Canadian developer Brace Yourself Games first hit the spotlight with Crypt of the NecroDancer, a rhythm-based roguelike, all the way back in 2015. Dungeon crawling to a relentless beat became the new dance craze sweeping the nation, and it was warmly welcomed into the Switch indie canon with the 2019 Zelda tie-in Cadence of Hyrule.
This time, Brace Yourself has teamed up with Tic Toc Games for a fun spin-off that trades dungeon crawling for guitar shredding. It’s still rhythm-based and still builds to mind-bending, chaotic action, but it’s also still surprisingly puzzley, like Guitar Hero had a baby with Ikaruga. And there’s zombies. It’s not often that a game makes you feel like you’re solving a puzzle, dodging traffic, and playing a gig all at once, but Rift of the NecroDancer likes to keep you busy.
We started using our Neural AI, A.N.N.A (Artificial Neural Network Agent), in our games starting from 2019, but research began before then. Neural AI is a specific kind of AI that can simulate realistic behavior. To do that, it must train and test the tracks to learn the best trajectories to become as fast as possible. Over the years in Milestone we have seen incredible results, with AI capable of controlling vehicles in a realistic manner. But up to this Supercross chapter, A.N.N.A. has only been on tarmac surfaces.
Teaching an AI to Run in a New Environment
As mentioned before, A.N.N.A. was used in the past in the MotoGP and RIDE franchises, to race in situations that were intense and crowded. But tracks were made of tarmac, a very regular surface. Supercross tracks are much more compressed, short, and full of tight corners. They have a completely different rhythm thanks to the variety of jumps, like steps up, tabletops, walls, and more. Each jump has its own best way to do it, and once they are inserted on a track, riders must figure out the order of things and adjust based on what comes after those jumps, with the goal of being the fastest.
When we had to set the AI to handle all the different elements that make up Supercross tracks, we were worried it wouldn’t be able to deal with all the variables it had to calculate during a lap around a dirt track. But right after the first tests, we knew that we were in the right direction. Programming a Neural AI takes a lot of time, and implementing A.N.N.A. in Supercross 25 is one of the factors that made us take two years to develop the next game.
How We Made It
When our AI is running during a race, it has to take into account a bunch of different factors, like track design, speed, balance, trajectory, other AI controlled riders, and, most importantly, players, who are the main unpredictable element on the track. It can handle all that complexity thanks to a lot of rigorous training. We wanted to include in the game the current Supercross season for the first time, but we had to start working on the AI way earlier due to timing reasons.
First, we calibrated the Agents on the new physics system, then we introduced tracks from the past to the AI so it could learn what a Supercross track is and what makes it up. To achieve the best level of realism, we immediately added an extra obstacle to our Agents: dynamic terrain. In real Supercross, ruts are deep furrows in the ground created by the bikes’ passage. They change the feel and the looks of the track significantly. Usually, if you change one thing about a track after the AI has learned it, it can’t find the original layout, and it gets lost. But with dynamic ruts, the tracks evolve every lap, so we had to teach A.N.N.A. how to handle this extra challenge, and it responded really well. Now it can adjust its trajectory and strategy based on the ruts present at that specific moment of the race.
When the 2025 Supercross tracks arrived, we made A.N.N.A. run on them and we had amazing results. It was already a Supercross expert, able to handle and interpret the modules and variations of the tracks. The only exception was with elements it had never seen before, because every year the sport evolves, and track designers introduce original and interesting sequences. We had to teach it those extra modules, even making it go against its previous learnings. We were so impressed by the results we have achieved with this training system. Of course, we still made some fine-tuning, especially adjusting the difficulty of the AI based on the player’s skill, but we had confirmation of how intelligent A.N.N.A. is, and this Supercross chapter is just the beginning for even more spectacular achievements.
