Tron: Catalyst Introduces a Time-Loop Twist to the Iconic Cyberscape

The original Tron has a particularly interesting place in pop culture, delivering the first movie about video games and the hidden worlds within computers. So it’s a wonder that the first film and its follow-ups still haven’t made that many forays into video games proper after more than four decades since the 1982 original. Thankfully, recent attempts from developer Bithell Games have done more to push the concept of Tron beyond just the imagery of speeding light cycles and fast-paced identity disc combat to offer more of a look into the inner machinations of the Grid.

With Tron: Catalyst, we have a new action game set within The Grid’s neon, grey-soaked setting to uncover a larger conspiracy involving the impending end of the computer world. There’s so much detail to admire that’s packed into Tron: Catalyst from my recent hands-on time, and with an interesting time-loop twist, it carries on the familiar Tron action from a new perspective.

Set after the events of both Tron: Legacy and Tron: Identity, you play as a courier program named Exo, who navigates the large megacity of the Arq Grid to complete her various routines. After discovering one of their packages was secretly a bomb which detonates while in the city, they’re subsequently framed and imprisoned. As she plans her escape, she discovers glitches in the Grid that allow her to roll back time, letting her take information and skills backward in the timeline to a recent point. With a plan set, she seeks out the real culprit of the attack to clear her name and foil a larger plot that will disrupt the foundations of the Arq Grid.

Catalyst moves away from the static presentation of the visual novel and into fully explorable environments populated by programs.

The previous Tron game that Bithell Games worked on was Tron: Identity, a visual novel-style adventure game. Catalyst carries many concepts from its predecessor, particularly its investigation and character interactions. Exo even rubs shoulders with some notable returning characters from Identity – such as the previous protagonist Query. However, Catalyst moves away from the static presentation of the visual novel and into fully explorable environments populated by programs, making sense of the uneasy presence of security programs patrolling the city.

In a similar vein to games like Death’s Door and Tunic, Tron: Catalyst has a balance between narrative-driven exploration and combat sequences within the larger city. As Exo, you’ll be able to interact with a set of other programs going about their time in the town, and when the investigative element kicks in, she can engage in combat, exploration, and rolling back time to overcome the odds.

The combat style in Catalyst does well to capture the sense of precision and patience when using the iconic identity discs, which double as a close-range melee weapon and a long-range projectile that can depress enemies. The combat mechanics, while fairly simple during this opening chunk of the game, offered some fun when it came to carefully taking out squads of security officers. A particularly fun moment I had was nailing a parry and then unleashing some strikes before throwing the disc to finish them off. That said, I am hoping for the combat to really open up properly as the story goes on, as the action sequences can feel a bit one-note after some time.

While exploring the city, Exo can summon her lightcycle to explore and whizz through the streets freely. But with the increased presence of Grid security, Exo is constantly under watch and can easily catch their attention, which launches a GTA-style manhunt for her. While you do have the run of the city, Catalyst is not an open-world game but rather uses its scale to present the different layers of exploration for its missions. Still, exploring the city on the lightcycle was very satisfying, especially taking in those slick Tron vibes.

Much like Identity, Catalyst is propped up by impressive writing that gives nuance to the various characters living in the Grid. As the investigation escalates, opening up new pathways to complete objectives, you can rewind to an earlier point to take a more optimal approach. These moments gave me the same feeling of being Tom Cruise in Edge of Tomorrow, where I could do certain actions to learn some secret motives from characters holding back intel, or gain the upper hand in combat.

Tron: Catalyst certainly nails the look and feel of Tron, and it particularly captures the brighter and more visually alluring style of 2010’s Tron: Legacy. But what I found interesting about Catalyst’s style and storytelling was that its plot and focus on the inner society of the Grid scratch the same itch as the vastly underrated and short-lived series Tron: Uprising, which dealt with a similar storyline about programs within the Grid seeking to overcome an oppressive rule.

