Yooka-Laylee developers Playtonic are laying off staff across their operations, as they wrestle with what they call “a period of profound change in how games are created and financed”. It’s not clear what these “profound changes” are, exactly – soaring budgets? Evergreen service games drinking up all the oxygen? Falling interest in the genre of mascot platformer Playtonic are best known for? Either way, the outcome is that a bunch of artists, game designers, narrative designers, producers and UI or UX people are now looking for work.
SEGA is keeping the hype train running in the lead up to Switch 2’s release by gradually drip-feeding us more information about its launch titles. Today, Yakuza 0: Director’s Cut is back in the limelight, as we’ve got our first look at the game’s opening movie.
The above footage promises just about as much action as we would expect from the upcoming definitive edition, showcasing some of the tasty visuals and fancy lighting that we can expect to find from the Switch 2.
Eternal Evil Hits Xbox Series X|S – Vampires Grow Stronger with Your Blood
Imad Khalil, Partner, Human Qube
Eternal Evil is a first-person survival horror game that captures the spirit of the genre’s roots. With two playable characters, limited resources, and a city on the edge of collapse, players must think fast, aim carefully, and survive the night.
In Eternal Evil, Every Mistake Fuels Your Enemy
Vampires don’t just attack – they feed. If you let them get close, they’ll grow faster, tougher and harder to kill. This survival horror FPS turns every encounter into a choice: strike first, or be bled dry.
At the core of Eternal Evil is its “feeding mechanic” – the longer a vampire is on you, the stronger it becomes. What starts as a basic fight can quickly become a deadly chase if you hesitate. You’re not just trying to survive. You’re managing your own downfall.
Every Bullet Matters
Combat is slow, deliberate, and brutal. Ammo is scarce. Headshots are everything. You won’t blast through hordes – you’ll count every round and pray you brought enough.
The game demands tight inventory management, attention to detail, and preparation. Puzzles are embedded in the environment. There are no glowing objectives or quest markers. Progress comes from observation, not hand-holding.
Two Storylines. One Outbreak.
You’ll play as two characters: detective Hank Richards, locked inside a hotel during the first wave of infection, and his ex-military ally Marcus, navigating the city from the outskirts. Each path reveals a different part of the story – and only one of them makes it to the end.
Environments shift from cramped hallways to burned-out streets and abandoned facilities. Enemy placement and pacing are designed to keep tension high throughout both campaigns.
No Shortcuts, No Hand-Holding
There are no tutorials. No mini-maps. No regenerating health. Eternal Evil respects your ability to adapt – and punishes those who don’t.
If you’re stuck on a puzzle, an optional item allows limited auto-solves – but nothing comes free. Everything in Eternal Evil has a cost.
Pure Survival Horror
Eternal Evil doesn’t chase spectacle. It builds fear through restraint. Minimalist UI. Cold, comic-style cutscenes. No noise – just tension.
This is what defined the golden age of survival horror: constant pressure, deliberate pacing, and the kind of dread that doesn’t let go. Eternal Evil is now available on Xbox Series X|S.
In Eternal Evil, you’ll immerse yourself in a dark, blood-soaked atmosphere filled with terrifying enemies and a gripping, mysterious storyline. Armed with a diverse arsenal of firearms, you’ll experience realistic shooting mechanics as you battle evolving ghouls.
The game challenges you with intricate puzzles. As you explore diverse and immersive locations, you’ll manage your inventory carefully, all within a classic survival-horror experience. The game also features a physics-based damage system, allowing for enemy dismemberment, adding to the intense and visceral horror.
Fans of traditional survival-horror gameplay—featuring tight corridors, limited resources, and a constant sense of dread—will feel right at home. The experience pays homage to the golden age of the genre with a modern edge, offering methodical combat, strategic exploration, and a deeply atmospheric world.
Last week, we asked you to highlight expressive faces from the games you love using #PSshare #PSBlog. Here are this week’s highlights:
MrioMoreno5shares Ellie’s face lighting up in The Last of Us Part II.
