Switch 2 Zelda Ports Will Let Players Repair Equipment With the Zelda Notes App, If They’re Lucky

The Nintendo Switch 2 versions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are getting a few upgrades, and one of them looks to be a way to repair equipment.

As spotted in the recent Nintendo Treehouse Live stream by YouTuber Zeltik, the Zelda Notes app—a mobile companion app exclusively for the Nintendo Switch 2 versions of Breath of the Wild and Tears of the Kingdom—has a Daily Bonus feature. When the user opens this up, they can roll for a number of in-game bonuses, including helpful meal effects, health and stamina recovery, and one labeled Equipment Repairs.

Both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom use durability meters, where weapons, shields, and other items will break after enough uses. It’s been a controversial mechanic, so having a workaround for keeping your favorite Flameblade intact certainly has its appeal.

For those worried about this completely changing the game though, there is at least one notable limitation: chance. The Daily Bonus uses a roulette wheel to randomly select which bonus the player gets, so it’s not guaranteed to always hand you an Equipment Repair. The bonus is also daily, with a built-in timer you’ll have to wait on until your next spin. While this may be extremely effective in a pinch, it’s unlikely to become a massive game-changer.

The Zelda Notes app looks to have many other interesting features alongside some free Equipment Repairs. Both Zelda games are also getting their own form of achievements through the mobile companion program, and special audio memories will add new lore and background to different parts of Hyrule.

These additional upgrades certainly seem like they’ll enhance the open-world Zelda experience, alongside the performance improvements, especially for people who really disliked breaking their favorite weapons.

For more, read up here on how the Nintendo Switch 2 is improving on certain Switch 1 games.

Eric is a freelance writer for IGN.

Crawl 8-bit catacombs with a glowstick in first-person horror Repose

If you’ve been playing Blue Prince and thinking, ah, this could really benefit from having approximately 16.7 million fewer colours and a couple more homicidal husks in diving suits, may I usher you wincingly towards Repose. It’s a moodalicious, monochrome dungeon-crawler in which you get 50 in-game steps to search hideously dishevelled techno-crypts for oxygen cylinders, before you die of exhaustion. More likely, you will die of getting shot by a zombie astronaut. Here’s a trailer.

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Switch 2 Around the World: High Game Price Is a Universal Pain

What a year for Nintendo to finally release the Switch 2. While the hardware itself looks to be what anyone could have hoped for in a Switch successor — a more powerful version of the console millions of owners already love — the economic uncertainty gripping the world has made the Switch 2 a much more complicated prospect.

And that’s before we even consider the trade war the United States is currently engaged with China in. The $450 USD console price point and $80 USD sticker on Mario Kart World has made the Switch 2 something of a flashpoint amid the rising cost of games and gaming hardware, both here in the US and abroad.

To get a better idea of how the world is reacting to the Switch 2, I spoke with editors from IGN brands across the world to get a sense of the Switch 2’s impending release.

How the Rest of the World Feels About the Switch 2

After consulting with editors from IGN sites abroad, including those based in Europe, South America, and Asia, the reception to the Switch 2 has been, well, mixed. The hardware improvements like 120hz refresh rate, HDR, and 4K output are praised, but missing features like not having an OLED screen are seen as serious drawbacks.

“As far as reception goes, IGN Italia’s readers are predominantly dissatisfied with the Nintendo Switch 2,” says IGN Italy editor-in-chief, Alessandro Digioia. “Among hundreds of comments across news articles and social media, the main concerns revolve around the price point, the lack of an OLED screen, the absence of a trophy/achievement system, and a modest launch line-up. While some third-party announcements were welcomed, many readers expected more from Nintendo’s first-party titles.”

IGN Portugal’s Pedro Pestana shared similar sentiments from their readers – sentiments they agreed with: “Personally, I’m not that impressed with Switch 2, as it is basically a souped up Switch 1 – better in every sense, but without the novelty factor of the original. That being said, I reckon it’s gonna come down to the games, and Mario Kart World looked damn nice.”