See A.N.N.A. Flying
The air section is a huge part of Supercross, and in Supercross 25, we gave to both players and AI full control of the in-air motion thanks to the dual stick, which allows managing both the rider’s and the bike’s weight. We have taught A.N.N.A. the technique and made it train on all kinds of jumps. We were surprised when we saw that it could find and apply the best technique on a jump before we could! For example, there was a jump where the quickest way to make it was through a scrub — a particular bike maneuver that slices the air and allows shorter airtime. While I was still trying to understand how to perfect this trick for maximum efficiency, A.N.N.A. had already figured it out, with a top-notch execution. This has pushed us to become even better while playing against it!
Test It With Your Tracks
Neural AI is going to be available also on UGC tracks for the first time and we have applied the same principle we used for the 2025 season. The Agents are smart and, as I like to say, they have studied a lot of textbooks. They have the knowledge and the ability to adapt to a new environment using the skills they have obtained through training just like a real rider. We are super happy with how they have responded, and we will keep working to make them even more prepared and precise.
Thank you for your time. It’s always great to talk about these amazing achievements. The game is now available for everyone, and we can’t wait to see what spectacular stunts you will pull off. See you on the track!
Get the ultimate off-road experience, pre-order now Monster Energy Supercross 25 X Monster Jam Showdown – Dirt Master Edition!
You will get:
– Monster Energy Supercross 25 Full Game
– Monster Jam Showdown Full Game*
– Monster Energy Supercross 25 – Season Pass to make your Supercross experience jump higher and higher, as soon as its content becomes available
– 2 Customization DLCs: Stars & Stripes Pack and Touchdown Pack
– 3-day early access
*playable from April 7th 2025
Get ready for the official 2025 Supercross season with Monster Energy Supercross 25!
Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.
Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.
Customize your experience with advanced editors and share your creations across platforms.
Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you’re competing in casual races or battling for the top spot in ranked leaderboards.
All contents included in the Season Pass will be released by September 2025.
Be the first out of the gate! Pre-order the Monster Energy Supercross 25 – Special Edition and get:
– Full Game
– Season Pass to make your Supercross experience jump higher and higher, as soon as its content becomes available
– 2 Customization DLCs: Stars & Stripes Pack and Touchdown Pack
– 3-day early access
Get ready for the official 2025 Supercross season with Monster Energy Supercross 25!
Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.
Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.
Customize your experience with advanced editors and share your creations across platforms.
Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you’re competing in casual races or battling for the top spot in ranked leaderboards.
All contents included in the Season Pass will be released by September 2025.
Monster Energy Supercross 25 – The Official Video Game
Supercross riders don’t hold back—why should you? So, pre-order Monster Energy Supercross 25 now and get the Full Game plus the Stars & Stripes Pack!
Get ready for the official 2025 Supercross season with Monster Energy Supercross 25!
Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.
Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.
Customize your experience with advanced editors and share your creations across platforms.
Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you’re competing in casual races or battling for the top spot in ranked leaderboards.
Reburn’s posh-looking near-future shooter La Quimera now has a release date – April 25th 2025. Which is mighty soon for an FPS project we first heard about this very February, though nothing to be alarmed by – it’s been in development since around 2020.
In case you missed it, Reburn are a rebrand of Metro studio 4A Games Ukraine – they’re not to be confused with 4A Games in Malta, who are still working on the Metro series. La Quimera doesn’t look much like Metro. I compared it to Call Of Duty: Advanced Warfare and Cyberpunk 2077 in our announcement post, and the below trailer’s worth of exosuit punching and heatvision railgunnery is doing nothing to dissipate that characterisation.
In these days of combing online imagery for symptoms of genAI “hallucination”, it’s easy to forget that once upon a time, mutant video game visuals were beautiful. There’s a whole genre of art dedicated to them. Here to remind us is Babushka’s Glitch Dungeon Crystal, a gorgeously scruffy 2D platformer in which an old lady explores a big magic cellar, hitting graphics card malfunctions with a broom. Think Animal Well, but both you and the simulation aren’t as young as you used to be.
“In this real-time tech demo, Copilot dynamically generates gameplay sequences inspired by the classic game Quake II,” Microsoft explained. “Every input you make triggers the next AI-generated moment in the game, almost as if you were playing the original Quake II running on a traditional game engine. Enjoy the experience, share your thoughts, and help shape the future of AI-powered gameplay experiences.
