Kingdom Come: Deliverance 2 is getting a major patch on 13th March, developers Warhorse have announced. It will enhance the bracingly mucky RPG with modding tools and a “trove of updates”, including what the devs ambiguously refer to as Barber Mode. Going by the promotional image they’ve knocked together, this is just a selection of beards and haircuts for protagonist Henry. But it is not yet 13th March, so let us dare to dream. Let us imagine that the update will let Henry become a barber, cutting a swathe through the innumerable beards and fringes of 15th century Bohemia.
After a quiet year beneath the waves, The Sinking City 2 has resurfaced with a brand new trailer and an official Kickstarter campaign launch.
Exactly one year after its announcement, the new trailer for The Sinking City 2 gives us our first look at pre-alpha gameplay and the expected focus on Lovecraftian horror first, with survival, and investigation gameplay mixed in that developer Frogwares is embracing as its signature style. The team has also published a developer deep dive with a more detailed look at what the team is planning for combat, exploration, and optional investigation.
Alongside these trailers, Frogwares has launched a Kickstarter today to help get the game over the finish line. In a statement, CEO Wael Amr explained that the Kickstarter funding was necessary due to the ongoing war in Ukraine:
After 3 years of this horrid war hanging over our daily lives, we’ve learned to adapt, though it has never been easy. In 2023 when we released Sherlock Holmes The Awakened with the help of Kickstarter and our loving fans, we built ourselves a safety net that saved us more than once. From power outages and the need for team members to relocate on short notice, to having to pause development for days, this safety net was crucial. Given that The Sinking City 2 is a far more complex and demanding game, we’ve decided to take the same route as before.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
You know, we had a sneaky suspicion that Zelda: Tears of the Kingdom would have some legs on it. From people’s ridiculous Ultrahand creations to glitches to challenge runs, it feels like players are always discovering something weird or new.
Well, fans have now found a huge hole (ahem…) tucked underneath the Hebra Depths, and Gaming Reinvented has provided a breakdown of how to reach it.
Monster Hunter Wilds is the fastest-selling game in Capcom’s history. It continues to lord over the Steam charts, with peaks that might cause Counter-Strike 2 to glance momentarily down from its Olympus of user-created hats, and while people are still booting the dung out of the PC version’s performance, verdicts upon the beast-punching as a whole are glowing.
To suggest that now is the time to go back to formula is probably pure contrarianism, but Wilds makes my brain itch. Building on (and hopefully not just recapping) Brendy’s excellently ambivalent Monster Hunter Wilds review, I think the series is balancing on the edges of contradictions that extend throughout its design, from the combat through the user interface to the world and narrative themes. I think it’s been doing that for years, in fact, but Wilds, for me, is where Monster Hunter’s confusion about itself has come to a head.
Marvel 1943: Rise Of Hydra might release at Christmas according to Khary Payton, who voices the Black Panther in the upcoming World War 2-set action game. It’s the first morsel of release info we’ve garnered for Rise Of Hydra since its announcement last March, which tantalised with the prospect of playing USO Show-era Steve Rogers and Azzuri, great-grandfather to the current Black Panther.
As long as Pokémon TCG exists, there will always be scalpers looking to make a quick buck from the game’s rare cards and packs.
Case in point, a new video has surfaced in which two men appear to be fighting it out to take advantage of a kiosk restock. The video comes from TikTok user ‘yoc9official‘, who appears to be one of the men directly involved in the altercation, though he claims to be well-intentioned and is simply purchasing cards for his own collection.
Until Dawn Remake players are still sharing bug reports with UK developer Ballistic Moon, but there’s apparently no one left to respond. “The studio has effectively closed now,” one anonymous source told Insider Gaming.
An undisclosed number of layoffs were publicly announced last September, shortly before the Until Dawn remake’s launch in October. According to IG’s source, these amounted to “roughly 40 employees”. “Around 20” developers were allegedly kept on for post-launch support until they themselves were laid off last December, leaving a handful of employees “at most” alongside studio founders. “There are no employees in public relations, marketing, or development left.”
We don’t score reviews at Rock Paper Shotgun. Some might tell you this is because we view numeric scores as stifling oversimplifications of the wonderful, strange, and personal experiences videogames can offer, but it’s really because the refurbished work keyboards we’re assigned when hired all have their number keys gummed up with Marmite and none of us want to touch them.