Minecraft is getting a visual overhaul you probably don’t need because of all of those mods you’ve got installed

Minecraft is the best-selling game of all time, but it’s looked pretty much the same for the entirety of its almost 14 year run. There’s an argument to be made that it’s showing its age in places, an argument I won’t make because I don’t think so myself, but all the same, as revealed during today’s Minecraft Live, Mojang announced that the sandbox game is getting a pretty big visual overhaul update called Vibrant Visuals. Now, don’t worry, it’ll still be all blocks and squares ‘n’ that, but it will be changing up how lighting looks.

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Katamari Damacy creator talks leaving Bandai Namco, and who he makes games for: “I’ll work on that in my next life”

Keita Takahashi is probably one of the most recognizable names in games, in no small part thanks to a game that needs no introduction, Katamari Damacy. That game was made at Namco, before it became the Bandai Namco we know today, and Takahashi actually left the studio back in 2006 around the time they merged, and in a recent interview with GameSpark (as translated by Automaton), the developer has shared the reason behind his departure.

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Minecraft Live 2025: Vibrant Visuals, Flying Happy Ghast, and Everything Announced

Minecraft Live 2025 is done and dusted, and developer Mojang has announced a long list of new upgrades and content coming to the best-selling video game of all time.

Mojang revealed Minecraft’s first game drop of the year, called Spring to Life. This will introduce a variety of updates to the Overworld that will make biomes “feel more immersive and alive,” such as new variants for cows, pigs, and chickens, and new ambient features and sounds (firefly bush, leaf litter, and more). Spring to Life launches on March 25.

The second game drop of the year doesn’t have a name just yet, but we do know what it will include. There’s a new block called the Dried Ghast that can be rehydrated to form a new mob variant called a Ghastling (baby ghast, essentially), which in turn can become the new Happy Ghast mob variant. The Ghast harness is used to fly the Happy Ghast, which can carry up to four players.

Today’s big update was a major visual upgrade for Minecraft called ‘Vibrant Visuals,’ “the first step in expressing our developers’ vision for a visual upgrade that will transform the way our players experience Minecraft,” Mojang said. Vibrant Visuals does not impact Minecraft gameplay in any way.

Check out IGN’s separate article on the Vibrant Visuals upgrade to find out more, and IGN’s visuals comparison video below.

Meanwhile, Mojang shared a new clip for the upcoming A Minecraft Movie and announced a movie-themed in-game live event that kicks off on March 25.

We’ve got plenty more from Mojang based on our trip to its offices in Sweden, including why the developer won’t make a Minecraft 2, won’t make Minecraft free-to-play, and won’t use generative AI to develop the game.

Minecraft Live 2025 — everything announced:

  • Mojang Studios announced the name, launch date, and features of the first game drop of the year, as well as upcoming features in the second game drop of the year.
  • The first game drop of the year is called “Spring to Life,” and introduces a variety of updates to the Overworld that will make biomes feel more immersive and alive.
  • The second game drop of the year includes the new Dried Ghast block, the new Ghastling and Happy Ghast mob variants, and the Ghast harness.
  • The Dried Ghast is a little big smaller than a regular block and has cute little tentacles and a grumpy face.
  • If you pick up the Dried Ghast from the Nether and put it in water, eventually it will become a much happier Ghastling.
  • The Ghastling floats around the Overworld like a little balloon. Feed it snowballs and eventually it will grow up to become a flying Happy Ghast.
  • If you craft a harness for the Happy Ghast, tempt it to come closer with the harness itself, then jump on it. From there, you and up to three other players can fly around on a single Happy Ghast.
  • The new Locator Bar feature, positioned at the bottom of the screen, lets you see in which direction your friends are. That will be useful for finding friends while flying a Happy Ghast.
  • Mojang said the Happy Ghast will be useful for Survival Mode builders, because “it’s a bit like being in Creative Mode, but in Survival.” The platform lets you position wherever you like in the sky and dismount.
  • Mojang Studios announced a visual upgrade for Minecraft, titled Vibrant Visuals.
  • Mojang revealed an exclusive A Minecraft Movie clip and announced an in-game movie-themed live event.
  • The live event takes place in Midport Village, and sees players join Steve and his companions from the movie in an evolving multiplayer experience where you defend the village in three mini games. The live event runs from March 25 to April 7, and if you complete all the challenges you earn the Yearn cape.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Maybe now that Silent Hill 4’s PC release is getting some cut hauntings you’ll admit it’s quite good, actually

