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Author: Game Infliction
Limited Edition IGN Artist Series Hellwalker Prints from Dave Rapoza Now Available

IGN Store has partnered with Bethesda Softworks and world-renowned artist Dave Rapoza to create Hellwalkers – the latest piece in IGN’s exclusive museum-quality IGN Artist Series.
Available only on IGN Store, Hellwalkers – IGN Artist Series 004 vividly captures the menace and power of the legendary Doomslayer, as made possible by the equally legendary artist Dave Repoza, a lifelong Doom fan himself.
IGN Store has 400 premium weight art prints ($70) and 100 premium acrylic art prints ($275) – both measuring a bold 18 x 24 inches. These pieces are brutal, iconic, and highly-collectible.
Each print is individually numbered and signed by Dave Rapoza and the acrylic print is truly fine art, backed on gator board and featuring a Certificate of Authenticity (laser-etched on the Doomslayer’s Shield Saw).
Id software has proven for more than 30 years that Doom truly is eternal. Since its world-shaping debut in 1993 to the epic, weighty, powerful play style of The Dark Ages, the Doom franchise’s Doomslayer has stood at the forefront of gaming as an immortal icon. This IGN Artist Series is a must-own for any serious Doom fan, and will not be reprinted once it is gone. The piece is destined to become a collector’s item, and is a perfect edition to any Doom fan’s wall.
Dave Rapoza is a self-taught artist who grew up in Carver, MA. For nearly 20 years his stunning artwork has been turning heads. Rapoza’s artwork has graced Marvel Comics covers, Magic: the Gathering, Paizo Publishing projects and a huge range of others. He has also contributed art to Diablo IV, League of Legends and the Witcher 3, among many other games.
“My first experience with Doom was playing the original in my neighbor’s kitchen on their ancient computer—it made a big impression on me, especially the music and definitely helped spark my love for games,” Repoza said. “Whenever I take on something like this, I try to tap into what made me a fan in the first place and boil that down into a single image. It’s a fun challenge, and I’m proud of how this one turned out. Hope you enjoy it!
The IGN Artist Series is IGN’s love letter to the pop culture icons we all love to watch, play, and discuss. Available for under a day, IGN Artist Series 001, 002, and 003 was produced in partnership with Bethesda and Amazon Prime Video and featured Fallout’s The Ghoul, Maximus, and Lucy MacLean, from artist Kevin Tong.
Duke Nukem Rights Acquired by Devil May Cry and Castlevania Showrunner

Netflix’s Castlevania and Devil May Cry showrunner Adi Shankar has turned his attention to the Duke Nukem series after acquiring the screen rights from Gearbox Software.
The animated adaptation creative lead teased his next project during an interview with Esquire. Although projects like Devil May Cry Season 2 are currently top of mind, it sounds like something based on the legendary tongue-in-cheek first-person shooter franchise is currently in the works.
“I’m being approached with different IPs and companies that want to work with me,” Shankar said. “I bought the rights to Duke Nukem. Not the gaming rights, but I bought it from Gearbox.”
Duke Nukem is an unmistakably ‘90s video game franchise that got its start in 1991, but it wasn’t until 1996 that it would find its FPS footing with Duke Nukem 3D. Although a laundry list of sequels arrived throughout the 15 years that followed, its 2011 entry, Duke Nukem Forever, was heavily criticized by critics and fans alike. The PlayStation 3 and Xbox 360-era title did so much to damage the blond, buzzcut hero’s reputation that there has not been a new Duke Nukem installment since.
Shankar is already cooking up ideas for what a present-day take on Duke Nukem could look like. It’s unclear if fans can expect to see an animated Duke Nukem show in the vein of Shankar’s other projects, a movie, or something completely different, but it’s clear Shankar is trying to put together a project of some sort behind the scenes.
“It’s a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”
We’ll have to wait to see what Shankar has in store for the ‘90s icon. For now, no casting, plot, or release date details for the Duke Nukem show have been revealed. It’s unclear how the recent rights aquisition will impact the Legendary Entertainment Duke Nukem movie reported on in 2022.
For a better look at what to expect, you can read up on his other Netflix projects. We gave Season 1 of Devil May Cry an 8/10 in our review, with Castlevania Season 1 earning an 8.1/10 from us upon its release in 2017. Shankar is involved in other Netflix projects, too, including the Castlevania: Nocturne spinoff series, an Assassin’s Creed series, and even an animated PUBG show.
Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Official PlayStation Podcast Episode 517: Shocking Developments
Email us at PSPodcast@sony.com!
Subscribe via Apple Podcasts, Spotify, or download here
Hey, everybody! Sid and Tim are back this week to discuss the foundation System Shock 2 laid for gaming generations to come, recap what the team saw at Summer Game Fest 2025, and their latest gaming adventures.
Stuff We Talked About
- Next week’s release highlights:
- Ruffy And The Riverside | PS5
- System Shock 2: 25th Anniversary Remaster | PS5, PS4
- Black Desert | PS5
- Death Stranding 2: On The Beach | PS5
- PS Store Promo: Mid-Year Deals — Save up to 70% on select titles, now until July 2
- Ghost of Yōtei — Sucker Punch explores Hokkaido to learn ancient foraging skills and more
- Climate Station — a new experience for PS5 and PS VR2 that transforms decades of climate science into an interactive story.
The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Anime Rising Codes (June 2025)

