33 Immortals is back for Xbox Insiders with a fourth playtest starting Tuesday, May 20, 8am PT (11am ET). The playtest will be available for 6 days and end on Monday, May 26, 8am PT (11am ET). Thunder Lotus incorporated more updates and is notably making the game available to players on Xbox One consoles for the first time. The developer is excited for Xbox Insiders to try the update and to get your feedback. Limited space is available so be ready to join on May 20th to experience this co-op action-roguelike for 33 players.
About the Game:
Play a damned soul and rebel against God’s final judgment. Dive straight into epic 33-player co-op battles with instant “pick-up and raid” matchmaking. Cooperate with your allies to survive against hordes of monsters and massive, challenging bosses. Expand your arsenal and equip powerful new relics to permanently upgrade your soul. Face the Wrath of God in a fight for your eternal life.
For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
Death Stranding fans, it seems like you’ve got something really killer coming your way. The sequel game, Death Stranding 2: On The Beach, is set to arrive in June and the franchise’s star, actor Norman Reedus, recently teased some of the game — as well as a key tidbit about the future film adaptation — in an interview with IGN.
“If it was an option, yeah, for sure,” Reedus revealed when asked if he would consider playing himself in a future film version of the game which was announced to be in the works from Michael Sarnoski and A24 last month. “I don’t know what’s happening with it. It’s so pre pre pre right now. But yeah, of course.”
We also asked Reedus about his confusion with the first game and if he still felt that way going into the second one, but it seems he deeply trusts creator Hideo Kojima, whose reputation obviously precedes him. “As far as working with him and understanding where his head’s at, I don’t think anybody can understand where his head’s at,” the Walking Dead alum explained. “He’s just that guy, he’s out there and he’s got great ideas. But story-wise, I did know what was happening more. There’s more action in it, there’s more of a definite goal to get to.”
That said, no matter what’s going on in the Death Stranding world, Reedus is happily along for the ride. “It’s always a trip working on those things,” he told IGN. “It’s great, but it’s wild.”
Death Stranding 2: On The Beach will be released on June 26, 2025.
Lex Briscuso is a film and television critic and a freelance entertainment writer for IGN. You can follow her on Twitter at @nikonamerica.
Blades Of Fire is the latest dark fantasy smackeroo from Castlevania: Lords Of Shadow developers MercurySteam. It takes place in a world where steel is a divine substance passed down to humanity by the mysterious Forgers. Some sinister young queen has, however, cast a spell that turns everybody else’s steel into stone, granting her followers a near-monopoly on all the butt-kicking.
Playing as bleak and burly beardyman Aran “We Have Kratos At Home” de Lira, your job is to chase down that queen, murder her minions, and craft a whole bunch of Darksiders-esque weaponry. Aran is accompanied by Adso, a juvenile sidekick in the vein of Atreus, who catalogues the game’s “over 50” enemy types and can also translate lore written in the ancient Forger language.
Here’s a statement that gets worse the longer you read it: Fortnite‘s new Star Wars season has gained a Darth Vader NPC that can talk to you in the voice of the late, great James Earl Jones via a generative AI chatbot. Forget Imperial Admiral Motti’s lack of faith, we find this disturbing (thanks for the heads up, Eurogamer).
If an AI chatbot thrown into the middle of a game as popular with children as Fortnite sounds like a recipe for disaster, that’s because it probably is. Despite only existing in Epic’s infamous battler for a matter of hours, players have already caught the Sith Lord making all kinds of questionable statements like calling Twitch streamer Loserfruit a “thug” and dropping the F-bomb — yep, language warning for the embedded tweet below.
Anima Flux is now available on Xbox Series X|S and Xbox One.
Play solo or team up in two-player co-op.
Check out our survival tips to get the most out of your first run.
The mutant apocalypse has arrived — and Anima Fluxdrops you right in the middle of it. Now available on Xbox Series X|S and Xbox One, this action-packed dystopian adventure invites players to step into the roles of Roy and Eileen, genetically enhanced soldiers of a failing theocratic regime. Their mission? Fight through waves of bio-mutants and uncover the haunting truths behind the collapse of humanity’s last space city.
Whether you’re taking on this brutal world solo or with a partner in two-player co-op, survival will depend on how well you understand your characters’ strengths — and how you adapt your strategy to the challenges ahead.
Playing in Co-op Mode: Roy and Eileen as a Team
In Anima Flux, the heart of co-op play lies in the synergy between Roy and Eileen. Roy is your melee powerhouse — a close-range combatant who can take hits and dish them out. Eileen, in contrast, is an agile archer, delivering devastating damage from a distance while offering cover and tactical flexibility.
Key Tips for Co-op Success
Stick together, but play your roles. Roy should lead the charge and draw enemy attention, while Eileen positions herself to snipe from behind cover.
