Nintendo Expands Switch Online’s Game Boy Library With Four More Titles

Available today.

Nintendo has today released a new update for its Switch Online ‘Nintendo Classics’ base tier subscription service – adding four more titles to the Game Boy and Game Boy Color library.

This includes the Konami side-scrolling shooter Gradius: The Interstellar Assault (1991/92) and Survival Kids (1999), Kecmo’s RPG The Sword of Hope (1989/91), and the Kirby puzzle title Kirby’s Star Stacker (1997).

Read the full article on nintendolife.com

Live-Action Elden Ring Movie on the Way from A24 and Director Alex Garland

A live-action Elden Ring movie is in the works from Ex Machina and Civil War director Alex Garland, Bandai Namco Entertainment Inc., and A24, announced Thursday.

A film based on FromSoftware and Bandai Namco’s massive RPG hit is now confirmed to have the filmmaker attached not only as its director but as its writer, too.

Plot, casting details, or a release date for the Elden Ring movie have yet to be announced.

George R. R. Martin, who helped create the original Elden Ring, is attached as a producer on the movie, as is Vince Gerardis.

DNA’s Peter Rice will also produce, along with Andrew Macdonald and Allon Reich from DNA. There’s no word yet on how involved FromSoftware or game director Hidetaka Miyazaki will be.

Elden Ring shook the gaming world when it took FromSoftware’s tough-as-nails formula open-world in 2022. It’s since become a beloved entry in the developer’s catalog, boasting high praise from critics (we gave it a 10/10) and fans alike. While the team behind it had expressed interest in expanding its world in the past, few believed their efforts would result in a movie.

That is, until 2024, when Martin teased that he may have heard a few details about a potential Elden Ring movie, sending fans down a rabbit hole as they hoped to see the iconic FromSoftware title eventually grace movie theater screens. He went on to double down on his comments earlier this year, saying during IGN Fan Fest 2025 that he had heard “some talk” about an Elden Ring movie.

Outside of the movie world, Elden Ring has continued to attract gaming fans with more content in the years since its release. DLC arrived in 2024 in the form of Elden Ring: Shadow of the Erdtree, and next week, players will get their hands on a completely separate, multiplayer spinoff called Elden Ring Nightreign. Although FromSoftware says it isn’t considering a full-fledged sequel, a version of the original game dubbed Elden Ring: Tarnished Edition is set to come to Nintendo Switch 2.

What do you think of Alex Garland and A24 making a live-action Elden Ring movie? Sound off in the comments.

Developing…

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Experience the Life of a Time Traveler in Fantasy Life i: The Girl Who Steals Time

Pro tip: When a fossilized dragon asks you to follow it, you say “Yes.” That’s how you start your brand-new life — lives, even — in LEVEL5’s new simulation RPG, Fantasy Life i: The Girl Who Steals Time.

Fantasy Life i: The Girl Who Steals Time introduces you to a mysterious island that’s covered in ruins. A gaping void in the center of the island suggests a disaster of some kind erased the civilization that thrived there a thousand years ago. You must travel through time between the past and present to determine the nature of the calamity and solve what happened to the island’s citizens.

But what’s the rush? A mystery that’s laid fallow for a millennium doesn’t need a quick solution. Fantasy Life i: The Girl Who Steals Time is a warm and slow-life RPG with an emphasis on carving your own space and finding your true calling in a bright fantasy world. Take on one of 14 different jobs to teach your customizable avatar the skills they need to fight, fish, and create. Train to be a traditional Paladin or Magician, or choose a production job like a Carpenter or Cook. Master all the classes or stick with a favorite: The choice is yours. You can change your profession on the fly, so there’s no wrong way to build your fantasy life.

Whichever path you take, be assured you’ll meet new friends and experience their stories. You’ll be able to restore the present-day island thanks to materials and companions you find in the past and on the open-world continent. So you can focus on recruiting lots of companions or gathering materials to rebuild the island. Your approach is up to you.

Whether you choose to be a warrior or a scholar, Fantasy Life i: The Girl Who Steals Time has piles of options to let you customize your new island home. If you’re unhappy with the island’s topography, a little editing will fix things how you like them. Once you’ve carved out a few hills for yourself, you can build your own paradise and accessorize it however you want. Lay down farmland, place buildings, and express yourself with some city-building.

No worries if you’re the type who lives to whet your blade. Fantasy Life i: The Girl Who Steals Time introduces “Treasure Groves,” dungeons that literally grow on trees. These crawls are the perfect exercise for fighters. Treasure Groves change form after they’re cleared, so they never offer the same experience twice. They’re a perfect opportunity to pull in a friend with the 2P Family Play function. If your family isn’t available, Fantasy Life i: The Girl Who Steals Time also has four-player online multiplayer and cross-platform saving. Whether you play on PC, Switch, PlayStation 4/5, or Xbox Series X|S, you can take your well-educated and well-equipped avatar with you wherever you go. No need to start over.

