Absurd Arcade Basketball Game ‘Dunk Dunk’ Dribbles Onto Switch In May

Dunktastic!

Developer Badgerhammer Games and publisher Playtonic Friends have announced that Dunk Dunk, the ridiculous arcade basketball game, will dribble onto the Switch on 8th May 2025.

Featuring cameos from titles like Yooka-Laylee, Overcooked, Elsie, Demon Turf, and more, Dunk Dunk looks to be the perfect game to boot up with a few mates, a beer or two, and some tasty snacks. The premise is simple: you and up to three other players will need to compete to see who can achieve the most slam dunks in a single match.

Read the full article on nintendolife.com

Little Droid Faces Danger April 10 – Pre-Orders Begin Today

Summary

  • Retro-inspired 2D action-platformer filled with secrets and danger.
  • Explore mysterious corridors, upgrade your gear, and battle powerful enemies.
  • Coming to Xbox Series X|S, Xbox One, and Windows PC.

Hi, I’m Pavel Kalinichenko, CEO of Stamina Zero, and I’m excited to introduce you to Little Droid, a handcrafted pixel art Metroidvania coming to Xbox Series X|S and Xbox One on April 10, 2025.

In Little Droid, you take control of a small but determined droid, navigating a mysterious world filled with danger, puzzles, and secrets. Every move counts as you manage your energy, battle relentless enemies, and overcome tricky platforming challenges.

Little Droid hero

Exploration is key—each ability you unlock, from double-jumping to dashing, opens new paths to hidden upgrades and secret areas. The environments, from forgotten ruins to flickering machinery, are handcrafted with care, bringing a unique atmosphere to every part of the world.

Combat is fast and rewarding. Enemies won’t go easy on you, so you’ll need quick reflexes and smart decision-making to survive. But it’s not just about fighting—you’ll need to explore carefully, solve environmental puzzles, and manage your energy wisely.

Little Droid screenshot

For the console release, we worked hard to optimize performance, refine visuals, and introduce an optional easier difficulty mode—making sure Little Droid remains true to its challenging metroidvania roots while being accessible to more players.

Little Droid exterior landscape

If you love uncovering hidden paths, facing tough challenges, and exploring richly detailed pixel art worlds, Little Droid is for you.

Little Droid launches on Xbox Series X|S and Xbox One on April 10, 2025. Pre-order today for $5.99 on the Microsoft Store.

Xbox Play Anywhere

Little Droid

Stamina Zero LLC

$5.99

Little Droid is an adventure platformer that takes you to a world of mysteries, tough enemies, and hidden dangers. The journey is packed with challenges, requiring careful battery management to keep the droid energized at crucial moments. Explore a richly detailed environment, collect weapons to overcome various obstacles, and uncover secrets as you pursue the source of a mysterious signal.

Game Features:
• Metroidvania-style exploration, unlocking new areas with each gained ability.
• A high difficulty level designed for players who seek a rewarding challenge.
• Beautiful, hand-crafted 2D pixel art that brings the atmosphere to life with intricate details.

The post Little Droid Faces Danger April 10 – Pre-Orders Begin Today appeared first on Xbox Wire.

Wuchang: Fallen Feathers – The First Hands-on Preview

In a space as crowded as the soulslike genre, it can be difficult to stand out, but after two hours with the uber-difficult Wuchang: Fallen Feathers, it seems the folks at Leenzee Games may be onto something. Taking place in a magical reimagining of dynastic China, you play a pirate warrior who has some serious moves, making use of intricate and deadly spells, an arsenal of weapons with potent movesets, and an upgrade tree that’s much more involved than your typical action-adventure game. This makes for an adventure where, more often than not, I felt like the scary badass the rest of the world should be afraid of, rather than the other way around. Of course, the upper limit on just how much I could make myself feel like an overpowered Dynasty Warriors character was my own skill level and understanding of Wuchang’s extremely complex systems, which I could only dive so deep with during my limited demo. But what I’ve seen so far has me quite optimistic.

The main way Wuchang: Fallen Feathers seems to differentiate itself from its peers is that here, instead of a few basic sword moves, a handful of meager spells and abilities, and a tiny health bar, you’re given a pretty extensive toolkit of formidable tools to play with. Each weapon allows you to unleash unique flurries of attacks that send you soaring into the air, darting across the map, and performing insane feats of dexterity that are far beyond what’s possible in most soulslikes. It got to the point where I felt like the area boss stomping my enemies flat, rather than a scared, cautious adventurer facing incredible odds.

