Deals for Today: Pokémon TCG Black Bolt and White Flare ETB in Stock, Switch 2 Bundle Still in Stock and $500 off a Samsung Flagship

The Nintendo Switch 2 and Pokémon Legends Z-A bundle is still live at Best Buy for $499.99, and it’s a smart pickup if you’re planning to get both anyway. You save $20 off the digital copy of the game, and with Switch 2 stock being all over the place, locking one in now isn’t a bad move.

On the Pokemon TCG side, both the Black Bolt and White Flare Elite Trainer Boxes have dipped below Amazon pricing on TCGPlayer, now sitting at $91.50 and $90.98, respectively. That’s some of the best pricing we’ve seen outside of limited restocks, and probably your best shot at avoiding inflated third-party listings (although it’s still way over MSRP).

TL;DR: Deals For Today

Elsewhere in today’s deals, the Galaxy S24 Ultra is $799.99 at Best Buy, which is $500 off its usual price and a great buy for an unlocked flagship. ROG Ally is also down to $499.99 with the Z1 Extreme chip and 512GB storage, which makes it one of the better portable gaming options if you want full Windows access. Soundcore P20i earbuds are just $19.98, the Anker 332 Power Strip is $15.99, and the upgraded 100W Anker Nano Charging Station is $35.99. All three are practical, everyday gear at their lowest prices in weeks.

Switch 2 + Pokémon Legends: Z-A Bundle

Launching the same time as Pokémon Legends: Z-A, this bundle knocks a cool $20 off the digital price tag of the game (digital code included). We’re not at the custom limited edition console point of the Switch 2’s life cycle yet, but this is a smart way to secure the system and save some money whilst doing it. Just preorder quickly – I’m amazed Best Buy still has it live.

Pokémon Legends: Z-A (Switch 2)

This $69.99 version of Pokémon Legends: Z-A is the Switch 1 game with the Switch 2 upgrade included. From what we’ve seen so far, we’re talking 4K resolutions running at a buttery smooth 60 frames per second. Real-time battles, a fully explorable Lumiose City, and nighttime Z-A Royale events all benefit from the sharper visuals and faster load times. If you’re already going in on a Switch 2, this is the version to get. It looks like the most technically ambitious Pokémon game yet, and Switch 2 seems to be the only way to experience it at its best.

Pokémon Legends: Z-A (Switch 1)

If you’re not ready to upgrade to a Nintendo Switch 2 yet, the Switch 1 version still has an upgrade path so you have options down the line. Legends Z-A switches things up with real-time battles, an urban setting in Lumiose City, and the full return of Mega Evolutions, including 27 new forms like Mega Dragonite. The starter picks are a nice throwback, but what really caught my attention is the Z-A Royale system and Alpha Pokémon lurking across the city at night. Add in deep trainer customization and the Switch 2 upgrade option, and it’s clear the developers are trying to evolve more than just the Pokémon this time. If it plays as good as it sounds, this could be the next real shift for the series.

Black Bolt Elite Trainer Box

The fluxuations on this Elite Trainer Box has been crazy this week, but TCG Player finally has listings cheaper than Amazon starting at $91.50, around $20 cheaper than the big box giant. This is likely the cheapest you’ll find it outside of a flash sale and pot luck restocks.

Pokemon TCG White Flare Elite Trainer Box

It’s the same situation with the White Flare Elite Trainer Box, slightly cheaper than Black Bolt and around $13 worth of savings based on Amazon pricing. Again, it’s a good time to buy.

The Most Expensive Black Bolt White Flare Cards

We’re seeing some of the highest valued cards in the Scarlet and Violet era in Black Bolt White Flare. The major chase cards here are the Victini, Reshiram and Zekrom ex color rares, and there’s two variants for Victini ex. Madness.

Destined Rivals Elite Trainer Box

Down to $90.98, marking nearly $25 off its market value, this is almost the best price we’ve seen for the Destined Rivals Elite Trainer Box (it pretty much is right now in all honesty). It’s above MSRP, but good luck finding a better price during Pokémania 2025.

Prismatic Evolutions Booster Bundle

Amazon is currently $10 cheaper than TCG Player with Prismatic Evolutions Booster Bundles, but it’s still way over MSRP. Like all other sealed TCG products at the moment though, they’re hard to find for shelf price.

Pokemon TCG: Scarlet & Violet—Journey Together Booster Build & Battle Box

Not only is Amazon over a dollar cheaper, you’re saving on postage too compared to TCG Player. To break this down, you’re getting four Journey Together boosters, a 30-card deck and one of four stamped promos.

Pokémon TCG Stock Update

Amazon is finally getting into the groove with Pokémon TCG Elite Trainer Box stock and pricing, and some are the closest to MSRP the big box retailer has been for weeks. Not only is the Black Bolt ETB vastly undercutting the secondary market, Paradox Rift ETB is even cheaper (and an overlooked set in my opinion, stock up now).

There’s other great deals on ex boxes too, which are also near MSRP and around the same or just under listings on TCG Player. The sealed market is becoming more competitive, so it’s more important than ever to give eBay a quick check before hitting buy.

Nintendo Switch 2 Stock Updates

In a shocking move, Target is selling both Nintendo Switch 2 SKUs without preorders, waiting lists or raffles, so snap them up quickly. As predicted, Nintendo Switch 2’s launch window is seeing stock shortages in the US. If you didn’t preorder at launch, you’ve probably been waiting for stock drops since launch.

Amazon currently has its invitation system in place for both the standard console SKU and the Mario Kart world bundle, so it’s always worth getting on the waiting list whilst you wait. If successful, your purchase link will be live for 72 hours.

Samsung – Galaxy S24 Ultra 256GB

I don’t upgrade phones often, so seeing the S24 Ultra drop to $799.99 from $1,299.99 caught my eye. You’re getting a 200 megapixel camera, a sharp 6.8 inch OLED display, and enough power to handle anything. It works with nearly every carrier and still includes a built-in stylus, which is rare and actually useful.

ROG Ally AMD Ryzen Z1 Extreme 512GB

At $499.99, this is the lowest I’ve seen the ROG Ally go with the Z1 Extreme chip and 512GB of storage. It runs Windows, so I can launch anything I already own on Steam or Game Pass without workarounds. The 120Hz screen is sharp and responsive, and I like that I can dock it or plug in a mouse and keyboard without needing extra gear.

Soundcore Wireless Earbuds

At $19.98, these are about as cheap as I’ve seen for wireless earbuds that aren’t complete junk. You get 10 hours on single a charge, decent sound with actual bass, and the app gives you EQ control if you want to tweak things. Call quality is fine with two mics, and they’re small enough to carry around without thinking about it. For under twenty bucks, they do what they’re supposed to without falling apart.

