The post Official Xbox Podcast: Deep Dive and Hands On with South of Midnight appeared first on Xbox Wire.
Author: Game Infliction
IGN’s Great Civilizations Giveaway!

Are you ready to step into history? To celebrate the upcoming launch of Civilization VII, we’re giving one lucky winner the ultimate adventure! While Civilization VII immerses players in the complexities of global domination and cultural greatness, IGN is taking it one step further by sending a fan to a featured Civilization from CIV VII with a rich history to explore!
One lucky winner and their guest can win an all inclusive trip to Rome, Italy for a chance to dive into its rich culture. The winner will also receive a private tour of the Colosseum, 7-day accommodations, and airfare / transportation covered! Ten runner ups will receive a game prize pack so they can jump into Civilization VII at launch.
Sign up for your chance to win below here: https://ign.com/special/civilization-vii-au-giveaway
Whether you’re a lifelong Civ fan or just love history, this is your chance to experience one of the world’s greatest civilizations firsthand!
Hurry – the contest ends March 4th @ 10:00 AM AEST, and a winner will be announced shortly after. Don’t miss your chance to turn your Civilization VII dreams into reality. Rome awaits!
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Entry is open to users who: (i) are legally residents of Australia, (ii) are eighteen (18) years of age or older at the time of entry and (iii) have a valid email address. Entrants who are eligible to enter the Competition pursuant to these Terms and Conditions are referred to as “Eligible Entrants.” To enter, participants must: (i) Visit ign.com/civilisation-7-ancient-wonders-giveaway); (ii) Complete the entry form, which will provide Promoter with an entrant’s full name, phone or mobile number, email and mailing address); (iii) Tell us in [25] words or less what is your favourite moment in the history of the Civilization franchise); and (iv) have an existing 2K account. Only one (1) entry per person will be accepted. Subsequent attempts made by the same individual to submit multiple entries by using multiple accounts or otherwise may result in disqualification of the entrant.
#CivilizationVII #IGNsGreatCivilizationGiveaway #AUS
Talking Point: Why An LCD Screen Isn’t The End Of The World For Switch 2
How Sony is helping us LCDeal with it.
The reveal of Switch 2 back in January answered some burning questions but mainly it confirmed rumoured details and leaked info regarding the size, shape, and magnetic Joy-Con of Nintendo’s next console. Annoyingly, there are still a lot of unanswered questions and the platform holder is keeping shtum until 2nd April.
One big question is about the screen: Will Switch 2 have an LCD display like the original Switch or a gloriously vibrant OLED panel like the boring-but-appropriately-named Switch OLED Model?
Read the full article on nintendolife.com
Celebrating Safer Internet Day by Digging Deeper into AI with Minecraft Education
People are using AI more and more at home, at work, in school, and everywhere in between. According to the most recent Microsoft Global Online Safety Survey, there has been a global increase in active generative AI users. Our findings showed that in 2024, 51% of people are users or experimenters of generative AI compared to 38% in 2023. Generation Z continues to drive this adoption with 64% of young adults reporting ever using the technology. That means it’s up to us – especially those of us who work in technology and gaming – to make sure that young people have the support they need to navigate the world of AI safely while also fostering their curiosity and creativity in exploring these new technologies.
That’s why, for Safer Internet Day 2025, Minecraft Education is releasing a new installment in the CyberSafe series where players can explore the risks and opportunities of AI use through fun, game-based challenges. In each instance, players are tasked with articulating guidelines for how to use AI safely and responsibly. Welcome to CyberSafe AI: Dig Deeper, available free on the Minecraft Marketplace and in Minecraft Education!