Use Eileen’s mobility to kite or flank. Her ranged attacks can soften enemies before they reach Roy, and she’s great for clearing out flying enemy clusters from safe spots.
Revive wisely. If one of you goes down, you can bring them back to life, but make sure the path is clear before attempting a revive.
Stay united. Co-op is key — some obstacles, like pressure plates and locked lifts, can only be bypassed through teamwork.
Playing Solo: One Mind, Two Warriors
If you’re braving Anima Flux on your own, don’t worry — the solo experience has been carefully tuned to be just as rewarding. You’ll be able to swap between Roy and Eileen on the fly, using their abilities to respond to whatever horrors the game throws your way.
Top Strategies for Solo Play
Switch strategically. Roy is perfect for crowd control and absorbing damage, while Eileen excels at taking down priority targets from afar. Use the right character for each scenario.
Learn enemy patterns. Managing two characters means efficiency is everything. Knowing when and where enemies spawn gives you the edge to position both characters effectively.
Use the AI to your advantage. While controlling one character, the other will act based on your positioning — try leading enemies into ambush zones or using one character to distract while the other unleashes abilities.
Keep moving. Especially early on, when dash abilities are limited, positioning is critical. Jump-dodging and terrain awareness can help you avoid incoming damage.
A World That Doesn’t Forgive — But Rewards Mastery
At its core, Anima Flux isn’t just about hacking and slashing through mutants. It’s about mastering rhythm and strategy — learning how to survive in a world that’s falling apart. Whether you’re playing with a friend or taking it on alone, every choice matters, every encounter is dangerous, and every victory feels earned.
This is a world where death is always looming — but that just makes survival sweeter.
Ready to Fight?
Anima Fluxis available now on Xbox Series X|S and Xbox One. Download it today and step into a world of tactical combat, haunting beauty, and unforgiving odds. Roy and Eileen are waiting — will you survive?
Anima Flux is a co-op metroidvania with two genetically enhanced soldiers, special agents of a theocratic dictatorial regime. Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity’s last stronghold, if, of course, anyone is still alive…
The only human city located on the space ark is subjected to an organized mutant invasion. For the sake of survival, a theocratic totalitarian regime sends its best troops to rescue the city and eliminate the threat.
Take control of two elite soldiers, combine their unique abilities and skills. Finesse your way around through the most ferocious foes. Act bravely and fearlessly. After all, you can trick death, by transferring your anima with the latest implant technology. Don’t get consumed by fear of death, because the truth is grimmer.
Co-Op Metroidvania
The unusual spin of the genre, turns the classic metroidvania into a fun, couch co-op adventure. Both characters develop differently as the game goes on. Explore the grim locations of the space ark, rescue an ambushed or seriously injured partner. Get challenged by dangerous mutants and build your own boss-fight strategies together with a friend. And the best part is that you can always switch to single player mode if your pal is not around.
A mind-blowing dystopia
The story is set in a highly detailed game world, told in stunning hand-drawn animated cutscenes, and elaborated in dialogs full of irony. Tragic and intriguing fates of the supporting characters will immerse you into the human world of the far future, where moral and ethical issues trouble the mind more than ever. Search for the truth and prepare for incredible twists and turns.
Unique visual style
Through the artistic lens of 80-90 retro sci-fi aesthetics, the game carefully renders a variety of futuristic 2D visuals mixed with the dark cosmic atmosphere.
Last week, we asked you to share portraits of broken down and nature-filled landscapes from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:
EZ_takayoshishares an island in the center of a lake
Download the image
Search #PSshare #PSBlog on Twitter/X or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Afterlife SUBMIT BY: 11:59 PM PT on May 21, 2025
Next week, we’re exploring photos that represent or capture the afterlife. Share your creative photos representing the other side using #PSshare #PSBlog for a chance to be featured.
As pre-orderssell out and tons of references are revealed, Magic: The Gathering’s upcoming crossover with Final Fantasy is shaping up to be its biggest ever. Today, we get to add to that fun with six cards that are available in the upcoming set: three featuring classic concept art by Yoshitaka Amano, and three with more recent art by Toshitaka Matsuda.
Flip through the gallery below to see all six cards, and read on to learn where to find them yourself:
The cards we are revealing today are part of the “Through the Ages” bonus sheet that is within the larger main set. That means they are all reprints of existing cards reskinned with concept art and characters from different Final Fantasy games – so while there are no brand new or mechanically unique cards here like the ones that have been shown off recently or those in the Commander decks we previously revealed, they do have art that stretches back all the way to the very first game in the series.