Anker 332 USB C Power Strip Surge Protector

For $15.99, this is cheaper than most basic surge protectors and does way more. You get six outlets, USB-C charging with 20W power delivery, and a compact design that actually fits in tighter spots. It’s not going to blow you away, but it’s soound for a desk or nightstand setup, and the surge protection is better than the usual bargain bin stuff. At this price, I’d grab one just to stop moving my charger between rooms.

Anker Nano Charging Station

At $35.99, this is one of the few charging stations that can handle a laptop and still have room for everything else. Two USB-C ports, two USB-A ports, and three AC outlets is more than enough for a desk setup, and the 100W output means it actually charges a MacBook Pro properly. It keeps cables out of the way and cuts down on the need for multiple bricks. It’s compact, works well, and replaces at least two chargers and a power strip in one go.

Portable Neck Fan With LED Display

At $17.99, this neck fan is cheaper than a cumbersome handheld fan and way more useful. It’s lightweight, quiet, and actually hands-free, which makes it easy to wear while working, traveling, or just trying to survive another summer heatwave. The LED display is a nice bonus since you don’t have to guess how much battery life is left, and the bladeless design means no hair tangles. Five speed settings and up to 15 hours of runtime for under twenty bucks? That’s a win.

Fourth Wing (Wing and Claw Collection) (The Empyrean, 1)

If you’re collecting The Empyrean series, this new edition of Fourth Wing is worth a look. It’s down to $23.09 right now, and the updated hardcover comes with stenciled edges to match Iron Flame and Onyx Storm, which should appeal to anyone trying to keep their shelf setup clean and consistent. This is a limited first print run for the U.S. and Canada, so it’s a good chance to own a unique version of your future favorite book series for a steal.

Iron Flame (Standard Edition) (The Empyrean, 2)

If you’re already deep into Fourth Wing, grabbing Iron Flame for $13.92 is a no-brainer, especially with the list price pushing $30. The narration from Rebecca Soler adds a solid layer to the story, and this sequel dives straight into the brutality and politics of Basgiath without slowing down. Things are darker, the stakes are higher, and Violet’s got even more to lose. It’s long, intense, and exactly what fans of the first book are probably hoping for.

Anker Laptop Power Bank, 25,000mAh

The 25,000mAh capacity on this bad boy is enough to charge a laptop and a few other devices on the go, with the triple 100W USB-C ports make it way more versatile than your average power bank. The built-in cables are a smart touch, especially for travel or work setups where digging for the right cord gets old fast.

The Dark Knight Trilogy – Amazon Exclusive

At $129.99, this trilogy set is definitely on the premium end, but it’s one of the few collections that actually justifies the price. You’re getting all three Dark Knight films in 4K with HDR, plus Blu-rays and digital copies, all packed in exclusive Steelbook cases that are made for collectors. Nolan’s trilogy still holds up as some of the best superhero filmmaking, and if you’re going to own it this is the version to get.

Funko Pop! Plus: The Lord of The Rings – Frodo Baggins

At $14.99, this Frodo Pop is a nice pickup if you’re into Lord of the Rings or building out a Funko display. It’s the glow-in-the-dark version, and Funkos usually hold up well over time on a shelf or desk (especially boxed). For the price, it’s a low-effort way to round out a collection or grab a gift that doesn’t feel like a cop out.

BOOKOO Jump Starter 2000A

For under $35, this jump starter is a solid backup to keep in the car, especially with how often batteries can die without warning. It’s rated for larger engines, works in extreme temperatures, and includes extras like USB ports, a flashlight, and a hard case for storage. Most jump starters at this price don’t offer that kind of flexibility or power.

TAMASHII NATIONS – X-Men – Cyclops (GAMERVERSE)

Cyclops GAMERVERSE S.H.Figuarts figure from Tamashii Nations is now up for preorder at Amazon for $100, and it’s packed with the kind of articulation and premium detail the line is known for. You’ll get three interchangeable optic blast effects, from a subtle glow to full-blown superblast, plus multiple visors, facial expressions, and hand options to fully recreate your favorite poses. It even includes a special mount for background displays.

Small Soldiers 4K UHD Steelbook + Digital

Joe Dante’s Small Soldiers is back with a bang in this new 4K UHD Steelbook edition, now just $25.99 (down from $30.99) on Amazon. Combining the mischief of Gremlins with the firepower of G.I. Joe, this cult classic delivers practical effects chaos and ‘90s nostalgia in equal measure. Featuring Gregory Smith, Kirsten Dunst, and the late Phil Hartman in his final film role, the Steelbook includes a crisp remaster and digital copy.

Serenity (2005) – 20th Anniversary Limited Edition Steelbook 4K

Firefly fans, this is the definitive edition you’ve been waiting for. The 20th Anniversary Limited Edition Steelbook of Serenity is now available for $29.96 (down from $34.99) and includes 4K UHD, Blu-ray, and digital formats and a massive lineup of bonus content. Directed by Joss Whedon and starring Nathan Fillion, Alan Tudyk, and Summer Glau.

Compressed Air Duster: 100000RPM

RELIDOL Compressed Air Duster is a powerful, eco-friendly cleaning tool that’s up to 44% off today at just $27.99 (regularly $49.99). With a blazing-fast 100,000RPM motor and three adjustable airflow modes, it clears dust, crumbs, and debris from keyboards, PC towers, car interiors, and more in seconds. The built-in LED light helps you spot hidden grime, while the rechargeable 7500mAh battery offers up to 40 minutes of cordless runtime.

The Legend of Zelda Hardcover Book Sale

Nearly every The Legend of Zelda hardcover book you need for your collection is available in this sale with some cracking discounts. It includes my favorite one, Hyrule Historia, that fills in more than a few gaps in the LoZ lore, although the timeline has already been slightly retconned. It also includes full and expanded official guides for Breath of the Wild and Tears of the Kingdom.

KRK Kreate Powered Studio Monitors

I can personally guarantee a set of powered studio monitors will sound better than almost any sound system with or without a subwoofer. The new line of KRK Kreate studio monitors aren’t just for recording music (Although they’d do an amazing job), they’re a versatile sound option for content creation, editing, gaming, watching TV and movies and more. Buyers can even teather to them via Bluetooth for no fuss connections.

I’ve been using the 8-inch speaker models for a couple of weeks now, and they destroy my soundbar and subwoofer combo that costs nearly double the price. There’s precision adjustments knobs on the back, which I keep mostly in neutral with volume up by half for a crisp flat sound with the right amount of bass. Although that can be cranked up when needed.

I use an audio splitter so my Krate 8s can handle my Nano QuadCortex guitar amp moddler, my TV audio and gaming PC audio for the best experience. For me, going from a 3-inch to 8-inch speaker option is night and day. The clarity difference and range is top-tier, not to mention the jack, XLR and aux outputs available on each monitor that fits in perfectly in everyone’s setup. You’re getting top-of-the-range brand quality without the “gaming” brand tax, it’s a win-win.