Safely Exploring Real-world AI Issues
This DLC engages players by putting them in the role of a student tasked with helping to throw a fundraiser for their school. When the student sets out to investigate how AI technology could be used to help them mass produce the 3D-printed animals they’ve been learning to make in STEM lab, they encounter some common challenges and risks posed by using AI as a creative tool. They realize that its output might not be what they were looking for, and that they always need to check AI results against other trusted sources of information. While the player doesn’t engage with generative AI technology directly through the DLC, they will work through challenges and scenarios that simulate use of AI and learn about how to use it responsibly. Players will come to understand that, in the world outside their classroom, people might use AI both positively and negatively, building critical awareness of the roles that AI plays in their lives.
“Human inventiveness is at the center of AI. This is a great opportunity to empower educators, kids, and families with the knowledge and skills to use AI safely, maximizing human creativity and its positive impact in the world,” says Carlos Figueiredo, Director of Player Safety at Mojang Studios. “I’m excited to continue the momentum of our CyberSafe content, which has already reached tens of millions of players worldwide.”
Getting a Jump Start on AI Literacy and Skills
CyberSafe AI: Dig Deeper builds on the success of the CyberSafe DLC series, available free on the Minecraft Marketplace and in Minecraft Education, which has helped a generation of players learn key digital citizenship skills like password protection, data privacy, and ways to deal with online bullying. Last year’s launch of Good Game inspired millions of young Minecrafters to create in-game codes of conduct. Through a partnership between Xbox and Minecraft, the CyberSafe series has reached more than 80 million downloads since 2022.
With Dig Deeper, players will learn the critical questions to ask when working with AI or encountering AI-generated content and build an understanding of how to navigate these systems thoughtfully and safely. Ultimately, the experience aims to illustrate that for all their capabilities, AI systems require human intelligence, intervention, and oversight to work safely and constructively. Use the included Minecraft Family Cyber Toolkit for further guidance on navigating the CyberSafe DLC series.
If you’re looking for more resources and tips for family gaming, visit xbox.com/family. You can learn more about what Xbox offers for families, including information about privacy and access to privacy tools, the Xbox Family Settings app and Community Standards.
You can read more about Microsoft’s Global Online Survey Results and the efforts being taken to tackle abusive AI-generated content risks at Microsoft’s Safer Internet Day 2025 blog.
The post Celebrating Safer Internet Day by Digging Deeper into AI with Minecraft Education appeared first on Xbox Wire.
State of Play returns tomorrow, February 12
State of Play is back tomorrow, February 12! Tune in live for news and updates on great games coming to PS5. The show celebrates a creative and unique selection of exciting games from studios around the world.
The 40+ minute show begins February 12 at 2pm PT / 5pm ET | 11pm CET / February 13 at 7am JST on YouTube and Twitch, and will be broadcast in English and Japanese. See you tomorrow!
Regarding co-streaming and video-on-demand (VOD)
Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.
Board Game Sale at Amazon: Buy 1, Get 1 Half Off

Amazon is running a terrific “Buy 1, Get 1 Half Off” sale on popular items like books, movies, and games. (Please ignore Amazon’s confusing language that makes it sound like you have to buy two items at regular price – that’s not the case). The sale includes all three of the Fourth Wing books, but it also has a bunch of excellent board games in it, many of which are already on sale. You can shop the whole sale here, or read on for some of the standout board games in the sale.
Board Games for Adults
Tons of the best board games are eligible for the sale, including recent(ish) classics like Azul, Catan, Carcassonne, Pandemic and the like. Plus there are tons of bigger, longer, deeper selections on sale, like Twilight Imperium, Sherlock Holmes Consulting Detective, and the Lord of the Rings, as well as many more strategy board game.
Classic and Family Board Games
If your shelf could use some more timeless classic board games or family board games to entertain your guests, you’ll find plenty of those in the sale as well. We’re talking board games for kids like Mouse Trap and Guess Who, as well as Monopoly Junior, which makes that interminable old standby mercifully short in play time. And if you want to commune with the spirits of the dead, there’s that old family classic Ouija, which is only kind of a board game, but I’m including it anyway.
There are a lot more games on sale as well, plus expansions for many of the games listed above. There’s a lot to sift through, and that’s before you even start thinking about the movies and books you can mix and match to get the discount. So feel free to peruse the sale at your leisure and pick out whichever items you want.