That feeling of superiority might have something to do with how those abilities are acquired: by harvesting them from fallen enemies. That’s right! Every defeated foe is more than just a handful of upgrade materials. You actually get to learn their moves and put them to use against future opponents, eventually turning you into a deadly reflection of everyone you’ve bested in battle, and in my time with it I already began to feel like a power-stealing badass in short order. And this was just the opening areas of the adventure too – I can only imagine how wild things get later on when you’re squaring off against more powerful opponents and presumably unlocking even more insane abilities.

I can only imagine how wild things get later on when you’re squaring off against more powerful opponents and presumably unlocking even more insane abilities.

Don’t get me wrong: there were still plenty of instances where my eagerness or lack of awareness got me absolutely smashed to pieces, but I also felt like I had way more options for cutting the enemy down to size. For example, one move I was given while wielding a giant ax let me leap straight into the air to ludicrous anime-level heights, then smash down on my opponent, stomping them flat and leaving a minion-shaped impression in the earth. Another weapon, fast moving dual blades, gave me the ability to fire off a bunch of small, sticky explosives every time I dodged, which then exploded doing a small amount of damage, but more importantly, interrupting enemy movement.

These abilities and weapon combos, combined with spells that let me do things like fire off a deadly disc of fire, allowed me to play much more aggressively than I’m accustomed to, and it’s clear there’s just a whole lot more to learn with Wuchang in general. I didn’t have nearly enough time to fully wrap my mind around the various skill trees, ability customization options that let me alter how my weapons functioned, and spellcasting system, but it’s clear this borrows quite a bit from RPGs and will need to be thought through if you want to max out your levels of badassery.

That will be pretty helpful to do too, because of the two bosses I took on in Wuchang, one of them was extremely aggressive and equally beefed up with fancy movesets. It took me quite a few tries to learn her quick, convoluted attack patterns, and master the timing for parrying her attacks, especially in the second half of the fight when each swipe of her blade sent out massive gusts of wind that knocked my on my butt and did way more damage than I thought the wind was capable of. Eventually, though, I stood triumphant against her devilish tricks. Rather than a feeble goon hopelessly outmatched by an enemy clearly above my power level, Wuchang’s boss fights made me feel a lot more like a peer locked in a duel with strong weapons and destructive abilities to see who was more worthy of success.

If there’s one part I didn’t get a completely strong read on, it’s Wuchang’s story, which centers on a disease spreading throughout the lands that drives people mad and makes them sprout feathers. I didn’t see enough to say whether or not this is likely to go the distance, but I will say I’ve lost count of the number of soulslikes in the past few years that have leaned on that incredibly tired trope. I get that having a disease that turns people into monsters offers a pretty easy reason to make everything in the world want to kill you, which is very helpful in this kind of game, but man am I ever tired of seeing it. I’d really like to see Wuchang break free from some of the story cliches in the same way it seems to be switching things up when it comes to combat style.

I get that having a disease that turns people into monsters offers a pretty easy reason to make everything in the world want to kill you, which is very helpful in this kind of game, but man am I ever tired of seeing it.

It’s also worth noting just how visually impressive Wuchang is, which is by no means the norm for the genre. Even if I was dying half a dozen times to the same boss or lost among a sea of disgusting, mutated enemies, I was at least able to content myself with how downright gorgeous everything looked, ruined and deeply troubling as the world was. That said, I did notice somewhat long load times after each humiliating defeat that respawned me back at a checkpoint, and I have to wonder how much of that hang time is owed to the world and characters looking so dang good. In fairness, there’s very little chance this thing’s been optimized enough to be representative of the final product, but since I was playing on a PC that seemed fairly powerful, it’s definitely something I’m going to want to keep an eye on as I check out future builds.

With only a short exploration area and two boss fights to contend with, I only caught a small glimpse at Wuchang: Fallen Feathers, but I already feel pretty good about its chances at being more than just another soulslike to add to the ridiculously overflowing pile. The movesets are intricate and interesting, the RPG mechanics seem deep and offer a lot of freedom (even if I can’t claim to understand some of them fully), and the boss fights gave me a serious run for my money that’s rare these days. All that’s already got me pretty excited to play more.

