Dynasty Warriors: Origins – Here’s What Comes in Each Edition

Dynasty Warriors: Origins comes out for PS5, Xbox Series X|S, and PC on January 14 – but only if you buy the more expensive digital deluxe edition. The standard edition is out January 17 (see it at Amazon). The latest is a series that dates back to the 1990s, Dynasty Warrior: Origins is a good starting point for newcomers, because it effectively reboots the series. It’s also terrific – see our 9/10 Dynasty Warriors: Origins review for details. The game is available to preorder now in two editions, complete with different preorder bonuses. Read on for the breakdown of what comes with each edition.

Dynasty Warriors: Origins – Standard Edition

PS5

Xbox Series X|S

PC

Preorder a the standard edition, and you’ll receive the game itself, plus the preorder bonus DLC costumes (see below).

Dynasty Warriors: Origins – Digital Deluxe Edition

The digital deluxe edition gets you the following:

  • 72 hours of early access (starting January 14)
  • Official Book & Original Soundtrack (Digital Edition): The Official Book & Original Soundtrack can be accessed in game. The Official Book is full of original illustrations of major events in the Three Kingdoms period, along with never-before-seen information about characters and charts depicting their relationships to one another, all centered around the grand story of the new “Dynasty Warriors,” told from the perspective of a single protagonist. The Original Soundtrack includes the 20 original tracks that have been arranged for this title.
  • Letters: Letters provide gold for buying things like weapons and portable items, and pyroxene for creating gems. When you select “New Game” and play through the story, letters will be delivered to you at Inns. The letter that provide pyroxene will only be delivered after you reach the point in the game where it becomes possible to create gems.

Dynasty Warriors: Origins Preorder Bonuses

The preorder bonus situation for Dynasty Warriors: Origins is a bit complicated, so bear with me here. You get different stuff depending on which edition you preorder, and whether you preorder a physical or digital copy. Here’s the breakdown:

Preorder a physical copy of the game, and you’ll receive the following protagonist DLC costumes:

  • “Garb of the Azure Bird”
  • “Garb of the Crimson Bird”
  • “Garb of the Emerald Bird”
  • “Garb of the Violet Bird”

Preorder a digital copy of the standard edition, and you’ll get the following DLC costume:

  • Protagonist’s costume “Nameless Warrior Garb”, a Wo Long: Fallen Dynasty collaboration costume that can be worn in the game

Preorder the digital deluxe edition, and you’ll get the following:

  • 72 hour early access (January 14)
  • Early Works Soundtrack Collection (Digital Edition): A soundtrack featuring a total of 191 original music tracks from the series, including background music from titles spanning from “Dynasty Warriors 2” to “Dynasty Warriors 5 Empires,” as well Omega Force’s first title, “Dynasty Warriors.” The soundtrack can be played by accessing the main menu, Special Content, and then Music, and selecting “Early Works Soundtrack Collection.”
  • Protagonist’s costume “Nameless Warrior Garb”, a Wo Long: Fallen Dynasty collaboration costume that can be worn in the game

Additionally, Best Buy is offering a preorder bonus of its own:

  • Best Buy – $10 digital gift card

Phew.

Dynasty Warriors: Origins Demo

Not sure if you want to put your money down for this one? You can try a demo of the game for free.

What Is Dynasty Warriors: Origins?

Dynasty Warriors: Origins is a hack-and-slash game that features a new “nameless hero” protagonist, which is meant to act as an on-ramp for anyone who’s never tried the series before. This installment is billed as having “the most exhilarating action in the series’ history,” Dynasty Warriors: Origins also harnesses the power of modern gaming hardware to pit your character against the most onscreen enemies ever.

And if you want to know why it’s so good, in IGN’s Dynasty Warriors: Origins review, critic Jada Griffin wrote:

If Dynasty Warriors: Origins is meant to be a new beginning, it’s one that gets off to a masterful start. It doesn’t just have the largest amount of enemies the series has thrown on screen at once, it also deepens its combat, improves its storytelling without getting in the way of the action, and provides a healthy amount of replayability and postgame content – all while looking better than ever. Your amnesiac hero is a bit too much of a blank slate at times, but the impressive ensemble cast made this story sing as I grew to care about the characters around him, big and small. Origins is both a great entry point for newcomers and a triumphant return for veterans like me who felt the last few entries had become stale or missed the mark. It feels like the series I once loved is finally back.

