot of thousand.

I really like jigsaws (I am in the middle of doing a real life one that is a big copy of the London Underground map) but, even though I have one of those special mats to do puzzles on so you can fold them away, they’re quite inconvenient. At the same time, though, there are very few digi-jigsaws that capture the kind of tactile experience of sifting and sorting through pieces. Jigsaw Puzzle Dreams really does, though.

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The Great Risk, and Greater Reward of Adding Video Games to the DCU

As part of James Gunn’s big reveal for the newly launched DCU, he shared that video games will tie into the movies, TV, and animation projects that will make up Warner Bros. Discovery’s big reboot of the DC universe. While Hollywood has spent the last century perfecting the production process of movies and TV shows, paving the way for grand, interconnected universes, adding video games into the mix could be a bold direction that not even DC’s rivals at Marvel are trying to do.

During a press conference Gunn revealed, “And what we’re doing with the DCU is we are having animation tied directly into live-action television and movies and games all intertwined within the same universe. We’re going to cast actors that are going to be able to play the characters in this as well as in other things.” This sets up a possible future where an actor cast in the DCU could potentially voice the same character in a video game. But incorporating video games into a cinematic universe is much easier said than done, considering not even Marvel and its Disney-backed power have attempted something similar.

So what games should we expect from the new DC Studios? So far, the details are not as concrete as the movie, TV, and animation projects that were announced. But it sounds like direct tie-in games are out, meaning whatever video game plan DC has will be for original stories, much like the already-announced movies and shows.

“I think what’s very different about it for us, for DC is it’s not like we’re going to have Superman come out and then have the Superman game come out,” Gunn said. “It’s more like we have the Superman [movie] come out and then two years later we have Supergirl coming out. So what’s the story in between there? Is there a [Superman’s dog] Krypto game that we can play that comes in between that’s still set in the world with these characters, but that is its own thing?”

Consider what we now know about modern, AAA game development and just look at the number of video game delays in the past five years. We know it takes years of pre-production before a major video game project even gets started, so with the five to six years it takes to finish a game, James Gunn and DC will want to begin planning for their first game now if they want to release it in 2026-2027, between the Superman and Supergirl movies.

Not even Marvel and its Disney-backed power have attempted something similar.

To put it one way, I’d probably feel safer betting on a movie or TV show hitting its announced release date than a video game, making the prospect of including video games a part of the overall DCU plan incredibly risky. If even one of the gaming projects hits a roadblock, it could be delayed by years and come out way after whatever planned movie or TV show it was meant to follow, or even canceled altogether.

There’s a reason why even with Marvel synergizing across movies, TV, and animation, the one exception is video games. Marvel games like Insomniac’s Spider-Man, and Crystal Dynamics’ Avengers are allowed to live (and in Avengers’ case, die) independently from the goings-on in the MCU. The Spider-Man in Insomniac’s game is unrelated to Tom Holland’s character in the MCU, and whatever reboot plans Marvel has for the X-Men, it likely won’t include Insomniac’s Wolverine game.

But if James Gunn and DC Studios can pull it off, that means they’ll have succeeded at a potentially transformative addition to the shared universe concept, and have a leg-up over their Marvel rivals.

Imagine for a moment watching the new Superman: Legacy in theaters in 2025 and a year later playing a game that isn’t just a licensed version of that movie, but a continuation or side-adventure that adds to the film. And one that features the same actors and creative talent reprising their roles. It could genuinely make the DCU a cross-medium endeavor, the first of its kind.

It’s not like Warner Bros. Discovery doesn’t have the resources to at least attempt this undertaking. While Rocksteady will likely be tied up with The Suicide Squad Kills the Justice League for the next several years (and who even knows how that will fit into the DCU, if at all), WB Games boasts talent like Avalanche Software, Monolith Productions, NetherRealm Studios, TT Games, and several WB Games offices across North America.