That Pac-Man, but what if he was a little bit evil, Metroidvania now has a summer release date

Remember Secret Level, that Amazon show that came out last December? I wouldn’t blame you if you already forgot about it, for the most part it was pretty forgettable considering how much of it could be boiled down to “damn… video games are violent, huh?”, except positioning that as universally cool, actually (let’s leave that whole conversation there). Easily the weirdest of all the episodes was the Pac-Man one, given that it was only Pac-Man in the sense that there was a floating yellow orb thing that kind of looks like the titular, iconic video game character.

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Marvel Rivals Causes Chaos as Venom Twerk Emote Sneakily Shakes Its Way Into the Game

While Marvel Rivals players have spent months speculating about which heroes will soon join its roster, developer NetEase Games quietly added a Venom twerk emote that lets Spider-Man’s longtime rival throw it back like never before.

Fans of the super hero shooter have been beside themselves today after the version 20250327 update added a mysterious April Fools’ Day reward to the Galacta’s Cosmic Adventure event. It’s almost impossible to believe, but the evidence is undeniable: Venom can really shake it.

Social media has since been flooded with reactions to Venom’s newfound twerking abilities as fans try to cling on to the reality of the situation. It’s perhaps the most tongue-in-cheek thing NetEase has done since Marvel Rivals launched, and it opens the door not only for wackier April Fools’ Day shenanigans but stranger emotes in general, too.

It’s unclear if more April Fools’ Day-themed Marvel Rivals cosmetics are on the way, but if this is the only addition players get, it’s more than enough. It’s not technically available to claim and use just yet, but you can see some leaked footage shared by X/Twitter user @RivalsInfo below.

Whether you’re a Marvel Rivals player or someone who has been keeping tabs from the sidelines, it’s been nearly impossible to dodge mentions of how “caked-up” Venom is in Marvel Rivals. It’s no doubt one of the team-based multiplayer game’s prevailing memes as post-launch updates continue to roll out, and NetEase has taken notice. Now, the Venom twerk emote will let you and your friends dance on the competition in a whole new way.

How to unlock the free Marvel Rivals Venom twerking emote

Unlocking the Venom twerk emote for yourself is relatively easy – and completely free. All you need to do is head to the Galacta’s Cosmic Adventure event in-game and start chipping away at each of its boardgame-like tiles by completing challenges. Roll enough dice to check every box and nab every reward and you’ll be granted access to what NetEase previously referred to as a “hidden twist surprise.” We now know that the mystery reward is this incredible Venom twerk emote, and it’ll be available to claim (assuming you’ve met those aforementioned requirements) come April 1.

Galacta’s Cosmic Adventure was made available to all as part of Marvel Rivals Season 1 earlier this month, so if you’ve been playing, there’s a good chance you’ve already completed at least a portion of what the event has to offer. You only have until April 11, at which point the limited-time mode goes away, so if you want to show off Venom’s hidden talents in your own matches, you’ll want to act fast.

Marvel Rivals will shake away Galacta’s Cosmic Adventure early next month in order to make room for its upcoming Season 2 update. New content, including maps, heroes, modes, and more are expected to drop April 11 as Season 1 comes to an end. For more news on what to expect, you can read up on why some players think Season 2 will focus on the Hellfire Gala and add playable characters like Blade and Emma Frost. You can also learn about how NetEase chose to make an infamous Moon Knight meme canon with a few voicelines about everyone’s favorite nerd, Dracula.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

All of a sudden, here’s a game where you mix potions for Disney villains

When there’s as big a brand as Disney, that has enough money to just kind of throw whatever at the wall and see what sticks, eventually you wind up with something that might make you scratch your head a bit. Today, that thing is Disney Villains Cursed Café, a visual novel where you serve a bevy of potions to various Disney baddies, announced earlier today as part of the final Nintendo Direct for the OG Switch (but yes, it is on PC too – in fact it’s already out on Steam).

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Game of Thrones: Kingsroad Offers a New Way to Experience Westeros

If you’ve been itching for a game that lets you dive into the world of Game of Thrones, then the free-to-play action-adventure RPG Game of Thrones: Kingsroad that’s coming soon on PC and mobile will be right up your alley.

