RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

It’s time to settle some Unfinished Business. This standalone game picks up where RoboCop Rogue City left off. Though it’s not required to play (or own) RoboCop Rogue City before getting into Unfinished Business, you’re more than welcome to.


RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

Unfinished Business starts with a group of mercenaries tearing into the Metro West precinct, leaving after stealing components from RoboCop’s medical chair and making off for OCP’s latest project, the OmniTower.

Welcome to the OmniTower

The OmniTower is a massive housing complex designed to house residents evicted from their homes in Old Detroit to make way for Delta City. This tower is also a potential power source that, when combined with those stolen components, could give the mercenaries access to all OCP’s technology, including RoboCop.

Pulling this plan off will take time, so they’ve seized control of the tower, turning each floor into a dangerous maze of enemies, traps, and bullets. One that you’ll need to contend with.  

As you ascend the tower, ghosts from Alex Murphy’s past will come back to haunt him. The leader of the mercenaries is a former colleague of Murphy. These two have the same goal, protecting Old Detroit, but their motives differ.

A change in gameplay

It’s the appearance of this old friend that triggers something within Murphy, causing him to remember events from his past. As seen in the classic films, these moments are core for the development of RoboCop’s character, and we wanted to capture that in Unfinished Business. During a flashback sequence, you’ll play Alex Murphy when he was a beat cop in Old Detroit.

Playing as RoboCop can make you feel like a walking tank, powerful and indestructible. That’s a far cry from when you’re playing as Alex Murphy, after all, taking one too many bullets got him turned into RoboCop in the first place. You’ll need to be careful, taking advantage of the terrain and keeping cover between you and your opponents as you fulfill your duties to the precinct.

But wait, there’s more!

While tackling the OmniTower, you will be aided by Miranda Hale, a former OCP scientist who worked on the RoboCop project before being ousted so Bob Morton could take the credit. For a while, Miranda worked alongside the mercenaries. But disagreements in their approach caused her to sever ties with them. Regretting what she’d done, she teams up with RoboCop to atone for her mistakes. 

In addition to RoboCop and Alex Murphy, you will have the opportunity to play as Miranda and others throughout the story of Unfinished Business.

These vignettes will delve deeper into the story, giving you a better understanding of how far people are willing to go for their ideals and how if RoboCop ends up coming for you, then perhaps you’ve gone too far.

A love letter to the series

We’re huge fans of RoboCop; the opportunity to tell these stories, work with Peter Weller, and to add to the universe of RoboCop is an indescribable honor.

Beyond that, we’ve been constantly floored by the amazing response from fans across the world. We wouldn’t be able to create this standalone without your support and hope you enjoy your experience tackling the OmniTower.RoboCop: Rogue City – Unfinished Business will be coming to PlayStation 5 July 17 and you can download the game now as a April 2025 PlayStation Plus Monthly Game. Also, we’re happy to note that Peter Weller will again reprise his role for this standalone!

After The Elder Scrolls IV: Oblivion Remastered’s Success, Ex-Bethesda Dev Expects a Fallout 3 Remaster Would Significantly Improve the ‘Not Good’ Gun Combat

With The Elder Scrolls IV: Oblivion Remastered going down well with fans, thoughts are now turning to which Bethesda game is set for the remaster treatment next. And with many speculating Fallout 3 is coming (it was leaked back in 2023), how might Bethesda improve upon its 2008 post-apocalyptic role-playing game?

Bruce Nesmith, one of Fallout 3’s designers, has pointed to the game’s “not good” gun combat, which he expects Bethesda would improve significantly for a remaster.

Speaking to VideoGamer, Nesmith said Fallout 3 Remastered would have shooting more in-line with that of Fallout 4.

“What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said.

“I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”

Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.

Nesmith said Fallout 3 Remastered would probably include improvements and changes along similar lines to Oblivion Remastered.

“[Fallout 3 combat] didn’t hold up to shooters at the time,” he said. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”

“Oblivion wasn’t just brought up to the 2011 version of Skyrim,” he added. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in Skyrim.” Nesmith has said The Elder Scrolls IV: Oblivion Remastered is so impressive it could be called “Oblivion 2.0.”

It’s a busy time for Bethesda, which is working on The Elder Scrolls VI and, maybe, more Starfield. Throw in remasters and ongoing work on Fallout 76 and the Fallout TV show, which is heading to New Vegas for Season 2, and fans are in for a treat in the coming years.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Looks Like The Legend of Zelda: Tears of the Kingdom Will Support Cloud Saves After All

Nintendo has confirmed that The Legend of Zelda: Tears of the Kingdom Switch 2 version will support cloud saves after all.