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Nintendo Delays Alarmo Availability For Non-NSO Members Until March (Europe)

Hitting snooze.

Nintendo has announced that it is delaying the availability of Nintendo Sound Clock: Alarmo for non-Nintendo Switch Online members until early March 2025.

This marks a delay of nearly two months after the firm initially confirmed that NSO exclusivity would remain in place until mid-January 2025. Furthermore, its availability in the UK and Ireland will be limited to the ‘My Nintendo Store’ website, while European customers may be able to pick it up at select retailers.

Read the full article on nintendolife.com

Dynasty Warriors: Origins — hands-on report

January 17 will bring Dynasty Warriors: Origins, a thrilling new addition to the Dynasty Warriors series to PlayStation 5, and we recently had the opportunity to play the tactical hack-and-slash action ahead of its release. 


Dynasty Warriors: Origins — hands-on report

The gripping tale of a ‘nameless hero’ 

Dynasty Warriors: Origins follows the drama surrounding China’s Three Kingdoms period, from the Yellow Turban Rebellion to the Battle of Red Cliffs. At the beginning of the game, the protagonist gets caught up in a battle with Guan Yu against the troops of corrupt officials. The Yellow Turban Rebellion was never portrayed in detail in previous installments of the series. Still, this game goes into depth around the origins and woes of the Yellow Turbans, as well as the perspectives of each general belonging to the defeated troops.

The struggle of choosing sides amid a slew of enthralling warriors and heroes

The protagonist is a traveling martial artist suffering from amnesia. However, his body still remembers how to handle weapons, allowing him to wield his skills tactfully in every battle. Since he is not loyal to a specific kingdom or sovereign, he can deepen bonds with various forces and join them on the battlefield. However, the protagonist must eventually face a pivotal choice – whether he will serve and support the aspirations of Cao Cao, Suan Jin, or Liu Bei. All three are brilliant warriors, which makes the choice even more difficult. 

All three are intriguing, and you will develop special bonds with them throughout the story. Deciding who to support is made all the more difficult since each one will woo you to join their side. After thinking long and hard, I ultimately chose to support Liu Bei, as I had been fighting alongside him since the very beginning of the game. It is a difficult decision since choosing one side means you will have to cross blades with those you once fought with. 

An even more exhilarating and gratifying hack-and-slash action

In this game, players will not only enjoy the exhilarating ‘1 vs 1,000’ gameplay with easy to learn controls that is characteristic of the Dynasty Warrior series but also large-scale tactical battles that are equally thrilling and rewarding. 

As in the previous entries, you can dominate regular enemies by mastering the combo of swift normal attacks and powerful, strong attacks. However, renowned generals and leader-class officers are surrounded by a protective aura called Fortitude, which prevents you from dealing significant damage. To deplete enemy fortitudes, the player must target an opening after an enemy’s attack,  leverage Battles Arts, a set of unique moves available for each weapon, or Parries, a powerful counter that leaves the enemy vulnerable.

Dominate your foes with Musou Attacks and Companion attacks

Powerful Musou Attacks can be triggered when the Musou Gauge reaches a certain level, and they can eliminate enemies in a wide area. In addition, you can activate War God Rage mode when the Musou Gauge is built up to two levels, as well as the super-powerful True Musou attack. In some battles, you can bring an allied general as your Companion. You can directly control your companions by switching to them and unleashing their unique attacks. You can also trigger the Extreme Musou Attack in tandem with your companion, which is a blast to use. 

Experience unprecedented scale as thousands of soldiers clash on the battlefield

Dynasty Warriors: Origins takes full advantage of the power of PS5 to realize an unprecedented scale of battle in the series’ history. In some battles, you will witness massive groups of enemies clash on the field, which is a spectacle on its own. Every soldier on the battlefield employs their own strategy, whether under the command of their leaders or with their own volition, causing the state of battle to shift rapidly.