Bringing a new, original story in Westeros, it’s set during the latter half of Season 4 of Game of Thrones. Your character is a new addition to the series lore, an heir to House Tyre, a minor house in the North that has been caught up in the web of political intrigue of the realm

Your journey will bring you into contact with well-known characters like Jon Snow, Samwell Tarly, Lord Varys, and Cersei Lannister, and you’ll see events you’ve never gotten to witness before — from House Bolton’s shifting allegiances to the rise of the White Walkers. Players will travel across the continent to iconic locations like King’s Landing, Castle Black, and Highgarden, which have been re-created to emulate their look from the show.

The game’s open world exploration allows you to freely roam through each of these locations, as well as the wilderness beyond the Wall and in new hidden towns to discover. Within each town, you’ll find unique quests and challenges to complete that tie into the rich lore of the Game of Thrones world.

As well as the familiar main quests to propel the story forward and side quests to keep you bust, there are a bevy of other activities to keep you entertained as you explore Westeros. Faction and Estate tasks let you earn money, gear and crafting items to customize your loadout and character just the way you want to.

This being Westeros, your travels will be full of danger — and not just the political kind. The realm is full of desperate people willing to kill to survive, which is where the action RPG combat comes in.

Combat is defined by the character’s class. There are three options: Knight, Sellsword, or Assassin, each of which is inspired by types of characters in Game of Thrones. The Knight is based on Westerosi knights. They use a longsword and rely on precise, calculated strikes. The Sellsword relies on raw, brute strength, inspired by Wildlings and the Dothraki. Assassin wields double daggers with deadly agility, inspired by the Faceless Men and fighters of Dorne.

Each class offers unique gear, traits, and skills, so how your character evolves is up to you. Trait trees are separated into Attack, Defense, and Support, each containing unique nodes that grant fixed effects. Players can choose to specialize in one of those areas or spread out their growth to be a jack of all trades. Four skill slots are available, where you can equip special skills you unlock, and each class has its own unique skills.

Combat is reliant on reading enemy attacks and reacting accordingly. Players can guard and parry, but some enemies have unblockable attacks that can only be avoided if dodged. That means you need to pay attention, analyze enemy attack patterns, and strike when the opportunity is right. You’ll need to think strategically to claim victory over your enemies, this isn’t a system where you simply mash one button over and over to win every fight.

In addition to the main single-player story mode, there’s a multiplayer mode called Altar of Memories where players can team up with others to fight legendary creatures.. That includes ice spiders the size of hounds, unicorns from Skagos, majestic griffins, and grotesque cockatrices.

The game will launch in Early Access on March 26, and you can pre-register for Game of Thrones: Kingsroad on the official website right now. Pre-registration is available on both PC and mobile devices, and you can wishlist it on Steam. It’s scheduled to release in 2025 and will offer cross-play and cross-progression across all its platforms. To stay up to date on all news and updates, you can also follow the game on Twitter, Facebook, and Discord.

Greedfall 2 gets a big new city in its first proper update called Olima that I’m assuming has nothing to do with Pikmin

A few months on from releasing into early access, Greedfall 2: The Dying World has received its first major update, and it certainly seems like a fairly big one. First up, there’s a whole new region to explore called “Olima, City of Stars”, and I’m going to go out on a limb here and assume that it has nothing to do with that guy from Pikmin. Its name actually comes from the fact there’s a big ole observatory to be found there, though what that entails, you’ll have to find out for yourself.

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Nintendo Has Sneakily Confirmed The Switch 2’s Mysterious ‘C’ Button

Well I never!

Nintendo has sneakily confirmed the mysterious new ‘C’ button for the upcoming Nintendo Switch 2.

As spotted by VGC, the new Apple and Android store listings for the Nintendo Today app contains a small image of the Switch 2. At first glance, it’s the same image we’ve been seeing everywhere since the console was revealed in January, but at a closer look, you can see that the new button Nintendo had previously blanked out is now adorned with the letter ‘C’.

Read the full article on nintendolife.com

Exploring the Stunning Cel-Shaded Art Style of The First Berserker: Khazan

Exploring the Stunning Cel-Shaded Art Style of The First Berserker: Khazan

Summary

  • The First Berserker: Khazan is now available for Xbox Series X|S.
  • This hardcore ARPG, set in the Dungeon & Fighter universe, features immersive 3D cel-shaded animation and unforgettable boss encounters.
  • Born to rage –embark on Khazan’s journey of revenge to become the first berserker.

