Video: Switch 2’s “Faster” Load Times Showcased With Zelda: Breath Of The Wild

There’s no time to rest, Link.

If you’re not a fan of the load times in some titles on the Switch, they might be worth revisiting on the Switch 2.

During its Treehouse event, Nintendo showcased the load time of The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition alongside the original Switch version. The outcome? It’s faster!

Read the full article on nintendolife.com

Nvidia: Switch 2 Has “10x The Graphics Performance Of The Nintendo Switch”

DLSS and “real-time ray tracing” also confirmed.

Nintendo’s technical specs chart for the Switch 2 officially confirms the system is powered by a “custom processor made by Nvidia”. Now, in an update, Team Green has shared some insight – claiming the new hybrid system has “10x the graphics performance” of the original Switch.

It elaborates on the power of Nintendo’s new hardware in a blog post – explaining how the custom processor features an Nvidia GPU with “dedicated RT cores and Tensor Cores” for “stunning visuals and AI-driven enhancements”.

Read the full article on nintendolife.com

Preview: Hands-On: Finally, Super Mario Party Jamboree Lets Me Scream At Bowser

Say it loud.

We were completely amused at the reveal of the Switch 2 Camera. It felt like a very Nintendo thing to couple with the new GameChat button on the Switch 2 Joy-Con, but also something that’s 20 years too late. The EyeToy and Kinect have been and gone over the past two decades with mixed results. So what will make Nintendo’s camera worth it, aside from video calls? Super Mario Party Jamboree! Nintendo Switch Edition + Jamboree TV.

This enhanced release of what we think is already the best Mario Party game ever has leaned into the daftness and stupidity of Mario Party with its new Switch 2 peripheral and the new Mouse Mode in the Joy-Con. We’re back to the microphone of Mario Party 6 days, except things work a lot better here. It’s also surprisingly really fun.

Read the full article on nintendolife.com

LEGO Minecraft Sets Are Getting Big Discounts as the New Minecraft Movie Hits Theaters

LEGO and Minecraft fit together perfectly. The popular game is all about using your imagination to build just about anything out of digital blocks, and LEGO is the ideal medium to bring that into the real world. There are already a ton of LEGO Minecraft sets out there and more are on the way. Now that A Minecraft Movie is in theaters, Amazon is offering some pretty steep discounts on older sets that are actually really cool.

Although there were some newer Minecraft Movie LEGO sets released earlier this year, none of those have gone on sale. If you’re a fan of the game itself and not just interested because of the new movie, however, the sets that are on sale are worth a look.

The Best Minecraft LEGO Sets on Sale at Amazon Today

Although there are other LEGO Minecraft deals available on Amazon, the two options we’ve featured here are the best overall savings. First there’s The Sword Outpost set, which is recognizable by the massive sword backdrop, of course. At just over $30, this is the lowest price we’ve seen on this set all year and close to the lowest-ever price on Amazon. It also comes with quite a few minifigures, including Skeleton and Creeper mobs. With only 427 pieces, it’s fairly easy to put together in an afternoon and can be easily displayed or played with once you’re done.

The second discount we’ve highlighted here is The Deep Dark Battle Set. At $44.49, this is the lowest price we’ve ever seen on this LEGO Minecraft set. This particular set takes you to the Deep Dark and offers some cool functionality for kids. There’s a knob included in the build that lets you raise and lower the Warden. The tower can also “explode” with a built-in switch. You only get two minifigures with this set, but each one comes with armor and weapons you can equip them with.

See more popular LEGO Minecraft sets

What About the Minecraft Movie LEGO Sets?

There have only been two Minecraft Movie LEGO sets released so far: The Ghast Balloon Village Attack and Woodland Mansion Fighting Ring. Both of these sets reflect specific scenes from the movie and include minifigures of the characters, including Jack Black as Steve.