We already knew that the Nintendo Switch 2 was set to get special enhanced versions of several Switch 1 games, including The Legend of Zelda: Tears of the Kingdom, but as IGN reported last week, a disclaimer had fans worrying that some games, or at least this one, wouldn’t support Nintendo’s cloud save functionality as they’d hope.

That’s because, initially, Nintendo’s pages for Tears of the Kingdom‘s Switch 2 edition carried the following disclaimer: “Please note: this software does not support the Nintendo Switch Online paid membership’s Save Data Cloud backup feature.”

Now, however, Nintendo has updated its website to provide more information. While Donkey Kong Bananza‘s page has since scrubbed all mention of cloud saves completely, Nintendo has revised the disclaimer on the Tears of the Kingdom page so it now states: “Save data created in the second save data slot in The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition cannot be transferred to The Legend of Zelda: Tears of the Kingdom on Nintendo Switch.”

This suggests players will be able to transfer their old Switch 1 Tears of the Kingdom saves to their new Switch 2 devices, but it won’t be possible to transfer Switch 2 saves back to the OG system (thanks, Eurogamer).

The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition page also now includes the same message, suggesting an identical approach to save transfers.

Nintendo Switch 2 pre-orders went live overnight, with the price still fixed at $449.99 — and they went about as well as you’d expect. Check out IGN’s Nintendo Switch 2 pre-order guide for more.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

With the right settings, Oblivion Remastered won’t sacrifice Steam Deck support to the graphics gods

As a Steam Deck game, I already prefer The Elder Scrolls IV: Oblivion Remastered to the original Oblivion, and for reasons mirroring why the Deck itself still beats newer, faster handhelds: the performance might be lower but everything, as Toddy H himself would say, just works. Spend two miserable minutes trying find a custom controller configuration that makes thumbing through OG Oblivion’s menus even remotely comfortable, and you’ll appreciate all the more how the remaster gels with the Steam Deck immediately.

That said, its 2025-ified visuals do present a relatively distinct challenge. Indulge too enthusiastically in their fancy lighting and hyper-detailed Patrick Stewart facial creases, and the Steam Deck’s hardware is quickly overwhelmed. But, drop the graphics settings to their lowest, and Oblivion Remastered simply looks like bum, to the point of undermining the point of the whole ‘Remastered’ thing. The solution: a healthy, balanced mix of low and medium settings, which you can find further down in case you don’t want to run your own trial-and-error experiments on how Cyrodiilian bush rendering affects framerates.

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Nintendo Confirms Upgrade Pack Price For Two More ‘Switch 2 Edition’ Titles

More than double BOTW & TOTK.

Nintendo has today updated the UK eShop listings for Kirby and the Forgotten Land and Super Mario Party Jamboree‘s Switch 2 Edition, revealing the all-important price of the games’ upgrade packs.

For those who already own the games on Switch, the ‘Nintendo Switch 2 Edition’ upgrade pack will set you back £16.99 / €19.99 — more than double the £7.99 / €9.99 required to upgrade Zelda: Breath of the Wild and Tears of the Kingdom.

Read the full article on nintendolife.com

Frostpunk 1886 Is a Remake of the First Game Due Out 2027, Dev Insists It Will Continue to Update Frostpunk 2

11 bit studios has announced Frostpunk 1886, a remake of the first game due out in 2027.

The Polish developer is using Unreal Engine 5 for this project, which it has revealed just over half a year after Frostpunk 2 came out. The first Frostpunk launched in 2018, so assuming the remake does come out in 2027, it’ll be nearly a decade on.

Frostpunk is a city-building survival video game set in an alternate history late 19th century. You build and maintain a city during a worldwide volcanic winter, managing resources, making choices on how to survive, and exploring the area outside their city for survivors, resources, or other useful items.

IGN’s Frostpunk review returned a 9/10. We said: “Frostpunk deftly mixes a variety of thematic ideas and gameplay elements into an engaging and unique, if occasionally unintuitive, strategy game.”

Frostpunk 2 fared a little less well in IGN’s review, getting an 8/10. We said: “Thanks to a ground-up rethinking of its ice-age city builder mechanics, Frostpunk 2’s larger scale is less intimate but more socially and politically complex than the original.”

11 bit insisted it still plans to update Frostpunk 2 with DLC and a console launch while working on Frostpunk 1886.

“With the studio’s proprietary Liquid Engine, which powered not only the original Frostpunk but also This War of Mine, no longer in development, the team has long sought a new foundation to carry forward the legacy of the first game,” 11 bit said.