So far, Tron: Catalyst is an intriguing step in a different direction from Identity. While the latter game featured strong writing and plot, it lacked a more compelling package to contain its ideas, and I do like this upcoming turn with Tron: Catalyst that Bithell Games has in store. It’s more of a stylish, if modest, action game, but seeing Exo maneuver through the city and fight through the different battles reminded me of some of the more daring moments from the films and animated series. It’s always fun to see Tron showcase its rich and alluring world, which will build up throughout Catalyst’s dive into the world of the Grid.

Sonic X Shadow Generations Is Confirmed As A Launch Title For Switch 2

Update: Upgrade seemingly not available for current owners.

Sega has already confirmed that Sonic x Shadow Generations will be heading to the Switch 2, but now we have a date: 5th June, 2025. Yes, the Switch 2 launch date.

This means that Sonic X Shadow Generations will be joining Yakuza 0 Director’s Cut and Puyo Puyo Tetris 2S on day one, making Sega one of the most staunch early supporters of the Nintendo Switch 2. The publisher will also release RAIDOU Remastered: The Mystery of the Soulless Army on 19th June 2025, and Two Point Museum at a later date.

Read the full article on nintendolife.com

RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

It’s time to settle some Unfinished Business. This standalone game picks up where RoboCop Rogue City left off. Though it’s not required to play (or own) RoboCop Rogue City before getting into Unfinished Business, you’re more than welcome to.


RoboCop: Rogue City – Unfinished Business coming to PS5 July 17

Unfinished Business starts with a group of mercenaries tearing into the Metro West precinct, leaving after stealing components from RoboCop’s medical chair and making off for OCP’s latest project, the OmniTower.

Welcome to the OmniTower

The OmniTower is a massive housing complex designed to house residents evicted from their homes in Old Detroit to make way for Delta City. This tower is also a potential power source that, when combined with those stolen components, could give the mercenaries access to all OCP’s technology, including RoboCop.

Pulling this plan off will take time, so they’ve seized control of the tower, turning each floor into a dangerous maze of enemies, traps, and bullets. One that you’ll need to contend with.  

As you ascend the tower, ghosts from Alex Murphy’s past will come back to haunt him. The leader of the mercenaries is a former colleague of Murphy. These two have the same goal, protecting Old Detroit, but their motives differ.

A change in gameplay

It’s the appearance of this old friend that triggers something within Murphy, causing him to remember events from his past. As seen in the classic films, these moments are core for the development of RoboCop’s character, and we wanted to capture that in Unfinished Business. During a flashback sequence, you’ll play Alex Murphy when he was a beat cop in Old Detroit.

Playing as RoboCop can make you feel like a walking tank, powerful and indestructible. That’s a far cry from when you’re playing as Alex Murphy, after all, taking one too many bullets got him turned into RoboCop in the first place. You’ll need to be careful, taking advantage of the terrain and keeping cover between you and your opponents as you fulfill your duties to the precinct.

But wait, there’s more!

While tackling the OmniTower, you will be aided by Miranda Hale, a former OCP scientist who worked on the RoboCop project before being ousted so Bob Morton could take the credit. For a while, Miranda worked alongside the mercenaries. But disagreements in their approach caused her to sever ties with them. Regretting what she’d done, she teams up with RoboCop to atone for her mistakes. 

In addition to RoboCop and Alex Murphy, you will have the opportunity to play as Miranda and others throughout the story of Unfinished Business.

These vignettes will delve deeper into the story, giving you a better understanding of how far people are willing to go for their ideals and how if RoboCop ends up coming for you, then perhaps you’ve gone too far.

A love letter to the series

We’re huge fans of RoboCop; the opportunity to tell these stories, work with Peter Weller, and to add to the universe of RoboCop is an indescribable honor.

Beyond that, we’ve been constantly floored by the amazing response from fans across the world. We wouldn’t be able to create this standalone without your support and hope you enjoy your experience tackling the OmniTower.RoboCop: Rogue City – Unfinished Business will be coming to PlayStation 5 July 17 and you can download the game now as a April 2025 PlayStation Plus Monthly Game. Also, we’re happy to note that Peter Weller will again reprise his role for this standalone!

