Reef Entertainment and Bitmap Bureau’s Terminator 2D: NO FATE has been delayed due to coordination and manufacturing issues with the physical release.
Now coming on 31st October 2025 — as opposed to its original 5th September release date — publisher Reef apologised for the delay and thanked fans “for bearing with us”.
Borderlands 4 has already had a launch date on PlayStation, PC, and Xbox: September 12, 2025, having been brought 11 days earlier from its previously-expected September 23 release. At the time, there was speculation that this was done to avoid the launch of Grand Theft Auto 6, but then GTA was delayed until next year. Gearbox has also already confirmed that Borderlands 4 will cost $70 at launch.
Previously, Pitchford has stated that the Switch 2 “has been a joy to work with,” but did not explain why the Nintendo version was coming later than the other versions.
We got to play a few hours of Borderlands 4 just last month, with our previewer saying, “the handful of hours I played left me fairly confident that I will find myself pulled back into this wonderfully weird world of psychopaths and extremely irritating robots.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Assassin’s Creed: Shadows might be coming to Nintendo Switch 2, and Ubisoft executives might have just confirmed it.
During today’s quarterly earnings call, CEO Yves Guillemot and CFO Frederick Duguet combined their powers to provide a number of subtle and not-so-subtle hints and statements about Assassin’s Creed: Shadows that, when combined, are hard to read any other way than confirmation we’re getting a Switch 2 release of the game at some point this fiscal year.
First, Duguet mentioned that Ubisoft’s line-up for the current fiscal year (ending at the end of March 2026) includes, among other things, “a couple of other titles” that will be “announced at a later stage.”
Later in the same call, in response to an investor question, he also said “And we also have a game that will be launched on the Switch 2.” While we already know that Star Wars: Outlaws is coming to Switch 2, Duguet was talking about games “beyond the announced releases”, so it’s clear there’s at least one other.
Later in the call, Guillemot added another piece to the puzzle. In a conversation with another investor specifically regarding Assassin’s Creed: Shadows, he said, “And we have also some new versions that will come on other machines.”
Currently, Assassin’s Creed: Shadows is available on PlayStation 5, Xbox Series X and S, PC and Mac, as well as GeForce Now and Amazon Luna. Now, it’s possible Guillemot was referring to other platforms, such as PlayStation 4 or Xbox One, or maybe even mobile. But the most likely possibility is that he meant Nintendo Switch 2, especially when combined with Duguet’s comments.
Of course, some investor thought the same as us. The last question on the call, to Duguet, directly asked if Assassin’s Creed: Shadows was being announced for Nintendo Switch 2.
But here, Duguet finally danced around it. “We haven’t said which other games will come on the console for that coming year.”
Rumors to this effect have already been in motion for a few months now, after an Assassin’s Creed: Shadows for Nintendo Switch 2 got a PEGI rating. While this could have just been an error, it’s just another brick in the mounting tower of evidence that Shadows is headed to Nintendo’s system in the next eight months or so.
We really enjoyed Assassin’s Creed: Shadows when we reviewed it at launch. Our reviewer, who gave it an 8/10, said, “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
SSR Wives: The Murder Of My Winter Crush is Silent Hill 3 for people who like the chibi proportions of Final Fantasy 9 and also, people who hoot in adoration when they see a low-poly model of an iMac. I am both of these people. Created by Hen Studios with a demo on Steam, it’s a sour and sugary blend of survival horror and romantic visual novel. You play one of several anime characters with names such as Tradgirl and Chudboy, all trapped in The Town That Time Forgot.
Those mouth-wateringly chubby iMacs? They are save points, the local equivalent for Resident Evil’s typewriters. Excellent work, game. You have reminded me of my advancing age in a way I actually enjoy.
Thunderful Publishing and Sad Owl Games have announced that their acclaimed 2023 puzzler, Viewfinder, will be coming to Switch consoles this winter, although they haven’t gone as far as to give us a specific release date.
You can check out the game’s trailer above for a little taste of its exquisite flavours, and we can tell you that this one really is quite the get for Switch fans. It’s currently sitting pretty on a whopping Metacritic score of 86, and is an effort that’s wowed across the board with its clever approach to puzzling and the twisting of its players’ realities.
