The original Stalker trilogy is getting a free upgrade that brings in reworked lighting, full controller support, and more

Fancy a jaunt back into The Zone? GSC Game World released the long awaited Stalker 2: Heart of Chornobyl last November, steadling improving it after an (understandably) rocky launch. There’s been several hefty updates for the sequel released along the way, and it turns out the developer has been even busier than expected. GSC Game World announced Stalker: Legends of the Zone Trilogy Enhanced Edition today, a revamp of the original three games, Shadow of Chornobyl, Clear Sky, and Call of Prypiat, that mostly brings in some visual upgrades.

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Our Big Nintendo San Francisco Interview with Nintendo of America President Doug Bowser

Nintendo opens its San Francisco store today, May 15, in Union Square at 331 Powell Street. Nintendo San Francisco is the second official Nintendo store in the United States, and follows the hugely popular New York location, which was formerly known as the Nintendo World Store, but closed down for renovations and rebranding as Nintendo NY before reopening in 2016.

IGN went along to the San Francisco store to check out what Nintendo has… in-store. And we also sat down with Nintendo of America president Doug Bowser to talk about why the company has opened its first store on the West Coast now.

Of course, we had to ask about all things Nintendo Switch 2, which launches on June 5. So we quizzed Bowser on the Switch 2’s availability in the U.S. at launch and beyond, those controversial Game-Key Cards, and plenty more.

Doug Bowser: So were you just downstairs [at the store]?

IGN: Yes, I was.

Bowser: What are your thoughts?

IGN: I think it’s great. It reminds me so much of the [Nintendo stores] in Japan. I really like the vibe of it and the large statues, and you can buy the miniature versions, I think that’s really nice.

Bowser: You picked up on that.

IGN: Yes, absolutely.

Bowser: That’s great.

IGN: So, to get started, congrats on opening Nintendo San Francisco.

Bowser: Thank you.

IGN: It’s exciting to see all that stuff that Nintendo fans have just longingly looked at from Japan finally come overseas to the States. So walk me through it – how did this all come together? Why now, and why was San Francisco the pick for the first public store on the West Coast?

Bowser: Well, you hit on one important point. We were looking for an opportunity to open a store on the West Coast, and as we looked at possible cities for us, San Francisco just kept coming to the top of the list for a couple of reasons. First of all, it’s a vibrant city, it’s got a very, very high level of traffic. And it also draws from around the Bay Area, a lot of consumers, into the core of the city. And then Union Square itself is, of course, the center of the shopping district within San Francisco, a pretty iconic location being within the same building as the Westin St. Francis Hotel, which is obviously very iconic. And so for us, it just felt like a perfect location to open a store on the West Coast.

IGN: Do you see Nintendo San Francisco becoming kind of a hub for Nintendo fandom? Much like how Nintendo New York hosts the Nintendo Direct watch parties. What can fans expect from this location?

Bowser: Well, as we look at Nintendo San Francisco, similar to the other stores, we view them as an opportunity, really, to immerse our fans in the world of Nintendo, our characters, our worlds, our products. But we also look at these stores as a gathering place, where people can come together, discover, if you will, new items, discover new games as they’re released. And yes, from time to time, when either we have Directs, or we have releases, use the store for an event space, if you will, for people to gather and celebrate whatever that event might be.

IGN: Any plans for Nintendo Switch 2 launch day?

Bowser: We will be selling Switch 2 at the Nintendo San Francisco Store. No plans yet to announce as to the release. However, I would encourage anybody to look either at our social media sites, which is @NintendoStoreUS, or you can look at Nintendo.com for more information.

IGN: It’s obviously just setting up to be a huge year for your company. This week it’s a store, next week you’re opening a theme park, and then two weeks after that is a new console. I imagine you’re all just really tired all the time. But there’s more than that, too. You have a movie coming next year, you have live events like Nintendo Live, where you and I first spoke. Nintendo’s always been an entertainment company, but with all this expansion, how has the way you view Nintendo internally and define your company’s mission changed over the last several years?

