Pokémon Card Shop in Japan Allegedly Robbed by Rival TCG Shop Owner: ‘There’s no use thinking you won’t get caught. We will definitely catch everyone’

Small, portable and sometimes worth so much money that it would give even Pikachu a shock, rare Pokémon cards have increasingly become the target of theft and other crimes. Japanese news outlets Sanspo and Automaton recently reported that Pokémon cards and cash worth a combined total of 13,700,000 yen (approx. $92,000 USD, as per current exchange rates) were stolen from a trading card shop. The twist is that the third person arrested in this ongoing case is apparently the manager of a rival trading card store nearby.

The robbery happened on June 16 at around 3:30 a.m. at Card Shop Masters in central Japan’s Gifu Prefecture. Two men in their 30s were later arrested for breaking and entering. According to the Sanspo article, one of the men is suspected of threatening the owners with a knife before taking the cards and cash. On July 9, a third person, allegedly the owner of a nearby trading card store, was arrested on suspicion of being an accomplice in the robbery, although according to police, he has yet to confess or deny his involvement.

The shop that was robbed has been posting about the situation on its X account, revealing the alleged identity of the third suspect as the manager of a rival store. They have also been appealing for information and calling for other people who were involved to give themselves up immediately.

“There’s no use thinking you won’t get caught. We will definitely catch everyone.” they said in a post on July 10, which has since attracted over 1 million views. Commenters expressed sympathy with the victim, and shock that someone would rob a shop in the same line of work.

Incidentally, there was a similar Pokémon card robbery that took place in Japan last year. Back in September, two men broke into a trading card seller in Osaka, also at 3:30 a.m. They threatened an employee (who had just been livestreaming a card sale) with a knife, tied them up and then took over 100 cards (worth over 10 million yen or around $67,000) as well as 250,000 yen (around $1,700) in cash (source: Kochi Shimbun).

Rare Pokémon cards have become a target for heists in other countries too. In February, Australia’s ABC News reported on a string of Pokémon card thefts across stores in Melbourne. Just last week, a store in Massachusetts, USA, had more than $100,000 worth of cards stolen in an early morning break-in (source: The New York Times).

Photo by John Keeble/Getty Images.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.

There’s a bunch of discounted AMD and Nvidia graphics cards now up to 50% off at Amazon today

I spent a good chunk of my weekend combing through GPU deals like these. I don’t really need a new graphics card, but seeing prices drop by almost half gets my curiosity going. It’s not even just the big names like the RTX 5090 or the Radeon RX 7900 XT, even refurbished cards look tempting when they’re going for hundreds less. I know some folks hesitate with renewed products, but I’ve had solid luck so far. Last year, I grabbed a renewed RTX 4070 super and it’s been running steady since. I guess it’s that mix of curiosity and trying not to miss out that keeps me scrolling through these lists. Here’s the best deals I can find for your latest rig upgrade:

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Review: Savage Raven By Skull & Co. NeoGrip For Nintendo Switch 2 – Does The Job Very Nicely

Grip it real good.

Skull & Co. released a very nice NeoGrip for the OLED Switch back in 2021, which we reviewed at the time, coming away with the impression that, beyond a fiddly holding tab that could potentially get lost, the grips helped make long portable sessions much more comfortable.

With this Switch 2 update, the Savage Raven by Skull & Co. NeoGrip for Nintendo Switch 2, which falls under the same ‘Savage Raven’ banner as the company’s excellent Switch 2 carry case (which we’ve also reviewed!), not much has really changed.

Read the full article on nintendolife.com

Xbox Insiders with Game Pass Ultimate – Stream Your Own Game on the Xbox PC app 

Xbox Insiders with Game Pass Ultimate – Stream Your Own Game on the Xbox PC app 

A picture of the Stream Your Own Game menu in the Xbox PC App.

Exciting updates for PC players! Starting today, Xbox Insiders in the PC Gaming Preview who are also Game Pass Ultimate members can stream select console games they own beyond the Game Pass catalog on the Xbox PC app in the 28 countries where Xbox Cloud Gaming (Beta) is supported.  

Earlier this year, we rolled the “Stream your own game” feature out to Game Pass Ultimate members on Xbox Series X|S and Xbox One consoles, TVs, Meta Quest Headsets as well as other browser supported devices like PCs, smartphones and tablets.  Now, we’re bringing that same flexibility to PC, allowing you to stream eligible games you already own without needing to install them directly from the Xbox PC app. This saves time, conserves hard drive space, and gives you more flexible access to your library through cloud gaming.  

Even better, this feature includes console-only games that previously couldn’t be played using the Xbox PC app. Just head to the Cloud Gaming section in the Xbox PC app, look for the Stream your own game catalog, choose a supported title you own, and start playing instantly. You can see the full list of over 250+ supported games here. You can expect even more games including console-only games and Xbox Play Anywhere titles to be added to the collection over time. You choose how and where to play. We’re just making it easier to get there—with more flexibility, more access, and more games at your fingertips. 