Havenhold is a neat looking East Asian mythology-inspired action sandbox game that resets its world every 14 days

I know we’re all about PC games, but none of you will mind if I reminisce about how good PS2 games were, would you? Good, because they were! And Havenhold, the debut game from the Beijing based Wolfpack Games, looks like it could quite easily be one, even if it has some modern sensibilities in places. You play as a Taichu warrior monk, fighting against other players as you all vye for the top of a special mountain, with the catch being that the game’s world completely resets every 14 days.

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You Can Play as the Moo Moo Meadows Cow in Mario Kart World and the Internet Is Thrilled

I’m sorry to everyone who was in earshot of me when the Mario Kart World trailer dropped at yesterday’s Nintendo Switch 2 Direct. Because when I saw this, I screamed:

Yes, if you somehow haven’t heard/didn’t notice, Mario Kart World has gone absolutely nuts on what characters are allowed to drive motor vehicles this time around. While Super Smash Bros. has taken the path of adding characters from every Nintendo-adjacent franchise imaginable to its roster, Mario Kart has gone the other way by digging deep into Mario lore and adding every single goofy little guy you’ve ever seen to the line-up of kart racers. Right down to one of the cows populating Moo Moo Meadows in Mario Kart 8.

The Moo Moo, or just Cow as they’re referred to in the official roster, is getting special attention online from the community. Already, people are drawing up fanart to celebrate this cute, goofy, seemingly random edition to a line-up that, up til now, has largely included the Mario series’ most famous and beloved characters.

They’re also, predictably, making all sorts of of memes:

The addition of Cow has also led to some… interesting speculation. For instance, in one shot in the trailer, Mario consumes a burger. Will Cow also consume a burger at some point in the game? What does this mean, philosophically, for Cow?

What’s more, does this mean we’ll get to see Cow wearing a variety of costumes like the other characters? Can we race as Cow in Moo Moo Meadows? How do all the other cows feel about this? How did a Cow get a driver’s license anyway?

We just went hands-on with Mario Kart World at a special Nintendo event, and yes, we did play as Cow. Cow was one of our favorite playable characters, and we’re excited to find out more about some of the other unlockable weird little guys we’ve seen on the courses, and potential funky costumes we might eventually see Cow donning. Hopefully Cow doesn’t have to eat a burger first.

We’ve got everything you need to know about Mario Kart World and the Nintendo Switch 2 here at IGN, from tons of new details about both, to why the hardware and games are so dang expensive.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Arkane’s founder is open to the idea of making Dishonored 3, just don’t place any bets on it actually happening

Much like many of you, I suspect, I too would love a Dishonored 3, but I’m not entirely confident it will ever happen. Arkane Austin was obviously shut down last year, and Arkane Lyon are making a Blade game, which leaves little room for a Dishonored sequel. But is there any possibility of one happening all the same? Well, still no, probably, but Arkane Studios founder and Dishonored co-creator Raphaël Colantonio did recently say that he could at the very least see himself working on a follow-up.

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Switch 2’s Jump From OLED To LCD Wasn’t A Decision Nintendo Took Lightly

“There’s a lot of advancements that have been made”.

Months of rumours and leaks meant that yesterday’s announcement that Nintendo Switch 2 will come with an LCD screen wasn’t all that big of a surprise. We had been preparing to say goodbye to the OLED for a while now, but Nintendo is keen to point out that the change isn’t a decision that the team took lightly.

During a roundtable discussion with Kouichi Kawamoto, Takuhiro Dohta and Tetsuya Sasaki at yesterday’s Nintendo Switch 2 hands-on event in New York, Sasaki admitted that “There’s been a lot of advancement that has been made in LCD screen technology” since the release of the Switch 1, and the team “took a look at the LCD technology that is available to us now” during Switch 2 development.