One solution would be to scale down the kinds of games that will be a part of the DCU. While we might not get nor should we expect a AAA DC game to follow every major film or TV release, a compelling but small title that’s lighter on developmental resources but replete with creative ideas and canonical attachment to the DCU could be enticing enough for fans who can’t wait two years between Superman or Batman movies.

If even one of the gaming projects hits a roadblock, it could be delayed by years.

I think it says a lot that the example Gunn shared about games mentions a possible Krypto story. You know, Superman’s superpowered dog. It suggests that whatever games we should expect from the DCU won’t be reliant on Superman, Batman, or Wonder Woman headlining. Perhaps one of Gunn’s Suicide Squad villains like King Shark gets a TMNT-style brawler game? Or we’ll get a city management sim starring The Penguin overseeing his criminal enterprise? A 2D platformer starring Damien Wayne given his new importance in the DCU, or even just a Marvel Snap competitor for DC. And these smaller titles could themselves just fill the gap between major gaming releases. Monolith Productions is still developing its open-world Wonder Woman action game which could stand in for the missing Wonder Woman in the DCU’s Chapter One programming.

It’s the kind of “can he do that?” idea that’s defined Gunn’s career so far. And if the DCU can successfully add video games to its plans, it will be another “I guess he can” response that Gunn can send back to his critics.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Story content for the Halo series is on ice at 343 Studios

report from yesterday has revealed new details on the state of the Halo franchise and the turmoil at developer 343 Industries. This news comes after 95 employees lost their jobs, following mass layoffs across Microsoft. The layoffs affected long-time 343 devs, as well as contractors who only had a few days’ notice. Halo Infinite has been trying to find its footing after a rocky first year, but this report doesn’t inspire much hope from fans, at least for the series’ short-term future. The report delves into the studio’s switch to a different engine, an upcoming battle royale game, and most importantly, the lack of any single-player content in development.

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Channel Your Inner ‘Thing’ With Super Adventure Hand, Launching This Year

It’s a thumbs up from us.

Developer DevM Games has announced that the wacky 3D platformer Super Adventure Hand will be making its way to the Switch later this year, sometime in Q3 2023.

In Super Adventure Hand, you play as a, um… hand, and you need to find the rest of your body and reattach yourself, because that just makes sense, right? What follows is perhaps one of the most insane platformers you’ll have likely seen in quite some time; one in which you’ll need to avoid deadly obstacles like chains and sawblades all while customising your hand with fabulous nailpaint. What more could you want?

Read the full article on nintendolife.com

Xbox 360 Marketplace Purge Sees Dark Souls, The Witcher 2, and More Removed Next Week

Microsoft has announced that 46 games will be removed from the Xbox 360 Marketplace on February 7, including Dark Souls, The Witcher 2, Assassin’s Creed Brotherhood, and more.

As reported by Game Informer, Xbox shared the list of disappearing games on its official support website, though it varies slightly between regions.

Disc versions of these games will remain playable, and previously downloaded copies can also still be played. Gematsu also confirmed that the versions of these games available to download on Xbox One or Xbox Series consoles will also remain on those respective stores.

The Xbox 360 games being removed varies from region to region, but the list affecting customers in the United States is as follows:

  • Aegis Wing
  • Assassin’s Creed Brotherhood
  • Assassin’s Creed III
  • Assassin’s Creed IV
  • Assassin’s Creed Liberation HD
  • Blood of the Werewolf
  • Blue Dragon
  • Breakdown
  • Call of Duty: Advanced Warfare
  • Call of Duty: Ghosts
  • Castle Crashers
  • Cloning Clyde
  • Counter-Strike: GO
  • Dark Souls
  • Darksiders II
  • Daytona USA
  • Defense Grid
  • Eets: Chowdown
  • Far Cry 2
  • Final Fight: DblImpact
  • Iron Brigade
  • Jeremy McGrath’s Offroad
  • Jet Set Radio
  • Left 4 Dead
  • Left 4 Dead 2
  • Limbo
  • Lost Odyssey
  • Mass Effect 2
  • Monopoly Deal
  • Mutant Blobs Attack
  • N+
  • Outpost Kaloki X
  • Peggle 2
  • Phantom Breaker: Battle Grounds
  • Prince of Persia
  • R.U.S.E.
  • Sega Vintage Collection: Alex Kidd & Co.
  • Skate 2
  • South Park: The Stick of Truth
  • Spelunky
  • Splinter Cell Conviction
  • Star Wars Battlefront
  • Star Wars: Knights of the Old Republic II
  • The Orange Box
  • The Raven Episode 1
  • The Witcher 2: Assassins of Kings