How to Get Xbox Insider Support and Share Your Feedback

We want to thank all the Xbox Insiders for the feedback you share with us. Your feedback is a key part of our process. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

If you aren’t part of the Xbox Insider Program yet and want to help create the future of Xbox and get early access to new features, join the Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider and keep an eye on this blog for all the latest news.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Xbox Insiders with Game Pass Ultimate – Stream Your Own Game on the Xbox PC app  appeared first on Xbox Wire.

The story behind narrative horror Bye Sweet Carole’s gorgeous hand-drawn animation

Hello PlayStation readers! I’m Chris Darril, creator of Bye Sweet Carole and founder of Little Sewing Machine.

Bye Sweet Carole is a special project, one that reimagines the animation that inspired me in childhood, interwoven with homages to video games that today’s players can relate to. Before the game launches on PlayStation, it’s my pleasure to introduce the first and exclusive look at The French, a mysterious character found sneaking into Bunny Hall by Lana. They seem to have an interest in heat and flames — could this be a clue to Carole’s disappearance?

Introducing The French

As mysterious as they look, this is clearly someone who has shared proximity with Carole. Eyes cast down, but what did they see? What intentions do they hide? Is there a secret in the burning flames they hover around? Players will find out alongside Lana soon enough.

Drawing inspiration for a modern fairytale

Shifting from making films to video games has been a life-changing experience. Carole started off as a mistake: one day, while playing with my unfinished Remothered prototype in RPG Maker, I created a dreamy, cell-shaded protagonist. Instantly, the image reminded me of those early popular animated films featuring pastel-coloured princesses against dark backdrops. 

Connecting this visual concept to video games was the first hurdle: titles like Resident Evil on the first PlayStation, Clock Tower, and Gris were all foundational sources of gameplay inspiration. Their slow, measured approach to storytelling and unique atmospheres informed our initial development, refined with modern messaging designed to evoke the same child-like awe in a now fully-grown video game player today.

Moving pictures to interactive pictures

As game designers, we are already directors, and the “cinematography” of video games is equally important. The presentation of a world makes an impact on the audience, and in both cinema and games, technology brings the storytelling to life. You’ll always meet technological limitations, so remaining fluid is absolutely critical in the development stage. 

You start with the concept, then jump to the storyboard, then the rough animation, clean-up, and then the colors. Exporting animation happens differently if it’s a cutscene, a video, or eventually a game scene, so you have to find people just to export each animation. As with filmmaking, collaboration is key.

The art & artists behind Bye Sweet Carole

The animation of Bye Sweet Carole was hand-drawn, frame by frame. Sacrificing even just one frame means the magic of the old-fashioned animation style is lost. Computers made the production much smoother, but we made certain that the tangible expression of the animation style is always felt when playing the game. PlayStation players will be able to see the true labour of love in full 4K display.

We’ve also ensured that the visual and audio components work in harmony. The soundtrack was composed by Luca Balboni, a frequent collaborator. The large cast of characters will be fully voiced by Rossa Caputo in the Italian dub, Lani Minella (voice of the iconic Infected of The Last of Us), and Elsie Lovelock as our protagonist Lana.

Conclusion

Doing something that by today’s standards is considered “old school” wasn’t easy, and required a huge learning curve. On behalf of the entire team, we hope all players will enjoy meeting The French and experiencing Bye Sweet Carole later this year by purchasing the game from PlayStation Store or at their favourite retailer. We aspire for the game to be a modern fairytale, one that feels like a deep-seated memory: sad, yet peaceful, and long-lasting. It’s the best, most ambitious game I’ve ever worked on, and for those that missed it, our most recent trailer is a fantastic place to start.

There is one more mystery I can shed light on today, and that is confirming that Bye Sweet Carole is available from major retailers on discs. Today, players who want to experience the nostalgia of physical pieces of media inspired by nostalgia can pre-order a copy now in many regions and storefronts. Of course, the PlayStation Store is always open for those that appreciate modern accessibility of digital copies.

We still have several surprises to reveal about Bye Sweet Carole, so stay tuned—we’re incredibly excited to bring this love letter to life.

Magic: The Gathering Scalpers Are Already Selling the Sonic Secret Lair At a Mark-Up

The Sonic the Hedgehog crossover with Magic: The Gathering’s boutique Secret Lair drops went live yesterday, and it was predictably popular. Eager fans swarmed the site, and now, scalpers are already selling some of the product online at a mark-up.

Secret Lair is Magic: The Gathering’s special collection of rare and unique cards, with either brand-new designs or special reprints of classic cards. For Sonic, the Blue Blur got three different sets of cards. The Friends & Foes collection featured new cards that could, presumably, be Commanders for Sonic-focused Commander decks, like Knuckles, Amy, Dr. Eggman, and Shadow. Turbo Gear and Chasing Adventure, meanwhile, were reprints of cards like Lightning Greaves and Unexpected Windfall with Sonic-styled card art.

