Digital Foundry Delivers A Technical Breakdown Of Switch 2’s DLSS

Prepare for some deep learning.

We’ve known that Nvidia’s custom-built Switch 2 chip would bring some DLSS (Deep Learning Super Sampling) magic to the new console for a good while now, though specifics around how the technology is actually working under the hood have been pretty slim. Fortunately, the tech experts at Digital Foundry are here to shed some light on the whole thing.

In a new video (above), DF’s Alex Battaglia gets into the weeds of the Switch 2’s DLSS and explains how it works compared to other models on PC. There’s been no official word from Nintendo or Nvidia on the matter, but this is pretty much as comprehensive a breakdown as you’ll get.

Read the full article on nintendolife.com

Ghost of Yotei Praised in Japan for How Quintessentially Hokkaido It Feels

Released on October 2, Ghost of Yotei is quickly garnering praise from Japanese gamers who are busy exploring Sucker Punch’s depiction of 1600s Japan. Its choice of setting, picturesque scenery, and expansive map seem to be resonating with local residents, with the developers receiving plaudits for their detailed research and sense of style.

Sucker Punch’s standalone sequel to 2020’s award-winning Ghost of Tsushima moves the action to Ezo on Japan’s northernmost main island of Hokkaido. You play as Atsu, a warrior on a quest to take vengeance on the six men who slaughtered her family.

Overall, Ghost of Yotei’s scenery is getting a lot of praise from Japanese speaking commenters for its beauty, especially the titular Mount Yotei. However, one commenter, who apparently lives in Hokkaido, shared a photo of the real Mount Yotei, saying: “You were probably thinking they exaggerated its beauty for the game, right? But Mount Yotei really is a beautiful mountain. Please come and visit.”

In a follow-up post, they added that the developers’ decision to choose “Mount Yotei instead of (Hokkaido’s highest mountain) Daisetsuzan makes so much sense as a person born and raised in Hokkaido. Mount Yotei isn’t part of a mountain range, it stands alone, and that’s what gives it the ‘wow’ factor.”

The view from the mountain in-game is also getting some love for being extremely beautiful, with one user sharing screenshots.

Sharing an in-game screenshot featuring Mount Yotei, another user commented: “I live in Ezo but Ghost of Yotei is way more quintessentially Hokkaido than I could have imagined, lol. (…) Whether it is to scale or not, the fact that the entire map is Hokkaido is deeply moving.”

As a sidenote, map software company Zenrin got into the Ghost of Yotei spirit by sharing a real-life map of Ezo on its official X account to mark the game’s release.

Although Atsu’s story is serious, like in Ghost of Tsushima the game also gives the player plenty of opportunities to explore the beautiful landscapes, relax in hotsprings and interact with local fauna, such as foxes. Many Japanese comments point out how “cute” these animals and their movements are, such as the fox’s butt-wiggle reaction to your attempts to slice through bamboo, and the appearance of the Japanese long tailed tit, with users sharing a screenshot of the white bird perching on Atsu’s hand.

However, as cute as these animals might be, one user warned players that petting foxes like Atsu can do is not a good idea in real life, as although it wasn’t an issue in the 1600s, the foxes in Hokkaido nowadays carry the parasitic disease echinococcosis, which can be passed to humans.

Ghost of Yotei’s opening title movie, which follows Atsu riding through the landscape at speed, also gained much praise and shares, with one Japanese language comment going so far as to say: “As expected, this game’s opening movie has surpassed all others.” Talking about the opening, another commenter added: “You’re galloping up the hill and then boom, Mt Yotei appears at its most beautiful. I take my hat off to the staff of Sucker Punch for their good taste and successful research. They really know how to hit the right note for Japanese audiences.” Others praised translation and voice acting aspects, saying that Ghost of Yotei has a “perfect localization for Japan.”

During the making of Ghost of Yotei, the developers took many research trips to Japan. Director Nate Fox previously talked about the team’s commitment to creating a respectful representation of Japan to match Sucker Punch’s previous work on Ghost of Tsushima. In fact, Fox and Jason Connel were made permanent tourism ambassadors to the real-life Tsushima in recognition of how Ghost of Tsushima has spread awareness of the place. As more people experience Ghost of Yotei, it will be interesting to see if it gets similar recognition.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

Elden Ring Nightreign gets a dedicated and customisable boss arena mode thanks to a modder

You there, fumbling around in the dark darkness of Elden Ring Nightreign‘s Deep of the Night. A new mod offers you the chance to channel your inner gladiator and test your strength in a dedicated boss arena.