With today’s worldwide release of hardcore ARPG The First Berserker: Khazan, set in the iconic Dungeon and Fighter (DNF) universe, we want to highlight one of the game’s standout features — its breathtaking 3D cel-shaded art style. This visually striking direction combines cinematic realism with stylized animation, offering players a completely new and immersive experience within the DNF universe.

A Fusion of Realism and Stylization

The art direction for The First Berserker: Khazan introduces a powerful combination of photorealistic textures and 3D cel shading, giving the game a look that is both immersive and visually striking. The photorealistic textures create depth and grounding in the world, while the cel-shading technique brings a vibrant, animated quality that ensures the game retains the dynamic, expressive appeal of the DNFuniverse.

For those not familiar with the universe, it is a dynamic and action-packed world where ancient legends clash with dark forces in a fight for survival. Known for its fast-paced, combo-driven combat and deep character customization, the game immerses players in a realm steeped in rich lore and myth, making each battle feel like a piece of a larger, epic narrative.

This innovative fusion of styles is designed to appeal not only to long-time fans of the series but also to newcomers, who will find the art style instantly engaging. It maintains the visual identity of DNF while pushing boundaries to create something that feels both modern and timeless.

Immersive Boss Encounters

Boss encounters in The First Berserker: Khazan are elevated by the game’s art style, with each boss meticulously designed to reflect its power, personality, and role within the story. These larger-than-life characters are not just imposing figures; they are key components of the narrative, with their designs serving to enhance their storytelling impact.

The stylized visuals play a crucial role in making each boss battle, such as Blade Phantom, feel like a cinematic event. The game’s use of 3D cel-shading enhances the visual drama by emphasizing the bold outlines, vibrant colors, and high contrast, which help bring the bosses to life in a striking and exaggerated way. The detailed design of Blade Phantom, with his fluid movement and imposing presence, is crafted to heighten the intensity and emotional weight of the fight. These visuals ensure that each encounter feels like a significant, high-stakes moment, where the player can feel the gravity of the battle through both the gameplay and the stunning visual presentation

The visual design of the bosses is central to their role in the game, making each fatal encounter more than just a challenge, but an unforgettable moment in the story.

The Power of Cel-Shading

The decision to use 3D cel-shading helps create a visually striking art style that complements the narrative and emotional tone of the game. The bold outlines and vibrant colors, characteristic of cel-shading, bring out the dramatic aspects of the world and its characters.

The high contrast visuals amplify the emotional weight of key scenes, helping players immerse themselves more fully in the story and feel a deeper connection to the game’s events. This visual approach not only enhances the game’s aesthetics but also supports the storytelling by making it more engaging and expressive.

This art style allowed the team to play with intensity in ways that wouldn’t be possible with traditional approaches. The result is a game that visually communicates the high stakes and drama of Khazan’s story, making each moment feel alive and powerful.

For more information, visit the official homepage for The First Berserker: Khazan.


The First Berserker: Khazan Deluxe Edition

Nexon Korea Corporation

$69.99

[DELUXE EDITION Bonus]
The First Berserker: Khazan DELUXE EDITION includes the following content:

1. The First Berserker: Khazan (main game)

2. Hero’s Weapon Set
・ Hero’s Dual Wield
・ Hero’s Spear
・ Hero’s Greatsword

3. Hero’s Armor Set
・ Hero’s Helm
・ Hero’s Wristguards
・ Hero’s Pauldrons
・ Hero’s Leggings
・ Hero’s Combat Boots

4. Digital Artbook
・ The digital artbook features concept art from The First Berserker: Khazan. It can be accessed from the in-game main menu screen.

* The Hero’s Weapon and Armor Sets are The First Berserker: Khazan DELUXE EDITION exclusive items and cannot be obtained through alternative means at a later date.
* The Hero’s Weapon and Armor Sets can be used cosmetically. These sets can also be upgraded and/or have their options adjusted, allowing for continued usage.
* Clear Mission 2 and open the reward barrel in the Crevice to obtain the Hero’s Weapon and Armor Sets.
* Updating to the latest version of the game may be required to access this content.

[About This Game]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan’s path of revenge?

