Marvel 1943: Rise of Hydra release date pushed to early 2026 for polishing

Earlier this year the Black Panther(‘s voice actor) suggested that Skydance New Media’s Marvel 1943: Rise Of Hydra would release in Christmas 2025. We all slept a little easier that night, knowing that King T’Chanda himself had all but rubber-stamped the WW2 action game’s launch window. Well, it turns out the Black Panther was lying to us. Skydance have just announced that it’ll now release in early 2026.

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“It’s Very Powerful” – Borderlands 4 Dev Hypes Up The “Perfect” Switch 2

“We don’t feel like we’re fighting the system”.

Nintendo has published a new Creator’s Voice video looking at the upcoming release of Borderlands 4 on the Switch 2.

It’s pretty much what we’ve come to expect from these videos at this point, with Gearbox developers Randy Pitchford and Randy Varnell hyping up the new console and explaining how it’s helped with game development.

Read the full article on nintendolife.com

Amy Hennig’s Marvel 1943: Rise of Hydra Delayed to 2026

Marvel 1943: Rise of Hydra is delayed out of 2025 to early 2026.

A statement published by Skydance Games confirmed the delay, with the development team working to add polish. There’s a hint that Skydance may soon release new information or show a fresh look at the game, however.

Marvel 1943: Rise of Hydra is a narrative-driven adventure featuring Captain America, Azzuri, the Black Panther of the 1940s, Gabriel Jones of the Howling Commandos, and Nanali, a Wakandan spy embedded in Occupied Paris.

It hit the headlines early 2024 after an eye-catching trailer revealed as part of Epic Games’ State of Unreal event at GDC. It’s in development at the Skydance Games team, which is led by Hennig (Uncharted) and co-president Julian Beak.

Hennig’s Skydance team is also working on an untitled Star Wars game, which has yet to be fully revealed.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

GeoGuessr Says It’s ‘Listening Closely’ to Player Feedback as Steam Edition Plummets to Second-Worst Rated Game of All Time on Valve’s Platform

GeoGuessr Steam Edition, a Steam reimagining of one of the world’s best-loved browser games, only released on May 8, but it’s already the second-worst rated game of all time on Steam.

The browser version of GeoGuessr is tremendously successful, boasting 85 million players and a whole host of customization options that let players tailor not only who they play against, but also what maps will spawn, if they’ll be dropped into an urban or rural setting, restrict spawns to certain geographical regions, toggle the ability to move, pan, or zoom — or not move, pan or zoom (NMPZ) — and more, including a smorgasbord of fantastic community-made custom maps.

Of the over 3,000 user reviews left thus far about the Steam version since last Wednesday, however, 84% are negative, with the majority of players complaining about the free-to-play game’s monetization system and stark lack of gameplay options compared to the browser edition.

That’s not the only thing bothering GeoGuessr fans, however. If you link your browser GeoGuessr account to your Steam one, you cannot unlink it, nor can you log out of the Steam version. You cannot play alone, not even to practise and improve. The free amateur mode seems to be full of bots rather than real-life players. And perhaps most surprisingly of all, even if you pay to unlock the features on the browser version, this does not carry over to Steam.

In its defense, GeoGuessr does make this clear — in its FAQs, the developer states “having a GeoGuessr browser subscription does not grant you full access to the GeoGuessr Steam Edition, unless you have an Elite Yearly subscription” — and unlike the browser edition, which requires an annual payment, the Steam Edition Steam Pass is a “one-time purchase giving you access to the full game for the year.” It is also clearly marked as an early access title, so it can refine the gameplay, introduce new features, “and ensure the best possible experience with direct feedback from players.”

However, it’s clear from both the Steam discussion forums and GeoGuessr’s subreddit that the monetization model and lack of features has really taken players by surprise.

Though sold as free-to-play, GeoGuessr Steam arguably offers less than an hour’s free content (that’s how long it took us to complete it), hosts just one mode, Duels (wherein you ostensibly face-off against another human player), and lets you play in just one league: Amateur Division. That’s it. Without paying for the $2.50 monthly subscription — which does not bill monthly but instead requires a $30 upfront one-off payment — you cannot access higher ranks. There are no other modes at all at this time.

