Ravensburger is one of the best puzzle brands out there in terms of quality, price, and overall selection. I own quite a few Ravensburger puzzles and can absolutely attest to that. The pieces are always nice and sturdy and there’s never any weird dust in the box. Unfortunately, that level of quality comes at a higher price than a lot of other brands out there.
Thankfully, Amazon is having a pretty good sale on these puzzles this week. The last time we saw discounts like this was back in May of this year, but that was for 1,000-piece puzzles only. This time around there’s a nice mix of jigsaw options for both adults and kids. If you’re a chronic puzzler like me, I definitely recommend you check out these deals while they’re available.
Ravensburger Puzzle Sale at Amazon Today
Almost all of the puzzles in this sale are considered Amazon lightning deals. That means there is a limit to how much stock each one of these has available at the discount listed. So the more popular a puzzle is, the more likely it is to have the discount fully claimed before time runs out on the sale. After covering these sales a few times, however, I’ve found that the “limit” on the discount is almost never reached.
As for what’s worth checking out in this sale, I’ve gathered all of the best options available above. There’s a nice mix of puzzles for kids here mixed in with some more adult-oriented options. The very popular Disney Toy Store 1000-piece puzzle, while not directly included in the sale, has also reached its lowest price in months. It’s filled with all kinds of details from the Pixar movies while offering a similar vibe to The Craft Cupboard puzzle Ravensburger is discounting right now too.
If you’re looking for some new puzzles to do with your kids or grandkids, there are also a few good options in this sale. For really little kids, The Animals of the World Puzzle pack is bright, fun, and comes with two 12-piece puzzles designed for three-year olds. For older kids I’d also recommend checking out the Horse Dreams 100-piece puzzle or the 150-piece Cosmic Connection.
What’s the best piece count for kids?
There is no direct line between what piece count is good for kids vs. adults, so it really depends on the kid. The earliest age you’ll likely see on the puzzle packaging is 3+, but some kids will be ready before that. I bought a four-pack of 12-piece Spider-Man puzzles for my two-year-old nephew this year and he had no problem figuring it out on his own. So if you’re buying for a toddler that has already shown an interest, that 3+ age rating is worth looking out for. This will usually include 12- or 24-piece puzzles.
For older kids who have shown a more of an interest in puzzling already, you’ll probably want to keep the piece count at 300 or lower. If you plan on working on the puzzle with them, a higher piece count is doable, but 500 and 1,000+ puzzles are usually reserved for adults and teens.
A puzzle storage is a great gift for adults
If you’re looking for a good puzzle gift to give yourself or someone else, I would definitely recommend a dedicated table or puzzle board. Larger puzzles just flat out take longer to put together, and if you don’t have a place to leave it or the option to put it away, it can be hard to ever actually finish a puzzle. Thankfully, there are plenty of products that solve these specific problems.
I’m looking at a map of my city, Kansas City, right now, and wondering what I should do for fun this coming weekend. Should I visit the giant purple Zoroark stomping over downtown? If I want to see the Superman with the glowing red eyes in the suburbs to the south, I first have to pass Ralsei Deltarune sitting atop the highway, smoking an enormous blunt. I could go visit the Northland, but there is an enormous United Airlines plane straddling the Missouri River, which might make transit a bit confusing. Hmm. Options, options.
That probably sounded like nonsense if you’re not aware of wplace, a delightful new time waster in the form of a world map where users can draw a single pixel in a color of their choice, wherever they like, once every 30 seconds. If that sounds familiar, you’re probably thinking of one of its main inspirations: /r/place, the Reddit game with a blank canvas that let users similarly place one pixel at a time. Though /r/place closed a few years ago, wplace has rapidly gained popularly in the last few days, to the point where just about wherever you live or wherever you look, you can find detailed collaborative drawings, silly graffiti, inside jokes, and more doodled all over the map. And unshockingly, a lot of those doodles are gaming references.
Like most people, I checked out my own city first before exploring wplace more widely. Kansas City is indeed covered with gaming characters. At a glance, I can see several Pokemon, characters from Rain World, Deltarune, OneShot, Metroid, Final Fantasy, Mario, Earthbound, Among Us, Angry Birds, and plenty more can be spotted amid the city’s roadways and rivers. There are also lots of other pop culture icons, like SpongeBob and various Transformers, sprinkled in with political messages, sports team logos, various flags, location-specific graffiti, and other random doodles. Some people just wrote their names.
But KC is far from the most interesting city on wplace. There’s one particular screenshot of Baltimore that’s gone viral that might unfortunately be a bit too crass to share here (you can click here to see, if you want!) But other fun goofs are a little more innocent:
having such a good time aimlessly scrolling around wplace and finding treasures pic.twitter.com/NBR2Q4VvXT
The Undertale and Deltarune fanbases seem to be especially enjoying wplace, as just about every single location I’ve looked at has had an inordinate number of characters from these two games.