I’m going to let you in on a little secret: I love Silent Hill 4: The Room. It was actually the first game I played in the series, and when I did I wasn’t aware that it wasn’t universally loved or even liked at its release. Not that knowing other people’s opinions would have changed my mind about it, I’m the kind of person that will ardently defend a 6/10, but still, I think there’s a lot to love about it… unless you played the game on PC. For a long time, it was missing a few things that were featured in the PS2 version of the game, but GOG’s Preservation Program is adding them back in.

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Daily Deals: 8BitDo Retro Mechanical Keyboards, Apple M4 Mac Mini, Tekken 8, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, March 22, below:

8BitDo Famicom & NES Keyboards

You can save $20 off these 8BitDo retro mechanical keyboards at Amazon this weekend. Both the NES and Famicom editions are on sale. These are the perfect way to add some personality to your accessory and peripheral setup.

Apple 2024 M4 Mac Mini for $499

If you’re in the market for a new computer, look no further than the 2024 Apple Mac Mini. Don’t be fooled by the small form factor – this device packs a punch. This version of the Mac Mini packs in Apple’s M4 chip, 16GB of RAM, and 256GB of SSD storage.

Tekken 8 for $19.99

Tekken 8 is the latest major fighting game to be released for the current generation of consoles. Over 36 characters are already playable, far surpassing titles like Street Fighter 6 or Mortal Kombat 1. The online modes far surpass their predecessors, with good netcode and many different ways to play.

Marvel’s Spider-Man 2: The Poster Collection On Sale

If you’re a fan of Marvel’s Spider-Man 2, this is a deal you do not want to miss. For a limited time, you can save 34% off Marvel’s Spider-Man 2: The Poster Collection, which includes numerous 12″ x 16″ posters. Not only are pieces of rendered game art included, but there are also concept art pieces included.

Apple AirTag 4 Pack

Why buy one AirTag when you can get four for just $69.99, down from $99? Throw one in your luggage, attach one to your keys, slap one in your backpack, and hand one to a forgetful friend. With Ultra Wideband Precision Finding and the Find My network, losing your stuff is basically impossible. This 4-pack is one of the best deals Apple offers, so grab it while it’s discounted.

Mega Man Battle Network Legacy Collection for $24.96

Mega Man Battle Network Legacy Collection packs in all six mainline Mega Man Battle Network games, with plenty of new features included. You can check out and listen to over 180 tracks of music with the Music Player or even head over to the Gallery Network to view concept art, character sketches, and more. Try out the different filters to customize your Battle Network experience! For $25, you’re getting an excellent celebration of Mega Man, with over 100 hours of gameplay to experience.

8BitDo SN30 Pro USB Gamepad for $21.99

Looking for a new controller that keeps functionality while offering some retro flair? You can save 27% off this 8BitDo SN30 Pro USB Gamepad, which is perfect for gaming on either Nintendo Switch or PC. The controller packs in features like rumble vibration, turbo functionality, and more.

Magic: The Gathering x Final Fantasy Starter Kit

Magic: The Gathering is one of the biggest card games in the world, and it’s set to collaborate with the beloved Final Fantasy series this June. This collaboration has been incredibly popular online, which has led to almost every booster pack being sold out at the moment. Luckily, you can still pre-order the Starter Kit today. This is the perfect entry point for new players, as this set includes two ready-to-play 60-card decks and much more.