Other regions are seemingly more receptive to the Switch 2’s hardware improvements. IGN Benelux’s Nick Nijiland says the site has been getting mostly positive feedback, despite the price of the console. “We have seen in our region that the console has been received very well. People complain about the price, but at the same time the console sold out within hours. We put up a post on our website stating that we would let our readers know through our Discord server when pre-orders went live and our Discord got so many new members that day, it was insane.”

IGN Turkey’s Ersin Kilic also shared positive views from the region’s readers. “When I look at the comments, it is seen as positive that Nintendo corrected the points criticized on [the first] Switch. Although the console is stylish and uses LCD, the fact that the screen is much better was received positively.” However, Kilic says “the most criticized point was that Hall Effect was not used in Joy-Con 2,” which some gamers hoped could minimize the risk of Joy-Con drift.

IGN China’s Kamui Ye gave both sides of reader reactions to the Switch 2. “The reveal event has been met with widespread disappointment due to its lackluster launch title lineup and perplexing regional pricing strategies,” they explained. Furthermore, Ye says the launch lineup that didn’t include a new Mario, Legend of Zelda, or Animal Crossing was another negative.

“However, optimism persists among core fans regarding Nintendo’s long-term plans,” Ye adds. Along with the belief of a better software lineup down the line, any of the horsepower and battery concerns for the Switch 2 “appear secondary to loyalists prioritizing backward compatibility, hardware refinements like magnetic Joy-Cons, and Nintendo’s legacy of iterative software support.”

“Ultimately, the brand’s entrenched fanbase seems willing to tolerate short-term missteps, betting on Nintendo’s historical ability to refine its platforms through compelling games over time,” Ye says.

Hardware Price and Tariff Fears

The Switch 2 is expected to launch at a $450 USD price point in the United States when it is made available to pre-order some time in the future. The reason pre-orders have yet to happen in the United States and Canada, despite the rest of the world already registering their purchases with retailers, is of course due to an ongoing tariff situation from President Trump. It’s a state of affairs that’s seemingly making Nintendo reconsider how to roll out the console properly in time for its June 5 release date.

Naturally, IGN editors from Europe aren’t particularly impacted by the tariffs in their regions, where pre-orders are already up and running.

“In Germany, nobody is really worrying about the tariff situation regarding the Switch 2,” says IGN Germany’s Antonia Dressler. However, the actual retail price of the Switch 2 is a separate matter.

“There are a lot of complaints about the pricing of the console… and [readers are making] direct comparisons with the pricing of the PS5 [which] is seen as the better console,” explains Dressler. Despite the complaints, though, pre-orders do seem to be coming in for the region.

The pricing of the Switch 2 firmly places it in direct competition with consoles like the PS5 and Xbox Series X in many regions, making the choice of which console to get even harder for global buyers. “At the moment, Nintendo’s official website is taking pre-orders and the price is R12,499,” says IGN Africa’s Zaid Kriel. “It is not crazy pricing, but it’s now in the same bracket as the PS5 and Xbox Series X. It’s no longer a cheaper alternative, and that could be a problem, especially with the increase in game prices Nintendo has introduced.”

“The pricing problem pretty much overshadowed everything going on around the Switch 2 reveal, good or bad,” IGN France editor-in-chief, Erwan Lafleuriel, says. “The debate is raging mainly about prices, but I believe because it was kind of easy to overshadow a reveal lacking in many other aspects. Part of that is… we already knew most of what was revealed from the leaks. And there is no impressive ‘one more thing’ to add. Even in terms of games, it’s good, but it feels like something is missing.”

Other regions outside of the United States, however, are contending with the fallout of the tariffs. IGN Brazil’s Matheus de Lucca says, “The current tariff war initiated by the United States makes the scenario even worse for Brazil, since the Real is a weak currency compared to the dollar and an increase in the price of the Switch 2 in the United States will most likely have a huge impact on the whole of Latin America. The scenario of uncertainty and a possible increase in the price of the console could make the Switch 2 accessible to only a very small group of players in the Brazilian market.”