Fan-favorite character Spamton is especially common, to the point where people are complaining that it’s not even exciting to see a Spamton drawn near your house, because he’s near everyone’s houses.
i was playing around wplace and no matter where u go in the world, no matter the culture, spamton will be there.
papa spamton at the vatican, mexico city spamton, atlanta spamton, tokyo spamton- spamton is worldwide pic.twitter.com/vGHj0zNkaN
But other fanbases are getting in on it too. For instance, Blizzard’s offices in irvine, CA are covered in a giant Heroes of the Storm logo, with various other WoW property art doodled nearby:
Over in the Dragon Age community, fans are a little less positive lately. After the news today that we’re probably never getting a Dragon Age: Origins remaster, some fans have been doodling all over Kirkwall with messages of…protest? General Dragon Age love?
This is how Kirkwall (Orkney) looks in Wplace. I love the Dragon Age community. pic.twitter.com/X2IavMzvGo
I was admittedly expecting more Silksong nonsense in Adelaide, South Australia where developer Team Cherry’s offices are located, but there is a Knight wearing a top hat and a number of messages written around the city that all say variations of “Silksong Tomorrow”.
Half the fun of wplace is seeing what elaborate doodly mischief people have gotten up to in major cities, but the other half is finding obscure areas where hardly anyone’s drawn anything. If you explore carefully, you can find hidden drawings in Antarctica, or in the middle of various oceans.
If you’re bored or need to kill some time at work, wplace is an excellent way to do just that. You may even be able to add art of your own if the servers are working, which is questionable at any given time. Who knows, you may just be able to find Spamton lurking near your house!
NVIDIA RTX Remix is a modding platform for RTX AI PCs that allows modders to remaster classic games by adding full raytracing, enhancing textures, adjusting lighting, moving environmental objects, and adding DLSS 4 to improve image quality and performance. RTX Remix released in March this year, and there are already more than 350 active projects using it and more than 100 released mods.
To showcase the improvements this technology makes possible, NVIDIA is hosting a competition featuring 23 user-created mods for a wide range of classic titles, including BioShock, Portal 2, and multiple Need for Speed, Star Wars, and Call of Duty games. These mods will face off in four categories with a grand total of $50,000 up for grabs, with winners announced at gamescom on August 18. The categories are: Community Choice RTX Mod, Most Complete RTX Mod, Best Use of RTX in a Mod, and Best Overall RTX Mod.
Community Choice will be determined by fan vote, and the winner will get $10,000. Fan voting has concluded, but the winner will be announced on August 18.
Most Complete is for the most fully playable remaster with high quality throughout. The winner will get $10,000.
Best Use of RTX is for the most impressive visual improvement, using effects like atmospheric fog, smoke, shadows, and dynamic lighting. The winner will get $10,000.
Best Overall is what it sounds like, the mod that combines everything — impressive visuals while also being an excellent playable experience — into the best package. The winner of this category will get $20,000.
The categories are not mutually exclusive, so one mod can take home multiple wins. You can see the competition listings for all 23 entries here, and we’ll include a brief description for each below. Each entry will be linked to its individual page, where you can find detailed information, images, videos, and reviews:
This is a complete remake of the Carenten map from Call of Duty 2, with basically every asset and surface redone. And creator tadpole3159 went above and beyond to do it, photo scanning real World War 2 combat clothing and kits and putting them in the game via a process called photogrammetry. You can hear him discuss the improvements he made and the process he used to accomplish them in this video. The mod also adds dynamic lighting changes as the sun moves across the sky, as well as six player-controlled weather conditions that you can change with the press of a button in the middle of a match.
This is a hybrid Star Wars: Republic Commando mod that uses RTX Remix for its path-traced renderer while also modding the underlying game to expand the use of RTX Remix. Blaster bolts have become shadow-casting lights, the commandos and their arsenal have been rebuilt with 4K physical-based rendering (PBR) textures, and lighting has been redone to bring the game more in line with the look of the rest of the Star Wars universe. You can see the result of the mod team’s work in this comparison video.
Dramatic lighting improvements are the name of the game for this mod, which updates 2011’s Portal 2 using RTX Remix’s volumetric system. The dilapidated test chambers have been enhanced with customizable fog effects, floating dust bunnies, and precisely controlled lighting. Sunbeams now shine through broken ceilings without dampening other light sources.
This is a full graphical overhaul of 2010’s Fallout: New Vegas with full raytracing, PBR materials, and enhanced assets without sacrificing the game’s original aesthetic. Everything from the desert sun to the neon-soaked New Vegas Strip to interiors of abandoned Vaults have been redone to provide accurate shadows, reflections, and global illumination. Weapons, armor, and terminals have been remastered, and there are new high-fidelity details like irradiated water puddles.