Apple AirPods Pro 2

AirPods Pro 2 are one of those earbuds I appreciate for their mix of sound quality and thoughtful features. At $199, they offer a strong balance of value and performance. The active noise cancellation blocks out a lot of background noise while adaptive audio automatically adjusts based on your surroundings. You get four sizes of silicone tips for a customizable fit, and once those are set they stay comfortable even through longer listening sessions. The personalized spatial audio and hearing aid features add extra depth, giving them more flexibility than just a standard pair of wireless earbuds.

INIU Portable Charger 10000mAh 45W

Ideal for carrying around when you’ve forgotten to put your phone on charge overnight, 45W is more than enough power to charge anything on the go, from phones to the Nintendo Switch 2. Who can argue for $12?

Donkey Kong Bananza

If you own a Switch 2 and not Donkey Kong Bananza, there’s something a-miss. We’ve given it a rare 10/10, and it’s officially Nintendo’s latest handheld’s first killer app and system seller. It’s from the same team behind Super Mario Odyssey and takes full advantage of the power packed into Nintendo Switch 2. Get it, play it, then thank me later.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Wuchang: Fallen Feathers’ surprise PC performance problems call for emergency settings treatment

I promise this isn’t a “gAmErS aRe MaD” story – there’s actual testing and advice and stuff here, honest – but it must begin that way, as I wouldn’t have guessed that birdlike soulslike Wuchang: Fallen Feathers would launch with PC performance issues without a cacophony of (currently ‘Mostly Negative’) Steam reviews saying so. Not after those easygoing system requirements, surely?

Surely yes, it turns out, though maybe not to the extent that a page of 7,000 thumbs-down symbols might suggest. It’s not good. It runs slowly on max settings. There’s stuttering. DLSS 4 frame generation is either broken, or implemented in a uniquely vexing way. But you can smooth things out considerably with a few choice settings adjustments, including on lower-end graphics cards.

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WWE 2K25 Lacks Image Uploading and Community Creations on Switch 2 — and Fans Aren’t Happy

WWE 2K25 only released on Nintendo Switch 2 yesterday, July 23, but fans have already noticed that community creations — and the image uploader to import them — are missing from its Switch 2 version.

“If you are playing on the Switch 2 you won’t be able to upload or view custom images from other platforms,” 2K explains in the game’s FAQ. Later on, addressing a different question, the publisher added: “Nintendo Switch 2 players will not see Image Uploader-based Community Creations from any platform or be able to upload their own.”

This means the community’s popular user-created content, like custom arenas and CAWs (Create-A-Wrestler), will not be available on Switch 2, but are still accessible on PC, PS5, Xbox Series, and even last-gen systems PS4 and Xbox One.

While it’s easy to chalk this up to tighter rules on Nintendo’s family-friendly platform, as some fans on the WWE Games subreddit point out, WWE 2K18 for Nintendo Switch offered community creations just fine.

“Ended up going to Nintendo support to get a refund,” said one player. “Have the game on PS5, only double dipped for a portable universe mode with custom creations.” The same player later confirmed Nintendo did issue a refund, adding: “didn’t take too long.”

“Wait.. so custom images are forbidden by Nintendo?” asked another astonished player. “I really wish Nintendo would tell us their target audience. Why does Nintendo have to be like YouTube? You have parental controls for a reason, stop hindering grown adults’ fun by protecting kids. Yall ain’t their parents. The parents are.”

“A couple of microtransaction-fueled missteps aside,” we thought WWE 2K25 was ‘Great’, awarding it 8/10. In IGN’s WWE 2K25 review, we said the game “looks fantastic, still feels good to play, and is full of welcome updates both big and small.”

Nintendo recently made subtle changes to its guidelines for developers publishing on its Switch 2 eShop, seemingly in an effort to slow an oft-criticized flood of low-effort “slop” content that’s been crowding out other games and frustrating users.

S.p.l.i.t review

You don’t use the mouse in S.p.l.i.t, but you won’t miss it. Games are sometimes described as ‘clunky’, but what’s more satisfying than good clunk? Each key clank here hits like a heart thud. Axel and two associates are scrambling for root access to launch a malware attack on “the facility” – as in “death is the least of my worries. Being dragged into the facility is what scares me”.

S.p.l.i.t is about an hour long and describes its own dingy skeuomorphism as a “diegetic & immersive UI” and it is that, except when it’s alienating; esoteric; repellent. The game starts and I enter the group chat as Axel. A flashing line prompts me to speak but it doesn’t matter what keys I press, Axel types what he wants. Inhabit. Dissociate. It feels like having an out of body experience with a body that doesn’t belong to me in the first place. There is an unnervingly subtle lag to it all. Axel feels exactly one key slower than me.

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Review: Wild Hearts S (Switch 2) – Monster Hunting That’s Satisfying, If Unspectacular

Take a ride on the wild side.

Capcom effectively created a new genre with its famed Monster Hunter series back in the sixth generation of game consoles, and though many challengers over the years (such as Dauntless and God Eater) have since tried to get a piece of its pie, nobody has quite managed to recreate its distinct magic. Koei Tecmo’s Omega Force (of Dynasty Warriors fame) then decided to try its hand in 2023 with the release of Wild Hearts, but the game never really got too far off the ground despite positive reception from both fans and critics.

Now that the Switch 2 has come out, KT has decided to try giving its latest monster hunting foray another shot at success with Wild Hearts S, a modest revisit that’s taking advantage of the distinct Monster Hunter-shaped hole in the Switch 2’s launch window library. Though it isn’t the roaring revival that some may have hoped it to be, Wild Hearts S still proves to be an enjoyable and engaging monster-hunting action game and one that I’d suggest newcomers look into.

Read the full article on nintendolife.com

Grounded 2: Celebrating Game Preview Launch with a Wild 10-foot Red Ant Plush

Grounded 2: Celebrating Game Preview Launch with a Wild 10-foot Red Ant Plush

Grounded 2 Giant Plush Hero Image

Summary

  • Grounded 2 Game Preview launches on July 29, 2025—now featuring Buggies like ants that you can tame, ride, and fight alongside.
  • To celebrate, Xbox built a massive piece of gaming decor—a 10-foot Red Ant Plush.
  • Fans have a chance to win one by following Xbox on social and entering the giveaway.

We’ve always said Obsidian Entertainment’s co-op survival adventure Grounded was big fun at a tiny scale—but Grounded 2 is taking things to bigger and bolder new levels. The Game Preview launches next week, featuring the secretive Brookhollow Park, a huge new setting with rich biomes, a more mysterious story, more satisfying combat mechanics, and plenty of room to build alongside the community again.  

The most requested addition from the Grounded community is the cornerstone of the new game – you can now ride insects like the Red Ant Buggy, which let you traverse, build, battle, and survive the suburban wilderness of the park. 

To celebrate the amazing new Buggy feature, and the game’s massive new park setting, we decided to go just as big in real life. Like, really big. Say hello to possibly the biggest, wildest piece of gaming décor for your living room ever built: a 10-foot Red Ant Plush. 