Need codes for Anime Rising? We’ve got all the latest active codes so you can earn mythical fragments, tokens, and more. You can rely on us for when new ones are released and updates on when codes expire. And if you’re not sure how to redeem codes, we have a quick explanation for that too.
Working Anime Rising Codes (June 2025)
These are all the current active codes for Anime Rising that you can redeem for a variety of rewards:
- DUNGEONREWARDS – 10 Quirk Tokens, 3 Arise Luck Boosts, 3 Summon Move Speed Boosts, 5 Class Quirk Tokens, 8x 1 Hour Quick Income, 5 Random Chests, 25 Mythical Fragments, 2 Altar Summons, 3 Shiny Luck Boosts, 3 Player Move Speed Boosts (NEW)
- UPTUESDAY – 10 Quirk Tokens, 6 Arise Luck Boosts, 6 Summon Move Speed Boosts, 1 Class Quirk Token, 2x 1 Hour Quick Income, 5 Random Chests, 25 Mythical Fragments, 2 Altar Summons, 6 Shiny Luck Boosts, 6 Player Move Speed Boosts
- THANKYOU – 1 Hour Break Orbs, 3 Arise Luck Boosts, 1x 1 Hour Quick Coins, 3 Shiny Luck Boosts, 5 Revive Scrolls, 1x 1 Hour Quick XP, 1 Class Quirk Token, 1x 1 Hour Quick Income, 5 Random Chest, 25 Mythical Fragments, 2 Altar Summons, 3 Player Move Speed Boosts, 3 Summon Move Speed Boosts
- RISEUP – 10 Quirk Tokens, 6 Arise Luck Boosts, 4x 1 Hour Quick Coins, 6 Shiny Luck Boosts, 5 Revive Scrolls, 4x 1 Hour Quick XP, 1 Class Quirk Token, 2x 1 Hour Quick Income, 5 Random Chests, 25 Mythical Fragments, 2 Altar Summons, 6 Player Move Speed Boosts, 6 Summon Move Speed Boosts
Expired Anime Rising Codes (June 2025)
There aren’t currently any expired codes for this Roblox experience but if that changes, we’ll be sure to update this section with them.
How to Redeem Anime Rising Codes
Redeeming codes in Anime Rising doesn’t require too much effort unlike some other Roblox games. Fortunately you don’t have to reach a certain level or join a specific group. Here are the quick simple steps to redeeming them:
- Launch Anime Rising
- Press the green “Store” button on the left side of your screen
- Then press the “Codes” button of a blue bird near the bottom right.
- Enter your code here and press the blue Redeem button to get your rewards.
Why Isn’t My Anime Rising Code Working?
If you’re having trouble redeeming a code, there are two main reasons why one usually doesn’t work. Here’s what you need to know:
- The code is expired
- The code has been entered incorrectly
If a code is entered incorrectly or doesn’t exist, you’ll see a message that says, “Invalid code”. To avoid running into this problem, we recommend copying and pasting directly from this article. Just make sure you don’t accidentally end up with an extra space in your code when copying one. This is why it never hurts to double-check before redeeming a code.
Where to Find More Anime Rising Codes
You can always check back here for whenever new codes are added since we try to update as often as we can. However, if you want to search for Anime Rising codes yourself, there is a dedicated Discord server where they’re announced. The in-game window for codes mentions each developer’s Twitter account but they don’t seem to post any on there.
What is Anime Rising in Roblox?
Anime Rising is a collector game that seems to be inspired by Solo Leveling. You can defeat all sorts of enemies and then resurrect them to fight for you. Over time, you’ll amass a large squad of teammates to help you complete quests. Using free summons from the codes in this article, you can also get characters heavily inspired by other popular anime shows too.
Jeffrey Lerman is a freelance game journalist for IGN who has been covering games for over a decade. You can follow him on Bluesky.
Have fun failing to reload your gun fast enough in this cornfield creepfest