One of two mods on this list for the Need for Speed: Underground series, this one is a transformative reimagining of the original. A lot went into this one, including a full rework of China Town and the Lock Up sprint race track. There are 500 new textures, 30 new high-poly 3D models, 26 original meshes, new vegetation, and terrain smoothing. You can see the improvements in action in this video.
This mod remasters all 20 levels of 2003’s Manhunt, adding fully path-traced lighting and high-resolution environmental and character textures. Since the original game’s lights weren’t compatible with path-tracing, they were all removed and manually replaced. Emissive graphic effects and reflections have also been added on things like windows, monitors, and signs. You can see what a difference these made in the mod’s release trailer.
This is a massive overhaul of 2004’s Need for Speed: Underground 2, with everything handmade by the mod’s creator. That includes new models for vehicles, extensive texture replacements, remade traffic signals and street signs, tons of lighting changes, and a completely remade skybox. The most recent video details the latest updates and shows the progress mod creator UncleBurrito and their team have made.
This is Part 1 of what will be a full, asset-by-asset remodel of 2004’s Vampire: The Masquerade – Bloodlines. That means everything is being re-created, all the way down to carpets and the labels of snacks on store shelves. And that’s in addition to sweeping changes to the lighting and reflective surfaces. It’s a huge undertaking.
This mod retextures, relights, and rebuilds large portions of 2004’s Painkiller from the ground up while keeping its original gothic horror aesthetic. Lighting effects have been dramatically improved, textures of surfaces look much more detailed, and 2D environmental objects have been replaced with detailed 3D models. The latest trailer shows off how much improvement has been made in the mod’s most recent update.
2020’s Black Mesa originally started as a fan-made remake of Half Life, so what better way to update it than with a fan-made mod? This features dramatic improvements to lighting and textures, particularly on the inbound tram ride. There are also more than 40 materials built from the ground up and 100 materials created from the original colormap. The trailer shows off these improvements, and the level of detail is impressive.
This mod shakes things up a bit by essentially adding a new minigame to Call of Duty 4: Modern Warfare in addition to custom-made weapons and interactable objects. The standout new custom weapon has a built-in eye that looks around realistically, and the new minigame tasks you with finding 20 Suzannes (named for the Blender “mascot”) before time runs out while water slowly rises. The water effects are new additions and can slow you down and decrease gravity depending on how high the water has risen. You can see the new weapon and gameplay from the minigame in this video.
The current version of this mod is the first step in a larger plan to fully modernize 2001’s Max Payne. As of now, Roscoe Street Station has been remodeled with hand-crafted PBR materials, and hand-placed RTX lighting has been added to most of the game. In the future, it is expected to expand the PBR materials to the rest of the game, improve models and assets, and fix bugs.
A visual remaster of 2012 indie horror game SCP – Containment Breach, this mod adds raytraced lighting, shadows, and PBR materials. Rooms have been relit, there are AI upscaled and remastered textures, and character models have been improved. You can see the improved look and updated character models in this video, which features more than 8 minutes of gameplay.
A ground-up restoration of the 2007 classic BioShock made by two people, this mod adds full real-time path tracing and a total PBR asset revamp. More impressively, it also solves engine issues that plagued the original game, making everything run more smoothly while also looking prettier.
This mod updates 2002’s Elder Scrolls III: Morrowind, improving light sources in the Imperial prison ship, Seyda Neen, and Balmora. It also adds PBR materials based on the original textures and updates the geometry of more than 300 models. You can get details on these improvements from the mod’s creator, 3DNomad, in this summary video.
Perhaps the most niche title on the list, this mod remixes the textures, lighting, and meshes of every level in 2003’s Duo Princess. Every 3D texture has been upscaled and retouched, and the lighting has been completely redone. The original lights have been replaced, new lights have been added, and there are new emission maps and dust particles. This video summarizes the improvements and shows some side-by-side gameplay with RTX on and off so you can see the difference.
This mod shows some love to 2001’s Return to Castle Wolfenstein, improving weapon models, lighting, and textures. High-res texture replacements take advantage of the displacement provided by parallax occlusion mapping, while emissive lighting has been added to torches, light bulbs, and stage lights. You can see those enhancements in this video.
This mod modernizes the 1998 classic Unreal with improved lighting, PBR materials, and environmental models. It adds full raytraced global illumination, dynamic shadows, volumetric lighting, and emissive effects. Vegetation has been replaced and grass added to outdoor areas to enhance fidelity, and surfaces now respond to light. This video gives you nearly an hour of gameplay to see the mod in action.