That’s right. We turned the in-game Red Ant Buggy into a real-world, mountable, ultra-soft, totally bonkers gaming plush. It’s part furniture, part Buggy, and all awesome. Climb up, grab your controller, and play Grounded 2 like the Red Ant-riding boss you are—if you can fit it in your living room, that is.  

The giveaway runs exclusively from today through August 31, 2025, and fans can enter a sweepstakes by following Xbox on X (formerly Twitter) and reposting the official Xbox sweepstakes promotional post containing “#Grounded2Sweepstakes” during the sweepstakes period or following Xbox on Instagram and commenting on the official Xbox sweepstakes promotional post with the “#Grounded2Sweepstakes” during the sweepstakes period. For official rules and eligibility details, visit here.  

In addition, the 10-foot Red Ant Plush will be at the Xbox FanFest event during gamescom in Cologne, Germany on August 20 where fans can see it in person. 

We can’t wait for you to jump into Grounded 2 to explore Brookhollow Park and all it has to offer. Ride Buggies, fight off massive threats, and maybe—just maybe—become the biggest tiny hero in gaming history. 

Grounded 2 launches July 29, 2025, in Game Preview for Xbox Series X|S, Xbox PC, and Xbox Cloud, in Early Access on Steam, and with Game Pass Ultimate and PC Game Pass. And with Xbox Play Anywhere, a single purchase lets you play with Xbox consoles and Xbox PC with full cross-saves – at no additional cost.  

The post Grounded 2: Celebrating Game Preview Launch with a Wild 10-foot Red Ant Plush appeared first on Xbox Wire.

Killing Floor 3 Review

I keep coming back to the same question with Killing Floor 3: where’s the rest of it? I comfortably spent the last week teaming up against waves of mutant clone zombies, and mindlessly hacking and slashing through these Zeds was a lot of fun. But more than once, my teammates and I – many of whom enjoyed Killing Floor 2, myself included – found ourselves asking one another, “Is this the final release, or is it just Early Access?” Whether you like to play online or if you just prefer to go it alone, Killing Floor 3’s singular Survival mode is generally a good time, but it’s also a much simpler, more tightly-woven shoot-em-up compared to its predecessors. The weapons and classes it does include are at least a blast to use, and its enemies are perfectly balanced; they’re dangerous when you let them swarm you, but boy do they die good. But all this fast-paced action loses its luster once you’ve seen everything it has to offer, which doesn’t take long.

Killing Floor 3’s moment-to-moment action follows the same formula as the first two games, just streamlined for a snappier, more live service-oriented delivery. That includes quicker movement that feels great immediately, letting you dash from side-to-side, mantle up surfaces, and powerslide from sprint to crouch. You’ll still be slashing and blasting your way through waves of enemies, setting up defenses and earning currency to spend on upgraded weapons, armor, ammo, grenades, self-heal refills, and so on between each assault. There’s no linear campaign to break up that chaos, and a relatively limited selection of options at launch: just six playable classes called Perks, 30 weapons (plus the knife), 13 enemy varieties, eight maps, and three total bosses. That does make this a good entry point for anyone just trying to get into the series compared to the infamously bloated Killing Floor 2, but a tougher sell to series veterans who have come to expect a higher level of complexity and tactical depth.

Thankfully, its lone Survival mode stays fun thanks to the off-the-wall combat system. The mode itself is pretty self-explanatory: the only goal is to survive five increasingly deadly waves of Zed and then fight one of the bosses at the end, like the Zerg-like Queen Crawler or the rhinoceros-horned Impaler. According to one of my teammates, who managed to get into a full group with over five players (we only managed to play together in smaller groups of three due to time constraints), these bosses will spawn in clusters as the team fills up – this is meant to keep everything balanced, in theory. You can get pretty creative with how you take them out as Killing Floor 3 hands you an arsenal full of deadly armaments, even down to the basic starting weapons for each class. That could be the Engineer’s versatile Krait submachine gun, the Ninja’s Kiba and Shuriken combo, or even just the knife that every class gets, which is delightfully overpowered.

There are always a few other tactical considerations at play too, adding layers of variety to the carnage. For example, timing your special ability – like the Ninja’s shocking Hebi-Ken, or the Medic’s area-denying and team-healing Sanctum – so that you use it on more powerful opponents like the Scrake or the Siren, or landing enough headshots at the right moment to activate Zed Time, aka sparkling slow-mo, to make wave after wave of these satisfying-to-kill enemies pass by pretty quickly. Class interplay in multiplayer, while still pretty simplistic on paper, can also get interesting when it works well. For instance, the Sharpshooter can turn a group of foes into ice sculptures with her Cryo Grenade, so the Ninja can quickly get in and shatter them with his sword.

The eight maps are decently unique in layout and aesthetic design.

Killing Floor 3’s 13 monster types are way more believable-looking and just plain fun to fight, leaving behind puddles of gore and lasting destruction to the environment, and also responding to your attacks in ways that look and feel more realistic thanks to the new and improved physics system. They die quickly enough to make you feel powerful, but the real challenge is in making sure you manage your resources – ammo, health, grenades, trade tools, and your class’s special ability – while providing enough of a fight to keep them from overwhelming you in numbers. Acid-spewing Bloats and sonic boom-launching Sirens show up way more often in Killing Floor 3 than I recall them showing up in Killing Floor 2, as do most of the other sub-boss type enemies – including the series-classic Scrakes, which now don cybernetic augmentations, heavy armor, and a fearsome combination of chainsaws and grappling hooks. Just be prepared for a lot of realistic-looking blood effects. More Zed blood flows across your screen in any given frame than water in a typical Final Fantasy X cutscene.

The eight maps you’ll fight them on are also decently unique in layout and aesthetic design, but there’s nothing particularly different about each to set them apart. The main differences are in tactical advantages, like Convoy’s generous placement of turrets or the height brought by R&D Lab’s different floors, where you can use zip lines to quickly get away from enemies in the main atrium but mantling over the guardrails will drop you to your death. Radar Station is my personal favorite, since I like its spooky central Washington backdrop, complete with mist-cloaked forests under a full moon.

Aside from Normal difficulty, there are two harder difficulty variants to further test your reflexes across each map, as well as your tactical understanding of class, weapon, and monster mechanics. Plus, there’s a pretty cool Weekly Mutation option in the world map menu that throws you into a match with randomized modifiers that work in favor of the Zed swarm. My party and I haven’t managed to beat one of these tougher matches yet, so it’s safe to say they provide a good challenge. I don’t doubt that putting more time into Killing Floor 3, leveling up my characters a bit more, and getting even better with the mechanics will feel rewarding when I’m finally able to beat a boss on the Hell On Earth difficulty.