After The Elder Scrolls IV: Oblivion Remastered’s Success, Ex-Bethesda Dev Expects a Fallout 3 Remaster Would Significantly Improve the ‘Not Good’ Gun Combat

With The Elder Scrolls IV: Oblivion Remastered going down well with fans, thoughts are now turning to which Bethesda game is set for the remaster treatment next. And with many speculating Fallout 3 is coming (it was leaked back in 2023), how might Bethesda improve upon its 2008 post-apocalyptic role-playing game?

Bruce Nesmith, one of Fallout 3’s designers, has pointed to the game’s “not good” gun combat, which he expects Bethesda would improve significantly for a remaster.

Speaking to VideoGamer, Nesmith said Fallout 3 Remastered would have shooting more in-line with that of Fallout 4.

“What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said.

“I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”

Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.

Nesmith said Fallout 3 Remastered would probably include improvements and changes along similar lines to Oblivion Remastered.

“[Fallout 3 combat] didn’t hold up to shooters at the time,” he said. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”

“Oblivion wasn’t just brought up to the 2011 version of Skyrim,” he added. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in Skyrim.” Nesmith has said The Elder Scrolls IV: Oblivion Remastered is so impressive it could be called “Oblivion 2.0.”

It’s a busy time for Bethesda, which is working on The Elder Scrolls VI and, maybe, more Starfield. Throw in remasters and ongoing work on Fallout 76 and the Fallout TV show, which is heading to New Vegas for Season 2, and fans are in for a treat in the coming years.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Looks Like The Legend of Zelda: Tears of the Kingdom Will Support Cloud Saves After All

Nintendo has confirmed that The Legend of Zelda: Tears of the Kingdom Switch 2 version will support cloud saves after all.

We already knew that the Nintendo Switch 2 was set to get special enhanced versions of several Switch 1 games, including The Legend of Zelda: Tears of the Kingdom, but as IGN reported last week, a disclaimer had fans worrying that some games, or at least this one, wouldn’t support Nintendo’s cloud save functionality as they’d hope.

That’s because, initially, Nintendo’s pages for Tears of the Kingdom‘s Switch 2 edition carried the following disclaimer: “Please note: this software does not support the Nintendo Switch Online paid membership’s Save Data Cloud backup feature.”

Now, however, Nintendo has updated its website to provide more information. While Donkey Kong Bananza‘s page has since scrubbed all mention of cloud saves completely, Nintendo has revised the disclaimer on the Tears of the Kingdom page so it now states: “Save data created in the second save data slot in The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition cannot be transferred to The Legend of Zelda: Tears of the Kingdom on Nintendo Switch.”

This suggests players will be able to transfer their old Switch 1 Tears of the Kingdom saves to their new Switch 2 devices, but it won’t be possible to transfer Switch 2 saves back to the OG system (thanks, Eurogamer).

The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition page also now includes the same message, suggesting an identical approach to save transfers.

Nintendo Switch 2 pre-orders went live overnight, with the price still fixed at $449.99 — and they went about as well as you’d expect. Check out IGN’s Nintendo Switch 2 pre-order guide for more.

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

With the right settings, Oblivion Remastered won’t sacrifice Steam Deck support to the graphics gods

As a Steam Deck game, I already prefer The Elder Scrolls IV: Oblivion Remastered to the original Oblivion, and for reasons mirroring why the Deck itself still beats newer, faster handhelds: the performance might be lower but everything, as Toddy H himself would say, just works. Spend two miserable minutes trying find a custom controller configuration that makes thumbing through OG Oblivion’s menus even remotely comfortable, and you’ll appreciate all the more how the remaster gels with the Steam Deck immediately.