This mod is listed as a tech demo for Jedi Knight II with one playable level. That level has been relit, its textures have been upscaled, and there’s a mix of generated and hand-crafted PBR materials. The lightsaber has also been improved and now actually emits light. This video shows several minutes of gameplay, along with commentary from creator ArjaanAuinger, who walks you through the mod’s features and how to install it.
Platformer I-Ninja gets a facelift with this mod that’s designed to enhance the visuals while keeping the original stylized look. There are a total of 2,000 new textures, thanks to a combination of newly created ones and upscaled originals. Volumetric fog and dust particles have been added, and surfaces have been updated with added geometric detail. The mod’s trailer includes gameplay and video comparing scenes with RTX on and off, and the difference is obvious.
This mod is an update to Sonic Adventure DX: Director’s Cut, the enhanced port of the original Dreamcast game Sonic Adventure. It adds brand-new lighting, remastered PBR materials, new water effects, and grass to almost all levels. This video includes 10 minutes of gameplay that showcases the improved look.
This mod is largely focused on UK Special Stage 1 and the Ford Focus car in 2002’s Colin McRae Rally 3. Retopology has been used on the car’s windows, wheels, and hood, and its textures have been upscaled with AI. The stage has new lighting, a new skybox, volumetric fog, and higher-quality trees. This trailer shows the massive difference this mod makes when RTX is on vs. off.
Not to be confused with the previous mod of Star Wars: Republic Commando, this one is an early demo build that covers the intro cinematic, prologue, and first level of the Geonosis campaign. It introduces full raytraced lighting, enhanced textures, upgraded models, new structures, particle improvements, and UI enhancements. This video showcases just how significant the improvements are.
Through its (near-)consistent excellence, innovation, and longevity, Resident Evil games have earned their crown as the king of survival horror. Capcom debuted its world of mutants and mercenaries in 1996 and has since grown Resident Evil into a multimedia franchise that spans over two dozen console games, six films, two recent Netflix series, novels, comics, and even stage plays.
It can be an exciting franchise to explore given the amount of content it houses, though for the same reason, it can be an equally daunting series to approach in 2025. With the upcoming launch of Resident Evil 9, this article focuses exclusively on video games and cuts out the convolution by presenting two ways to play only the most narratively significant and accessible Resident Evil games in order.
There are 10 core Resident Evil games: RE 0-7, Village, and Code: Veronica. However, the total number of Resident Evil console games — including spinoffs and remakes — sits around 30. That number rises near 60 when accounting for mobile and pachinko games.
Which Resident Evil Game Should You Play First?
Our overall suggestion for where to begin is with Resident Evil 4 Remake. It’s the most visually/technically impressive RE remake to date and, thanks to its masterful mix of action and horror, arguably the best overall Resident Evil game in the franchise’s nearly 30-year history. It’s a largely self-contained story that doesn’t require you to play each game that came before it.
However, if you prefer first-person horror, we recommend starting with Resident Evil 7: Biohazard. It’s the beginning of the Ethan Winters storyline and an excellent game that uses the more immersive first-person camera to heighten the horror.
How to Play the Resident Evil Games in Chronological Order
For this list, we’re focusing on 12 Resident Evil games: all 10 core entries and the two Revelations spinoffs. While many others are considered canon, this is not an exhaustive chronology, but rather an approachable guide to entering and enjoying the world of Resident Evil video games.
Missing from this list are mobile and pachinko games, light gun and Wii shooters (Resident Evil Survivor, Survivor 2, Dead Aim, Umbrella Chronicles, Darkside Chronicles), and non-canonical/non-consequential/difficult to access spinoffs (Resident Evil Gaiden, Outbreak, Outbreak: File #2, Mercenaries 3D, Operation Raccoon City, Resistance, Umbrella Corps, Re:Verse)
With series newcomers in mind, the brief plot synopses below contain only mild spoilers such as broad plot points and character introductions.
1. Resident Evil 0
Resident Evil 0 is the fifth game released in the series but the first chronologically. It takes place just before the events of Resident Evil, with Special Tactics and Rescue Service (S.T.A.R.S.) medic Rebecca Chambers and former marine Billy Coen discovering a train full of zombies in the Arklay Mountains (home to the Spencer Mansion). Billy and Rebecca uncover valuable information related to series villains Albert Wesker and William Birkin. We also learn more about the origins of the sinister Umbrella Corporation and its deadly T-Virus. The game wraps with Rebecca headed toward the mansion, where she’d serve as a supporting character in RE 1.
2. Resident Evil
The first Resident Evil came to PlayStation in 1996, though for those coming to the franchise in 2022, you’ll want to play the 2002 remake (or its more recent HD remaster), as it improves gameplay and expands on the story.