Assassin’s Creed Shadows Hits 2 Million Players 2 Days After Release, Ubisoft Says It’s Now Surpassed Origins and Odyssey Launches

Ubisoft has hailed another Assassin’s Creed Shadows player milestone, but has yet to confirm a sales figure for the game.

In a social media post, Ubisoft said Shadows has seen 2 million players since going on sale on March 20, up from the 1 million on day one.

That’s enough to surpass the launches of both Assassin’s Creed Origins and Odyssey, Ubisoft added. “Thank you for joining the journey in Feudal Japan!”

It’s an impressive start for Assassin’s Creed Shadows, but it’s worth bearing in mind that Ubisoft has yet to announce a sales figure for the game. Still, we do know it’s the top-selling game on Steam, where Ubisoft recently returned after years of PC launch exclusivity on the Epic Games Store.

At the time of this article’s publication, Assassin’s Creed Shadows was on 58,894 concurrent players on Steam, enough to break into the top 30 most-played games on Valve’s platform. That peak is expected to rise as we continue into the game’s opening weekend.

For comparison, Origins’ all-time Steam peak was 41,551, over seven years ago, and Odyssey’s was 62,069. It seems likely Shadows will become the most-played game on Steam later this weekend.

BioWare’s single-player RPG Dragon Age: The Veilguard launched on Steam on Thursday, October 31, 2024, and saw a peak of 89,418 players on Valve’s platform.

The true concurrent peak of Assassin’s Creed Shadows will of course be much higher, given it launched on PlayStation 5 and Xbox Series X and S also. Neither Sony nor Microsoft make player numbers public.

There is enormous pressure on Assassin’s Creed Shadows to do well for Ubisoft globally after multiple delays and the sales failure of last year’s Star Wars Outlaws. Indeed, Ubisoft suffered a number of high-profile flops, layoffs, studio closures, and game cancellations in the run up to Assassin’s Creed Shadows’ release. Things got so bad at Ubisoft that its founding Guillemot family and largest shareholder are reportedly exploring talks with Chinese mega-corp Tencent and other investors on a buyout deal that would let them preserve control.

Assassin’s Creed Shadows has also endured a number of controversies itself, not least in Japan. This week, IGN confirmed that Ubisoft had quietly released a day-one patch for Assassin’s Creed Shadows that made a number of important changes seemingly in response to concern from some Japanese politicians about in-game temples and shrines.

In a remarkable exchange this week, Japanese politician and member of the House of Councillors of Japan, Hiroyuki Kada, raised the issue of Assassin’s Creed Shadows in an official government meeting, and Shigeru Ishiba, the Prime Minister of Japan, responded.

On Steam at least, Assassin’s Creed Shadows is going down very well with players. It has a ‘very positive’ user review rating, with 81% of over 6,000 user reviews marked as positive. IGN’s Assassin’s Creed Shadows review returned an 8/10. We said: “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Adventuring across feudal Japan? Check out our comprehensive Assassin’s Creed Shadows guide, including our Assassin’s Creed Shadows walkthrough, our detailed Assassin’s Creed Shadows Interactive Map, and our guide to all the crucial things Assassin’s Creed Shadows doesn’t tell you.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Playing As Yasuke in Shadows Doesn’t Feel Like Assassin’s Creed, He’s Something New

Thanks to a renewed focus on the ideas the series was originally built on, Shadows is the most satisfying Assassin’s Creed has felt in years. You can fluidly move from ground to castle rooftop thanks to the best parkour system since Unity, and a grappling hook only makes the journey to a great vantage point even speedier. Perched on a tightrope high above the enemy, you’re only a drop away from scoring the perfect kill… provided you’re playing as Naoe, that is. Take control of Yasuke, Shadows’ second protagonist, and it’s a whole different game.

Yasuke is slow. He is clumsy. He can’t kill silently. And he climbs like a grandpa. He is the antithesis of an Assassin’s Creed protagonist. He is one of Ubisoft’s most baffling design choices… and one of its most fascinating. Because when I play as Yasuke, I don’t feel like I’m playing Assassin’s Creed anymore.

