Ex-Rockstar Veteran Thinks GTA 4 Should Be Remastered: ‘Niko Is Still the Best Protagonist in Any GTA’

A former Rockstar veteran has responded to recent rumors that a GTA 4 re-release on the latest generation of consoles could be in the works to say the game should be remastered.

The GTA 4 rumor began life with a post from Tez2, who is known within the GTA community for leaking Rockstar information. Tez2 suggested a GTA 4 port for modern systems may be released this year, and its existence was part of the reason Rockstar recently had a GTA 5 Liberty City Mod shut down.

However, it’s worth stressing that Rockstar has made no indication it plans to re-release GTA 4, and in truth such a game would come as a huge surprise, given the studio’s ongoing focus on GTA 6.

Obbe Vermeij, former Rockstar Games technical director who worked at the company from 1995 to 2009, was asked about the GTA 4 rumors on social media. While he hadn’t heard about them, he did say GTA 4, which he worked on, “should be remastered.”

“It’s a great game and there have been a number of successful remasters recently,” he added, perhaps referring to the hugely popular The Elder Scrolls IV: Oblivion Remastered.

“I would like to see it updated,” Vermeij continued in another social media post. “Niko is still the best protagonist in any GTA game I think.”

As for how this potential remaster might work, Vermeij suggested Rockstar would perhaps port GTA 4 to the latest version of the Rage engine, which it uses to build its games.

Again, it’s worth pointing out that Rockstar has provided fans with no indication it plans to remaster GTA 4. We should remember the enormous undertaking that is GTA 6, and to take on a GTA 4 remaster or remake amid all that would perhaps be beyond the scope of Rockstar, even with its seemingly endless resources.

Rockstar could have an external studio handle the port, as it did with the port of Red Dead Redemption, but the timing of a GTA 4 re-release in 2025 makes little sense when you think about GTA 6’s initial fall 2025 release window. If GTA 6 were not delayed, it’s doubtful Rockstar would sell a GTA 4 remaster and GTA 6 in the same window, diverting the audience’s attention away from the main event.

Sticking with Liberty City, some GTA fans think the location may end up in GTA 6 either at launch or as post-launch DLC.

Liberty City is the GTA series’ take on New York City, and was the setting for 2008’s GTA 4 as well as 2009 spin-off GTA: Chinatown Wars. GTA 6 is set in the fictional state of Leonida (Florida), which includes Vice City, GTA’s take on Miami.

While we wait to find out, we’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

James and Nic kick a thing: Doom: The Dark Ages edition

Doom: The Dark Ages has encouraged us to redirect our booting utensils away from Rematch’s leather balls and into the vital organs of Hell’s revolting soldiers. Along with various punches, flail strikes, and shield thrusts, most of which aren’t even allowed in football. But could the manner of their delivery also be cause for a critical kicking? The Dark Ages notably replaces the lavishly animated glory kills of recent Dooms with faster, simpler melee strikes, so reviewer Nic and I sat down for a gentle argument over whether this was a change for a better.

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Monster Hunter And Resident Evil Help Capcom Achieve A Record-Breaking Year

“Highest consolidated sales and operating income in Capcom history”.

Capcom has posted its financial results for FY2025, and it’s been another remarkable success for the iconic Japanese publisher.

In short, it’s earned record profits across all relevant categories for the eighth consecutive year. It’s also achieved over 10% operating income growth for the tenth consecutive year, and general operating income growth for the twelvth consecutive year.

Read the full article on nintendolife.com

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.

It’s now more important than ever that we band together and stop this salvo from destroying our liberty.


Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

New enemies

The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.

But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.

We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.

Customize your loadout

Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Old Warbonds, new patterns

We have unlocked and deployed a stash of patterns for the FRV themed on our Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. These will help your squad stand out to aid in battlefield coordination and collaboration. This backlog of patterns will unlock for Helldivers on May 15, with the launch of the Masters of Ceremony Warbond!

Expanded Surplus

The Superstore is also getting an emergency expansion to boost your arsenals for the fight. No more waiting for items to come back into rotation–now the items you want are always available, ready to stock your ship and armor your Helldivers with items you might have missed the first time around.

This is the moment of truth, Helldivers. Everyone to the front lines and fight for our right to spread Managed Democracy!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Helldivers 2 Gets New Illuminate Enemies, Weapon Customization and Progression, and Superstore Changes as Part of Huge Update

Helldivers 2 has released a major new update to the game, which adds new Illuminate enemies, weapon customization and progression, and makes changes to the Superstore. Patch 01.003.000 is out now across PC and PlayStation 5.

Following a number of teases from developer Arrowhead, Helldivers 2 has unleashed a new invasion push from the Illuminate alien faction. This brings with it new enemies, as detailed on the PlayStation Blog, including the Stingray (jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs), and the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover. There’s also the Fleshmob, which is described as a “failed” Illuminate experiment: “a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.”