“This bite-sized demo pulls you into an interactive space inspired by Quake II, where AI crafts immersive visuals and responsive action on the fly. It’s a groundbreaking glimpse at a brand new way of interacting with games, turning cutting-edge research into a quick and compelling playable demo.”
All that sounds pretty impressive, but the demo itself is… well, less so.
After The Game Awards boss Geoff Keighley shared a brief video of the demo in action on X / Twitter, hundreds of people responded, with few having anything positive to say.
Microsoft has created an AI-generated replica of Quake II that you can play in browser.
“Every frame is created on the fly by an AI world model.”
“Man, I don’t want the future of games to be AI-generated slop,” said one Redditor. “There will be a point where it will be easier to use AI, and then all the greedy studios will do it exclusively. The human element will be removed.
“And the worst part is gamers will buy it. They buy skins for 100 dollars. They will buy whatever you sell them.”
“Microsoft’s boast that they want ‘to build a whole catalog of games that use this new AI model,’ despite it not being clear if the current technique will ever even be capable of letting you turn around without moving to a random point on the map let alone come up with an original game, really typifies what’s wrong with AI and the tech industry,” added another.
“I had a better experience literally just imagining the game in my head,” said another commenter.
Not everyone was so quick to dismiss it, however.
“I don’t know why everything has to be doom and gloom,” said a more cheery respondent. “It’s a demo for a reason. It shows the future possibilities. Having an AI that is able to create a coherent and consistent world is crazy. But this cannot be used to create a full game or anything enjoyable. You cannot play this. Seems like a tool for early concept/pitching phase. This can also bring improvement in other fields in AI as what it is doing is impressive.
“This is not even a product yet but a demo showing how much they’ve improved from just a few months ago.”
Epic Games boss Tim Sweeney had a rather different response:
Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. It has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
There are at least hundreds, probably thousands, and possibly tens of thousands of potential houses in first-person labyrinth puzzler Blue Prince. I am genuinely tempted to review them all, but I am not a realtor and Graham’s kneecaps inflate when a review strays above 2000 words, so I’ll settle for describing just four. The first is the house you discover. It waits eternally behind doors that give you a choice of three, semi-randomised rooms when you reach for the handle, each “drafted” on a 9-by-5 grid map that is blank save for the opening foyer and the antechamber skulking at the far end. Every time you enter the house, the layout wipes itself clean and must be filled in again.
One of the biggest surprises from the recent Switch 2 Direct is that the accompanying Pro Controller will actually come with two new back buttons labelled ‘GL’ and ‘GR’.
In addition to a slightly revamped design in which Nintendo took inspiration from the GameCube controller, the new Pro Controller is also seemingly taking a few cues from the likes of the Xbox Elite Controller and PlayStation Dualsense Edge, both of which sport their own customisable back ‘paddles’.
Each year, the BAFTA Games Awards celebrate the best of gaming, both inside and outside the UK, and it was a delight to see so many games available on Xbox platforms make their mark on the nominations list for this year’s awards, which take place on Tuesday, April 8. From games by our own first-party studios, like Call of Duty: Black Ops 6, Diablo IV, Sea of Thieves and World of Warcraft, to pioneering ID@Xbox titles like Animal Well,Balatro,Botany Manor, and more, there’s a huge range of BAFTA-nominated games available on Xbox platforms right now.
But today, we wanted to shine a light on Senua’s Saga: Hellblade II, which picked up a staggering 11 nominations across a wide variety of categories, covering practically every element of the art of making games, and beyond. It’s a major moment for developer Ninja Theory (which previously picked up 9 nominations, winning in 5 categories, for Hellblade: Senua’s Sacrifice), a testament to the hard work and care that went into creating this singular experience.
To celebrate this moment, we spoke to developers across the studio about the work that went into their nominated category, and what it means to see this recognition.
