007 First Light Adds Marvel Star Gemma Chan to James Bond Game Cast

Gemma Chan, star of Marvel’s Eternals and Crazy Rich Asians, is part of the 007 First Light cast.

Chan will play Selina Tan, an original character created for Hitman developer IO Interactive’s upcoming James Bond adventure.

As revealed today during the Xbox Tokyo Game Show broadcast, Chan will work alongside MI6’s Q-Branch as Head of Tactical Simulation. It’s the first time Chan has lent both her voice and likeness to a video game.

“Selina Tan is a senior MI6 figure who oversees the agency’s Tactical Simulations division, a program designed to test and refine the skills of Britain’s most promising recruits,” reads a press release today.

“Once a rising star in academia with a background in psychology and strategy, she later made her mark in the private sector, leading advanced research in immersive technologies, before joining MI6 to spearhead the Tactical Simulation Division. Leveraging both scientific rigor and strategic vision, she is a unique asset amongst British Intelligence.”

Chan joins a starry cast for 007 First Light, which is led by Dexter: Original Sin’s Patrick Gibson as a new, young James Bond. Fear the Walking Dead’s Lennie James co-stars as Bond’s mentor John Greenway. Previous announcements have also confirmed Priyanga Burford as M, Alastair Mackenzie as Q, Kiera Lester as Moneypenny, and Noémie Nakai as Miss Roth.

“Joining the world of James Bond in video games has been such an exciting experience,” Chan said in a statement today. “Selina Tan is a fascinating character, and I can’t wait for players to meet her. Bringing Selina to life in 007 First Light has been an absolute privilege.”

007 First Light has set a release date of March 27, 2026, for PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2.

Before then, we’ve got plenty more on 007 First Light, including a report on how Daniel Craig’s face was put into a Hitman map in order to secure the Bond rights, and how Queen Elizabeth II’s passing affected First Light’s development. And be sure to check out our extensive 007 First Light preview full of gameplay and story details.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

First Forza Horizon 6 image reveals Japan setting, for launch in 2026

Microsoft’s next Forza Horizon game is set in Japan, going by an Instagram ad that appears to have been posted ahead of reveal. The post has been taken down, but one of the internet’s many screen-grabbing Eyes of Sauron has preserved it for posterity. “The Horizon Festival is heading to Japan,” it reads. I imagine that Japan is also where Microsoft had planned to announce the game – they’ve doing a showcase at Tokyo Game Show 2025 in around an hour’s time. Microsoft have previously indicated that the next Forza will launch in 2026.

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Xbox at Tokyo Game Show: Everything Announced So Far (Updating Live)

Xbox is once again hosting a Tokyo Game Show broadcast in 2025, and this time it’s happening today, September 25, at 3am PT/6am ET/11am BST/7pm JST. While we don’t know exactly what will be featured in the show, Microsoft did share that it will “feature titles from our creative teams, alongside exciting updates from our partners in Japan, across Asia and around the world.”

No matter what they announce, we will be right here covering all the biggest moments live, so we encourage you to keep checking back to ensure you don’t miss any of the reveals, trailers, gameplay, and more.

As for what may be in the show, Microsoft did share that Ninja Gaiden 4 will be getting its first-ever public demo in Asia at TGS’ Koei Tecmo booth and that attendees will be able to get hands-on with the ROG Xbox Ally and ROG Xbox Ally X at the Republic of Gamers booth, so there is a good chance those will show up!

Bethesda is also co-hosting a merchandise booth with Infolens Geek Shop, so it’s always possible Fallout, Starfield, Doom, or The Elder Scrolls may get some time to shine.

Outside of these, could a reveal of Forza Horizon 6 be in the cards? After all, there was a leak that hinted the next location may be Japan, so TGS would be an ideal place to reveal it. Oh, and the art for Xbox’s show does look like a city street!

Either way, IGN will be here to gather all the news, trailers, gameplay, and big surprises right here. What are you most looking forward to hopefully seeing? Let us know below!

How to Watch Today’s Xbox Tokyo Game Show Broadcast

If you want to watch today’s Xbox Tokyo Game Show Broadcast, you can watch with us at any of the links below or atop the page right here!

For a jetpacking open worlder starring bug-sized Captain Picard, Infinitesimals feels a lot like Operation Flashpoint

Much to my surprise, the overgrown garden setting of Infinitesimals is not especially indebted to any Dreamworks and Pixar films about insects. Nor is the game’s steel-jawed space flea protagonist, Captain Awkney Relinrake, directly inspired by Buzz Lightyear. Instead, he channels the stately, swaggering Englishness of Jean Luc Picard and Richard Sharpe, aka Napoleonic Sean Bean.

This last revelation slightly disappoints me, in that Relinrake seems a bit ridiculous, with eyebrows the size of aviation flaps, and I’d like the game to own that humour in a more obviously Toy Story-ish way. But what most catches me out, during my 30 minute hands-on with Cubit Studios’ deceptively toony action game, is that it takes a fair few cues from milsims.

