Xbox Stops Development on Contraband, Four Years After Initial E3 Announcement

Xbox has stopped development of Contrabrand to “evaluate the project’s future,” with a Bloomberg report saying the game is canceled entirely four years after its initial E3 announcement.

Bloomberg journalist Jason Schreier first broke the news on Bluesky today, saying that “Xbox is canceling Contraband, announced in 2021 from Avalanche Studios (Just Cause), after four years of radio silence, sources tell Bloomberg News.”

This was followed by an official confirmation from Avalanche on its website, which reads as follows:

Over the past several years, Avalanche Studios Group and Xbox Game Studios Publishing have collaborated on Contraband. Active development has now stopped while we evaluate the project’s future. We’re thankful for the excitement we’ve seen fro mthe community since we announced and will give an update on what’s next as soon as we can.

Contraband was originally announced for Xbox and PC at E3 2021 with a teaser trailer. At the time, we knew it would be set in a 1970s smuggler’s paradise called Bayan, but we didn’t see any gameplay. Since then, we’ve seen nothing further of the game, nor heard any progress on its development. However, we did report that in 2022, management and employees clashed over a controversial hire and a lack of subsequent communication, a dispute that later inspired the studio to form an official union club and pressure the company toward signing a collective bargaining agreement.

Xbox, meanwhile, has been canceling projects left and right amid a mass layoff last month that saw 9,100 jobs eliminated Microsoft-wide, including hundreds in gaming. In the aftermath, we learned that games including Everwild and Perfect Dark had been canceled.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Forget Silksong, This New Terminator 2D Overview Trailer Looks Stupidly Good

I need your clothes, your boots, and your new game.

Reef Entertainment has released a new overview trailer for Terminator 2D: No Fate, and sorry, but we know you’re all excited for Silksong and whatnot, but this looks bloody amazing.

Clocking in at just over three minutes, the trailer takes us through some of the levels you’ll be exploring, the types of gameplay at hand, and the modes available at launch. You can go through the campaign as standard, partake in a boss rush mode, an infinite mode, or an arcade mode to really get those nostalgia juices flowing.

Read the full article on nintendolife.com

Hit the Gridiron in EA Sports Madden NFL 26 with EA Play Now

Hit the Gridiron in EA Sports Madden NFL 26 with EA Play Now

Summary

  • The EA Sports Madden NFL 26 10-hour EA Play trial is available on Xbox Series X|S, Xbox One, and Xbox PC.
  • Backed by years of real NFL data that delivers explosive gameplay in every moment, Madden NFL 26 is Built From Sundays.
  • Score a limited-time Welcome Pack, plus recurring rewards like Ultimate Team Packs.

Game Pass Ultimate members can live every stadium-shaking moment for up to 10 hours in EA Sports Madden NFL 26. If they decide to buy, their progress carries over to the full game, so they can get ready for the next snap.

Members can save 10% off* EA digital purchases including the full version of the game and Madden Points. Plus, score a Welcome Pack from Aug 7–Sept 11 and recurring Ultimate Team Packs to build your dream football team with NFL Legends and current stars.

Backed by years of real NFL data that delivers explosive gameplay in every moment, Madden NFL 26 is Built From Sundays.

What’s New in Madden NFL 26?

Play Like the Pros

Star NFL quarterbacks move, look, and feel more like the superstars they are. Josh Allen’s rocket arm, Kyler Murray’s elusive scrambles, and Jayden Daniels’ lightning-fast decisions are all captured with unprecedented accuracy. Every throw, rollout, and read now reflects years of real NFL data.

Real NFL Coaching

Madden NFL 26 captures authentic coaching philosophies straight from the NFL sidelines. Play-calling now mirrors real-world tendencies, from Dan Campbell’s aggressive fourth-down decisions to Kevin O’Connell’s innovative offensive schemes. The game delivers dynamic suggestions based on your coach’s style, while new counters help shut down opponents who rely on repetitive tactics. Every matchup becomes a battle of wits, just like on Sundays.