The six classes are distinct enough that playing each one feels like a meaningfully different experience. You’ve got the versatile small arms-wielding Commando, pyrotechnics-obsessed Firebug, crowd-controlling Sharpshooter, close-quarters combat-focused Ninja, utility and heavy-weapons-savvy Engineer, and a Medic who wields SMGs that shoot healing darts. These classes are pretty standard fare on the surface, and it’s nice that you can mix and match weapons between them, but they all feel unique thanks to meaningful skill progression, as well as their special abilities and unique grenades. Each one also starts with a different trade tools; for instance, the Engineer has the Multi-Tool, which can conveniently activate points of interest around the map, like automated turret installations, armor lockers, and zip line routes. Meanwhile, the Medic starts with a Syringe Bag, which allows players to load up on an extra self-heal syringe mid-battle instead of waiting to buy them at the end of a wave.

Class customization feels deeper, but it comes at the expense of weapon progression.

Developer Tripwire Interactive took the between-match skill-based progression from previous entries and made it way more accessible by having it come into play earlier on – it now starts when you hit level two with a class instead of level five, a la Killing Floor 2, and then rapidly increases in complexity by unlocking new options every two levels instead of every five, up to what appears to be a level cap of 30. Since leveling up is so quick between sessions, it can feel overwhelming (in a good way) to head back to the hub area after a long series of back-to-back attempts to select a ton of new skills for a given character class.

But that’s all fine, because skills provide modest bumps in tactical performance in various areas, each one pushing your character in the direction of a specific playstyle but never doing so much as to completely redefine a class’s appearance or role. For example, the Ninja is a clear predecessor to Killing Floor 2’s Berserker, wielding melee weapons like the Kiba, Shurikens, and the dual-Katanas while exploiting enemy movements with shock traps. I’ve decked out my Ninja to heal himself by landing parries while increasing the damage of his heavy attacks, which incentivises me to stick to his starting Kiba longer, rather than invest in his Bow or Tanto weapons at the Trader between waves.

My Sharpshooter is the exact opposite, with skill progression that positions her as a stationary combatant by, for instance, giving her boosts to damage while crouching in place or freezing foes with her Cryo Grenade. This makes her tactically advantageous no matter which weapon she’s using, just as long as I keep her far away from the action. This is a great amount of meaningful choice, letting me decide how I want to engage with the carnage ahead of time, without getting lost in the skill menu. My only issue here is a weird bug that caused my UI to completely lock up whenever I hovered above a skill choice for too long, forcing me to completely reboot my game.

Class customization feels deeper than before, but it comes at the expense of Killing Floor 3’s weapon progression system. My main gripe is that the tier system feels completely backwards. First off, there is both persistent progression and mid-match progression to consider. Persistent progression takes place in the hub area, where you use the Armory system to set up custom loadouts for each main weapon and sidearm for each class, which exist in addition to fully decked-out default weapon loadouts that are immediately accessible mid-match – assuming you earn enough currency in a given match to afford those upgrades.

Those predetermined weapons scale from grey to purple, but the tier system only seems to make sense when you consider default loadouts. The basic weapons you start with can be permanently upgraded in the Armory to extremely powerful levels, and it only takes a match or two to earn enough crafting resources to do so. The higher-tier weapons do offer a boost against the default loadouts for lower-tier weapons, but my teammates and I kept finding that our upgraded starter weapons consistently outperformed the expensive purple-tier gear we had to save up for. It creates this weird economy where you’re better off ignoring half the weapon selection entirely – since, with enough (easily obtainable) crafting materials you can craft every mod for every weapon from the very start – giving you the option to create an OP and relatively inexpensive grey weapon for any class, grab it near the beginning of any session, and stick to just that. This can make each match’s mid-game progression feel dull, since the expensive stuff you’re meant to be working toward feels like a downgrade at that point.

At least the weapons across each of the four tiers all feel good to use, regardless of raw damage output, adding to each class’s style and strategy when wielded with the right skill boosts and player tactics. That could be the Engineer’s deadly Ifrit plasma cannon or the Firebug’s explosive Dragonbreath shotgun, which is a total blast against bigger foes like the jetpack-wearing Husk or the aforementioned Impaler boss.

The hub genuinely feels like you are a part of Killing Floor 3’s world.

I love that the well-designed Stronghold hub area gives you a place to relax between matches and during Killing Floor 3’s brief but helpful tutorial. This is the central spot to mess around with class and weapon modifications, try different weapons in the shooting range, play with cosmetics, dig into the Season Pass, and pick your next mission. Standing at the mission terminal and plotting a course from the world map genuinely feels like you’re part of Killing Floor 3’s world.

Similar to Killing Floor 2’s Objective Mode, which is absent in the third outing, there are some basic side missions to complete for extra story flavor bits that are built directly into the Survival mode. Those missions have objectives like “scan all the cargo crates at a location on X map,” or “kill 10 of X enemy type,” or “run 2,000 feet,” – you probably get the gist by this point. These reward crafting supplies, Battle Pass points, and experience points that later become useful when unlocking crafted weapon mods, Battle Pass rewards, and class skills in the hub. It’s worth noting that you can also get more crafting supplies by taking out random pieces of equipment, like surveillance cameras and vending machines, which is a small but fun touch.

The missions are all easy to complete in large batches during routine gameplay, but they don’t do much more than add lore flavor and loot. In fact, Killing Floor 3’s story is entirely forgettable. If not for its rather hefty Codex explaining all the important details about these characters, weapons, enemy types, background stories, and so forth, I probably wouldn’t even consciously realize there’s any semblance of a narrative at all. But I already knew what I was getting myself into, and sometimes, as in the case with a series that’s this irreverent, action-packed, and unapologetically gory, less is more.

The hub is also where you’ll encounter the usual live-service stuff that comes with modern multiplayer shooters. Here, you can set up cross-platform multiplayer, which is a welcome inclusion that works well. And then there’s the microtransactions store. It seems to have a small revolving selection of cosmetics for now, kinda like what Diablo 4’s cosmetic store looked like during that game’s launch. I only looked at it once or twice before moving on, so it’s safe to call it an afterthought and not essential to gameplay.

Speaking of live-service checklists, I barely touched the Season Pass or messed with the limited cosmetic customization of my characters – you can only change headgear and armor skins, nothing else. Just expect to spend the equivalent of $4.99 for 500 in-game store points for aesthetics that don’t really matter or differentiate your character too much. Are these microtransactions burdensome? Probably not. Marginally annoying? Definitely.

Sike, Hades 2 devs Supergiant had another pre-full release patch hiding under their himation

The last patch is never the last patch. CD Projekt have been teaching us that lesson for about a year with Cyberpunk 2077, and now Hades 2 is the latest game to have its devs go ‘no, wait, one more’. To be fair to Supergiant, they did specify that the roguelike’s previous update would “likely” be the last one before full release.

It wasn’t. An eleventh early access patch has hit the underworld, but the devs swear it’ll be the last one for realsies this time.

