Ren & Stimpy Are Getting A 7-Game Retro Collection, Courtesy Of Limited Run

Update: Digital launches this week.

If the news of the Nickelodeon Splat Pack release date earlier this week wasn’t enough cartoon nostalgia for you, Limited Run Games has revealed that it has even more in the pipeline for Switch, in the shape of the Ren & Stimpy Happy, Happy, Joy, Joy Collection.

This is a seven-game compilation title, collecting together a handful of the Nickelodeon duo’s SNES and Game Boy adventures. The titles included in this one are The Ren and Stimpy Show: Space Cadet Adventures (Game Boy), Veediots! (SNES and Game Boy), Buckeroo$! (NES and SNES), Time Warp (SNES) and Fire Dogs (SNES) — yes, that does mean Quest for the Shaven Yak and Stimpy’s Invention are missing, unfortunately.

Read the full article on nintendolife.com

Call of Duty: Warzone Mobile Servers Will Be Turned Off in April, Activision Confirms

Activision has confirmed Call of Duty: Warzone Mobile will go dark on April 17, 2026.

We already knew that Activision had decided to walk away from Warzone Mobile — the publisher admitted last May that it “unfortunately has not met [Activision’s] expectations” — but now we have a specific date as to when the smartphone battle royale will be taken offline.

In a brief statement posted to its official website, the team thanked players for their “dedication and passion,” and said “as a final step in the previously communicated service changes to Call of Duty: Warzone Mobile, the servers for Call of Duty: Warzone Mobile will go offline on April 17, 2026, after which the game will no longer be available for play.”

Up until that time, players can still play and “engage with existing content,” but refunds are not available for any unused COD Points or previously purchased in-game content, so you’re advised to use them up before the game shutdowns in April.

Mobile fans are encouraged to migrate to the free-to-play Call of Duty: Mobile — a different game, albeit with a confusingly similar title — “which offers franchise-favorite game modes, including Battle Royale, Multiplayer, and Zombies, as well as the new extraction-based DMZ: Recon.

“The standalone Call of Duty: Mobile delivers frequent seasonal content updates that include Ranked Play, Events, and the tier-based Battle Pass rewards system offering,” the team explained. “Call of Duty: Mobile is available to download through Google Play and Apple’s App Store. Additionally, Call of Duty: Warzone is available on PC and console and is also free to play.”

Warzone Mobile launched in March 2024 on iOS and Android as a Warzone-specific Call of Duty mobile experience that offered battle royale for up to 120 players, with cross-progression to the PC and console versions of Warzone, Modern Warfare 2 and 3, and, later in the year, Black Ops 6. It struggled right out of the gate, though, and failed to make a mark with “mobile-first players like it has with PC and console audiences,” leading to Activision’s decision to cull it just a little over a year later.

IGN’s Call of Duty Warzone Mobile review returned an 8/10. We said: “Call of Duty: Warzone Mobile includes all the best elements of Warzone, while speeding up and streamlining matches and using cross-progression to make this a meaningful extension of the traditional experience.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Almost a Year On, Assassin’s Creed Shadows Post-Launch Support Continues With the Addition of a Jump Button

It’s been almost a year since Assassin’s Creed Shadows released, and Ubisoft is not done updating its feudal Japan-set stabathon. This month brings the addition of a manual jump option, alongside two other fan-requested changes.

As part of the 1.1.8 update going live today, February 17, Ubisoft will add a manual jump option to the game (if you’ve toggled on your Advanced Parkour setting), which returns from previous titles in the series.

Two other small additions are also set to become available: a detailed stat page so you can analyze your build in granular detail, and some visual improvements to when you make a critical hit. All of these changes had been requested by fans, so are likely to be positively received.

That said, this is a pretty small set of additions that look like the game’s only major update across the first three months of this year. Update 1.1.7 launched back in December, capping off a first nine months of post-release additions that had arrived pretty much every month.

Today’s update to Assassin’s Creed Shadows is the first notable addition to the game of 2026, and according to a Winter Roadmap released by Ubisoft looks to be the only one coming ahead of the game’s March 20 anniversary, which the company will celebrate with a livestream and giveaways. Here’s hoping we hear more of what’s coming to the game in its second year then.

