Helldivers 2 Patch Makes Big Balance and Gameplay Changes, New Warbond Has a Space Cowboy Theme

Helldivers 2 has a new patch that makes key balance changes and bug fixes to Sony’s third-person co-op shooter.

Patch 01.002.200 tweaks the balance on a number of weapons and stratagems. Developer Arrowhead also increased the number of AI calculations the game can perform, which primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance, Arrowhead said.

And here’s a useful improvement: the stratagem loadout menu has undergone an updated categorization of the different stratagem groupings.

Meanwhile, publisher Sony Interactive Entertainment announced Helldivers 2’s next Warbond, called Borderline Justice. The theme this time is ‘space cowboy,’ and in keeping with that theme there are new weapons including the R-6 Deadeye lever-action hunting rifle, the LAS-58 Talon “revolver” secondary, and the TED-63 Dynamite.

The GS-17 Frontier Marshal is a medium Helldiver set in keeping with the space cowboy theme, as is the GS-66 Lawmaker heavy armor, complete with cowboy holster and bandolier. The Gunslinger armor passive gives your secondary increased reload speed, increased draw/holster speed, and reduced recoil. The warbond launches March 20.

Helldivers 2’s ongoing Galactic War is currently focusing on the Illuminate alien faction, which is slowly pushing a black hole towards Super Earth. Where this is going is anyone’s guess, but speculation points to potentially taking the fight to the Illuminate’s home world, or maybe finally fighting back on Super Earth itself.

Helldivers 2 update 01.002.200 patch notes:

Balancing

Primary weapons
SMG-32 Reprimand

  • Spread decreased from 50 to 40

SG-8S Slugger

  • Spread decreased from 20 to 6
  • Damage increased from 250 to 280

AR-23C Liberator Concussive

  • Fire rate increased from 320 to 400

R-63 Diligence

  • Magazine capacity increased from 20 to 25

MP-98 Knight

  • Damage increased from 65 to 70

STA-11 SMG

  • Damage increased from 65 to 70

SMG-37 Defender

  • Damage increased from 75 to 80

SMG-72 Pummeler

  • Damage increased from 65 to 70
  • Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet

AR-23 Liberator

  • Damage increased from 70 to 80

STA-52 Assault Rifle

  • Damage increased from 70 to 80

BR-14 Adjudicator

  • Damage increased from 90 to 95

AR-61 Tenderizer

  • Damage increased from 95 to 105

R-36 Eruptor

  • Projectile armor penetration increased from Medium (3) to Heavy (4)
  • Projectile lifetime increased from 0.7 to 1 sec

StratagemsEagle 110MM Rocket Pods

  • Uses increased from 2 to 3

EXO-45 Patriot Exosuit

  • Uses increased from 2 to 3

EXO-49 Emancipator Exosuit

  • Uses increased from 2 to 3

TX-41 Sterilizer

  • Ergonomics increased from 5 to 20

M-105 Stalwart

  • Damage increased from 70 to 80

MG-206 Heavy Machine Gun

  • Improved armor penetration across a wider range of angles before transitioning to glancing shots

Enemies:

  • A recent software autopsy has revealed an update to the Automatons’ situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
  • We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.
  • According to recent intel, the enemies of Freedom are attempting to counter the Helldivers’ anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.
  • Illuminate Warp Ships have been observed deploying their shields mid-flight.
  • Automaton Dropships: Main body health increased from 2500 to 3500
  • Illuminate Dropships: Utilizes the same shield as the ones that have landed

Barrager Tank Turret

  • Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5
  • Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3

Gameplay

Settings:

  • Added new separate settings for inverting the gyro input instead of using the Invert Look settings
  • The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings

Fixes

Resolved Top Priority issues:

  • Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
  • General optimization improvements in the colonies environments

Crash Fixes, Hangs and Soft-locks:

  • Fixed a crash when playing against Terminids in poor network scenarios
  • Fixed a rare crash that happened during game shut down on PC
  • Fixed a crash that could occur when there was a high amount of particles on the screen at once
  • Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable

Weapons and Stratagems

  • Fixed the G-123 Thermite Grenade sometimes not arming
  • Fixed a rare crash when using the LAS-17 Double-Edge Sickle
  • Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading

Social & Multiplayer Fixes

  • Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
  • Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
  • Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty
  • Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
  • Fixed some interactions not working properly after canceling the Raise Weapon emote
  • Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
  • Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
  • Fixed an issue that caused some new Steam players’ latest profile names to not display correctly in-game

Miscellaneous Fixes

  • Fixed some memory leaks to improve performance
  • Fixed old text chat messages from re-appearing
  • Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance
  • Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US)
  • Fixed the raise weapon emote to properly fire projectiles in the direction of the weapon
  • Fixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously)

Known Issues

Top Priority:

  • Black box mission terminal may be unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues in Evacuate Colonists Illuminate missions
  • Dolby Atmos does not work on PS5

Medium Priority:

  • Players can get stuck on Pelican-1’s ramp during extraction
  • Currently equipped capes don’t display properly and show a blank grey cape in Armory tab
  • Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
  • Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

Sakurai Says Japanese Developers Should Avoid Trying To Appeal To Western Tastes

“I think that they seek the uniqueness and fun of Japanese games”.

Super Smash Bros. creator Masahiro Sakurai was recently awarded the Art Encouragement Prize from the Japanese government’s Agency for Cultural Affairs for his remarkable achievement with the ‘Masahiro Sakurai on Creating Games’ YouTube channel.

As part of that, he conducted an interview with Entax (thanks, Automaton) in which he stressed a need for Japanese developers to focus on creating games with domestic appeal rather than trying to cater to Western tastes.

Read the full article on nintendolife.com

Helldivers 2 Borderline Justice Warbond launches March 20

Howdy, Helldivers! Have you ever wanted to be a space cowboy, enforcing the fair laws of Super Earth on the edges of our galaxy, protecting our most remote colonies from undemocratic threats? Then step up, pardner, and claim your sheriff’s star with the new premium Warbond: Borderline Justice!


Helldivers 2 Borderline Justice Warbond launches March 20

We’re heading out to the Wild West with the weapons this time. First up, let’s take a gander at the new R-6 Deadeye lever-action hunting rifle. You can look forward to killin’ time bullseying bugs and rounding up squids and looking cool while you do it.

But a lawman is nothing without his trusty sidearm. And instead of individual shots, the LAS-58 Talon “revolver” secondary is energy-based, meaning a slow and steady hand can keep on shooting without overheating. But if you need to bring the kind of heat that can’t be measured by degrees, the Talon can do it.

Another classic cowboy loadout item is the TED-63 Dynamite that comes with a variable timer and leaves an explosion that’s sure to straighten the curves, flatten the hills, and take down any roaming patrols among the willows.

Do you ever get a hankering to rise up above the herd and get a bird’s eye on the action? Could be that the LIFT-860 Hover Pack is just what you’re looking for–when the joint starts jumping, you can rise and hover for a little while and still aim or use ADS.

Helldivers are made out of muscle and blood and that’s why we have to keep you armored up. The GS-17 Frontier Marshal is a regulation standard medium Helldiver set, but it still manages to conjure up the look of hard living on the galactic frontier, hunting Bile Titans for sport. 

But if you want to look less like a running gun and more like the sheriff of Vernen Wells, I might suggest the GS-66 Lawmaker heavy armor, complete with cowboy holster and bandolier. Both sets of armor look great with either the Reaper of Bounties cape or the Way of the Bandolier cape.

No matter which look you choose, you’ll be mighty good with the Gunslinger armor passive, which gives your secondary increased reload speed, increased draw/holster speed, and reduced recoil. 