I know, I know, you’ve spent at least 80% of your time with Nightreign thus far battering and being battered by bosses. But come on, you know you need to roll around more big blokes, with the chance to customise each bout of rolling exactly to your liking.

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97% of Call of Duty: Black Ops 7 Beta Cheaters Were Caught ‘Within 30 Minutes of Signing In,’ Activision Says

97% of Call of Duty: Black Ops 7 cheaters were caught within 30 minutes of signing into the beta, Activision has said.

The mega publisher said that its anti-cheat effort, dubbed Team Ricochet, “hit the ground running,” and that “fewer than 1% of cheating attempts reached a match.”

“Cheaters were expected. But our upgraded systems caught them faster than ever, powered by strengthened TPM 2.0 checks and automated systems helping to eliminate a large number of attempts to cheat,” Activision explained. “Those who did manage to slip through didn’t last long. Most never made it into a match.

“You may have seen clips of cheaters in the Black Ops 7 Beta. We had already actioned on most of those accounts before they hit social media. We’re watching closely, acting in real time, and learning from every attempt.”

Activision also reminded players that while Team Ricochet’s anti-cheat detection systems stop most cheaters even reaching a match, player reports “still play a vital role” as they “help fuel our detection models, refine enforcement and improve coverage.”

Interestingly, Activision also spoke about the individuals and companies that sell cheats, saying most major cheat providers have admitted their tools are “unusable” for Black Ops 7, and is targeting them “beyond in-game enforcement,” having closed over 40 cheat developers and resellers since Black Ops 6 launched last year.

“And this is just the beginning. When launch arrives, every layer of protection will be in full force, and Ricochet Anti-Cheat’s defenses will only grow stronger,” the statement concluded. “The fight against cheating is an industry-wide challenge – and we’re committed to leading the charge. We continue to bring new systems online during Beta, fine-tuning our protections, responding faster and gaining deeper insights. We’re dedicated to transparency, community feedback, and constant evolution in our fight for fair play.”

Last week, Activision said it was well aware that cheaters would strike the Black Ops 7 beta, and warned PC gamers that they would not be able to play during the beta or at launch if they do not enable TPM 2.0 and Secure Boot. It also added that getting cheats in the beta is “exactly what we want because Team Ricochet is here, watching, learning, and removing them as they appear. Any account permanently banned for cheating during the Beta will be banned across all Call of Duty titles, from Call of Duty: Modern Warfare to future releases.”

If you’re looking to jump into the beta while it’s live, we’ve got a guide on how to get into the BO7 Early Access Beta, plus how to enable Secure Boot for BO7 if you’re on PC. We’ve also got details of all the BO7 unlockable weapons, and the BO7 Twitch drops you can get your hands on.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

‘Scurge: Hive’ Spreads Its Isometric, Metroid-y Retro Virus To Switch This Week

A little Game Boy Advance goodness?

If you played Orbital Media’s Scurge:Hive back when it launched in 2006, on both GBA and DS, you’ll already know that it’s a super-solid action effort that takes its cues from the likes of Metroid: Fusion, and then melds them into a tight isometric space adventure.

Now, Raitalaika Games has announced that its new Switch port of the game will hit the eShop on 10th October (hey, that’s this week!), priced at £14.99/$14.99.

Read the full article on nintendolife.com

This week in PC games: Battlefield 6 fends off an onslaught of cool indie RPGs, strategy games, horror games and piss simulators

Last Monday I spent three paragraphs crying havoc over a shortage of tasty new releases to feed the Maw, our resident headline-guzzling cosmic kaiju. The week didn’t go so terribly in the end. True, the Maw did swallow the colour purple on Friday, but Mark managed to distract everybody with a bulky Baldur’s Gate 3 mod while I administered the emetic.

This week, several monkey paw fingers have curled, and there is an embarrassment of groovy material that spans the whole spectrum of budgets, brand recognisability and pricepointage. So let’s get right to the listing.

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Kingmakers Delayed Indefinitely As Developer Says It Needs ‘More Time Before We Feel Good About Charging Money For It’

Redemption Road has delayed its shooter strategy game Kingmakers indefinitely, saying it needs “a little bit more time on content polish before we feel good about charging money for it.”

In a statement posted to social media on October 3, the studio said the October 8 release date was now “no longer possible,” and apologized to players, adding: “we are sorry for letting you down.”

Kingmakers features a soldier who travels back to Medieval England, hoping to “change the course of a bloody war” to avert the apocalypse. According to the official release, it will be a “fully real-time simulation with thousands of soldiers fighting simultaneously” utilizing “next-gen multi-threaded AI.”