Bowser: I don’t think the mission has actually changed. Our mission is very simple, to create smiles. If you think about our strategy and how do we support that mission, it’s about incrementing the number of touch points that consumers can have with our IP, whether it’s our characters, our world, through a variety of experiences. And I think you hit on it as an entertainment company, while the core of our business model, if you will, is video games, we also look at opportunities like movies, theme parks, or even stores like Nintendo San Francisco as a place for people to have that immersion and those experiences with our IP overall. So to your point, we’ve got a series of events that are coming up this year. But it’s really just a wonderful opportunity for us to engage with consumers in a host of different ways and, frankly, to build on their affinity and their love and their passion for our characters.

IGN: And I think part of building on that passion and how you’ve done that the last several years has led to what’s been arguably Nintendo’s most successful console generation ever. And as it’s been very successful for Nintendo, we’ve seen many struggles across the rest of the industry. A lot of other video game companies are facing layoffs or budget cuts and things of that nature. So as you turn your attention towards transitioning your audience to Nintendo Switch 2, what is Nintendo’s strategy to protect itself from the hardships that so many other video game companies are facing? And how does expanding awareness of your IP and diversifying your business – through things like the store or the theme parks – kind of all play into that strategy?

Bowser: A few thoughts on that topic. First of all, I’d go back to what we just discussed around just being an entertainment company and increasing the number of touch points we have as consumers. Just there with that strategy, we’re able to build that affinity that we just talked about. And hopefully, as people engage in our content, whether it’s inside the video game space or outside the video game space, there’s a desire to continue that relationship and that engagement. As we look at Nintendo Switch 2, we believe by having a next generation platform with very, very strong gameplay capabilities, social capabilities with GameChat, and with strong content like Mario Kart World or Donkey Kong Bananza – which we talked about during our Direct last month – we have this ability to bring consumers in and really build a longer term relationship with them through their gameplay experiences and through their other experiences.

IGN: I do have a few more questions about the store, but while we’re here, I’d like to dig a little bit more into Nintendo Switch 2. Nintendo’s latest financial report forecasts 15 million units shipped in its first fiscal year. Will Nintendo be able to meet demand in the U.S. at launch?

Bowser: [Nintendo President] Mr. [Shuntaro] Furukawa last week announced that we’ll have 15 million units in our forecast for Nintendo Switch 2 and 4.5 million units for Nintendo Switch during the fiscal year. That forecast was really driven by wanting to match, if you will, what we accomplished with Nintendo Switch in the first 10 months of its release. As we look at our plans here in the U.S., we do believe we’ll have production and supply that will allow us to meet consumer demand. We know there’s been strong positive reaction to Nintendo Switch 2 early on and we’ve seen that through our preorders, but we do have a plan to have a continuous flow of product that’ll be available through the holidays.

IGN: So that’s availability, which is one huge factor, and obviously the other big factor is price. And Mr. Furukawa has raised concerns about possible impacts of tariffs on Nintendo Switch 2 and the American people’s spending power, while also noting that the forecast was not affected by tariffs or production limitations. The tariff situation is constantly changing in the United States, and with all this uncertainty, I think that some consumers are worried that if they can’t find one at launch, the price will have gone up in six months or a year when they do find one. So I’m wondering, to what extent can you commit to Switch 2’s $450 price tag for both launch and beyond?

Bowser: Well, we made a commitment by announcing the pricing of both the single SKU at $449 and then the bundled SKU with Mario Kart World at $499. And we really thought it was important that we established that price point, even after further tariffs were announced, to give consumers that comfort that they would be able to purchase at that price point. Obviously, it’s still a very fluid situation and it’s difficult to determine what may be happening in the upcoming months or weeks. But our commitment is to find ways within existing market conditions or changing market conditions to make our products, including Nintendo Switch 2 hardware, as obtainable as we possibly can.