Hey everyone, Game Director Alex Cox here again to break down another look at Mafia: The Old Country, following the Gameplay Trailer breakdown back in May. As with every Mafia title, the team at Hangar 13 has been hard at work ensuring that this all-new entry set in 1900s Sicily elevates and honors the classic gameplay pillars fans know and love.
In this video series (stay tuned for more updates soon), we’re showing off several key aspects of this updated gameplay through the lens of Enzo’s experience as a newly enlisted member of the Mafia. Each entry will be narrated by a different figure in the Torrisi crime family, beginning with the Don himself.
Family responsibilities
Being part of the Torrisi crime family comes with certain obligations. In this video, you’ll get a taste of what’s expected from those who join, especially new soldatos who have yet to prove themselves. We begin with the Don asking Enzo to “send a message” that says “Torrisi takes care of his family and affairs.” How you carry out duties like these will vary throughout the story, as next we see Enzo collecting a protection payment at gunpoint before fearlessly enacting the Don’s will in a bloody knife duel.
Each task Enzo undertakes on behalf of the Family will show off his unflinching tenacity and the range of his abilities, whether he’s leaping across rooftops on foot, pursuing cars through the country on horseback, or skulking into hostile territory to dispatch enemies silently or guns-blazing.
We then glimpse Enzo openly strolling through a bustling San Celeste and striking at enemies from the shadows underground; this section also gives you a look at Instinct mode, which lets you detect foes through environmental obstacles. Cut to Enzo continuing to lethally stalk and doggedly pursue enemies across the Valle Dorate, giving us a sense of the many high-stakes jobs he’ll undertake for the Family.
I’ll have to stop there to avoid giving too much away, but as always, it’s a thrill to unveil more of this gripping Sicilian crime drama as the team refines all the finishing touches. Stay tuned for more deep dives into the game soon.
Ubisoft has announced “lower-than-expected” results for its latest financial quarter, and blamed the newly-relaunched Rainbow Six Siege X.
Assassin’s Creed Shadows, meanwhile, has continued to perform “in line with expectations”, and recently passed 5 million unique players. Ubisoft has to date not provided an exact sales figure for the game, which is also offered as part of its Ubisoft+ subscription service.
In a statement, Ubisoft boss Yves Guillemot described the quarter as featuring “mixed results”.
So what went wrong? Ubisoft has pinned the blame on “temporary but signficant disruptions” in player spending within Rainbow Six Siege X, its newly-relaunched shooter that it describes as having faced “technical pricing issues”.
Launched on June 10, Rainbow Six Siege X saw Ubisoft’s veteran team shooter essentially go free-to-play, with access to various modes and operators unlockable without the need for a premium edition. Separate to this, Ubisoft said it has suffered from a “pricing exploit with prepaid currency cards that temporarily inflated virtual currency wallets” — something that has now been fixed.
Today’s new player figure for Assassin’s Creed Shadows, meanwhile, sees the game continue to do what Ubisoft needs it to do, as players wait for Claws of Awaji — the game’s first big expansion due at some point this fall.
“The first quarter delivered mixed results,” Guillemot said. “On the positive side, Assassin’s Creed Shadows delivered on its expectations, with now more than 5 million unique players since its launch, and Rainbow Six Siege X received highly positive player feedback thanks to its renewed gameplay and enhanced features that drove significant player engagement growth.
“However, player spending in Rainbow Six Siege faced temporary but significant disruptions due to technical pricing issues, which have now been identified and addressed. Despite this one-off setback, the growth potential of the game is strong with solid traction on activity and in-game spending.”
If I’m interpreting the press materials for Gossamer Matrix correctly, this is an FPS in which you might accidentally stuff a chocolate bar into your AK47 while trying to reload. The result will not be a fusillade of chocodrops. Instead, you will be gunned down like the miserable office slob you absolutely are. So keep your workspace tidy, chief.
I’m looking at my desk as I type these words. It contains: a piece of paper with “gel” written on it, purpose unknown; a stolen Cafe Nero mug, never cleaned; Vikram Chandra’s memoir Geek Sublime; and a bag of raisins. I do not own a gun, because this is the UK and one of the UK’s few advantages is that the vast majority of people don’t own guns, but if I did own a six-shooter and were lured into a gunfight right now, I guarantee I’d be stuffing raisins into the chamber while choking to death on my own bullets.