I initially found this gulf between Yasuke’s ability set and the fundamental philosophy of the series to be incredibly frustrating. What is the point of an Assassin’s Creed protagonist who can barely climb and can’t perform a silent takedown? But the more I’ve played as him, the more I’ve seen merit in Yasuke’s design. He’s unquestionably flawed, but I think he addresses a couple of very important issues that Assassin’s Creed has struggled with over the past few years.

A brief starring role in Shadows’ prologue aside, you don’t get to play as Yasuke until several hours into the campaign. It means that your entire settling-in period is spent controlling Naoe, a swift shinobi who fulfills the “assassin” part of Assassin’s Creed better than any series protagonist has for a decade. Switching to Yasuke after playing as Naoe for so long is jarring.

This towering samurai is too big and too noisy to effectively sneak through enemy camps, and is barely capable of climbing anything higher than his own head. He cannot find a handhold in the jutting roofs that line Japan’s streets, and when you do find something he’s able to climb, he does so painfully slowly. On rooftops, he precariously balances on the apex, standing upright for all to see as he cautiously inches forward. These impairments to Yasuke’s climbing abilities introduce friction. Scaling environments can feel like a chore, with structures like scaffolding and ladders required to make any significant progress.

All of this doesn’t exactly force Yasuke to stay at ground level, but it certainly encourages it. This in turn denies him vision; without easy access to high vantage points it’s difficult to map out an area’s threats and plan accordingly. And where a grounded Naoe at least has the enemy-highlighting Eagle Vision to fall back on, Yasuke has nothing. Take up his blade and you’re agreeing to sacrifice almost everything other than raw strength.

Assassin’s Creed is built on stealthy kills and vertical exploration, ideas that Yasuke is in direct opposition to.

If this sounds not a lot like Assassin’s Creed, it’s because it isn’t. The series has thus far been built around parkour-led exploration. Even when it has delved into areas of history where buildings were rarely more than one or two storeys high, verticality is still a core part of the flow. Being robbed of the series’ traditional climbing freedom and forced to follow more prescribed routes makes time spent as Yasuke feel much closer to playing Ghost of Tsushima than Assassin’s Creed – a feeling only emphasised by Yasuke’s lack of stealth training and reliance on his samurai sword skills. Embodying Yasuke is to play a game that’s first and foremost about fierce combat, something Tsushima is fondly remembered for and Assassin’s Creed often criticised over.

To play as Yasuke is to be asked to rethink how to play Assassin’s Creed. Historically, the series has allowed us to climb anywhere. Previous assassins have been knife-happy Spider-Men, armed with sticky hands that allow them to scale everything from towers to glaciers as if they were ladders. It is effortless and, as a result, it offers no challenge whatsoever. Yasuke changes this. While it’s true that there’s a lot beyond his grasp, careful observation of the environment reveals hidden pathways that have been built especially to allow Yasuke to reach his objectives. For instance, a leaning tree trunk protruding from an overcrop can lead you to a sync point that would otherwise be inaccessible without a grappling hook. A castle may have an open window on the second floor, easily entered if you follow the staircase-like arrangement of the courtyard’s exterior wall. Such paths are arguably more interesting to decipher than the practically thoughtless scrambles of past games.

These pathways only take Yasuke where he needs to be, though. He has much less freedom when it comes to general exploration, and it’s difficult to gain the high ground to observe enemy patrol patterns. But Yasuke really doesn’t abide by the traditional Assassin’s Creed approach of assessing guard movements and planning ahead. His only real stealth ability is the “Brutal Assassination” skill, and… well, it involves impaling an enemy on his sword, lifting them three feet off the ground, and yelling. Not exactly inconspicuous, is it? Rather than a takedown, it’s an opening move for combat, kicking things off with an instant kill. And when things do kick off, things get good. They get really good. Shadows boasts the best swordplay Assassin’s Creed has had in over a decade. There’s purpose to each strike and a rich variety of techniques to pull on – from brutal rush attacks to satisfying ripostes. Finishing moves cleave heads from shoulders, an image that creates a clear contrast between Yasuke’s abilities and Naoe’s stealthy approach.