IGN: Was that part of the strategy, when you had the preorder delay, and you kind of went back to the drawing board and talked about prices for all these things, you come back, the console stays the same, accessories go up a little bit, and the more niche hardcore things like amiibo go up a lot. Did that kind of play into that? You want to leave the ground floor as accessible as you possibly can for people and kind of charge up elsewhere?

Bowser: It was part of many considerations. First of all, and Mr. Furukawa talked about this during his earnings announcement, our production for U.S. supply is in Vietnam, so much less impacted by tariffs as, say, China. However, some of our accessories are produced in China. And as a result, there was a need to take some pricing on those accessories as we looked towards launch and beyond. But that is a bit of the strategy is to really understand one: market conditions, two: origin of production, as we make those pricing decisions.

IGN: And you’re right, you mentioned earlier that the preorders showed how high demand is for Switch 2, and that’s been a very positive story for you guys over the last couple of weeks. But prior to that, about a month ago, I think undoubtedly one of the biggest talking points following the Nintendo Switch 2 Direct was some backlash over the software pricing, specifically Mario Kart World costing $79.99, a price that did not change coming back after the preorder delay. Internally, were you all expecting that level of backlash over the price, what were those conversations like?

Bowser: Really, the conversation centered around, “What is the right price to charge for a software experience?” We look at things such as the content, we look at the extended amount of play that would be provided through the gameplay experiences, we look at a number of different factors as we consider what the pricing may be. And so we felt that the price that we charge for Mario Kart World really does equal the value of the gameplay experience. But as you also saw, that was one price point. For Donkey Kong Bananza, our price point was set at $69.99.

IGN: So back to the original question, were you expecting that level of backlash over the Mario Kart World pricing announcement?

Bowser: I think any time you take price, make pricing decisions, there’s a level of backlash. But I’d love to focus now on the store.

IGN: Okay, yes, understood. Well then I will ask, I noticed on the top floor of the store, you can customize your Nintendo Switch as you can, I believe, at a Japan store as well.

Bowser: That’s correct, yes.

IGN: Can fans expect similar customization options at the Nintendo San Francisco store for Switch 2 in any capacity?

Bowser: Yeah, well today obviously we’re offering fans the ability to customize an OLED model, whether it’s through the docking station, through the Joy-Con selection, and even through the strap selection. As we look forward, right now with Nintendo Switch 2, there’s only two SKUs that are being offered right now, and one color of Joy-Con being offered right now. So the customization abilities would be somewhat limited, but that’s something we’ve looked for in the future.

IGN: Okay. And then in this decade, as we’ve talked about, you’ve expanded into movies, theme parks, more dedicated retail like Nintendo San Francisco, and beyond. So what’s next? More retail locations like Nintendo San Francisco? Are there other avenues Nintendo is exploring to continue to expand its reach as an entertainment business?

Bowser: So I think you touched again on a couple of important points. One, as we look to expand into other forms of entertainment, whether it’s movies, theme parks, or stores, for us what’s important is that we offer unique experiences. So even if you look at Nintendo San Francisco, while you mentioned there’s some similarities to the Nintendo stores in Japan, there are also some differences. And we look at each location to be able to offer different experiences in the store, also different merchandise within the store, such as some of the exclusive merchandise that you can find here, that you wouldn’t be able to find in other stores. And so we’re always looking to make sure that each one of those experiences is somewhat unique in nature. And I can’t speak to what future projects may be, I would just say stay tuned. But obviously there’s a host of opportunities that we have available across all those various forms of entertainment I mentioned.

IGN: I noticed in the store there are a lot of physical games for sale for Nintendo Switch. And I look at your business reports every quarter, and I see that physical is still roughly half, sometimes more, sometimes a little bit less, of your software sales business. And there’s been big changes to physical and digital game management recently, with Virtual Game Cards, and Game-Key Cards as we see upcoming on Nintendo Switch 2. Moving forward, is physical still going to be a big part of your business, or do you see the Game-Key Cards – where the actual game itself isn’t on the cartridge – as kind of the future?

