Xbox Insiders – Aggregated Gaming Library is Coming to the Xbox PC app

Xbox Insiders – Aggregated Gaming Library is Coming to the Xbox PC app

Hey Xbox Insiders, starting this week users enrolled in the PC Gaming Preview can get a first look at the new aggregated gaming library in the Xbox PC app for Windows 11 PCs and handheld devices. The feature will be available this holiday on the ROG Xbox Ally and ROG Xbox Ally X, where players will see their aggregated gaming library within the new Xbox full screen experience. With this new feature, your Xbox library, hundreds of Game Pass titles (membership required), and all your installed games from other PC game stores are always at your fingertips.


An Aggregated Gaming Library to Launch Your
Games

With the aggregated gaming library, players can conveniently launch games from Xbox, Game Pass, Battle.net and other leading PC storefronts from a single library within the Xbox PC app. Whether you’re on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips. 

When a player installs a game from a supported PC storefront, it will automatically appear in “My library” within the Xbox PC app, as well as the “Most recent” list of titles in the sidebar—making it easier than ever to jump back into your games.

And this is just the beginning. We’ll continue rolling out support for additional PC storefronts over time.


How to Get Started

As long as you have game titles installed from supported PC stores, you should see them listed in both My Library as well as the Most Recent section. If you’d prefer not to see those titles listed you can select your profile picture, then select Settings, then Library & Extensions and you will see the available storefronts, then select “Hide” for each storefront and those titles will no longer appear.

How to Get Xbox Insider Support and Share Your Feedback

We want to thank all the Xbox Insiders for the feedback you share with us. Your feedback is a key part of our process. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

If you aren’t part of the Xbox Insider Program yet and want to help create the future of Xbox and get early access to new features, join the Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider and keep an eye on this blog for all the latest news.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Xbox Insiders – Aggregated Gaming Library is Coming to the Xbox PC app appeared first on Xbox Wire.

Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

In the gameplay reveal trailer for Cronos: The New Dawn, a mysterious voice warned the Traveler to “Stay focused, stay cautious”. 

More than just a bit of lore, this was meant to communicate that in our game, remaining vigilant is of the utmost importance.

That’s because, in addition to careful resource management, you also have to deal with enemies that can merge with each other during battle. This radically alters the dynamic of every encounter, with each Merge exponentially increasing its difficulty in real-time.

To that end, we made a short dev diary that details how the combat system in Cronos works in practice, while also addressing several key questions from our community:


Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

Escalating threats: How merging transforms your enemies

In Cronos, enemies known as Orphans can absorb dead bodies to evolve into even stronger and more resilient foes, complete with new attack patterns. 

This adds another layer of complexity to combat, because by killing Orphans you’re effectively providing fuel for other nearby enemies to evolve and become more powerful in the process. 

Having the Merge as a fully integrated gameplay system fundamentally shifts the balance of combat, especially in a game where ammo is scarce and crafting opportunities are limited.

Most enemies in Cronos are capable of merging with each other. Your goal is to stop them at all costs, or deal with the consequences.

Arena Control: Turning the odds in your favor

The best way to counteract the Merge is by preventing it from happening in the first place. Often, combat in Cronos requires navigating handcrafted arenas filled with multiple enemies.

Since merging requires dead bodies to absorb, spatial awareness is critical. Space out your kills, lure foes away from fallen bodies, and be ready to interrupt merging attempts mid-fight.

When it comes to your gear, you’ll have an entire arsenal at your disposal for every situation. Weapons like the Javelin, with its rapid-fire capacity, are perfect for crowd control. Others, like the Hammer, deal heavy damage at close range – ideal for finishing off tough enemies before they can merge.

Rapidly switching between weapons according to their range and effectiveness in each situation is key to gaining the upper hand in combat.

Enemy Roles: Tips and tricks to defeat them

When it comes to enemy design, we wanted the Orphans to challenge players in distinct ways by featuring different attack patterns and fulfilling specific roles in combat. To take them down efficiently, it’s crucial to observe their behavior and adapt your strategy to counter their moves.

One enemy type you’ll encounter often is the Doppelganger. Scattered throughout New Dawn, not all Doppelgangers look or act alike. Instead, they can be grouped into different categories based on their combat style.