The only other item of note before then is the Switch 2 launch of the game’s Claws of Awaji expansion, which caps off the game’s main narrative and now looks to be the only major expansion the game will get. It’s hard not to compare the level of support for Shadows with that for the series’ previous game Valhalla, which received three major expansions, an Odyssey crossover DLC, an epilogue DLC and several major new modes, and feel like Shadows has been underserved in comparison.

Earlier this month, a report stated that Ubisoft had scrapped a multiplayer Assassin’s Creed game that originally began as Shadows DLC. The DLC would allegedly have involved four Assassins joining forces to take on a series of scripted missions with up to four players that would have ultimately concluded the story told in the game’s now-canceled Season Pass.

Meanwhile, 2026 is widely-expected to be the year Ubisoft releases its long-awaited Assassin’s Creed: Black Flag remaster, which has leaked more times now than a very old pirate boat. As of yet, however, the project still officially remains under wraps.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Yep, the Steam Deck OLED going out of stock is due to the AI-fuelled RAM and storage shortages, Valve confirm

As feared, the recent uptick in Steam Decks being noted as out of stock is down to the ongoing memory crisis. RAM prices have been driven through the roof by AI companies gobbling up memory sticks en-masse, with the other downside of that being the tech’s very scarce at the moment. Cue companies like Valve stuggling to keep on securing as much as they need to make and sell hardware without interruption.

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Zelda: Tears Of The Kingdom “Exclusive Edition” Link Statue Announced, Here’s A Sneak Peek

Pre-orders open next week.

Nintendo’s Legend of Zelda series celebrates its 40th anniversary this year, and it appears First 4 Figures will be joining in on the fun.

In a new announcement this week, the statue maker has given its followers on social media and YouTube a “sneak peek” of a new Tears of the Kingdom – Link statue. If it looks familiar, it’s because the standard edition is already available at “GameStop and other major retailers”.

Read the full article on nintendolife.com

PSA: Virtua Fighter 5 R.E.V.O. World Stage Switch 2 Open Beta Test Starts This Week

Including cross-play network testing.

Ahead of next month’s release of Virtua Fighter 5 R.E.V.O. World Stage on the Switch 2 this March, Sega is running an open beta test.

Yes, in case you missed this news, it starts this week from 18th February 2026 and will run until 23rd February 2026. To join the fight, you’ll need to an active Switch Online membership. There’s also support for “arcade stick-type” controllers, which have been officially licensed by Nintendo.

Read the full article on nintendolife.com

Assassin’s Creed Shadows ‘Claws Of Awaji’ Expansion Lands Switch 2 Release Date

Winter roadmap reveals all.

Assassin’s Creed Shadows arrived as an almost complete package on Switch 2 at the end of last year. The only content missing from this portable version was the Claws of Awaji expansion — which had landed on other systems back in September — for which Ubisoft provided a vague ‘coming later in 2026’ release window. Well, the big Ubi has today been a bit more specific.

As revealed in the new Shadows Winter Roadmap, the expansion will launch on Switch 2 on 10th March. This paid DLC includes a whole new area to explore and storyline to follow, as Naoe and Yasuke head to the island of Awaji to track down a lost treasure. There are also new weapons and skins to unlock in the DLC, all of which can be carried back over to the main game to use as you please.

Read the full article on nintendolife.com

How open world Soulslike deckbuilder Death Howl was built

When we first started working on Death Howl, if you had told me we were building an “open world, soulslike deckbuilder,” I would have looked at you with a fair bit of confusion. It sounds like a recipe made out of components that don’t naturally fit together. Yet, as we prepare to bring the journey of Ro to a new audience on PlayStation 5 from February 19, I’ve been reflecting on how this genre blend came to be.

The truth is, the “soulslike” tag wasn’t part of the original design document.

A foundation of cards and tactics

At its core, Death Howl began as a prototype that I made as a school project back in 2015 after playing the unique and brilliant game called Dream Quest. I’ve always been inspired by Magic: The Gathering and the idea of traversing a world to collect materials for crafting power. Our initial goal was to create an alternative to the traditional roguelite deckbuilder – something that traded linear, “always-start-from-beginning” runs for a free-roaming open world.