Bowser: In the immediate future, physical games are still a key part of our business. And we value our relationships in particular with our retailers, and want to make sure we have products available for them to sell to their consumers. When you look at Game-Key Cards, for us, our goal with Nintendo Switch 2 – similar to what we were able to accomplish on Nintendo Switch – is to have the broadest and deepest library of content we possibly can. And that includes our publishing partners. And Game-Key Cards are a way that our publishing partners are able to bring more content onto the platform, deeper and larger, more immersive content on the platform.

IGN: Another thing I noticed in the store is right now, it is very Nintendo Switch focused. I think the only mention of Switch 2 that I saw was on a TV screen, there was a commercial for it playing, and that makes sense, it’s not out yet. But you mentioned that you’re forecasting still to sell roughly 4.5 million Nintendo Switch consoles in the next fiscal year. As we move forward, you also have a couple of Switch games announced for this year, and a couple scheduled for next year with Rhythm Heaven Groove and Tomodachi Life: Living the Dream. For those who aren’t ready to adopt Nintendo Switch 2 yet, will 2026 mark the end of Nintendo Switch as a big focus of the business, or will these two pillars – Nintendo Switch and Nintendo Switch 2 – continue to coexist alongside each other into 2027 and potentially further than that?

Bowser: I resist putting time parameters around it. I think what Mr. Furukawa talked about last week was, we will continue to support Nintendo Switch including – as you mentioned – bringing new games onto the platform. The other thing I would mention is, as you look at Nintendo Switch 2, one of the benefits of Nintendo Switch 2 is that ability not only to play the new content that we’ll bring into the platform, like Mario Kart World or Donkey Kong Bananza or the host of publishing partner titles that we’ve already announced, but you’ll also be able to play content from Nintendo Switch on the platform. So we’re really looking for an opportunity for consumers to engage with us in a variety of different ways and a variety of different platforms.

IGN: Here’s a fun one to end on, what’s your favorite thing for sale in the entire Nintendo store?

Bowser: [Laughs] I’m wearing it. It’s the reversible The Legend of Zelda bomber jacket, it is absolutely one of my favorite items.

IGN: Nice.

Bowser: But there are a host of other items. I’m gonna have to restrain myself a bit as I walk through the store and shop.

IGN: Yeah, I know that some of my coworkers walked out after buying bags and bags full of stuff.

Bowser: There’s a couple of things as we think about the shopping experience. I mean, first of all, there is some of the exclusive merch. You noted the smaller figurines that match the statues that we have throughout the store. There’s also obviously very exclusive Nintendo San Francisco merchandise, whether it’s T-shirts, hoodies or caps. But the other product lines that I really enjoy are kind of the unique takes on some of your favorite IP. Whether that’s some of the Super Mario kitchen wear or the one that I really enjoy is the backpack for Splatoon that looks like an ink tank. So there’s a lot of very unique variations of products based on gameplay experiences.

IGN: Yeah, that actually leads to another question here. I was at the Nintendo New York store a couple of weeks ago. I noticed most of what’s in Nintendo New York is also available online on the My Nintendo store. Much of what’s available at Nintendo San Francisco is not currently available online. This inventory here of things that were previously exclusive to Japan that have now come over to the States, are there plans to list those products online on the My Nintendo store?

Bowser: We plan to use all of our retail locations, whether it’s Nintendo San Francisco, Nintendo New York, or the My Nintendo store, to help us share a lot of variety of merchandise with our consumers. But we may not share all of the same variety of merchandise. So for instance, for Nintendo San Francisco, there will be unique merchandise that you can only purchase here. The same would apply to Nintendo New York, and it may also apply to the My Nintendo store. So it really provides consumers this opportunity, if you will, to treasure hunt at the various locations to find those products that they’re really excited about.