Some are runners, rushing towards the player to inflict melee damage. Others have ranged attacks, forcing players to approach them instead. Then there are the bruisers, heavy-hitting, durable foes who can soak up damage and are best dealt with using close-range shotgun blasts. And, of course, they all can merge with each other, gaining new abilities and attack patterns with each evolution.

Additionally, there are special enemies that only appear in select locations, but we will be revealing more about them in future updates.

That concludes our quick overview of how to approach combat in Cronos: The New Dawn. Through incorporating the Merge as a central combat mechanic, we aim to ensure that every encounter in the game feels both memorable and unpredictable.

This approach also reflects our commitment towards evolving the survival horror formula itself, by constantly pushing its boundaries and transforming what the genre can offer.

Cronos: The New Dawn will be available on PlayStation 5 in 2025.

Canceled Batman Arkham Knight Follow-Up Concept Art Shows a Grizzled Bruce Wayne

Concept art from a long-canceled Batman Arkham Knight follow-up set to star Damian Wayne as the Dark Knight has surfaced online, giving us our best look yet at an aged Bruce.

Project Sabbath, as it was known, was in development at Batman Arkham Origins studio Warner Bros. Games Montreal after the launch of 2015’s Arkham Knight, and would have featured two Batmen — father and son.

Ultimately, however, the project was canceled by Warner Bros. and WB Games Montreal instead shifted focus to launch 2022’s poorly-received Gotham Knights, a game with no Batmen at all.

At the time, Sabbath was planned as Warner Bros’ next big Batman game, while Rocksteady itself explored concepts featuring other characters. Of course, Rocksteady itself circled back to its version of Batman (sort of) in its next project, the ill-fated Suicide Squad: Kill the Justice League.

Images from a former WB Games Montreal artist who worked on the project have now popped up on Artstation, featuring a youthful-looking Damian, grizzled and bearded Bruce, plus concepts for Killer Croc and Huntress.

Whether this game would have been strictly part of the Arkhamverse canon has never been firmly established. On the one hand, some of the designs here — particularly a very different-looking Killer Croc — suggest this would have been something of a different take. That said, the same could be said of Poison Ivy’s appearance in Suicide Squad: Kill the Justice League, which definitely was part of the Arkham-verse. And, of course, WB Games Montreal did make Batman Arkham Origins, a prequel that is considered canon to Rocksteady’s core trilogy.

This isn’t the first time concept art from the game has hit the internet. Back in 2021, another former WB Games Montreal developer posted images of Damian Wayne in his Batsuit — a sleek outfit with red Bat signal emblazoned on his chest.

These designs also showed the same bearded older Bruce Wayne, although only inside his suit — meaning his newly-revealed face was obscured. Still, the designs suggest that, at some point, the older Bruce would still have suited up during his retirement.

After launching Gotham Knights and providing additional development help to Rocksteady on Suicide Squad: Kill the Justice League, WB Games Montreal was downsized in December 2024, with almost 100 jobs lost. Rocksteady’s attempt at a co-op game featuring Batman side-characters was a flop, though the developer is now reportedly working on a single-player Batman game once again.

Maybe this will end up finally being the Bruce and Damian Wayne game fans have been waiting for?

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Cyberpunk 2077’s update 2.3 is delayed, and definitely not just because CD Projekt can’t stop adding things

Sorry, we’re not done yet, CD Projekt has said about a Cyberpunk 2077 update that also represents that same phrase, it being about the third patch to be labelled the final one the game’ll be getting. Update 2.3 was originally set to be dropping on this week, but now it’s been delayed so the devs can make it about the same size as its predecessor.

Yeah, they’re probably adding more stuff to the pile of new things we never thought Cyberpunk’d still be getting at this stage. We’re multiple encores deep in the Samurai gig at this point, but hey, the crowd’s still having a great time.

Read more

Death Stranding 2: On the Beach Global Release Times Confirmed

Kojima Productions has confirmed the global release times for Death Stranding 2: On the Beach, the sequel to Hideo Kojima’s open-world delivery adventure game starring Norman Reedus.

While most people will be able to play from midnight local time this coming Thursday, June 26, Kojima Productions has confirmed that those who bought the digital deluxe edition are able to jump in two days early on Tuesday, June 24.

It’s at this point that we normally add in a handy map, but Kojima Productions hasn’t provided one this time. That said, you don’t really need a satnav to navigate this release — the game will unlock for most at midnight local time.