There is also the unique situation in Japan where Nintendo is launching a region-locked version of the hardware at a lower pricepoint to protect its domestic market “I think Nintendo knew they couldn’t go over 50,000 yen in Japan – the weak yen means the relative pricing scale is very different here,” says IGN Japan’s executive producer, Daniel Robson. “But presumably they also realised that if the console was much cheaper here than anywhere else, people would try to import it or buy all the stock when they visit Japan. Hence the region lock – our cheaper Switch only plays Japanese games and supports only Japanese accounts. I’m sure this is a direct result of the global trade situation.”

Robson also says that, “The price is still high, and will be tough for many families here, but it’s far more competitively priced than the 77,000 yen PS5. Not to mention that Japan is firmly a Nintendo country – the house of Mario dominates the console Top 10 week in, week out, so I doubt families here will be able to go without a Switch 2. That said, as a parent, I’m secretly relieved that my daughter hasn’t asked for a Switch 2, as the price puts it comfortably over the bounds of a birthday present.”

Software Price Remains the Biggest Pain Point

Despite the issues of hardware costs and tariffs, the biggest bugbear affecting the general feeling regarding the Switch 2 announcement has been the price of software. Some of that pain is to be expected: Nintendo games have always been expensive and held their price, and it’s only natural that Nintendo would join the trend of increasing game prices. But it seems the company may have jumped the gun by pricing Mario Kart World at $80 USD. While Nintendo says pricing will be determined on a game-by-game basis, with other Switch 2 launch window games priced at $70 USD or as low as $10 USD, the move has prompted fears that the gates are now fully open for even more expensive software.

“Game pricing is by far the biggest issue raised, not only by our readers but by the Italian gaming community at large,” says IGN Italy’s Digioia. “Many feel that Nintendo’s new pricing structure is unjustifiable, especially in light of recent increases that came with the PS5 and Xbox Series X/S era (when AAA titles moved from €70 to €80). Now, Nintendo is pricing some first-party games at €90, which has caused considerable concern – particularly given the company’s historically conservative approach to discounts. The €9.99 price for Switch 2 Welcome Tour sparked additional backlash, and even the paid upgrade paths for existing Switch games are widely seen as another way to extract money from loyal customers.”

“People are pissed,” IGN Germany’s Dressler says plainly. “Especially with the 90 Euro for Mario Kart World, that is a record for a video game in Germany; not even titles like Assassin’s Creed cost as much (talking about the base version). It also seems ridiculous that the tutorial game will cost anything — Nintendo just looks absurdly greedy right now.”

Take a look in any Switch 2 comment thread on IGN.com and you’ll find similar sentiments; the high price of games is unwelcome, especially in a time of increased living costs. A more unusual perspective can be found in mainland China, however, where there are no current plans for an official release. As a result, Switch 2 shoppers there may have to look to the gray market, with stock coming from Japan and Hong Kong – places where prices for games look to be a bit cheaper.

“Regarding pricing, game prices in Hong Kong and Japanese editions are relatively lower compared to Western markets. Observations from social media comments under our content show most players find the official price acceptable,” IGN China’s Ye says. “While the console itself has seen some price hikes, users generally consider it more cost-effective than handheld PCs like Steam Deck, especially with backward compatibility support. Based on our data, Chinese mainland Nintendo Switch 1 players appear largely receptive to the official Nintendo Switch 2 price increase.”

Right now it seems sensible to bet that the Switch 2 will be a success – it’s a safe, recognizable upgrade to one of the most popular and beloved consoles of all time. But what kind of a success story Nintendo has on its hands remains to be seen. The threat of an era of $80 games during a time of economic hardship has clearly put a substantial amount of prospective buyers into a negative headspace. Plus there are still many unknowns surrounding the console, especially in the United States where tariffs stand to negatively impact the North American launch. Then there’s the question of how international politics may result in potential stock shortages and impact the system’s launch around the globe.

For all those unknowns, what is clear from chatting with IGN’s global staff is that Nintendo has whipped up excitement around the world. It’s just excitement with a few more caveats than you’d expect from Nintendo.

Matt Kim is IGN’s Senior Features Editor.