Animation
“The whole animation team was thrilled to be specifically recognised in the Animation category. We’re glad that the all the hard work, love and specific vision for Hellbade II: Senua’s Saga has been received so well.
“Our aim was to bring Senua, her cohort and adversaries to life as vividly as possible , whether it was the up-close nuance of an intimate moment between friends or life and death struggle against her deepest fears.”
Guy Midgley, Ninja Animation Director
Photo Credit: Gareth Dutton
Artistic Achievement
“The team at Ninja Theory has always had such a passion for taking the art to new places in our games, but to have the recognition from BAFTA is incredible and means so much to everyone here.
“For Senua’s Saga we learnt so much on the journey, whether it was getting to grips with new features of UE5 and understanding how they could allow us to present our vision like never before, working with costume designers to build the real-life outfits for us to scan and understand their movements, or training how to fly professional drones so that we could capture meaningful data from the beauty of the Iceland landscape.”
Mark Slater-Tunstill, Ninja VFX Director
Audio Achievement
“To bring to life the world, the reality of Senua through sound is a privilege, a journey that requires a strong vision and a certain bravery that leads to finding a unique voice.
“Receiving this nomination brings a lot of joy to the whole Ninja audio team, who have worked tirelessly and with such craftsmanship to deliver an experience like no other.”
David García Díaz, Ninja Audio Director
Photo Credit: Gareth Dutton
British Game
“We’re very proud to receive a nomination for Best British Game and have Hellblade II sit alongside such a diverse and creative group of nominees in the category. Best British Game is a particularly special category for me, as I see it as a vehicle for inspiring the next generation of developers in my home country.
“I like to think that there will be a kid out there somewhere that will see the wonderful games being created in the UK and it will spark in them a dream to one day feel the same pride that I do in receiving a BAFTA nomination of their own.”
Dom Matthews, Ninja Studio Head
Photo Credit: Gareth Dutton
Game Beyond Entertainment
“In Senua’s Saga, Ninja Theory have represented one of the most misunderstood of conditions with incredible skill, respect and sensitivity. Their depiction of psychosis was crafted with unerring attention to the underlying clinical neuroscience and, more importantly, to the personal experiences of those who have themselves carried the burden of psychosis.
“Ninja Theory have told the story, and amplified the voice, of people who are frequently unheard or dismissed. It has been an enormous privilege to play a small part in their work and to observe the depth and range of its impact in challenging stigma.”
Paul Fletcher, Bernard Wolfe Professor of Health Neuroscience, University of Cambridge
Photo Credit: Gareth Dutton
Music
“To tell a story without words that connects the emotions with the listener, that is the quest of all the musicians involved in the creation of the soundtrack for the game.
“At the core of it is the word ‘collaboration’: From Heilung, Ren and Arunka, the fantastic voices and talent of Helen and Abbi, plus our own composers here at Ninja. It’s an honour for us to receive this nomination for a work that is done with great passion and care.”
David García Díaz, Ninja Audio Director
Photo Credit: Gareth Dutton
Narrative
“Our heroine Senua faces down both inner and outer conflicts with persistence and strength of heart, and I feel fortunate to be part of the team sharing her unique perspective with the world.
“Storytelling is always foremost in our minds with all of Ninja Theory’s games, and I’m deeply honoured and grateful that the team’s work in this area has been recognised by BAFTA with a nomination in the Narrative category.”
Lara Derham, Writer and Stage Director
Photo Credit: Gareth Dutton
Performer in a Leading Role – Melina Juergens as Senua
“I am deeply honored to be nominated at this year’s BAFTA Games Awards as ‘Performer in a Leading Role’ for my portrayal of Senua for the second time. It means the world to have my work as a performer recognized in such a meaningful way.
“BAFTA Games Awards play a vital role in elevating gaming as an art form, putting it on the same cultural stage as film and television. Their commitment to celebrating creativity, storytelling, and innovation in games is incredible, and their charity work, supporting new talent and making the industry more accessible is truly inspiring.
“In Senua’s Saga, we managed to push the performance tech further than ever before, which gave me the freedom to pour everything into my performance, knowing that every emotion and every little nuance would come through on screen. It was an incredible and rewarding experience.”