Feel NFL Gameday

From the deafening Skol chants in Minnesota to Baltimore’s electric light show, get hyped with real NFL team traditions. Feel the energy of authentic team run-outs, dynamic weather that affects gameplay, and custom broadcast packages that make each matchup unique. This isn’t just football— it’s your front row seat to NFL Sundays .The EA Sports Madden NFL 26 10-hour EA Play trial is available on Xbox Series X|S, Xbox One, Xbox PC and Xbox Cloud.

Membership for EA Play is included with Game Pass Ultimate and PC Game Pass subscriptions at no extra cost.

Whether you’re scoring an unbelievable hat-trick in the EA Sports FC franchise, showing no mercy on suburban battlegrounds in the Battlefield series or timing a perfect hit to dominate the gridiron in the Madden NFL franchise, you can feel the thrill with EA for just $5.99 a month. Membership unlocks unlimited access to a collection of top titles, trials of select new games, in-game member rewards and more. Members also save 10% off EA digital purchases—including game downloads, points packs, and DLC.

For more details on all the EA Play member benefits this month, visit: EA Play Member Benefits

Conditions, limitations and exclusions apply. See EA Play Terms for details.

EA SPORTS™ Madden NFL 26

Electronic Arts

EA SPORTS™ Madden NFL 26 leverages a new AI-powered machine learning system trained on thousands of plays from nearly a decade of real NFL data to deliver more explosive gameplay—with new player-specific traits, authentic playstyles, and adaptive counters that match on-field tendencies and strategies of NFL quarterbacks and coaches.

From the Skol chant in Minnesota to the light show in Baltimore, immerse yourself in new presentation across the NFL including game-impacting weather, team traditions, and dynamic halftime shows with Scott Hanson.

Madden NFL 26. Real NFL Data, Unreal NFL Moments.

This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.

Conditions & restrictions apply. See www.ea.com/legal for details.

The post Hit the Gridiron in EA Sports Madden NFL 26 with EA Play Now appeared first on Xbox Wire.

Terminator 2D: No Fate — new gameplay and difficulty level details

Hey everyone, this is Mike Tucker, Design Director and Programmer at Bitmap Bureau. We hope you’re all excited for Terminator 2D: No Fate, coming October 31, 2025. On behalf of everyone at the Bitmap team, we’re thrilled to reveal the new Gameplay Overview Trailer! The trailer gives an in-depth summary of T2D’s various gameplay systems, including info about game modes, pickups, the scoring system and more.


Terminator 2D: No Fate — new gameplay and difficulty level details

Difficulty levels explained

Beyond what’s covered in the trailer, we thought this blog would be a great chance to delve into the game even further, specifically covering the different difficulty settings. Hopefully this overview will help you decide which difficulty to choose when picking up the game for the first time.

First things first, when you start the game, you’ll be asked to choose your preferred difficulty setting. From easiest to hardest, the difficulties are:

  • Easy Money
  • No Problemo
  • Hasta La Vista
  • Judgment Day (Unlocked only after completing Mother of the Future Mode. Completing Story Mode on Judgment Day unlocks the Cheats Menu.)

These difficulty settings are available for all game modes, but for Story Mode in particular, the choice means that the complete T2D story can be enjoyed by everyone regardless of skill level. We recommend first-time players start with the No Problemo difficulty setting for the most balanced experience, while those more experienced with the genre can try their hand at Hasta La Vista; that’s the one most of us here at Bitmap use as our Normal difficulty.

Broadly speaking, the differences between the difficulties revolve around enemy placement and damage output, the number of continues and whether the time limit is turned on. The Easy Money difficulty features no time limit (except for one level) and unlimited continues. However, there are more specific differences between the difficulties, affecting enemy placement, environmental trap timings and more. While it would be impossible to go over all of these changes in the span of this blog, below are a few examples to help you get a sense of the kind of differences you can expect between difficulties.

The Cyberdyne Factory level is a little different from the more run n’ gun levels in the game, testing players’ platforming and timing abilities with various environmental hazards. This level, set within a top-secret Cyberdyne facility, features automated welding arms, used by Cyberdyne in their early terminator experiments. These arms periodically drop down and ignite their torches, causing damage to the player if they come into contact with the sparks created by the arms or the arms themselves. These arms are scattered throughout the level, but how many of them are active will depend on the difficulty the player has chosen.