We also looked at the character skill building where cards replaced traditional weapons and spells, with all combat taking place on a grid.

How open world Soulslike deckbuilder Death Howl was built

The accidental Soulslike

In general, we never intended to blend so many genres. At its core, Death Howl is an open world deckbuilder. But to achieve that vision, many different designs had to merge. We combined tactical, grid-based combat with deck building. We merged open world exploration with turn-based battles. And as the design evolved, other genre elements emerged organically – including soulslike mechanics.

Honestly, I wasn’t even especially familiar with soulslike games when we started. It was something that came about from testers telling us it felt like one.

Some elements were already in place. “Sacred Groves” – checkpoint locations much like the bonfires you might know from other games-allow you to heal, but they also respawn all enemies. We had designed these early on. But testers pointed to other traces of the genre in our game.

They felt Death Howl earned the soulslike label because of how it rewards pattern recognition. You need to observe enemy behaviors – learning to avoid the frontal charge of a boar, for instance – and embrace the punishing but fair loop of death and adaptation.

We made one key adjustment to fit our card-based structure. Instead of sending players back to the last checkpoint, dying in Death Howl returns you to the moment just before the encounter you lost. When Ro dies, she drops “Death Howls” – the currency earned from defeating enemies, used to craft new cards and upgrade abilities. These can be retrieved after respawning, much like souls in other games. This mechanic was perhaps the biggest direct inspiration we took from the genre once we became more familiar with it.

The rest emerged more indirectly. But embracing the soulslike direction as an overall concept helped us add even more layers to the experience.

For me, it’s still an open world deckbuilder. For others, it’s a soulslike card battler. Both are true.

Balancing the dark and the ethereal

Genre-blending is one part of Death Howl’s identity. The other is its mood.

The world of Death Howl is a spirit realm born from grief, distant memories, and the unknown. To capture that otherworldly feeling, we leaned into a “linocut” or woodcut art style-inspired by heavy metal t-shirts and old-school Scandinavian illustrations – all rendered in minimalistic pixel art.

This visual approach mirrors the gameplay in a way. Just as shapes emerge from deep shadows in our art, players must piece together the narrative of Ro’s quest to reunite with her son. The pixel art forces the viewer to imagine the details left in the darkness, creating space for their own interpretation.

A journey to PlayStation

Building Death Howl taught us that creating something unique often means combining elements that don’t obviously fit together. The result is a game that balances the calm of exploration with the intensity of turn-based combat, all wrapped in a story of resilience and loss.

As we bring this experience to PlayStation 5 on February 19, we’re incredibly excited for a new community to step into our Spirit World and discover its secrets. Whether you’re a deckbuilding veteran or a soulslike fan looking for a tactical twist, we hope you’ll find something here that resonates.

Death Howl is more than the sum of its genres-it’s a reflection of the creative journey that shaped it.

The Secretlab Presidents Day Sale Has Great Deals on Limited Edition Themed Gaming Chairs

The Secretlab Presidents Sale has officially commenced and with it are a couple of different promotions that are running concurrently (some are stackable). For starters, you can save up to $139 off across Secretlab’s lineup of Titan Evo gaming chairs and Magnus gaming desks, including themed editions from One Piece, Jujutsu Kaisen, Star Wars, Demon Slayer, and more. Secretlab’s highest-end gaming chair, the Titan Evo Nanogen, has also ben discounted.

In addition to these instant discounts, you can get extra tiered savings by hitting a certain order amount for each category. These should be stackable with the instant discounts, although some themes are excluded.

  • Extra $40 off Chair orders of $850+ with code “SLEV-MINCPRES26
  • Extra $50 off Desk orders of $1,489+ with code: “SLEV-MINDPRES26
  • $100 off all orders of $1,999+ with code: “SLEV-MINSWPRES26

Finally, Secretlab’s Genshin Impact themed gaming chairs gets some love of its own. The Ninguang and and Xiao inspired gaming chairs are on sale as well, to coincide with the Lantern Rite event that’s going on right now in-game.