“While Frostpunk 2 continues to forge ahead with free major content updates, a console launch, and DLCs, this newly announced project marks a return to the franchise’s roots, offering both newcomers and longtime citizens of New London an evolved take on the harsh, morally challenging survival experience that started it all.

“But Frostpunk 1886 — so titled to honour a pivotal moment in the timeline of the universe, when the Great Storm descended upon New London — is no mere visual overhaul. It builds upon the core of the original, expanding it with new content, mechanics, laws, and — perhaps most excitingly — an entirely new Purpose path, offering a fresh experience even for the most seasoned players.

“Reimagining Frostpunk in Unreal Engine also allows the game to become a living, expandable platform, bringing with it long-awaited mod support — a community request that was previously impossible to realize due to technical limitations of the original engine — as well as the possibility to add future DLC content.”

11 bit studios said its fans can “look forward to a future where Frostpunk 2 and Frostpunk 1886 evolve side by side — two paths forged in parallel, each carrying the vision of survival into unrelenting cold.”

The studio is also working on The Alters, which is due out in June.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Subnautica 2 teases new creatures and co-op among the coral

There’s still no solid release date for Subnautica 2, but the studio making the fishy survival game have given folks a glimpse beneath the surface of development in a devlog video. There are shots of a bubbly submarine speeder pod, and a brief sighting of a sea creature that does an annoyed underwater bark at you, before headbutting something it doesn’t like. We also get some idea of co-op, with footage of two players helping each other out – a feature that’ll be new to this sequel.

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EA Sports FC 25 Gets First Ever Paid Season Pass, EA Insists It’s ‘Purely Additive’

EA has added a paid season pass to FC 25 in a first for its long-running soccer series.

The EA Sports FC 25 Premium Pass is live now in-game and can be obtained with the earnable in-game virtual currency (500,000 UT Coins) or the virtual currency paid for with real-world money (1,000 FC Points, which cost $9.99).

The paid track includes exclusive content and, crucially, tradeable packs. This means players of Ultimate Team (FC’s most popular and controversial mode) can sell the rewards obtained in the Premium Pass to other players for in-game currency that can then be used to buy the next Premium Pass (assuming they earn enough coins from the sale of those items in the auction house, of course).

Rewards include a number of powerful cards, such as Immortal Icon Franck Ribéry, and powerful Evolution consumables that are used to improve cards you already own.

Some players are already hitting out at EA for the decision, pointing out this $9.99 Premium Pass comes on top of what is already a premium game and, when it comes to Ultimate Team, an already heavily-monetized game mode. Critics are also suggesting that the Premium Pass offers a direct way to buy powerful cards which can then be used in competitive multiplayer.

Others, however, are pointing out that you still need to level up to unlock most of the rewards, and you can pay for the premium track with coins earned through gameplay alone, so technically everything here is earnable by just playing.

And effectively, Ultimate Team store packs already offer a direct purchase route, given there are many that now include guaranteed cards of a certain power level. However, this paid season pass is the closest EA has come to just letting fans buy Ultimate Team players directly.

The addition of FC’s first ever paid season pass may be an attempt by EA to further monetize its money-spinner now the game is available at a heavily discounted price and ahead of FC 25’s expected arrival in console subscription services such as Xbox Game Pass Ultimate and PlayStation Plus.

It’s also worth noting that back in January EA lowered its financial forecast for its fiscal year, pointing to the “underperformance” of EA Sports FC 2025 (which accounted for the “majority” of the shortfall) and BioWare’s Dragon Age: The Veilguard.

In a blog post, EA said the Premium Pass is “purely additive” and promised not to shift rewards from the standard tier of the Season Pass to the Premium Pass.

“While our Season 7 Premium Pass rewards are locked in, we’ll be monitoring your feedback to make sure we deliver the best experience possible in whatever mode you play in FC moving forward,” EA said.

The launch of the Premium Pass at the beginning of EA’s new financial year is telling (EA reports the results of its FY 2025 in May), and it looks like a clear set-up for the inevitable EA Sports FC 26. The question for EA is, will the Premium Pass do the business it needs without causing ruptions in its community?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

More Switch 2 Estimated File Sizes Seemingly Revealed

Make some space for third-party offerings.

Switch 2 is on the way and being a next-generation system its games are naturally going to take up a little more space.

We’ve had the rundown about various first-party titles and how much they’re expected to use of the 256GB internal storage and now some estimated file sizes for third-party games have surfaced. This information has been shared by Necro Felipe of Universo Nintendo (via GoNintendo):

Read the full article on nintendolife.com