Kingmakers’ announcement trailer was a viral hit, garnering hundreds of thousands of views on IGN and other channels, with more than a few fans comparing it to Gate, an anime that features a similar mix of modern warfare and medieval fantasy.

While many fans accepted the news, some were disappointed about the late notice, especially as the delay came less than a week before the scheduled release date.

“Why is Kingmakers being delayed? In short, it’s an incredibly ambitious, uncompromising game, and we don’t want to cut any planned features, for the sake of getting it out the door earlier,” the company explained. “Our goal, from the start, has been to create something that’s nothing like anything else on the market, in terms of gameplay, scale, scope, and interactivity.

“With Kingmakers, we set out to push the Unreal Engine 4 codebase to its absolute limits, while still providing true 60fps to mid-range PCs, without the need for fake frames. We are an 80% engineering team, who got into this business to push technological barriers.”

The statement went on to explain that the shooter boasts “tens of thousands of soldiers, each with AI and pathfinding that rivals what you’d expect from a AAA person shooter.”

“When you walk away from a battle, it continues to play out,” it added. “Nothing is faked. We have giant six story castles where every room can be entered and every wall, floor, and ceiling destroyed. When you build a Lumbermill, it’s a real place that can be entered or, in an enemy invasion, turned into a combat area.

“Every mission takes place in a giant, massive map that each player on the server is free to explore – with or without their own personal army of thousands,” Redemption added. “We set out to do all of this, with full drop-in/drop-out four-player multiplayer support, and we have. We just need a little bit more time on content polish before we feel good about charging money for it. So that is what we are doing now. We’re making sure everyone who buys the game is enthralled and feels like their money was well spent. We want this to be the case whether you have a top-of-the-line rig or a PC that’s seen better days.”

Redemption Road did not provide a revised release date, but did promise to share a half-hour-long “deepdive on Kingmakers gameplay very soon.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Battlefield 6 Global Release Times Confirmed

EA has confirmed the global release times for Battlefield 6. EA’s first-person shooter has an October 10 release date, with pre-loads available now across all platforms except the Epic Games Store.

Season 1, Battlefield 6’s first major free update, kicks off on October 28 and releases in three phases: Rogue Ops, which brings new map Blackwell Fields, new weapons, and a new 4v4 mode called Strikepoint; California Resistance, which introduces new SoCal map Eastwood and a 8v8 mode called Sabotage — that’s coming on November 18; and the final phase of the first season, Winter Offensive, which rolls out on December 9. That includes “seasonal map” Empire State and an unannounced themed event.

There is no early access for players buying the more expensive editions, so Battlefield 6 unlocks for all at the same time across PC, PS5, and Xbox Series X and S. Steam players will not need to use EA App to play Battlefield 6 but will need an EA account. Those who purchased Battlefield 6 via the Epic Games Store will need EA App and an EA account to play. EA Play Pro members get unlimited access to Battlefield 6 Phantom Edition on Day 1 through the EA App only.

While you wait to play, check out IGN’s Battlefield 6 Campaign Preview, and find out what we think of Battlefield 6 Multiplayer. A free-to-download battle royale mode is expected to launch later in October.

Here’s what time the shooter will unlock in your timezone:

Battlefield 6 global release times:

Friday, October 10, 2025

PDT (San Francisco):

  • 8am

CST (Mexico City):

  • 9am

EDT (New York):

  • 11am

BRT (Sao Paulo):

  • 12pm noon

BST (London):

  • 4pm

CEST (Paris, Rome, Berlin):

  • 5pm

EEST (Turkey):

  • 6pm

UTC (New Delhi):

  • 8.30pm

ICT (Hanoi):

  • 10pm

HKT (Hong Kong):

  • 11pm

CST (Beijing):

  • 11pm

Saturday, October 11, 2025

JST (Tokyo):

  • 12am midnight

AEST (Sydney):

  • 1am

Pre-loadings will unlock at the same times above on October 3 (or October 4, for players in Japan and Oceania).

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Rumour: Silent Hill 2 May Be Coming To Switch 2 As Its Exclusivity Window Ends

Official website provides clues.

When the Silent Hill 2 remake launched on 8th October 2024, it was made clear that it would only be exclusive to the PS5 and PC for one year.

So now that we’re approaching its first anniversary, the possibility of a Switch 2 release has grown after empty slots for two additional platforms have been discovered on the official website by Rebs Gaming (thanks, Push Square).

Read the full article on nintendolife.com