Arrowhead teased “sightings of other, even larger ships, though details remain unclear on their abilities.” So perhaps there will be more for players to discover once they jump into the game.

Meanwhile, Helldivers 2 now has weapon customization and progression for the first time. Now, most primary weapons have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Here’s the official blurb:

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Arrowhead has also unlocked and deployed a stash of patterns for the FRV themed on the Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. This backlog of patterns unlock on May 15, with the launch of the Masters of Ceremony Warbond.

And finally, the Superstore has been changed so items you want are always available, as opposed to players having to wait for items to come back into rotation.

Outside new features, patch 01.003.000 brings with it an extensive balance pass, with changes to spread, drag, sway, melee weapons stamina cost, shrapnel spawning, and fire damage.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Valve are expanding the Steam Deck Verified system to cover future SteamOS devices

Steam Deck owners will be familiar with the practice of peering into a new game’s Steam store page and hoping, begging, praying to whatever god is yet to abandon this cruel joke of a reality that it has a little green tick mark on it. This is, of course, the Steam Deck Verified programme, wherein Valve gives good behaviour stickers to games that function fully on their handheld PC.

Soon, this system – so often a source of relief and disappointment – will be expanded, with a view to rating games for compatibility with SteamOS as a whole. As the announcement post explains, that’s because the first non-Steam Deck SteamOS handheld, a new version of the Lenovo Legion Go S, is launching soon, with the possibility of more in the future.

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Stellar Blade PC Release Date, Features, New Boss Fight, and 25 New Outfits Revealed by Leaked Sony Trailer

The PC version of Stellar Blade launches via Steam on June 11 along a raft of PC-specific features, a trailer leaked by Sony itself has revealed.

The trailer, published by Sony Interactive Entertainment on the PlayStation YouTube channel before it was removed, also revealed a Complete Edition of Shift Up’s popular PS5 action game. As you’d expect, the internet captured the trailer, which we expect will be released officially soon.

The Complete Edition includes the base game and all the DLC released so far for both PS5 and PC. The news comes over a year after Stellar Blade’s successful April 2024 launch on PS5.

Stellar Blade has all the features you’d expect on PC, including AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceover, ultrawide display support, higher resolution environment textures, and DualSense support for haptic feedback and trigger effects.

Elsewhere, the trailer reveals a new boss battle vs Mann, Leader of the Sentinels, and 25 new costumes, which we presume will also be made available on PS5. Players have also noticed that, at the end of the trailer, Eve lets go of a memory stick — a sequence that isn’t in the base game. Some are now speculating Stellar Blade is set for a new ending or maybe even DLC.

Stellar Blade was a big hit for Korean developer Shift Up, bringing in $43 million in royalties in its last financial year. It expects the PC version to outsell the PS5 version, which sold more than 1 million copies in two months. Shift Up has said it’s considering making another game in the franchise, too.

Stellar Blade sees players take on the role of Eve as she battles against unknown invaders to reclaim Earth in fast paced action role-playing game combat. It earned a 7/10 in IGN’s review and proved popular otherwise, quickly selling a million copies.

“Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre,” we said.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

“Communists attacked the Wild West” for booze in shooter RPG Chambers

Your FPS cup likely runneth over this month with Doom: The Dark Ages (unless you’ve got good taste. Nah, I’m just messing. It’s alright) but if you’d like a top up, spare a thought for the early access release of “comedic RPG shooter” Chambers. It’s from Mr. Pink and JFJ, the former of which made Golden Light, which Edwin called “the world’s most disgusting FPS”. Have you the read the Maw? Do you know how much it takes to disgust Edwin? Here’s a little looksee.

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Clair Obscur: Expedition 33 doesn’t require reflexes, says player who beat the game without dodges or parries

Yes, yes, I’m opting for the scoundrel’s gambit and reporting on a Reddit post. Of a self-imposed challenge run, no less! But I adored the bejeezus out of Clair Obscur: Expedition 33, and figured this was worth sharing in case it convinces a couple of you to give it a go. Redditor HunterIV4 has chronicled their journey to beat the RPG without dodging, parrying, or even using the powerful gradient parries, in a bid to show that Sekiro reflexes aren’t as crucial to success as they might seem. Thanks, cheery RPS fanzine PC Gamer.

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Yes, Nightdive Is Aware Its Games Would Be “Great” With Switch 2 Mouse Support

“That’s how they were originally intended to be played”.

The Nintendo Switch 2 Joy-Con controllers include mouse capabilities which opens the new system up to even more games. We’ve already seen how third-party titles like Civilization VII will support this feature when the new device arrives this June, and it seems other developers are just excited.

Speaking to RPG Site recently, Nightdive’s CEO Stephen Kick noted just how big the added mouse feature is as a lot of his studio’s games are obviously “intended to be played” this way:

Read the full article on nintendolife.com