The importance of maintaining your troop’s Morale

Morale is an important factor during battles. Morale rises when enemy generals are defeated, or you seize enemy strongholds. When morale is high, your soldiers’ powers are bolstered to your advantage, but on the other hand, morale can fall when allied generals are defeated or your strongholds are captured. There were stressful moments when I was needed in multiple places at once, but overcoming those challenges was extremely satisfying. 

Command your Bodyguards with strategic Tactics and repel Grand Tactics deployed by Large Forces

Dynasty Warrior: Origins will bring back the Bodyguard system. Using Tactics, you can command these bodyguards to perform various actions, such as raining arrows or charging with spears. Also, when a massive number of soldiers gather, a Large Force will be formed. These large forces can deploy Grand Tactics, dramatically shifting the tide of battle. These intense group assaults involve troops charging in one after another with spears or stone throwers firing firebombs. Though these attacks are a spectacle to witness, they’ll inflict significant damage on your allies, so make sure you deal with them swiftly.

The story of this latest installment in the series offers a unique perspective into the historical drama from the eyes of a ‘nameless hero,’ and the intense battles and unprecedented scale of the battlefields are gripping and immersive. Dynasty Warriors: Origins is for the die-hard fans of the series, as well as those new to the franchise who are eager to explore the epic tales behind the Three Kingdoms and their heroes. Experience the grand battle on January 17 on PS5.

The future of MechWarrior looks uncertain amid Piranha Games layoffs and Toadman Interactive closure

MechWarrior 5: Mercenaries support studio Toadman Interactive have been shuttered by parent company Enad Global 7 as part of “cost-saving measures“. This follows the studio closing down offices in Stockholm, Visby, and Oslo last November, as well as a number of redundancies at their Berlin studio. Toadman – who also developed soulslike Immortal: Unchained and provided support work for Helldivers 2 – employed 69 people at the time of closure.

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New Sony Patent Could Use AI and a Camera Pointed at Your Fingers to Work Out What Button You’ll Press Next

A new patent filed by Sony has detailed how the company may plan to cut down on latency in future hardware by using an AI model aided by additional sensors.

Sony introduced its first official upscaler, PlayStation Spectral Super Resolution (PSSR), with the PlayStation 5 Pro. While the upscaler can upscale smaller resolutions to 4K, newer graphics technology such as frame generation can come at the cost of additional latency. This means that while you are getting additional frames, your games may not feel quite as responsive as a result.

GPU manufacturers AMD and Nvidia have sought to resolve this through Radeon Anti-Lag and Nvidia Reflex respectively, and now it appears Sony may develop a solution of its own.

First spotted by Tech4gamers, the Sony patent WO2025010132, titled “TIMED INPUT/ACTION RELEASE,” is designed to tackle and streamline the “timed release of user commands” via predicting what button you’re going to press next.

Sony’s rationale for the filing reads: “there can be latency between the user’s input action and the system’s subsequent processing and execution of the command. This in turn results in delayed execution of the command and unintended consequences in the game itself.”

The solution is described as having several parts running in conjunction: a machine-learning AI model designed to predict what input you are going to receive next, and an external sensor, with the example of a camera pointed at your controller to determine which input you are getting ready to press. “In one particular example, the method may include providing camera input as an input to a machine learning (ML) model,” the patent reads. “The camera input may indicate the first user command.”

Another potential use includes the sensor being a controller button itself. Considering that Sony has been a champion for analog buttons in the past, the company may use them in a next-generation controller.

While the technology as described in the patent might not make its way exactly as described in the PlayStation 6 (filings like these hardly ever do), it clearly shows that the company is looking to adopt similar technologies to cut down on latency without games feeling less responsive, especially considering the popularity of rendering tech like FSR 3 and DLSS 3, which add additional frame latency on whatever system they run on.

This will most likely benefit real-world scenarios like twitch shooters, which require both high framerates and low latency. But, whether or not this patent gets used in future hardware remains to be seen.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ahh! 72 indie horror games and a Haunted PS1 demo disc just screeched into 2025 honking the horn and apologising for being late

EEK3 is the alternative showcase of small horror game creators that amalgamates every year like a shell of flies around the corpse of E3. It’s a lot of fun for people who enjoy ye olde PS1 aesthetics and foggy throwback horror. The 2024 showcase was supposed to happen in time for Halloween, the night when the spirits of old platformer mascots rise from their graves to gift polygons to small children. But it was postponed due to technical problems. Only now has the 2-hour showcase of game trailers emerged, culminating in a new Haunted PS1 demo disc packed with upcoming games. “The curse,” say the organisers, “is lifted.”