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Monster Hunter Wilds’ ghastly spider monster is actually key to the game’s more approachable design

Monster Hunter Wilds features an absolutely dreadful spider monster – a spider that, going by preview encounters and trailers, strives for the point on the Venn diagram between Malenia in Elden Ring and the demon arachnid from Hunt: Showdown. The spider monster is called the Lala Barina. If I saw “Lala Barina” out of context I would assume I was reading about a successor to Suzuki’s subcompact automobile the Holden Barina, whose brave and sturdy outline once graced the roads of Oceania. I would not picture a giant, greasy rose blossom with jet-black darting mandibles. I would not picture nests of scarlet silk and status effects literally out the wazoo.
South of Midnight: The Final Preview

I was smitten with Compulsion’s South of Midnight well before I got to play a little more than an hour of it recently. From the first enigmatic trailers hinting at this Southern gothic, dark fantasy, magical realist stop-motion game set in the Deep South, to IGN’s own first look, to the bigger gameplay overview at the recent Xbox Developer Direct – South of Midnight struck me as a deeply moving, highly stylized game that would almost definitely make me cry. When I told the Art Director, Whitney Clayton, that I had immediately thought of that decade-plus-old movie Beasts of the Southern Wild, she confirmed that was one of their early major inspirations for its “Mythical Bayou-type location, folklore creatures, and this really heartwarming protagonist.” That, along with the “darkness and folktale fantasy” of Pan’s Labyrinth from Guillermo del Toro. Huge yes to all of that.
In the section that I got hands-on time with, I absolutely got the sense that all of the intrigue and hype-building was no bluff, and yet a couple elements of the gameplay still needed more time in the metaphorical oven before it’s ready to ship out. Even with those minor blemishes – which are slightly concerning because we’re just a couple months away from its April 8 release date – I left still enamored with the setting and bubbling with curiosity about the bigger story about ghosts and environmental catastrophe driving South of Midnight.
I played through Chapter 3, far along enough to have some magical combat tricks as a Weaver going up against spooky figures called Haints – which is exactly where I began. (Though the question of “What exactly is a Weaver?” is yet to be explained.) Diving pretty much headfirst into a fight was expectedly disorienting, but I was reassured that all of the mapped techniques – push, pull, and what’s basically a stun move – are introduced at a pace that’s much easier to get acquainted to naturally. Part of the struggle was the autolock feature being a little loosey-goosey at times; because of the volume of Haints and where they appear in the combat area, the camera spun around the main character, Hazel, in a way that made me a tiny bit woozy.
I eventually got the hang of the Weaving moves, plus the timing of dodging for its magic recoil against nearby Haints, and found it challenging enough but not necessarily revolutionary. But I hardly think it needs to be: South of Midnight’s charm is, well, basically everything else. As long as it’s fun (it was) and not horribly repetitive (it wasn’t), then it can, in fact, run almost purely on vibes. From each encounter with the Haints, I felt a sense of eerie dread from the lighting and fog, the blaring drums-and-horns score, the general spore-like creepiness of the Haints and their corruption. And when I finally beat their spooky asses, it culminated in a cathartic cleansing of the land, both physically and spiritually, that had been choking on its past. Hazel wasn’t just clearing out the wreckage of environmental disaster from a devastating hurricane where she lost her mother, setting her on this very journey. She was healing the ghosts of history that were haunting the land, too.
That’s kind of how the beats of the chapter went: platform around a swampy area with double jumps, glides, and magic skills to find what I’ll call “Haint holes,” clear ‘em out, and pick up little pieces of a bigger story that all point back to a Mythical Creature – this one in particular at the behest of a giant talking magical Catfish who is both narrator and seemingly Hazel’s mode of transportation around different areas. Chapter 3 didn’t end with a boss battle against one of the giants highlighted in earlier videos; instead I climbed up a giant man-shaped tree to clear the Stigma of its Wound. I swear, the game explains why it exists at all through the collected ghost stories, and houses and spaces are littered with ephemera that help fill out more of the character-building picture. But even so, the ultimate answer still felt like a cliffhanger: Who were these people and how were they connected to the bigger tapestry of South of Midnight? I gotta know!
