Peak co-devs Aggro Crab unleash co-op forklifty mayhem with Crashout Crew, which’ll have a demo soon

Ok, so if you’re one of those high-vis types who can be driven up the wall by health and safety code violations, you might want to look away. Crashout Crew, a co-op chaos-generator all about forklifts, has been revealed by Peak co-developers Aggro Crab, with sights set on a 2026 release preceded by a Steam demo this month.

I told you to look away, high-vis types! Why are you already running to management with a written demand that all heavy machinery can’t be drifted around at top speed and slammed into boxes?

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Baldur’s Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease

The modders behind a Baldur’s Gate 3 custom campaign dubbed Path to Menzoberranzan have put out their first progress update in a few months, having gone silent just after getting their first build working around June. The reason for that quiet spell, according to the group, has been a “wild” summer in which they’ve had to revamp their development pipeline to better fit the scale they’re aiming for with the mod.

They’ve also teased full reveals of three characters who’ll be playing roles in what the Path to Menzoberranzan team have thus far pitched as a custom adventure through some returning locations from previous games in the series to the Drow city that serves as the mod’s namesake.

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The Voice Behind Mortal Kombat’s ‘Toasty!’ Is Leaving NetherRealm

Few games have given us as many iconic one-liners as NetherRealm’s fighting franchise, Mortal Kombat, but this week we’ve learned that the voice behind one of the most famous — “Toasty!” — is leaving the studio.

Audio director Dan Forden worked at Midway and its successor NetherRealm Studios since 1989, most famously on the Mortal Kombat franchise. It’s his voice we hear cry “Toasty!” in falsetto when we pull off an impressive uppercut. First appearing in 1993’s Mortal Kombat II, Toasty went on to become one of the most recognizable lines of dialogue in all video games.

Now, however, Forden is leaving NetherRealm, writing in a heartfelt message on social media that he was “really proud of what [the studio] accomplished.”

“Wednesday was my last day at NetherRealm. We made a lot of fun stuff over the years. I’m really proud of what we accomplished as well as how much fun we had making that stuff,” Forden wrote on Instagram. “There are so many smart, talented people there — look for more great things to emerge over the next several years. I love the little touches that people left around the studio like this little Toasty homage on the bathroom mirror.

“I wouldn’t have lasted 37 years in the industry if fans weren’t out there playing the games we made. Thanks to all of you for supporting what we’ve done. Live long and… Toasty!”

Asked in the comments why he was leaving now, Forden explained: “I figured I’d been around long enough. Want to reclaim that time for my own interests.”

Forden’s exit comes at an uncertain time for NetherRealm, which is owned by Warner Bros. In May, the studio confirmed what Mortal Kombat 1 fans feared after the launch of the Definitive Edition: no new DLC characters or story chapters would be released for the game.

In August, development chief Ed Boon said Mortal Kombat 1 had sold over 6.2 million copies. Its predecessor, Mortal Kombat 11, became the best-selling game in the franchise by passing Mortal Kombat X’s nearly 11 million units sold worldwide soon after launch. By 2022, Mortal Kombat 11 had sold more than 15 million copies worldwide. Clearly, Mortal Kombat 1 has underperformed compared to previous games in the series.

NetherRealm has said it shifted to “focus to the next project in order to make it as great as we possibly can,” but it has yet to say what it is. Current speculation points to Injustice 3, a continuation of NetherRealm’s DC fighting game series.

As for what else is happening in the Mortal Kombat world? Mortal Kombat: Legacy Kollection, developed by Digital Eclipse and published by Atari, launches at the end of October. Movie sequel Mortal Kombat II has been delayed from October 24, 2025, to May 15, 2026. It’s thought Warner Bros. and New Line Cinema believe the movie — which stars Karl Urban alongside Adeline Rudolph, Jessica McNamee, Josh Lawson, Ludi Lin, Mehcad Brooks, Tati Gabrielle, Lewis Tan, and more — will perform better at the summer box office given the wild fan response to the trailer.

Image credit: Atari / YouTube.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Borderlands 4’s first major balancing patch is out now, delivering beefy vault hunter buffage across the board

Borderlands 4‘s first round of vault hunter balancing tweaks has arrived, with Gearbox having waited until they’d had a chance to try getting some of the looter shooter‘s technical gremlins under control and observed the state of play balance-wise before whipping out the ol’ nerf/buff cannon.