With Borderline Justice, you’ll also unlock a new player title, Super Sheriff, to let everyone know you’re their huckleberry–the galactic border colonies can rest a little easier on your watch. We’re also providing player cards that match each cape, and you’ll also get a brand new booster: Sample Extricator! When you put down a big enemy, there’s a small chance it’ll drop a sample to toss in your saddlebags.

Cowboy hats might be outlawed by the Helldiver uniform code, but you can still say your howdies and farewells with the Tip Hat emote. 

If all that doesn’t light your fires, then I don’t know what will. Put the hammer down, divers, and give ‘em hell when Borderline Justice arrives on March 20!

Ark: Survival Ascended Expansion Lost Colony Stars Michelle Yeoh, Leads Into Ark 2

Dinosaur survival game Ark 2, which some had suspected might have run into trouble or even been abandoned, is back on after developer Studio Wildcard revealed a new expansion for Ark: Survival Ascended that leads into the sequel.

Ark: Lost Colony is the first original expansion pack for Ark 1 remake Ark: Survival Ascended, and its reveal trailer, below, was produced by anime studio Mappa (Jujutsu Kaisen, Attack on Titan, Chainsaw Man) and stars voiceover by the Michelle Yeoh, who reprises her role as Mei Yin from Ark: The Animated Series.

Studio Wildcard said the expansion will feature numerous cinema-grade anime story sequences created by Mappa. Here’s the official blurb:

In this new frozen world, players follow in the footsteps of legendary Ark survivor Mei Yin, on a soul-searching quest deep into the chilling heart of darkness to find answers to long-buried secrets of Ark’s past.

Ark: Lost Colony will present survivors with thrilling new challenges as they become the hunted in a vast occupied city, and gain access to powerful new kinds of character abilities, unique gear, building systems, and phenomenally exotic tames.

Will Survivors be able to face down the demons lurking in Arat Prime, and connect Ark’s past and future?

In its note to press, Studio Wildcard said Ark: Lost Colony “directly connects” the storylines of Ark’s Extinction and Genesis expansions and leads into the events of Ark 2.

Ark 2 is the Unreal Engine 5-powered sequel to the hugely successful Ark Survival Evolved. It was first announced with a surprise Vin Diesel cameo at The Game Awards 2020, at the time with a 2022 release date, but it was later delayed into 2023. Then, earlier in 2023, Ark 2 was delayed again, this time to late 2024 as an Xbox Series X and S console exclusive, day-one on Game Pass, and on PC via Steam and Windows.

As recently as December 2023, Studio Wildcard was still insisting Ark 2 was on track for a late 2024 release window. Obviously that didn’t happen, sparking concern from fans. So this announcement, coming three months into 2025, will help reassure fans that Ark 2 is still in the works, although Studio Wildcard failed to provide an updated release window.

We do have firmer details for Ark: Lost Colony, however. Pre-orders kick off in June 2025, and all purchases immediately unlock exclusive Ark: Lost Colony preview gameplay content. A full release is set for November 2025, with Ark: Lost Colony priced at $29.99 for Xbox Series X and S, PlayStation 5, and PC.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Metro 4 will “inevitably” be shaped by Russia’s invasion of Ukraine

Metro 2033 turned fifteen this month, prompting a blog from 4A Games celebrating the FPS horror series’ past while looking forward to the next entry. The unnamed Metro 4 surfaced again last January as part of a reveal for VR title Metro Awakening, following a 2023 blog detailing the studio’s experience under the Russian invasion.

“We do want to reassure you that work is continuing on both of our projects despite missile strikes, air-raid sirens, and terror still raining down on Ukraine,” reads the new blog. “These circumstances are incredibly challenging, the situation remains dangerous and not within our control, but we are currently as safe as possible, and we want to manage your expectations around the reveal of the next Metro title, it will be ready when it is ready, and we can’t wait for you to see it”.

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Video: New Yooka-Replaylee Gameplay Revealed In Deep Dive “Explainer” Trailer

“IT IS coming in 2025”.