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This isn’t the only difference between difficulties in this level, however. There is also a section of the level in which flames will periodically shoot out of jet engines. The player must evade these flames to avoid taking damage, and time their upward jumps in the periods in which the flames are inactive. You can see below that choosing harder difficulties increases the number of active jet engines and reduces the period of time between bursts of fire, greatly altering the level of challenge.

Here is an example from another level, Freeway Chase, a recreation of the classic chase sequence in Terminator 2: Judgment Day in which John, Sarah, and the T-800 are trying to escape from the T-1000 piloting a stolen police helicopter. In this level, the encounter with the helicopter alternates between two gameplay sections, driving and shooting. In the shooting section, there is a crosshair visible which illustrates the helicopter’s weak spots. As the difficulties get harder, the size of the crosshair gets smaller, meaning that the player has to be much more precise with their aiming to do damage.

Your choice in difficulty will also result in differences in the game’s boss fights, including changes to attack patterns, tighter timing windows and more. At the end of the first Future War level, the player will have to battle a Centurion, a behemoth Hunter-Killer quadruped built by Skynet. Below, you can see that in harder difficulties, the Centurion’s ground-sweeping machine-gun attack moves faster, meaning quicker reactions are needed to avoid taking damage.

These are just some examples of the kind of the differences you can expect to see between Terminator 2D: No Fate’s difficulties. When developing the game, we aimed to give it a sense of challenge that would feel authentic to the feeling of old-school arcade games. However, we realise that controller-smashing difficulty isn’t for everyone, so we implemented these difficulty choices to ensure that everyone can pick their desired level of challenge, regardless of skill level or experience.

Whichever way you choose to play, thank you for reading and we hope you look forward to Terminator 2D: No Fate, coming October 31, 2025.

Elden Ring Nightreign Has an Ultra-Rare Item You’ve Probably Never Seen, and Players Still Are Puzzling Over What It’s Really For

Elden Ring Nightreign has been out for over two months now, which means players have had ample time to puzzle over and tease out every morsel of its lore. But there’s still one ultra-rare item in the game that most players have probably never seen before, but which some in the community believe still holds an enormous secret: the Cord End.

If you play Nightreign and, like me, had no idea what this even was until just now, here’s the rundown: the Cord End is a legendary consumable item that only appears in big and small churches in Nightreign from breaking boxes. Its drop percentage is ridiculously low – just 0.035% – meaning most players will likely never even run into it. Its listed use is cryptic: “Gain entry somewhere.” If you don’t know where that somewhere is, the item is totally useless to you.

But for those in the know (or those following our handy guide), it’s not too hard to find the secret door it opens. Hidden in a cliff wall in a ravine at the center of the map, there’s a sealed entrance that only opens if you have the Cord End on hand. Inside is a strange statue of a girl, and three Sacrificial Twigs, talismans that allow the wielder to die exactly one time without losing runes or levels. It’s an interesting reward, to be sure, but admittedly a little underwhelming given the ridiculous rarity of the Cord End required to get them.

Now, granted, it’s likely at least part of the Cord End’s mystery is in adding lore details to Elden Ring Nightreign via its description and the statue of the girl in the chamber it opens. We won’t cover that here, as the meaning behind it is pretty deep into endgame spoiler territory for Nightreign, but lore YouTuber VaatiVidya has a great breakdown of what the Cord End is from a lore perspective and why it matters.

But that all said, the lack of real mechanical payoff for such a rare find has players speculating that there’s something more to this secret door. For the last two months, the community has been testing out theories around the Cord End and the Sacrificial Twigs. With a lack of any new or recent clues, the secret hunting had largely slowed down, but a cryptic post on the Nightreign subreddit recently fired up everyone’s curiosity again, inspiring people to float new theories about how to do… something… with those twigs.

The biggest barrier to finding anything is the sheer rarity of the Cord End. Some players are reporting seeing their first one after hundreds of hours of play. So anyone who wants to test theories has to get extremely lucky in actually getting a Cord End to begin with, and then also getting the exact perfect other circumstances they’re looking for (specific bosses, certain locations appearing, certain characters in the party, and so forth) to test out whatever it is they want to test. So while it’s unlikely that there’s anything new to discover regarding the Cord End at this stage, there’s at least a whisper of possibility in the fact that so few people are in a position to make that discovery to begin with.