This ROG Ally X/Steam Deck charging dock is $35 off today at Best Buy

I want fewer cables in my life: Fewer plugs, fewer dongles, and definitely fewer moments spent wondering why something isn’t charging. That’s why I own the ASUS ROG 65W Charger Dock. And for thirty big ones, it can also save you from the cable spaghetti and gives your ROG Ally X or Steam Deck some actual desktop or TV stand respect. It’s down to $29.99 at Best Buy, or £39.99 at Amazon in the UK.

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Review: Lunar Remastered Collection (Switch) – Two Of The Most Charming RPGs Ever Get A Fair, If Flawed, Port

A Lunar landing.

Love and miracles. These are two words that get thrown around a lot when talking about video games, particularly our childhood favourites. But with the Lunar Remastered Collection, these are two words that feel more than appropriate.

A combination of rights disagreements between co-developers Studio Alex and Game Arts and the passing of Game Arts co-founder Takeshi Miyaji in 2011 meant that many thought the Lunar series was lost to time, aside from a PSP and mobile port of the first. But GungHo, of which Game Arts is a subsidiary, has made possible the miraculous.

Read the full article on nintendolife.com

How Bloom & Rage: Lost Records Tape 2 takes a dark and supernatural turn on April 15

The first episode of Don’t Nod’s narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story’s central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches April 15 day one into the PlayStation Plus Game Catalog, players have been left wondering what to expect.

To dig deeper into the game’s ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat’s next escapade, we sat down for a chat with Michel Koch, Creative Director at Don’t Nod’s Montreal studio.

You Oughta Know

Koch was eager to tell us how this experience would differ from the first. “The first Tape, ‘Bloom’, is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called ‘Rage’, which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They’re finding the clearing. They’re finding the abyss. It’s a very natural story of four girls having a fun summer together before Swann moves away.”

“But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don’t know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don’t know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what’s happening with those weird things they found in the forest.

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Those supernatural elements will be more important. Personally, I love trying to blend supernatural things and surrealism revolving around the story of our characters. You can create a darker, weirder mood while still focusing on the characters and then adding the characters. We create this vibe, and it will get stronger and play a huge part of the story’s resolution.”

The pacing in this follow-up will be more brisk, as well. “Tape 2 definitely picks up the pace,” he continues. “We saw what happened with Kat and the end of the concert, and Tape 2 will start the next day with Swann having to face kind of the guilt, even if it’s not our fault, of putting friends in danger. We’ll advance through the month of August up to the end events. So yes, it’s faster paced, with higher stakes.”

Koch also emphasized that players will see more of how their choices in tape one affect the overall narrative. “We had a lot of choices. Who you are talking to, who you are getting closest to, all those interpersonal relationships with the girls, and so on. What was the choice you made during the ritual? What did you do at the abyss? How did you react to Corey and Dylan in the times you were with them? Are you behaving in a more violent or unlawful way, or are you sometimes taking the route to be cautious?  A lot of those will change the course of what’s happening in Tape 2.”

Girls on Film

One of the most interesting features of tape one was the camcorder, which protagonist Swann carries with her everywhere to chronicle her life in Velvet Cove, Michigan. Players could tape objects of interest as in-game collectibles or just film whatever and edit it together to make mini-movies. However, the camcorder becomes a crucial plot and gameplay element at several points.

We asked Koch about the role the camcorder will play in Tape 2. “We are expanding it a bit. We wanted to give you a tool that’s Swann’s ‘weapon’ or ‘shield.’ She’s filming people, but she’s also hiding behind the camcorder. We wanted to make it fun in a way that’s engaging like it was to film things in the 90s. We wanted to use these mechanics to link a lot of other mechanics of the game.

So, in Tape 2, there will be a few more exotic moments: unlocking a puzzle or finding a solution to a clue or something you have to do. There is a twist with the camcorder and your videos that I don’t want to spoil, that hopefully will resonate with players. It will be the way you film the game that will be important at a point story-wise, and hopefully, there will be a strong connection between those pictures and your own journey.”