Playtonic’s upcoming 3D platformer Yooka-Replaylee (aka the “remastered, remade, remixed version” of Yooka-Laylee) has officially been confirmed for a “2025 launch” and as part of this, the team has released a new trailer.

It’s a “new gameplay explainer” and well, if you somehow haven’t played the original game yet, this is a great way to get a quick recap about what exactly you can expect from this title inspired by certain “collectathon” platformers of the past.

Read the full article on nintendolife.com

Mortal Kombat’s Bizarre History of Movie and TV Adaptations

It’s beginning to feel like the late ’90s all over again, what with how Mortal Kombat is all the rage. 2024 saw the release of Mortal Kombat 1, the latest entry in the uber-popular fighting game series. And now MK is returning to the big screen, as Warner Bros. gears up for the release of Mortal Kombat 2, a sequel to 2021’s surprisingly solid reboot.

In light of all these big developments in the MK world, we thought now would be the perfect time to look back at the franchise’s long, colorful and occasionally baffling history in film and TV. Check out our slideshow below or scroll down for a closer look at all the Mortal Kombat adaptations and how closely (or not) they followed the source material.

Mortal Kombat (1995)

The original Mortal Kombat movie is widely regarded as one of the best video game adaptations to date. Which, granted, is a very dubious honor. Even so, the movie still stands as a solid example of how to bring the series to life in live-action. It presents a reasonably faithful retelling of the original game’s extremely barebones storyline, while drawing in elements of Mortal Kombat II and some of the backstory from the tie-in comics. Like many adaptations, it positions Liu Kang (Robin Chou) as the central hero destined to defeat the soul-stealing Shang Tsung (Cary-Hiroyuki Tagawa). For purists, the movie’s biggest sin is simply that it doesn’t replicate the violence of the games, opting instead for a more pedestrian PG-13 approach.

What the movie does capture, however, is that essential undercurrent of camp and zaniness that goes hand-in-hand with the gratuitous violence. Mortal Kombat the movie definitely isn’t guilty of taking itself too seriously. It’s also the movie that introduced the world to The Immortals’ “Techno Syndrome,” the most iconic video game music this side of the Super Mario Bros. theme.

Mortal Kombat: The Journey Begins (1995)

There’s some pretty stiff competition when it comes to deciding the worst Mortal Kombat adaptation ever made, but this direct-to-video release may just take the top honor. Released ahead of the live-action film and ostensibly a prequel to said film, The Journey Begins sets about fleshing out the origin stories of various MK icons. But the connective tissue is dubious at best. And as dated as the CGI in the live-action movie may be, it’s state-of-the-art compared to the archaic, sub-Playstation quality 3D fight scenes in The Journey Begins. Hardcore fans may want to watch this one out of sheer, morbid curiosity (especially since it’s included as a bonus feature on the Mortal Kombat Blu-ray), but don’t expect it to actually enhance your enjoyment of the games or the movies.

Mortal Kombat: Defenders of the Realm (1996)

The ’80s and ’90s TV landscape was littered with attempts to translate adults-only pop culture properties into kid-friendly cartoons. Case in point – RoboCop: The Animated Series, Rambo: The Force of Freedom and Toxic Crusaders. We honestly have to respect Kenner’s moxie for deciding to cut out the middleman and directly market Terminator 2 and Aliens toys to kids without even waiting for cartoons.

With Mortal Kombat: Defenders of the Realm, USA Network threw its razor-edged hat into the ring. This short-lived series aired on the network’s Action Extreme Team block in 1996. Somewhat bafflingly, it attempts to serve as a continuation of both the 1995 movie and the Ultimate Mortal Kombat 3 video game, though the all-ages approach basically renders that moot. Defenders of the Realm simplifies the complex series of alliances and rivalries that define the MK mythos, instead featuring a team of heroes led by Raiden and Nighthawk tasked with defending Earthrealm from Shao Kahn’s interdimensional invaders.