IGN: There are a lot of amiibo at the Nintendo San Francisco store as well, in some cases, ones that have not been in print for many years.

Bowser: Many years, yes.

IGN: Are there plans to put those out into wider retail, at other retail partners, or is it the idea that you come to the Nintendo store to find these now, kind of rare, Nintendo products?

Bowser: We wanted to provide an experience for consumers here at Nintendo San Francisco that would be unique, and allow them to engage in our content, and particularly find those amiibo, maybe that they haven’t been able to round out their collection with. But nothing to share regarding any plans with retailers at this time.

IGN: Last question, it’s not about the store, but I hope you’ll humor me, because we’ve bonded over this. The partnership with the Seattle Mariners, you’re the first jersey patch for the Seattle Mariners, and this partnership between Nintendo and the Mariners dates back to the 1990s.

Bowser: Yes it does.

IGN: I would just love some insight into how that came together, who approached who, and how did this partnership reach the next level with this collaboration?

Bowser: Well, as you noted, our relationship with the Mariners goes all the way back into the 1990s, and we’re quite proud of that relationship. And we were approached by the Mariners with this opportunity, and as we both sat down and started to talk about it and the possibilities, it just seemed like a natural fit, a perfect fit for us. So we’re really excited to be associated with the team, and we think it’s a wonderful opportunity to share our passion for the city, and at the same time, really help fans learn more about Nintendo and Nintendo Switch 2.

IGN: Any plans for more collaborations beyond the jersey patch, maybe something at the ballpark?

Bowser: Nothing that we’re gonna talk about today.

IGN: Thanks so much, Doug. I appreciate the time.

Bowser: Thanks, Logan, I appreciate it very much.

Photo by Kevin Winter/Getty Images.

Parts of this interview were edited for clarity.

Logan Plant is the host of Nintendo Voice Chat and IGN’s Database Manager & Playlist Editor. The Legend of Zelda is his favorite video game franchise of all time, and he is patiently awaiting the day Nintendo announces a brand new F-Zero. You can find him online @LoganJPlant.

Blue Protocol Gets a Pseudo-Revival in Star Resonance Later This Year

Blue Protocol may have been shut down last year, but it lives on in a new form now with Blue Protocol: Star Resonance. Publisher A Plus unveiled the new MMORPG today, and it’s set for launch sometime in 2025.

Blue Protocol: Star Resonance is an anime-inspired MMORPG, with action combat and an open world to explore, targeting PC on both Steam and the Epic Games Store, as well as iOS and Android. Currently, the game is set to launch in Europe, North America, and Latin America sometime in 2025.

Per Gematsu, Blue Protocol: Star Resonance was previously only announced for China. It was licensed to Bokura, the developer, after the closure of Blue Protocol and picked up some members of the original team in the process. Now, Star Resonance looks to be heading to new territories.

You’d be forgiven for thinking Blue Protcol: Star Resonance is the original Blue Protocol, as the gameplay and world look very similar. The original Blue Protocol was a collaboration between Amazon Games and Bandai Namco. The MMORPG went live in Japan and was planned for a worldwide release. IGN even previewed it in 2023, calling it “gorgeous” and “cool.”

Then in 2024, Bandai Namco announced it was cancelling the worldwide launch and would discontinue service for Blue Protocol by January 18, 2025.

“We have enjoyed a strong relationship with Amazon Games throughout the development of Blue Protocol, and both of our teams are disappointed that we will not be able to deliver the game to players around the world,” Bandai Namco said in a statement at the time. “We have worked hard to prepare for the release; however, we have come to the conclusion that it will not be possible to provide a service that satisfies all of you.”

Cut to now, and Blue Protocol: Star Resonance bears all the hallmarks of Blue Protocol. There’s the anime-inspired aesthetic, action combat, character customization, and community events. This, in essence, may just be the return of Blue Protocol for those who were interested in seeing it arrive in the west.