Will Tape 2 also include more puzzles than the handful seen in the first half? Koch says yes. “There are puzzles that I really like in Tape 2. One is more like a narrative puzzle that’s still a blend of interaction, moving around, and dialogue. I think it’s very interesting because it uses all our narrative design elements, dialog options, and your knowledge about the characters to unlock situations, not just by finding objects but also by really knowing someone and using your main tools of dialogue and the camcorder.”

Tonight, Tonight

What about the other half of the narrative, the friends reuniting in a bar again 27 years later? “That part will still take place mostly in the bar,” says Koch. “We still need to finish remembering the past. We need to open the box, which will be an important scene. We have four different main endings at the end of the present-day portion, with variations on those endings based on your choices. During those endings, we will get out of the bar. You might discover a bit more of how the town is today, 27 years later.”

The bar, he explains, is what the game’s whole concept was built around originally. “Our pitch was a story where we were trying to convey the feeling of meeting again with old friends you haven’t seen for a long time, having a discussion with them, where you would be remembering your past and seeing if you can reconnect with them today. I thought of having a moment in a bar, in a restaurant, or a room where you start to connect again, and sometimes you reconnect perfectly. Sometimes, it’s iffy, and you don’t know if you can still be friends. That was the interesting part for me, the narrative aspect. Within these walls, you’re forced to talk. You’re facing each other, so you are obliged to remember the past.”

We asked Koch if he had any closing comments for fans. “I would say to the players, thanks for playing Tape 1, and I hope that Tape 2 will fulfill their hope of where the game goes. I also hope that Tape 2 will surprise them where the game goes, and that they enjoy seeing how relationship choice and morality choices they made in tape one play out. What will happen in Tape 2 will surprise, but also hopefully satisfy them, and they will love the end of the journey. For new players, I hope that they will love the characters, interacting with those girls, and engaging with this story, with us, with the summer.”

Pokémon TCG: Journey Together and Lost Origin Premium Box Boosters Are Back in Stock Today

I rarely need an excuse to grab more Pokémon cards, but every so often, something especially good comes along. Right now, a few premium boxes are actually worth it. Not because they’re stacked with guaranteed hits (they’re not), but because the sets inside are finally seeing a drop in single-card prices.

That opens two solid options: rip the packs and hope for something great, or skip the gamble and grab your chase cards while they’re cheaper. Either way, it’s one of those rare moments where buying in doesn’t feel like lighting your wallet on fire. With decent promos, good pack variety, and a few worthwhile extras, these boxes are the ones to watch.

Pokémon TCG: Iono’s Bellibolt ex Premium Collection

Yes, it’s one of the pricier premium collections out there. And yes, you get a Bellibolt ex promo, which is about as subtle as a battery-powered frog can get. But the real draw here is the 2 x Journey Together, Surging Sparks, Obsidian Flames, Twilight Masquerade and Paradox Rift packs.

Single prices from Journey Together are already coming down, which is great if you’ve been waiting to scoop up stuff like Perrin or Pecharunt ex without giving your credit card a stress headache. You also get an acrylic standee display and photo stickers, which is either a cute bonus or something you’ll shove in a drawer forever. I’m choosing to see it as décor. Don’t ruin this for me.

Single Card Options

Pokémon TCG: Infernape V Box

This is probably the easiest yes on the list. It’s cheap, it’s on sale, and it includes packs from Fusion Strike and Lost Origin. That’s a decent combo if you like old sets with some high highs and very, very low lows.

If you’re thinking of chasing Gengar VMAX or Giratina V, just know those prices are finally starting to cool off. So you can skip the suspense and buy singles now, or you can open these and pretend you’re immune to regret. Either way, the Infernape and Empoleon promos make nice binder filler, and the oversized card will make a great bookmark for someone who doesn’t read.

Single Card Options

Pokémon TCG: Ogerpon ex Premium Collection

This one’s for anyone who actually plays the game or just likes pretending they might. You get six Twilight Masquerade packs, a Teal Mask Ogerpon ex promo, and sleeves that don’t suck. Twilight Masquerade’s singles are already starting to slide in price, including cards like Carmine, Bloodmoon Ursaluna, and Dragapult ex.