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UK Charts: Ys Memoire Narrowly Makes The Top 40 In Another Quiet Week

2025 off to a predictably sleepy start.

The latest UK charts are in and, with only one new release to speak of, the list is much as you might expect.

Ys Memoire: The Oath in Felghana was the only new entry to the chart this week, just sneaking into the top 40 to land in 38th in its debut week (with a 53%/47% console split for PS5 and Switch, respectively).

Read the full article on nintendolife.com

Dynasty Warriors: Origins Truly Reinvents a Decades-Long Series

Dynasty Warriors Origins Screenshot

Dynasty Warriors: Origins Truly Reinvents a Decades-Long Series

Dynasty Warriors is comfort food for me – Omega Force’s long-running series tells the same kingdom-spanning tale in with each instalment, always aiming to deliver on its “1v1000” combat conceit with each new game. Discovering the series with Dynasty Warriors 2, I’ve returned again and again over the last 25 years to see this huge cast of characters play their part in the same epic tale – developing favorites (hello, Guan Yu) along the way by sheer weight of time spent with them.

So it was with some curiosity that I started playing the 10th mainline instalment. The title tells you what you need to know – Dynasty Warriors: Origins is going back to basics, a reinvention that goes beyond the incremental changes fans have been used to from most new versions of this series.

Dynasty Warriors Origins Screenshot

For a start, Origins tells a deeper, more focused story – in fact only telling the first half of the tale we’re used to, but with far more detail added along the way. Dynasty Warriors games series typically begin with players crushing the Yellow Turban Rebellion, a battle that sets the Romance of the Three Kingdoms – the semi-fictionalized historical tale of ancient China the games are based on – in motion. But Origins’ first chapter shows us the Yellow Turbans faction forming, becoming corrupted, and then being taken down. It’s an origin story for, well, the series’ traditional origin story.

As part of that, we’re also introduced to a brand new protagonist (who you can name); an amnesiac travelling warrior with a past that’s slowly revealed as you play. You’ll spend the majority of Dynasty Warriors: Origins playing as this character – perhaps the biggest marker that this game is making a major change. Where Dynasty Warriors games have previously had players pick from dozens of officers from across the many factions in this tale, you’re now leading this single character through a story that puts you on path to meet those familiar faces (some of whom will be playable along the way).

Dynasty Warriors Origins Screenshot

It’s a bold choice, worthy of a game looking to shake things up, and it certainly lends a different feeling to proceedings. While Origins drops the open world format of 2018’s Dynasty Warriors 9, having a single main character allows the developers to craft a more mutable Story Mode. Rather than moving from battle to battle with cutscenes in between, you’re now placed in an overworld between main levels, able to explore, find secrets, tinker with your loadout, meet and befriend officers, and take part in skirmishes to level up.

All of this speaks to a renewed focus on how combat works in Dynasty Warriors. While fans will be pleased to know that the bones of its classic hack ‘n’ slash action remain in place, there’s far more nuance on show here. Blocks, parries, and evades are far more necessary when taking on enemy bosses, miniature puzzle elements have been introduced to certain battles, and customizable Battle Art special abilities let you tinker with your playstyle for every weapon type.

Dynasty Warriors Origins Screenshot

This feels less like an experiment for an experiment’s sake, and more like a confident step forward – I’m still getting the familiar  feeling of being, effectively, a 2nd-Century superhero, but the added level of thought required for each one-on-one fight along the way is meaningfully different.

And it’s that balance between old and new that defines Origins’ approach – this is recognizably Dynasty Warriors, but with new ideas slotted in place among that familiar framework. To put it another way – it’s still my comfort food, but with new ingredients.