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Former Pokémon Legal Chief Says He “Wouldn’t Touch” That DHS Video That Has Fans Calling For Action

Update: The Pokémon Company responds.

A recent online post from the US Department of Homeland Security has prompted calls from angry fans for The Pokémon Company to initiate legal action against the US federal department.

If you’ve somehow missed it, the post — entitled ‘Gotta Catch ‘Em All’ — contains a video mixing the Pokémon anime’s famous intro with footage of law enforcement agents handcuffing and detaining people.

Read the full article on nintendolife.com

Professor Layton And The New World Of Steam Has Been Delayed Until 2026

Here’s a new trailer to make up for it.

We’ve got some breaking news from Level-5, with the company today confirming Professor Layton and The New World of Steam will no longer arrive on the Switch and Switch 2 this year.

This update comes alongside the latest trailer at the Tokyo Game Show. It’s now scheduled to arrive at some point in 2026. Here’s the official statement via the Layton website, which notes how the team wants to deliver the title in the “best possible form”:

Read the full article on nintendolife.com

(For Southeast Asia) Celebrate Kratos’ legacy with the DualSense Wireless Controller – God of War 20th Anniversary Limited Edition

As revealed in today’s State of Play, the God of War 20th Anniversary limited edition DualSense controller launches this October. Designed to evoke the legendary Ghost of Sparta’s ashen skin and scarlet tattoo, the controller pays homage to Kratos, who has taken on countless roles and endless challenges across Ancient Greece and the Nine Realms.

Join us in celebrating two decades of God of War with a controller that reflects Kratos’ journey spanning four console generations, two handheld systems, and more than a dozen games, beginning with Santa Monica Studio’s God of War for the PlayStation 2 console.

(For Southeast Asia) Celebrate Kratos’ legacy with the DualSense Wireless Controller – God of War 20th Anniversary Limited Edition

Associate Art Director Dela Longfish from Santa Monica Studio shares more on the controller’s iconic Kratos-inspired design:

“In honor of God of War’s 20th anniversary this year, we were thrilled by the opportunity to celebrate this milestone with a new DualSense controller design.

When we were deciding how best to embody the series, we immediately thought the form of the controller lent itself perfectly to Kratos’ omega tattoo. No matter which God of War game you’re playing, the shape of his red ink against the gray of his ash-covered skin is one of the most iconic elements of Kratos’ look across both Greek and Norse sagas. Our team made sure to represent both of these key tones in the color selection for the controller to make every aspect an authentic homage to the design that has defined Kratos for over two decades. 

We hope fans enjoy the controller and can’t thank everyone enough for all of the support you’ve shown Santa Monica Studio over the years!”

The DualSense wireless controller – God of War 20th Anniversary Limited Edition will be available in limited quantities for a recommended retail price of SGD 119 / RM 419 / Rp 1,549,000 / THB 2,890 / PHP 4,890 / VND 2,399,000. Pre-orders start on October 3, 2025 at participating retailers. The exact launch date and availability for the controller may vary by country/region.   

Sonic Racing: CrossWorlds Officially Reveals Mega Man Season Pass Collab

Following a box art leak last week.

Physical copies of Sonic Racing: CrossWorlds (which aren’t meant to be available to the public until 25th September 2025) have reportedly “leaked” upcoming Season Pass and DLC collaborations.

If you don’t want any spoilers, you might want to navigate away from this page now. Right, with this out of the way, according to fan site The Sonic Stadium, Capcom’s Mega Man series will be featured in the Season Pass, filling the “last paid DLC” collab slot.

Read the full article on nintendolife.com

Japanese Developers Bring Their Legendary Craftsmanship to a New Xbox Device

The post Japanese Developers Bring Their Legendary Craftsmanship to a New Xbox Device appeared first on Xbox Wire.

Hyrule Warriors: Age of Imprisonment Has Evolved into an Even Better Legend of Zelda Complement

2020’s Hyrule Warriors: Age of Calamity gave us an expanded look on a time in The Legend of Zelda: Breath of the Wild’s history only whispered about in a few flashback cutscenes. The new Hyrule Warriors: Age of Imprisonment seems to be following this trend by taking us even further back in time to the founding of Hyrule and the imprisoning of Ganondorf, of which only fragments were shown in Tears of the Kingdom. Just as Tears expanded on everything Breath of the Wild had to offer, Age of Imprisonment seems to be equally upping the stakes, both in taking advantage of the Switch 2’s increased horsepower and showing off some new and welcome features to the hack ‘n slash spinoff series.