Defenders of the Realm does make one notable addition to the franchise, however. The series was actually the first to introduce Quan Chi before his roles in Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat 4.

Mortal Kombat: Annihilation (1997)

If the first Mortal Kombat movie is among the best attempts at adapting a video game to film, its sequel is easily among the worst. It’s not necessarily that Annihilation plays fast and loose with the source material. It introduces a number of popular characters like Shao Kahn (Brian Thompson), Jax (Lynn Williams) and Sindel (Musetta Vandel), along with familiar MK elements like Animalities, the death of Johnny Cage and Kuai Liang taking up his brother’s mantle as Sub-Zero. The problem is that the movie fails to string any of that together into a coherent and interesting story. There’s not much internal logic to what happens or which characters appear.

But even if the plot lived up to the first movie, Annihilation is plagued with lousy effects, underwhelming fight scenes, and actors who would seemingly rather be anywhere else. It’s telling that, apart from Chou’s Liu Kang, nearly all the returning characters were recast for the sequel. But if nothing else, at least the soundtrack is pretty good.

Mortal Kombat: Conquest (1998)

While Annihilation basically destroyed Mortal Kombat’s big-screen prospects for the next two decades, that didn’t stop TNT from airing a live-action TV series in 1998. Mortal Kombat: Conquest serves as a prequel to the movies, taking place 500 years before the era of Liu Kang. Instead, Conquest revolves around Liu’s ancestor Kung Lao (Paolo Montalbán), a warrior monk tasked with training a new generation of fighters to defend Earthrealm. While many of the series’ supporting characters are new creations, many MK fan-favorites show up over the course of Conquest’s one and only season.

The best that can be said for Conquest is that it was ahead of its time. The prequel premise is strong, and it’s certainly a better offshoot of the 1995 film than Annihilation. But even at the time, it was difficult to ignore the lousy wire-fu fight scenes and generally bad special effects. It’s hard not to wonder what might have been if Conquest had come along a decade or two later.

Mortal Kombat: Rebirth (2010)

Outside of the games themselves, the MK franchise largely went dormant in the ’00s. It wasn’t until filmmaker Kevin Tancharoen took the initiative and put together a short, unauthorized Mortal Kombat movie that the ball started rolling again.

Though produced on a very low budget and not sanctioned by Warner Bros. or Mortal Kombat’s creators, Tancharoen’s short film Mortal Kombat: Rebirth is a surprisingly professional adaptation. Rebirth is unique in that it downplays the franchise’s supernatural trappings, instead casting Scorpion (Ian Anthony Dale) as an assassin working with Captain Jackson Briggs (Michael Jai White) and Sonya Blade (Jeri Ryan) to bring down Shang Tsung’s criminal empire and get revenge on his nemesis, Sub-Zero.

Tancharoen intended for Rebirth to serve as a proof-of-concept for a possible movie reboot. He sort of got his wish as he was given the reins of the live-action web series Mortal Kombat: Legacy.

Mortal Kombat: Legacy (2011)

Tancharoen returned to the MK franchise the following year, this time with the actual approval of Warner Bros. and a greenlight for a full season of live-action webisodes exclusive to Machinima. Legacy doesn’t follow the new continuity established in Rebirth, though Dale, White and Ryan all returned to reprise their roles for Season 1. Instead, Legacy acts as a prequel to the original game, with each Season 1 episode fleshing out the backstory for a different Kombatant.

Season 2 proved to be a fairly steep departure, with Legacy shifting to a more narrative-driven approach while bringing in a number of new characters and recasting many existing roles. One bonus of that revamp is that Cary-Hiroyuki Tagawa was able to reprise the role of Shang Tsung (paving the way for him to make the jump over to the games in the form of Mortal Kombat 11 DLC).