Read the full article on nintendolife.com

Sci-fi shooter/smasher Harpagun slams onto PS VR2 April 10

What is it? What’s the formula, the secret ingredient to make a VR game bring pure excitement and adrenaline to the players? How can we make them smile and go “wow” after they take off the headset? For us devs at Something Random working on Harpagun, it all comes down to a few simple elements. Let’s take it from the top.


Sci-fi shooter/smasher Harpagun slams onto PS VR2 April 10

Movement that matters: Speed, control, and immersion

Action games are all about movement. An issue mostly already solved in flat screen games but still problematic in VR. Some forms of locomotion allow for precision but are pretty slow and unresponsive. Others let you zoom around the locations, but can be uncomfortable. Those that are, are limiting or take you out of the illusion of “being there”. 

In Harpagun we needed a system with a clear set of goals: comfort, simplicity, responsiveness, speed and immersion. In a proper arcade game players have to be able to react in a blink of an eye, immediately focus on what’s the most important, change their position to avoid danger or get a better shot at an enemy.

We managed to achieve that with our “pylon and anchor” system. Players move between sets of points with their eyes anchored to points of interest such as a path forward or center of the combat area. The movement is smooth but fast enough to be comfortable while allowing for total control of the battlefield.

Grab, smash, throw: The power of the Magnetic Ray

The first thing everyone wants to do in VR is to grab something and throw it. Sadly it requires the player to come very close to an object and can sometimes be very finicky and actually ruin the illusion of presence due to the limitations of the medium (mass of objects, pressure on hands etc.). But you need to do it. You need that interaction with the world and enemies, that’s what VR is for. So how can we have a cookie and eat a cookie? Use a Magnetic ray of course. (not for the cookie, for the interactions).

Distance grabbing is a well-known concept in VR at this point so the challenge here was to make it as juicy and essential to the gameplay as possible. You can use it on enemies and each will react differently. Some may be squashed on the ground, others reveal their weak point or may part with parts of their bodies. The ray can also grab projectiles, move around elements of the environment from as small as tin cans to as big as fridges and tractors. Of course all of them can then be used to smash some more enemies.

Juice it up: Impact, chaos, and a soundtrack that slaps

It wouldn’t be much fun if you zoomed around and squashed grey boxes in grey locations now, would it? You need “juice”, a lot of it. Animations that show personality and intent. Hit reactions give you a sense of impact and power of weapons. Splashes and explosions telling you that an enemy turned into a pile of marmalade under a falling sentry turret. Add to that audio and music. A proper squeak of an alien jumping on your face, followed by a thud of a tv set hitting it and a splat when it, well, splats all over the place. In terms of music for Harpagun we settled with a mix of army marches, jazz, balkan beats and a touch of slavic folk. Hey, stop, don’t close this page – I assure you, it all works – the soundtrack slaps.

A quirky universe to unravel

Two important elements of the experience – a “what?” and “where?” If you want players to continue playing beyond the first few minutes you need to give them a reason. Places to discover, people to meet, quest to complete. Going too “over the board” wouldn’t serve an action game though. Who wants to read lengthy lore snippets when there are enemies to unalive? You might want to make it a bit simpler, something like – a team of space junkers wanting to strip an abandoned planet from natural resources loses contact with an expedition member and sends a deck hand on the planet to check it out. Seems basic enough. 

Now let’s add to it alien plant-mushroom-creatures, Slavic retro-futurism, dark humour, incompetent crew “helping” the hero, some happy-go-lucky attitude and voila. A world full of quirky characters and colorful locations is ready and waiting to be discovered. “Smacznego”.

Stir it up and serve hot! Smacznego! 

Pretty simple, isn’t it? Just follow those few steps for three years – working hard, putting effort and love into what you’re doing. Then, hopefully, you’ll end up with an action game that VR enthusiasts enjoy and cherish as much as you do.

Incidentally we’ve just made a thing like that – it’s called Harpagun and you’ll be able to play it as soon as April 10 on PlayStation VR2. Give it a go and tell us if any of our theories are actually true. See You Space Junker!