Is it a secret? Is it merely lore? Is it something we’ll be able to unlock in a future DLC, as some have theorized? Who knows! But what’s genuinely cool here is that an ultra rare item is still sparking this level of curiosity and discussion and mystery in the community months after the game’s release. Whether there’s anything deeper to the Cord End or not, its enticing rarity is sufficient to get me, at least, fired up… if I can ever get one to drop.

We gave Elden Ring Nightreign a 7/10, saying that “when Elden Ring Nightreign is played exactly as it was designed to be played, it’s one of the finest examples of a three-player co-op game around – but that’s harder to do than it should be, and playing solo is poorly balanced.” Nightreign recently saw the addition of a duos mode, and the game had sold five million copies as of July.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Is This Seat Taken? I hope not, because the sitting-themed logic puzzler is out now

Oh, hello there, Is This Seat Taken? The logic puzzler with a name that’s real awkward to stick midway through a sentence has surprise-released today, August 7th, right off the back of an appearance in a Nintendo Indie World showcase.

When we woke up this morning, all we knew was that this game about telling people where to stick their bottoms would be coming out in August – a vague window previously announced during June’s Whole Direct. Now, it be here.

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Eminem Doesn’t Seem to Mind When People Call Him ‘The Guy From Fortnite’

Marshall Mathers III is no stranger to other names. You probably know him as Eminem, or Slim Shady, or as the latter half of hip-hop super duo Bad Meet Evil. Or, perhaps if you’re a little younger, you might know him as… ‘The Guy From Fortnite.’

Eminem’s involvement with Fortnite goes back several years, with a guest turn in 2023’s The Big Bang live event that saw him rapping over a post-apocalyptic skyline, before popping up in the game’s in-game shop as a skin.

Next, Eminem returned for the conclusion of 2024’s Chapter 2 Remix, this time holding a rap battle version of the battle royale’s memorable monster versus mech fight — one of the funniest things the game has done in some time. (That mini-season included Eminem’s hideout as an in-game location, and also featured an exotic minigun that rapped Eminem lyrics as you fired.)

Popular stars who have made appearances in Epic’s battle royale subsequently being referred to “as that guy from Fortnite” is not a new meme, but someone has now taken the (brave) step of referring to Eminem as such in front of his face.

Thankfully, judging by the video of this moment, the rapper took it humorously and laughed along.

Fortnite’s new season kicked off today with more characters from Halo, plus the Power Rangers battling a fresh insect invasion of the game’s beloved battle royale Island. No word on a fresh appearance by Eminem just yet — though his skin is rarely out of the item shop.

Earlier this week, Epic Games boss Tim Sweeney refuted a report that suggested the game’s mysterious upcoming Disney offering had been hampered by slow decision-making.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Promise Mascot Agency update adds Tony Hawk-level truck rail grinding I didn’t know I needed, and new difficulty modes

Promise Mascot Agency, Kaizen Game Works’ thing about running a business that revolves around costumed weirdos, fairly intense menu shuffling and a lot of driving around, has gotten a free update that adds in a host of new features. The ability to grind along rails like Michi’s truck’s a skateboard, for instance.

Sure, you can already unlock the ability to fly said truck around the spooky Japanese countryside, but come on, if there’s something every management game needs, it’s tricks from the X Games.

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Tactical RPG ‘Demonschool’ Finally Gets A Launch Date, And It’s Real Soon

Class is in session.

After a few lengthy delays, the tactical RPG Demonschool has finally secured a final release date for the Switch, and you’ve not got long to wait. As announced during the Indie World Japan showcase, the Necrosoft Games-developed title will launch on 3rd September 2025.

The game is influenced by the likes of Persona and Shin Megami Tensei, along with – and this is brilliant – italian horror cinema..? Excuse me?! So cool. Plenty of footage has already been made available through trailers and gameplay showcases, so if you haven’t checked out Demonschool yet, then definitely take a peek when you can. It looks awesome.

Read the full article on nintendolife.com