Melina Juergens
Photo Credit: Gareth Dutton
Performer in a Supporting Role – Aldís Amah Hamilton as Ástríðr
“It’s hard to put into words how much this nomination means to me and how grateful I am to everyone involved in creating this beautiful game, and for allowing me to be a part of that creation. Every step of the process has been an unforgettable experience. I’ve made dear friends, learned new skills, worked abroad for the first time, and taken part in making something meaningful. As a gamer from the age of 5, I couldn’t have imagined what my future would hold. And to receive this recognition for our work goes beyond what I could ever have dreamed of. Thank you dearly dear Ninjas and Xbox for giving me the honor of working with you.”
Aldís Amah Hamilton
Photo Credit: Thelma Arngrims
Performer in a Supporting Role – Abbi Greenland and Helen Goalen as The Furies
“We are delighted to be jointly nominated for our role as the Furies. Working on Senua’s Saga was a joy thanks to the brilliance of David García Díaz and his dream team.
“We are a theatre company who work a lot with vocal improvisation and it was really exciting to collaborate with David in this way. It was fascinating for us to get an insight into how games are made. Everyone works so incredibly hard and it’s wonderful to see the team receiving such recognition for this.”
Helen Goalen and Abbi Greenland
Technical Achievement
“It’s a great honour to receive a Technical Achievement BAFTA nomination for Hellblade II, alongside a shortlist of excellent and varied nominees. This nomination celebrates not just the technology itself, but the vision and perseverance of the entire team; it’s a testament to the detail, artistry and technical effort we poured into crafting Senua’s world and its inhabitants, as part of our dedication to pushing the boundaries of interactive storytelling. We’re immensely grateful to BAFTA for this acknowledgement, and it fuels our passion to continue creating experiences that aim to resonate on a profound level. Thank you.”
Gavin Costello, Ninja Technical Director
Congratulations to everyone at Ninja Theory for their work on Senua’s Saga: Hellblade II, and to all the recipients of BAFTA nominations this year.
You can watch the BAFTA Games Awards live on Tuesday, April 8 at 11am Pacific / 2pm Eastern / 7pm UK via YouTube and Twitch.
It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped the download charts last month.
March was a good month for sports and action-adventure games on PS5. Assassin’s Creed Shadows and Split Fiction both found success on the US and EU charts, while MLB The Show 25 took top billing on the US charts.
Check out the full listings below. What titles are you playing this month?
PS5 Games
US/Canada
EU
MLB The Show 25
Assassin’s Creed Shadows
Assassin’s Creed Shadows
Split Fiction
Split Fiction
EA SPORTS FC 25
Monster Hunter Wilds
Monster Hunter Wilds
WWE 2K25
Minecraft
EA SPORTS Madden NFL 25
Tom Clancy’s Rainbow Six Siege
NBA 2K25
WWE 2K25
EA SPORTS FC 25
Grand Theft Auto V
Call of Duty: Black Ops 6
Call of Duty: Black Ops 6
EA SPORTS College Football 25
Gran Turismo 7
Tom Clancy’s Rainbow Six Siege
The First Berserker: Khazan
Minecraft
Phasmophobia
Grand Theft Auto V
Deadside
PGA TOUR 2K25
Hogwarts Legacy
Phasmophobia
Kingdom Come: Deliverance II
BLEACH Rebirth of Souls
Mortal Kombat 11
The First Berserker: Khazan
NBA 2K25
Mortal Kombat 1
Mortal Kombat 1
Deadside
The Witcher 3: Wild Hunt
Gran Turismo 7
The Crew Motorfest
*Naming of products may differ between regions
*Upgrades not included
PS4 Games
US/Canada
EU
Red Dead Redemption 2
Red Dead Redemption 2
A Way Out
A Way Out
The Forest
EA SPORTS FC 25
Minecraft
The Forest
Battlefield 4
Battlefield 4
Stardew Valley
Unravel Two
Need for Speed Heat
Need for Speed Heat