While this news might feel like seeing the ghost of old games past, it might be some good news for anyone who didn’t get the chance to try Blue Protocol before its closure. Maybe the second time’s the charm? We’ll know for sure when Blue Protocol: Star Resonance arrives sometime this year.

Eric is a freelance writer for IGN.

Yet another Persona 5 spinoff is launching next month, this time a gacha game with a new group of Phantom Thieves

There’s a newish Persona game on the way next month, and it is, of course, yet another Persona 5 spinoff. I’m not sure if another cow in existence has been so thoroughly milked before, but here we are. I call Persona 5: The Phantom X (that’s its name, by the way) newish because it’s actually been available in China through an ongoing open beta for the last year. Earlier today, Atlus held a pre-recorded livestream confirming that the mobile game is finally coming westward, and that it’ll be getting a PC release as well.

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‘Into The Restless Ruins’ Launch Trailer Reveals The Hand Of This Unique Dungeon-Crawler

Deck-building, dungeons and death. Oh my!

Wales Interactive’s Into the Restless Ruins is upon us and, if you’ve not heard of this one until now, pay attention, because it’s very good.

If you have been following along with the game’s progress so far, you’ll know that it’s a dungeon-crawler/roguelike with a superbly unique twist. The procedurally-generated dungeons here, you see, are made by you as you play cards from a deck full of strategic fun that you’ll build over the course of some intense runs.

Read the full article on nintendolife.com

Stellar Blade launches June 11 on PC, specs and features revealed

On June 11, the PC version of Stellar Blade will be released*. The PC version of Stellar Blade will support several new features and introduce exciting additional content. This additional content will also be available on the PS5 console version, This additional content will also be available on the PS5® console version. PS5 users will receive the free update content through a patch download. It will deliver the best experience to everyone – both users who couldn’t join Eve’s mission due to platform limitations, and fans who have already witnessed the end of Eve’s protocol.


Stellar Blade launches June 11 on PC, specs and features revealed

With this in mind, we are pleased to share detailed information about the Stellar Blade PC version.

NVIDIA DLSS 4 & AMD FSR 3 upscaling and unlocked frame rate*

Blade, blood, and  beauty. Eve is a ruthless executioner and an elegant liberator.
 
The PC version of Stellar Blade supports NVIDIA DLSS 4 resolution scaling and frame generation, NVIDIA DLAA image enhancement, and NVIDIA Reflex latency reduction features. AMD FSR 3 is also supported.* Additionally, it supports unlocking the frame rate, allowing you to maximize your PC’s potential.
 
With these enhancements, Eve’s action will transcend its limits, becoming even more merciless and all the more mesmerizing.

Wide Resolution and High-Resolution Texture Support**

The desolate and lonely scenery of a fallen Earth, along with the majestic yet delicate artwork, are the pride of Stellar Blade.
 
The PC version of Stellar Blade supports ultrawide 21:9 and super ultrawide 32:9 resolutions, allowing you to use a wide range of aspect ratios from 5:4 to 32:9.** High-resolution background textures are also supported. The beauty of the artwork will become even broader and more detailed on Eve’s journey toward her mission. (Please check the 4K texture option in the settings)

DualSense Controller and user key customization support

A desperate escape in the labyrinthine darkness of the sewers, a fierce brawl across the magnetic levitation tracks of the Hyper Tube. In the PC version of Stellar Blade, you can experience all of these moments vividly with the DualSense controller, which fully supports haptic feedback and adaptive trigger features.***
 
Additionally, the game now supports full user key customization for gamepads, keyboards, and mice. Complete the Eve Protocol in your own play style.

Mann’s test and additional Nano Suit

Mann, the leader of the Sentinels, comes to test Eve. He is a seasoned warrior, a master of weapons, the bodyguard of Orcal, and the guardian of Xion. Face his might in the Boss Challenge and prove why Eve is truly ‘worthy.’ As a reward for overcoming the trial you can obtain the ‘Royal Guard Suit.’