When the original Fantasy Life came to the Nintendo 3DS in 2012, it made a splash with its unique blend of RPG and life sim elements. Fantasy Life i: The Girl Who Steals Time brings back the fun and excitement of the first game while adding new jobs, new stories, and a whole new gigantic open world to explore. Whether you’re returning to the franchise or diving in for the first time, you can enjoy getting a life.

The Splitgate 2 open beta is here, complete with a map maker and dev hunting

As much as I’m up for trying a new one whenever one arrives, I’m not particularly good at shooters. It just gets too sweaty for me, I prefer a good single-player shooter above all else because I can actually take down my opponents without the fear of embarrassing myself somehow. And yet here we are again, with the open beta for Splitgate 2, which started earlier today, leaving me thinking “well, I could give it a go I suppose.”

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Tainted Grail: The Fall of Avalon Review in Progress

The first item I ever picked up in Tainted Grail: The Fall of Avalon that wasn’t clothing or weapons was smut. I know what you’re thinking. “Will, you degenerate, of course it was smut. We know all about you, bro.” Listen. I didn’t know it was smut. But I learned real quick. I found it in what looked like the guard’s break area after I was busted out of my cell. I don’t remember what happened next; there was a drawing of a very pretty woman, and then I read the phrase “love apples” and blacked out. But I’m getting ahead of myself – let me back up a bit and tell you about my experience with this fun but familiar open-world RPG so far.

Tainted Grail: The Fall of Avalon is a reimagining of Arthurian myth. When his homeland is overwhelmed by a plague known as the Red Death, Arthur leads his people to Avalon, conquers the island, and (with Merlin’s help) cleanses the land of the Wyrdness – a chaotic, primordial force capable of reshaping the landscape and the beings in it. That was 600 years ago. Now, the old legends are gone, the Wyrdness has creeped back into Avalon, and the Red Death has returned. You play as a no-name prisoner of the Red Priests, who are desperately searching for a cure. It’s a cool setup, and one that gives you everything you need to know while preserving Fall of Avalon’s greater mysteries.

After a brief cutscene that lays all of this out, you’re dropped into a character creator. What’s here is fine, but it’s kind of hard to make a character that looks particularly good, mostly because everyone’s skin looks like it was made out of Play-Doh. Everything else about the process is fine, though, and certain things, like the hair, are really impressive. Besides, you’re going to spend basically all of Fall of Avalon in first-person anyway, unless you opt for the optional and (by the developer’s own admission) not-very-polished-and-mostly-intended-for-accessibility third-person mode.

Once you’re done creating your doughy hero, you’re dropped into a jail cell. Now, if you’re a person who has only ever played The Elder Scrolls IV: Oblivion, you’re probably getting huge Oblivion vibes from this. Fall of Avalon does clearly owe a debt to The Elder Scrolls throughout, but don’t let that sense of familiarity fool you — it’s definitely a game with its own ideas. One thing I appreciated was the decision to have your character’s starting stats allocated by how you respond to an interrogation by a guard. I wanted to specialize in ranged combat with a trusty bow and arrow, so I told him I was hunting before being taken in, and then I used what I bagged to make clothes. That meant boosts to the associated stats. I wasn’t even out of prison yet, and I was already making something of myself. Who says rehabilitation doesn’t work?

As far as first-person melee combat goes, this feels pretty good.

I’m not going to spoil how you get out of your cell, but you do get out (I like to think of it as time off for good behavior), and the first tooltip I got as I navigated the prison told me how to parry. An ominous sign, to be sure, but as far as first-person melee combat goes, Fall of Avalon feels pretty good. Hits have weight and impact, and when you block an attack, you’ll often stagger a bit. Even weapon choices matter. I used a club early on, but once I got my first knife, I could immediately feel the difference when I hit some poor guy. Less impact, but a very nice slicing sound.

I haven’t landed a single parry yet (the window is pretty tight, or at least it feels that way to me), but I’m glad that I really haven’t had to so far either. Blocking works just fine and you’ve got a nice backstep if you need to quickly disengage. This combat probably isn’t going to win any awards for re-defining what first-person RPG fights look like (although hey, I’m early, who knows?), but it’s engaging enough to keep my attention.

Otherwise, a lot of the 5 hours I’ve played of Fall of Avalon so far has been spent exploring, accidentally picking up smut, talking to people, and so on. This is a pick up everything, speak to everybody, the world exists to be your playground kind of game, and if you’ve played The Elder Scrolls, you’ll probably be right at home. Yes, I need to pick up that bucket, and the one next to it. Why wouldn’t I? I might need it.