DYNASTY WARRIORS: ORIGINS

KOEI TECMO AMERICA

$69.99

Pre-order bonus:
– Protagonist’s costume “Nameless Warrior Garb”
A “Wo Long: Fallen Dynasty” collaboration costume that can be worn in the game.
Note: Please be aware that this bonus may become available for purchase or for free at a later date.

Early purchase bonus:
– Early Works Soundtrack Collection (Digital Edition)
A soundtrack featuring a total of 191 original music tracks from the series, including background music from titles spanning from “DYNASTY WARRIORS 2” to “DYNASTY WARRIORS 5 Empires,” as well Omega Force’s first title, “DYNASTY WARRIORS.” The soundtrack can be played by accessing the main menu, Special Content, and then Music, and selecting “Early Works Soundtrack Collection.”
Note:
– The early purchase bonus will be available for those who pre-order or who purchase the game by January 30, 2025.
– The soundtrack includes content that is also available for purchase on music streaming sites. Please be aware that the bonus may become available for purchase or for free as add-on content for this title at a later date.

Become immersed in exhilarating battles as a nameless hero in the Three Kingdoms.

・ The most exhilarating action in the series’ history
Tension-filled battlefields where you clash against massive armies stretching as far as the eye can see. How will you handle the onslaught of enemies? Your military prowess will serve you well as you fight in tandem with your allies in tactical battles unique to the “DYNASTY WARRIORS” franchise and experience the most exhilarating action in the series’ history.

・ A new version of the Three Kingdoms from the perspective of an original protagonist
The story of the Three Kingdoms is set in the vast mainland of China where the convictions of different heroes intersect. Experience this magnificent and alluring world through the eyes of the original protagonist, a “nameless hero.”

Note: The product “DYNASTY WARRIORS: ORIGINS Digital Deluxe Edition” is also being sold. Please confirm that you have selected the correct product before making your purchase.
Note: Images are taken from an in-development build. The final product may differ from the footage shown.
Note: If an add-on finishes installing while the game is running, it will become available after you return to the title screen.

The post Dynasty Warriors: Origins Truly Reinvents a Decades-Long Series appeared first on Xbox Wire.

Dynasty Warriors: Origins Review

The original Romance of the Three Kingdoms novel has inspired countless adaptations, to the point where it can be hard to make these now familiar characters and stories fresh again. But after spending 60 hours with Dynasty Warriors: Origins, its rebooted tale of politics, war, and diplomacy felt almost as new as the first time I discovered it. It ups the scale of its battles beyond what even this series has been known for, with more enemies on screen than ever before to truly create that “1 vs. 1000” fantasy. Pair that with improved visuals, a much deeper and more refined focus on its combat, impressive storytelling, and a wealth of postgame content and Origins has easily become my favorite Dynasty Warriors yet.

While Romance of the Three Kingdoms’ broader storylines are often the driving force behind some of Dynasty Warriors’ biggest battles, the real focus and draw of this series has always been the action itself. The moments that have stuck with me most involve taking down hundreds of opponents at once, with fights against legendary warriors like Lu Bu usually just adding a bit of flavor to that carnage. However, with Origins, Koei Tecmo and Omega Force have balanced the scales between story and combat.

Unlike previous games, which had you pick a storyline and then swap between legendary lords like Liu Bei, Sun Ce, or Cao Cao, here you take on the singular role of a brand new character created specifically for Origins. The trope of your hero being yet another wandering warrior suffering from amnesia is a bit cliche, but it works surprisingly well. This more focused storyline takes you through the earlier years of prominent Three Kingdoms characters before their rise to glory, letting you travel across multiple provinces and lend your talents to whichever army needs you. And although I did miss the ability to play as those well known officers like Guan Yu for entire missions, Origins at least gives you the option to take control of them temporarily in some specific levels, which is a nice compromise.

There isn’t much choice in the early chapters as you join iconic events like the quelling of the Yellow Turban army and the rise and fall of Dong Zhuo. But that all changes when you reach the midpoint of the roughly 45-hour (if you take the time to do all the side activities) campaign, as you must choose an alliance and lord to join permanently, which shapes your perspective throughout the rest of the story. I first chose the small but competent Shu clan, following Liu Bei’s optimism and selflessness through the highs and lows of his rise to power. Thankfully, after seeing the end of one storyline, Origins makes it very easy to either jump back in and replay any battle you want or restart from specific points in each chapter, letting you see how the story unfolds when you choose one of the other alliances. Meeting certain conditions in each of those branching stories will even unlock the “true endings” of the saga, which I am still happily working towards.