That’s not all. After the update, you can collect a total of 25 new Nano Suits as additional rewards. This will provide even more options to highlight Eve’s beauty. 

And to celebrate the release of the PC version, we will be giving all users the new outfit Crimson Wing as a token of our gratitude.

Support for Simplified Chinese and Japanese facial animation

Stellar Blade  now supports Simplified Chinese voiceovers, and Japanese voiceovers can now be selected in all regions. Of course, facial animations matching both languages will also be applied. We hope that even more players can immerse themselves in Eve’s mission and her fateful choices, with familiar languages and natural performances.

Minimum and recommended specifications

To enjoy the PC version of Stellar Blade smoothly, we recommend the following PC specifications.

MINIMUMRECOMMENDEDHIGHVERY HIGH
AVERAGE PERFORMANCE1080P @ 60FPS1440P @ 60FPS1440P @ 60FPS4K @ 60FPS
GRAPHIC PRESETSLowMediumHighVery High
CPUIntel Core i5-7600K
AMD Ryzen 5 1600X
Intel Core i5-8400
AMD Ryzen 5 3600X
Intel Core i5-8400
AMD Ryzen 5 3600X
Intel Core i5-8400
AMD Ryzen 5 3600X
GPUNVIDIA GeForce GTX 1060 6GB
AMD Radeon RX 580 8GB
NVIDIA GeForce RTX 2060 SUPER
AMD Radeon RX 5700 XT
NVIDIA GeForce RTX 2070 SUPER
AMD Radeon RX 6700 XT
NVIDIA GeForce RTX 3080
AMD Radeon RX 7900 XT
RAM16GB16GB16GB16GB
STORAGE75GB HDD
(SSD Recommended)
75GB SSD75GB SSD75GB SSD
OSWindows 10 64-bitWindows 10 64-bitWindows 10 64-bitWindows 10 64-bit

Thank you once again to all Stellar Blade fans for your unwavering support and love over the past year. We also extend our gratitude to everyone waiting for the release of the PC version. Stellar Blade has come this far thanks to your passion as its driving force. We look forward to even more players joining Eve’s journey starting June 11.

Stellar Blade launches June 11 in Los Angeles (3pm PDT), Mexico City (4pm CST), New York (6pm EDT), Sao Paulo (7pm BRT) and London (11pm BST), and June 12 in Paris (12am CEST), Stockholm 12am CEST), Johannesburg (12am SAST) Dubai (2am GST), Beijing (6am CST), Seoul (7am KST), Tokyo (7am JST), Syndey (9am AEDT).

*Launch timing may be June 12, depending on your region. Please refer to the above global release timing image to confirm.
**A compatible graphics card is required.
*** A compatible display device is required.
**** A wired connection is required to use all features of the DualSense controller.

Persona5: The Phantom X Brings the Phantom Thieves to PC and Mobile Devices Next Month

Atlus has revealed its free-to-play spinoff, Persona5: The Phantom X, is coming to PC and mobile devices June 26, 2025.

The Persona series developer announced a release date for its latest Persona 5 spinoff with an hour-long breakdown video today. It’s being developed as part of a collaboration between Atlus, Sega, and Perfect World and reintroduces players to the Phantom Thieves along with new faces, too.

Japanese and English versions of Persona5: The Phantom X will launch simultaneously next month, but this scaled-down story from the Persona 5 universe isn’t completely new. It was announced in 2023 and originally launched in China in 2024. The live-service title’s developers have continued to iron out the kinks since then, and now, it’s finally ready to reach new audiences.

“Encompassed in the unique turn-based RPG gameplay and setting of Persona 5, players will lead a double life as a student and a Phantom Thief with a brand-new protagonist and band of Phantom Thieves,” an official description from Atlus says. “During the day, players will build up life experience as a student and engage in various activities such as hanging out with your friends and part time jobs, while at night, they will sneak into the cognitive dungeons to steal Treasures and change the twisted desires of corrupt adults!”