RE 1 picks up right after RE 0. You play as one of two S.T.A.R.S. agents — Chris Redfield or Jill Valentine — who come to the Spencer Mansion while investigating a series of murders in the woodlands outside of Raccoon City. Chris/Jill encounters the murderous, mutated victims of the T-Virus and uncovers key information about Umbrella and its biological experimentation.
3. Resident Evil 2
Taking place two months after RE 0 and 1, Resident Evil 2 introduces two new protagonists — rookie cop Leon Kennedy and Claire Redfield (Chris’s sister) — each with their own connected yet distinct campaign. RE 2 also introduces the recurring character Ada Wong and the iconic Tyrant enemy.
We learn more about William Birkin and his work on an even more threatening virus called the G-virus. Leon/Claire uncover more disturbing details about the clandestine work of Umbrella, as well as its ties to the Raccoon Police Department.
The chronology gets dicey with Resident Evil 3, but for the sake of simplicity, we recommend playing it after 2. The first part of RE 3 takes place before the events of RE 2; the second part takes place after. You could play halfway through 3, pause, play through 2, then return for the second half of 3. However, playing RE 3 after 2 won’t detract from the experience or your understanding of the story. We chose to place it fourth on this list seeing as its conclusion progresses the overall narrative beyond RE 2.
You begin RE 3 as Jill Valentine, still coping with her experience from RE 1, trying to escape from an overrun Raccoon City. For part of the game, while Jill is indisposed, control shifts to her mercenary ally Carlos Oliviera. RE 3 also introduces Nemesis and reveals the fate of Raccoon City.
5. Resident Evil: Code – Veronica
Resident Evil: Code – Veronica advances the timeline by a couple of months and sees Claire Redfield continue the search for her brother Chris that began in RE 2. This time Claire’s search takes her to an Umbrella facility in France, where she escapes captivity and follows the trail to the southmost region of Earth.
Chris Redfield, one of the protagonists from the original game, returns as a second playable character in Code Veronica. Chris, like Claire, is looking for his sibling, and the search results in a meeting with series antagonist Albert Wesker.
6. Resident Evil 4
Resident Evil 4, arguably the series’ most beloved entry, puts players back in the shoes of Leon Kennedy six years after his time in Racoon City during RE 2. Leon travels to a rural village in Spain on a mission to rescue the U.S. president’s daughter.
There, Leon encounters a cult and explores its ties to a mind-controlling parasite. The story that unfolds weaves together the narratives of two characters from Resident Evil’s past: Albery Wesker and Ada Wong.
Resident Evil Revelations is set between the events of RE 4 and 5. It explores another consequence of Umbrella’s bioweapon development and introduces players to the Bioterrorism Security Assessment Alliance (BSAA).
Jill Valentine and Chris Redfield are now BSAA agents, with Jill serving as the game’s primary protagonist. The duo head to the Mediterranean to combat the use of T-Abyss, a new variant of the T-Virus.
8. Resident Evil 5
Resident Evil 5 is set five years after RE 4. Chris Redfield, as part of the BSAA, flies to Africa with his partner Sheva Alomar to prevent the black market sale of a bioweapon. The people of Kijuju, however, have already been infected with an enhanced version of the mind-controlling parasite seen in RE 4.
It’s a larger-scale story than past Resident Evils, though Chris also embarks on the more personal mission of finding his long-lost partner, Jill Valentine. We also learn of Albert Wesker’s latest nefarious plot.
Unlike past games in the series, RE 5 can be played cooperatively; the second player controls Sheva.
9. Resident Evil Revelations 2
Resident Evil Revelations 2 is set between RE 5 and 6. It brings Claire Redfield back into the spotlight for the first time since Code Veronica. The game is split into four episodes, with each episode divided into two parts: a past sequence with Clarie and Moira Burton and a present sequence with Barry Burton (Moira’s father) attempting to locate them. The story introduces another antagonistic Wesker.
10. Resident Evil 6
Resident Evil 6 is an action-heavy adventure that tells an even more sprawling (and convoluted) tale than that of RE 5. It weaves together four campaigns starring Leon Kennedy, Chris Redfield, Ada Wong, and a mercenary named Jake Muller.
The BSAA introduced in Revelations plays an important role in 6, as the quartet of protagonists work to squash the bioterrorist group Neo-Umbrella and prevent the spread of yet another mutant-creating virus (the C-Virus).
11. Resident Evil 7: Biohazard
With Resident Evil 7: Biohazard Capcom reinvented the franchise in several ways: It’s RE’s return to mass acclaim and fandom following the largely disappointing fifth and sixth entries, it introduces a new protagonist in Ethan Winters, and most notably it switches the series’ longrunning perspective from third-person to first-person.
Despite all these changes, RE 7 still exists on the series canonical timeline, presumably taking place in the modern-day sometime after RE 6. The game is set in rural Louisiana, with the first part taking place in the home of the wonderfully insane Baker family. Its ties to past RE games are rather loose, though many of the series staples are here: clandestine human experimentation, bioweapons, and toward the end, a familiar face.