That approach has meant some arguably overpowered early builds haven’t been coded out of existence as quickly as players might have imagined, with the developers seeming keen to avoid knee-jerk reactions when it comes to vault hunter changes in particular. I assume the fact they’ve had a DLC robo-cowboy to help keep post-happy exec Randy Pitchford occupied has probably helped maintain that lack of sudden and potentially ill-fated moves.

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Rock Band 4 Is Being Delisted from Digital Stores This Weekend

Rock Band 4 is being delisted from both the Xbox and PlayStation digital stores this weekend due to expiring lusic licenses, developer Harmonix has confirmed.

The news was posted across the game’s official Discord channel and its subreddit. The warning has come with just days to act, and arrives on the eve of the game’s 10th anniversary.

“On Sunday, October 5, 2025, Rock Band 4 turns 10,” reads the team’s statement. “What a ride it’s been.”

“With this milestone comes one big change: the original licenses for the core soundtrack are expiring. Because of that, Rock Band 4 will be removed from the PlayStation and Xbox digital stores. If you already own the game, nothing changes — you’ll keep full access and still be able to download the game and songs to any new, compatible devices. The same applies to Downloadable Content (DLC): songs will come down as they hit the 10-year mark, but anything you’ve purchased will remain in your library.

“We’re so grateful for the passion this community has shown. From the team, it’s been a special experience to serve you with Rivals challenges, a super deep DLC library and a best in class band sim. If you’ve been meaning to grab a few last songs, now’s the time.”

As of Sunday, Rock Band 4 and the Rock Band 4 DLC songs that were specifically released on its launch day will no longer be available to purchase. It has been clarified on Discord that DLC tracks from prior Rock Band games (released before Rock Band 4) are not being delisted “yet”, but the team “will be figuring those out over the coming months.”

Rock Band’s unique approach to DLC has resulted in the ability for owners to carry their libraries of songs (plus exports of the tracklists of past Rock Band games) across three generations of console hardware. The approach has seen thousands of pieces of bespoke DLC released for the series since 2007, almost all of which can be played within Rock Band 4.

The last DLC of the Rock Band 4 era was released in January 2024, after eight years of weekly content. The news that the axe is now looming for all Rock Band content, however, marks a sad moment in the history of the 18-year-old series.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Atlus Rules Out Persona 3 Reload Switch Port

It would have delayed the launch.

Persona 3 Reload is en route to the Switch 2 later this month, and for anyone wondering about the chances of this remake getting a release on the original Switch, it’s probably not going to happen.

If this wasn’t already clear after the Switch 2 announcement in July, the Persona team has now confirmed this in a recent interview with Japanese outlet 4Gamer, while also providing some reasoning behind the decision.

Read the full article on nintendolife.com

Dragon Ball: Sparking! ZERO Celebrates 1st Anniversary With DLC Announcement

“Bringing new characters and more”.

Ahead of the release of Dragon Ball: Sparking! ZERO on the Switch and Switch 2 next month, Bandai Namco has announced there’s more to come.

In addition to the already stacked roster, Dragon Ball fans can look forward to the “next DLC” which is now officially in the pipeline and will bring new characters and “more”. You can expect an update about this new content at some point in January 2026.

Read the full article on nintendolife.com

One Of 2025’s Best-Reviewed Games Has Quietly Released On Switch Today

Crawl through dungeons and learn Japanese in Shujinkou.

2025 has been an absolutely stacked year for video games — Hades II, Hollow Knight: Silksong, Clair Obscur, Donkey Kong Bananza, and Split Fiction are just a few games that have picked up over a 90 average on OpenCritic. But until Hades II arrived, there was a game that stood head and shoulders above the rest, and you might not have even heard of it.

Shujinkou launched on PC via Steam and PS5 earlier this year and the Switch version is out today (2nd October) on the eShop for £26.99 / $29.99 (or your regional equivalent). The port was actually announced about a month ago, but given the craziness of September, it completely slipped by us!

Read the full article on nintendolife.com

Disco Elysium devs at ZA/UM form the UK industry’s “first recognised videogame union”

Videogame developers at Disco Elysium studio ZA/UM have founded what they’re calling “the first recognised workplace union in the UK games industry”, operating as part of the Independent Works Union of Great Britain. It’s yet another twist in the tale of a once-feted development studio who are now heavily associated with toxic layoffs, alleged fraud and diasporic feuding.

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