When the set went live at 9am PT yesterday, a queue formed and quickly ramped up. There were limits in place, presumably to prevent people from mass-purchasing and flipping the goods. Still, it shouldn’t be a surprise that a few card sets have found their way onto eBay already, at a marked-up price.

The Turbo Gear Foil Edition, for example, is being listed at $70 (or best offer) on eBay with a preorder/presale marker, as the actual Secret Lair cards have not shipped yet. For comparison, the Secret Lair shop price for this foil set is $39.99.

More expensive options, like the entire Sonic collection sans foil, are going for $349.99 (or best offer), and some listings put individual collections like the Friends & Foes at $80 or more.

The strange part is that while the Secret Lair vault will eventually run dry, and some parts of the collection have already gone down to low or no stock, other card sets are still available. As of this writing, the Friends & Foes Foil Edition is still available for $49.99. It won’t always be available, but it’s somehow both surprising and not surprising these sets are already getting flipped.

For those who’d rather chase after other cards, the next Magic: The Gathering set Edge of Eternities is officially out on August 1, with pre-release starting on July 25.

Eric is a freelance writer for IGN.

Nintendo Says Donkey Kong Bananza ‘Will Come to Symbolise 3D Donkey Kong’ — in a Separate ‘Branch’ to 2D Games

Switch 2 blockbuster Donkey Kong Bananza will be something of a template for the character’s future 3D games, Nintendo has said, splitting DK’s appearances in 2D and 3D titles.

Similar to how Mario still appears in both 2D and 3D installments — the most recent of each being Super Mario Bros. Wonder and Super Mario Odyssey, respectively — Nintendo now sees a similar delineation in its plans for its most prominent ape.

Expanding on comments previously made to IGN about Bananza’s origins, producer Kenta Motokura has said that the game’s development began when Nintendo legend Yoshiaki Koizumi asked his 3D Mario team to work its magic making a 3D DK game instead.

“With an eye to expanding the Donkey Kong franchise further, I’d like the team that’s been working on 3D Mario games to create a 3D Donkey Kong game,” Motokura quoted Koizumi as saying, as part of a new Ask the Developer Q&A. It was this instruction, combined with ongoing experimentation into voxel-based destruction, that led to Donkey Kong Bananza’s genesis.

Asked how Bananza sits alongside other Donkey Kong games, Motokura continued by saying that the 3D Mario team considered this project to epitomise a new 3D Donkey Kong “branch”, separate to the DK’s 2D platformers — leaving the door open to both kinds of games still existing in future.

“In a long-running series, novelty and continuity are both important, but we wanted this title to fully convey the appeal of Donkey Kong as a character,” Motokura said. “Meanwhile, we thought that by creating something new, leveraging our experience developing 3D Mario games, we’d have the opportunity to create two separate branches – 2D Donkey Kong and 3D Donkey Kong – just as we did with Mario games.

“So, keeping in mind that this game will come to symbolise 3D Donkey Kong, and with the theme of bringing Donkey Kong’s strengths and new actions to the forefront, we thought the concept of ‘destruction’ would be a good fit.”

Finally, Motokura discussed Nintendo’s recent Donkey Kong redesign in more detail, and said that it was the development of Bananza which spearheaded the company’s search for a new DK look.

“Donkey Kong Bananza sparked the creation of a design which I think better conveys the new Donkey Kong,” Motokura said, noting that Nintendo’s new ‘standard’ DK was actually another attempt to recapture the character’s original design, drawn by Shigeru Miyamoto for the Donkey Kong arcade game.

“Outside of this game, Donkey Kong has recently appeared in The Super Mario Bros. Movie released in 2023 and in Mario Kart World, but there’s a basic character design which provided the foundation for those versions of Donkey Kong,” Motokura concluded. “That basic Donkey Kong design has been completely revamped. While overhauling the design, we returned to where it had all started. We took Miyamoto-san’s original Donkey Kong as the basis, adding design elements from Donkey Kong Bananza here and there.”

What’s next for Donkey Kong? Well, it certainly sounds like the door is being left open for the character to reappear in further 2D games in future. And then there’s the intriguing copyright listing for an unannounced Donkey Kong movie, spotted by Nintendo fans earlier this week. It seems like there’s plenty in store for DK to come.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Here’s What Donkey Kong Bananza Looked Like On Switch 1

Devs started thinking about moving to Switch 2 in 2021.

In a recent interview, developers Kenta Motokura and director Kazuya Takahashi from Nintendo confirmed that Donkey Kong Bananza was originally intended for the Switch 1.

In a new Ask the Developer feature, fresh screenshots have been shared that shows the visual difference between Switch 1 and Switch 2 for Bananza, with Kenta Motokura, Wataru Tanaka, and Daisuke Watanabe all providing more context as to why development was shifted over to Nintendo’s new console.

Read the full article on nintendolife.com