I’m still very early in Tainted Grail: The Fall of Avalon. This is a big RPG, and I have a lot more to see and do before my final review, but I dig what’s here as someone who’d read way too much Arthurian literature. Nothing I’ve seen really feels incredibly unique yet, but what’s here is at least interesting. Now I just have to avoid killer rabbits. I’ll bet you anything there’s one around here somewhere.

Anniversary: Perfect Dark, Another N64 Rare Classic, Turns 25

And Agent Dark is still going.

Rare had a heck of a run on the Nintendo 64, and today we’re celebrating the anniversary of yet another of the studio’s classics — Perfect Dark.

Joanna Dark made her debut on Nintendo’s 64-bit console on 22nd May 2000 in North America, with a European release following in June. Today, it ranks as the studio’s highest-rated game on Metacritic still.

Read the full article on nintendolife.com

Lynked: Banner of the Spark – Blending Hack-and-Slash with Town-Building to Make a ‘Rogue-Life’ Game

Lynked: Banner of the Spark – Blending Hack-and-Slash with Town-Building to Make a ‘Rogue-Life’ Game

Lynked Hero Image

The year is 30XX, and the world has seen better days. Cities have crumbled, humanity has faded, and rogue AI forces have overrun what’s left. But even in the wreckage, a spark remains—and with it, a chance to rebuild. Lynked: Banner of the Spark isn’t just a hack-and-slash game. It’s an action-RPG where fast-paced action and heartfelt community-building go hand-in-hand.

Every mission helps you grow stronger, but more importantly, it helps you restore a broken world. Whether you’re battling Combots with your Wyre and customized weapon loadout or growing crops and cooking for your Unibot companions, your progress fuels something greater than survival. It fuels connection.

After an early access period on PC, Lynked comes to Xbox consoles today as part of its 1.0 release. Let me fill you in on the genre-blending game we’ve made.

Hack, Slash, and Spark with the Wyre

At the heart of Lynked is the Wyre, a grappling hook that lets you push, pull, swing, and stun enemies in combat. Combine it with one of ten distinct weapon types—each modifiable per mission—to adapt your playstyle on the fly. It makes for quick, satisfying combat encounters that reward precision and creativity. But while missions are essential to unlocking Sparkpowers and Soulsparks—vital upgrades that enhance your abilities—the action is just the beginning.

After each mission, you return to your town, a space you’ll shape over time into a vibrant hub full of quirky Unibots and meaningful memories. It’s here that Lynked sets itself apart. You’re not just resting between fights—you’re rebuilding, customizing, and forming bonds with characters who have rich histories and distinct personalities.

Spend time exploring early on: visit Sparkold to unlock powers and purchase revives, check out the Beautification Station to personalize your style, and stop by The Master Forge to enhance your weapons. Even something as simple as walking through town can unlock new features and stories.

Unibots: Your Quirky (and Combat-ready) Companions

Unibots play a central role in shaping your journey. As you explore the world, you’ll take on rescue missions that bring new Unibot companions into your town—each one adding meaningful upgrades to your settlement. Whether they’re helping you craft and upgrade new weapons, expanding your character’s customization options, or simply bringing more personality to your world, these companions are far more than background characters—they’re vital to your progress.

Battle Companions are a type of Unibot that will support you in combat missions. Each Battle Companion has their own combat style—ranging from rapid DPS strikes to supportive healing—and unique Sparkpowers that bring tactical variety to every encounter.

With the Resident Favors system, you can deepen these relationships by learning your Unibots’ preferences and fulfilling their requests. Cooking plays a key role here: you can grow crops, gather rotating ingredients, and discover recipes to cook personalized dishes for your companions. These meals don’t just nourish—they increase your Unibots’ level, strength, and rank.

As you progress through missions and develop your town, Unibots ensure you’re never facing challenges alone—bringing personality, power, and heart to every corner of your world.

A Few More Tips to Spark your Journey…

One of the more underrated systems early on is the Dime Saloon, which offers combat contracts tied to specific weapons or styles. Completing them earns extra Sparks and rewards experimentation. It’s a great way to explore the variety of combat options available without feeling locked into one approach.

As your town grows, you’ll also start collecting Bittibots and Gilibots—mischievous little helper bots who assist in crafting, building, and decorating. Filling out your Bot-O-Pedia isn’t just satisfying—it’s essential to unlocking more creative options and resources.

Whether you’re customizing your town, upgrading your companions, or decorating the perfect garden plaza, Lynked offers a steady rhythm of progress and play. It’s a world that invites exploration and rewards care. Even the UI—the Buddy OS—helps keep things approachable, letting you manage your town, residents, and gear from a central hub. It’s cozy, but never slow. Strategic, but never stressful.