Microsoft has made dozens of Xbox 360 games available on its later consoles, though confirmed that no more titles will be made backwards compatible going forward. Those still holding onto an Xbox 360, however, should use the next few days to make sure they’ve purchased any games from this list, as it will be the last chance to do so digitally.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

A new expansion sees Jett become the soaring sci-fi open world it was meant to be

Jett: The Far Shore was, like the jagged colossi that roamed its lavender skies, an odd beast. When it emerged on the Epic Game Store in the autumn of 2021, you could see the conflict roiling in its belly – between the linear science fiction short story on the surface, and the freeroaming “Metroid snowboarding game” fighting to get out from underneath it.

“Once the story finished, I hoped an endgame would open up and allow me to play freely in its world,” I wrote in our Jett review. “That I’d have more opportunities to watch great Ghoke, the red sun, rise in real time, and to ponder the Far Shore’s fascinating mysteries at length. Instead, I could only replay previous chapters. If only Jett had embraced a rhythm as organic as its inspired ecosystem.”

When the Jett team read that review, they didn’t disagree. “You put your finger on it more accurately than anybody else, which was, ‘It really feels like this is building up to some sort of systemic-focused, open world endgame,’” says Superbrothers founder Craig Adams. “And internally we were like, ‘Yeah, it is.’” What they knew, and I didn’t, was that The Far Shore was just the first part of a two-campaign story. That journey has now been completed with the launch of Given Time, a bonus 12-hour adventure that coincides with Jett’s long-awaited Steam release.

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Greek Mythology-Inspired Vertical Shooter ‘Phelios’ Is This Week’s Arcade Archives Game

By the beard of Zeus!

Greek mythology might not be the first thing to come to mind when you think of a vertical-scrolling shooter, but that didn’t stop Namco from releasing Phelios in 1988, and it hasn’t stopped Hamster from adding said title to its arcade collection this week (from 2nd February).

There’s probably many out there who haven’t stumbled across Phelios before (it spent a fair amount of time as a Japanese exclusive), so we’ll give you the rundown. In this vertically-scrolling shooter, you play as Apollo (god of, like, everything), riding on his Pegasus to rescue the goddess Artemis. As the genre suggests, nay requires, there are a whole bunch of mythological beasties for you to take out along the way and a boss battle caping-off each level.

Read the full article on nintendolife.com

Playing Monster Train dev’s new co-op roguelike with pals is going to be harder than I thought

Inkbound once before, and not only is it markedly different to their previous game Monster Train, but it also featured the snappiest turn-based combat I’d seen. With that in mind, I dove into the game’s recent technical test with fellow RPS Treehouse-dwellers Ollie and James to sample the game at a more leisurely pace, and to draw upon their greater strategic expertise. Did the combat hold up? Were they pleased to be dragged into a co-op session with me? Yes… and no. We had fun, but it didn’t come quite as naturally without the guiding hand of the developers showing us the ropes.

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Warzone 2 unveils next map Ashika Island, coming with Season 2

Call Of Duty: Warzone 2 and Modern Warfare 2 drop into their second season on February 15th, and we now have our first look at Warzone 2’s newest map and modes. In a series of Twitter posts, Activision announced a new, free-to-play “small map” called Ashika Island. Warzone’s new map will feature a brand new mode DMZ, alongside the returning mode Resurgence – a slimmer BR that cuts the lobby size down from 150 to 50 players, and enables respawns. Ashika Island and the new modes will launch alongside Season 02 on February 15th.

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