This storybook narrative meshed peachily – pun intentional – with the luxuriously textured elements of its habitat. Clayton told me the basis of these details was rooted in making the animation feel tactile: “What would this look like if it were actually handcrafted in real life?” she said. “What kind of materials would they have been made out of to look like the thing that they’re supposed to be made out of?”
Speaking of stop-motion: The team knows that not everyone is going to love the style, Clayton said, and that’s fine: “Anytime you do something a bit bold, you’re gonna get polarizing feelings.” (For what it’s worth, if it’s that distracting, you’ll be able to turn it off outside of cutscenes in South of Midnight’s settings.) I will say, I did catch a couple of moments with frame rate issues that haven’t been fully ironed out yet, but Compulsion is aiming for 60fps on Series X by launch. And when everything is running smoothly as it ought to, South of Midnight should be a uniquely beautiful game that might even make you cry a little bit, too.
The Witcher’s Doug Cockle on Becoming Netflix’s Latest Geralt

While Henry Cavill may be the most famous actor to have played Geralt of Rivia, he’s not the first name many will think of when discussing The Witcher. Certainly amongst the gaming community, Doug Cockle — the voice of Geralt in CD Projekt Red’s series of critically acclaimed RPGs — is considered the original and ultimate white wolf. But the paths of Cavill and Cockle’s Geralts have now merged, with Cockle bringing his unmistakable voice to Netflix’s interpretation of the character in the new animated movie, The Witcher: Sirens of the Deep.
While he’s not playing the same version of Geralt who appears in the games, Cockle was not asked to alter his performance to sound more like or include the mannerisms of Henry Cavill or Liam Hemsworth, who replaces Cavill as Geralt in the next season of the live-action show. This creative decision meant Cockle was able to draw upon the same method and approach that created the unmistakably gravelly tones of his Geralt of Rivia. And so you’ll still hear the same voice you’ve known and loved for nearly 20 years.
Cockle formulated that voice back in 2005 when recording dialogue for the first Witcher video game. “The thing I found most challenging about recording Witcher 1 was actually the voice itself,” Cockle recalls. “When I first started recording the game, (Geralt’s) voice was very, very far down in my register. It was something I had to push towards.”
At the time there was little guidance as to how long voice actors should spend recording in a single session, and so Cockle was spending eight or nine hours per day delivering that gravelly voice. “I was going back to my hotel just going, ‘Wow, my throat is ripped’,” he recalls. The struggle continued into the recording of The Witcher 2 a few years later, but Cockle’s vocal chords eventually strengthened and began attuned to what was required of them — a process he sheepishly likens to an athlete’s muscles getting into shape.
Cockle’s vocal chords adapting to better support Geralt’s voice wasn’t the only major change that happened during the development of the second game, though. “The books started to come out in English while I was recording Witcher 2,” he explains. “Before that, it was the developers from CD Projekt Red who taught me everything I needed to know about Geralt. So as soon as The Last Wish came out in English, I was down at the bookstore buying it, and I tore through it. And I understood things about Geralt just from reading just that one book that I didn’t understand at all before.
“The developers kept saying, ‘He’s emotionless’,” Cockle says. “And I was like, ‘Okay, I get it, I get it, but I’m an actor. I want to play with emotions.’ But I better understood [when reading] the book why they were pushing for as flat as possible of an emotional life for him.”
Cockle immediately fell in love with the books, noting that author Andrzej Sapkowski “is such a wonderful writer.” Having grown up on Tolkien’s The Lord of the Rings, Cockle quickly forged a connection with this new fantasy universe. Of all Sapkowski’s novels, he most fondly remembers Season of Storms. It’s a story he’d love to be a part of, should Netflix ever need a voice for Geralt again.