THE FIRST BERSERKER
The Great General Khazan is falsely branded a traitor and mercilessly tortured. After narrowly escaping death, Khazan forms an unlikely alliance with the ghostly entity Blade Phantom, gaining otherworldly powers. Witness Khazan’s journey for revenge and learn his path to becoming the first berserker in the DNF Universe.

BATTLE-HARDENED GENERAL
Khazan is a master of combat, wielding an arsenal of dual-wield weapons, spears, and great-swords with unmatched prowess. Collect, upgrade, and combine these weapons with various armor sets to create your own unique combat style. Develop Khazan’s abilities through multiple in-depth skill trees, allowing players to customize their playstyle and specialize in different combat techniques. While challenging for hardcore gamers, the two difficulty settings and variety of combat and skill mechanics make the game approachable for players of all skill levels.

LEGENDARY BOSSES
Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan’s versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.

ANIME MEETS AAA
The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.


The First Berserker: Khazan

Nexon Korea Corporation


133

$59.99

[About This Game]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan’s path of revenge?

THE FIRST BERSERKER
The Great General Khazan is falsely branded a traitor and mercilessly tortured. After narrowly escaping death, Khazan forms an unlikely alliance with the ghostly entity Blade Phantom, gaining otherworldly powers. Witness Khazan’s journey for revenge and learn his path to becoming the first berserker in the DNF Universe.

BATTLE-HARDENED GENERAL
Khazan is a master of combat, wielding an arsenal of dual-wield weapons, spears, and great-swords with unmatched prowess. Collect, upgrade, and combine these weapons with various armor sets to create your own unique combat style. Develop Khazan’s abilities through multiple in-depth skill trees, allowing players to customize their playstyle and specialize in different combat techniques. While challenging for hardcore gamers, the two difficulty settings and variety of combat and skill mechanics make the game approachable for players of all skill levels.

LEGENDARY BOSSES
Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan’s versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.

ANIME MEETS AAA
The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.


The First Berserker: Khazan DEMO

Nexon Korea Corporation


233

This is the demo version of The First Berserker: Khazan.
The demo contains the first two missions from the game.
Progress made in the demo can be carried over to the full game via your save file.
Difficulty settings can be adjusted after clearing Mission 1.

The First Berserker: Khazan is a hardcore action RPG based on the Dungeon Fighter Online (DnF) universe, Nexon’s flagship IP with more than 800 million players worldwide. Set 800 years before the events of DnF, the game unfolds on the continent of Arad and explores the untold story of Khazan, the first Berserker. Players will experience Khazan’s legendary journey firsthand as they master intricate and engaging combat mechanics and strategic battles that bring his epic tale to life.

[Game Overview]
1. Epic Boss Fights and Action-Packed Gameplay
The First Berserker: Khazan captures the essence of Dungeon Fighter Online with its blend of flashy hack-and-slash combat and hardcore difficulty, delivering polished, high-impact action. Intense boss battles maximize tension, while hard-earned victories provide a deep sense of accomplishment, offering players a thrilling combat experience.
2. A Gripping Story of Revenge
In the 89th year of the Pell Los Empire, the Great General Khazan is falsely accused of treason and banished to the snowy mountains. Having narrowly escaped death, Khazan embarks on a quest for vengeance. Witness his growth as he uncovers the conspiracies that led to his downfall, masters lost combat skills, and unveils the truth about the empire.
3. 3D Cel-Shaded Graphics
Built with Unreal Engine, the game’s 3D cel-shaded style captures the essence of animated films. The continent of Arad has been reimagined through a striking blend of bold, cel-shaded art and realistic textures, offering a vivid and immersive experience.

[Game Features]
1. Dynamic Item Collection and Progression System
Khazan wields a wide range of weapons with unmatched skill, including dual-wield weapons, spears, and greatswords. Collect and upgrade these weapons, along with various pieces of armor, and complete gear sets to develop your own distinct combat style.
2. Vast Skill Combinations
Each weapon comes with a variety of skills that can be combined to create a combat style that’s entirely your own. Go beyond simple attack and defense mechanics and experience gameplay that rewards strategy and creativity.

The First Berserker: Khazan is the ultimate experience for players looking for a hardcore action RPG with an incredibly immersive story. Join Khazan as he overcomes the challenges that lie before him and becomes the legendary Berserker.


The post Exploring the Stunning Cel-Shaded Art Style of The First Berserker: Khazan appeared first on Xbox Wire.