Indie horror game developer Ruled are onto a nice little spree with their shortform Itch.io releases – seemingly, they are skipping from phobia to phobia. First there was Automatonophobia, a game that navigated the fear of subterranean golems, then there was Chrometophobia, a game dedicated to the fear of spending money, and also to the act of finding “grimbo” gibs for a delicious pie. What’s next on the menu? Ah yes, scarecrows.
Rockstar Fans Think They’ve Worked Out the Truth Behind Those Red Dead Redemption Teases — and It’s Not What They Were Hoping For

Red Dead Redemption fans believe they’ve now worked out the truth behind recent teases that suggested something was going on with Rockstar’s beloved cowboy franchise — but it’s not what many fans had been hoping for.
Last week, John Marston actor Rob Wiethoff teased that he had “exciting news” to share that was “absolutely killing” him to keep quiet, while chatting with fans during a livestream. Wiethoff suggested that, whatever the news was, fans would hear about it by the end of this week — and that he wouldn’t be the only one sharing it.
The mystery deepened when Red Dead Redemption 2’s Arthur Morgan actor Roger Clark subsequently confirmed that he was also aware of the news, but couldn’t yet say more. Immediately, fans began to speculate that the pair were involved in some kind of announcement regarding the future of the franchise, such as the reveal of an upgraded Red Dead Redemption 2 — something that has previously been reported as in development for Nintendo Switch 2, PlayStation 5 and Xbox Series X/S.
With fan hopes at fever pitch, Wiethoff released a statement earlier this week clearly designed to manage expectations. In it, John Marston’s voice actor said he “possibly misled some people” in regards to how exciting the announcement was, and said he did “not make announcements for Rockstar games.”
“I do have something I’m really excited about, I truly am, and I think you will be too,” Wiethoff said. “I really do think so, but I possibly misled some people when I announced that I have something to announce that I can’t talk about right now.
“Just please recognize – and I know that you know this, but let me remind you, I guess – I do not make announcements for Rockstar Games. We all know that, I’m just reminding you I do not make announcements for Rockstar Games. Rockstar Games makes announcements for Rockstar Games, and they don’t use me to do that.”
@cyberboiuk @Mctannen
Rob Wiethoff has clarified that his announcement has nothing to do with rockstar. pic.twitter.com/WmlWJD1GSQ— jon🚬 (@jonbranham_) June 17, 2025
So what is the big mystery announcement? Well, fans have now spotted confirmation of a Red Dead Redemption and Red Dead Redemption 2 cast reunion, which is set to take place at the National Gaming Expo in Tampa, Florida from August 8 to August 10.
“Was this the announcement [Wiethoff] was so excited for?” wrote one fan on reddit.
“I think so,” added replied.
“It would be great if they waited for this convention to reveal there’s going to be SOME kind of update, remastering, DLC, a next chapter etc,” said a third. “It’s definitely wishful thinking on my part.”
Red Dead Redemption 2 originally launched for PS4 and Xbox One back in October 2018, and arrived on PC a year later. Fans have long hoped for a revamped version designed to take advantage of the PS5 and Xbox Series X/S, but, more than five years after those consoles launched, a re-release or remaster is yet to arrive.
Of course, Rockstar has been busy during this time building Grand Theft Auto 6, which after its recent delay will now launch on May 26, 2026. Surely there’s time to pop out a Red Dead Redemption 2 patch before then?
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Skyblivion devs used their Bethesda visit to fight the good fight, asking Todd and co to bring back Skyrim-style official modding tutorials

While the prospect The Elder Scrolls IV: Oblivion Remastered turning out to be a real thing had folks wondering what that might mean for Oblivion remake mod Skyblivion‘s release, Bethesda were quick quell fears of a shutdown.
Both sides have been openly chummy since that point, with the studio behind The Elder Scrolls even having the team of modders pop by for a visit around the time their project was being shouted out on the official channels. We’ve now learned a bit more about how that social call went and what the two sides chatted about.
Opinion: I Never Felt True Nostalgia Until I Played GameCube On Switch 2
Ahh, memories.
I still remember the day I got my GameCube. It wasn’t the launch day, because I remember getting Super Smash Bros. Melee alongside it, which to my knowledge released a few weeks after the console itself in the UK.
Oh gosh, I was so excited though! I poured over early issues of NGC in the weeks leading up to The Big Day (somehow, there were already about six or seven issues before the console even released), perhaps most notably while on a family holiday in Cyprus, clutching the magazine while my Mum tried to get me to focus on the sights and sounds of the Limassol coastline. No Mum… I’m reading about Link’s Melee moveset for the hundredth time, thanks.
Read the full article on nintendolife.com
Bounty Star is a Cozy, Post-Apocalyptic Mech Brawler Brimming with Charm
Bounty Star is a Cozy, Post-Apocalyptic Mech Brawler Brimming with Charm
As I drifted my large Desert Raptor MKII mech through an expansive desert canyon, crowded full of rocket-wielding hover bots and gun-toting bandits, I got the sense that Bounty Star might be onto something special here. My mech, assembled from a variety of parts looking like it was built in someone’s garage (because it was), dispatched these challenging foes with a variety of heavy melee attacks and cannon fire. It took me a few tries to come out on top, but as I neared the end of my brief hands-on time, Bounty Star left me eager to come back to its world later this year when it launches for Xbox Series X|S.
In Bounty Star you play as Clem, a talented fighter and mech pilot who is managing some personal trauma as a war veteran looking to make up for some of her past actions – and hopefully become a force of good. Her adventure takes place in an area known as the Red Expanse, reminiscent of what can best be described as a post-apocalyptic American Southwest.