IGN’s Death Stranding 2 review returned a 9/10. We said: “Death Stranding 2: On the Beach is a triumphant sequel that emphatically delivers on the promise of its original.”

Don’t forget, Hideo Kojima is also working on a live-action Death Stranding film with A24, and we recently learned that a Death Stranding anime is in the works, too. He’s also working on a PlayStation exclusive action espionage project called Physint, and called the upcoming Xbox-published OD “a game I have always wanted to make.”

Death Stranding 2: On the Beach global release times — early access:

Tuesday, June 24, 2025

PDT (Los Angeles):

  • 12am midnight

CDT (Mexico City)

  • 12am midnight

CDT (Chicago):

  • 12am midnight

EDT (New York):

  • 12am midnight

CLT (Santiago):

  • 12am midnight

BRT (São Paulo):

  • 12am midnight

BST (London):

  • 12am midnight

CEST (Berlin):

  • 12am midnight

GST (Dubai):

  • 12am midnight

CST (Beijing)

  • 12am midnight

KST (Seoul)

  • 12am midnight

JST (Tokyo)

  • 12am midnight

AEST (Sydney)

  • 12am midnight

Death Stranding 2 global release times — standard access:

Thursday, June 26, 2025

PDT (Los Angeles):

  • 12am midnight

CDT (Mexico City):

  • 12am midnight

CDT (Chicago):

  • 12am midnight

EDT (New York):

  • 12am midnight

CLT (Santiago):

  • 12am midnight

BRT (São Paulo):

  • 12am midnight

BST (London):

  • 12am midnight

CEST (Berlin):

  • 12am midnight

GST (Dubai):

  • 12am midnight

CST (Beijing):

  • 12am midnight

KST (Seoul):

  • 12am midnight

JST (Tokyo):

  • 12am midnight

AEST (Sydney):

  • 12am midnight

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The Blood of Dawnwalker, former Witcher 3 devs’ vampire RPG, shows off a guy being blood explosioned by a flying old lady

Blood. Blood. Bloooooooooddddddd. Sorry, I’ve just watched Rebel Wolves show off the first look we’ve gotten at someone playing vampire RPG The Blood of Dawnwalker, and I think it’s rubbed off on me a bit.

To be fair, you can’t blame the group of ex-Witcher 3 devs for having put together a game that looks to use the B word more often than someone who’s just gotten a nasty paper cut while handling some packets of the red stuff at a blood bank.

Read more

Pokémon TCG Mega Brave and Mega Symphonia Sets Announced, Closing Out The Scarlet and Violet Era

Just when you thought the Pokémon TCG had enough going on with Destined Rivals and Black Bolt and White Flare, in comes a brand new series altogether with the Mega Brave and Mega Symphonia sets.

Announced at Japan’s Championship tournament, as reported by PokeBeach, the two new sets featuring Mega Lucario ex and Mega Gardevoir ex mark the popular trading card game stepping away from its Scarlet and Violet era. It will release on August 1, 2025, in Japan, and September 26 in English markets (with preorders also supposedly taking place on September 13).

Instead of the long-running Scarlet and Violet block, it will now focus on the Mega Evolutions from the upcoming Pokémon Legends: Z-A game.

Mega Brave and Mega Symphonia will contain 63 cards each, before secret rares are taken into account, and officially kick off the new Mega block of cards. Visually impressive full-art Pokémon and item cards were shown off as well. These include Rare Candy, Night Stretcher, Bulbasaur, Vulpix, and Inteleon.

Both sets have been reported to have a Pokémon Center Mega set, including 60 packs of cards amongst two boxes, a card storage box featuring the respective set’s cover Pokémon, four dividers, a deck box featuring Acerola or Lillie, and card sleeves featuring the same character. This has been priced at 12,800 yen (around $87 today), although the official US pricing hasn’t been revealed yet.

There will also be a Premium Trainer Box releasing at 6,350 yen in Japan (around $47), with the official US pricing also currently unknown. This will contain 20 packs, 10 of Mega Brave & Mega Symphonia each, 51 unique cards, a storage box, a Poison/Burn marker, damage counters and case, and a damage storage box.

As also shared by PokeBeach in early June, The Pokémon Company informed tournament organisers at the time that pre-release allocations will be even lower than usual, adding to the TCG’s continued problem of stock shortages.