“It’s one of those stories that when I read it, I was like, ‘Oh, this is horrible. This is awful.’ [But] it’s thrilling at the same time,” he says. “There’s some really graphic fight scenes that Sapkowski gives to us, and I think that would be a really fun story to turn into an anime or a TV episode.”
Maybe we’ll see that story in the future, but right now Doug’s Geralt can be seen and heard in Sirens of the Deep, Netflix’s latest animated Witcher adventure. Based on the short story A Little Sacrifice from the Sword of Destiny collection, it’s a dark and twisted interpretation of Hans Christian Andersen’s The Little Mermaid. After a mermaid and a human prince fall in love, Geralt finds himself caught up in a conflict between two very different kingdoms. But while there’s plenty of blood-splattering action and serious political drama, it’s the story’s lighter moments that interest Cockle the most. He notes a humorous conversation between Geralt and Jaskier, where both are sitting around a campfire after a long day, as a good example of that lightness. The scene demonstrates Geralt’s softer side, which is often overlooked as an important part of the monster hunter’s personality.
“Part of liking acting is liking all those different aspects of a character’s personality and the different choices that could be made and how they might approach those choices,” Cockle explains. “I enjoy the gravitas of Geralt when he’s all serious and mopey and whatever, but I do also like those moments when he’s trying to be light. When he’s trying to crack a joke and it just doesn’t go very well for him most of the time because he’s just not funny.”
While much of Cockle’s work on Sirens of the Deep simply required him to use a voice that’s become second nature, the anime did pose a unique challenge: learning how to speak mermaid. Yes, for the first time in his career, Cockle had to perform in a fictional language.
“I found doing this really difficult,” he confesses. “I got phonetic spellings of the words and things so I could get familiar with it and hopefully be okay on the day. And then I got in front of the mic and… it wasn’t like performance anxiety or anything like that, it’s just that it was a lot harder than I thought it was going to be.”
Things should be much easier when Cockle returns to the world of video games in The Witcher 4, which was revealed with an exciting trailer at The Game Awards last year. Returning to his original version of Geralt should be like putting on an old pair of favourite slippers. Even easier, actually, because he won’t have to record anywhere near the amount of dialogue that he did for the previous three games. This time around Geralt is set to be a supporting character in a story that puts Ciri, his adoptive daughter, in the protagonist role.
Naturally, Cockle has little to say about The Witcher 4. He claims to only know as much about it as we do. But he’s eager to see what happens in CDPR’s next chapter of The Witcher story, and thinks it’s already headed in the right direction.
“I think it’s a really good move,” he says of switching the story’s perspective from Geralt to Ciri. “I mean, I always thought that continuing the saga, but shifting to Ciri would be a really, really interesting move for all kinds of reasons, but mostly because of things that happen in the books, which I don’t want to give away because people, I want people to go read. So yeah, I think it’s really exciting. I can’t wait. I can’t wait to see what they’ve done.”
To learn more about what CD Projekt Red is planning, take a look at our in-depth interview with the creators of The Witcher 4. And to see more of Doug Cockle, be sure to watch The Witcher: Sirens of the Deep on Netflix, or find him on Instagram, Cameo, and X.
Matt Purslow is IGN’s Senior Features Editor.
Civilization 7 launches to mixed early player verdicts alongside a patch for the UI, AI and camera

Sid Meier’s Civilization 7 is out now in full public access on Steam, Epic Games Store and the Microsoft Store and once again, I ask myself: does Sid Meier keep a hit list of journalists who just call it plain old Civilization? What about journalists who come up with cute puns like Sidilization or CiviliSidtion or SimSiddy: The Meier The Merrier and whoops, I’ve just been assassinated by sniper drone. Fortunately the drone is equipped with one of those generative AI chatbots and can write the rest of this news post for me.