Join the Resistance and Take on the Fight, Together

At its core, Lynked is a game about togetherness. It balances roguelite intensity with warmth and optimism. You’re not just pushing back against a mechanical apocalypse—you’re building something beautiful in its wake. It’s that perfect blend of frenetic action and slow, satisfying rebuilding that makes every session feel meaningful.

Whether you’re playing solo, co-op with friends, or alongside your battle companions, you’ll never have to take on the fight alone. There will always be a few friendly robot faces waiting for you in town between your battles.

Lynked: Banner of the Spark launches on Xbox today, and we can’t wait for you to discover its world—one filled with combat, crafting, companionship, and hope. Join us on Discord, follow us on X or Instagram, and start planning your dream town.

Lynked: Banner of the Spark

Dreamhaven

It’s the year 30XX, and the natural world has been overrun by an evil robot force… but all is not lost. As you rescue and join forces with a charming band of robot companions called the Unibots, you’ll form a community of fearless friends, and work together to build a new future from the ground up.

A ROGUE-LIFE RPG
Lynked: Banner of the Spark fuses the action packed fun of a roguelite with the rich progression and charm of a life sim. In this vibrant rogue-life RPG, combat and customization go hand in hand. Put your skills to the test against swarms of robot foes and tough-as-nails bosses, then use their parts and other resources to expand and upgrade your home base. Whether you’re a homebody or a hardened warrior, there are endless ways to pitch in – it’ll take a village to save the world!

LYNK UP IN CO-OP OR SOLO
Take on a variety of hack-and-slash missions either solo or with up to 3 players. But wait… your Unibot pals want a piece of the action, too! Players can power up and recruit allied bots into the fight as companions, where they have their own powers, fighting styles, and combo attacks to send your foes to the scrap pile!

WEAPONS AND THE WYRE
Kick bolts with your trusty grapple, known as the Wyre, along with an arsenal of weapons at your disposal! Gain an edge on enemies with 10 weapon classes, 80+ variations, robust permanent progression systems, and randomized mid-mission upgrades ensuring no two runs are ever the same.

BUILD A THRIVING TOWN
Enlist the help of robots and up to 5 friends to work together and build a bright local community. Catch fish, collect critters, harvest crops, and craft items to make your home uniquely yours! In addition to enriching your town, use the resources you collect to upgrade your character with special powers and techniques to take to your next fight.

FINE-TUNE YOUR LOOK
Rebuild society in style with deep character customization, featuring more options and accessories than you can shake a wrench at!

The post Lynked: Banner of the Spark – Blending Hack-and-Slash with Town-Building to Make a ‘Rogue-Life’ Game appeared first on Xbox Wire.

‘Cleanse, Purge, Kill!’ Warhammer 40,000: Dawn of War Returns With Definitive Edition of 20-Year-Old RTS Classic

Relic has announced Warhammer 40,000: Dawn of War – Definitive Edition, a modernized version of its 20-year-old RTS classic.

Warhammer 40,000: Dawn of War – Definitive Edition, due out on PC via Steam and GOG later this year, presents the original gameplay as fans will remember it, but optimized for modern hardware. IGN has an exclusive interview with design director Philippe Boulle where we run through all the Warhammer 40,000: Dawn of War – Definitive Edition details — it’s well worth a read if you’re into Dawn of War in any way.

Fans have long-called for a revival of the Dawn of War franchise, and the first game in the series, which is considered one of the best if not the best Warhammer 40,000 games ever made, is a potential first start. The hope is of course that Relic uses this release as a platform for the creation of a brand new Dawn of War game; Dawn of War 4 perhaps.

The Definitive Edition includes all the Dawn of War and standalone expansion content (four classic Dawn of War campaigns, nine armies, and over 200 maps all in one game). There’s 4K support, upscaled textures (4x the originals), and image-based lighting for a higher level of fidelity while retaining the classic experience. World lighting, unit reflections, and shadows have all been improved, and new unit gloss and emissive lighting “will faithfully enhance the moment-to-moment action.”

The camera now lets you pull back further to see more on-screen, and the HUD and screen layout have been optimized for widescreen viewing. Dawn of War has also been upgraded to a 64-bit platform to support the ongoing efforts of the modding community and will be compatible with over 20 years of community mods upon release.

“The Definitive Edition celebrates the original Dawn of War and preserves the legacy of this landmark Warhammer 40,000 title for years to come,” said Justin Dowdeswell, CEO at Relic Entertainment.

“Warhammer 40,000 is more popular than ever, and we want new players to experience where the classic Dawn of War franchise began, while providing a platform for our long-time fans to relive it in its entirety.”

Warhammer 40,000: Dawn of War – Definitive Edition was announced during the Warhammer Skulls 2025 broadcast. In case you missed it, check out all the announcements and trailers from the show.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.