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Xbox: The State of Every First-Party Developer – Summer 2025 Update

2025 has not been the best year for Xbox. Microsoft’s recent massive company-wide layoff impacted up to 9,000 employees, nearly half of whom worked at Xbox. Multiple games were cancelled, “AAAA” studio The Initiative was shut down, and countless talented staff lost.

It’s a strange and uneasy contrast, then, to see that Xbox has actually had a pretty good year when it comes to games. Its biggest first-party releases so far this year have been Obsidian Entertainment’s Avowed, Compulsion Games’ South of Midnight, Bethesda’s Elder Scrolls IV: Oblivion Remastered, and id Software’s Doom: The Dark Ages. The company has also pushed forward its multiplatform plans with a few ports for the PlayStation 5, including the previously Xbox and PC exclusives Forza Horizon 5 and Senua’s Saga: Hellblade 2.

That good chain of games looks set to continue as many developers and studios at Xbox continue their hard work. There are numerous video games in development at Xbox across multiple divisions today, from Bethesda, Activision Blizzard, and Xbox Game Studios. To help keep track of them all, we’ve collected everything we know about every Xbox studio and their current projects below.

Arkane Studios

Arkane Studios, the developer behind the Dishonored series, was previously spread across two locations: one studio in Austin, Texas, which developed Prey, and another in Lyon, France, which most recently released Deathloop.

On May 7, 2024, Xbox closed Arkane’s Austin branch following the tepid release of its horror co-op shooter, Redfall. However, Arkane Lyon remains open and continues work on the studio’s next game, Marvel’s Blade.

Announced at the 2023 Game Awards, Marvel’s Blade is an upcoming action-adventure game starring the iconic vampire hunter who’s on a mission to protect Paris from an oncoming vampire invasion. And in a big departure from the first-person games Arkane is typically known for, Blade will be playable in the third-person perspective. Deathloop director and studio head Dinga Bakaba will co-direct Blade alongside Arkane’s long-serving art director, Sebastien Mitton, and Bakaba has said he’s excited to bring Arkane’s unique take on Blade to life.

According to Arkane’s financial statements for 2024, Blade entered full production at the end of last year.

Bethesda Game Studios

Officially, Bethesda Game Studios has one big game on the horizon: The Elder Scrolls 6. The next mainline game in the beloved fantasy RPG series was announced way back in 2018 at a long-forgotten event called E3. Crucially, the announcement came simultaneously with the reveal of Starfield, and Bethesda was hard at work creating the space-faring RPG. The developers reiterated to the public many times that The Elder Scrolls 6 would not enter full production until after Starfield was released.

Now, following the launch of Starfield in 2023 and the expansion DLC Shattered Space in 2024, Bethesda is finally all-in on The Elder Scrolls 6. As part of The Elder Scrolls’ 30th anniversary on March 25, 2024, Bethesda announced that the next Elder Scrolls was fully in development, and that there are even early builds of the game up and running.

While The Elder Scrolls 6 is officially Bethesda’s only project, Windows Central’s Jez Corden reports that the next Fallout game has also been greenlit. If that’s true, it comes with many questions, including if the new Fallout is being developed by Bethesda Game Studios or handled by another developer, much like how Obsidian Entertainment developed Fallout: New Vegas.

Blizzard Entertainment

Blizzard Entertainment remains focused on three core franchises: Diablo 4, Overwatch 2, and World of Warcraft. Following the cancellation of an unannounced fantasy survival game codenamed Odyssey back in 2024, Blizzard has narrowed its focus to concentrate on improving its most popular games.

Overwatch 2 is still receiving regular updates. After Blizzard cancelled the planned PvE story mode back in 2023, much of the focus has been on improving the PvP competitive modes. Since the launch of Overwatch 2, Blizzard has released an average of three new playable heroes per year. The next hero coming to Overwatch 2 is a new support character named Wuyang, who is scheduled to be released as part of Season 18. And earlier this year, Blizzard released a new competitive multiplayer format called Stadium, where teams of five fight in a best-of-seven series, and in each new round players can purchase new upgrades for their heroes, similar to Riot’s Valorant.

Diablo 4 operates on a seasonal update schedule, with larger DLC expansions that add more significant upgrades and story content. The first expansion, titled Vessel of Hatred, released on October 7, 2024, added a massive new jungle region called Nahantu as well as a new Spiritborn character class that controls the ancient powers of the jungle to wield both long-range and melee abilities. The latest season, Sins of the Horadrim, launched just last month and adds Nightmare Dungeon upgrades and Horadric Spells, among numerous other new additions.

As for World of Warcraft, Blizzard did something unprecedented at BlizzCon 2023 and announced not one, but three expansions for the popular MMORPG. Starting with The War Within, released on August 26, 2024, Blizzard kicked off the Worldsoul Saga, an overarching story that will unite the three expansions. The next expansions in the Saga are titled Midnight and The Last Titan, but so far, we don’t know when these entries will launch.

Furthermore, Blizzard has committed to supporting World of Warcraft Classic, which recreates World of Warcraft at earlier release states. WoW Classic is currently on Cataclysm Classic, the fourth expansion ever released for WoW.

Compulsion Games

Following We Happy Few in 2018, Canadian-based Compulsion Games released its newest game, South of Midnight, on April 8, 2025.

South of Midnight is an action-adventure game set in a fantastical version of the Deep South. The game follows a young mystic named Hazel Flood on her journey to become a Weaver, a magical mender of broken spirits. Along the way, Hazel encounters numerous mythical creatures and enemies based on Southern Gothic folklore. IGN gave South of Midnight an 8 in our review, calling it “a straightforward but well-executed action-adventure game on the surface, with a simple but satisfying mix of combat and platforming.”

There’s been no word yet on what Compulsion Games is working on next.

The Coalition

Xbox’s dedicated Gears of War studio has quite the busy schedule ahead of it. Canada-based The Coalition is gearing up for the release of Gears of War: Reloaded, a 4K remaster of the original Gears of War game. Reloaded is set to release on Xbox Series X and S, PC, and – for the first time ever – PS5 on August 26, 2025.

But this is just an appetizer for Gears of War: E-Day, the next mainline Gears of War game set 14 years before the events of the original. Marcus Fenix (John DiMaggio) and Dom Santiago (Carlos Ferro) will return in a prequel that finally tells the full story of Emergence Day, when monstrous creatures known as the Locust emerged from underground and destroyed the planet Sera.

Gears of War: E-Day is currently scheduled to release sometime in 2026.

Double Fine Productions

Double Fine had been keeping quiet following the release of Psychonauts 2 in 2021, but all that changed when the studio announced its next game, Keeper.

Keeper was first revealed at this year’s Xbox Summer Game Showcase and will be released on October 17, 2025. Described as a “story told without words,” Keeper is a puzzle adventure game starring a sentient lighthouse and a spirited seabird as they make their way through a magical realm. If you saw the trailer for Keeper and thought it was breathtaking, you should know that Double Fine’s Lee Petty, the art director on Brutal Legend and Broken Age, is the creative lead on Keeper.