So if there’s a card you’ve been eyeing, now’s the time to grab it without going through a box’s worth of filler. Still, if you do want to roll the dice, this is probably the best pack selection of the bunch. Plus, the magnetic card protector almost tricks me into thinking I own something valuable. Almost.

Single Card Options

Pokemon TCG: Stacking Tin (Q1 2025)

Is it weird that this is the one I’m most tempted by? You get three booster packs from three solid sets: Stellar Crown, Surging Sparks, and Temporal Forces. That gives you a shot at everything from Pikachu ex to Hydreigon ex to Iron Crown ex. Or nothing.

That’s also on the table. But with single prices dropping in all three of those sets, this is a decent way to gamble without spending too much. You also get two sheets of stickers, which is exactly the kind of freebie that tricks me into thinking I made a responsible decision.

Single Card Options

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Lushfoil Photography Sim review

Primarily, Lushfoil Photography Sim is – spoilers – a photography sim. Then it’s a walking sim. Then it’s a photography sim again. Then more walking. Then it’s a photography teacher, and a very calm and cool one at that; the kind that would lay down in liquid mud to shoot a daffodil at just the right angle, then get back up and say “Ahhh, that’s lovely” in a gentle New Zealand accent.

This specific quality accounted for much of my initial interest, being someone who owns a DSLR yet has no clue what half the buttons are for. Lushfoil Photography Sim is a pretty effective instructor, though by choosing a series of stonkingly gorgeous natural beauty spots as its classrooms, it’s even more effective at provoking a general wanderlust that has – repeatedly but quite happily – derailed my studies.

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Civilization 7 being compared to Humankind is “probably the best compliment I ever got”, says Amplitude boss

Much coverage of Sid Meier’s Civilization VII has compared the Firaxis 4X to Amplitude‘s 2021 release Humankind. As our dirty turncoat strategy game columnist Sin Vega briefly explores in her review for Eurogamer, the game’s Age structure, which hands you a new culture at intervals in each campaign, is reminiscent of Humankind’s Era transitions.

Developers Firaxis have elsewhere observed that the impression of Civ cribbing notes from Humankind is an unfortunate coincidence. According to an interview with executive producer Dennis Shirk last year, the Civ 7 team came up with the concept on their own, pitching it to parent company 2K Games mere days after Amplitude unveiled Humankind. It’s also, of course, worth reiterating that as a historical 4X, Humankind takes plenty of cues from older Civilizations. Still, Amplitude co-founder Romain de Waubert de Genlis was tickled pink when he saw Humankind cited in Civ 7 reviews. “That was probably the best compliment I ever got when I read some of these articles on Civ 7,” he told me during an interview about Amplitude’s forthcoming Endless Legend 2, adding “I did not see that coming, to be frank.”

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The Last of Us Season 2 Episode 1: TV Show vs Game Comparison

The Last of Us is back for a second season, and – naturally – this time we’re seeing an adaptation of the second game in the series. However, showrunners Craig Mazin and Neil Druckmann have taken a different approach this time around. Where the first season was largely a one-to-one recreation of the game, with a huge chunk of the runtime dedicated to replicating the original cutscenes in live action, this second season appears to be making more changes to the game’s story. Events are restructured, reordered, and recontextualised with the addition of new characters and story ideas.

That’s not to say that the scenes we know and love have been scrapped, though – far from it. It’s just that they might not always be exactly how you remember them. And so we’ve taken the key moments from episode one that recreate the game and compared them against the source material, analysing what’s changed and what’s stayed the same. You can see both versions in the video above, or read on below for our written explanations.

Tommy’s Sniper School

Due to the show having been re-arranged to tell the story in a more linear fashion, the sequence in which Tommy teaches Ellie how to shoot across long distances is now one of the earliest scenes of The Last of Us season 2. In the game, this was told in flashback as part of the Finding Strings chapter, which occurs during day two of Ellie’s time in Seattle – many hours into the campaign.

That’s not the only change. As you can see from the thick blanket of snow, the time of year is completely different. While Ellie and Tommy trek through the sun-kissed Wyoming mountains in the game, they’re lying prone in a freezing winter landscape in the show. There is a connection, though; in the game, Tommy mentions that hordes of infected move through this region in the winter. Since it’s currently winter in the show, perhaps such a horde will turn up in the next few episodes?