Origins puts a little more romance into the Three Kingdoms.

Throughout the five chapters, there is also a secondary storyline that involves the recovery of your lost memories, slowly explaining the wanderer’s role in the grander tale that unfolds. It’s filled with engaging conversations and cutscenes across a large cast of interesting characters, which adds levity and intrigue to help balance out the more exposition-heavy dialogue that focuses on the events of each battle or the various betrayals and alliances happening around them. The only real downside and oddity of your main character is that he is often emotionless – and when he does emote, it is extremely subtle, which sometimes hurts the emotional depth of certain story moments; he also doesn’t speak except for generic shouts during battle when you dodge, parry, or take down an officer.

As you encounter other prominent warriors in battle, you will occasionally find them afterward on the world map, allowing you to deepen your bond with them. Each bond has five levels, and progressing through them provides bonuses like collectible coins that offer regular rewards as you grow your collection. The final bond level even unlocks a more intimate cutscene between you and that character, and these conversations ended up being some of my favorites. For example, avoiding spoilers, it was surprisingly touching when one famous general asked me to join them for a drink so they could etch the features of my face and the sound of my voice into their memory. The characters speak so eloquently and with such reverence that it can often read as romantic interest, although none of the dozens of bonds I completed ever explicitly led to that. Still, Koei Tecmo certainly put a little bit more romance into the Romance of the Three Kingdoms, and I, for one, couldn’t be happier about it.

Art of War

They say war never changes, but the weapons of war sure do. You may just begin with a sword and some very simple special attacks (known as Battle Arts), but you’ll not only unlock more options as you go, you’ll also gain proficiency with each one in order to unlock new combos and stronger abilities. That system encouraged me to keep using weapons I otherwise might not, even if my initial experience with them wasn’t great. For example, The wheels weapon, which is one I’ve enjoyed in the past, just didn’t seem to have the wave clear or damage potential of weapons like the crescent blade or gauntlets when I first unlocked it – but after increasing its proficiency a bit, I eventually discovered its potential in staggering enemy officers and its ability to shred through their defenses.

There are eight additional weapon types to unlock either by defeating specific generals or purchasing them in shops, and I generally found myself with a new one by the time I had gained three or four levels of proficiency with my current one, preventing combat from ever getting stale. Each weapon has a distinct identity that fills in nicely for Origins’ lack of switching characters, especially when you can swap between them in the middle of a mission to gain proficiency with multiple weapons per stage and adapt to the evolving situation of a battle. It quickly became apparent which weapons were ideal for me to take down as many enemies as fast as possible, especially in the latter chapters, where taking too long in one fight could mean not reaching allies in time to save them. While every weapon is designed to work in all situations, there are inherent benefits to using something like the wide-hitting lance against crowds, which also has an Endure mechanic that stores damage taken and turns it back on your enemies with improved power while restoring your health over time. Meanwhile, whenever I found myself locked in a duel with a powerful foe, it was time to bring out my gauntlets thanks to their ability to easily knock up and juggle my opponents until it was done.

The spectacle of the Ultimate Musou Attacks match their power.

Every weapon has its own set of Battle Arts, which consume a resource called Bravery and range from wide sweeping attacks to powerful repeated thrusts to various counterattacks. The more powerful and exciting ones even give you the ability to summon small tornadoes that sweep up enemies, make spires of earth that deal constant damage to anyone touching them, or (one of my personal favorites) create a laser of light fired from your fingertips that can pierce and knock up groups for as long as you hold the button down or until you run out Bravery.