Halo Studios

Halo Studios, formerly known as 343 Industries, is currently working on multiple new Halo projects, including an unannounced game made in Unreal Engine 5.

Despite working on perhaps the most significant Xbox series of all, Endgadget reported that Halo Studios was impacted by the company-wide layoffs at Microsoft and that, behind the scenes, there are tensions over the direction of the studio.

Provided things all remain steady, the current plan is for Halo Studios to reveal its new game at the Halo World Championships in October 2025.

Id Software

Texas-based id Software has already released one of IGN’s favorite games of 2025, Doom: The Dark Ages.

Released on May 15, Doom: The Dark Ages is a heavy metal, dark fantasy prequel to 2016’s Doom. Id Software intentionally went for a slower, tankier approach to combat with The Dark Ages, taking away some of the Doom Slayer’s speed and agility. In exchange, he has access to heavier weapons like a flail and shield he can throw at enemies, a la Captain America. There’s also our new favorite weapon, the skull-crushing Pulverizer, which uses enemy bones as ammo.

IGN gave the newest Doom game a 9, calling it “a new flavor of the legendary shooter series that’s heavier and more grounded, but no less energetic and exhilarating.” If you haven’t played Doom: The Dark Ages yet, it’s worth checking out for sure. Naturally, considering The Dark Ages was only released this year, there’s no word yet on the studio’s next game.

Infinity Ward

Activision maintains a continuous development cycle to uphold an annual Call of Duty release cadence. That means the franchise’s key studios – Infinity Ward, Treyarch, Raven Software, and Sledgehammer Games – each trade off lead development duties on the newest Call of Duty game. The studios not working on this year’s installment will be working on either next year’s game or the year after.

The last Call of Duty title Infinity Ward led development on was 2022’s Call of Duty: Modern Warfare 2. The studio then assisted Sledgehammer Games on 2023’s Call of Duty: Modern Warfare 3, and Treyarch with last year’s Call of Duty: Black Ops 6. This year’s entry, Call of Duty: Black Ops 7, is co-developed by Treyarch and Raven Software, meaning the studios will have been lead developers two years in a row. It’s unknown whether Infinity Ward is assisting on Black Ops 7 or working on another Call of Duty project.

Inxile Entertainment

After being acquired by Xbox in 2018, the RPG specialists at InXile Entertainment are finally getting ready to release their first game under the Xbox Game Studios banner, Clockwork Revolution.

The first-person RPG is set in a vibrant, steampunk version of the 19th century where crime and violence thrive. Amid an escalating turf war between local gangs, criminal kingpins, and the local government, you gain the ability to manipulate time, which will surely come in handy during the ensuing conflict.

Clockwork Revolution was first announced in 2023, and InXile says it’s the studio’s biggest game to date in terms of scope and budget. Based on the most recent gameplay trailer from Xbox’s Summer Games Showcase, it certainly appears to be a deep RPG with multiple dialogue options that affect the outcome of certain situations, a deeply customizable character creator, and numerous weapon modifications. However, Clockwork Revolution still doesn’t have a firm release window.

King

Sweden-based mobile game developer King remains in charge of one of the most successful mobile games of all time, Candy Crush. While King has taken brief detours away from the series, working on mobile games like 2021’s Crash Bandicoot: On the Run and 2020’s Knighthood, King continues to release new Candy Crush games, most recently Candy Crush Solitaire in 2025.

Despite its flagship series’ continued success, King was affected by the Microsoft layoffs, with 10% of its total workforce cut.

MachineGames

Swedish developer MachineGames blew everyone away with its stellar reboot of Wolfenstein back in 2014, and most recently surprised everyone with the announcement that it was making a new Indiana Jones video game – a totally different style of experience, aside from all the Nazis, of course.

Starring the famous archaeologist in a new, globe-trotting adventure, Indiana Jones and the Great Circle was critically acclaimed thanks to its fantastic mix of first- and third-person gameplay, an uncanny performance by Troy Baker that sounds almost exactly like Harisson Ford circa-1980, and ultimately its ability to capture the exact tone of the better Indiana Jones movies in video game form.

MachineGames is following up its hit release with the first story DLC, The Order of Giants, which was announced at this year’s Xbox Summer Games Showcase and will be released on September 4, 2025.

Mojang Studios

The Sweden-based studio behind Minecraft continues to release regular updates for its massively popular crafting game.

The most recent update for Minecraft, titled “Chase the Skies,” was released on June 17, 2025, and adds 60+ biomes, new buildable structures, and the ability to explore the overworld from the skies with a new mount called Happy Ghast.

In addition, Mojang produced a live-action Minecraft film, which was released earlier this year. Starring Jack Black and Jason Mamoa, A Minecraft Movie is currently the third-highest-grossing film of 2025 and the second-highest-grossing video game film of all time after 2023’s The Super Mario Bros. Movie.

Ninja Theory

UK-based Ninja Theory released Senua’s Saga: Hellblade 2 on May 21, 2024, the long-awaited sequel to 2017’s Hellblade: Senua’s Sacrifice. With Senua’s story wrapped up, Ninja Theory could be shifting focus to Project: Mara, a horror game the studio first teased back in January 2020.

While Ninja Theory hasn’t shared too much information about the upcoming horror game, the studio explained in a video diary that Project: Mara will be a “real-world and grounded representation of mental terror.” This is an area that’s of great interest to Ninja Theory, as both Hellblade and Senua’s Saga also examined mental health in great detail by combining binaural audio effects for the psychosis-inflicted voices in Senua’s head with actress Melina Juergens’ powerful performance.

Additionally, Windows Central reports that Xbox has greenlit another game from Ninja Theory alongside Project: Mara, but nothing else is known about that game.

Obsidian Entertainment

Obsidian Entertainment is having itself a very busy 2025. Earlier this year, the studio released Avowed, a fantasy RPG set in the Pillars of Eternity universe. In IGN’s review, we gave Avowed a 7, calling it a reminder of why we fell in love with Obsidian’s RPG but ultimately a game that plays it “quite safe” overall.

Up next is Grounded 2, a sequel to the 2022 online co-op game about a group of kids who are shrunk down to miniature size by a science experiment gone wrong and must survive the dangers of their suburban backyard. Grounded 2 will hit Early Access on July 29, 2025.

Finally, the biggest game on Obsidian’s calendar is The Outer Worlds 2. The first Outer Worlds game was a sci-fi RPG co-directed by Leonard Boyarsky and Tim Cain, the creators of the original Fallout series, and shares much of Fallout’s morbid humor and world-building sensibilities. The Outer Worlds depicts a retro-futuristic version of outer space that’s been poisoned by unchecked capitalism. All that may sound a little too much like VaultTech, but it’s certainly got its own distinct flavour.