But there’s more than just contrast here; the separation of combat and stealth into two characters means there’s less bleeding between the two styles. In Origins, Odyssey, and Valhalla, far too many quests used direct conflict as the default interaction. As such, action became their primary language. In Shadows, the twin protagonist system safeguards against that; Naoe’s relative fragility means she can’t go full slaughter mode, so when combat does break out you’re eventually forced to flee, reposition, and reset the stealth loop. When you want a break from that tension, Yasuke’s strength ensures you’ll be able to survive the worst Shadows can throw at you. It’s the power that he brings to the party that makes him such a tantalising prospect in combat, especially once his flashy skill tree full of abilities unlocks over time.

There’s strong intention within Yasuke’s design, then. But it’s nonetheless difficult to see where he fits into Assassin’s Creed – this is a series built on stealthy kills and vertical exploration, ideas that Yasuke is in direct opposition to. While it’s true that the likes of Bayek and Eivor stepped much too far into action territory, they were still able to perform the fundamental actions of an Assassin’s Creed lead character. They climbed to the apex of temples and wielded hidden blades. While it is thematically appropriate for Yasuke, who is a samurai and not an assassin, to be bad at stealth and climbing, his design simply means you can’t play Assassin’s Creed like Assassin’s Creed while in control of him.

The real problem Yasuke faces, though, is his ally. Naoe is just the better option. She is, mechanically speaking, the best Assassin’s Creed protagonist in many years. Her stealth toolkit is complemented by Sengoku Period Japan, which allows for the towering verticality of architecture the series has been missing since Syndicate. Combined, these elements allow for an experience that truly fulfills the promise of Assassin’s Creed: becoming a highly mobile silent killer.

Naoe also benefits from the design changes that shape Yasuke – while she can climb up to practically anywhere in the world, the “stick to every surface” mantra of the series has been scrapped in favour of something slightly more realistic. This means you still have to assess climbing routes and find anchor points for your grappling hook, but you can leap further and climb faster – these are the fundamental things that turn an open world into an Assassin’s Creed sandbox. And when you are on the ground and in the thick of it, Naoe’s combat flow feels just as ruthlessly violent and impactful as Yasuke’s. She benefits from all of the swordplay enhancements he enjoys, just with the caveat that she can’t endure battle for as long as her samurai friend can. All of this raises the question: why would you play as Yasuke when you can play as Naoe?

Due to its admirable intent to offer two distinct playstyles with Yasuke and Naoe, Ubisoft has created a double-edged sword. The African samurai plays by very different rules to a classic Assassin’s Creed protagonist, which creates a contrasting and reasonably compelling experience that’s a genuine first for the series. But he is undeniably in direct opposition to the ideas upon which these games were built – ideas that remain largely unique in the open-world genre. So while I’ll always find time to return to Yasuke’s shoes to enjoy the vicious thrill of his blade, it’ll be through the eyes of Naoe that I truly explore Shadows’ world. Because when I play as Naoe, I feel like I’m playing Assassin’s Creed.

Matt Purslow is IGN’s Senior Features Editor.

Feature: “It’s A Perversion Of The Whole Thing” – Jeff Minter On Scam Games, Switch 2, And ‘I, Robot’

“There’s pride in it for me”.

Jeff Minter is, perhaps quite rightly, referred to as a legend within the gaming industry. His career following the founding of Llamasoft in 1982 has spawned dozens of the most unique and recognisable titles in existence, including Tempest 4000, Akka Arrh, Polybius, Attack of the Mutant Camels, and Gridrunner.

Those unfamiliar with Minter should check out Digital Eclipse’s Llamasoft: The Jeff Minter Story, a phenomenal interactive documentary looking at the creator’s career with dozens of playable games from the Llamasoft back catalogue.