Unlike the cards in the main set, Through the Ages cards do not become legal in Magic’s Standard format (though they still are if the existing card was already legal there, of course), essentially just making them alternate art versions of those cards. That said, they can be found in both the fancier Collector Boosters as well as one in every three of the regular Play Boosters that are used for Limited events like Draft and Sealed.
That means if you plan to play a lot of this set either at your local game store or digitally on something like Magic: The Gathering Arena, you are likely to see these cards in action quite frequently. Five of the six cards here are Rares, which means they won’t show up as often, but Thrum of the Vestige is notably an Uncommon. That’s a reskin for one of Magic’s most ubiquitous cards, Lightning Bolt, and I wouldn’t be surprised if this particular printing has quite the impact on the set.
The Warrior of Light reprinting of Jodah, the Unifier is also certain to be a popular one – Jodah is a powerful and common Commander, and the art used here is Amano’s from the Japanese boxart of the original Final Fantasy. Similarly, Amano’s iconic art for Final Fantasy 4’s Cecil Harvey has been repurposed for one of Magic’s strongest partner commanders, Tymna the Weaver, which has only ever been reprinted once before this.
These cards launch physically as part of the larger Final Fantasy set on June 13, with the digital versions going live on MTG Arena and MTGO on June 10. And if you are a Final Fantasy fan who isn’t into Magic yet, there is still reason to be excited, as FF7 Remake series director Tetsuya Nomura said the design of Sephiroth on one card is different for some cryptic reason.
Tom Marks is IGN’s Executive Reviews Editor. He loves cards games, puzzles, platformers, puzzle-platformers, and lots more.
Within an hour of the feature going live, however, Fortnite players have popped up all over social media sharing reports and videos of Vader being manipulated into saying the kind of things very much associated with the Dark Side.
“What freaking f*cking food is that, Darth Vader?” streamer LoserFruit asked Vader when he joined the team. After echoing the statement, Vader added: “Such vulgarity does not become you […] You enquire about sustenance, and yet speak like a common thug.”
Perhaps inevitably, within 30 minutes of AI Darth Vader going rogue, Epic Games was forced to push out a hotfix, telling Kotaku: “We pushed a hot fix within 30 minutes of this happening in-game, so this shouldn’t happen again.”
Darth Vader is, of course, voiced by the inimitable James Earl Jones, who died in September 2024 at the age of 93. This AI version of his voice, powered by Google’s Gemini 2.0 Flash model and ElevenLabs’ Flash v2.5, is used entirely with Jones’ family permissions.
In a statement, the family said: “James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the enjoyment of this iconic character.”
“With all due respect to James Earl Jones, even with his full permission for these methods to be allowed, he did not deserve this sort of legacy,” said one player on the subreddit.
“His voice was one that shaped many of us, and now we have an AI imitating his likeness. A mere vessel without a soul. Someone like Matt Sloan (voice of Darth Vader in various video games and shows) carries more sentiment to this role than an AI ever could. Not to mention that Generative-AI is quite harmful to the environment.
“As long as we don’t have a way of finding renewable energy or a way to minimize harming our future generations, I can’t see any ‘fun’ behind this,” they added. “Sure, Darth may comment on sweaty players or comment on his hatred for sand, but is that worth [it] in [the] long-term? Is this small addition really needed to enhance our experience in the bigger sacrifice of polluting our world?”
“Nothing in this world is certain, except death, taxes, and the internet making AI racist,” added another, while one simply said: “Leave it to the internet to take a cool thing and ruin it.”
This is probably a timely opportunity to remind parents that players under 13 or their country’s age of digital consent, whichever is higher, will need their parent or guardian’s permission to talk with Darth Vader. You can approve or deny Darth’s shenanigans by heading to Epic Games’ parental controls and selecting “allow voice and written communication with AI Features.”
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
I’ve arrested someone who did not deserve it. The chump was carrying counterfeit jewellry and I lazily slapped on the cuffs without reading my police handbook. I’m about to get that book thrown at me. When I sit at my desk at the end of a shift in cop sim The Precinct, I will get a chunk of XP deducted from my earnings for detaining this dude for a minor infraction. When The Precinct’s action ramps up and it transforms into a top-down blaster, it becomes ponderous and clunky, but its quieter moments of police pretending encourage a strict dedication to the role of petty rules enforcer. It’s a game of quibbles and quirks, imperfect in many ways, but there’s a sense of commitment underneath it all that I can respect. Even if I don’t respect the badge itself.
Upon release back in 2020, American developer Sucker Punch’s Ghost of Tsushima was generally well-received for its fictionalized depiction of historical Japan. The game’s director Nate Fox recently talked about his commitment to bringing the same kind of cultural sensitivity to the upcoming Ghost of Yotei, emphasizing the importance of research, respect, and listening to cultural advisors.