“I was in Sedona, Arizona, surrounded by landscapes much like those in the game, and I couldn’t help but think how perfect they would be for an immersive action game setting,” explains Creative Director & Designer Benjamin Ruiz. “The desire to create something visually stunning and set in a beautiful desert was really the spark for Bounty Star. Everything started to fall into place from there. I began outlining the concept that very morning, inspired by those breathtaking views. That was about five years ago. It took a year or two before production officially began, but the idea was simmering for a while before we really got started.”
Ruiz explained to me that he always dreamed of creating a Western, and Bounty Star is very much rooted in that genre, but blending a lighter take on the Armored Core style of mech gameplay that his creative team loves.
“We really wanted to focus on the everyday life of a bounty hunter,” Ruiz adds. “There’s a base-building aspect where you’re preparing food, managing resources like clean water, and even raising chickens — really digging into the experience of survival in the desert. We aimed to find an exciting intersection between these elements: the fun of a Western, the detailed life of a bounty hunter, and the thrill of piloting a mech in the open desert. That’s how Bounty Star came together.”

As I explored Clem’s run-down garage that serves as her base of operations and home, with power lines strewn about, a make-shift kitchen in the corner to cook food (which can give her stat bonuses in combat), and barrels full of munitions hiding in plain sight, the world of Bounty Star is blending some of my favorite things about what it would be like to live out this life in a sci-fi Western, giving me strong “Firefly” and “Serenity” vibes where you don’t have much, but what you do have you can call home; it has potential.
Customization is one of the other key elements of Bounty Star and from what I could tell it seemed open-ended enough where I could either play with any type of mech that I wanted to assemble, provided I had the resources to put it all together. Ruiz reinforced that assumption for me.
“There are a couple of different approaches you can take,” Ruiz elaborates. “You’re always going to need both a melee weapon and a firearm, but you can lean into one or the other, depending on your preferred play style. For instance, some players might focus on heavy armor and charge straight into combat, becoming a slow but nearly unstoppable force. Others might prefer lighter builds, prioritizing speed and agility over sheer toughness.”

As Ruiz explained to me further, the customization system lets you tweak around seven core properties and choose from a variety of firearms, melee weapons, and support systems. He mentioned that even some of the QA testers were creating builds that would skip healing altogether, blasting through encounters at high speed. So, it seems you’ll have plenty of flexibility to create unique mech builds and experiment with different combat strategies when going up against a variety of enemies.
Enemies are not the only thing you’ll encounter in Bounty Star. There will also be a handful of key NPCs you’ll interact with. One of them is the Marshall, who’s not only responsible for assigning your bounties but also happens to be an old friend. There’s also a merchant who offers you some of the best gear available in the game, operating on the shadier side of things and brings a different energy compared to the Marshall according to Ruiz. He mentioned that overall, while the cast of other characters isn’t huge, the ones you meet are designed to have meaningful and memorable interactions with you in the game.
And one cannot be a bounty hunter without some bounties, and it sounds like there’s going to be a wide variety of mission designs to keep you engaged. Bounties generally work the same way throughout the game according to Ruiz. With Bounty Star running on a day-night cycle, there will be days where you’ll find story bounties on the board, alongside a couple of side bounties. Each one of these will send you to a specific part of the world, which will be distinct combat arenas of various shapes and sizes.

“Sometimes your goal is to capture a particular target because they’re a wanted criminal; other times, you’re tasked with clearing out all adversaries in the area,” Ruiz adds. “Some bounties require you to be more careful and apprehend someone, while others are straightforward combat challenges. There are also optional objectives for players who enjoy replayability, such as completing a bounty within a certain time or using a specific loadout. Ultimately, Bounty Star is very much a third-person arena experience, but we’re focused on providing a variety of ways for players to have fun and approach each mission uniquely.”
Much like Clem’s makeshift home, Bounty Star seems full of potential, and we’re looking forward to seeing how it all comes together later this year when it launches on Xbox Series X|S.
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