Bravery is accumulated by landing hits on enemies, parrying strikes, or perfectly evading attacks after unlocking a specific skill on the skill tree. Parries and perfect evasions look better than ever and come with large benefits in combat; parrying attacks immediately opens up enemies to counterattacks, ending their combos and making them susceptible to knock-ups. Meanwhile, perfect evasions generate Bravery more quickly as you can chain dodges to restore more with each combo. These mechanics add depth to the combat and help keep fights interesting beyond just seeing how many KO’s I could get while slaughtering armies. In addition to your Battle Arts, you also have access to the all-powerful Musou Attacks that the series is known for, as well as a rage mode that refills your Bravery instantly, restores health on hits, and enables an even stronger Ultimate Musou Attack. The spectacle of these moves match their power, and it was always a rush to see 1000 KO’s pop up simultaneously when I timed one right.

While on the battlefield, you also gain access to numerous Tactics that can help turn the tide of battle when deployed properly. For instance, using your squad to rain down fire arrows in the heat of battle can deal some good damage and weaken the opposing troop’s numbers – however, moving to higher ground before unleashing them will result in a much more dramatic success, increasing the damage to their health and morale, which gives you some welcome strategic choices to make beyond simply using these moves whenever they come off cooldown. Those cooldowns can be quite lengthy, too, so these Tactics became extremely valuable for assisting officers in danger or softening up enemies to strike them down quicker.

The power fantasy of quickly devastating huge hordes of foes with ease is one of the things I love about Dynasty Warriors, and I’m happy to report that feeling is still alive and well here. However, as you turn up the difficulty, it also becomes increasingly important to utilize the defensive options at your disposal, which adds satisfying wrinkles for those who want to face them. Mastering these techniques is important on the higher Hero difficulty and essential on the Ultimate difficulty that unlocks after completing the main story – there, enemy combos will quickly deplete your health, and the more aggressive AI isn’t afraid to attack you from multiple angles at the same time, meaning one wrong move can easily lead to mission failure. I had a blast taking on this added challenge as I replayed previous missions, making enemy officers stronger and healthier but also dropping higher tiers of rewards. Some missions also carry special challenges, such as completing them within a shorter time limit, defeating specific officers, and capturing certain bases to unlock new rewards, making it even more worth my time to revisit them.

Outside of combat, Origins puts you on a gorgeous map filled with mountains, rivers, and forests, giving it the appearance of a living diorama built for strategic planning. That map is filled with numerous markers for missions to complete, skirmishes to take on, resources to collect, officers to talk to, and towns to shop in. Its 10 provinces are large enough to warrant a fast travel system of its own, but still small enough to conveniently get anywhere you need to in just a minute or two. In addition to the main story missions, side missions offer rewards like new accessories to boost your stats or more guards to improve your Tactics, while skirmishes are bite-sized, two-to-three-minute encounters that are great for earning extra money or completing the various challenges given to you by other officers.

Most of these challenges are easy tasks like killing 100 enemies with strong attacks from a spear, but I enjoyed using skirmishes as a way to handle them so that I could tackle the main missions without having to do something like limit myself to a specific weapon. The trickiest of these challenges (which I wish there were more of) required me to win five duels without taking damage – that was genuinely tough and required quite a few restarts to finish quickly, but it helped hone my skill in duels. They were also always worthwhile to complete as they rewarded me humorous or deeper conversations with some of my favorite characters, and provided bonus skill points to unlock the next thing on my skill trees. Both skirmishes and challenges became a great way to try out new builds, too, as well as a nice way to sprinkle in some action when the story reached moments of multiple back-to-back cutscenes.

Dynasty Warriors: Origins review: a glorious, melodramatic and convincing illusion of tactical warfare

Dynasty Warriors: Origins. Finally, a game brave enough to ask: “what if everything cool that went down in Romance Of The Three Kingdoms was thanks to you, a magical, beautiful boy that no-one’s ever heard of?”.

It’s a great premise, honestly. The slate wiped clean, what if you got to be mates with everyone from all sides in this grand ensemble tale of warring states? A battle might take eight minutes. The three consecutive bonding cutscenes before the next might take ten. Origins is just as much about fighting thousands at a time as it is about eating lunch with Zhang Fei or discussing the meaning of heroism with Zhou Yu. There’s a parallel story about your character and his role in a magical order of destiny godlings I didn’t find the least bit interesting, but the rest is thrilling because Romance is already thrilling. The parts that Origins bogs down with its wordier take on already wordy source material are enlivened again by anime vibrance, hijinks, and melodrama.

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