Couch_Gamer2k23shares Maelle looking apprehensive in Clair Obscur: Expedition 33
EmperorHalshares Deacon grimacing while holding a weapon in Days Gone Remastered
xiranticsshares Cait Sith with a cheeky grin in Final Fantasy VII Rebirth.
player1povshares Raven looking fierce in Stellar Blade
RhodWulfLeonshares Aloy looking wistful in the grass of Horizon Forbidden West
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Monochromatic SUBMIT BY: 11:59 PM PT on June 4, 2025
Next week, we’re all about color. Share monochromatic moments from the game of your choice highlighting one color using #PSshare #PSBlog for a chance to be featured.
Elden Ring Nightreign is out, and players are already diving into the shifting lands to fight the Nightlord. If they warmed up a bit on the original Elden Ring, though, they might be finding themselves a little turned around by some control changes.
While the controls in Elden Ring Nightreign are mostly the same as the original Elden Ring, a few changes have been made, either to accommodate new abilities or simply move things around a bit. Some of these are just for new moves, or updated versions of old tools. One in particular, though, seems to be causing at least a little confusion: the flask.
In FromSoftware’s Souls games and Elden Ring, the “flask” is a mainstay of your kit: a refillable potion holder that acts as your main source of healing in combat. Usually, the flask is one of several consumables, and you’d cycle through them and use them mid-combat. In Elden Ring Nightreign, the flask is a static element. You hit the left-most face button (X or Square, depending on your controller) to drink it, by default, while Up on the D-Pad becomes your ‘use item’ option.
Alongside the flask, there’s now the Nightreign-specific super-sprint mapped to L3. Though you won’t have your trusty steed Torrent in Nightreign, FromSoftware has instead given players a surprisingly fast sprint option. The wrinkle is, there’s also a sprint option from the traditional method of holding your dodge button. And as one player notes, they keep defaulting to the original Elden Ring sprint, rather than the new one.
The really odd change, though, is that there doesn’t seem to be a way to crouch now. I booted up Elden Ring Nightreign myself just to check and, sure enough, I couldn’t find a crouch option anywhere in the controller settings. While it was clicking in the left-stick on controller, by default, it seems like the option didn’t just move, but was completely ejected. Granted, Elden Ring Nightreign does seem like it’s more about moving fast and wiping out enemies than sneaking around.
Other players report that mouse-and-keyboard default controls also feel strange in comparison to the original Elden Ring. Granted, this is not the first time FromSoftware has shifted control schemes. Every Souls or Souls-like usually has some degree of change, especially for games like Bloodborne, which have very notable mechanical and systemic differences from other FromSoft Souls-likes.
Ultimately, controls are re-bindable, so you can still make things fit as comfortably in your hands as you’d like. Maybe take this article as a PSA, then, to spend some time acquainting yourself with your control scheme for Elden Ring Nightreign and fine-tuning it before heading out on your first venture. And maybe spare some sympathy for a player who keeps accidentally chugging their Estus mid-fight. We’ve all been there.
I have spun out on wet tarmac again and I am furious with myself. JDM: Japanese Drift Master requires a different mentality to most other racing games. Drifting around a corner is not the side gimmick that you’ll do a few times during races. Drifting is the race. In this self-described “simcade” game, you’ve got to slide around the bendy roads of sunny (and rainy) Japan while delivering sushi and chasing boy racers for style points. It all adds up to some remarkably weighty speedfreakery that is bitingly frustrating when I’m bad at it, and rumblingly compelling when I’m good at it.
One should really never the doubt the tenacity of modders. Elden Ring Nightreign is now live, and within 24 hours of its launch, one well-known FromSoftware game modder has already demonstrated a Duos mode mod.
Luke Yui, the modder behind popular co-op mods for games like Elden Ring and Armored Core VI, uploaded a short video to their YouTube channel yesterday. It shows off an Elden Ring Nightreign two-player mod, allowing just two Nightfarers to team up rather than forcing the choice between one or three.