12. Resident Evil Village
Resident Evil Village is a continuation (and the conclusion) of Ethan Winters’s story, set three years after the events of RE 7. Biohazard and Village stand on their own as a duology of games. Though Village includes a few more ties to the series’ past, including a more prominent role for the aforementioned “familiar face” and further information about the origins of Umbrella.
A post-credits scene extends the timeline even further. We’ll save the details, but those curious can read on to the next section for a bit more context.
Bonus: Shadows of Rose DLC
Picking up shortly after Village’s post-credits scene (16 years after the main story of Village), Shadows of Rose progresses the Resident Evil timeline further than any game before it. Assuming the events of Village take place in 2021, Shadows of Rose brings the franchise into the near future of 2037.
The 3-4 hour DLC stars Ethan’s daughter Rose, who attempts to rid herself of the unwanted powers inherited from her father.
How to Play the Resident Evil Games by Release Date
Resident Evil (1996)*
Resident Evil 2 (1998)*
Resident Evil 3: Nemesis (1999)*
Resident Evil: Code – Veronica (2000)*
Resident Evil 0 (2002)*
Residet Evil 4 (2005)*
Resident Evil 5 (2009)*
Resident Evil: Revelations (2012)
Resident Evil 6 (2012)*
Resident Evil: Revelations 2 (2015)
Resident Evil 7: Biohazard (2017)*
Resident Evil Village/Shadow of Rose (2021/2022)*
*Mainline Resident Evil games
The Future of Resident Evil Games
There’s plenty to look forward to from this iconic horror series. In late 2023, Capcom confirmed they’re working on more RE remakes, and some reports suggest Resident Evil Zero and Code Veronica are up next.
Capcom isn’t just looking to previous games, however. The studio confirmed that Resident Evil 9 is in development last year, and a full reveal trailer for what is officially titled Resident Evil Requiem was presented at Summer Games Fest.
Helmed by Resident Evil 7’s director Koshi Nakanishi, the new trailer appears to show Raccoon City, from the original trilogy, after it was destroyed in an attempt to contain the virus. The trailer also introduces Grace Ashcroft, an FBI analyst and potentially the daughter of Alyssa Ashcroft from Resident Evil Outbreak. There’s surely more than meets the eye here.
While some theorists believe the game will once again feature none other than Leon Kennedy, Capcom has outwardly denied those rumors with an interesting justification.
Either way, Resident Evil Requiem is set to launch on PC, PlayStation, and Xbox on February 27, 2026. An RTS mobile game allegedly developed in close collaboration with Capcom, titled Resident Evil Survival Unit, is also set to hit Android and iOS in late 2025. In the meantime, Capcom’s social media has presented Leon with a particular strong threat: the Duolingo owl.
Jordan covers games, shows, and movies as a freelance writer for IGN.
25 years ago today, 11th August, Mario jumped into a whole new dimension.
Today marks the anniversary of the N64 turn-based RPG, Paper Mario — which is a pretty big deal, because that means the entire series is also celebrating its quarter-century anniversary. Feeling old yet?
First revealed in State of Play, and recently playable at Evo Las Vegas 2025, MARVEL Tōkon: Fighting Souls, brings a fundamental shift to the tag-fighting genre. Arc System Works, Marvel Games, and PlayStation Studios have assembled to create a vibrant, stylized world, and after an intense 30-minute play session this past weekend, I’m counting down the days until I’m a Tōkon fighter again.
Building a 4v4 team
“The reason we went with 4v4 is actually because it’s something that’s never been done before in fighting games where players can switch characters,” says Kazuto Sekine, Game Director and Lead Battle Designer, Arc System Works. “We wanted to challenge ourselves to create a new tag fighter.”
During my session, I had access to a set of all-star Heroes to create my team of four:
● Doctor Doom is slow but hits hard with magical and tricky range attacks.
● Ms. Marvel is quick with high-risk, high-reward attacks.
● Storm is an aerial threat with deadly crossovers.,
● Iron Man keeps enemies at bay with anti-air and other punishing moves.
● Star-Lord was the most technical with his ability to switch between firearms and insane juggles.
● Captain America is a versatile all-rounder and a great entry point for new players.
After some experimentation, I prioritized playing Storm and Star-Lord. I loved how their combos, personality, and flair were true to their characters (at one point, Storm sternly refers to Star-Lord as “Quill” when he’s goofing off, which I adored). Storm’s light and medium attacks are beginner-friendly and combo well into her Quick Skill, which is a character’s unique attack you activate by pressing R2. I also found success rushing in with Star-Lord, using quick blaster and melee combos right into his Ultimate, activated simply by pressing R1.