If you’re a Persona 5 fan, you’ll be happy to know The Phantom X still features that game’s stylish turn-based gameplay. Players can also look forward to exploring jobs and extracurricular activities while enjoying new mini-games unique to this specific entry. Atlus wants you to know this is a tried-and-true Persona experience, as it confirms its involvement in writing and supervising some of the original side stories the game offers.

Persona5: The Phantom X will be viewed through the eyes of an entirely new protagonist as well as a new collection of Phantom Thieves, but Joker and other original Phantom Thieves members will show up via special contracts, too. Players will also be free to take advantage of new modes, including a PvE mode called The Velvet Trials as well as new Mementos and a new Guild feature.

“However, one regret we have is that we had to take this long to be able to announce a Western release,” Sega’s Jun Matsunaga said during the video presentation, “and we’re very sorry to our Western fans for keeping them in the dark for so long. As we know, this game was originally developed by Perfect World in China. When we first started to plan for a global release, for a series like Persona that is very popular in the West, we wanted to make sure that for a Western release, everything in the game from the setting to the tone of story matched the standard Western fans had for a Persona game.”

Persona 5 launched all the way back in 2016 and has received a plethora of spinoffs since. These include crossovers with other titles such as Super Smash Bros. Ultimate, as well as standalone experiences, such as Persona 5 Strikers, Persona 5 Tactica, and Persona 5: Dancing in Starlight. We’ve heard little about what a potential Persona 6 might entail, but you can still read up on everything we know about it here.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

The first look at Kingdom Hearts 4 in three years isn’t a trailer, but a JPEG of Mickey Mouse is better than nothing

You know what got announced a little over three years ago now? Kingdom Hearts 4. You know what hasn’t had a single new trailer in that time? Ding ding ding! If you said Kingdom Hearts 4, you don’t win anything because the direction of this bit was pretty obvious. The game still doesn’t have a new trailer, by the way, but the series’ official Blue Sky account did oh so generously offer up a handful of screenshots today which do show off some new bits (mostly).

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Doom: The Dark Ages Is Out Today, and Already on Sale for Xbox and PC

The wait is over, as Doom: The Dark Ages is now available to play. If you haven’t picked up the game yet, we’ve got even better news: It’s already on sale for Xbox and PC so you can save some cash before jumping in. Fanatical and GMG are offering a nice little discount on it right now for PC players (17% off down to $58.09) while Newegg is offering an Xbox digital code for $10 off with promo code EPESA522 (dropping it to $59.99).

No better time than now to pick up the shield and start bashing your way through the armies of Hell. Head to the links below to take advantage of these deals while they’re still available.

Doom: The Dark Ages PC Deal

PC gamers can save 17% on a Steam code by picking the new Doom game up at Fanatical or Green Man Gaming.

Doom: The Dark Ages Xbox Deal (Digital)

Xbox owners can get a copy on sale for $59.99 at Newegg when they enter promo code EPESA522 at checkout. The code also unlocks access on Windows.

IGN’s Mitchell Saltzman spoke very highly of Doom: The Dark Ages in our 9/10 review. In it he said, “Far from just being “More Doom,” Doom: The Dark Ages is a new flavor of the legendary shooter series that’s heavier and more grounded, but no less energetic and exhilarating. The new shield is an outstanding addition that adds a ton of both offensive and defensive options, and when combined with the extensive arsenal of traditional Doom guns, provides a ton of fun and exciting ways to dispatch the hundreds upon thousands of demons that stand in your way.”

If you’re itching to pick up more discounted PC games for your Steam library, there are plenty more deals to check out right now, including on some newer releases. You can see some of our top discounts at the moment in our overall roundup of the best video game deals, which includes a deal on The Elder Scrolls IV: Oblivion Remastered for PC. Even Elden Ring Nightreign is discounted right now for PC, if you want to save on your preorder of FromSoft’s latest.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.