Despite the changes to timeline and climate, the fundamentals remain the same. Show Ellie uses the same Springfield Armory M1A rifle as game Ellie does, while Tommy provides advice about how to snipe at shambling infected. He suggests she compensate her aim for distance, which is what you must do during this sequence in the game, as bullets drop over very long distances due to gravity.

Ellie and Dina’s Patrol

The midpoint of the season two premiere sees Ellie and Dina head out on a patrol. This is one of the earliest sequences from the game, and is replicated quite closely. In both the game and show, Ellie takes Shimmer from the stables, gears up to head out, and is scolded by Jesse for being late. The most significant change here is that, where in the game Jesse lists off all the things that must be achieved on a patrol, in the show Dina sarcastically explains their goals before Jesse can instruct them. This helps construct the show’s version of Dina, who is more brash than her game counterpart.

The conflict between Jesse and Dina helps set up the horseback conversation between the two women. This same chat, about Dina’s breakup with Jesse, also happens in the game, but Dina’s attitude to her former boyfriend is softer, discussing how Jesse’s parents will always feel like her family. In the show, the pair’s relationship is somewhat brushed off as more of an on/off thing.

Both the show and game’s patrol is interrupted by the discovery of the gory corpse of an animal – in the game it’s a moose, while in the show it’s a bear. This encourages Ellie and Dina to search out the infected who killed it. The key difference here is that in the show Ellie and Dina are just two of a larger patrol that doesn’t want to get into any unwarranted danger. In the game, Ellie and Dina are patrolling on their own.

Infected Attack

Ellie and Dina’s search for infected brings them to the same place in both the game and the show: the Greenpeace Market. In both versions they climb over the store’s truck to enter via the upstairs window and proceed to search inside. From here the events diverge – in the show, the pair take down a clicker and then Ellie falls through the floor alone. In the game, both Ellie and Dina fall through the collapsing floor, and Dina saves them both from a clicker by shooting it several times.

In the show, it’s not a clicker in the main store area but a stalker, a new, more intelligent infected type that doesn’t appear until much later in the game. Ellie must face this foe alone, and the resulting fight sees the stalker bite her stomach, something that doesn’t happen in the game. Dina arrives too late to help, but by that point Ellie has already shot her attacker. This somewhat echoes an earlier scene from the game, in which Dina arrives to help a runner that’s attacking Ellie outside of the supermarket – in that instance Dina shoots the infected to save her partner.

Barn Dance

One of the most famous scenes from The Last of Us Part 2 is recreated in almost perfect detail for the show, but once again it comes at a very different time thanks to the reordering of the story. The barn dance, during which Dina and Ellie kiss for the first time, was originally shown as a flashback and occurred just before the game’s final act, but in the show it’s the last major scene of the season two premiere.

Despite the shift to show this scene in chronological order, everything else about it remains largely the same, even down to the music, dance choreography, and camera direction. The dialogue between Ellie, Jesse, and Dina is almost word-for-word the same as the game’s original script, including Dina’s “I think they should be terrified of you.”

The pair’s dance is once again interrupted by Seth, but Joel’s reaction to his bigotry is much more violent. In the game, Joel only shoves Seth to indicate his anger, but the show’s version of events sees Seth thrown to the floor.

The Overlook

The episode’s final scene is a recreation of The Overlook section of the game’s first chapter. We see Abby and Owen climb up to an outcrop that overlooks the town of Jackson. In the game, Abby and Owen are talking, expressing relief of finding their goal and surprise at how large it is – “it’s a fucking city!” The show instead opts to keep the characters in total silence, building an ominous tension as they survey the town where their target lives.

For more from The Last of Us, check out our spoiler-free season two review and our spoiler-filled review of the season premiere. We’ve also asked the show’s creators whether Joel was right to save Ellie, and spoken to them about the terrifying stalkers who appear in this episode.

Matt Purslow is IGN’s Senior Features Editor.