Read the full article on nintendolife.com

I’m Buying Now: Amazon UK Has More Pokémon TCG Stock Than Amazon US

Amazon UK is knocking it out of the park for Pokémon TCG trainers and collectors right now. While Amazon US listings are looking amazing with their Pokémon TCG restocks, Amazon.co.uk has a surprisingly healthy stock of booster packs, tins, and collector boxes. Better yet? Amazon UK ships internationally, so even if you’re stateside, you can still snag the cards you’re hunting for. Just check the individual product pages to confirm availability and estimated shipping fees.

UK Deals: Amazon UK Has More Pokémon TCG Stock Than Amazon US

Delivery costs vary depending on your location and the product’s weight, but Amazon does the math for you at checkout. You can also get a rough idea by adding the “per delivery” cost and the “per item” or “per kg” charge. Some items may have fixed delivery fees, and customs charges might apply outside the EU. If you’re signed in, your Buy Now delivery address determines what’s shippable. Even if you’re just browsing, your IP address helps estimate options.

Here’s everything that’s being sold directly by Amazon UK that includes a booster pack, so no filler “Trainer Academy” boxes or “My First Decks” here. Just pure ripping opportunities for UK residents sorted into catagories because I’m super awesome:

Elite Trainer Boxes

I always keep an eye out for Elite Trainer Boxes, and let me tell you, Amazon UK is stacked right now. These things are basically the all-in-one toolkit for any self-respecting collector: packs, sleeves, dice, and a box that won’t immediately fall apart like the drawer I crammed my bulk cards into last year.

Booster Pack Blisters

I think of blisters as the Pokémon TCG equivalent of a Freddo bar. You don’t need it, but it hits the spot (I imagine they cost the same now anyway). They come with a booster, a promo, and a coin that I absolutely don’t need but still get excited about. The selection on Amazon UK is refreshingly normal—no wild markups, no mysteriously “collectible” price tags, just blisters like they’re meant to be.

Booster Bundles and Boxes

If you’re chasing hits or just want to rip open a stack of packs without stopping to think about life choices, bundles and boxes are the move. I’m talking 6 boosters in the bundles or 36 packs in the booster boxes in one shot. That’s a full night of chaos waiting to happen. Amazon UK actually has these in stock without forcing you to play the “Is this legit?” eBay game too.

Mini Tins

I have a soft spot for mini tins. They’re tiny, cute, and somehow still feel luxurious. Each one has a couple of packs and an art card, which I absolutely pretend is more valuable than it probably is. Amazon UK has a bunch of them bundled together too, which is great because I never know which one to pick anyway.

Tins

The regular-sized tins are where I start getting serious. A minimum of four packs and a promo in a metal box that makes a satisfying clunk when you close it? That’s what I’m here for. I like that I can still find fan-favorite tins on Amazon UK that US listings have either forgotten or priced into oblivion. Charizard fans, you know exactly what I mean.

V, ex, Super, Collection and Chest Boxes

I live for big flashy collector boxes. Give me the oversized card, stickers, foil promos I’m scared to look up the value of online. These boxes are like the deluxe edition of Pokémon merch, and I love them for it. Amazon UK has some I haven’t even seen on Amazon US lately, which makes me feel like a proper legend(ary).

Bundles

I want it all in one box, and I don’t want to think too hard about it. That’s why the bundle listings on Amazon UK speak to me. It’s like someone read my mind, threw a bunch of tins and blisters together, and said “Here, go wild.” I will Pokémon Company, I will.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Talking Point: What Are You Playing This Weekend? (22nd March)

Look in the Mira.

Well folks, the weekend is here once again! We’re getting so close to that Switch 2 Direct, we can almost taste it…

Anyway, this week in the land of Nintendo, Xenoblade Chronicles X: Definitive Edition launched, and crikey-mikey, it’s an absolute cracker. Shock, we know. We gave it the ol’ review treatment, of course, but we also reported on what looks to be a hidden 60fps mode while also providing some context around that additional ‘sex’ warning from PEGI. Hmm.

Read the full article on nintendolife.com