The first Outer Worlds became a sleeper hit, selling over four million units and receiving numerous Game of the Year award nominations, and the sequel looks to expand on that success. Based on our IGN First previews, The Outer Worlds 2 maintains the irreverent tone of the original game, while greatly expanding upon the game’s combat and exploration. It’s set to release on October 29, 2025.

Playground Games

The UK-based Playground Games is best known for its work on Forza Horizon, an open-world arcade racer spinoff of Xbox’s more serious racing-sim, Forza Motorsport.

However, in 2020, Playground Games was officially announced as the developer behind the upcoming Fable reboot. In the years since, we’ve sadly learned very little about it, despite a handful of trailers showcasing the comedic tone, semi-realistic art style, pre-alpha gameplay, and celebrity cameos from famous UK comedians like Matt King and Richard Ayoade. Originally planned to launch this year, Fable was recently delayed into a 2026 release window. We hope to see much more of the game in the coming months.

Rare

Rare was deeply impacted by the recent company-wide layoffs at Microsoft. The famed developer behind games like Goldeneye 007 and Banjo-Kazooie has spent the better part of the past decade releasing regular updates for its popular online pirate game, Sea of Thieves. However, Rare was also working on Everwild, a third-person fantasy adventure game that was first announced in 2019.

At some point in 2021, it was reported that Everwild was experiencing development difficulties and underwent a complete reboot. However, following the layoffs at Microsoft, Xbox announced internally that Everwild would be canceled. In addition, longtime Rare director Gregg Mayles, who had reportedly been lead on Everwild following its reboot, resigned from the studio he first joined in 1989.

While work on Sea of Thieves will likely continue, it’s unclear what the next steps are for the venerable British studio.

Raven Software

Raven Software is part of Activision’s stable of dedicated Call of Duty developers and is the co-developer of the upcoming Call of Duty: Black Ops 7, which it is working on alongside Treyarch.

The two studios previously led development on 2024’s Call of Duty: Black Ops 6, with Raven developing the single-player campaign. In our review, IGN gave Black Ops 6 a 9, calling it “the best Call of Duty campaign in many, many years.” Will Raven and Treyarch be able to follow up on their prior game’s success when Black Ops 7 is released later in 2025? We’re excited to find out.

Sledgehammer Games

California-based Sledgehammer Games is another Call of Duty studio working under the Activision umbrella. It previously led development on 2023’s Call of Duty: Modern Warfare 3, and before it, Call of Duty: Vanguard.

While Sledgehammer was listed as an assist studio on 2024’s Call of Duty: Black Ops 6, it was also reported that the studio lost 30% of its staff in a round of layoffs back in 2024, and it’s unknown whether Sledgehammer will be able to lead development on a new Call of Duty game going forward.

Treyarch

Alongside Raven Software, Treyarch is the co-developer of the upcoming Call of Duty: Black Ops 7.

As one of the longest-running developers at Activision, Treyarch has worked on Call of Duty games since as early as 2005’s Call of Duty 2: Big Red One. Treyarch is responsible for founding the very popular Black Ops sub-series, and is also responsible for developing Call of Duty’s Zombies – most recently for 2021’s Vanguard, 2023’s Modern Warfare 3, and last year’s Black Ops 6.

Turn 10 Studios

Washington-based Turn 10 Studios was once the home of Xbox’s racing sim Forza Motorsport, but all that appears to have changed following the recent layoffs at Microsoft. According to Bloomberg’s Jason Schrier, Turn10 reportedly lost nearly 50% of its staff in this year’s layoffs, and the studio is effectively “shuttered.”

Further reports suggest that the Forza Motorsport series will no longer be supported, and remaining Turn 10 staff will serve as an assist team on the spinoff series, Forza Horizon.

Undead Labs

Seattle-based studio Undead Labs has been working on State of Decay 3 for the past several years. The third game in the popular zombie survival sim series, it was officially announced in 2020. However, there have been multiple reports of behind-the-scenes trouble at the studio leading to its slow development.

First, studio founder Jeff Strain left Undead Labs in 2021 to start up a new studio, Possibility Space (which faced its own internal struggles). This was followed by a 2022 investigation by Kotaku into a toxic work environment at the studio, which resulted in an internal Microsoft investigation and the departure of studio HR boss, Anne Schlosser. These issues have reportedly contributed to the delay of State of Decay 3, which still doesn’t have a release window.

World’s Edge

World’s Edge was established by Xbox Game Studios in 2019 to be the stewards of the Age of Empires real-time strategy series. Since its inception, World’s Edge has released a number of remasters, starting with Age of Empires 2: Definitive Edition in 2019, and the most recent being Age of Mythology: Retold. A remaster of the original Age of Mythology, it focuses on ancient civilizations and the gods they worshipped. It was released on September 4, 2024.

World’s Edge isn’t solely dedicated to remasters, though; it also released a new entry into the series, Age of Empires 4, back in 2021 to positive reviews. It’s unclear if its next step will be to continue working on its remasters (AoE2: Definitive Edition continues to receive expansion packs) or develop an entirely new project.

ZeniMax Online Studios

The Maryland-based ZeniMax Online Studios has been releasing continuous updates to The Elder Scrolls Online since the game’s launch in 2014. The MMORPG spinoff of Bethesda’s popular Elder Scrolls RPG series has quietly grown to become one of the biggest MMOs in the world, alongside games like World of Warcraft and Final Fantasy 14.

Behind the scenes, it was reported that ZeniMax Online Studios was also impacted by the recent Microsoft layoffs. Not only has veteran studio boss Matt Firor stepped down from the company, but an unannounced game known only as Project Blackbird was also canceled.

While Bloomberg reported that Xbox executives were “blown away” by Project Blackbird, Xbox still announced internally that it was cancelling the game. Reports have since come out with more details about Project Blackbird. The game was set to be a new sci-fi MMO where players would navigate the politics of warring gangster factions on an alien planet where one side of the planet is engulfed in fire and the other covered in ice.

ZeniMax Online Studios was reportedly staffing up to begin full production on Project Blackbird before it was canceled. And while work will continue on The Elder Scrolls Online, developers have shared online how devastating the news of Project Blackbird’s cancellation has been.

The fallout of the Microsoft layoffs is still being felt throughout the industry and will likely shape Xbox as it heads into the next generation. Not only have games been canceled, but entire studios, like The Initiative, have been shut down, and games like the Perfect Dark reboot have gone with them. While there are still Xbox games to look forward to on the horizon, the future of Xbox remains an open question.

Matt Kim is IGN’s Senior Features Editor.

After 18 years, a surprise Half-Life 2 update makes it once again possible to beat a honking train on Highway 17

Say what you like about Valve, they make the trains run on time. Eventually. Half-Life 2 got a small surprise update yesterday which changed the speed of a train in the 2004 shooter’s driving sequence (the level called “Highway 17”). This change will let you once again beat said train in a game of chicken that it has been winning against most players for nearly two decades.

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