It’s important to note that, as of this writing, this is not a public or playable mod, but a short demonstration from Yui. They noted that the mod runs without connecting to the matchmaking server, so while it’s possible to use additional mods during gameplay, that also means you’re not running through the normal channels. Whether this becomes a real solve or just an interesting curiosity, we’ll have to see.
While Elden Ring Nightreign can be played solo or in a group of three, there’s no option to run it with just two players; you’d need to either kick your friend and run solo, or matchmake and find a third. It might sound like a small hindrance, but for those who like to play with just one pal, it can be a frustration.
Speaking to IGN, Elden Ring Nightreign director Junya Ishizaki said the team “kind of overlooked and neglected the duos aspect,” but it was something the Nightreign team was looking at and considering for post-launch support. With this much desire for a duos-specific mode, I’d imagine it’s hard not to take notice.
Elden Ring Nightreign might replace its source material’s sprawling RPG exploration with a mad dash around tightly-nestled hotspots, but under the bonnet, this is still essentially just Elden Ring with a quicker sprint and character models of hitherto-unseen birdpeople. Even the system requirements are, save for a minor CPU bump, a copy and paste job, confirming the feathers aren’t even that high-poly.
As a result, this spinoff runs equally well on the Steam Deck, even appearing to take advantage of the same SteamOS/Proton tweak that made Elden Ring less stutter-prone on Valve’s handheld specifically. My Steam Deck settings guide for the base game works here too, though having been yanked around Limveld at greave-splintering speeds by loothounds Nic and Ollie, I actually think further quality cuts could be prudent. This is FromSoft at their paciest, and it makes sense to help framerates keep up.
It’s early days for Elden Ring Nightreign, but already developer FromSoftware has announced a patch that will make solo play easier.
Patch 1.02, due out next week, will include bug fixes as well as improvements for solo expeditions, FromSoftware announced in a post on social media.
Elden Ring Nightreign drops players into the shifting lands of Limveld, exploring and fighting for survival either solo or in groups of three. There is no way to play two-player co-op. We’ve already reported on Elden Ring Nightreign’s ‘mixed’ Steam user review rating, with most of the complaints revolving around a lack of a duos option as well as no voice chat.
Playing Elden Ring Nightreign solo is proving to be a particularly difficult experience. As explained in IGN’s Elden Ring Nightreign review: “Let’s get the most important caveat out of the way first: if you are hoping to tackle Nightreign entirely solo, and are anything less than a hardcore Elden Ring player that actively seeks out ways to make that already difficult game even more challenging, Nightreign isn’t for you. Yes, there is technically a single-player option, but it is so poorly balanced that I would be shocked if it isn’t patched and adjusted within the first month of release. And this is coming from someone who lives and breathes these types of games.”
It seems FromSoftware is moving fast to address solo play. According to the early patch notes, below, next week’s update will add the effect “Automatic Revival Upon Defeat,” which allows revival once per night boss battle, to solo expeditions, and will increase the amount of runs gained.
Despite these issues, Elden Ring Nightreign has enjoyed a massive launch on Steam, with an incredible 313,593 peak concurrent users on Steam overnight. That was enough to make Elden Ring Nightreign one of the most-played games on Valve’s platform.
Elden Ring Nightreign update 1.02 early patch notes:
The following improvements for solo expeditions will be added to the game: – The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, will be added to solo expeditions. – The amount of runes gained will be increased. Thank you for your support.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
After four years of service, Square Enix and FuturLab have released the last content update for PowerWash Simulator, titled ‘The Muckingham Files 6’.
Fittingly described as the “final stop” on the PowerWash journey, this free update leaves us with a mucky tube train in need of a scrubbing and the Sculpture Park — a new location where you’ll have to blast away the dirt on a few pieces of artwork. Both of these fresh locales hide a handful of Easter eggs for PowerWash Simulator 2 (which still isn’t confirmed for Switch 2, but we remain hopeful), so be sure to pay attention to the details.