While Ghost of Tsushima had us take on the role of Jin Sakai as he defends Tsushima from a Mongol invasion in the 13th century, Ghost of Yotei skips forward to 1603, where we play as female warrior Atsu in Ezo (modern day Hokkaido, Japan’s northernmost main island). She is out to wreak vengeance on a band of outlaws who murdered her family.
Ghost of Tsushima paid homage to classic samurai movies (with its black-and-white “Kurosawa mode” named after legendary Japanese film director Akira Kurosawa), so it will be interesting to see if Ghost of Yotei takes any influence from Japan’s many movies featuring tough female warriors exacting revenge, like the Lady Snowblood series.
In a recent PlayStation Blog post, Ghost of Tsushima and Ghost of Yotei director Nate Fox talked about how the research trips to Japan have not only been the “best part” of working on the games, they have also been highly inspiring and eye-opening.
“Everyone from Sucker Punch that went on those reference gathering trips came back to the studio with a driving passion to bring a sense of authenticity to our fictional depiction of these real life places,” he commented, emphasizing the importance of getting the feel for a place in person, and then using this experience to craft an original, in-game environment that matches the spirit of the real location.
Comments made by Ghost of Tsushima’s English-to-Japanese localization producer Daisuke “Dice” Ishidate on Twitter / X back in May 2024 echo these sentiments: “The Ghost of Tsushima development team told me that ‘we want to create enjoyable entertainment, not a history lesson…’ I think that maybe the reason for Ghost of Tsushima’s success is not objective historical accuracy but its subjective period drama-like style (and flair).” (As reported by Automaton).
Indeed, Ghost of Tsushima read like a thoughtfully researched love letter to historical Japan with a dash of classic samurai movie thrown in. What inaccuracies it has were mostly artistic license used to create a more entertaining and atmospheric experience for the player, and to make the game more accessible to wider audiences. For its depiction of samurai, Ghost of Tsushima tapped into later centuries and the pop culture image of samurai as katana wielders, when they predominantly used bow and arrow in the 13th century (archery expert Sensei Ishikawa is perhaps the closest character to the samurai of that period). As for accessibility, Jin can compose haiku (the most widely recognized type of Japanese poem), however the haiku form didn’t develop until centuries later.
Although Ghost of Tsushima’s towns, shrines, and environments do feel like experiencing a nature hike through Japan from the comfort of your sofa, the game took some liberties in allowing the player to experience all Japan’s seasons. The real Tsushima is subtropical, located between South Korea and Japan’s southernmost main island of Kyushu. The heavy snow that Jin encounters in Act 3 is anachronistic, as the real Tsushima is too far south to experience such weather. However, this gave players the chance to experience a sort of virtual postcard of the most iconic and famous aspects of each season in Japan. Wandering the game’s fictional Tsushima, the player moves between different seasons: abundant pink cherry blossoms bringing a splash of spring to your screen one second, only to be replaced by orangey brown autumn leaves when you enter another area.
As Fox explained, the digital Tsushima was never intended to be a perfect recreation of the island, but it was meant to faithfully capture the spirit of the place. In the PlayStation blog post, he commented: “We felt that by listening to our cultural advisors and by doing research, we could deliver a respectful representation of what made Tsushima so special… For Ghost of Yotei, we’re doing the same thing.”
Fox revealed that Sony picked Hokkaido for Ghost of Yotei’s setting because it is “unbelievably beautiful.” Upon visiting the place, Fox recounted that the dev team were struck by the contrast between the majestic views and the potential threat posed by the bears that inhabit Hokkaido’s Shiretoko National Park. “A perfect marriage of beauty and danger, that was the exact feeling we wanted for our game,” Fox enthused. Added to this, in 1603 when Ghost of Yotei is set, Hokkaido was a sparsely populated, harsh northern island, which the developers felt fit with the tale of a female warrior so hell-bent on revenge that the locals start to believe she is a demon.
However, official information about Ghost of Yotei has yet to mention how and if it will address Hokkaido’s complicated history of eventual colonization by Japan. How will Ghost of Yotei depict Hokkaido’s indigenous people, the Ainu, and their language and culture? Will it portray tensions between Japanese and Ainu populations? This could be a difficult part of the game to get right.
After release, Ghost of Tsushima met with mostly positive reception from Japanese gaming media and people, gaining a perfect score from Famitsu and winning two awards at the Japan Game Awards 2021. It has also been embraced by the real life island of Tsushima, with its popularity encouraging more tourists to visit the island. The game’s director Nate Fox and creative director Jason Connell were named cultural ambassadors to the island, for their role in drawing people’s attention to Tsushima and its history. If Ghost of Yotei becomes as successful as its predecessor, it might also bring more overseas tourists to Hokkaido. However, they should probably make sure they are better prepared than the British couple who recently got stranded on Mount Yotei.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.