Save $50 off Secretlab Titan Evo gaming chairs

The Titan Evo is Secretlab’s most iconic and best selling chair. Over 70 different styles are currently on sale, with prices ranging from $529 to $634 after a $50 off instant discount across the entire lineup. It’s available in small, medium, and large sizes, which is great for smaller people because most gaming chairs sold here in the United States are huge. Discounted upholstery optioins include Neo Hybrid leatherette and SoftWeave Plus fabric.

Signature features include a solid steel frame with aluminum wheelbase, firm and supportive cold-cure foam upholstery, adjustable four-way lumbar system, full length backrest with 165 degrees of recline, full metal 4D armrests with magnetically attached PU cushions, and a memory foam headrest pillow. Check out our own glowing Titan Evo review.

Genshin Impact themed chairs see their first discount ever

Genshin Impact’s annual Lantern Rite in-game event is going on right now, coinciding with the actual Chinese New Year, which lands on February 17. In celebration of the event, Secretlab has discounted two Genshin themed chairs inspired by Liyue characters: Xiao, an anemo adeptus, and Ningguang, the geo-wielding Tianquan of the Liyue Qixing (she’s basically a royal). This is the first time a Genshin chair has gone on sale, so if you’re a Hoyoverse superfan, don’t miss it.

Secretlab’s flagship Titan Evo Nanogen is also on sale

The Titan Evo Nanogen Edition is Secretlab’s highest end chair and is rarely discounted. It normally sells for $799 at Secretlab direct, but both the white and black colors have been discounted by $50 during the Presidents Day Sale. If your budget can accomodate it, this is the best gaming chair. In our recent Titan Evo Nanogen Edition review, Chris Coke wrote that “the Secretlab Titan Evo Nanogen Edition deserves every bit of the overwhelming praise I’ve given… The Titan Evo Nanogen Edition is class-leading, and is hands-down the most comfortable gaming chair I’ve ever used.”

Sadly, Titan Evo Pokemon Edition preorders aren’t discounted

Secretlab’s recently announced lineup of Pokémon gaming chairs is, not surprisingly, still listed at full price. Even so, these chairs are so cool that they’re worth a mention. These chairs showcase one of three iconic Pokémon – Gengar, Pikachu, and Eevee – with ostentatious use of color, patterns, and figures. My personal favorite is the Eevee edition, with its detailed embossing of Eevee’s myriad evolutions; it also seems to be the top seller, since it’s already on its third wave of preorders.

Unusual for a collab, Secretlab opted to go with its Softweave Plus fabric instead of leatherette, and I for one am happy with that decision. Fabric ages more gracefully, feels softer, and doesn’t stick to your sweaty skin on hot days.

Save $30 off the Titan Evo recliner add-on (it’s worth it)

Also on sale for the first time, Secretlab’s new recliner add-on is $30 off for Christmas. This is a nice upgrade for anyone who already owns the Titan Evo chair. In our recliner add-on review, Chris Coke wrote that “while both comfort and value are subjective things, the recliner is able to take the Titan Evo and transform it from one of the best racing style gaming chairs to standing head and shoulders above the competition at its price point.”

Secretlab Magnus deals are also on sale, including Genshin

Not only are the Magnus and Magnus Pro discounted for Presidents Day, you also get the desk mat topper (your choice of style) free of charge. The Magnus is a traditional fixed-frame gaming desk while the Magnus Pro ups the ante with practical electric sit-stand functionality. Both desks feature a metal desktop surface, solid steel frame, and clever cable management, but the Magnus Pro has some unique features including a power cable that runs internally inside one of the telescoping legs and an in-line control panel. Check out our Magnus Pr0 review review for hands-on impressions.

Secretlab has the best “racing-style” gaming chairs

It’s no secret that we love our Secretlab gaming chairs. Three of the eight chairs in our best gaming chair roundup are Secretlab models. Of all the gaming chairs we covered in our “Budget to Best” roundup video earlier this year, my colleague Akeem Lawanson considered the Secretlab Titan Evo to be the most comfortable. No good chair comes cheap and Secretlab chairs definitely cost a premium, but we think the craftsmanship, materials, and customizability are worth it.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.