As inconsistent as it is in terms of tone and plot, Legacy shows the potential in a more earnest take on the MK mythology. It also looks surprisingly robust for a free-to-watch web series.

Mortal Kombat Legends: Scorpion’s Revenge (2020)

Mortal Kombat returned to the animated realm in 2020, in what proved to be a vastly better adaptation than either The Journey Begins or Defenders of the Realm. It helps that Mortal Kombat Legends: Scorpion’s Revenge is aimed squarely at adults. In fact, this direct-to-video release is actually the first R-rated Mortal Kombat movie.

Scorpion’s Revenge is an adaptation of the original game’s storyline, but with a twist. Rather than framing the movie around the heroic Liu Kang, we’ll see the fateful tournament from Scorpion’s point of view. The movie explores the character’s tragic origin story and the beginnings of his feud with Sub-Zero. You can learn more in IGN’s Mortal Kombat Legends: Scorpion’s Revenge review.

The first film has proven popular enough to spawn three more direct-to-video sequels, 2021’s Mortal Kombat Legends: Battle of the Realms, 2022’s Mortal Kombat Legends: Snow Blind, and 2023’s Mortal Kombat Legends: Cage Match.

Mortal Kombat Reboot (2021)

After years of rumors about another live-action Mortal Kombat movie, the franchise finally returned to the big screen in 2021. The new movie isn’t connected to previous projects, but instead serves as a complete reboot. Star Mehcad Brooks (who plays Jax) describes it as having “grounded realism” despite retaining the Fatalities and other violent trappings of the games. Here’s a full breakdown of the Mortal Kombat reboot’s cast.

The reboot hit theaters and HBO Max simultaneously in April 2021. You can check out IGN’s Mortal Kombat review for more. Though the pandemic obviously affected the film’s box office haul, it proved critically and commercially successful enough that Warners greenlit a sequel.

Mortal Kombat 2 (2025)

The rebooted Mortal Kombat series will return to theaters in 2025 in the form of a sequel currently titled simply Mortal Kombat 2. In addition to returning favorites like Hiroyuki Sanada as Scorpion, Ludi Lin as Liu Kang, Mehcad Brooks as Jax, and Jessica McNamee as Sonya Blade, the film will also introduce Karl Urban’s Johnny Cage, Martyn Ford’s Shao Kahn, Damoin Herriman’s Quan Chi, and Adeline Rudolph’s Kitana. We recently got a closer look at several of the cast members.

At this point, there seems little doubt that Mortal Kombat 2 will be a better sequel than Mortal Kombat: Annihilation was, but that’s not exactly a high bar to cross. The question is whether the sequel can continue the momentum generated by the original and pave the way for even more of the proposed sequels. There’s plenty of fight left in this franchise yet.

Note: this article was originally published on 04/09/2020 and updated on 03/17/2025 with the latest news about the Mortal Kombat franchise.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on BlueSky.

Atari Is Bringing Back ‘Missile Command’ But With A Brand New Twist

“Delta? Come in Delta…”.

Atari cannot stop reviving its classic arcade titles at the moment, and we keep lapping them up. This time around, the legendary developer and publisher has teamed up with Canadian studios Mighty Yell and 13AM Games to bring back the 1980 shoot ’em up Missile Command.

Missile Command Delta is a brand new, turn-based tactical take on the series which blends strategic gameplay with mystery and puzzle solving. It’s a far cry from what we’re used to from Missile Command, but the developers are aiming to retain the “tension and suspense of the arcade original”.

Read the full article on nintendolife.com

AMD Radeon RX 9070 or 9070 XT: I’m buying one of these prebuilt gaming PCs instead of getting scalped

So you’re after an AMD Radeon RX 9070 / XT? While the price is great, trying to seemingly find one at retail price is about as easy as finding a PS5 in 2020. Instead of paying inflated prices, I’d instead recommend picking up a prebuilt gaming PC—and these Skytech options are some of the best I’ve seen.

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