That said, its 2025-ified visuals do present a relatively distinct challenge. Indulge too enthusiastically in their fancy lighting and hyper-detailed Patrick Stewart facial creases, and the Steam Deck’s hardware is quickly overwhelmed. But, drop the graphics settings to their lowest, and Oblivion Remastered simply looks like bum, to the point of undermining the point of the whole ‘Remastered’ thing. The solution: a healthy, balanced mix of low and medium settings, which you can find further down in case you don’t want to run your own trial-and-error experiments on how Cyrodiilian bush rendering affects framerates.

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Nintendo Confirms Upgrade Pack Price For Two More ‘Switch 2 Edition’ Titles

More than double BOTW & TOTK.

Nintendo has today updated the UK eShop listings for Kirby and the Forgotten Land and Super Mario Party Jamboree‘s Switch 2 Edition, revealing the all-important price of the games’ upgrade packs.

For those who already own the games on Switch, the ‘Nintendo Switch 2 Edition’ upgrade pack will set you back £16.99 / €19.99 — more than double the £7.99 / €9.99 required to upgrade Zelda: Breath of the Wild and Tears of the Kingdom.

Read the full article on nintendolife.com

Frostpunk 1886 Is a Remake of the First Game Due Out 2027, Dev Insists It Will Continue to Update Frostpunk 2

11 bit studios has announced Frostpunk 1886, a remake of the first game due out in 2027.

The Polish developer is using Unreal Engine 5 for this project, which it has revealed just over half a year after Frostpunk 2 came out. The first Frostpunk launched in 2018, so assuming the remake does come out in 2027, it’ll be nearly a decade on.

Frostpunk is a city-building survival video game set in an alternate history late 19th century. You build and maintain a city during a worldwide volcanic winter, managing resources, making choices on how to survive, and exploring the area outside their city for survivors, resources, or other useful items.

IGN’s Frostpunk review returned a 9/10. We said: “Frostpunk deftly mixes a variety of thematic ideas and gameplay elements into an engaging and unique, if occasionally unintuitive, strategy game.”

Frostpunk 2 fared a little less well in IGN’s review, getting an 8/10. We said: “Thanks to a ground-up rethinking of its ice-age city builder mechanics, Frostpunk 2’s larger scale is less intimate but more socially and politically complex than the original.”

11 bit insisted it still plans to update Frostpunk 2 with DLC and a console launch while working on Frostpunk 1886.

“With the studio’s proprietary Liquid Engine, which powered not only the original Frostpunk but also This War of Mine, no longer in development, the team has long sought a new foundation to carry forward the legacy of the first game,” 11 bit said.

“While Frostpunk 2 continues to forge ahead with free major content updates, a console launch, and DLCs, this newly announced project marks a return to the franchise’s roots, offering both newcomers and longtime citizens of New London an evolved take on the harsh, morally challenging survival experience that started it all.

“But Frostpunk 1886 — so titled to honour a pivotal moment in the timeline of the universe, when the Great Storm descended upon New London — is no mere visual overhaul. It builds upon the core of the original, expanding it with new content, mechanics, laws, and — perhaps most excitingly — an entirely new Purpose path, offering a fresh experience even for the most seasoned players.

“Reimagining Frostpunk in Unreal Engine also allows the game to become a living, expandable platform, bringing with it long-awaited mod support — a community request that was previously impossible to realize due to technical limitations of the original engine — as well as the possibility to add future DLC content.”

11 bit studios said its fans can “look forward to a future where Frostpunk 2 and Frostpunk 1886 evolve side by side — two paths forged in parallel, each carrying the vision of survival into unrelenting cold.”

The studio is also working on The Alters, which is due out in June.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Subnautica 2 teases new creatures and co-op among the coral

There’s still no solid release date for Subnautica 2, but the studio making the fishy survival game have given folks a glimpse beneath the surface of development in a devlog video. There are shots of a bubbly submarine speeder pod, and a brief sighting of a sea creature that does an annoyed underwater bark at you, before headbutting something it doesn’t like. We also get some idea of co-op, with footage of two players helping each other out – a feature that’ll be new to this sequel.

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