The control scheme is pretty straightforward. Square, Triangle, and Circle are your light, medium, and heavy attacks, respectively, while X is the assemble button. All of your special attacks and skills are reserved for the triggers. L1 enables a quick dash, L2 is a quick Assemble ability, and R1 and R2 provide your unique attack and quick skills.
How swapping between characters works
Traditionally, in a tag fighter, you have to rotate through your entire team before the match is over, but in Tōkon your team shares one health bar. This means you don’t have to master the whole roster to be effective, and in that sense, can approach the game like a more traditional fighter if you choose to. At the start of the match, you can only control your lead character. As the skirmish progresses, you gain the ability to switch into your assist characters when you lose a round, performing a throw, or knocking your opponent into another section of the stage. It creates an interesting dance of being careful not to give your opponents more options to use against you while making sure you access your extended roster first, and who you would want as your first backup option.
Download the image
“Previously for all [tag fighters] in order to play them, you had to be able to control multiple characters,” says Sekine, “However, for our game, it was important for us to design it so that you would only actually need to be able to take control of one character. You only need to learn to play as one character in order to enjoy the game, and you can still see your other teammates coming in and out of the battlefield.”
Where you would traditionally have a dedicated button to swap between your party, here you do it during assists. Once you successfully call in an assist you have a brief window to swap to them. This exchange creates a natural swap out in the chaos of battle and some stylish moments between characters. Tōkon cares about what is happening on screen at all times, so switching between characters in the middle of a combo, standing still, or even in the air creates unique animations, such as characters giving each other daps or quipping about needing to step in.
Accommodating different players’ fighting styles
As I was studying my opponent’s moves, they took a different approach, focusing on supers and trying to bring out their team for full-screen spectacles. Where each character performs a quick combo, sending your opponent airborne while smashing them to the ground, ending in what I can only describe as a superhero pose-a-thon. The methodical vs manic approach created a fun back-and-forth between us, but the game was accommodating of both approaches and provided its own sense of satisfaction.
“When it comes to the game’s design, it was very important for us to make this something that’s easy to get into, but has depth beyond that initial entry,” says Sekine. “One thing that we were very careful about when designing the game was to ensure that there is not any kind of mechanic or attack that someone who’s just getting started would not be able to perform. It would impede on the experience of new players.”
“When you press the Assemble button, depending on the situation and what’s going on in the match, the Assist will come out and perform a different action that’s suitable for that particular moment,” says Sekine. “By designing it in that way that we’re able to clearly communicate to the player when they should be calling in their assists, and make it easier for them to play.”
Anime-inspired Heroes in action
“At Marvel games, it’s really important for us to allow developers to put their own unique stamp on the Marvel Universe,” says Michael Francisco, Sr. Product Development Manager, Marvel Games. “In the case of Arc, it’s that fusion of Marvel and American comics with Japanese anime and manga, and you can see that reflected in the art style and the character designs.”
All the characters ooze charm, but the backgrounds also pack a lot of exciting details. Eagle-eyed fans should keep an eye out for interesting signage referencing heroes and events, pedestrians reacting to on-screen action, and easter eggs scattered throughout. It’s obvious a lot of care was put into building this world.
“It was very important for us to be able to create the visual excitement that should be entailed with [tag fighters],” says Takeshi Yamanaka, Producer, Arc System Works. “Since this is a 4v4 game, that means that we can have up to eight characters out on the screen at one time altogether, so we were careful when creating the visual composition of the screen to ensure that we convey that excitement.”
The 4v4 fights begin next year
MARVEL Tōkon: Fighting Souls is set to release in 2026, and while I’m excited to see all the heroes, combinations, and worlds the game will take us to,o I asked the team how they felt about creating something new that has never been done before in the fighting genre.
“It’s both scary and exciting, exhilarating and terrifying, at the same time,” says Francisco. “From the beginning, we all want to honor and respect the rich history and legacy of Marvel, while also forging our own path forward to create something new and innovative. So, we just hope fans are excited to see what we’ve come up with as a collaboration between all three parties.”
I’m expecting this MTG Universes Beyond expansion to web zip off shelves when it drops at the end of Feburary, so if you see a preorder like I have, just secure it. The money won’t be taken from your bank until it ships either, so it’s a no brainer. I’ve also included the listings for the rest of the set from TCG Player incase you needed a massive ripping session.
LEGO Preorders and Deals
These LEGO preorders and deals are still available from last week, so it’s 100% worth having a look through and grabbing a new project. They were amongst our best sellers last week, so make sure you’re not missing out on best selling preorders like the Spider-Man Across The Spider-Verse minifigure set.
Higround Gaming Sale
Every look at your gaming setup and think “This needs more Pokémon and Apex”?, Higround make some of the best branded keyboard, mice and deskmats around. Better yet, their range in Best Buy has had some serious price cuts, so it’s worth scoreing something unique for your gaming rig. The full sale is here.