EA SPORTS Madden NFL 25
Minecraft
Call of Duty: Black Ops III
Grand Theft Auto V
Middle-earth: Shadow of War
Battlefield 1
Overcooked! 2
Assassin’s Creed Odyssey
Grand Theft Auto V
God of War
Mortal Kombat X
Kingdom Come: Deliverance
Call of Duty: Black Ops 6
Assassin’s Creed Origins
Unravel Two
Middle-earth: Shadow of War
Injustice 2
Overcooked! 2
God of War
Stardew Valley
Tom Clancy’s Rainbow Six Siege
Batman: Arkham Knight
EA SPORTS FC 25
Call of Duty: Modern Warfare 2 Campaign Remastered
Batman: Return to Arkham
Mortal Kombat X
*Naming of products may differ between regions
PS VR2 Games*
US/Canada
EU
Beat Saber
Flight Simulator Delivery 2025 VR
Among Us VR
Beat Saber
Alien: Rogue Incursion
Alien: Rogue Incursion
Flight Simulator Delivery 2025 VR
Metro Awakening
Pavlov
Among Us VR
Swordsman VR
Horizon Call of the Mountain
Creed: Rise to Glory – Championship Edition
Swordsman VR
Into the Radius
Pavlov
Metro Awakening
EXOcars
Drunkn Bar Fight
Creed: Rise to Glory – Championship Edition
*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included
Pokémon TCG: Azure Legends Tin Has Two Surging Sparks Packs
The rest of the lineup isn’t filler either. You get one pack each from Stellar Crown, Temporal Forces, and Obsidian Flames — a trio that’s collectively responsible for some of the best chase cards released in the last year. Toss in a foil promo of either Kyogre ex, Xerneas ex, or Dialga ex, and this starts to feel less like a random tin and more like a targeted strike on everything cool from the Scarlet & Violet era.
My Favorite Surging Sparks Cards
I want more excuses to open Surging Sparks packs because pulling something like Pikachu ex (SIR) feels like finding a winning lottery ticket, except way cuter and slightly more legal. I think the art alone justifies framing it, and its ability to hang in top-tier decks makes it that much sweeter. I also love Latias ex (SIR) for finally giving me a reason to hunt down the matching Latios and live out my “twin dragons soaring through art” fantasy. And if you’re sleeping on Milotic ex, that’s your loss. It’s stunning, shuts down Tera Pokémon like a pro, and honestly deserves more hype.
My Favorite Stellar Crown Cards
I’m chasing Terapagos ex (SIR) like it’s a gem-studded unicorn. It’s visually ridiculous and feels like the set’s “trophy card.” I think Bulbasaur (Illustration Rare) is perfect if you like your pulls with a side of nostalgia and Pidgey cameos, which I do. And Dachsbun ex (SIR)? It’s a bread dog. A literal loaf with glitter. I shouldn’t love it, but here we are. Don’t tell my competitive brain.
My Favorite Temporal Forces Cards
I open Temporal Forces hoping for Raging Bolt ex (SIR) and fully expecting disappointment, which somehow makes pulling it even better. It’s one of those cards that looks like it came straight out of a boss fight and hits just as hard. Iron Crown ex is another top-tier choice. It boosts Iron Hands ex damage, which basically means you’re stealing Prize cards like it’s a Black Friday brawl. And then there’s Walking Wake ex (SIR). In my opinion, it looks like a dream sequence in a prehistoric fever dream, and I mean that in the best way.
My Favorite Obsidian Flames Cards
I think it’s illegal to talk about Obsidian Flames without mentioning Charizard ex (SIR). It’s the card everyone wants, including me, and somehow still feels special no matter how many versions of this dragon exist. I’m also a big fan of Pidgeot ex (SIR), which is basically the MVP of utility cards dressed like it walked out of an indie graphic novel. And then there’s Cleffa (Illustration Rare) — a tiny cosmic marshmallow that looks like it wandered into a Studio Ghibli scene. I want five copies just to look at them.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.