To be clear, GeoGuessr’s browser game is not free, either. While you can play three rounds a day for free, to unlock all modes, you need to subscribe to one of three premium tiers: Pro Basic at $2.49 a month, Pro Unlimited’s $2.99pm, or Pro Elite’s $4.99pm. Only the latter two include free access to the Steam game.

In an exclusive statement to IGN, GeoGuessr said it was “excited to have a first version of our game available on Steam, something that has been highly requested by our community for a long time.” It said that the Steam rollout “align[ed] with its vision of letting everyone explore the world, regardless of their preferred platform,” adding: “Bringing the game to Steam offers some great new possibilities, like connecting with Steam friends, enabling additional anti-cheat functionality, and so on.”

That anti-cheat functionality is hugely important to the GeoGuessr community, too. The browser game has long been plagued by cheaters using exploits, bots, or good ‘ole Google, despite it clearly being against the community rules, so it’s possible the developers hopes to lean on Steam’s architecture to help combat pervasive cheating.

“This is a major milestone for us, and also just the beginning,” explained head of marketing, Tomas Jonson. “The game is currently in Early Access, and we’re committed to expanding and improving both the free and paid experiences over time. Much of the feedback so far has been around the monetization of the game, with many wishing for a one-time purchase model.”

The developer said that as GeoGuessr relies on data from Google Street View, “where the costs for street view are ongoing and tied to the number of games played,” it based the Steam edition “on a model similar to what we use in the browser game.”

“The main exception that the Steam Pass is a non-recurring yearly purchase,” Jonson pointed out.

GeoGuessr suggests the Steam version will be in early access for “at least six months”, and it will “introduce new features and ensure the best possible experience with direct feedback from players.” It also states on its Steam page that it aims to “expand” the Steam game with “new modes, maps, and competitive features.”

“We really appreciate the high engagement and all the player feedback we have received so far. We’ll continue listening closely and working with the community as we further develop the Steam Edition,” Jonson concluded.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

If Letters Had Pants is a confusing but joyful word puzzle roguelite with a touch of archaeology

If Letters Had Pants appears to be the product of three different elevator pitches that took place in the same elevator, and somehow resolved amicably rather than eating each other alive.

The first pitch was for a verbal puzzler in which you combine letters into words on a randomised grid against the clock, with the twist that words vanish when scored to create blank spaces that can be bridged by other letter combinations for higher scores. The second pitch was for a bizarrely prudish roguelite that is all about ensuring that letters are properly dressed. And the third pitch was for an archaeological excavation sim in which you exhibit things like lost floppy discs, or sell them to expand your museum. The result, against the odds, is a single and cohesive video game rather than a claustrophobic clownfight. Witness the below trailer.

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Ex-Rockstar Veteran Thinks GTA 4 Should Be Remastered: ‘Niko Is Still the Best Protagonist in Any GTA’

A former Rockstar veteran has responded to recent rumors that a GTA 4 re-release on the latest generation of consoles could be in the works to say the game should be remastered.

The GTA 4 rumor began life with a post from Tez2, who is known within the GTA community for leaking Rockstar information. Tez2 suggested a GTA 4 port for modern systems may be released this year, and its existence was part of the reason Rockstar recently had a GTA 5 Liberty City Mod shut down.

However, it’s worth stressing that Rockstar has made no indication it plans to re-release GTA 4, and in truth such a game would come as a huge surprise, given the studio’s ongoing focus on GTA 6.

Obbe Vermeij, former Rockstar Games technical director who worked at the company from 1995 to 2009, was asked about the GTA 4 rumors on social media. While he hadn’t heard about them, he did say GTA 4, which he worked on, “should be remastered.”

“It’s a great game and there have been a number of successful remasters recently,” he added, perhaps referring to the hugely popular The Elder Scrolls IV: Oblivion Remastered.

“I would like to see it updated,” Vermeij continued in another social media post. “Niko is still the best protagonist in any GTA game I think.”

As for how this potential remaster might work, Vermeij suggested Rockstar would perhaps port GTA 4 to the latest version of the Rage engine, which it uses to build its games.

Again, it’s worth pointing out that Rockstar has provided fans with no indication it plans to remaster GTA 4. We should remember the enormous undertaking that is GTA 6, and to take on a GTA 4 remaster or remake amid all that would perhaps be beyond the scope of Rockstar, even with its seemingly endless resources.