MSI Monitor Sale
I’ve been running the MSI eSports 40″ gaming monitor since the start of this year, and it’s a fantastic monitor for the money. Getting it for $250 is an even sweeter deal, it’s a perfect 1440p monitor with no ghosting, great extra features and a lovely color balance. Fortnite and Oblivion Remastered at 140 FPS+ never looked so good. The full sale can be found here.
A Charlie Brown Christmas 60th Anniversary Zoetrope
Pressed onto a two-sided Zoetrope picture disc, this collectible vinyl transforms into a moving animation when played under the right lighting conditions, displaying classic scenes from the beloved Charlie Brown Christmas special. Featuring Vince Guaraldi Trio’s timeless jazz tracks like “Christmas Time is Here,” “O Tannenbaum,” and “Linus and Lucy,” it’s both a visual and musical throwback.
Baseus Laptop Portable Charger 100W
Baseus Laptop Portable Charger 100W 20000mAh in Cosmic Black is currently 50% off with code QR9CPGXL, dropping the price from $99.99 to just $49.99. This slim and FAA-compliant power bank is designed for travel, offering 100W USB-C PD fast charging—enough to charge a MacBook Pro to 50% in 30 minutes.
With two USB-C and two USB-A ports, it can handle laptops, tablets, phones, Steam Deck, and more all at once. A real-time display shows remaining power, and its 20,000mAh capacity delivers multiple charges on the go.
There’s also a buy one, get one free deal currently live on-site, making this one of the best portable charging deals available today.
This retro-inspired set features authentic 1989-style stickers, a working elevator that goes from street to sewer, and a high-voltage battle swing for dynamic action scenes.
Kids (and collectors) can drop figures down hidden passages, launch sewerballs, and stage surprise attacks, just like the old days.
BOOKOO Jump Starter 2000A for Car/Boat/Lawnmower
No one wants to wait for the breakdown service to jump a car battery, so just keep one opf these bad boys in the trunk for emergencies. This is a life saver, making sure you can jump a battery to get the car to a safe location and take the headache out of gettin your car to your local garage for repairs. It isn’t going to fix your cars problems, but it’s peace of mind for a little bit more than a month of Netflix.
Courage the Cowardly Dog: The Complete Series (DVD)
For a month of streaming, you could just own the complete series of Courage the Cowardly Dog forever on DVD. Assuming you still have a DVD player, if not, just buy one and thank me later.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Wizards of the Coast has been putting out non-cardboard Magic: The Gathering merchandise for a while now, but it’s been a little while since we’ve had new Funko Pops based on the property to collect.
We’ve already seen iconic Planeswalkers like Liliana Vess, Chandra Nalaar, Garruk Wildspeaker, and Ajani Goldmane brought to life, but that was more than a decade ago. If you’ve been looking to add to your setup, though, two new characters have been remade in plastic.
New Magic: The Gathering Funko Pops Hit Shelves Soon
Over at Amazon, two new listings have been added for Urza and Yawgmoth. Both are available to preorder for $14.99, with release planned for November 9.
The two have fought a long war between the former’s plane of Dominaria and the latter’s Phyrexian plane, but curiously, Mishra (Urza’s brother) is nowhere to be seen this time around.
As someone sat next to a few of the older Funkos from the Magic set, I must say I am somewhat tempted.
Away from Funkos, it’s been a busy year for Magic: The Gathering. The game’s fifth set of the year, Edge of Eternities, is currently in full flow, having launched on August 1.
The next set, focused on Marvel’s Spider-Man, will add new cards as well as a crossover with Marvel Legends figures. So, if Funko Pops aren’t your thing, they could be worth a look instead.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Former Dragon Age executive producer Mark Darrah has discussed pitching remasters of the first three games in the series to EA, and made clear in the same interview that he’s encourage the developers of the next Mass Effect game to “scapegoat” Dragon Age: The Veilguard “as much as they need to”.
Darrah’s offered a lot of insight into life at BioWare since departing the studio back in 2022, with the veteran dev having done plenty of that via his own YouTube channel. This time, though, he was interviewed by YouTuber MrMattyPlays.
The latter, published by Bethesda Softworks, is a revamped bundle containing two ‘90s shooters from developer Raven Software (now one of the main studios cranking out Call of Duty titles for Activision). In addition to Heretic and Hexen, you’ve also got both games’ additional content, respectively titled ‘Shadow of the Serpent Riders’ and ‘Deathkings of the Dark Citadel’. Much like its work on DOOM + DOOM II in 2024, Nightdive Studios has also produced two completely new episodes with ‘Heretic: Faith Revived’ and ‘Hexen: Vestiges of Grandeur’.