The demo I played (which is now also available to attendees of the Tokyo Game Show) comprised a 10-minute chunk of an early mission that also sought to capitalize on Tears of the Kingdom’s new discoveries: exploring The Depths. Given that this creepy underground area effectively doubled the size of Hyrule, I’m excited to see where these types of missions can lead, and what horrors we’ll find lurking in the dark (I can’t be the only one hoping we get some acknowledgement of the creepy giant statues). This iteration of Hyrule Warriors seemed to run a lot smoother on the Switch 2 and I couldn’t spot any dips in the framerate while wading into combat, but being in an early enclosed area it’s hard to say if Nintendo’s new console was truly being put through its paces.

I began the mission as Zelda, still adjusting to being thrown backwards in time during the events of Tears of the Kingdom, with the ancient Zonai beings Rauru and Minera escorting her toward sacred sites of power hidden away in the Depths. After equipping myself with a few Zonai devices to use in battle, it wasn’t long before I was mowing through enemies in true Dynasty Warriors “musou” style. This time around, Zelda has put down the sheikah slate in favor of a lightsaber, mixing in more straightforward sword slashes with the ability to shoot light arrows from afar, or recall her sword as it dances around to cut swaths through enemies. It’s a great way to make her less of a technical fighter and more of an easy to pick up all-rounder stand-in for Link (who couldn’t make it on account of the whole time travel thing).

Zelda has put down the sheikah slate in favor of a lightsaber. It’s a great way to make her less of a technical fighter and more of an easy to pick up all-rounder stand-in for Link.

Even though I was only able to play as three different characters during the demo, I have to hand it to Mineru for stealing the show. Her ability to pull out random complex Zonai death contraptions was something I never got tired of. Whether it was driving a giant spiky four-wheeler of destruction through enemies, or simply hopping onto a giant tire to ride side-saddle instead of running, Mineru has so far proven to be the Green Lantern of this universe with her ability to pull out the wildest creations out of nowhere. Many of her crazier constructs – like summoning a spinning paddle to whack giant orbs into enemies like a bowling ball – had me itching to go back to Tears of the Kingdom to see if I could recreate these death traps myself.

Though only Mineru got to summon complex machines, each character was able to gather singular Zonai devices to be used in battle as consumable items, and deployed in a few ways. At first I was whipping out my flame emitter to mow down groups of little Frox enemies, but later I was able to set one down to continuously burn a Construct Captain while I flanked from the side with more direct attacks, making it an effective 1-2 punch combo. All devices will drain your battery, making their deployment a tactical choice unless you’ve stockpiled battery rechargers. I was only able to mess around with a few, but with different characters using devices in various manners, there’s a lot of room to find great times to deploy them – especially on boss fights.

Along with deploying devices, holding R also allows you to activate special unique skills in combat that cover wide areas and blast through the opposition with some bombastic attacks. Each character I got to play had two different abilities, and I was also able to map them alongside Zonai devices for easy use. While they can be used to mow through hordes of grunts, they really shine when facing tougher bosses and captains that stand between you and your objectives. Even the most generic of construct captains can employ strong unblockable attacks that can cover a wide area and do heavy damage, signified by a glowing aura that spreads out from them. Koei Tecmo has seemingly taken a page from another of its action series, Nioh, in presenting the best way to stop an unblockable strike is to overpower it with one of your own. Being able to anticipate, react, and shut down a deadly foe with a trick of my own was immensely satisfying and rewarding (and at least this early on, I was given a pretty generous reaction time before their attack would unleash).

I also appreciate the steps Age of Imprisonment has taken to make your allies feel more tangible, as they are now able to assist you in battle with bigger attacks when you’re running out of skills to deploy. In one instance, a boss readied its charge attack, while both of Zelda’s skills were still on cooldown. Suddenly I was given the option to swap to Rauru waiting on the other side of the arena, and I was able to deploy his unique skill to intercept the boss and save Zelda in a moment that felt truly cinematic.

An even bigger upgrade to making more use of your allies is a new ability – a sync strike that can be triggered when you and your ally have dealt enough damage to fill a meter. This lit up their portraits on the side, and also helpfully showed when I was in range of a character to perform the strike with by highlighting the ground to the person in range. Not only are these moves as dramatic as they are powerful, but they’re also unique to the two characters you sync up, opening up the floor for a lot of possibilities and tactics. Pairing up Zelda and Rauru allowed me to shoot out twin beams of light that I could aim independently with each control stick to focus on two bosses at once, while having Zelda synch up with Mineru for a strike let her ride on the back of the Zonai’s mech to wade into battle alternating powerful slams and magic explosions. Given the nature of some of these attacks, I’m really hoping that co-op play will allow each player to direct their own attacks during these sync strikes, though nothing has been confirmed yet.

Even though my time with the demo was criminally short, I’m already looking forward to seeing how more of its characters fight in sync – especially the tiny korok musketeer and enigmatic looking Zonai construct that looks very similar to a notably absent hero. Luckily I’ll only have just over a month to wait until Hyrule Warriors: Age of Imprisonment arrives on November 6th.