For when we have more concrete details on preorders for the Pokémon TCG’s English versions of Mega Brave and Mega Symphonia in the US and UK, we’ll update this article so you can try and get a jump on them right away.

For more on Pokémon TCG, check out IGN’s full release schedule for 2025 expansions, our Black Bolt and White Flare preorder guide, and our full breakdown on the most valuable cards you can still find in packs right now.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

Nintendo Prioritising Switch 2 Dev Kits For Indies Needing “Extra Oomph”, Say Devs

“a similar situation to the OG Switch”.

As we all know by now, the Switch 2 has been off to a rocket of a start in terms of its hardware sales, however, with regards to its current games lineup — and with a particular eye on its indie offerings — there’s certainly been quite a bit of heavy-lifting done by Mario Kart World in these early days and weeks.

If you’d been expecting a few more Switch 2 indie offerings at this point, though, you aren’t alone, and there’s at least a reason for the relatively slow-going in these early days. Speaking with GamesIndustry.Biz, a bunch of indie devs have been explaining the pre-launch dev kit access situation, with some getting their hands on the necessary tech ages ago, whilst others are still waiting.

Read the full article on nintendolife.com

VRider SBK races onto PS VR2 June 27

If you’ve dreamed of what it might feel like to ride a superbike at full throttle, knee to the asphalt, engine roaring, speeding like a rocket. With VRider SBK coming to PlayStation VR2 on June 27, that dream is about to become a reality.

See it in action.


VRider SBK races onto PS VR2 June 27

What’s in VRider SBK?

VRider SBK ignites the thrill of Superbike Racing on PlayStation VR2. Whether you’re chasing the podium or just the thrill of the ride, VRider SBK drops you into the heart of the officially licensed Superbike World Championship. Lean into every corner and blast down straights at over 200 mph across 14 real-world tracks, including Cremona and Estoril, alongside 23 official riders. 

Ride five elite machines: Ducati, BMW, Kawasaki, Honda, and Yamaha using next-gen gesture-based controls designed for immersive VR. Go head-to-head in global PvP multiplayer, dominate the solo Tournament mode, or challenge the clock in Ghost races. With its unique “simcade” gameplay blend, VRider SBK delivers blistering speed, unforgiving realism, and pure two-wheeled exhilaration.

Built different for PS VR2

We’ve optimized the game with a specific quality setting to ensure a stable frame rate and smooth bike control. In racing games, motion sickness is primarily caused by input lag, the delay between controller actions and what’s rendered in the headset. This is often a result of demanding physics simulations, which require a consistently solid frame rate to avoid discomfort.

In the PS VR2 version, players can expect a range of exclusive features, including improved bike models, an animated skybox, more realistic tarmac, an animated crowd featuring flags and smoke bombs, as well as additional enhancements. This new version will also contain new, enhanced buildings and props in newly polished circuits, along with fully 3D trees, grass, and terrain transitions (e.g., gravel to sand and vice versa).

There’s more! VRider SBK’s PS VR2 version will also feature two additional tracks: Estoril and Cremona, which have been added to the circuit selection. The game will support PS VR2 Trophies and offer fully customizable visual quality profiles. In the single-player game mode, up to 23 players can ride on a single track. Isn’t that amazing?

Feel every turn: PS VR2 delivers the real rush

The computational power of the PS VR2 has allowed us to bring the scene to life and significantly enhance the realism of the race. A new rendering pipeline, compared to the initial release on other platforms, has enabled a much higher level of visual fidelity. What truly elevates the sense of presence and immersion, however, is the inclusion of 22 AI riders, representing the full championship roster. It’s now a real challenge to beat them all and become the new tournament champion!

Strap In. Burn rubber. Be legendary

This project was created with great passion and love. Some key members of the team are motorcyclists, and many bring real-life racing experience to the table. VRider SBK is a heartfelt tribute to a passion many of us have nurtured since childhood.

The development team is proudly Italian, and Italy is world-renowned for its mechanical heritage and passion for engines. We’ve got our fair share of wild stories: from an illegal ride on a Superbike as a teenager without a license, to swapping tuned bikes, all the way to our Game Director, who keeps a garage with three motorcycles, one completely custom.

To paraphrase a well-known book in the industry, at Funny Tales, we’ve poured in blood, sweat, and not just pixels — but pure bike passion.

The track is yours. Own every corner.