Rockstar could have an external studio handle the port, as it did with the port of Red Dead Redemption, but the timing of a GTA 4 re-release in 2025 makes little sense when you think about GTA 6’s initial fall 2025 release window. If GTA 6 were not delayed, it’s doubtful Rockstar would sell a GTA 4 remaster and GTA 6 in the same window, diverting the audience’s attention away from the main event.

Sticking with Liberty City, some GTA fans think the location may end up in GTA 6 either at launch or as post-launch DLC.

Liberty City is the GTA series’ take on New York City, and was the setting for 2008’s GTA 4 as well as 2009 spin-off GTA: Chinatown Wars. GTA 6 is set in the fictional state of Leonida (Florida), which includes Vice City, GTA’s take on Miami.

While we wait to find out, we’ve got plenty more on GTA 6, including all the details we’ve discovered so far, a roundup of 70 brand new screenshots, and the expert opinion on how GTA 6 will look on PS5 Pro.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

James and Nic kick a thing: Doom: The Dark Ages edition

Doom: The Dark Ages has encouraged us to redirect our booting utensils away from Rematch’s leather balls and into the vital organs of Hell’s revolting soldiers. Along with various punches, flail strikes, and shield thrusts, most of which aren’t even allowed in football. But could the manner of their delivery also be cause for a critical kicking? The Dark Ages notably replaces the lavishly animated glory kills of recent Dooms with faster, simpler melee strikes, so reviewer Nic and I sat down for a gentle argument over whether this was a change for a better.

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Monster Hunter And Resident Evil Help Capcom Achieve A Record-Breaking Year

“Highest consolidated sales and operating income in Capcom history”.

Capcom has posted its financial results for FY2025, and it’s been another remarkable success for the iconic Japanese publisher.

In short, it’s earned record profits across all relevant categories for the eighth consecutive year. It’s also achieved over 10% operating income growth for the tenth consecutive year, and general operating income growth for the twelvth consecutive year.

Read the full article on nintendolife.com

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.

It’s now more important than ever that we band together and stop this salvo from destroying our liberty.


Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

New enemies

The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.

But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.

We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.

Customize your loadout

Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Old Warbonds, new patterns

We have unlocked and deployed a stash of patterns for the FRV themed on our Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. These will help your squad stand out to aid in battlefield coordination and collaboration. This backlog of patterns will unlock for Helldivers on May 15, with the launch of the Masters of Ceremony Warbond!

Expanded Surplus

The Superstore is also getting an emergency expansion to boost your arsenals for the fight. No more waiting for items to come back into rotation–now the items you want are always available, ready to stock your ship and armor your Helldivers with items you might have missed the first time around.

This is the moment of truth, Helldivers. Everyone to the front lines and fight for our right to spread Managed Democracy!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Helldivers 2 Gets New Illuminate Enemies, Weapon Customization and Progression, and Superstore Changes as Part of Huge Update

Helldivers 2 has released a major new update to the game, which adds new Illuminate enemies, weapon customization and progression, and makes changes to the Superstore. Patch 01.003.000 is out now across PC and PlayStation 5.

Following a number of teases from developer Arrowhead, Helldivers 2 has unleashed a new invasion push from the Illuminate alien faction. This brings with it new enemies, as detailed on the PlayStation Blog, including the Stingray (jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs), and the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover. There’s also the Fleshmob, which is described as a “failed” Illuminate experiment: “a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.”

Arrowhead teased “sightings of other, even larger ships, though details remain unclear on their abilities.” So perhaps there will be more for players to discover once they jump into the game.

Meanwhile, Helldivers 2 now has weapon customization and progression for the first time. Now, most primary weapons have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Here’s the official blurb:

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Arrowhead has also unlocked and deployed a stash of patterns for the FRV themed on the Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. This backlog of patterns unlock on May 15, with the launch of the Masters of Ceremony Warbond.

And finally, the Superstore has been changed so items you want are always available, as opposed to players having to wait for items to come back into rotation.

Outside new features, patch 01.003.000 brings with it an extensive balance pass, with changes to spread, drag, sway, melee weapons stamina cost, shrapnel spawning, and fire damage.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.